diff options
Diffstat (limited to 'source/blender/editors/interface/interface_region_popover.c')
-rw-r--r-- | source/blender/editors/interface/interface_region_popover.c | 381 |
1 files changed, 381 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_region_popover.c b/source/blender/editors/interface/interface_region_popover.c new file mode 100644 index 00000000000..fb14ca745c6 --- /dev/null +++ b/source/blender/editors/interface/interface_region_popover.c @@ -0,0 +1,381 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/editors/interface/interface_region_popover.c + * \ingroup edinterface + * + * Pop-Over Region + * + * \note This is very close to 'interface_region_menu_popup.c' + * + * We could even merge them, however menu logic is already over-loaded. + * PopOver's have the following differences. + * + * - UI is not constrained to a list. + * - Pressing a button won't close the pop-over. + * - Different draw style (to show this is has different behavior from a menu). + * - #PanelType are used instead of #MenuType. + * - No menu flipping support. + * - No moving the menu to fit the mouse cursor. + * - No key accelerators to access menu items + * (if we add support they would work differently). + * - No arrow key navigation. + * - No menu memory. + * - No title. + */ + +#include "MEM_guardedalloc.h" + +#include "DNA_userdef_types.h" + +#include "BLI_listbase.h" + +#include "BLI_rect.h" +#include "BLI_utildefines.h" + +#include "BKE_context.h" +#include "BKE_screen.h" +#include "BKE_report.h" + +#include "ED_screen.h" + +#include "WM_api.h" +#include "WM_types.h" + + +#include "UI_interface.h" + +#include "interface_intern.h" +#include "interface_regions_intern.h" + +/* -------------------------------------------------------------------- */ +/** \name Popup Menu with Callback or String + * \{ */ + +struct uiPopover { + uiBlock *block; + uiLayout *layout; + uiBut *but; + + /* Needed for keymap removal. */ + wmWindow *window; + wmKeyMap *keymap; + struct wmEventHandler *keymap_handler; + + uiMenuCreateFunc menu_func; + void *menu_arg; + +#ifdef USE_UI_POPOVER_ONCE + bool is_once; +#endif +}; + +static void ui_popover_create_block(bContext *C, uiPopover *pup, int opcontext) +{ + uiStyle *style = UI_style_get_dpi(); + + pup->block = UI_block_begin(C, NULL, __func__, UI_EMBOSS); + pup->layout = UI_block_layout( + pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, + U.widget_unit * UI_POPOVER_WIDTH_UNITS, 0, MENU_PADDING, style); + + uiLayoutSetOperatorContext(pup->layout, opcontext); + + if (pup->but) { + if (pup->but->context) { + uiLayoutContextCopy(pup->layout, pup->but->context); + } + } + + pup->block->flag |= UI_BLOCK_NO_FLIP; +} + +static uiBlock *ui_block_func_POPOVER(bContext *C, uiPopupBlockHandle *handle, void *arg_pup) +{ + uiPopover *pup = arg_pup; + + /* Create UI block and layout now if it wasn't done between begin/end. */ + if (!pup->layout) { + ui_popover_create_block(C, pup, WM_OP_INVOKE_REGION_WIN); + + if (pup->menu_func) { + pup->block->handle = handle; + pup->menu_func(C, pup->layout, pup->menu_arg); + pup->block->handle = NULL; + } + + pup->layout = NULL; + } + + /* Setup and resolve UI layout for block. */ + uiBlock *block = pup->block; + int width, height; + + UI_block_region_set(block, handle->region); + UI_block_layout_resolve(block, &width, &height); + UI_block_flag_enable(block, UI_BLOCK_KEEP_OPEN | UI_BLOCK_POPOVER); +#ifdef USE_UI_POPOVER_ONCE + if (pup->is_once) { + UI_block_flag_enable(block, UI_BLOCK_POPOVER_ONCE); + } +#endif + UI_block_direction_set(block, UI_DIR_DOWN | UI_DIR_CENTER_X); + + const int block_margin = U.widget_unit / 2; + + if (pup->but) { + /* For a header menu we set the direction automatic. */ + block->minbounds = BLI_rctf_size_x(&pup->but->rect); + UI_block_bounds_set_normal(block, block_margin); + + /* If menu slides out of other menu, override direction. */ + bool slideout = false; //ui_block_is_menu(pup->but->block); + if (slideout) + UI_block_direction_set(block, UI_DIR_RIGHT); + + /* Store the button location for positioning the popover arrow hint. */ + if (!handle->refresh) { + float center[2] = {BLI_rctf_cent_x(&pup->but->rect), BLI_rctf_cent_y(&pup->but->rect)}; + ui_block_to_window_fl(handle->ctx_region, pup->but->block, ¢er[0], ¢er[1]); + /* These variables aren't used for popovers, we could add new variables if there is a conflict. */ + handle->prev_mx = block->mx = (int)center[0]; + handle->prev_my = block->my = (int)center[1]; + } + else { + block->mx = handle->prev_mx; + block->my = handle->prev_my; + } + + if (!slideout) { + ScrArea *sa = CTX_wm_area(C); + ARegion *ar = CTX_wm_region(C); + + if (ar && ar->panels.first) { + /* For regions with panels, prefer to open to top so we can + * see the values of the buttons below changing. */ + UI_block_direction_set(block, UI_DIR_UP | UI_DIR_CENTER_X); + } + else if (sa && ED_area_header_alignment(sa) == RGN_ALIGN_BOTTOM) { + /* Prefer popover from header to be positioned into the editor. */ + if (ar && ar->regiontype == RGN_TYPE_HEADER) { + UI_block_direction_set(block, UI_DIR_UP | UI_DIR_CENTER_X); + } + } + } + + /* Estimated a maximum size so we don't go offscreen for low height + * areas near the bottom of the window on refreshes. */ + handle->max_size_y = UI_UNIT_Y * 16.0f; + } + else { + /* Not attached to a button. */ + int offset[2] = {0, 0}; + UI_block_flag_enable(block, UI_BLOCK_LOOP); + UI_block_direction_set(block, block->direction); + block->minbounds = UI_MENU_WIDTH_MIN; + bool use_place_under_active = !handle->refresh; + + if (use_place_under_active) { + uiBut *but = NULL; + for (but = block->buttons.first; but; but = but->next) { + if (but->flag & (UI_SELECT | UI_SELECT_DRAW)) { + break; + } + } + + if (but) { + offset[0] = -(but->rect.xmin + 0.8f * BLI_rctf_size_x(&but->rect)); + offset[1] = -(but->rect.ymin + 0.5f * BLI_rctf_size_y(&but->rect)); + } + } + + UI_block_bounds_set_popup(block, block_margin, offset[0], offset[1]); + } + + return block; +} + +static void ui_block_free_func_POPOVER(uiPopupBlockHandle *UNUSED(handle), void *arg_pup) +{ + uiPopover *pup = arg_pup; + if (pup->keymap != NULL) { + wmWindow *window = pup->window; + WM_event_remove_keymap_handler(&window->modalhandlers, pup->keymap); + } + MEM_freeN(pup); +} + +uiPopupBlockHandle *ui_popover_panel_create( + bContext *C, ARegion *butregion, uiBut *but, + uiMenuCreateFunc menu_func, void *arg) +{ + /* Create popover, buttons are created from callback. */ + uiPopover *pup = MEM_callocN(sizeof(uiPopover), __func__); + pup->but = but; + pup->menu_func = menu_func; + pup->menu_arg = arg; + +#ifdef USE_UI_POPOVER_ONCE + pup->is_once = true; +#endif + + /* Create popup block. */ + uiPopupBlockHandle *handle; + handle = ui_popup_block_create(C, butregion, but, NULL, ui_block_func_POPOVER, pup); + handle->popup_create_vars.free_func = ui_block_free_func_POPOVER; + handle->can_refresh = true; + + /* Add handlers. If attached to a button, the button will already + * add a modal handler and pass on events. */ + if (!but) { + wmWindow *window = CTX_wm_window(C); + UI_popup_handlers_add(C, &window->modalhandlers, handle, 0); + WM_event_add_mousemove(C); + handle->popup = true; + } + + return handle; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Standard Popover Panels + * \{ */ + +int UI_popover_panel_invoke( + bContext *C, int space_id, int region_id, const char *idname, + bool keep_open, ReportList *reports) +{ + uiLayout *layout; + PanelType *pt = UI_paneltype_find(space_id, region_id, idname); + if (pt == NULL) { + BKE_reportf( + reports, RPT_ERROR, + "Panel \"%s\" not found (space %d, region %d)", + idname, space_id, region_id); + return OPERATOR_CANCELLED; + } + + if (pt->poll && (pt->poll(C, pt) == false)) { + /* cancel but allow event to pass through, just like operators do */ + return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH); + } + + if (keep_open) { + ui_popover_panel_create(C, NULL, NULL, ui_item_paneltype_func, pt); + } + else { + uiPopover *pup = UI_popover_begin(C); + layout = UI_popover_layout(pup); + UI_paneltype_draw(C, pt, layout); + UI_popover_end(C, pup, NULL); + } + + return OPERATOR_INTERFACE; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Popup Menu API with begin & end + * \{ */ + +/** + * Only return handler, and set optional title. + */ +uiPopover *UI_popover_begin(bContext *C) +{ + uiPopover *pup = MEM_callocN(sizeof(uiPopover), "popover menu"); + + /* Opertor context default same as menus, change if needed. */ + ui_popover_create_block(C, pup, WM_OP_EXEC_REGION_WIN); + + /* create in advance so we can let buttons point to retval already */ + pup->block->handle = MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle"); + + return pup; +} + +static void popover_keymap_fn(wmKeyMap *UNUSED(keymap), wmKeyMapItem *UNUSED(kmi), void *user_data) +{ + uiPopover *pup = user_data; + pup->block->handle->menuretval = UI_RETURN_OK; +} + +/* set the whole structure to work */ +void UI_popover_end(bContext *C, uiPopover *pup, wmKeyMap *keymap) +{ + wmWindow *window = CTX_wm_window(C); + /* Create popup block. No refresh support since the buttons were created + * between begin/end and we have no callback to recreate them. */ + uiPopupBlockHandle *handle; + + if (keymap) { + /* Add so we get keymaps shown in the buttons. */ + UI_block_flag_enable(pup->block, UI_BLOCK_SHOW_SHORTCUT_ALWAYS); + pup->keymap = keymap; + pup->keymap_handler = WM_event_add_keymap_handler_priority(&window->modalhandlers, keymap, 0); + WM_event_set_keymap_handler_callback(pup->keymap_handler, popover_keymap_fn, pup); + } + + handle = ui_popup_block_create(C, NULL, NULL, NULL, ui_block_func_POPOVER, pup); + handle->popup_create_vars.free_func = ui_block_free_func_POPOVER; + + /* Add handlers. */ + UI_popup_handlers_add(C, &window->modalhandlers, handle, 0); + WM_event_add_mousemove(C); + handle->popup = true; + + /* Re-add so it gets priority. */ + if (keymap) { + BLI_remlink(&window->modalhandlers, pup->keymap_handler); + BLI_addhead(&window->modalhandlers, pup->keymap_handler); + } + + pup->window = window; + + /* TODO(campbell): we may want to make this configurable. + * The begin/end stype of calling popups doesn't allow to 'can_refresh' to be set. + * For now close this style of popvers when accessed. */ + UI_block_flag_disable(pup->block, UI_BLOCK_KEEP_OPEN); + + /* panels are created flipped (from event handling pov) */ + pup->block->flag ^= UI_BLOCK_IS_FLIP; +} + +uiLayout *UI_popover_layout(uiPopover *pup) +{ + return pup->layout; +} + +#ifdef USE_UI_POPOVER_ONCE +void UI_popover_once_clear(uiPopover *pup) +{ + pup->is_once = false; +} +#endif + +/** \} */ |