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Diffstat (limited to 'source/blender/editors/interface/interface_region_popover.cc')
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diff --git a/source/blender/editors/interface/interface_region_popover.cc b/source/blender/editors/interface/interface_region_popover.cc
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+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2008 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup edinterface
+ *
+ * Pop-Over Region
+ *
+ * \note This is very close to 'interface_region_menu_popup.c'
+ *
+ * We could even merge them, however menu logic is already over-loaded.
+ * PopOver's have the following differences.
+ *
+ * - UI is not constrained to a list.
+ * - Pressing a button won't close the pop-over.
+ * - Different draw style (to show this is has different behavior from a menu).
+ * - #PanelType are used instead of #MenuType.
+ * - No menu flipping support.
+ * - No moving the menu to fit the mouse cursor.
+ * - No key accelerators to access menu items
+ * (if we add support they would work differently).
+ * - No arrow key navigation.
+ * - No menu memory.
+ * - No title.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_userdef_types.h"
+
+#include "BLI_listbase.h"
+
+#include "BLI_math_vector.h"
+#include "BLI_rect.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_context.h"
+#include "BKE_report.h"
+#include "BKE_screen.h"
+
+#include "ED_screen.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "UI_interface.h"
+
+#include "interface_intern.h"
+#include "interface_regions_intern.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Popup Menu with Callback or String
+ * \{ */
+
+struct uiPopover {
+ uiBlock *block;
+ uiLayout *layout;
+ uiBut *but;
+ ARegion *butregion;
+
+ /* Needed for keymap removal. */
+ wmWindow *window;
+ wmKeyMap *keymap;
+ struct wmEventHandler_Keymap *keymap_handler;
+
+ uiMenuCreateFunc menu_func;
+ void *menu_arg;
+
+ /* Size in pixels (ui scale applied). */
+ int ui_size_x;
+
+#ifdef USE_UI_POPOVER_ONCE
+ bool is_once;
+#endif
+};
+
+static void ui_popover_create_block(bContext *C, uiPopover *pup, wmOperatorCallContext opcontext)
+{
+ BLI_assert(pup->ui_size_x != 0);
+
+ const uiStyle *style = UI_style_get_dpi();
+
+ pup->block = UI_block_begin(C, nullptr, __func__, UI_EMBOSS);
+ UI_block_flag_enable(pup->block, UI_BLOCK_KEEP_OPEN | UI_BLOCK_POPOVER);
+#ifdef USE_UI_POPOVER_ONCE
+ if (pup->is_once) {
+ UI_block_flag_enable(pup->block, UI_BLOCK_POPOVER_ONCE);
+ }
+#endif
+
+ pup->layout = UI_block_layout(
+ pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, pup->ui_size_x, 0, 0, style);
+
+ uiLayoutSetOperatorContext(pup->layout, opcontext);
+
+ if (pup->but) {
+ if (pup->but->context) {
+ uiLayoutContextCopy(pup->layout, pup->but->context);
+ }
+ }
+
+ pup->block->flag |= UI_BLOCK_NO_FLIP;
+}
+
+static uiBlock *ui_block_func_POPOVER(bContext *C, uiPopupBlockHandle *handle, void *arg_pup)
+{
+ uiPopover *pup = static_cast<uiPopover *>(arg_pup);
+
+ /* Create UI block and layout now if it wasn't done between begin/end. */
+ if (!pup->layout) {
+ ui_popover_create_block(C, pup, WM_OP_INVOKE_REGION_WIN);
+
+ if (pup->menu_func) {
+ pup->block->handle = handle;
+ pup->menu_func(C, pup->layout, pup->menu_arg);
+ pup->block->handle = nullptr;
+ }
+
+ pup->layout = nullptr;
+ }
+
+ /* Setup and resolve UI layout for block. */
+ uiBlock *block = pup->block;
+ int width, height;
+
+ UI_block_region_set(block, handle->region);
+ UI_block_layout_resolve(block, &width, &height);
+ UI_block_direction_set(block, UI_DIR_DOWN | UI_DIR_CENTER_X);
+
+ const int block_margin = U.widget_unit / 2;
+
+ if (pup->but) {
+ /* For a header menu we set the direction automatic. */
+ block->minbounds = BLI_rctf_size_x(&pup->but->rect);
+ UI_block_bounds_set_normal(block, block_margin);
+
+ /* If menu slides out of other menu, override direction. */
+ const bool slideout = ui_block_is_menu(pup->but->block);
+ if (slideout) {
+ UI_block_direction_set(block, UI_DIR_RIGHT);
+ }
+
+ /* Store the button location for positioning the popover arrow hint. */
+ if (!handle->refresh) {
+ float center[2] = {BLI_rctf_cent_x(&pup->but->rect), BLI_rctf_cent_y(&pup->but->rect)};
+ ui_block_to_window_fl(handle->ctx_region, pup->but->block, &center[0], &center[1]);
+ /* These variables aren't used for popovers,
+ * we could add new variables if there is a conflict. */
+ block->bounds_offset[0] = (int)center[0];
+ block->bounds_offset[1] = (int)center[1];
+ copy_v2_v2_int(handle->prev_bounds_offset, block->bounds_offset);
+ }
+ else {
+ copy_v2_v2_int(block->bounds_offset, handle->prev_bounds_offset);
+ }
+
+ if (!slideout) {
+ ARegion *region = CTX_wm_region(C);
+
+ if (region && region->panels.first) {
+ /* For regions with panels, prefer to open to top so we can
+ * see the values of the buttons below changing. */
+ UI_block_direction_set(block, UI_DIR_UP | UI_DIR_CENTER_X);
+ }
+ /* Prefer popover from header to be positioned into the editor. */
+ else if (region) {
+ if (RGN_TYPE_IS_HEADER_ANY(region->regiontype)) {
+ if (RGN_ALIGN_ENUM_FROM_MASK(region->alignment) == RGN_ALIGN_BOTTOM) {
+ UI_block_direction_set(block, UI_DIR_UP | UI_DIR_CENTER_X);
+ }
+ }
+ }
+ }
+
+ /* Estimated a maximum size so we don't go off-screen for low height
+ * areas near the bottom of the window on refreshes. */
+ handle->max_size_y = UI_UNIT_Y * 16.0f;
+ }
+ else {
+ /* Not attached to a button. */
+ int bounds_offset[2] = {0, 0};
+ UI_block_flag_enable(block, UI_BLOCK_LOOP);
+ UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
+ UI_block_direction_set(block, block->direction);
+ block->minbounds = UI_MENU_WIDTH_MIN;
+
+ if (!handle->refresh) {
+ uiBut *but = nullptr;
+ uiBut *but_first = nullptr;
+ LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) {
+ if ((but_first == nullptr) && ui_but_is_editable(but_iter)) {
+ but_first = but_iter;
+ }
+ if (but_iter->flag & (UI_SELECT | UI_SELECT_DRAW)) {
+ but = but_iter;
+ break;
+ }
+ }
+
+ if (but) {
+ bounds_offset[0] = -(but->rect.xmin + 0.8f * BLI_rctf_size_x(&but->rect));
+ bounds_offset[1] = -BLI_rctf_cent_y(&but->rect);
+ }
+ else {
+ bounds_offset[0] = -(pup->ui_size_x / 2);
+ bounds_offset[1] = but_first ? -BLI_rctf_cent_y(&but_first->rect) : (UI_UNIT_Y / 2);
+ }
+ copy_v2_v2_int(handle->prev_bounds_offset, bounds_offset);
+ }
+ else {
+ copy_v2_v2_int(bounds_offset, handle->prev_bounds_offset);
+ }
+
+ UI_block_bounds_set_popup(block, block_margin, bounds_offset);
+ }
+
+ return block;
+}
+
+static void ui_block_free_func_POPOVER(void *arg_pup)
+{
+ uiPopover *pup = static_cast<uiPopover *>(arg_pup);
+ if (pup->keymap != nullptr) {
+ wmWindow *window = pup->window;
+ WM_event_remove_keymap_handler(&window->modalhandlers, pup->keymap);
+ }
+ MEM_freeN(pup);
+}
+
+uiPopupBlockHandle *ui_popover_panel_create(
+ bContext *C, ARegion *butregion, uiBut *but, uiMenuCreateFunc menu_func, void *arg)
+{
+ wmWindow *window = CTX_wm_window(C);
+ const uiStyle *style = UI_style_get_dpi();
+ const PanelType *panel_type = (PanelType *)arg;
+
+ /* Create popover, buttons are created from callback. */
+ uiPopover *pup = MEM_cnew<uiPopover>(__func__);
+ pup->but = but;
+
+ /* FIXME: maybe one day we want non panel popovers? */
+ {
+ const int ui_units_x = (panel_type->ui_units_x == 0) ? UI_POPOVER_WIDTH_UNITS :
+ panel_type->ui_units_x;
+ /* Scale width by changes to Text Style point size. */
+ const int text_points_max = MAX2(style->widget.points, style->widgetlabel.points);
+ pup->ui_size_x = ui_units_x * U.widget_unit *
+ (text_points_max / (float)UI_DEFAULT_TEXT_POINTS);
+ }
+
+ pup->menu_func = menu_func;
+ pup->menu_arg = arg;
+
+#ifdef USE_UI_POPOVER_ONCE
+ {
+ /* Ideally this would be passed in. */
+ const wmEvent *event = window->eventstate;
+ pup->is_once = (event->type == LEFTMOUSE) && (event->val == KM_PRESS);
+ }
+#endif
+
+ /* Create popup block. */
+ uiPopupBlockHandle *handle;
+ handle = ui_popup_block_create(
+ C, butregion, but, nullptr, ui_block_func_POPOVER, pup, ui_block_free_func_POPOVER);
+ handle->can_refresh = true;
+
+ /* Add handlers. If attached to a button, the button will already
+ * add a modal handler and pass on events. */
+ if (!but) {
+ UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
+ WM_event_add_mousemove(window);
+ handle->popup = true;
+ }
+
+ return handle;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Standard Popover Panels
+ * \{ */
+
+int UI_popover_panel_invoke(bContext *C, const char *idname, bool keep_open, ReportList *reports)
+{
+ uiLayout *layout;
+ PanelType *pt = WM_paneltype_find(idname, true);
+ if (pt == nullptr) {
+ BKE_reportf(reports, RPT_ERROR, "Panel \"%s\" not found", idname);
+ return OPERATOR_CANCELLED;
+ }
+
+ if (pt->poll && (pt->poll(C, pt) == false)) {
+ /* cancel but allow event to pass through, just like operators do */
+ return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
+ }
+
+ uiBlock *block = nullptr;
+ if (keep_open) {
+ uiPopupBlockHandle *handle = ui_popover_panel_create(
+ C, nullptr, nullptr, ui_item_paneltype_func, pt);
+ uiPopover *pup = static_cast<uiPopover *>(handle->popup_create_vars.arg);
+ block = pup->block;
+ }
+ else {
+ uiPopover *pup = UI_popover_begin(C, U.widget_unit * pt->ui_units_x, false);
+ layout = UI_popover_layout(pup);
+ UI_paneltype_draw(C, pt, layout);
+ UI_popover_end(C, pup, nullptr);
+ block = pup->block;
+ }
+
+ if (block) {
+ uiPopupBlockHandle *handle = static_cast<uiPopupBlockHandle *>(block->handle);
+ UI_block_active_only_flagged_buttons(C, handle->region, block);
+ }
+ return OPERATOR_INTERFACE;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Popup Menu API with begin & end
+ * \{ */
+
+uiPopover *UI_popover_begin(bContext *C, int ui_menu_width, bool from_active_button)
+{
+ uiPopover *pup = MEM_cnew<uiPopover>(__func__);
+ if (ui_menu_width == 0) {
+ ui_menu_width = U.widget_unit * UI_POPOVER_WIDTH_UNITS;
+ }
+ pup->ui_size_x = ui_menu_width;
+
+ ARegion *butregion = nullptr;
+ uiBut *but = nullptr;
+
+ if (from_active_button) {
+ butregion = CTX_wm_region(C);
+ but = UI_region_active_but_get(butregion);
+ if (but == nullptr) {
+ butregion = nullptr;
+ }
+ }
+
+ pup->but = but;
+ pup->butregion = butregion;
+
+ /* Operator context default same as menus, change if needed. */
+ ui_popover_create_block(C, pup, WM_OP_EXEC_REGION_WIN);
+
+ /* create in advance so we can let buttons point to retval already */
+ pup->block->handle = MEM_cnew<uiPopupBlockHandle>(__func__);
+
+ return pup;
+}
+
+static void popover_keymap_fn(wmKeyMap *UNUSED(keymap), wmKeyMapItem *UNUSED(kmi), void *user_data)
+{
+ uiPopover *pup = static_cast<uiPopover *>(user_data);
+ pup->block->handle->menuretval = UI_RETURN_OK;
+}
+
+void UI_popover_end(bContext *C, uiPopover *pup, wmKeyMap *keymap)
+{
+ wmWindow *window = CTX_wm_window(C);
+ /* Create popup block. No refresh support since the buttons were created
+ * between begin/end and we have no callback to recreate them. */
+ uiPopupBlockHandle *handle;
+
+ if (keymap) {
+ /* Add so we get keymaps shown in the buttons. */
+ UI_block_flag_enable(pup->block, UI_BLOCK_SHOW_SHORTCUT_ALWAYS);
+ pup->keymap = keymap;
+ pup->keymap_handler = WM_event_add_keymap_handler_priority(&window->modalhandlers, keymap, 0);
+ WM_event_set_keymap_handler_post_callback(pup->keymap_handler, popover_keymap_fn, pup);
+ }
+
+ handle = ui_popup_block_create(C,
+ pup->butregion,
+ pup->but,
+ nullptr,
+ ui_block_func_POPOVER,
+ pup,
+ ui_block_free_func_POPOVER);
+
+ /* Add handlers. */
+ UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
+ WM_event_add_mousemove(window);
+ handle->popup = true;
+
+ /* Re-add so it gets priority. */
+ if (keymap) {
+ BLI_remlink(&window->modalhandlers, pup->keymap_handler);
+ BLI_addhead(&window->modalhandlers, pup->keymap_handler);
+ }
+
+ pup->window = window;
+
+ /* TODO(campbell): we may want to make this configurable.
+ * The begin/end stype of calling popups doesn't allow 'can_refresh' to be set.
+ * For now close this style of popovers when accessed. */
+ UI_block_flag_disable(pup->block, UI_BLOCK_KEEP_OPEN);
+
+ /* Panels are created flipped (from event handling POV). */
+ pup->block->flag ^= UI_BLOCK_IS_FLIP;
+}
+
+uiLayout *UI_popover_layout(uiPopover *pup)
+{
+ return pup->layout;
+}
+
+#ifdef USE_UI_POPOVER_ONCE
+void UI_popover_once_clear(uiPopover *pup)
+{
+ pup->is_once = false;
+}
+#endif
+
+/** \} */