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Diffstat (limited to 'source/blender/editors/interface/interface_region_popup.c')
-rw-r--r--source/blender/editors/interface/interface_region_popup.c1328
1 files changed, 690 insertions, 638 deletions
diff --git a/source/blender/editors/interface/interface_region_popup.c b/source/blender/editors/interface/interface_region_popup.c
index 59223970af8..11b2e069d6c 100644
--- a/source/blender/editors/interface/interface_region_popup.c
+++ b/source/blender/editors/interface/interface_region_popup.c
@@ -59,256 +59,305 @@
*/
void ui_popup_translate(ARegion *ar, const int mdiff[2])
{
- uiBlock *block;
+ uiBlock *block;
- BLI_rcti_translate(&ar->winrct, UNPACK2(mdiff));
+ BLI_rcti_translate(&ar->winrct, UNPACK2(mdiff));
- ED_region_update_rect(ar);
+ ED_region_update_rect(ar);
- ED_region_tag_redraw(ar);
+ ED_region_tag_redraw(ar);
- /* update blocks */
- for (block = ar->uiblocks.first; block; block = block->next) {
- uiPopupBlockHandle *handle = block->handle;
- /* Make empty, will be initialized on next use, see T60608. */
- BLI_rctf_init(&handle->prev_block_rect, 0, 0, 0, 0);
+ /* update blocks */
+ for (block = ar->uiblocks.first; block; block = block->next) {
+ uiPopupBlockHandle *handle = block->handle;
+ /* Make empty, will be initialized on next use, see T60608. */
+ BLI_rctf_init(&handle->prev_block_rect, 0, 0, 0, 0);
- uiSafetyRct *saferct;
- for (saferct = block->saferct.first; saferct; saferct = saferct->next) {
- BLI_rctf_translate(&saferct->parent, UNPACK2(mdiff));
- BLI_rctf_translate(&saferct->safety, UNPACK2(mdiff));
- }
- }
+ uiSafetyRct *saferct;
+ for (saferct = block->saferct.first; saferct; saferct = saferct->next) {
+ BLI_rctf_translate(&saferct->parent, UNPACK2(mdiff));
+ BLI_rctf_translate(&saferct->safety, UNPACK2(mdiff));
+ }
+ }
}
/* position block relative to but, result is in window space */
-static void ui_popup_block_position(wmWindow *window, ARegion *butregion, uiBut *but, uiBlock *block)
+static void ui_popup_block_position(wmWindow *window,
+ ARegion *butregion,
+ uiBut *but,
+ uiBlock *block)
{
- uiPopupBlockHandle *handle = block->handle;
-
- /* Compute button position in window coordinates using the source
- * button region/block, to position the popup attached to it. */
- rctf butrct;
-
- if (!handle->refresh) {
- ui_block_to_window_rctf(butregion, but->block, &butrct, &but->rect);
-
- /* widget_roundbox_set has this correction too, keep in sync */
- if (but->type != UI_BTYPE_PULLDOWN) {
- if (but->drawflag & UI_BUT_ALIGN_TOP) {
- butrct.ymax += U.pixelsize;
- }
- if (but->drawflag & UI_BUT_ALIGN_LEFT) {
- butrct.xmin -= U.pixelsize;
- }
- }
-
- handle->prev_butrct = butrct;
- }
- else {
- /* For refreshes, keep same button position so popup doesn't move. */
- butrct = handle->prev_butrct;
- }
-
- /* Compute block size in window space, based on buttons contained in it. */
- if (block->rect.xmin == 0.0f && block->rect.xmax == 0.0f) {
- if (block->buttons.first) {
- BLI_rctf_init_minmax(&block->rect);
-
- for (uiBut *bt = block->buttons.first; bt; bt = bt->next) {
- if (block->content_hints & UI_BLOCK_CONTAINS_SUBMENU_BUT) {
- bt->rect.xmax += UI_MENU_SUBMENU_PADDING;
- }
- BLI_rctf_union(&block->rect, &bt->rect);
- }
- }
- else {
- /* we're nice and allow empty blocks too */
- block->rect.xmin = block->rect.ymin = 0;
- block->rect.xmax = block->rect.ymax = 20;
- }
- }
-
- ui_block_to_window_rctf(butregion, but->block, &block->rect, &block->rect);
-
- /* Compute direction relative to button, based on available space. */
- const int size_x = BLI_rctf_size_x(&block->rect) + 0.2f * UI_UNIT_X; /* 4 for shadow */
- const int size_y = BLI_rctf_size_y(&block->rect) + 0.2f * UI_UNIT_Y;
- const int center_x = (block->direction & UI_DIR_CENTER_X) ? size_x / 2 : 0;
- const int center_y = (block->direction & UI_DIR_CENTER_Y) ? size_y / 2 : 0;
-
- short dir1 = 0, dir2 = 0;
-
- if (!handle->refresh) {
- bool left = 0, right = 0, top = 0, down = 0;
-
- const int win_x = WM_window_pixels_x(window);
- const int win_y = WM_window_pixels_y(window);
-
- /* Take into account maximum size so we don't have to flip on refresh. */
- const float max_size_x = max_ff(size_x, handle->max_size_x);
- const float max_size_y = max_ff(size_y, handle->max_size_y);
-
- /* check if there's space at all */
- if (butrct.xmin - max_size_x + center_x > 0.0f) { left = 1; }
- if (butrct.xmax + max_size_x - center_x < win_x) { right = 1; }
- if (butrct.ymin - max_size_y + center_y > 0.0f) { down = 1; }
- if (butrct.ymax + max_size_y - center_y < win_y) { top = 1; }
-
- if (top == 0 && down == 0) {
- if (butrct.ymin - max_size_y < win_y - butrct.ymax - max_size_y) {
- top = 1;
- }
- else {
- down = 1;
- }
- }
-
- dir1 = (block->direction & UI_DIR_ALL);
-
- /* Secondary directions. */
- if (dir1 & (UI_DIR_UP | UI_DIR_DOWN)) {
- if (dir1 & UI_DIR_LEFT) { dir2 = UI_DIR_LEFT; }
- else if (dir1 & UI_DIR_RIGHT) { dir2 = UI_DIR_RIGHT; }
- dir1 &= (UI_DIR_UP | UI_DIR_DOWN);
- }
-
- if ((dir2 == 0) && (dir1 == UI_DIR_LEFT || dir1 == UI_DIR_RIGHT)) { dir2 = UI_DIR_DOWN; }
- if ((dir2 == 0) && (dir1 == UI_DIR_UP || dir1 == UI_DIR_DOWN)) { dir2 = UI_DIR_LEFT; }
-
- /* no space at all? don't change */
- if (left || right) {
- if (dir1 == UI_DIR_LEFT && left == 0) { dir1 = UI_DIR_RIGHT; }
- if (dir1 == UI_DIR_RIGHT && right == 0) { dir1 = UI_DIR_LEFT; }
- /* this is aligning, not append! */
- if (dir2 == UI_DIR_LEFT && right == 0) { dir2 = UI_DIR_RIGHT; }
- if (dir2 == UI_DIR_RIGHT && left == 0) { dir2 = UI_DIR_LEFT; }
- }
- if (down || top) {
- if (dir1 == UI_DIR_UP && top == 0) { dir1 = UI_DIR_DOWN; }
- if (dir1 == UI_DIR_DOWN && down == 0) { dir1 = UI_DIR_UP; }
- BLI_assert(dir2 != UI_DIR_UP);
-// if (dir2 == UI_DIR_UP && top == 0) { dir2 = UI_DIR_DOWN; }
- if (dir2 == UI_DIR_DOWN && down == 0) { dir2 = UI_DIR_UP; }
- }
-
- handle->prev_dir1 = dir1;
- handle->prev_dir2 = dir2;
- }
- else {
- /* For refreshes, keep same popup direct so popup doesn't move
- * to a totally different position while editing in it. */
- dir1 = handle->prev_dir1;
- dir2 = handle->prev_dir2;
- }
-
- /* Compute offset based on direction. */
- int offset_x = 0, offset_y = 0;
-
- if (dir1 == UI_DIR_LEFT) {
- offset_x = butrct.xmin - block->rect.xmax;
- if (dir2 == UI_DIR_UP) { offset_y = butrct.ymin - block->rect.ymin - center_y - UI_MENU_PADDING; }
- else { offset_y = butrct.ymax - block->rect.ymax + center_y + UI_MENU_PADDING; }
- }
- else if (dir1 == UI_DIR_RIGHT) {
- offset_x = butrct.xmax - block->rect.xmin;
- if (dir2 == UI_DIR_UP) { offset_y = butrct.ymin - block->rect.ymin - center_y - UI_MENU_PADDING; }
- else { offset_y = butrct.ymax - block->rect.ymax + center_y + UI_MENU_PADDING; }
- }
- else if (dir1 == UI_DIR_UP) {
- offset_y = butrct.ymax - block->rect.ymin;
- if (dir2 == UI_DIR_RIGHT) { offset_x = butrct.xmax - block->rect.xmax + center_x; }
- else { offset_x = butrct.xmin - block->rect.xmin - center_x; }
- /* changed direction? */
- if ((dir1 & block->direction) == 0) {
- /* TODO: still do */
- UI_block_order_flip(block);
- }
- }
- else if (dir1 == UI_DIR_DOWN) {
- offset_y = butrct.ymin - block->rect.ymax;
- if (dir2 == UI_DIR_RIGHT) { offset_x = butrct.xmax - block->rect.xmax + center_x; }
- else { offset_x = butrct.xmin - block->rect.xmin - center_x; }
- /* changed direction? */
- if ((dir1 & block->direction) == 0) {
- /* TODO: still do */
- UI_block_order_flip(block);
- }
- }
-
- /* Center over popovers for eg. */
- if (block->direction & UI_DIR_CENTER_X) {
- offset_x += BLI_rctf_size_x(&butrct) / ((dir2 == UI_DIR_LEFT) ? 2 : - 2);
- }
-
- /* Apply offset, buttons in window coords. */
- for (uiBut *bt = block->buttons.first; bt; bt = bt->next) {
- ui_block_to_window_rctf(butregion, but->block, &bt->rect, &bt->rect);
-
- BLI_rctf_translate(&bt->rect, offset_x, offset_y);
-
- /* ui_but_update recalculates drawstring size in pixels */
- ui_but_update(bt);
- }
-
- BLI_rctf_translate(&block->rect, offset_x, offset_y);
-
- /* Safety calculus. */
- {
- const float midx = BLI_rctf_cent_x(&butrct);
- const float midy = BLI_rctf_cent_y(&butrct);
-
- /* when you are outside parent button, safety there should be smaller */
-
- /* parent button to left */
- if (midx < block->rect.xmin) {
- block->safety.xmin = block->rect.xmin - 3;
- }
- else {
- block->safety.xmin = block->rect.xmin - 40;
- }
- /* parent button to right */
- if (midx > block->rect.xmax) {
- block->safety.xmax = block->rect.xmax + 3;
- }
- else {
- block->safety.xmax = block->rect.xmax + 40;
- }
-
- /* parent button on bottom */
- if (midy < block->rect.ymin) {
- block->safety.ymin = block->rect.ymin - 3;
- }
- else {
- block->safety.ymin = block->rect.ymin - 40;
- }
- /* parent button on top */
- if (midy > block->rect.ymax) {
- block->safety.ymax = block->rect.ymax + 3;
- }
- else {
- block->safety.ymax = block->rect.ymax + 40;
- }
-
- /* exception for switched pulldowns... */
- if (dir1 && (dir1 & block->direction) == 0) {
- if (dir2 == UI_DIR_RIGHT) {
- block->safety.xmax = block->rect.xmax + 3;
- }
- if (dir2 == UI_DIR_LEFT) {
- block->safety.xmin = block->rect.xmin - 3;
- }
- }
- block->direction = dir1;
- }
-
- /* keep a list of these, needed for pulldown menus */
- uiSafetyRct *saferct = MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
- saferct->parent = butrct;
- saferct->safety = block->safety;
- BLI_freelistN(&block->saferct);
- BLI_duplicatelist(&block->saferct, &but->block->saferct);
- BLI_addhead(&block->saferct, saferct);
+ uiPopupBlockHandle *handle = block->handle;
+
+ /* Compute button position in window coordinates using the source
+ * button region/block, to position the popup attached to it. */
+ rctf butrct;
+
+ if (!handle->refresh) {
+ ui_block_to_window_rctf(butregion, but->block, &butrct, &but->rect);
+
+ /* widget_roundbox_set has this correction too, keep in sync */
+ if (but->type != UI_BTYPE_PULLDOWN) {
+ if (but->drawflag & UI_BUT_ALIGN_TOP) {
+ butrct.ymax += U.pixelsize;
+ }
+ if (but->drawflag & UI_BUT_ALIGN_LEFT) {
+ butrct.xmin -= U.pixelsize;
+ }
+ }
+
+ handle->prev_butrct = butrct;
+ }
+ else {
+ /* For refreshes, keep same button position so popup doesn't move. */
+ butrct = handle->prev_butrct;
+ }
+
+ /* Compute block size in window space, based on buttons contained in it. */
+ if (block->rect.xmin == 0.0f && block->rect.xmax == 0.0f) {
+ if (block->buttons.first) {
+ BLI_rctf_init_minmax(&block->rect);
+
+ for (uiBut *bt = block->buttons.first; bt; bt = bt->next) {
+ if (block->content_hints & UI_BLOCK_CONTAINS_SUBMENU_BUT) {
+ bt->rect.xmax += UI_MENU_SUBMENU_PADDING;
+ }
+ BLI_rctf_union(&block->rect, &bt->rect);
+ }
+ }
+ else {
+ /* we're nice and allow empty blocks too */
+ block->rect.xmin = block->rect.ymin = 0;
+ block->rect.xmax = block->rect.ymax = 20;
+ }
+ }
+
+ ui_block_to_window_rctf(butregion, but->block, &block->rect, &block->rect);
+
+ /* Compute direction relative to button, based on available space. */
+ const int size_x = BLI_rctf_size_x(&block->rect) + 0.2f * UI_UNIT_X; /* 4 for shadow */
+ const int size_y = BLI_rctf_size_y(&block->rect) + 0.2f * UI_UNIT_Y;
+ const int center_x = (block->direction & UI_DIR_CENTER_X) ? size_x / 2 : 0;
+ const int center_y = (block->direction & UI_DIR_CENTER_Y) ? size_y / 2 : 0;
+
+ short dir1 = 0, dir2 = 0;
+
+ if (!handle->refresh) {
+ bool left = 0, right = 0, top = 0, down = 0;
+
+ const int win_x = WM_window_pixels_x(window);
+ const int win_y = WM_window_pixels_y(window);
+
+ /* Take into account maximum size so we don't have to flip on refresh. */
+ const float max_size_x = max_ff(size_x, handle->max_size_x);
+ const float max_size_y = max_ff(size_y, handle->max_size_y);
+
+ /* check if there's space at all */
+ if (butrct.xmin - max_size_x + center_x > 0.0f) {
+ left = 1;
+ }
+ if (butrct.xmax + max_size_x - center_x < win_x) {
+ right = 1;
+ }
+ if (butrct.ymin - max_size_y + center_y > 0.0f) {
+ down = 1;
+ }
+ if (butrct.ymax + max_size_y - center_y < win_y) {
+ top = 1;
+ }
+
+ if (top == 0 && down == 0) {
+ if (butrct.ymin - max_size_y < win_y - butrct.ymax - max_size_y) {
+ top = 1;
+ }
+ else {
+ down = 1;
+ }
+ }
+
+ dir1 = (block->direction & UI_DIR_ALL);
+
+ /* Secondary directions. */
+ if (dir1 & (UI_DIR_UP | UI_DIR_DOWN)) {
+ if (dir1 & UI_DIR_LEFT) {
+ dir2 = UI_DIR_LEFT;
+ }
+ else if (dir1 & UI_DIR_RIGHT) {
+ dir2 = UI_DIR_RIGHT;
+ }
+ dir1 &= (UI_DIR_UP | UI_DIR_DOWN);
+ }
+
+ if ((dir2 == 0) && (dir1 == UI_DIR_LEFT || dir1 == UI_DIR_RIGHT)) {
+ dir2 = UI_DIR_DOWN;
+ }
+ if ((dir2 == 0) && (dir1 == UI_DIR_UP || dir1 == UI_DIR_DOWN)) {
+ dir2 = UI_DIR_LEFT;
+ }
+
+ /* no space at all? don't change */
+ if (left || right) {
+ if (dir1 == UI_DIR_LEFT && left == 0) {
+ dir1 = UI_DIR_RIGHT;
+ }
+ if (dir1 == UI_DIR_RIGHT && right == 0) {
+ dir1 = UI_DIR_LEFT;
+ }
+ /* this is aligning, not append! */
+ if (dir2 == UI_DIR_LEFT && right == 0) {
+ dir2 = UI_DIR_RIGHT;
+ }
+ if (dir2 == UI_DIR_RIGHT && left == 0) {
+ dir2 = UI_DIR_LEFT;
+ }
+ }
+ if (down || top) {
+ if (dir1 == UI_DIR_UP && top == 0) {
+ dir1 = UI_DIR_DOWN;
+ }
+ if (dir1 == UI_DIR_DOWN && down == 0) {
+ dir1 = UI_DIR_UP;
+ }
+ BLI_assert(dir2 != UI_DIR_UP);
+ // if (dir2 == UI_DIR_UP && top == 0) { dir2 = UI_DIR_DOWN; }
+ if (dir2 == UI_DIR_DOWN && down == 0) {
+ dir2 = UI_DIR_UP;
+ }
+ }
+
+ handle->prev_dir1 = dir1;
+ handle->prev_dir2 = dir2;
+ }
+ else {
+ /* For refreshes, keep same popup direct so popup doesn't move
+ * to a totally different position while editing in it. */
+ dir1 = handle->prev_dir1;
+ dir2 = handle->prev_dir2;
+ }
+
+ /* Compute offset based on direction. */
+ int offset_x = 0, offset_y = 0;
+
+ if (dir1 == UI_DIR_LEFT) {
+ offset_x = butrct.xmin - block->rect.xmax;
+ if (dir2 == UI_DIR_UP) {
+ offset_y = butrct.ymin - block->rect.ymin - center_y - UI_MENU_PADDING;
+ }
+ else {
+ offset_y = butrct.ymax - block->rect.ymax + center_y + UI_MENU_PADDING;
+ }
+ }
+ else if (dir1 == UI_DIR_RIGHT) {
+ offset_x = butrct.xmax - block->rect.xmin;
+ if (dir2 == UI_DIR_UP) {
+ offset_y = butrct.ymin - block->rect.ymin - center_y - UI_MENU_PADDING;
+ }
+ else {
+ offset_y = butrct.ymax - block->rect.ymax + center_y + UI_MENU_PADDING;
+ }
+ }
+ else if (dir1 == UI_DIR_UP) {
+ offset_y = butrct.ymax - block->rect.ymin;
+ if (dir2 == UI_DIR_RIGHT) {
+ offset_x = butrct.xmax - block->rect.xmax + center_x;
+ }
+ else {
+ offset_x = butrct.xmin - block->rect.xmin - center_x;
+ }
+ /* changed direction? */
+ if ((dir1 & block->direction) == 0) {
+ /* TODO: still do */
+ UI_block_order_flip(block);
+ }
+ }
+ else if (dir1 == UI_DIR_DOWN) {
+ offset_y = butrct.ymin - block->rect.ymax;
+ if (dir2 == UI_DIR_RIGHT) {
+ offset_x = butrct.xmax - block->rect.xmax + center_x;
+ }
+ else {
+ offset_x = butrct.xmin - block->rect.xmin - center_x;
+ }
+ /* changed direction? */
+ if ((dir1 & block->direction) == 0) {
+ /* TODO: still do */
+ UI_block_order_flip(block);
+ }
+ }
+
+ /* Center over popovers for eg. */
+ if (block->direction & UI_DIR_CENTER_X) {
+ offset_x += BLI_rctf_size_x(&butrct) / ((dir2 == UI_DIR_LEFT) ? 2 : -2);
+ }
+
+ /* Apply offset, buttons in window coords. */
+ for (uiBut *bt = block->buttons.first; bt; bt = bt->next) {
+ ui_block_to_window_rctf(butregion, but->block, &bt->rect, &bt->rect);
+
+ BLI_rctf_translate(&bt->rect, offset_x, offset_y);
+
+ /* ui_but_update recalculates drawstring size in pixels */
+ ui_but_update(bt);
+ }
+
+ BLI_rctf_translate(&block->rect, offset_x, offset_y);
+
+ /* Safety calculus. */
+ {
+ const float midx = BLI_rctf_cent_x(&butrct);
+ const float midy = BLI_rctf_cent_y(&butrct);
+
+ /* when you are outside parent button, safety there should be smaller */
+
+ /* parent button to left */
+ if (midx < block->rect.xmin) {
+ block->safety.xmin = block->rect.xmin - 3;
+ }
+ else {
+ block->safety.xmin = block->rect.xmin - 40;
+ }
+ /* parent button to right */
+ if (midx > block->rect.xmax) {
+ block->safety.xmax = block->rect.xmax + 3;
+ }
+ else {
+ block->safety.xmax = block->rect.xmax + 40;
+ }
+
+ /* parent button on bottom */
+ if (midy < block->rect.ymin) {
+ block->safety.ymin = block->rect.ymin - 3;
+ }
+ else {
+ block->safety.ymin = block->rect.ymin - 40;
+ }
+ /* parent button on top */
+ if (midy > block->rect.ymax) {
+ block->safety.ymax = block->rect.ymax + 3;
+ }
+ else {
+ block->safety.ymax = block->rect.ymax + 40;
+ }
+
+ /* exception for switched pulldowns... */
+ if (dir1 && (dir1 & block->direction) == 0) {
+ if (dir2 == UI_DIR_RIGHT) {
+ block->safety.xmax = block->rect.xmax + 3;
+ }
+ if (dir2 == UI_DIR_LEFT) {
+ block->safety.xmin = block->rect.xmin - 3;
+ }
+ }
+ block->direction = dir1;
+ }
+
+ /* keep a list of these, needed for pulldown menus */
+ uiSafetyRct *saferct = MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
+ saferct->parent = butrct;
+ saferct->safety = block->safety;
+ BLI_freelistN(&block->saferct);
+ BLI_duplicatelist(&block->saferct, &but->block->saferct);
+ BLI_addhead(&block->saferct, saferct);
}
/** \} */
@@ -319,459 +368,462 @@ static void ui_popup_block_position(wmWindow *window, ARegion *butregion, uiBut
static void ui_block_region_refresh(const bContext *C, ARegion *ar)
{
- ScrArea *ctx_area = CTX_wm_area(C);
- ARegion *ctx_region = CTX_wm_region(C);
- uiBlock *block;
-
- if (ar->do_draw & RGN_DRAW_REFRESH_UI) {
- ScrArea *handle_ctx_area;
- ARegion *handle_ctx_region;
- uiBlock *block_next;
-
- ar->do_draw &= ~RGN_DRAW_REFRESH_UI;
- for (block = ar->uiblocks.first; block; block = block_next) {
- block_next = block->next;
- uiPopupBlockHandle *handle = block->handle;
-
- if (handle->can_refresh) {
- handle_ctx_area = handle->ctx_area;
- handle_ctx_region = handle->ctx_region;
-
- if (handle_ctx_area) {
- CTX_wm_area_set((bContext *)C, handle_ctx_area);
- }
- if (handle_ctx_region) {
- CTX_wm_region_set((bContext *)C, handle_ctx_region);
- }
-
- uiBut *but = handle->popup_create_vars.but;
- ARegion *butregion = handle->popup_create_vars.butregion;
- ui_popup_block_refresh((bContext *)C, handle, butregion, but);
- }
- }
- }
-
- CTX_wm_area_set((bContext *)C, ctx_area);
- CTX_wm_region_set((bContext *)C, ctx_region);
+ ScrArea *ctx_area = CTX_wm_area(C);
+ ARegion *ctx_region = CTX_wm_region(C);
+ uiBlock *block;
+
+ if (ar->do_draw & RGN_DRAW_REFRESH_UI) {
+ ScrArea *handle_ctx_area;
+ ARegion *handle_ctx_region;
+ uiBlock *block_next;
+
+ ar->do_draw &= ~RGN_DRAW_REFRESH_UI;
+ for (block = ar->uiblocks.first; block; block = block_next) {
+ block_next = block->next;
+ uiPopupBlockHandle *handle = block->handle;
+
+ if (handle->can_refresh) {
+ handle_ctx_area = handle->ctx_area;
+ handle_ctx_region = handle->ctx_region;
+
+ if (handle_ctx_area) {
+ CTX_wm_area_set((bContext *)C, handle_ctx_area);
+ }
+ if (handle_ctx_region) {
+ CTX_wm_region_set((bContext *)C, handle_ctx_region);
+ }
+
+ uiBut *but = handle->popup_create_vars.but;
+ ARegion *butregion = handle->popup_create_vars.butregion;
+ ui_popup_block_refresh((bContext *)C, handle, butregion, but);
+ }
+ }
+ }
+
+ CTX_wm_area_set((bContext *)C, ctx_area);
+ CTX_wm_region_set((bContext *)C, ctx_region);
}
static void ui_block_region_draw(const bContext *C, ARegion *ar)
{
- uiBlock *block;
+ uiBlock *block;
- for (block = ar->uiblocks.first; block; block = block->next) {
- UI_block_draw(C, block);
- }
+ for (block = ar->uiblocks.first; block; block = block->next) {
+ UI_block_draw(C, block);
+ }
}
/**
* Use to refresh centered popups on screen resizing (for splash).
*/
-static void ui_block_region_popup_window_listener(
- wmWindow *UNUSED(win), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn, const Scene *UNUSED(scene))
+static void ui_block_region_popup_window_listener(wmWindow *UNUSED(win),
+ ScrArea *UNUSED(sa),
+ ARegion *ar,
+ wmNotifier *wmn,
+ const Scene *UNUSED(scene))
{
- switch (wmn->category) {
- case NC_WINDOW:
- {
- switch (wmn->action) {
- case NA_EDITED:
- {
- /* window resize */
- ED_region_tag_refresh_ui(ar);
- break;
- }
- }
- break;
- }
- }
+ switch (wmn->category) {
+ case NC_WINDOW: {
+ switch (wmn->action) {
+ case NA_EDITED: {
+ /* window resize */
+ ED_region_tag_refresh_ui(ar);
+ break;
+ }
+ }
+ break;
+ }
+ }
}
static void ui_popup_block_clip(wmWindow *window, uiBlock *block)
{
- uiBut *bt;
- const float xmin_orig = block->rect.xmin;
- const int margin = UI_SCREEN_MARGIN;
- int winx, winy;
-
- if (block->flag & UI_BLOCK_NO_WIN_CLIP) {
- return;
- }
-
- winx = WM_window_pixels_x(window);
- winy = WM_window_pixels_y(window);
-
- /* shift to left if outside of view */
- if (block->rect.xmax > winx - margin) {
- const float xofs = winx - margin - block->rect.xmax;
- block->rect.xmin += xofs;
- block->rect.xmax += xofs;
- }
- /* shift menus to right if outside of view */
- if (block->rect.xmin < margin) {
- const float xofs = (margin - block->rect.xmin);
- block->rect.xmin += xofs;
- block->rect.xmax += xofs;
- }
-
- if (block->rect.ymin < margin) {
- block->rect.ymin = margin;
- }
- if (block->rect.ymax > winy - UI_POPUP_MENU_TOP) {
- block->rect.ymax = winy - UI_POPUP_MENU_TOP;
- }
-
- /* ensure menu items draw inside left/right boundary */
- const float xofs = block->rect.xmin - xmin_orig;
- for (bt = block->buttons.first; bt; bt = bt->next) {
- bt->rect.xmin += xofs;
- bt->rect.xmax += xofs;
- }
+ uiBut *bt;
+ const float xmin_orig = block->rect.xmin;
+ const int margin = UI_SCREEN_MARGIN;
+ int winx, winy;
+
+ if (block->flag & UI_BLOCK_NO_WIN_CLIP) {
+ return;
+ }
+
+ winx = WM_window_pixels_x(window);
+ winy = WM_window_pixels_y(window);
+
+ /* shift to left if outside of view */
+ if (block->rect.xmax > winx - margin) {
+ const float xofs = winx - margin - block->rect.xmax;
+ block->rect.xmin += xofs;
+ block->rect.xmax += xofs;
+ }
+ /* shift menus to right if outside of view */
+ if (block->rect.xmin < margin) {
+ const float xofs = (margin - block->rect.xmin);
+ block->rect.xmin += xofs;
+ block->rect.xmax += xofs;
+ }
+
+ if (block->rect.ymin < margin) {
+ block->rect.ymin = margin;
+ }
+ if (block->rect.ymax > winy - UI_POPUP_MENU_TOP) {
+ block->rect.ymax = winy - UI_POPUP_MENU_TOP;
+ }
+
+ /* ensure menu items draw inside left/right boundary */
+ const float xofs = block->rect.xmin - xmin_orig;
+ for (bt = block->buttons.first; bt; bt = bt->next) {
+ bt->rect.xmin += xofs;
+ bt->rect.xmax += xofs;
+ }
}
void ui_popup_block_scrolltest(uiBlock *block)
{
- uiBut *bt;
-
- block->flag &= ~(UI_BLOCK_CLIPBOTTOM | UI_BLOCK_CLIPTOP);
-
- for (bt = block->buttons.first; bt; bt = bt->next) {
- bt->flag &= ~UI_SCROLLED;
- }
-
- if (block->buttons.first == block->buttons.last) {
- return;
- }
-
- /* mark buttons that are outside boundary */
- for (bt = block->buttons.first; bt; bt = bt->next) {
- if (bt->rect.ymin < block->rect.ymin) {
- bt->flag |= UI_SCROLLED;
- block->flag |= UI_BLOCK_CLIPBOTTOM;
- }
- if (bt->rect.ymax > block->rect.ymax) {
- bt->flag |= UI_SCROLLED;
- block->flag |= UI_BLOCK_CLIPTOP;
- }
- }
-
- /* mark buttons overlapping arrows, if we have them */
- for (bt = block->buttons.first; bt; bt = bt->next) {
- if (block->flag & UI_BLOCK_CLIPBOTTOM) {
- if (bt->rect.ymin < block->rect.ymin + UI_MENU_SCROLL_ARROW) {
- bt->flag |= UI_SCROLLED;
- }
- }
- if (block->flag & UI_BLOCK_CLIPTOP) {
- if (bt->rect.ymax > block->rect.ymax - UI_MENU_SCROLL_ARROW) {
- bt->flag |= UI_SCROLLED;
- }
- }
- }
+ uiBut *bt;
+
+ block->flag &= ~(UI_BLOCK_CLIPBOTTOM | UI_BLOCK_CLIPTOP);
+
+ for (bt = block->buttons.first; bt; bt = bt->next) {
+ bt->flag &= ~UI_SCROLLED;
+ }
+
+ if (block->buttons.first == block->buttons.last) {
+ return;
+ }
+
+ /* mark buttons that are outside boundary */
+ for (bt = block->buttons.first; bt; bt = bt->next) {
+ if (bt->rect.ymin < block->rect.ymin) {
+ bt->flag |= UI_SCROLLED;
+ block->flag |= UI_BLOCK_CLIPBOTTOM;
+ }
+ if (bt->rect.ymax > block->rect.ymax) {
+ bt->flag |= UI_SCROLLED;
+ block->flag |= UI_BLOCK_CLIPTOP;
+ }
+ }
+
+ /* mark buttons overlapping arrows, if we have them */
+ for (bt = block->buttons.first; bt; bt = bt->next) {
+ if (block->flag & UI_BLOCK_CLIPBOTTOM) {
+ if (bt->rect.ymin < block->rect.ymin + UI_MENU_SCROLL_ARROW) {
+ bt->flag |= UI_SCROLLED;
+ }
+ }
+ if (block->flag & UI_BLOCK_CLIPTOP) {
+ if (bt->rect.ymax > block->rect.ymax - UI_MENU_SCROLL_ARROW) {
+ bt->flag |= UI_SCROLLED;
+ }
+ }
+ }
}
static void ui_popup_block_remove(bContext *C, uiPopupBlockHandle *handle)
{
- wmWindow *win = CTX_wm_window(C);
- bScreen *sc = CTX_wm_screen(C);
+ wmWindow *win = CTX_wm_window(C);
+ bScreen *sc = CTX_wm_screen(C);
- ui_region_temp_remove(C, sc, handle->region);
+ ui_region_temp_remove(C, sc, handle->region);
- /* reset to region cursor (only if there's not another menu open) */
- if (BLI_listbase_is_empty(&sc->regionbase)) {
- ED_region_cursor_set(win, CTX_wm_area(C), CTX_wm_region(C));
- /* in case cursor needs to be changed again */
- WM_event_add_mousemove(C);
- }
+ /* reset to region cursor (only if there's not another menu open) */
+ if (BLI_listbase_is_empty(&sc->regionbase)) {
+ ED_region_cursor_set(win, CTX_wm_area(C), CTX_wm_region(C));
+ /* in case cursor needs to be changed again */
+ WM_event_add_mousemove(C);
+ }
- if (handle->scrolltimer) {
- WM_event_remove_timer(CTX_wm_manager(C), win, handle->scrolltimer);
- }
+ if (handle->scrolltimer) {
+ WM_event_remove_timer(CTX_wm_manager(C), win, handle->scrolltimer);
+ }
}
/**
* Called for creating new popups and refreshing existing ones.
*/
-uiBlock *ui_popup_block_refresh(
- bContext *C, uiPopupBlockHandle *handle,
- ARegion *butregion, uiBut *but)
+uiBlock *ui_popup_block_refresh(bContext *C,
+ uiPopupBlockHandle *handle,
+ ARegion *butregion,
+ uiBut *but)
{
- const int margin = UI_POPUP_MARGIN;
- wmWindow *window = CTX_wm_window(C);
- ARegion *ar = handle->region;
+ const int margin = UI_POPUP_MARGIN;
+ wmWindow *window = CTX_wm_window(C);
+ ARegion *ar = handle->region;
- uiBlockCreateFunc create_func = handle->popup_create_vars.create_func;
- uiBlockHandleCreateFunc handle_create_func = handle->popup_create_vars.handle_create_func;
- void *arg = handle->popup_create_vars.arg;
+ uiBlockCreateFunc create_func = handle->popup_create_vars.create_func;
+ uiBlockHandleCreateFunc handle_create_func = handle->popup_create_vars.handle_create_func;
+ void *arg = handle->popup_create_vars.arg;
- uiBlock *block_old = ar->uiblocks.first;
- uiBlock *block;
+ uiBlock *block_old = ar->uiblocks.first;
+ uiBlock *block;
- handle->refresh = (block_old != NULL);
+ handle->refresh = (block_old != NULL);
- BLI_assert(!handle->refresh || handle->can_refresh);
+ BLI_assert(!handle->refresh || handle->can_refresh);
#ifdef DEBUG
- wmEvent *event_back = window->eventstate;
+ wmEvent *event_back = window->eventstate;
#endif
- /* create ui block */
- if (create_func) {
- block = create_func(C, ar, arg);
- }
- else {
- block = handle_create_func(C, handle, arg);
- }
+ /* create ui block */
+ if (create_func) {
+ block = create_func(C, ar, arg);
+ }
+ else {
+ block = handle_create_func(C, handle, arg);
+ }
- /* callbacks _must_ leave this for us, otherwise we can't call UI_block_update_from_old */
- BLI_assert(!block->endblock);
+ /* callbacks _must_ leave this for us, otherwise we can't call UI_block_update_from_old */
+ BLI_assert(!block->endblock);
- /* ensure we don't use mouse coords here! */
+ /* ensure we don't use mouse coords here! */
#ifdef DEBUG
- window->eventstate = NULL;
+ window->eventstate = NULL;
#endif
- if (block->handle) {
- memcpy(block->handle, handle, sizeof(uiPopupBlockHandle));
- MEM_freeN(handle);
- handle = block->handle;
- }
- else {
- block->handle = handle;
- }
-
- ar->regiondata = handle;
-
- /* set UI_BLOCK_NUMSELECT before UI_block_end() so we get alphanumeric keys assigned */
- if (but == NULL) {
- block->flag |= UI_BLOCK_POPUP;
- }
-
- block->flag |= UI_BLOCK_LOOP;
- UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
-
- /* defer this until blocks are translated (below) */
- block->oldblock = NULL;
-
- if (!block->endblock) {
- UI_block_end_ex(C, block, handle->popup_create_vars.event_xy, handle->popup_create_vars.event_xy);
- }
-
- /* if this is being created from a button */
- if (but) {
- block->aspect = but->block->aspect;
- ui_popup_block_position(window, butregion, but, block);
- handle->direction = block->direction;
- }
- else {
- uiSafetyRct *saferct;
- /* keep a list of these, needed for pulldown menus */
- saferct = MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
- saferct->safety = block->safety;
- BLI_addhead(&block->saferct, saferct);
- }
-
- if (block->flag & UI_BLOCK_RADIAL) {
- int win_width = UI_SCREEN_MARGIN;
- int winx, winy;
-
- int x_offset = 0, y_offset = 0;
-
- winx = WM_window_pixels_x(window);
- winy = WM_window_pixels_y(window);
-
- copy_v2_v2(block->pie_data.pie_center_init, block->pie_data.pie_center_spawned);
-
- /* only try translation if area is large enough */
- if (BLI_rctf_size_x(&block->rect) < winx - (2.0f * win_width)) {
- if (block->rect.xmin < win_width ) {
- x_offset += win_width - block->rect.xmin;
- }
- if (block->rect.xmax > winx - win_width) {
- x_offset += winx - win_width - block->rect.xmax;
- }
- }
-
- if (BLI_rctf_size_y(&block->rect) < winy - (2.0f * win_width)) {
- if (block->rect.ymin < win_width ) {
- y_offset += win_width - block->rect.ymin;
- }
- if (block->rect.ymax > winy - win_width) {
- y_offset += winy - win_width - block->rect.ymax;
- }
- }
- /* if we are offsetting set up initial data for timeout functionality */
-
- if ((x_offset != 0) || (y_offset != 0)) {
- block->pie_data.pie_center_spawned[0] += x_offset;
- block->pie_data.pie_center_spawned[1] += y_offset;
-
- UI_block_translate(block, x_offset, y_offset);
-
- if (U.pie_initial_timeout > 0) {
- block->pie_data.flags |= UI_PIE_INITIAL_DIRECTION;
- }
- }
-
- ar->winrct.xmin = 0;
- ar->winrct.xmax = winx;
- ar->winrct.ymin = 0;
- ar->winrct.ymax = winy;
-
- ui_block_calc_pie_segment(block, block->pie_data.pie_center_init);
-
- /* lastly set the buttons at the center of the pie menu, ready for animation */
- if (U.pie_animation_timeout > 0) {
- for (uiBut *but_iter = block->buttons.first; but_iter; but_iter = but_iter->next) {
- if (but_iter->pie_dir != UI_RADIAL_NONE) {
- BLI_rctf_recenter(&but_iter->rect, UNPACK2(block->pie_data.pie_center_spawned));
- }
- }
- }
- }
- else {
- /* clip block with window boundary */
- ui_popup_block_clip(window, block);
-
- /* Avoid menu moving down and losing cursor focus by keeping it at
- * the same height. */
- if (handle->refresh && handle->prev_block_rect.ymax > block->rect.ymax) {
- float offset = handle->prev_block_rect.ymax - block->rect.ymax;
- UI_block_translate(block, 0, offset);
- block->rect.ymin = handle->prev_block_rect.ymin;
- }
-
- handle->prev_block_rect = block->rect;
-
- /* the block and buttons were positioned in window space as in 2.4x, now
- * these menu blocks are regions so we bring it back to region space.
- * additionally we add some padding for the menu shadow or rounded menus */
- ar->winrct.xmin = block->rect.xmin - margin;
- ar->winrct.xmax = block->rect.xmax + margin;
- ar->winrct.ymin = block->rect.ymin - margin;
- ar->winrct.ymax = block->rect.ymax + UI_POPUP_MENU_TOP;
-
- UI_block_translate(block, -ar->winrct.xmin, -ar->winrct.ymin);
-
- /* apply scroll offset */
- if (handle->scrolloffset != 0.0f) {
- for (uiBut *bt = block->buttons.first; bt; bt = bt->next) {
- bt->rect.ymin += handle->scrolloffset;
- bt->rect.ymax += handle->scrolloffset;
- }
- }
- }
-
- if (block_old) {
- block->oldblock = block_old;
- UI_block_update_from_old(C, block);
- UI_blocklist_free_inactive(C, &ar->uiblocks);
- }
-
- /* checks which buttons are visible, sets flags to prevent draw (do after region init) */
- ui_popup_block_scrolltest(block);
-
- /* adds subwindow */
- ED_region_init(ar);
-
- /* get winmat now that we actually have the subwindow */
- wmGetProjectionMatrix(block->winmat, &ar->winrct);
-
- /* notify change and redraw */
- ED_region_tag_redraw(ar);
-
- ED_region_update_rect(ar);
+ if (block->handle) {
+ memcpy(block->handle, handle, sizeof(uiPopupBlockHandle));
+ MEM_freeN(handle);
+ handle = block->handle;
+ }
+ else {
+ block->handle = handle;
+ }
+
+ ar->regiondata = handle;
+
+ /* set UI_BLOCK_NUMSELECT before UI_block_end() so we get alphanumeric keys assigned */
+ if (but == NULL) {
+ block->flag |= UI_BLOCK_POPUP;
+ }
+
+ block->flag |= UI_BLOCK_LOOP;
+ UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
+
+ /* defer this until blocks are translated (below) */
+ block->oldblock = NULL;
+
+ if (!block->endblock) {
+ UI_block_end_ex(
+ C, block, handle->popup_create_vars.event_xy, handle->popup_create_vars.event_xy);
+ }
+
+ /* if this is being created from a button */
+ if (but) {
+ block->aspect = but->block->aspect;
+ ui_popup_block_position(window, butregion, but, block);
+ handle->direction = block->direction;
+ }
+ else {
+ uiSafetyRct *saferct;
+ /* keep a list of these, needed for pulldown menus */
+ saferct = MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
+ saferct->safety = block->safety;
+ BLI_addhead(&block->saferct, saferct);
+ }
+
+ if (block->flag & UI_BLOCK_RADIAL) {
+ int win_width = UI_SCREEN_MARGIN;
+ int winx, winy;
+
+ int x_offset = 0, y_offset = 0;
+
+ winx = WM_window_pixels_x(window);
+ winy = WM_window_pixels_y(window);
+
+ copy_v2_v2(block->pie_data.pie_center_init, block->pie_data.pie_center_spawned);
+
+ /* only try translation if area is large enough */
+ if (BLI_rctf_size_x(&block->rect) < winx - (2.0f * win_width)) {
+ if (block->rect.xmin < win_width) {
+ x_offset += win_width - block->rect.xmin;
+ }
+ if (block->rect.xmax > winx - win_width) {
+ x_offset += winx - win_width - block->rect.xmax;
+ }
+ }
+
+ if (BLI_rctf_size_y(&block->rect) < winy - (2.0f * win_width)) {
+ if (block->rect.ymin < win_width) {
+ y_offset += win_width - block->rect.ymin;
+ }
+ if (block->rect.ymax > winy - win_width) {
+ y_offset += winy - win_width - block->rect.ymax;
+ }
+ }
+ /* if we are offsetting set up initial data for timeout functionality */
+
+ if ((x_offset != 0) || (y_offset != 0)) {
+ block->pie_data.pie_center_spawned[0] += x_offset;
+ block->pie_data.pie_center_spawned[1] += y_offset;
+
+ UI_block_translate(block, x_offset, y_offset);
+
+ if (U.pie_initial_timeout > 0) {
+ block->pie_data.flags |= UI_PIE_INITIAL_DIRECTION;
+ }
+ }
+
+ ar->winrct.xmin = 0;
+ ar->winrct.xmax = winx;
+ ar->winrct.ymin = 0;
+ ar->winrct.ymax = winy;
+
+ ui_block_calc_pie_segment(block, block->pie_data.pie_center_init);
+
+ /* lastly set the buttons at the center of the pie menu, ready for animation */
+ if (U.pie_animation_timeout > 0) {
+ for (uiBut *but_iter = block->buttons.first; but_iter; but_iter = but_iter->next) {
+ if (but_iter->pie_dir != UI_RADIAL_NONE) {
+ BLI_rctf_recenter(&but_iter->rect, UNPACK2(block->pie_data.pie_center_spawned));
+ }
+ }
+ }
+ }
+ else {
+ /* clip block with window boundary */
+ ui_popup_block_clip(window, block);
+
+ /* Avoid menu moving down and losing cursor focus by keeping it at
+ * the same height. */
+ if (handle->refresh && handle->prev_block_rect.ymax > block->rect.ymax) {
+ float offset = handle->prev_block_rect.ymax - block->rect.ymax;
+ UI_block_translate(block, 0, offset);
+ block->rect.ymin = handle->prev_block_rect.ymin;
+ }
+
+ handle->prev_block_rect = block->rect;
+
+ /* the block and buttons were positioned in window space as in 2.4x, now
+ * these menu blocks are regions so we bring it back to region space.
+ * additionally we add some padding for the menu shadow or rounded menus */
+ ar->winrct.xmin = block->rect.xmin - margin;
+ ar->winrct.xmax = block->rect.xmax + margin;
+ ar->winrct.ymin = block->rect.ymin - margin;
+ ar->winrct.ymax = block->rect.ymax + UI_POPUP_MENU_TOP;
+
+ UI_block_translate(block, -ar->winrct.xmin, -ar->winrct.ymin);
+
+ /* apply scroll offset */
+ if (handle->scrolloffset != 0.0f) {
+ for (uiBut *bt = block->buttons.first; bt; bt = bt->next) {
+ bt->rect.ymin += handle->scrolloffset;
+ bt->rect.ymax += handle->scrolloffset;
+ }
+ }
+ }
+
+ if (block_old) {
+ block->oldblock = block_old;
+ UI_block_update_from_old(C, block);
+ UI_blocklist_free_inactive(C, &ar->uiblocks);
+ }
+
+ /* checks which buttons are visible, sets flags to prevent draw (do after region init) */
+ ui_popup_block_scrolltest(block);
+
+ /* adds subwindow */
+ ED_region_init(ar);
+
+ /* get winmat now that we actually have the subwindow */
+ wmGetProjectionMatrix(block->winmat, &ar->winrct);
+
+ /* notify change and redraw */
+ ED_region_tag_redraw(ar);
+
+ ED_region_update_rect(ar);
#ifdef DEBUG
- window->eventstate = event_back;
+ window->eventstate = event_back;
#endif
- return block;
+ return block;
}
-uiPopupBlockHandle *ui_popup_block_create(
- bContext *C, ARegion *butregion, uiBut *but,
- uiBlockCreateFunc create_func, uiBlockHandleCreateFunc handle_create_func,
- void *arg)
+uiPopupBlockHandle *ui_popup_block_create(bContext *C,
+ ARegion *butregion,
+ uiBut *but,
+ uiBlockCreateFunc create_func,
+ uiBlockHandleCreateFunc handle_create_func,
+ void *arg)
{
- wmWindow *window = CTX_wm_window(C);
- uiBut *activebut = UI_context_active_but_get(C);
- static ARegionType type;
- ARegion *ar;
- uiBlock *block;
- uiPopupBlockHandle *handle;
-
- /* disable tooltips from buttons below */
- if (activebut) {
- UI_but_tooltip_timer_remove(C, activebut);
- }
- /* standard cursor by default */
- WM_cursor_set(window, CURSOR_STD);
-
- /* create handle */
- handle = MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
-
- /* store context for operator */
- handle->ctx_area = CTX_wm_area(C);
- handle->ctx_region = CTX_wm_region(C);
-
- /* store vars to refresh popup (RGN_DRAW_REFRESH_UI) */
- handle->popup_create_vars.create_func = create_func;
- handle->popup_create_vars.handle_create_func = handle_create_func;
- handle->popup_create_vars.arg = arg;
- handle->popup_create_vars.but = but;
- handle->popup_create_vars.butregion = but ? butregion : NULL;
- copy_v2_v2_int(handle->popup_create_vars.event_xy, &window->eventstate->x);
-
- /* don't allow by default, only if popup type explicitly supports it */
- handle->can_refresh = false;
-
- /* create area region */
- ar = ui_region_temp_add(CTX_wm_screen(C));
- handle->region = ar;
-
- memset(&type, 0, sizeof(ARegionType));
- type.draw = ui_block_region_draw;
- type.layout = ui_block_region_refresh;
- type.regionid = RGN_TYPE_TEMPORARY;
- ar->type = &type;
-
- UI_region_handlers_add(&ar->handlers);
-
- block = ui_popup_block_refresh(C, handle, butregion, but);
- handle = block->handle;
-
- /* keep centered on window resizing */
- if (block->bounds_type == UI_BLOCK_BOUNDS_POPUP_CENTER) {
- type.listener = ui_block_region_popup_window_listener;
- }
-
- return handle;
+ wmWindow *window = CTX_wm_window(C);
+ uiBut *activebut = UI_context_active_but_get(C);
+ static ARegionType type;
+ ARegion *ar;
+ uiBlock *block;
+ uiPopupBlockHandle *handle;
+
+ /* disable tooltips from buttons below */
+ if (activebut) {
+ UI_but_tooltip_timer_remove(C, activebut);
+ }
+ /* standard cursor by default */
+ WM_cursor_set(window, CURSOR_STD);
+
+ /* create handle */
+ handle = MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
+
+ /* store context for operator */
+ handle->ctx_area = CTX_wm_area(C);
+ handle->ctx_region = CTX_wm_region(C);
+
+ /* store vars to refresh popup (RGN_DRAW_REFRESH_UI) */
+ handle->popup_create_vars.create_func = create_func;
+ handle->popup_create_vars.handle_create_func = handle_create_func;
+ handle->popup_create_vars.arg = arg;
+ handle->popup_create_vars.but = but;
+ handle->popup_create_vars.butregion = but ? butregion : NULL;
+ copy_v2_v2_int(handle->popup_create_vars.event_xy, &window->eventstate->x);
+
+ /* don't allow by default, only if popup type explicitly supports it */
+ handle->can_refresh = false;
+
+ /* create area region */
+ ar = ui_region_temp_add(CTX_wm_screen(C));
+ handle->region = ar;
+
+ memset(&type, 0, sizeof(ARegionType));
+ type.draw = ui_block_region_draw;
+ type.layout = ui_block_region_refresh;
+ type.regionid = RGN_TYPE_TEMPORARY;
+ ar->type = &type;
+
+ UI_region_handlers_add(&ar->handlers);
+
+ block = ui_popup_block_refresh(C, handle, butregion, but);
+ handle = block->handle;
+
+ /* keep centered on window resizing */
+ if (block->bounds_type == UI_BLOCK_BOUNDS_POPUP_CENTER) {
+ type.listener = ui_block_region_popup_window_listener;
+ }
+
+ return handle;
}
void ui_popup_block_free(bContext *C, uiPopupBlockHandle *handle)
{
- /* If this popup is created from a popover which does NOT have keep-open flag set,
- * then close the popover too. We could extend this to other popup types too. */
- ARegion *ar = handle->popup_create_vars.butregion;
- if (ar != NULL) {
- for (uiBlock *block = ar->uiblocks.first; block; block = block->next) {
- if (block->handle &&
- (block->flag & UI_BLOCK_POPOVER) &&
- (block->flag & UI_BLOCK_KEEP_OPEN) == 0)
- {
- uiPopupBlockHandle *menu = block->handle;
- menu->menuretval = UI_RETURN_OK;
- }
- }
- }
-
- if (handle->popup_create_vars.free_func) {
- handle->popup_create_vars.free_func(handle, handle->popup_create_vars.arg);
- }
-
- ui_popup_block_remove(C, handle);
-
- MEM_freeN(handle);
+ /* If this popup is created from a popover which does NOT have keep-open flag set,
+ * then close the popover too. We could extend this to other popup types too. */
+ ARegion *ar = handle->popup_create_vars.butregion;
+ if (ar != NULL) {
+ for (uiBlock *block = ar->uiblocks.first; block; block = block->next) {
+ if (block->handle && (block->flag & UI_BLOCK_POPOVER) &&
+ (block->flag & UI_BLOCK_KEEP_OPEN) == 0) {
+ uiPopupBlockHandle *menu = block->handle;
+ menu->menuretval = UI_RETURN_OK;
+ }
+ }
+ }
+
+ if (handle->popup_create_vars.free_func) {
+ handle->popup_create_vars.free_func(handle, handle->popup_create_vars.arg);
+ }
+
+ ui_popup_block_remove(C, handle);
+
+ MEM_freeN(handle);
}
/** \} */