Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/interface/interface_regions.c')
-rw-r--r--source/blender/editors/interface/interface_regions.c1773
1 files changed, 1773 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
new file mode 100644
index 00000000000..5bbc5923c7d
--- /dev/null
+++ b/source/blender/editors/interface/interface_regions.c
@@ -0,0 +1,1773 @@
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+
+#include "BKE_global.h"
+#include "BKE_screen.h"
+#include "BKE_utildefines.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+#include "wm_subwindow.h"
+#include "wm_window.h"
+
+#include "BIF_gl.h"
+
+#include "UI_text.h"
+#include "UI_interface.h"
+
+#include "ED_screen.h"
+
+#include "interface.h"
+
+#define MENU_BUTTON_HEIGHT 20
+#define B_NOP -1
+#define MENU_SHADOW_LEFT -1
+#define MENU_SHADOW_BOTTOM -10
+#define MENU_SHADOW_RIGHT 10
+#define MENU_SHADOW_TOP 1
+
+/*********************** Menu Data Parsing ********************* */
+
+typedef struct {
+ char *str;
+ int retval;
+ int icon;
+} MenuEntry;
+
+typedef struct {
+ char *instr;
+ char *title;
+ int titleicon;
+
+ MenuEntry *items;
+ int nitems, itemssize;
+} MenuData;
+
+static MenuData *menudata_new(char *instr)
+{
+ MenuData *md= MEM_mallocN(sizeof(*md), "MenuData");
+
+ md->instr= instr;
+ md->title= NULL;
+ md->titleicon= 0;
+ md->items= NULL;
+ md->nitems= md->itemssize= 0;
+
+ return md;
+}
+
+static void menudata_set_title(MenuData *md, char *title, int titleicon)
+{
+ if (!md->title)
+ md->title= title;
+ if (!md->titleicon)
+ md->titleicon= titleicon;
+}
+
+static void menudata_add_item(MenuData *md, char *str, int retval, int icon)
+{
+ if (md->nitems==md->itemssize) {
+ int nsize= md->itemssize?(md->itemssize<<1):1;
+ MenuEntry *oitems= md->items;
+
+ md->items= MEM_mallocN(nsize*sizeof(*md->items), "md->items");
+ if (oitems) {
+ memcpy(md->items, oitems, md->nitems*sizeof(*md->items));
+ MEM_freeN(oitems);
+ }
+
+ md->itemssize= nsize;
+ }
+
+ md->items[md->nitems].str= str;
+ md->items[md->nitems].retval= retval;
+ md->items[md->nitems].icon= icon;
+ md->nitems++;
+}
+
+void menudata_free(MenuData *md)
+{
+ MEM_freeN(md->instr);
+ if (md->items)
+ MEM_freeN(md->items);
+ MEM_freeN(md);
+}
+
+ /**
+ * Parse menu description strings, string is of the
+ * form "[sss%t|]{(sss[%xNN]|), (%l|)}", ssss%t indicates the
+ * menu title, sss or sss%xNN indicates an option,
+ * if %xNN is given then NN is the return value if
+ * that option is selected otherwise the return value
+ * is the index of the option (starting with 1). %l
+ * indicates a seperator.
+ *
+ * @param str String to be parsed.
+ * @retval new menudata structure, free with menudata_free()
+ */
+MenuData *decompose_menu_string(char *str)
+{
+ char *instr= BLI_strdup(str);
+ MenuData *md= menudata_new(instr);
+ char *nitem= NULL, *s= instr;
+ int nicon=0, nretval= 1, nitem_is_title= 0;
+
+ while (1) {
+ char c= *s;
+
+ if (c=='%') {
+ if (s[1]=='x') {
+ nretval= atoi(s+2);
+
+ *s= '\0';
+ s++;
+ } else if (s[1]=='t') {
+ nitem_is_title= 1;
+
+ *s= '\0';
+ s++;
+ } else if (s[1]=='l') {
+ nitem= "%l";
+ s++;
+ } else if (s[1]=='i') {
+ nicon= atoi(s+2);
+
+ *s= '\0';
+ s++;
+ }
+ } else if (c=='|' || c=='\0') {
+ if (nitem) {
+ *s= '\0';
+
+ if (nitem_is_title) {
+ menudata_set_title(md, nitem, nicon);
+ nitem_is_title= 0;
+ } else {
+ /* prevent separator to get a value */
+ if(nitem[0]=='%' && nitem[1]=='l')
+ menudata_add_item(md, nitem, -1, nicon);
+ else
+ menudata_add_item(md, nitem, nretval, nicon);
+ nretval= md->nitems+1;
+ }
+
+ nitem= NULL;
+ nicon= 0;
+ }
+
+ if (c=='\0')
+ break;
+ } else if (!nitem)
+ nitem= s;
+
+ s++;
+ }
+
+ return md;
+}
+
+void ui_set_name_menu(uiBut *but, int value)
+{
+ MenuData *md;
+ int i;
+
+ md= decompose_menu_string(but->str);
+ for (i=0; i<md->nitems; i++)
+ if (md->items[i].retval==value)
+ strcpy(but->drawstr, md->items[i].str);
+
+ menudata_free(md);
+}
+
+/******************** Creating Temporary regions ******************/
+
+ARegion *ui_add_temporary_region(bScreen *sc)
+{
+ ARegion *ar;
+
+ ar= MEM_callocN(sizeof(ARegion), "area region");
+ BLI_addtail(&sc->regionbase, ar);
+
+ ar->regiontype= RGN_TYPE_TEMPORARY;
+ ar->alignment= RGN_ALIGN_FLOAT;
+
+ return ar;
+}
+
+void ui_remove_temporary_region(bContext *C, bScreen *sc, ARegion *ar)
+{
+ ED_region_exit(C, ar);
+ BKE_area_region_free(ar);
+ BLI_freelinkN(&sc->regionbase, ar);
+}
+
+/************************* Creating Tooltips **********************/
+
+typedef struct uiTooltipData {
+ rctf bbox;
+ struct BMF_Font *font;
+ char *tip;
+ float aspect;
+} uiTooltipData;
+
+static void ui_tooltip_region_draw(const bContext *C, ARegion *ar)
+{
+ uiTooltipData *data;
+ int x1, y1, x2, y2;
+
+ data= ar->regiondata;
+
+ x1= ar->winrct.xmin;
+ y1= ar->winrct.ymin;
+ x2= ar->winrct.xmax;
+ y2= ar->winrct.ymax;
+
+ /* draw drop shadow */
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ glColor4ub(0, 0, 0, 20);
+
+ gl_round_box(GL_POLYGON, 3, 3, x2-x1-3, y2-y1-2, 2.0);
+ gl_round_box(GL_POLYGON, 3, 2, x2-x1-2, y2-y1-2, 3.0);
+
+ glColor4ub(0, 0, 0, 8);
+
+ gl_round_box(GL_POLYGON, 3, 1, x2-x1-1, y2-y1-3, 4.0);
+ gl_round_box(GL_POLYGON, 3, 0, x2-x1-0, y2-y1-3, 5.0);
+
+ glDisable(GL_BLEND);
+
+ /* draw background */
+ glColor3f(1.0f, 1.0f, 0.8666f);
+ glRectf(0, 4, x2-x1-4, y2-y1);
+
+ /* draw text */
+ glColor3ub(0,0,0);
+
+ /* set the position for drawing text +4 in from the left edge, and leaving
+ * an equal gap between the top of the background box and the top of the
+ * string's bbox, and the bottom of the background box, and the bottom of
+ * the string's bbox */
+ ui_rasterpos_safe(4, ((y2-data->bbox.ymax)+(y1+data->bbox.ymin))/2 - data->bbox.ymin - y1, data->aspect);
+ UI_SetScale(1.0);
+
+ UI_DrawString(data->font, data->tip, ui_translate_tooltips());
+}
+
+static void ui_tooltip_region_free(ARegion *ar)
+{
+ uiTooltipData *data;
+
+ data= ar->regiondata;
+ MEM_freeN(data->tip);
+ MEM_freeN(data);
+}
+
+ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
+{
+ static ARegionType type={NULL, NULL, NULL, NULL, NULL};
+ ARegion *ar;
+ uiTooltipData *data;
+ int x1, x2, y1, y2, winx, winy;
+
+ if(!but->tip || strlen(but->tip)==0)
+ return NULL;
+
+ /* create area region */
+ ar= ui_add_temporary_region(C->window->screen);
+
+ type.draw= ui_tooltip_region_draw;
+ type.free= ui_tooltip_region_free;
+ ar->type= &type;
+
+ /* create tooltip data */
+ data= MEM_callocN(sizeof(uiTooltipData), "uiTooltipData");
+ data->tip= BLI_strdup(but->tip);
+ data->font= but->font;
+ data->aspect= but->aspect;
+ UI_GetBoundingBox(data->font, data->tip, ui_translate_tooltips(), &data->bbox);
+
+ ar->regiondata= data;
+
+ /* compute position */
+ x1= (but->x1+but->x2)/2;
+ x2= x1+but->aspect*((data->bbox.xmax-data->bbox.xmin) + 8);
+ y2= but->y1-10;
+ y1= y2-but->aspect*((data->bbox.ymax+(data->bbox.ymax-data->bbox.ymin)));
+
+ y2 += 4;
+ x2 += 4;
+
+ if(butregion) {
+ x1 += butregion->winrct.xmin;
+ x2 += butregion->winrct.xmin;
+ y1 += butregion->winrct.ymin;
+ y2 += butregion->winrct.ymin;
+ }
+
+ wm_window_get_size(C->window, &winx, &winy);
+
+ if(x2 > winx) {
+ x1 -= x2-winx;
+ x2= winx;
+ }
+ if(y1 < 0) {
+ y1 += 36;
+ y2 += 36;
+ }
+
+ ar->winrct.xmin= x1;
+ ar->winrct.ymin= y1;
+ ar->winrct.xmax= x2;
+ ar->winrct.ymax= y2;
+
+ /* notify change and redraw */
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_SCREEN_CHANGED, 0, NULL);
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+
+ return ar;
+}
+
+void ui_tooltip_free(bContext *C, ARegion *ar)
+{
+ ui_remove_temporary_region(C, C->window->screen, ar);
+
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_SCREEN_CHANGED, 0, NULL);
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+}
+
+/************************* Creating Menu Blocks **********************/
+
+/* position block relative to but, result is in window space */
+static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but, uiBlock *block)
+{
+ uiBut *bt;
+ uiSafetyRct *saferct;
+ rctf butrct;
+ float aspect;
+ int xsize, ysize, xof=0, yof=0, center;
+ short dir1= 0, dir2=0;
+
+ /* transform to window coordinates, using the source button region/block */
+ butrct.xmin= but->x1; butrct.xmax= but->x2;
+ butrct.ymin= but->y1; butrct.ymax= but->y2;
+
+ ui_block_to_window_fl(butregion, but->block, &butrct.xmin, &butrct.ymin);
+ ui_block_to_window_fl(butregion, but->block, &butrct.xmax, &butrct.ymax);
+
+ /* calc block rect */
+ if(block->minx == 0.0f && block->maxx == 0.0f) {
+ if(block->buttons.first) {
+ block->minx= block->miny= 10000;
+ block->maxx= block->maxy= -10000;
+
+ bt= block->buttons.first;
+ while(bt) {
+ if(bt->x1 < block->minx) block->minx= bt->x1;
+ if(bt->y1 < block->miny) block->miny= bt->y1;
+
+ if(bt->x2 > block->maxx) block->maxx= bt->x2;
+ if(bt->y2 > block->maxy) block->maxy= bt->y2;
+
+ bt= bt->next;
+ }
+ }
+ else {
+ /* we're nice and allow empty blocks too */
+ block->minx= block->miny= 0;
+ block->maxx= block->maxy= 20;
+ }
+ }
+
+ aspect= (float)(block->maxx - block->minx + 4);
+ ui_block_to_window_fl(butregion, but->block, &block->minx, &block->miny);
+ ui_block_to_window_fl(butregion, but->block, &block->maxx, &block->maxy);
+
+ //block->minx-= 2.0; block->miny-= 2.0;
+ //block->maxx+= 2.0; block->maxy+= 2.0;
+
+ xsize= block->maxx - block->minx+4; // 4 for shadow
+ ysize= block->maxy - block->miny+4;
+ aspect/= (float)xsize;
+
+ if(but) {
+ int left=0, right=0, top=0, down=0;
+ int winx, winy;
+
+ wm_window_get_size(window, &winx, &winy);
+
+ if(block->direction & UI_CENTER) center= ysize/2;
+ else center= 0;
+
+ if( butrct.xmin-xsize > 0.0) left= 1;
+ if( butrct.xmax+xsize < winx) right= 1;
+ if( butrct.ymin-ysize+center > 0.0) down= 1;
+ if( butrct.ymax+ysize-center < winy) top= 1;
+
+ dir1= block->direction & UI_DIRECTION;
+
+ /* secundary directions */
+ if(dir1 & (UI_TOP|UI_DOWN)) {
+ if(dir1 & UI_LEFT) dir2= UI_LEFT;
+ else if(dir1 & UI_RIGHT) dir2= UI_RIGHT;
+ dir1 &= (UI_TOP|UI_DOWN);
+ }
+
+ if(dir2==0) if(dir1==UI_LEFT || dir1==UI_RIGHT) dir2= UI_DOWN;
+ if(dir2==0) if(dir1==UI_TOP || dir1==UI_DOWN) dir2= UI_LEFT;
+
+ /* no space at all? dont change */
+ if(left || right) {
+ if(dir1==UI_LEFT && left==0) dir1= UI_RIGHT;
+ if(dir1==UI_RIGHT && right==0) dir1= UI_LEFT;
+ /* this is aligning, not append! */
+ if(dir2==UI_LEFT && right==0) dir2= UI_RIGHT;
+ if(dir2==UI_RIGHT && left==0) dir2= UI_LEFT;
+ }
+ if(down || top) {
+ if(dir1==UI_TOP && top==0) dir1= UI_DOWN;
+ if(dir1==UI_DOWN && down==0) dir1= UI_TOP;
+ if(dir2==UI_TOP && top==0) dir2= UI_DOWN;
+ if(dir2==UI_DOWN && down==0) dir2= UI_TOP;
+ }
+
+ if(dir1==UI_LEFT) {
+ xof= butrct.xmin - block->maxx;
+ if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center;
+ else yof= butrct.ymax - block->maxy+center;
+ }
+ else if(dir1==UI_RIGHT) {
+ xof= butrct.xmax - block->minx;
+ if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center;
+ else yof= butrct.ymax - block->maxy+center;
+ }
+ else if(dir1==UI_TOP) {
+ yof= butrct.ymax - block->miny;
+ if(dir2==UI_RIGHT) xof= butrct.xmax - block->maxx;
+ else xof= butrct.xmin - block->minx;
+ // changed direction?
+ if((dir1 & block->direction)==0) {
+ if(block->direction & UI_SHIFT_FLIPPED)
+ xof+= dir2==UI_LEFT?25:-25;
+ uiBlockFlipOrder(block);
+ }
+ }
+ else if(dir1==UI_DOWN) {
+ yof= butrct.ymin - block->maxy;
+ if(dir2==UI_RIGHT) xof= butrct.xmax - block->maxx;
+ else xof= butrct.xmin - block->minx;
+ // changed direction?
+ if((dir1 & block->direction)==0) {
+ if(block->direction & UI_SHIFT_FLIPPED)
+ xof+= dir2==UI_LEFT?25:-25;
+ uiBlockFlipOrder(block);
+ }
+ }
+
+ /* and now we handle the exception; no space below or to top */
+ if(top==0 && down==0) {
+ if(dir1==UI_LEFT || dir1==UI_RIGHT) {
+ // align with bottom of screen
+ yof= ysize;
+ }
+ }
+
+ /* or no space left or right */
+ if(left==0 && right==0) {
+ if(dir1==UI_TOP || dir1==UI_DOWN) {
+ // align with left size of screen
+ xof= -block->minx+5;
+ }
+ }
+
+ // apply requested offset in the block
+ xof += block->xofs/block->aspect;
+ yof += block->yofs/block->aspect;
+ }
+
+ /* apply */
+
+ for(bt= block->buttons.first; bt; bt= bt->next) {
+ ui_block_to_window_fl(butregion, but->block, &bt->x1, &bt->y1);
+ ui_block_to_window_fl(butregion, but->block, &bt->x2, &bt->y2);
+
+ bt->x1 += xof;
+ bt->x2 += xof;
+ bt->y1 += yof;
+ bt->y2 += yof;
+
+ bt->aspect= 1.0;
+ // ui_check_but recalculates drawstring size in pixels
+ ui_check_but(bt);
+ }
+
+ block->minx += xof;
+ block->miny += yof;
+ block->maxx += xof;
+ block->maxy += yof;
+
+ /* safety calculus */
+ if(but) {
+ float midx= (butrct.xmin+butrct.xmax)/2.0;
+ float midy= (butrct.ymin+butrct.ymax)/2.0;
+
+ /* when you are outside parent button, safety there should be smaller */
+
+ // parent button to left
+ if( midx < block->minx ) block->safety.xmin= block->minx-3;
+ else block->safety.xmin= block->minx-40;
+ // parent button to right
+ if( midx > block->maxx ) block->safety.xmax= block->maxx+3;
+ else block->safety.xmax= block->maxx+40;
+
+ // parent button on bottom
+ if( midy < block->miny ) block->safety.ymin= block->miny-3;
+ else block->safety.ymin= block->miny-40;
+ // parent button on top
+ if( midy > block->maxy ) block->safety.ymax= block->maxy+3;
+ else block->safety.ymax= block->maxy+40;
+
+ // exception for switched pulldowns...
+ if(dir1 && (dir1 & block->direction)==0) {
+ if(dir2==UI_RIGHT) block->safety.xmax= block->maxx+3;
+ if(dir2==UI_LEFT) block->safety.xmin= block->minx-3;
+ }
+ block->direction= dir1;
+ }
+ else {
+ block->safety.xmin= block->minx-40;
+ block->safety.ymin= block->miny-40;
+ block->safety.xmax= block->maxx+40;
+ block->safety.ymax= block->maxy+40;
+ }
+
+ /* keep a list of these, needed for pulldown menus */
+ saferct= MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
+ saferct->parent= butrct;
+ saferct->safety= block->safety;
+ BLI_freelistN(&block->saferct);
+ if(but)
+ BLI_duplicatelist(&block->saferct, &but->block->saferct);
+ BLI_addhead(&block->saferct, saferct);
+}
+
+static void ui_block_region_draw(const bContext *C, ARegion *ar)
+{
+ uiBlock *block;
+
+ for(block=ar->uiblocks.first; block; block=block->next) {
+ wm_subwindow_getmatrix(C->window, ar->swinid, block->winmat);
+ uiDrawBlock(block);
+ }
+}
+
+static void ui_block_region_free(ARegion *ar)
+{
+ uiFreeBlocks(&ar->uiblocks);
+}
+
+uiMenuBlockHandle *ui_menu_block_create(bContext *C, ARegion *butregion, uiBut *but, uiBlockFuncFP block_func, void *arg)
+{
+ static ARegionType type={NULL, NULL, NULL, NULL, NULL};
+ ARegion *ar;
+ uiBlock *block;
+ uiBut *bt;
+ uiMenuBlockHandle *handle;
+ uiSafetyRct *saferct;
+
+ /* create handle */
+ handle= MEM_callocN(sizeof(uiMenuBlockHandle), "uiMenuBlockHandle");
+
+ /* create area region */
+ ar= ui_add_temporary_region(C->window->screen);
+
+ type.draw= ui_block_region_draw;
+ type.free= ui_block_region_free;
+ ar->type= &type;
+
+ WM_event_add_keymap_handler(&ar->handlers, &C->wm->uikeymap);
+
+ handle->region= ar;
+ ar->regiondata= handle;
+
+ /* create ui block */
+ block= block_func(C->window, handle, arg);
+ block->handle= handle;
+
+ /* if this is being created from a button */
+ if(but) {
+ if(ELEM(but->type, BLOCK, PULLDOWN))
+ block->xofs = -2; /* for proper alignment */
+
+ /* only used for automatic toolbox, so can set the shift flag */
+ if(but->flag & UI_MAKE_TOP) {
+ block->direction= UI_TOP|UI_SHIFT_FLIPPED;
+ uiBlockFlipOrder(block);
+ }
+ if(but->flag & UI_MAKE_DOWN) block->direction= UI_DOWN|UI_SHIFT_FLIPPED;
+ if(but->flag & UI_MAKE_LEFT) block->direction |= UI_LEFT;
+ if(but->flag & UI_MAKE_RIGHT) block->direction |= UI_RIGHT;
+
+ ui_block_position(C->window, butregion, but, block);
+ }
+ else {
+ /* keep a list of these, needed for pulldown menus */
+ saferct= MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
+ saferct->safety= block->safety;
+ BLI_addhead(&block->saferct, saferct);
+ }
+
+ /* the block and buttons were positioned in window space as in 2.4x, now
+ * these menu blocks are regions so we bring it back to region space.
+ * additionally we add some padding for the menu shadow */
+ ar->winrct.xmin= block->minx + MENU_SHADOW_LEFT;
+ ar->winrct.xmax= block->maxx + MENU_SHADOW_RIGHT;
+ ar->winrct.ymin= block->miny + MENU_SHADOW_BOTTOM;
+ ar->winrct.ymax= block->maxy + MENU_SHADOW_TOP;
+
+ block->minx -= ar->winrct.xmin;
+ block->maxx -= ar->winrct.xmin;
+ block->miny -= ar->winrct.ymin;
+ block->maxy -= ar->winrct.ymin;
+
+ for(bt= block->buttons.first; bt; bt= bt->next) {
+ bt->x1 -= ar->winrct.xmin;
+ bt->x2 -= ar->winrct.xmin;
+ bt->y1 -= ar->winrct.ymin;
+ bt->y2 -= ar->winrct.ymin;
+ }
+
+ block->flag |= UI_BLOCK_LOOP|UI_BLOCK_MOVEMOUSE_QUIT;
+
+ /* notify change and redraw */
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_SCREEN_CHANGED, 0, NULL);
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+
+ SWAP(ARegion*, C->region, ar); /* XXX 2.50 bad context swapping */
+ WM_operator_invoke(C, WM_operatortype_find("ED_UI_OT_menu_block_handle"), NULL);
+ SWAP(ARegion*, C->region, ar);
+
+ return handle;
+}
+
+void ui_menu_block_free(bContext *C, uiMenuBlockHandle *handle)
+{
+ ui_remove_temporary_region(C, C->window->screen, handle->region);
+ MEM_freeN(handle);
+
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_SCREEN_CHANGED, 0, NULL);
+ WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+}
+
+/***************************** Menu Button ***************************/
+
+uiBlock *ui_block_func_MENU(wmWindow *window, uiMenuBlockHandle *handle, void *arg_but)
+{
+ uiBut *but= arg_but;
+ uiBlock *block;
+ uiBut *bt;
+ MenuData *md;
+ ListBase lb;
+ float aspect;
+ int width, height, boxh, columns, rows, startx, starty, x1, y1, xmax, a;
+
+ /* create the block */
+ block= uiBeginBlock(window, handle->region, "menu", UI_EMBOSSP, UI_HELV);
+ block->dt= UI_EMBOSSP;
+ block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
+ block->themecol= TH_MENU_ITEM;
+
+ /* compute menu data */
+ md= decompose_menu_string(but->str);
+
+ /* columns and row calculation */
+ columns= (md->nitems+20)/20;
+ if(columns<1)
+ columns= 1;
+ if(columns>8)
+ columns= (md->nitems+25)/25;
+
+ rows= md->nitems/columns;
+ if(rows<1)
+ rows= 1;
+ while(rows*columns<md->nitems)
+ rows++;
+
+ /* prevent scaling up of pupmenu */
+ aspect= but->aspect;
+ if(aspect < 1.0f)
+ aspect = 1.0f;
+
+ /* size and location */
+ if(md->title)
+ width= 1.5*aspect*strlen(md->title)+UI_GetStringWidth(block->curfont, md->title, ui_translate_menus());
+ else
+ width= 0;
+
+ for(a=0; a<md->nitems; a++) {
+ xmax= aspect*UI_GetStringWidth(block->curfont, md->items[a].str, ui_translate_menus());
+ if(md->items[a].icon)
+ xmax += 20*aspect;
+ if(xmax>width)
+ width= xmax;
+ }
+
+ width+= 10;
+ if(width < (but->x2 - but->x1))
+ width = (but->x2 - but->x1);
+ if(width<50)
+ width=50;
+
+ boxh= MENU_BUTTON_HEIGHT;
+
+ height= rows*boxh;
+ if(md->title)
+ height+= boxh;
+
+ /* here we go! */
+ startx= but->x1;
+ starty= but->y1;
+
+ if(md->title) {
+ uiBut *bt;
+ uiSetCurFont(block, block->font+1);
+ if (md->titleicon) {
+ bt= uiDefIconTextBut(block, LABEL, 0, md->titleicon, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, "");
+ } else {
+ bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, "");
+ bt->flag= UI_TEXT_LEFT;
+ }
+ uiSetCurFont(block, block->font);
+ }
+
+ for(a=0; a<md->nitems; a++) {
+
+ x1= startx + width*((int)(md->nitems-a-1)/rows);
+ y1= starty - boxh*(rows - ((md->nitems - a - 1)%rows)) + (rows*boxh);
+
+ if (strcmp(md->items[md->nitems-a-1].str, "%l")==0) {
+ bt= uiDefBut(block, SEPR, B_NOP, "", x1, y1,(short)(width-(rows>1)), (short)(boxh-1), NULL, 0.0, 0.0, 0, 0, "");
+ }
+ else if(md->items[md->nitems-a-1].icon) {
+ bt= uiDefIconTextButF(block, BUTM|FLO, B_NOP, md->items[md->nitems-a-1].icon ,md->items[md->nitems-a-1].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), &handle->retvalue, (float) md->items[md->nitems-a-1].retval, 0.0, 0, 0, "");
+ }
+ else {
+ bt= uiDefButF(block, BUTM|FLO, B_NOP, md->items[md->nitems-a-1].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), &handle->retvalue, (float) md->items[md->nitems-a-1].retval, 0.0, 0, 0, "");
+ }
+ }
+
+ menudata_free(md);
+
+ /* the code up here has flipped locations, because of change of preferred order */
+ /* thats why we have to switch list order too, to make arrowkeys work */
+
+ lb.first= lb.last= NULL;
+ bt= block->buttons.first;
+ while(bt) {
+ uiBut *next= bt->next;
+ BLI_remlink(&block->buttons, bt);
+ BLI_addhead(&lb, bt);
+ bt= next;
+ }
+ block->buttons= lb;
+
+ block->direction= UI_TOP;
+ uiEndBlock(block);
+
+ return block;
+}
+
+uiBlock *ui_block_func_ICONROW(wmWindow *window, uiMenuBlockHandle *handle, void *arg_but)
+{
+ uiBut *but= arg_but;
+ uiBlock *block;
+ int a;
+
+ block= uiBeginBlock(window, handle->region, "menu", UI_EMBOSSP, UI_HELV);
+ block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
+ block->themecol= TH_MENU_ITEM;
+
+ for(a=(int)but->min; a<=(int)but->max; a++) {
+ uiDefIconButF(block, BUTM|FLO, B_NOP, but->icon+(a-but->min), 0, (short)(18*a), (short)(but->x2-but->x1-4), 18, &handle->retvalue, (float)a, 0.0, 0, 0, "");
+ }
+
+ block->direction= UI_TOP;
+
+ uiEndBlock(block);
+
+ return block;
+}
+
+uiBlock *ui_block_func_ICONTEXTROW(wmWindow *window, uiMenuBlockHandle *handle, void *arg_but)
+{
+ uiBut *but= arg_but;
+ uiBlock *block;
+ MenuData *md;
+ int width, xmax, ypos, a;
+
+ block= uiBeginBlock(window, handle->region, "menu", UI_EMBOSSP, UI_HELV);
+ block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
+ block->themecol= TH_MENU_ITEM;
+
+ md= decompose_menu_string(but->str);
+
+ /* size and location */
+ /* expand menu width to fit labels */
+ if(md->title)
+ width= 2*strlen(md->title)+UI_GetStringWidth(block->curfont, md->title, ui_translate_menus());
+ else
+ width= 0;
+
+ for(a=0; a<md->nitems; a++) {
+ xmax= UI_GetStringWidth(block->curfont, md->items[a].str, ui_translate_menus());
+ if(xmax>width) width= xmax;
+ }
+
+ width+= 30;
+ if (width<50) width=50;
+
+ ypos = 1;
+
+ /* loop through the menu options and draw them out with icons & text labels */
+ for(a=0; a<md->nitems; a++) {
+
+ /* add a space if there's a separator (%l) */
+ if (strcmp(md->items[a].str, "%l")==0) {
+ ypos +=3;
+ }
+ else {
+ uiDefIconTextButF(block, BUTM|FLO, B_NOP, (short)((but->icon)+(md->items[a].retval-but->min)), md->items[a].str, 0, ypos,(short)width, 19, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
+ ypos += 20;
+ }
+ }
+
+ if(md->title) {
+ uiBut *bt;
+ uiSetCurFont(block, block->font+1);
+ bt= uiDefBut(block, LABEL, 0, md->title, 0, ypos, (short)width, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiSetCurFont(block, block->font);
+ bt->flag= UI_TEXT_LEFT;
+ }
+
+ menudata_free(md);
+
+ block->direction= UI_TOP;
+
+ uiBoundsBlock(block, 3);
+ uiEndBlock(block);
+
+ return block;
+}
+
+static void ui_warp_pointer(short x, short y)
+{
+ /* XXX 2.50 which function to use for this? */
+#if 0
+ /* OSX has very poor mousewarp support, it sends events;
+ this causes a menu being pressed immediately ... */
+ #ifndef __APPLE__
+ warp_pointer(x, y);
+ #endif
+#endif
+}
+
+/********************* Color Button ****************/
+
+/* picker sizes S hsize, F full size, D spacer, B button/pallette height */
+#define SPICK 110.0
+#define FPICK 180.0
+#define DPICK 6.0
+#define BPICK 24.0
+
+#define UI_PALETTE_TOT 16
+/* note; in tot+1 the old color is stored */
+static float palette[UI_PALETTE_TOT+1][3]= {
+{0.93, 0.83, 0.81}, {0.88, 0.89, 0.73}, {0.69, 0.81, 0.57}, {0.51, 0.76, 0.64},
+{0.37, 0.56, 0.61}, {0.33, 0.29, 0.55}, {0.46, 0.21, 0.51}, {0.40, 0.12, 0.18},
+{1.0, 1.0, 1.0}, {0.85, 0.85, 0.85}, {0.7, 0.7, 0.7}, {0.56, 0.56, 0.56},
+{0.42, 0.42, 0.42}, {0.28, 0.28, 0.28}, {0.14, 0.14, 0.14}, {0.0, 0.0, 0.0}
+};
+
+/* for picker, while editing hsv */
+void ui_set_but_hsv(uiBut *but)
+{
+ float col[3];
+
+ hsv_to_rgb(but->hsv[0], but->hsv[1], but->hsv[2], col, col+1, col+2);
+ ui_set_but_vectorf(but, col);
+}
+
+static void update_picker_hex(uiBlock *block, float *rgb)
+{
+ uiBut *bt;
+ char col[16];
+
+ sprintf(col, "%02X%02X%02X", (unsigned int)(rgb[0]*255.0), (unsigned int)(rgb[1]*255.0), (unsigned int)(rgb[2]*255.0));
+
+ // this updates button strings, is hackish... but button pointers are on stack of caller function
+
+ for(bt= block->buttons.first; bt; bt= bt->next) {
+ if(strcmp(bt->str, "Hex: ")==0) {
+ strcpy(bt->poin, col);
+ ui_check_but(bt);
+ break;
+ }
+ }
+}
+
+void ui_update_block_buts_hsv(uiBlock *block, float *hsv)
+{
+ uiBut *bt;
+ float r, g, b;
+ float rgb[3];
+
+ // this updates button strings, is hackish... but button pointers are on stack of caller function
+ hsv_to_rgb(hsv[0], hsv[1], hsv[2], &r, &g, &b);
+
+ rgb[0] = r; rgb[1] = g; rgb[2] = b;
+ update_picker_hex(block, rgb);
+
+ for(bt= block->buttons.first; bt; bt= bt->next) {
+ if(bt->type==HSVCUBE) {
+ VECCOPY(bt->hsv, hsv);
+ ui_set_but_hsv(bt);
+ }
+ else if(bt->str[1]==' ') {
+ if(bt->str[0]=='R') {
+ ui_set_but_val(bt, r);
+ }
+ else if(bt->str[0]=='G') {
+ ui_set_but_val(bt, g);
+ }
+ else if(bt->str[0]=='B') {
+ ui_set_but_val(bt, b);
+ }
+ else if(bt->str[0]=='H') {
+ ui_set_but_val(bt, hsv[0]);
+ }
+ else if(bt->str[0]=='S') {
+ ui_set_but_val(bt, hsv[1]);
+ }
+ else if(bt->str[0]=='V') {
+ ui_set_but_val(bt, hsv[2]);
+ }
+ }
+ }
+}
+
+static void ui_update_block_buts_hex(uiBlock *block, char *hexcol)
+{
+ uiBut *bt;
+ float r=0, g=0, b=0;
+ float h, s, v;
+
+
+ // this updates button strings, is hackish... but button pointers are on stack of caller function
+ hex_to_rgb(hexcol, &r, &g, &b);
+ rgb_to_hsv(r, g, b, &h, &s, &v);
+
+ for(bt= block->buttons.first; bt; bt= bt->next) {
+ if(bt->type==HSVCUBE) {
+ bt->hsv[0] = h;
+ bt->hsv[1] = s;
+ bt->hsv[2] = v;
+ ui_set_but_hsv(bt);
+ }
+ else if(bt->str[1]==' ') {
+ if(bt->str[0]=='R') {
+ ui_set_but_val(bt, r);
+ }
+ else if(bt->str[0]=='G') {
+ ui_set_but_val(bt, g);
+ }
+ else if(bt->str[0]=='B') {
+ ui_set_but_val(bt, b);
+ }
+ else if(bt->str[0]=='H') {
+ ui_set_but_val(bt, h);
+ }
+ else if(bt->str[0]=='S') {
+ ui_set_but_val(bt, s);
+ }
+ else if(bt->str[0]=='V') {
+ ui_set_but_val(bt, v);
+ }
+ }
+ }
+}
+
+/* bt1 is palette but, col1 is original color */
+/* callback to copy from/to palette */
+static void do_palette_cb(void *bt1, void *col1)
+{
+ uiBut *but1= (uiBut *)bt1;
+ float *col= (float *)col1;
+ float *fp, hsv[3];
+
+ fp= (float *)but1->poin;
+
+ /* XXX 2.50 bad access, how to solve?
+ *
+ if( (get_qual() & LR_CTRLKEY) ) {
+ VECCOPY(fp, col);
+ }
+ else*/ {
+ VECCOPY(col, fp);
+ }
+
+ rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2);
+ ui_update_block_buts_hsv(but1->block, hsv);
+ update_picker_hex(but1->block, col);
+}
+
+/* bt1 is num but, hsv1 is pointer to original color in hsv space*/
+/* callback to handle changes in num-buts in picker */
+static void do_palette1_cb(void *bt1, void *hsv1)
+{
+ uiBut *but1= (uiBut *)bt1;
+ float *hsv= (float *)hsv1;
+ float *fp= NULL;
+
+ if(but1->str[1]==' ') {
+ if(but1->str[0]=='R') fp= (float *)but1->poin;
+ else if(but1->str[0]=='G') fp= ((float *)but1->poin)-1;
+ else if(but1->str[0]=='B') fp= ((float *)but1->poin)-2;
+ }
+ if(fp) {
+ rgb_to_hsv(fp[0], fp[1], fp[2], hsv, hsv+1, hsv+2);
+ }
+ ui_update_block_buts_hsv(but1->block, hsv);
+}
+
+/* bt1 is num but, col1 is pointer to original color */
+/* callback to handle changes in num-buts in picker */
+static void do_palette2_cb(void *bt1, void *col1)
+{
+ uiBut *but1= (uiBut *)bt1;
+ float *rgb= (float *)col1;
+ float *fp= NULL;
+
+ if(but1->str[1]==' ') {
+ if(but1->str[0]=='H') fp= (float *)but1->poin;
+ else if(but1->str[0]=='S') fp= ((float *)but1->poin)-1;
+ else if(but1->str[0]=='V') fp= ((float *)but1->poin)-2;
+ }
+ if(fp) {
+ hsv_to_rgb(fp[0], fp[1], fp[2], rgb, rgb+1, rgb+2);
+ }
+ ui_update_block_buts_hsv(but1->block, fp);
+}
+
+static void do_palette_hex_cb(void *bt1, void *hexcl)
+{
+ uiBut *but1= (uiBut *)bt1;
+ char *hexcol= (char *)hexcl;
+
+ ui_update_block_buts_hex(but1->block, hexcol);
+}
+
+/* used for both 3d view and image window */
+static void do_palette_sample_cb(void *bt1, void *col1) /* frontbuf */
+{
+ /* XXX 2.50 this should become an operator? */
+#if 0
+ uiBut *but1= (uiBut *)bt1;
+ uiBut *but;
+ float tempcol[4];
+ int x=0, y=0;
+ short mval[2];
+ float hsv[3];
+ short capturing;
+ int oldcursor;
+ Window *win;
+ unsigned short dev;
+
+ oldcursor=get_cursor();
+ win=winlay_get_active_window();
+
+ while (get_mbut() & L_MOUSE) UI_wait_for_statechange();
+
+ SetBlenderCursor(BC_EYEDROPPER_CURSOR);
+
+ /* loop and wait for a mouse click */
+ capturing = TRUE;
+ while(capturing) {
+ char ascii;
+ short val;
+
+ dev = extern_qread_ext(&val, &ascii);
+
+ if(dev==INPUTCHANGE) break;
+ if(get_mbut() & R_MOUSE) break;
+ else if(get_mbut() & L_MOUSE) {
+ uiGetMouse(mywinget(), mval);
+ x= mval[0]; y= mval[1];
+
+ capturing = FALSE;
+ break;
+ }
+ else if(dev==ESCKEY) break;
+ }
+ window_set_cursor(win, oldcursor);
+
+ if(capturing) return;
+
+ if(x<0 || y<0) return;
+
+ /* if we've got a glick, use OpenGL to sample the color under the mouse pointer */
+ glReadBuffer(GL_FRONT);
+ glReadPixels(x, y, 1, 1, GL_RGBA, GL_FLOAT, tempcol);
+ glReadBuffer(GL_BACK);
+
+ /* and send that color back to the picker */
+ rgb_to_hsv(tempcol[0], tempcol[1], tempcol[2], hsv, hsv+1, hsv+2);
+ ui_update_block_buts_hsv(but1->block, hsv);
+ update_picker_hex(but1->block, tempcol);
+
+ for (but= but1->block->buttons.first; but; but= but->next) {
+ ui_check_but(but);
+ ui_draw_but(but);
+ }
+
+ but= but1->block->buttons.first;
+ ui_block_flush_back(but->block);
+#endif
+}
+
+/* color picker, Gimp version. mode: 'f' = floating panel, 'p' = popup */
+/* col = read/write to, hsv/old/hexcol = memory for temporal use */
+void uiBlockPickerButtons(uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval)
+{
+ uiBut *bt;
+ float h, offs;
+ int a;
+
+ VECCOPY(old, col); // old color stored there, for palette_cb to work
+
+ // the cube intersection
+ bt= uiDefButF(block, HSVCUBE, retval, "", 0,DPICK+BPICK,FPICK,FPICK, col, 0.0, 0.0, 2, 0, "");
+ uiButSetFlag(bt, UI_NO_HILITE);
+
+ bt= uiDefButF(block, HSVCUBE, retval, "", 0,0,FPICK,BPICK, col, 0.0, 0.0, 3, 0, "");
+ uiButSetFlag(bt, UI_NO_HILITE);
+
+ // palette
+
+ uiBlockSetEmboss(block, UI_EMBOSSP);
+
+ bt=uiDefButF(block, COL, retval, "", FPICK+DPICK, 0, BPICK,BPICK, old, 0.0, 0.0, -1, 0, "Old color, click to restore");
+ uiButSetFunc(bt, do_palette_cb, bt, col);
+ uiDefButF(block, COL, retval, "", FPICK+DPICK, BPICK+DPICK, BPICK,60-BPICK-DPICK, col, 0.0, 0.0, -1, 0, "Active color");
+
+ h= (DPICK+BPICK+FPICK-64)/(UI_PALETTE_TOT/2.0);
+ uiBlockBeginAlign(block);
+ for(a= -1+UI_PALETTE_TOT/2; a>=0; a--) {
+ bt= uiDefButF(block, COL, retval, "", FPICK+DPICK, 65.0+(float)a*h, BPICK/2, h, palette[a+UI_PALETTE_TOT/2], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette");
+ uiButSetFunc(bt, do_palette_cb, bt, col);
+ bt= uiDefButF(block, COL, retval, "", FPICK+DPICK+BPICK/2, 65.0+(float)a*h, BPICK/2, h, palette[a], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette");
+ uiButSetFunc(bt, do_palette_cb, bt, col);
+ }
+ uiBlockEndAlign(block);
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+
+ // buttons
+ rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2);
+ sprintf(hexcol, "%02X%02X%02X", (unsigned int)(col[0]*255.0), (unsigned int)(col[1]*255.0), (unsigned int)(col[2]*255.0));
+
+ offs= FPICK+2*DPICK+BPICK;
+
+ /* note; made this a TOG now, with NULL pointer. Is because BUT now gets handled with a afterfunc */
+ bt= uiDefIconTextBut(block, TOG, UI_RETURN_OK, ICON_EYEDROPPER, "Sample", offs+55, 170, 85, 20, NULL, 0, 0, 0, 0, "Sample the color underneath the following mouse click (ESC or RMB to cancel)");
+ uiButSetFunc(bt, do_palette_sample_cb, bt, col);
+ uiButSetFlag(bt, UI_TEXT_LEFT);
+
+ bt= uiDefBut(block, TEX, retval, "Hex: ", offs, 140, 140, 20, hexcol, 0, 8, 0, 0, "Hex triplet for color (#RRGGBB)");
+ uiButSetFunc(bt, do_palette_hex_cb, bt, hexcol);
+
+ uiBlockBeginAlign(block);
+ bt= uiDefButF(block, NUMSLI, retval, "R ", offs, 110, 140,20, col, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette1_cb, bt, hsv);
+ bt= uiDefButF(block, NUMSLI, retval, "G ", offs, 90, 140,20, col+1, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette1_cb, bt, hsv);
+ bt= uiDefButF(block, NUMSLI, retval, "B ", offs, 70, 140,20, col+2, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette1_cb, bt, hsv);
+
+ uiBlockBeginAlign(block);
+ bt= uiDefButF(block, NUMSLI, retval, "H ", offs, 40, 140,20, hsv, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette2_cb, bt, col);
+ bt= uiDefButF(block, NUMSLI, retval, "S ", offs, 20, 140,20, hsv+1, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette2_cb, bt, col);
+ bt= uiDefButF(block, NUMSLI, retval, "V ", offs, 0, 140,20, hsv+2, 0.0, 1.0, 10, 3, "");
+ uiButSetFunc(bt, do_palette2_cb, bt, col);
+ uiBlockEndAlign(block);
+}
+
+uiBlock *ui_block_func_COL(wmWindow *window, uiMenuBlockHandle *handle, void *arg_but)
+{
+ uiBut *but= arg_but;
+ uiBlock *block;
+ static float hsvcol[3], oldcol[3];
+ static char hexcol[128];
+
+ block= uiBeginBlock(window, handle->region, "colorpicker", UI_EMBOSS, UI_HELV);
+ block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_KEEP_OPEN;
+ block->themecol= TH_BUT_NUM;
+
+ VECCOPY(handle->retvec, but->editvec);
+ uiBlockPickerButtons(block, handle->retvec, hsvcol, oldcol, hexcol, 'p', 0);
+
+ /* and lets go */
+ block->direction= UI_TOP;
+ uiBoundsBlock(block, 3);
+
+ return block;
+}
+
+/* ******************** PUPmenu ****************** */
+
+static int pupmenu_set= 0;
+
+void pupmenu_set_active(int val)
+{
+ pupmenu_set= val;
+}
+
+/* value== -1 read, otherwise set */
+static int pupmenu_memory(char *str, int value)
+{
+ static char mem[256], first=1;
+ int val=0, nr=0;
+
+ if(first) {
+ memset(mem, 0, 256);
+ first= 0;
+ }
+ while(str[nr]) {
+ val+= str[nr];
+ nr++;
+ }
+
+ if(value >= 0) mem[ val & 255 ]= value;
+ else return mem[ val & 255 ];
+
+ return 0;
+}
+
+#define PUP_LABELH 6
+
+typedef struct uiPupMenuInfo {
+ char *instr;
+ int mx, my;
+ int startx, starty;
+ int maxrow;
+} uiPupMenuInfo;
+
+uiBlock *ui_block_func_PUPMENU(wmWindow *window, uiMenuBlockHandle *handle, void *arg_info)
+{
+ uiBlock *block;
+ uiPupMenuInfo *info;
+ int columns, rows, mousemove[2]= {0, 0}, mousewarp= 0;
+ int width, height, xmax, ymax, maxrow;
+ int a, startx, starty, endx, endy, x1, y1;
+ int lastselected;
+ MenuData *md;
+
+ info= arg_info;
+ maxrow= info->maxrow;
+ height= 0;
+
+ /* block stuff first, need to know the font */
+ block= uiBeginBlock(window, handle->region, "menu", UI_EMBOSSP, UI_HELV);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT);
+ block->themecol= TH_MENU_ITEM;
+
+ md= decompose_menu_string(info->instr);
+
+ rows= md->nitems;
+ columns= 1;
+
+ /* size and location, title slightly bigger for bold */
+ if(md->title) {
+ width= 2*strlen(md->title)+UI_GetStringWidth(uiBlockGetCurFont(block), md->title, ui_translate_buttons());
+ width /= columns;
+ }
+ else width= 0;
+
+ for(a=0; a<md->nitems; a++) {
+ xmax= UI_GetStringWidth(uiBlockGetCurFont(block), md->items[a].str, ui_translate_buttons());
+ if(xmax>width) width= xmax;
+
+ if(strcmp(md->items[a].str, "%l")==0) height+= PUP_LABELH;
+ else height+= MENU_BUTTON_HEIGHT;
+ }
+
+ width+= 10;
+ if (width<50) width=50;
+
+ wm_window_get_size(window, &xmax, &ymax);
+
+ /* set first item */
+ lastselected= 0;
+ if(pupmenu_set) {
+ lastselected= pupmenu_set-1;
+ pupmenu_set= 0;
+ }
+ else if(md->nitems>1) {
+ lastselected= pupmenu_memory(info->instr, -1);
+ }
+
+ startx= info->mx-(0.8*(width));
+ starty= info->my-height+MENU_BUTTON_HEIGHT/2;
+ if(lastselected>=0 && lastselected<md->nitems) {
+ for(a=0; a<md->nitems; a++) {
+ if(a==lastselected) break;
+ if( strcmp(md->items[a].str, "%l")==0) starty+= PUP_LABELH;
+ else starty+=MENU_BUTTON_HEIGHT;
+ }
+
+ //starty= info->my-height+MENU_BUTTON_HEIGHT/2+lastselected*MENU_BUTTON_HEIGHT;
+ }
+
+ if(startx<10) {
+ startx= 10;
+ }
+ if(starty<10) {
+ mousemove[1]= 10-starty;
+ starty= 10;
+ }
+
+ endx= startx+width*columns;
+ endy= starty+height;
+
+ if(endx>xmax) {
+ endx= xmax-10;
+ startx= endx-width*columns;
+ }
+ if(endy>ymax-20) {
+ mousemove[1]= ymax-endy-20;
+ endy= ymax-20;
+ starty= endy-height;
+ }
+
+ if(mousemove[0] || mousemove[1]) {
+ ui_warp_pointer(info->mx+mousemove[0], info->my+mousemove[1]);
+ mousemove[0]= info->mx;
+ mousemove[1]= info->my;
+ mousewarp= 1;
+ }
+
+ /* here we go! */
+ if(md->title) {
+ uiBut *bt;
+ char titlestr[256];
+ uiSetCurFont(block, UI_HELVB);
+
+ if(md->titleicon) {
+ width+= 20;
+ sprintf(titlestr, " %s", md->title);
+ uiDefIconTextBut(block, LABEL, 0, md->titleicon, titlestr, startx, (short)(starty+height), width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
+ }
+ else {
+ bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+height), columns*width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
+ bt->flag= UI_TEXT_LEFT;
+ }
+ uiSetCurFont(block, UI_HELV);
+ }
+
+ x1= startx + width*((int)a/rows);
+ y1= starty + height - MENU_BUTTON_HEIGHT;
+
+ for(a=0; a<md->nitems; a++) {
+ char *name= md->items[a].str;
+ int icon = md->items[a].icon;
+
+ if(strcmp(name, "%l")==0) {
+ uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, PUP_LABELH, NULL, 0, 0.0, 0, 0, "");
+ y1 -= PUP_LABELH;
+ }
+ else if (icon) {
+ uiDefIconButF(block, BUTM, B_NOP, icon, x1, y1, width+16, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
+ y1 -= MENU_BUTTON_HEIGHT;
+ }
+ else {
+ uiDefButF(block, BUTM, B_NOP, name, x1, y1, width, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
+ y1 -= MENU_BUTTON_HEIGHT;
+ }
+ }
+
+ uiBoundsBlock(block, 1);
+ uiEndBlock(block);
+
+ menudata_free(md);
+
+ /* XXX 2.5 need to store last selected */
+#if 0
+ /* calculate last selected */
+ if(event & ui_return_ok) {
+ lastselected= 0;
+ for(a=0; a<md->nitems; a++) {
+ if(val==md->items[a].retval) lastselected= a;
+ }
+
+ pupmenu_memory(info->instr, lastselected);
+ }
+#endif
+
+ /* XXX 2.5 need to warp back */
+#if 0
+ if(mousemove[1] && (event & ui_return_out)==0)
+ ui_warp_pointer(mousemove[0], mousemove[1]);
+ return val;
+#endif
+
+ return block;
+}
+
+uiBlock *ui_block_func_PUPMENUCOL(wmWindow *window, uiMenuBlockHandle *handle, void *arg_info)
+{
+ uiBlock *block;
+ uiPupMenuInfo *info;
+ int columns, rows, mousemove[2]= {0, 0}, mousewarp;
+ int width, height, xmax, ymax, maxrow;
+ int a, startx, starty, endx, endy, x1, y1;
+ float fvalue;
+ MenuData *md;
+
+ info= arg_info;
+ maxrow= info->maxrow;
+ height= 0;
+
+ /* block stuff first, need to know the font */
+ block= uiBeginBlock(window, handle->region, "menu", UI_EMBOSSP, UI_HELV);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT);
+ block->themecol= TH_MENU_ITEM;
+
+ md= decompose_menu_string(info->instr);
+
+ /* columns and row calculation */
+ columns= (md->nitems+maxrow)/maxrow;
+ if (columns<1) columns= 1;
+
+ if(columns > 8) {
+ maxrow += 5;
+ columns= (md->nitems+maxrow)/maxrow;
+ }
+
+ rows= (int) md->nitems/columns;
+ if (rows<1) rows= 1;
+
+ while (rows*columns<(md->nitems+columns) ) rows++;
+
+ /* size and location, title slightly bigger for bold */
+ if(md->title) {
+ width= 2*strlen(md->title)+UI_GetStringWidth(uiBlockGetCurFont(block), md->title, ui_translate_buttons());
+ width /= columns;
+ }
+ else width= 0;
+
+ for(a=0; a<md->nitems; a++) {
+ xmax= UI_GetStringWidth(uiBlockGetCurFont(block), md->items[a].str, ui_translate_buttons());
+ if(xmax>width) width= xmax;
+ }
+
+ width+= 10;
+ if (width<50) width=50;
+
+ height= rows*MENU_BUTTON_HEIGHT;
+ if (md->title) height+= MENU_BUTTON_HEIGHT;
+
+ wm_window_get_size(window, &xmax, &ymax);
+
+ /* find active item */
+ fvalue= handle->retvalue;
+ for(a=0; a<md->nitems; a++) {
+ if( md->items[a].retval== (int)fvalue ) break;
+ }
+
+ /* no active item? */
+ if(a==md->nitems) {
+ if(md->title) a= -1;
+ else a= 0;
+ }
+
+ if(a>0)
+ startx = info->mx-width/2 - ((int)(a)/rows)*width;
+ else
+ startx= info->mx-width/2;
+ starty = info->my-height + MENU_BUTTON_HEIGHT/2 + ((a)%rows)*MENU_BUTTON_HEIGHT;
+
+ if (md->title) starty+= MENU_BUTTON_HEIGHT;
+
+ if(startx<10) {
+ mousemove[0]= 10-startx;
+ startx= 10;
+ }
+ if(starty<10) {
+ mousemove[1]= 10-starty;
+ starty= 10;
+ }
+
+ endx= startx+width*columns;
+ endy= starty+height;
+
+ if(endx>xmax) {
+ mousemove[0]= xmax-endx-10;
+ endx= xmax-10;
+ startx= endx-width*columns;
+ }
+ if(endy>ymax) {
+ mousemove[1]= ymax-endy-10;
+ endy= ymax-10;
+ starty= endy-height;
+ }
+
+ if(mousemove[0] || mousemove[1]) {
+ ui_warp_pointer(info->mx+mousemove[0], info->my+mousemove[1]);
+ mousemove[0]= info->mx;
+ mousemove[1]= info->my;
+ mousewarp= 1;
+ }
+
+ /* here we go! */
+ if(md->title) {
+ uiBut *bt;
+ uiSetCurFont(block, UI_HELVB);
+
+ if(md->titleicon) {
+ }
+ else {
+ bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*MENU_BUTTON_HEIGHT), columns*width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
+ bt->flag= UI_TEXT_LEFT;
+ }
+ uiSetCurFont(block, UI_HELV);
+ }
+
+ for(a=0; a<md->nitems; a++) {
+ char *name= md->items[a].str;
+ int icon = md->items[a].icon;
+
+ x1= startx + width*((int)a/rows);
+ y1= starty - MENU_BUTTON_HEIGHT*(a%rows) + (rows-1)*MENU_BUTTON_HEIGHT;
+
+ if(strcmp(name, "%l")==0) {
+ uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, PUP_LABELH, NULL, 0, 0.0, 0, 0, "");
+ y1 -= PUP_LABELH;
+ }
+ else if (icon) {
+ uiDefIconButF(block, BUTM, B_NOP, icon, x1, y1, width+16, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
+ y1 -= MENU_BUTTON_HEIGHT;
+ }
+ else {
+ uiDefButF(block, BUTM, B_NOP, name, x1, y1, width, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
+ y1 -= MENU_BUTTON_HEIGHT;
+ }
+ }
+
+ uiBoundsBlock(block, 1);
+ uiEndBlock(block);
+
+#if 0
+ event= uiDoBlocks(&listb, 0, 1);
+#endif
+
+ menudata_free(md);
+
+ /* XXX 2.5 need to warp back */
+#if 0
+ if((event & UI_RETURN_OUT)==0)
+ ui_warp_pointer(mousemove[0], mousemove[1]);
+#endif
+
+ return block;
+}
+
+uiMenuBlockHandle *pupmenu_col(bContext *C, char *instr, int mx, int my, int maxrow)
+{
+ uiPupMenuInfo info;
+
+ memset(&info, 0, sizeof(info));
+ info.instr= instr;
+ info.mx= mx;
+ info.my= my;
+ info.maxrow= maxrow;
+
+ return ui_menu_block_create(C, NULL, NULL, ui_block_func_PUPMENUCOL, &info);
+}
+
+uiMenuBlockHandle *pupmenu(bContext *C, char *instr, int mx, int my)
+{
+ uiPupMenuInfo info;
+
+ memset(&info, 0, sizeof(info));
+ info.instr= instr;
+ info.mx= mx;
+ info.my= my;
+
+ return ui_menu_block_create(C, NULL, NULL, ui_block_func_PUPMENU, &info);
+}
+
+
+void pupmenu_free(bContext *C, uiMenuBlockHandle *handle)
+{
+ ui_menu_block_free(C, handle);
+}
+
+/*************** Temporary Buttons Tests **********************/
+
+static uiBlock *test_submenu(wmWindow *window, uiMenuBlockHandle *handle, void *arg)
+{
+ ARegion *ar= handle->region;
+ uiBlock *block;
+ short yco= 0, menuwidth=120;
+
+ block= uiBeginBlock(window, ar, "test_viewmenu", UI_EMBOSSP, UI_HELV);
+ //uiBlockSetButmFunc(block, do_test_viewmenu, NULL);
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Play Back Animation", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Seconds|T", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT,
+ "Only Selected Data Keys|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 12, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Next Marker|PageUp", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 6, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Prev Marker|PageDown", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 7, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Next Key|Ctrl PageUp", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 8, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Prev Key|Ctrl PageDown", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 9, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Center View|C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 10, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "View All|Home", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT,
+ "Lock Time to Other Windows|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 11, "");
+
+ uiBlockSetDirection(block, UI_RIGHT);
+
+ uiTextBoundsBlock(block, 50);
+ uiEndBlock(block);
+
+ return block;
+}
+
+static uiBlock *test_viewmenu(wmWindow *window, uiMenuBlockHandle *handle, void *arg_area)
+{
+ ScrArea *area= arg_area;
+ ARegion *ar= handle->region;
+ uiBlock *block;
+ short yco= 0, menuwidth=120;
+
+ block= uiBeginBlock(window, ar, "test_viewmenu", UI_EMBOSSP, UI_HELV);
+ //uiBlockSetButmFunc(block, do_test_viewmenu, NULL);
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Play Back Animation", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Seconds|T", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT,
+ "Only Selected Data Keys|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 12, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Next Marker|PageUp", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 6, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Prev Marker|PageDown", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 7, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Next Key|Ctrl PageUp", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 8, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Prev Key|Ctrl PageDown", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 9, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Center View|C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 10, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "View All|Home", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT,
+ "Lock Time to Other Windows|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 11, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefIconTextBlockBut(block, test_submenu, NULL, ICON_RIGHTARROW_THIN, "Sub Menu", 0, yco-=20, 120, 19, "");
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ if(area->headertype==HEADERTOP) {
+ uiBlockSetDirection(block, UI_DOWN);
+ }
+ else {
+ uiBlockSetDirection(block, UI_TOP);
+ uiBlockFlipOrder(block);
+ }
+
+ uiTextBoundsBlock(block, 50);
+ uiEndBlock(block);
+
+ return block;
+}
+
+void uiTestRegion(const bContext *C)
+{
+ uiBlock *block;
+ static float testcol[3];
+ static char testtext[64];
+ static float testnumf=5.0f;
+ static short testchoice= 0, testtog= 0;
+#if 0
+ static CurveMapping *cumap= NULL;
+ static ColorBand *coba= NULL;
+#endif
+
+ block= uiBeginBlock(C->window, C->region, "header buttons", UI_EMBOSS, UI_HELV);
+
+ uiDefPulldownBut(block, test_viewmenu, C->area, "View",
+ 13, 1, 50, 24, "");
+
+ uiDefBut(block, BUT, 31415, "Type BUT",
+ 13+50+5, 3, 80, 20, NULL, 0, 0, 0, 0, "A tooltip.");
+ uiDefButS(block, MENU, 31416, "Gather Method%t|Raytrace %x0|Approximate %x1",
+ 13+50+5+80+5, 3, 100, 20, &testchoice, 0, 0, 0, 0, "Method for occlusion gathering");
+ uiDefButBitS(block, TOG, 1, 31417, "Pixel Cache",
+ 13+50+5+80+5+100+5, 3, 80, 20, &testtog, 0, 0, 0, 0, "Cache AO results in pixels and interpolate over neighbouring pixels for speedup.");
+
+ uiDefBut(block, TEX, 31418, "Text: ",
+ 13+50+5+80+5+100+5+80+5, 3, 200, 20, testtext, 0, sizeof(testtext), 0, 0, "User defined text");
+
+ uiDefButF(block, NUMSLI, 31419, "Slider: ",
+ 13+50+5+80+5+100+5+80+5+200+5, 3, 150, 20, &testnumf, 0.0, 10.0, 0, 0, "Some tooltip.");
+ uiDefButF(block, NUM, 31419, "N: ",
+ 13+50+5+80+5+100+5+80+5+200+5+150+5, 3, 100, 20, &testnumf, 0.0, 10.0, 0, 0, "Some tooltip.");
+
+ uiDefButF(block, COL, 3142, "",
+ 13+50+5+80+5+100+5+80+5+200+5+150+5+100+5, 3, 100, 20, testcol, 0, 0, 0, 0 /*B_BANDCOL*/, "");
+
+#if 0
+ if(!cumap) {
+ cumap= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
+ cumap->flag &= ~CUMA_DO_CLIP;
+ }
+ if(!coba)
+ coba= add_colorband(0);
+
+ uiDefBut(block, BUT_CURVE, 3143, "",
+ 13+400, 33, 100, 100, cumap, 0.0f, 1.0f, 0, 0, "");
+ uiDefBut(block, BUT_COLORBAND, 3143, "",
+ 13+400+100+10, 33, 150, 30, coba, 0.0f, 1.0f, 0, 0, "");
+#endif
+
+ uiEndBlock(block);
+ uiDrawBlock(block);
+}
+