diff options
Diffstat (limited to 'source/blender/editors/interface/interface_regions.c')
-rw-r--r-- | source/blender/editors/interface/interface_regions.c | 102 |
1 files changed, 87 insertions, 15 deletions
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c index 8b20406e036..623651083d2 100644 --- a/source/blender/editors/interface/interface_regions.c +++ b/source/blender/editors/interface/interface_regions.c @@ -67,7 +67,6 @@ #include "interface_intern.h" -#define MENU_BUTTON_HEIGHT 20 #define MENU_SEPR_HEIGHT 6 #define B_NOP -1 #define MENU_SHADOW_SIDE 8 @@ -675,7 +674,7 @@ int uiSearchItemAdd(uiSearchItems *items, const char *name, void *poin, int icon int uiSearchBoxhHeight(void) { - return SEARCH_ITEMS*MENU_BUTTON_HEIGHT + 2*MENU_TOP; + return SEARCH_ITEMS*UI_UNIT_Y + 2*MENU_TOP; } /* ar is the search box itself */ @@ -972,8 +971,6 @@ static void ui_searchbox_region_free_cb(ARegion *ar) ar->regiondata= NULL; } -static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but, uiBlock *block); - ARegion *ui_searchbox_create(bContext *C, ARegion *butregion, uiBut *but) { uiStyle *style= U.uistyles.first; // XXX pass on as arg @@ -1229,18 +1226,26 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but, if(but) { int left=0, right=0, top=0, down=0; int winx, winy; - int offscreen; + // int offscreen; wm_window_get_size(window, &winx, &winy); if(block->direction & UI_CENTER) center= ysize/2; else center= 0; - + + /* check if there's space at all */ if( butrct.xmin-xsize > 0.0f) left= 1; if( butrct.xmax+xsize < winx) right= 1; if( butrct.ymin-ysize+center > 0.0f) down= 1; if( butrct.ymax+ysize-center < winy) top= 1; + if(top==0 && down==0) { + if (butrct.ymin-ysize < winy-butrct.ymax-ysize) + top= 1; + else + down= 1; + } + dir1= block->direction & UI_DIRECTION; /* secundary directions */ @@ -1305,7 +1310,7 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but, if(top==0 && down==0) { if(dir1==UI_LEFT || dir1==UI_RIGHT) { // align with bottom of screen - yof= ysize; + // yof= ysize; (not with menu scrolls) } } @@ -1320,15 +1325,16 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but, // apply requested offset in the block xof += block->xofs/block->aspect; yof += block->yofs/block->aspect; - +#if 0 /* clamp to window bounds, could be made into an option if its ever annoying */ if( (offscreen= (block->miny+yof)) < 0) yof -= offscreen; /* bottom */ else if((offscreen= (block->maxy+yof)-winy) > 0) yof -= offscreen; /* top */ if( (offscreen= (block->minx+xof)) < 0) xof -= offscreen; /* left */ else if((offscreen= (block->maxx+xof)-winx) > 0) xof -= offscreen; /* right */ +#endif } - /* apply */ + /* apply offset, buttons in window coords */ for(bt= block->buttons.first; bt; bt= bt->next) { ui_block_to_window_fl(butregion, but->block, &bt->x1, &bt->y1); @@ -1402,6 +1408,62 @@ static void ui_block_region_draw(const bContext *C, ARegion *ar) uiDrawBlock(C, block); } +static void ui_popup_block_clip(wmWindow *window, uiBlock *block) +{ + int winx, winy; + + wm_window_get_size(window, &winx, &winy); + + if(block->minx < MENU_SHADOW_SIDE) + block->minx= MENU_SHADOW_SIDE; + if(block->maxx > winx-MENU_SHADOW_SIDE) + block->maxx= winx-MENU_SHADOW_SIDE; + + if(block->miny < MENU_SHADOW_BOTTOM) + block->miny= MENU_SHADOW_BOTTOM; + if(block->maxy > winy-MENU_TOP) + block->maxy= winy-MENU_TOP; +} + +void ui_popup_block_scrolltest(uiBlock *block) +{ + uiBut *bt; + + block->flag &= ~(UI_BLOCK_CLIPBOTTOM|UI_BLOCK_CLIPTOP); + + for(bt= block->buttons.first; bt; bt= bt->next) + bt->flag &= ~UI_SCROLLED; + + if(block->buttons.first==block->buttons.last) + return; + + /* mark buttons that are outside boundary and the ones next to it for arrow(s) */ + for(bt= block->buttons.first; bt; bt= bt->next) { + if(bt->y1 < block->miny) { + bt->flag |= UI_SCROLLED; + block->flag |= UI_BLOCK_CLIPBOTTOM; + /* make space for arrow */ + if(bt->y2 < block->miny +10) { + if(bt->next && bt->next->y1 > bt->y1) + bt->next->flag |= UI_SCROLLED; + if(bt->prev && bt->prev->y1 > bt->y1) + bt->prev->flag |= UI_SCROLLED; + } + } + if(bt->y2 > block->maxy) { + bt->flag |= UI_SCROLLED; + block->flag |= UI_BLOCK_CLIPTOP; + /* make space for arrow */ + if(bt->y1 > block->maxy -10) { + if(bt->next && bt->next->y2 < bt->y2) + bt->next->flag |= UI_SCROLLED; + if(bt->prev && bt->prev->y2 < bt->y2) + bt->prev->flag |= UI_SCROLLED; + } + } + } +} + uiPopupBlockHandle *ui_popup_block_create(bContext *C, ARegion *butregion, uiBut *but, uiBlockCreateFunc create_func, uiBlockHandleCreateFunc handle_create_func, void *arg) { wmWindow *window= CTX_wm_window(C); @@ -1472,6 +1534,9 @@ uiPopupBlockHandle *ui_popup_block_create(bContext *C, ARegion *butregion, uiBut block->flag |= UI_BLOCK_POPUP|UI_BLOCK_NUMSELECT; } + /* clip block with window boundary */ + ui_popup_block_clip(window, block); + /* the block and buttons were positioned in window space as in 2.4x, now * these menu blocks are regions so we bring it back to region space. * additionally we add some padding for the menu shadow or rounded menus */ @@ -1479,7 +1544,7 @@ uiPopupBlockHandle *ui_popup_block_create(bContext *C, ARegion *butregion, uiBut ar->winrct.xmax= block->maxx + MENU_SHADOW_SIDE; ar->winrct.ymin= block->miny - MENU_SHADOW_BOTTOM; ar->winrct.ymax= block->maxy + MENU_TOP; - + block->minx -= ar->winrct.xmin; block->maxx -= ar->winrct.xmin; block->miny -= ar->winrct.ymin; @@ -1491,12 +1556,15 @@ uiPopupBlockHandle *ui_popup_block_create(bContext *C, ARegion *butregion, uiBut bt->y1 -= ar->winrct.ymin; bt->y2 -= ar->winrct.ymin; } - + block->flag |= UI_BLOCK_LOOP; /* adds subwindow */ ED_region_init(C, ar); + /* checks which buttons are visible, sets flags to prevent draw (do after region init) */ + ui_popup_block_scrolltest(block); + /* get winmat now that we actually have the subwindow */ wmSubWindowSet(window, ar->swinid); @@ -1511,6 +1579,10 @@ uiPopupBlockHandle *ui_popup_block_create(bContext *C, ARegion *butregion, uiBut void ui_popup_block_free(bContext *C, uiPopupBlockHandle *handle) { ui_remove_temporary_region(C, CTX_wm_screen(C), handle->region); + + if(handle->scrolltimer) + WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), handle->scrolltimer); + MEM_freeN(handle); } @@ -2171,7 +2243,7 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi the offset is negative because we are inverse moving the block to be under the mouse */ offset[0]= -(bt->x1 + 0.8f*(bt->x2 - bt->x1)); - offset[1]= -(bt->y1 + 0.5f*MENU_BUTTON_HEIGHT); + offset[1]= -(bt->y1 + 0.5f*UI_UNIT_Y); } else { /* position mouse at 0.8*width of the button and below the tile @@ -2180,7 +2252,7 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi for(bt=block->buttons.first; bt; bt=bt->next) offset[0]= MIN2(offset[0], -(bt->x1 + 0.8f*(bt->x2 - bt->x1))); - offset[1]= 1.5*MENU_BUTTON_HEIGHT; + offset[1]= 1.5*UI_UNIT_Y; } block->minbounds= minwidth; @@ -2284,10 +2356,10 @@ uiPopupMenu *uiPupMenuBegin(bContext *C, const char *title, int icon) if(icon) { sprintf(titlestr, " %s", title); - uiDefIconTextBut(pup->block, LABEL, 0, icon, titlestr, 0, 0, 200, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, ""); + uiDefIconTextBut(pup->block, LABEL, 0, icon, titlestr, 0, 0, 200, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, ""); } else { - but= uiDefBut(pup->block, LABEL, 0, title, 0, 0, 200, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, ""); + but= uiDefBut(pup->block, LABEL, 0, title, 0, 0, 200, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, ""); but->flag= UI_TEXT_LEFT; } } |