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Diffstat (limited to 'source/blender/editors/interface/interface_regions.c')
-rw-r--r--source/blender/editors/interface/interface_regions.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
index 32f284826a7..40bd332a056 100644
--- a/source/blender/editors/interface/interface_regions.c
+++ b/source/blender/editors/interface/interface_regions.c
@@ -1025,7 +1025,7 @@ ARegion *ui_searchbox_create(bContext *C, ARegion *butregion, uiBut *but)
ar->regiondata= data;
/* special case, hardcoded feature, not draw backdrop when called from menus,
- assume for design that popup already added it */
+ * assume for design that popup already added it */
if(but->block->flag & UI_BLOCK_LOOP)
data->noback= 1;
@@ -1664,7 +1664,7 @@ static void ui_block_func_MENUSTR(bContext *UNUSED(C), uiLayout *layout, void *a
for(a=0; a<md->nitems; a++) {
if(a == column_end) {
/* start new column, and find out where it ends in advance, so we
- can flip the order of items properly per column */
+ * can flip the order of items properly per column */
column_start= a;
column_end= md->nitems;
@@ -1756,7 +1756,7 @@ static void ui_warp_pointer(int x, int y)
{
/* XXX 2.50 which function to use for this? */
/* OSX has very poor mousewarp support, it sends events;
- this causes a menu being pressed immediately ... */
+ * this causes a menu being pressed immediately ... */
#ifndef __APPLE__
warp_pointer(x, y);
#endif
@@ -2252,7 +2252,7 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi
block= pup->block;
/* in some cases we create the block before the region,
- so we set it delayed here if necessary */
+ * so we set it delayed here if necessary */
if(BLI_findindex(&handle->region->uiblocks, block) == -1)
uiBlockSetRegion(block, handle->region);
@@ -2270,15 +2270,15 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi
if((block->flag & UI_BLOCK_POPUP_MEMORY) &&
(bt= ui_popup_menu_memory(block, NULL))) {
/* position mouse on last clicked item, at 0.8*width of the
- button, so it doesn't overlap the text too much, also note
- the offset is negative because we are inverse moving the
- block to be under the mouse */
+ * button, so it doesn't overlap the text too much, also note
+ * the offset is negative because we are inverse moving the
+ * block to be under the mouse */
offset[0]= -(bt->x1 + 0.8f*(bt->x2 - bt->x1));
offset[1]= -(bt->y1 + 0.5f*UI_UNIT_Y);
}
else {
/* position mouse at 0.8*width of the button and below the tile
- on the first item */
+ * on the first item */
offset[0]= 0;
for(bt=block->buttons.first; bt; bt=bt->next)
offset[0]= MIN2(offset[0], -(bt->x1 + 0.8f*(bt->x2 - bt->x1)));