diff options
Diffstat (limited to 'source/blender/editors/interface/interface_regions.c')
-rw-r--r-- | source/blender/editors/interface/interface_regions.c | 1794 |
1 files changed, 1794 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c new file mode 100644 index 00000000000..2e01eb8c8b1 --- /dev/null +++ b/source/blender/editors/interface/interface_regions.c @@ -0,0 +1,1794 @@ + +#include <stdlib.h> +#include <string.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_screen_types.h" +#include "DNA_view2d_types.h" +#include "DNA_windowmanager_types.h" + +#include "BLI_arithb.h" +#include "BLI_blenlib.h" + +#include "BKE_global.h" +#include "BKE_screen.h" +#include "BKE_utildefines.h" + +#include "WM_api.h" +#include "WM_types.h" +#include "wm_subwindow.h" +#include "wm_window.h" + +#include "BIF_gl.h" + +#include "UI_interface.h" +#include "UI_text.h" +#include "UI_view2d.h" + +#include "ED_screen.h" + +#include "interface.h" + +#define MENU_BUTTON_HEIGHT 20 +#define B_NOP -1 +#define MENU_SHADOW_LEFT -1 +#define MENU_SHADOW_BOTTOM -10 +#define MENU_SHADOW_RIGHT 10 +#define MENU_SHADOW_TOP 1 + +/*********************** Menu Data Parsing ********************* */ + +typedef struct { + char *str; + int retval; + int icon; +} MenuEntry; + +typedef struct { + char *instr; + char *title; + int titleicon; + + MenuEntry *items; + int nitems, itemssize; +} MenuData; + +static MenuData *menudata_new(char *instr) +{ + MenuData *md= MEM_mallocN(sizeof(*md), "MenuData"); + + md->instr= instr; + md->title= NULL; + md->titleicon= 0; + md->items= NULL; + md->nitems= md->itemssize= 0; + + return md; +} + +static void menudata_set_title(MenuData *md, char *title, int titleicon) +{ + if (!md->title) + md->title= title; + if (!md->titleicon) + md->titleicon= titleicon; +} + +static void menudata_add_item(MenuData *md, char *str, int retval, int icon) +{ + if (md->nitems==md->itemssize) { + int nsize= md->itemssize?(md->itemssize<<1):1; + MenuEntry *oitems= md->items; + + md->items= MEM_mallocN(nsize*sizeof(*md->items), "md->items"); + if (oitems) { + memcpy(md->items, oitems, md->nitems*sizeof(*md->items)); + MEM_freeN(oitems); + } + + md->itemssize= nsize; + } + + md->items[md->nitems].str= str; + md->items[md->nitems].retval= retval; + md->items[md->nitems].icon= icon; + md->nitems++; +} + +void menudata_free(MenuData *md) +{ + MEM_freeN(md->instr); + if (md->items) + MEM_freeN(md->items); + MEM_freeN(md); +} + + /** + * Parse menu description strings, string is of the + * form "[sss%t|]{(sss[%xNN]|), (%l|)}", ssss%t indicates the + * menu title, sss or sss%xNN indicates an option, + * if %xNN is given then NN is the return value if + * that option is selected otherwise the return value + * is the index of the option (starting with 1). %l + * indicates a seperator. + * + * @param str String to be parsed. + * @retval new menudata structure, free with menudata_free() + */ +MenuData *decompose_menu_string(char *str) +{ + char *instr= BLI_strdup(str); + MenuData *md= menudata_new(instr); + char *nitem= NULL, *s= instr; + int nicon=0, nretval= 1, nitem_is_title= 0; + + while (1) { + char c= *s; + + if (c=='%') { + if (s[1]=='x') { + nretval= atoi(s+2); + + *s= '\0'; + s++; + } else if (s[1]=='t') { + nitem_is_title= 1; + + *s= '\0'; + s++; + } else if (s[1]=='l') { + nitem= "%l"; + s++; + } else if (s[1]=='i') { + nicon= atoi(s+2); + + *s= '\0'; + s++; + } + } else if (c=='|' || c=='\0') { + if (nitem) { + *s= '\0'; + + if (nitem_is_title) { + menudata_set_title(md, nitem, nicon); + nitem_is_title= 0; + } else { + /* prevent separator to get a value */ + if(nitem[0]=='%' && nitem[1]=='l') + menudata_add_item(md, nitem, -1, nicon); + else + menudata_add_item(md, nitem, nretval, nicon); + nretval= md->nitems+1; + } + + nitem= NULL; + nicon= 0; + } + + if (c=='\0') + break; + } else if (!nitem) + nitem= s; + + s++; + } + + return md; +} + +void ui_set_name_menu(uiBut *but, int value) +{ + MenuData *md; + int i; + + md= decompose_menu_string(but->str); + for (i=0; i<md->nitems; i++) + if (md->items[i].retval==value) + strcpy(but->drawstr, md->items[i].str); + + menudata_free(md); +} + +/******************** Creating Temporary regions ******************/ + +ARegion *ui_add_temporary_region(bScreen *sc) +{ + ARegion *ar; + + ar= MEM_callocN(sizeof(ARegion), "area region"); + BLI_addtail(&sc->regionbase, ar); + + ar->regiontype= RGN_TYPE_TEMPORARY; + ar->alignment= RGN_ALIGN_FLOAT; + + return ar; +} + +void ui_remove_temporary_region(bContext *C, bScreen *sc, ARegion *ar) +{ + ED_region_exit(C, ar); + BKE_area_region_free(ar); + BLI_freelinkN(&sc->regionbase, ar); +} + +/************************* Creating Tooltips **********************/ + +typedef struct uiTooltipData { + rctf bbox; + struct BMF_Font *font; + char *tip; + float aspect; +} uiTooltipData; + +static void ui_tooltip_region_draw(const bContext *C, ARegion *ar) +{ + uiTooltipData *data; + int x1, y1, x2, y2; + + data= ar->regiondata; + + x1= ar->winrct.xmin; + y1= ar->winrct.ymin; + x2= ar->winrct.xmax; + y2= ar->winrct.ymax; + + /* draw drop shadow */ + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + + glColor4ub(0, 0, 0, 20); + + gl_round_box(GL_POLYGON, 3, 3, x2-x1-3, y2-y1-2, 2.0); + gl_round_box(GL_POLYGON, 3, 2, x2-x1-2, y2-y1-2, 3.0); + + glColor4ub(0, 0, 0, 8); + + gl_round_box(GL_POLYGON, 3, 1, x2-x1-1, y2-y1-3, 4.0); + gl_round_box(GL_POLYGON, 3, 0, x2-x1-0, y2-y1-3, 5.0); + + glDisable(GL_BLEND); + + /* draw background */ + glColor3f(1.0f, 1.0f, 0.8666f); + glRectf(0, 4, x2-x1+4, y2-y1); + + /* draw text */ + glColor3ub(0,0,0); + + /* set the position for drawing text +4 in from the left edge, and leaving + * an equal gap between the top of the background box and the top of the + * string's bbox, and the bottom of the background box, and the bottom of + * the string's bbox */ + ui_rasterpos_safe(4, ((y2-data->bbox.ymax)+(y1+data->bbox.ymin))/2 - data->bbox.ymin - y1, data->aspect); + UI_SetScale(1.0); + + UI_DrawString(data->font, data->tip, ui_translate_tooltips()); +} + +static void ui_tooltip_region_free(ARegion *ar) +{ + uiTooltipData *data; + + data= ar->regiondata; + MEM_freeN(data->tip); + MEM_freeN(data); +} + +ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but) +{ + static ARegionType type; + ARegion *ar; + uiTooltipData *data; + int x1, x2, y1, y2, winx, winy; + + if(!but->tip || strlen(but->tip)==0) + return NULL; + + /* create area region */ + ar= ui_add_temporary_region(C->window->screen); + + memset(&type, 0, sizeof(ARegionType)); + type.draw= ui_tooltip_region_draw; + type.free= ui_tooltip_region_free; + ar->type= &type; + + /* create tooltip data */ + data= MEM_callocN(sizeof(uiTooltipData), "uiTooltipData"); + data->tip= BLI_strdup(but->tip); + data->font= but->font; + data->aspect= but->aspect; + UI_GetBoundingBox(data->font, data->tip, ui_translate_tooltips(), &data->bbox); + + ar->regiondata= data; + + /* compute position */ + x1= (but->x1+but->x2)/2; + x2= x1+but->aspect*((data->bbox.xmax-data->bbox.xmin) + 8); + y2= but->y1-10; + y1= y2-but->aspect*((data->bbox.ymax+(data->bbox.ymax-data->bbox.ymin))); + + y2 += 8; + x2 += 8; + + if(butregion) { + /* XXX temp, region v2ds can be empty still */ + if(butregion->v2d.cur.xmin != butregion->v2d.cur.xmax) { + short tx, ty; + UI_view2d_to_region_no_clip(&butregion->v2d, x1, y1, &tx, &ty); + x1= (int)tx; y1= (int)ty; + UI_view2d_to_region_no_clip(&butregion->v2d, x2, y2, &tx, &ty); + x2= (int)tx; y2= (int)ty; + } + + x1 += butregion->winrct.xmin; + x2 += butregion->winrct.xmin; + y1 += butregion->winrct.ymin; + y2 += butregion->winrct.ymin; + } + + wm_window_get_size(C->window, &winx, &winy); + + if(x2 > winx) { + /* super size */ + if(x2 > winx + x1) { + x2= winx; + x1= 0; + } + else { + x1 -= x2-winx; + x2= winx; + } + } + if(y1 < 0) { + y1 += 36; + y2 += 36; + } + + ar->winrct.xmin= x1; + ar->winrct.ymin= y1; + ar->winrct.xmax= x2; + ar->winrct.ymax= y2; + + /* adds subwindow */ + ED_region_init(C, ar); + + /* notify change and redraw */ + WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL); + + return ar; +} + +void ui_tooltip_free(bContext *C, ARegion *ar) +{ + ui_remove_temporary_region(C, C->window->screen, ar); + + WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL); +} + +/************************* Creating Menu Blocks **********************/ + +/* position block relative to but, result is in window space */ +static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but, uiBlock *block) +{ + uiBut *bt; + uiSafetyRct *saferct; + rctf butrct; + float aspect; + int xsize, ysize, xof=0, yof=0, center; + short dir1= 0, dir2=0; + + /* transform to window coordinates, using the source button region/block */ + butrct.xmin= but->x1; butrct.xmax= but->x2; + butrct.ymin= but->y1; butrct.ymax= but->y2; + + ui_block_to_window_fl(butregion, but->block, &butrct.xmin, &butrct.ymin); + ui_block_to_window_fl(butregion, but->block, &butrct.xmax, &butrct.ymax); + + /* calc block rect */ + if(block->minx == 0.0f && block->maxx == 0.0f) { + if(block->buttons.first) { + block->minx= block->miny= 10000; + block->maxx= block->maxy= -10000; + + bt= block->buttons.first; + while(bt) { + if(bt->x1 < block->minx) block->minx= bt->x1; + if(bt->y1 < block->miny) block->miny= bt->y1; + + if(bt->x2 > block->maxx) block->maxx= bt->x2; + if(bt->y2 > block->maxy) block->maxy= bt->y2; + + bt= bt->next; + } + } + else { + /* we're nice and allow empty blocks too */ + block->minx= block->miny= 0; + block->maxx= block->maxy= 20; + } + } + + aspect= (float)(block->maxx - block->minx + 4); + ui_block_to_window_fl(butregion, but->block, &block->minx, &block->miny); + ui_block_to_window_fl(butregion, but->block, &block->maxx, &block->maxy); + + //block->minx-= 2.0; block->miny-= 2.0; + //block->maxx+= 2.0; block->maxy+= 2.0; + + xsize= block->maxx - block->minx+4; // 4 for shadow + ysize= block->maxy - block->miny+4; + aspect/= (float)xsize; + + if(but) { + int left=0, right=0, top=0, down=0; + int winx, winy; + + wm_window_get_size(window, &winx, &winy); + + if(block->direction & UI_CENTER) center= ysize/2; + else center= 0; + + if( butrct.xmin-xsize > 0.0) left= 1; + if( butrct.xmax+xsize < winx) right= 1; + if( butrct.ymin-ysize+center > 0.0) down= 1; + if( butrct.ymax+ysize-center < winy) top= 1; + + dir1= block->direction & UI_DIRECTION; + + /* secundary directions */ + if(dir1 & (UI_TOP|UI_DOWN)) { + if(dir1 & UI_LEFT) dir2= UI_LEFT; + else if(dir1 & UI_RIGHT) dir2= UI_RIGHT; + dir1 &= (UI_TOP|UI_DOWN); + } + + if(dir2==0) if(dir1==UI_LEFT || dir1==UI_RIGHT) dir2= UI_DOWN; + if(dir2==0) if(dir1==UI_TOP || dir1==UI_DOWN) dir2= UI_LEFT; + + /* no space at all? dont change */ + if(left || right) { + if(dir1==UI_LEFT && left==0) dir1= UI_RIGHT; + if(dir1==UI_RIGHT && right==0) dir1= UI_LEFT; + /* this is aligning, not append! */ + if(dir2==UI_LEFT && right==0) dir2= UI_RIGHT; + if(dir2==UI_RIGHT && left==0) dir2= UI_LEFT; + } + if(down || top) { + if(dir1==UI_TOP && top==0) dir1= UI_DOWN; + if(dir1==UI_DOWN && down==0) dir1= UI_TOP; + if(dir2==UI_TOP && top==0) dir2= UI_DOWN; + if(dir2==UI_DOWN && down==0) dir2= UI_TOP; + } + + if(dir1==UI_LEFT) { + xof= butrct.xmin - block->maxx; + if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center; + else yof= butrct.ymax - block->maxy+center; + } + else if(dir1==UI_RIGHT) { + xof= butrct.xmax - block->minx; + if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center; + else yof= butrct.ymax - block->maxy+center; + } + else if(dir1==UI_TOP) { + yof= butrct.ymax - block->miny; + if(dir2==UI_RIGHT) xof= butrct.xmax - block->maxx; + else xof= butrct.xmin - block->minx; + // changed direction? + if((dir1 & block->direction)==0) { + if(block->direction & UI_SHIFT_FLIPPED) + xof+= dir2==UI_LEFT?25:-25; + uiBlockFlipOrder(block); + } + } + else if(dir1==UI_DOWN) { + yof= butrct.ymin - block->maxy; + if(dir2==UI_RIGHT) xof= butrct.xmax - block->maxx; + else xof= butrct.xmin - block->minx; + // changed direction? + if((dir1 & block->direction)==0) { + if(block->direction & UI_SHIFT_FLIPPED) + xof+= dir2==UI_LEFT?25:-25; + uiBlockFlipOrder(block); + } + } + + /* and now we handle the exception; no space below or to top */ + if(top==0 && down==0) { + if(dir1==UI_LEFT || dir1==UI_RIGHT) { + // align with bottom of screen + yof= ysize; + } + } + + /* or no space left or right */ + if(left==0 && right==0) { + if(dir1==UI_TOP || dir1==UI_DOWN) { + // align with left size of screen + xof= -block->minx+5; + } + } + + // apply requested offset in the block + xof += block->xofs/block->aspect; + yof += block->yofs/block->aspect; + } + + /* apply */ + + for(bt= block->buttons.first; bt; bt= bt->next) { + ui_block_to_window_fl(butregion, but->block, &bt->x1, &bt->y1); + ui_block_to_window_fl(butregion, but->block, &bt->x2, &bt->y2); + + bt->x1 += xof; + bt->x2 += xof; + bt->y1 += yof; + bt->y2 += yof; + + bt->aspect= 1.0; + // ui_check_but recalculates drawstring size in pixels + ui_check_but(bt); + } + + block->minx += xof; + block->miny += yof; + block->maxx += xof; + block->maxy += yof; + + /* safety calculus */ + if(but) { + float midx= (butrct.xmin+butrct.xmax)/2.0; + float midy= (butrct.ymin+butrct.ymax)/2.0; + + /* when you are outside parent button, safety there should be smaller */ + + // parent button to left + if( midx < block->minx ) block->safety.xmin= block->minx-3; + else block->safety.xmin= block->minx-40; + // parent button to right + if( midx > block->maxx ) block->safety.xmax= block->maxx+3; + else block->safety.xmax= block->maxx+40; + + // parent button on bottom + if( midy < block->miny ) block->safety.ymin= block->miny-3; + else block->safety.ymin= block->miny-40; + // parent button on top + if( midy > block->maxy ) block->safety.ymax= block->maxy+3; + else block->safety.ymax= block->maxy+40; + + // exception for switched pulldowns... + if(dir1 && (dir1 & block->direction)==0) { + if(dir2==UI_RIGHT) block->safety.xmax= block->maxx+3; + if(dir2==UI_LEFT) block->safety.xmin= block->minx-3; + } + block->direction= dir1; + } + else { + block->safety.xmin= block->minx-40; + block->safety.ymin= block->miny-40; + block->safety.xmax= block->maxx+40; + block->safety.ymax= block->maxy+40; + } + + /* keep a list of these, needed for pulldown menus */ + saferct= MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct"); + saferct->parent= butrct; + saferct->safety= block->safety; + BLI_freelistN(&block->saferct); + if(but) + BLI_duplicatelist(&block->saferct, &but->block->saferct); + BLI_addhead(&block->saferct, saferct); +} + +static void ui_block_region_draw(const bContext *C, ARegion *ar) +{ + uiBlock *block; + + for(block=ar->uiblocks.first; block; block=block->next) { + wm_subwindow_getmatrix(C->window, ar->swinid, block->winmat); + uiDrawBlock(block); + } +} + +uiMenuBlockHandle *ui_menu_block_create(bContext *C, ARegion *butregion, uiBut *but, uiBlockFuncFP block_func, void *arg) +{ + static ARegionType type; + ARegion *ar; + uiBlock *block; + uiBut *bt; + uiMenuBlockHandle *handle; + uiSafetyRct *saferct; + + /* create handle */ + handle= MEM_callocN(sizeof(uiMenuBlockHandle), "uiMenuBlockHandle"); + + /* create area region */ + ar= ui_add_temporary_region(C->window->screen); + + memset(&type, 0, sizeof(ARegionType)); + type.draw= ui_block_region_draw; + ar->type= &type; + + UI_add_region_handlers(&ar->handlers); + + handle->region= ar; + ar->regiondata= handle; + + /* create ui block */ + block= block_func(C, handle, arg); + block->handle= handle; + + /* if this is being created from a button */ + if(but) { + if(ELEM(but->type, BLOCK, PULLDOWN)) + block->xofs = -2; /* for proper alignment */ + + /* only used for automatic toolbox, so can set the shift flag */ + if(but->flag & UI_MAKE_TOP) { + block->direction= UI_TOP|UI_SHIFT_FLIPPED; + uiBlockFlipOrder(block); + } + if(but->flag & UI_MAKE_DOWN) block->direction= UI_DOWN|UI_SHIFT_FLIPPED; + if(but->flag & UI_MAKE_LEFT) block->direction |= UI_LEFT; + if(but->flag & UI_MAKE_RIGHT) block->direction |= UI_RIGHT; + + ui_block_position(C->window, butregion, but, block); + } + else { + /* keep a list of these, needed for pulldown menus */ + saferct= MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct"); + saferct->safety= block->safety; + BLI_addhead(&block->saferct, saferct); + } + + /* the block and buttons were positioned in window space as in 2.4x, now + * these menu blocks are regions so we bring it back to region space. + * additionally we add some padding for the menu shadow */ + ar->winrct.xmin= block->minx + MENU_SHADOW_LEFT; + ar->winrct.xmax= block->maxx + MENU_SHADOW_RIGHT; + ar->winrct.ymin= block->miny + MENU_SHADOW_BOTTOM; + ar->winrct.ymax= block->maxy + MENU_SHADOW_TOP; + + block->minx -= ar->winrct.xmin; + block->maxx -= ar->winrct.xmin; + block->miny -= ar->winrct.ymin; + block->maxy -= ar->winrct.ymin; + + for(bt= block->buttons.first; bt; bt= bt->next) { + bt->x1 -= ar->winrct.xmin; + bt->x2 -= ar->winrct.xmin; + bt->y1 -= ar->winrct.ymin; + bt->y2 -= ar->winrct.ymin; + } + + block->flag |= UI_BLOCK_LOOP|UI_BLOCK_MOVEMOUSE_QUIT; + + /* adds subwindow */ + ED_region_init(C, ar); + + /* notify change and redraw */ + WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL); + + return handle; +} + +void ui_menu_block_free(bContext *C, uiMenuBlockHandle *handle) +{ + ui_remove_temporary_region(C, C->window->screen, handle->region); + MEM_freeN(handle); + + WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL); +} + +/***************************** Menu Button ***************************/ + +uiBlock *ui_block_func_MENU(bContext *C, uiMenuBlockHandle *handle, void *arg_but) +{ + uiBut *but= arg_but; + uiBlock *block; + uiBut *bt; + MenuData *md; + ListBase lb; + float aspect; + int width, height, boxh, columns, rows, startx, starty, x1, y1, xmax, a; + + /* create the block */ + block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP, UI_HELV); + block->dt= UI_EMBOSSP; + block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT; + block->themecol= TH_MENU_ITEM; + + /* compute menu data */ + md= decompose_menu_string(but->str); + + /* columns and row calculation */ + columns= (md->nitems+20)/20; + if(columns<1) + columns= 1; + if(columns>8) + columns= (md->nitems+25)/25; + + rows= md->nitems/columns; + if(rows<1) + rows= 1; + while(rows*columns<md->nitems) + rows++; + + /* prevent scaling up of pupmenu */ + aspect= but->aspect; + if(aspect < 1.0f) + aspect = 1.0f; + + /* size and location */ + if(md->title) + width= 1.5*aspect*strlen(md->title)+UI_GetStringWidth(block->curfont, md->title, ui_translate_menus()); + else + width= 0; + + for(a=0; a<md->nitems; a++) { + xmax= aspect*UI_GetStringWidth(block->curfont, md->items[a].str, ui_translate_menus()); + if(md->items[a].icon) + xmax += 20*aspect; + if(xmax>width) + width= xmax; + } + + width+= 10; + if(width < (but->x2 - but->x1)) + width = (but->x2 - but->x1); + if(width<50) + width=50; + + boxh= MENU_BUTTON_HEIGHT; + + height= rows*boxh; + if(md->title) + height+= boxh; + + /* here we go! */ + startx= but->x1; + starty= but->y1; + + if(md->title) { + uiBut *bt; + uiSetCurFont(block, block->font+1); + if (md->titleicon) { + bt= uiDefIconTextBut(block, LABEL, 0, md->titleicon, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, ""); + } else { + bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, ""); + bt->flag= UI_TEXT_LEFT; + } + uiSetCurFont(block, block->font); + } + + for(a=0; a<md->nitems; a++) { + + x1= startx + width*((int)(md->nitems-a-1)/rows); + y1= starty - boxh*(rows - ((md->nitems - a - 1)%rows)) + (rows*boxh); + + if (strcmp(md->items[md->nitems-a-1].str, "%l")==0) { + bt= uiDefBut(block, SEPR, B_NOP, "", x1, y1,(short)(width-(rows>1)), (short)(boxh-1), NULL, 0.0, 0.0, 0, 0, ""); + } + else if(md->items[md->nitems-a-1].icon) { + bt= uiDefIconTextButF(block, BUTM|FLO, B_NOP, md->items[md->nitems-a-1].icon ,md->items[md->nitems-a-1].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), &handle->retvalue, (float) md->items[md->nitems-a-1].retval, 0.0, 0, 0, ""); + } + else { + bt= uiDefButF(block, BUTM|FLO, B_NOP, md->items[md->nitems-a-1].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), &handle->retvalue, (float) md->items[md->nitems-a-1].retval, 0.0, 0, 0, ""); + } + } + + menudata_free(md); + + /* the code up here has flipped locations, because of change of preferred order */ + /* thats why we have to switch list order too, to make arrowkeys work */ + + lb.first= lb.last= NULL; + bt= block->buttons.first; + while(bt) { + uiBut *next= bt->next; + BLI_remlink(&block->buttons, bt); + BLI_addhead(&lb, bt); + bt= next; + } + block->buttons= lb; + + block->direction= UI_TOP; + uiEndBlock(C, block); + + return block; +} + +uiBlock *ui_block_func_ICONROW(bContext *C, uiMenuBlockHandle *handle, void *arg_but) +{ + uiBut *but= arg_but; + uiBlock *block; + int a; + + block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP, UI_HELV); + block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT; + block->themecol= TH_MENU_ITEM; + + for(a=(int)but->min; a<=(int)but->max; a++) { + uiDefIconButF(block, BUTM|FLO, B_NOP, but->icon+(a-but->min), 0, (short)(18*a), (short)(but->x2-but->x1-4), 18, &handle->retvalue, (float)a, 0.0, 0, 0, ""); + } + + block->direction= UI_TOP; + + uiEndBlock(C, block); + + return block; +} + +uiBlock *ui_block_func_ICONTEXTROW(bContext *C, uiMenuBlockHandle *handle, void *arg_but) +{ + uiBut *but= arg_but; + uiBlock *block; + MenuData *md; + int width, xmax, ypos, a; + + block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP, UI_HELV); + block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT; + block->themecol= TH_MENU_ITEM; + + md= decompose_menu_string(but->str); + + /* size and location */ + /* expand menu width to fit labels */ + if(md->title) + width= 2*strlen(md->title)+UI_GetStringWidth(block->curfont, md->title, ui_translate_menus()); + else + width= 0; + + for(a=0; a<md->nitems; a++) { + xmax= UI_GetStringWidth(block->curfont, md->items[a].str, ui_translate_menus()); + if(xmax>width) width= xmax; + } + + width+= 30; + if (width<50) width=50; + + ypos = 1; + + /* loop through the menu options and draw them out with icons & text labels */ + for(a=0; a<md->nitems; a++) { + + /* add a space if there's a separator (%l) */ + if (strcmp(md->items[a].str, "%l")==0) { + ypos +=3; + } + else { + uiDefIconTextButF(block, BUTM|FLO, B_NOP, (short)((but->icon)+(md->items[a].retval-but->min)), md->items[a].str, 0, ypos,(short)width, 19, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, ""); + ypos += 20; + } + } + + if(md->title) { + uiBut *bt; + uiSetCurFont(block, block->font+1); + bt= uiDefBut(block, LABEL, 0, md->title, 0, ypos, (short)width, 19, NULL, 0.0, 0.0, 0, 0, ""); + uiSetCurFont(block, block->font); + bt->flag= UI_TEXT_LEFT; + } + + menudata_free(md); + + block->direction= UI_TOP; + + uiBoundsBlock(block, 3); + uiEndBlock(C, block); + + return block; +} + +static void ui_warp_pointer(short x, short y) +{ + /* XXX 2.50 which function to use for this? */ +#if 0 + /* OSX has very poor mousewarp support, it sends events; + this causes a menu being pressed immediately ... */ + #ifndef __APPLE__ + warp_pointer(x, y); + #endif +#endif +} + +/********************* Color Button ****************/ + +/* picker sizes S hsize, F full size, D spacer, B button/pallette height */ +#define SPICK 110.0 +#define FPICK 180.0 +#define DPICK 6.0 +#define BPICK 24.0 + +#define UI_PALETTE_TOT 16 +/* note; in tot+1 the old color is stored */ +static float palette[UI_PALETTE_TOT+1][3]= { +{0.93, 0.83, 0.81}, {0.88, 0.89, 0.73}, {0.69, 0.81, 0.57}, {0.51, 0.76, 0.64}, +{0.37, 0.56, 0.61}, {0.33, 0.29, 0.55}, {0.46, 0.21, 0.51}, {0.40, 0.12, 0.18}, +{1.0, 1.0, 1.0}, {0.85, 0.85, 0.85}, {0.7, 0.7, 0.7}, {0.56, 0.56, 0.56}, +{0.42, 0.42, 0.42}, {0.28, 0.28, 0.28}, {0.14, 0.14, 0.14}, {0.0, 0.0, 0.0} +}; + +/* for picker, while editing hsv */ +void ui_set_but_hsv(uiBut *but) +{ + float col[3]; + + hsv_to_rgb(but->hsv[0], but->hsv[1], but->hsv[2], col, col+1, col+2); + ui_set_but_vectorf(but, col); +} + +static void update_picker_hex(uiBlock *block, float *rgb) +{ + uiBut *bt; + char col[16]; + + sprintf(col, "%02X%02X%02X", (unsigned int)(rgb[0]*255.0), (unsigned int)(rgb[1]*255.0), (unsigned int)(rgb[2]*255.0)); + + // this updates button strings, is hackish... but button pointers are on stack of caller function + + for(bt= block->buttons.first; bt; bt= bt->next) { + if(strcmp(bt->str, "Hex: ")==0) { + strcpy(bt->poin, col); + ui_check_but(bt); + break; + } + } +} + +void ui_update_block_buts_hsv(uiBlock *block, float *hsv) +{ + uiBut *bt; + float r, g, b; + float rgb[3]; + + // this updates button strings, is hackish... but button pointers are on stack of caller function + hsv_to_rgb(hsv[0], hsv[1], hsv[2], &r, &g, &b); + + rgb[0] = r; rgb[1] = g; rgb[2] = b; + update_picker_hex(block, rgb); + + for(bt= block->buttons.first; bt; bt= bt->next) { + if(bt->type==HSVCUBE) { + VECCOPY(bt->hsv, hsv); + ui_set_but_hsv(bt); + } + else if(bt->str[1]==' ') { + if(bt->str[0]=='R') { + ui_set_but_val(bt, r); + } + else if(bt->str[0]=='G') { + ui_set_but_val(bt, g); + } + else if(bt->str[0]=='B') { + ui_set_but_val(bt, b); + } + else if(bt->str[0]=='H') { + ui_set_but_val(bt, hsv[0]); + } + else if(bt->str[0]=='S') { + ui_set_but_val(bt, hsv[1]); + } + else if(bt->str[0]=='V') { + ui_set_but_val(bt, hsv[2]); + } + } + } +} + +static void ui_update_block_buts_hex(uiBlock *block, char *hexcol) +{ + uiBut *bt; + float r=0, g=0, b=0; + float h, s, v; + + + // this updates button strings, is hackish... but button pointers are on stack of caller function + hex_to_rgb(hexcol, &r, &g, &b); + rgb_to_hsv(r, g, b, &h, &s, &v); + + for(bt= block->buttons.first; bt; bt= bt->next) { + if(bt->type==HSVCUBE) { + bt->hsv[0] = h; + bt->hsv[1] = s; + bt->hsv[2] = v; + ui_set_but_hsv(bt); + } + else if(bt->str[1]==' ') { + if(bt->str[0]=='R') { + ui_set_but_val(bt, r); + } + else if(bt->str[0]=='G') { + ui_set_but_val(bt, g); + } + else if(bt->str[0]=='B') { + ui_set_but_val(bt, b); + } + else if(bt->str[0]=='H') { + ui_set_but_val(bt, h); + } + else if(bt->str[0]=='S') { + ui_set_but_val(bt, s); + } + else if(bt->str[0]=='V') { + ui_set_but_val(bt, v); + } + } + } +} + +/* bt1 is palette but, col1 is original color */ +/* callback to copy from/to palette */ +static void do_palette_cb(bContext *C, void *bt1, void *col1) +{ + uiBut *but1= (uiBut *)bt1; + float *col= (float *)col1; + float *fp, hsv[3]; + + fp= (float *)but1->poin; + + /* XXX 2.50 bad access, how to solve? + * + if( (get_qual() & LR_CTRLKEY) ) { + VECCOPY(fp, col); + } + else*/ { + VECCOPY(col, fp); + } + + rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2); + ui_update_block_buts_hsv(but1->block, hsv); + update_picker_hex(but1->block, col); +} + +/* bt1 is num but, hsv1 is pointer to original color in hsv space*/ +/* callback to handle changes in num-buts in picker */ +static void do_palette1_cb(bContext *C, void *bt1, void *hsv1) +{ + uiBut *but1= (uiBut *)bt1; + float *hsv= (float *)hsv1; + float *fp= NULL; + + if(but1->str[1]==' ') { + if(but1->str[0]=='R') fp= (float *)but1->poin; + else if(but1->str[0]=='G') fp= ((float *)but1->poin)-1; + else if(but1->str[0]=='B') fp= ((float *)but1->poin)-2; + } + if(fp) { + rgb_to_hsv(fp[0], fp[1], fp[2], hsv, hsv+1, hsv+2); + } + ui_update_block_buts_hsv(but1->block, hsv); +} + +/* bt1 is num but, col1 is pointer to original color */ +/* callback to handle changes in num-buts in picker */ +static void do_palette2_cb(bContext *C, void *bt1, void *col1) +{ + uiBut *but1= (uiBut *)bt1; + float *rgb= (float *)col1; + float *fp= NULL; + + if(but1->str[1]==' ') { + if(but1->str[0]=='H') fp= (float *)but1->poin; + else if(but1->str[0]=='S') fp= ((float *)but1->poin)-1; + else if(but1->str[0]=='V') fp= ((float *)but1->poin)-2; + } + if(fp) { + hsv_to_rgb(fp[0], fp[1], fp[2], rgb, rgb+1, rgb+2); + } + ui_update_block_buts_hsv(but1->block, fp); +} + +static void do_palette_hex_cb(bContext *C, void *bt1, void *hexcl) +{ + uiBut *but1= (uiBut *)bt1; + char *hexcol= (char *)hexcl; + + ui_update_block_buts_hex(but1->block, hexcol); +} + +/* used for both 3d view and image window */ +static void do_palette_sample_cb(bContext *C, void *bt1, void *col1) /* frontbuf */ +{ + /* XXX 2.50 this should become an operator? */ +#if 0 + uiBut *but1= (uiBut *)bt1; + uiBut *but; + float tempcol[4]; + int x=0, y=0; + short mval[2]; + float hsv[3]; + short capturing; + int oldcursor; + Window *win; + unsigned short dev; + + oldcursor=get_cursor(); + win=winlay_get_active_window(); + + while (get_mbut() & L_MOUSE) UI_wait_for_statechange(); + + SetBlenderCursor(BC_EYEDROPPER_CURSOR); + + /* loop and wait for a mouse click */ + capturing = TRUE; + while(capturing) { + char ascii; + short val; + + dev = extern_qread_ext(&val, &ascii); + + if(dev==INPUTCHANGE) break; + if(get_mbut() & R_MOUSE) break; + else if(get_mbut() & L_MOUSE) { + uiGetMouse(mywinget(), mval); + x= mval[0]; y= mval[1]; + + capturing = FALSE; + break; + } + else if(dev==ESCKEY) break; + } + window_set_cursor(win, oldcursor); + + if(capturing) return; + + if(x<0 || y<0) return; + + /* if we've got a glick, use OpenGL to sample the color under the mouse pointer */ + glReadBuffer(GL_FRONT); + glReadPixels(x, y, 1, 1, GL_RGBA, GL_FLOAT, tempcol); + glReadBuffer(GL_BACK); + + /* and send that color back to the picker */ + rgb_to_hsv(tempcol[0], tempcol[1], tempcol[2], hsv, hsv+1, hsv+2); + ui_update_block_buts_hsv(but1->block, hsv); + update_picker_hex(but1->block, tempcol); + + for (but= but1->block->buttons.first; but; but= but->next) { + ui_check_but(but); + ui_draw_but(but); + } + + but= but1->block->buttons.first; + ui_block_flush_back(but->block); +#endif +} + +/* color picker, Gimp version. mode: 'f' = floating panel, 'p' = popup */ +/* col = read/write to, hsv/old/hexcol = memory for temporal use */ +void uiBlockPickerButtons(uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval) +{ + uiBut *bt; + float h, offs; + int a; + + VECCOPY(old, col); // old color stored there, for palette_cb to work + + // the cube intersection + bt= uiDefButF(block, HSVCUBE, retval, "", 0,DPICK+BPICK,FPICK,FPICK, col, 0.0, 0.0, 2, 0, ""); + uiButSetFlag(bt, UI_NO_HILITE); + + bt= uiDefButF(block, HSVCUBE, retval, "", 0,0,FPICK,BPICK, col, 0.0, 0.0, 3, 0, ""); + uiButSetFlag(bt, UI_NO_HILITE); + + // palette + + uiBlockSetEmboss(block, UI_EMBOSSP); + + bt=uiDefButF(block, COL, retval, "", FPICK+DPICK, 0, BPICK,BPICK, old, 0.0, 0.0, -1, 0, "Old color, click to restore"); + uiButSetFunc(bt, do_palette_cb, bt, col); + uiDefButF(block, COL, retval, "", FPICK+DPICK, BPICK+DPICK, BPICK,60-BPICK-DPICK, col, 0.0, 0.0, -1, 0, "Active color"); + + h= (DPICK+BPICK+FPICK-64)/(UI_PALETTE_TOT/2.0); + uiBlockBeginAlign(block); + for(a= -1+UI_PALETTE_TOT/2; a>=0; a--) { + bt= uiDefButF(block, COL, retval, "", FPICK+DPICK, 65.0+(float)a*h, BPICK/2, h, palette[a+UI_PALETTE_TOT/2], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette"); + uiButSetFunc(bt, do_palette_cb, bt, col); + bt= uiDefButF(block, COL, retval, "", FPICK+DPICK+BPICK/2, 65.0+(float)a*h, BPICK/2, h, palette[a], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette"); + uiButSetFunc(bt, do_palette_cb, bt, col); + } + uiBlockEndAlign(block); + + uiBlockSetEmboss(block, UI_EMBOSS); + + // buttons + rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2); + sprintf(hexcol, "%02X%02X%02X", (unsigned int)(col[0]*255.0), (unsigned int)(col[1]*255.0), (unsigned int)(col[2]*255.0)); + + offs= FPICK+2*DPICK+BPICK; + + /* note; made this a TOG now, with NULL pointer. Is because BUT now gets handled with a afterfunc */ + bt= uiDefIconTextBut(block, TOG, UI_RETURN_OK, ICON_EYEDROPPER, "Sample", offs+55, 170, 85, 20, NULL, 0, 0, 0, 0, "Sample the color underneath the following mouse click (ESC or RMB to cancel)"); + uiButSetFunc(bt, do_palette_sample_cb, bt, col); + uiButSetFlag(bt, UI_TEXT_LEFT); + + bt= uiDefBut(block, TEX, retval, "Hex: ", offs, 140, 140, 20, hexcol, 0, 8, 0, 0, "Hex triplet for color (#RRGGBB)"); + uiButSetFunc(bt, do_palette_hex_cb, bt, hexcol); + + uiBlockBeginAlign(block); + bt= uiDefButF(block, NUMSLI, retval, "R ", offs, 110, 140,20, col, 0.0, 1.0, 10, 3, ""); + uiButSetFunc(bt, do_palette1_cb, bt, hsv); + bt= uiDefButF(block, NUMSLI, retval, "G ", offs, 90, 140,20, col+1, 0.0, 1.0, 10, 3, ""); + uiButSetFunc(bt, do_palette1_cb, bt, hsv); + bt= uiDefButF(block, NUMSLI, retval, "B ", offs, 70, 140,20, col+2, 0.0, 1.0, 10, 3, ""); + uiButSetFunc(bt, do_palette1_cb, bt, hsv); + + uiBlockBeginAlign(block); + bt= uiDefButF(block, NUMSLI, retval, "H ", offs, 40, 140,20, hsv, 0.0, 1.0, 10, 3, ""); + uiButSetFunc(bt, do_palette2_cb, bt, col); + bt= uiDefButF(block, NUMSLI, retval, "S ", offs, 20, 140,20, hsv+1, 0.0, 1.0, 10, 3, ""); + uiButSetFunc(bt, do_palette2_cb, bt, col); + bt= uiDefButF(block, NUMSLI, retval, "V ", offs, 0, 140,20, hsv+2, 0.0, 1.0, 10, 3, ""); + uiButSetFunc(bt, do_palette2_cb, bt, col); + uiBlockEndAlign(block); +} + +uiBlock *ui_block_func_COL(bContext *C, uiMenuBlockHandle *handle, void *arg_but) +{ + uiBut *but= arg_but; + uiBlock *block; + static float hsvcol[3], oldcol[3]; + static char hexcol[128]; + + block= uiBeginBlock(C, handle->region, "colorpicker", UI_EMBOSS, UI_HELV); + block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_KEEP_OPEN; + block->themecol= TH_BUT_NUM; + + VECCOPY(handle->retvec, but->editvec); + uiBlockPickerButtons(block, handle->retvec, hsvcol, oldcol, hexcol, 'p', 0); + + /* and lets go */ + block->direction= UI_TOP; + uiBoundsBlock(block, 3); + + return block; +} + +/* ******************** PUPmenu ****************** */ + +static int pupmenu_set= 0; + +void pupmenu_set_active(int val) +{ + pupmenu_set= val; +} + +/* value== -1 read, otherwise set */ +static int pupmenu_memory(char *str, int value) +{ + static char mem[256], first=1; + int val=0, nr=0; + + if(first) { + memset(mem, 0, 256); + first= 0; + } + while(str[nr]) { + val+= str[nr]; + nr++; + } + + if(value >= 0) mem[ val & 255 ]= value; + else return mem[ val & 255 ]; + + return 0; +} + +#define PUP_LABELH 6 + +typedef struct uiPupMenuInfo { + char *instr; + int mx, my; + int startx, starty; + int maxrow; +} uiPupMenuInfo; + +uiBlock *ui_block_func_PUPMENU(bContext *C, uiMenuBlockHandle *handle, void *arg_info) +{ + uiBlock *block; + uiPupMenuInfo *info; + int columns, rows, mousemove[2]= {0, 0}, mousewarp= 0; + int width, height, xmax, ymax, maxrow; + int a, startx, starty, endx, endy, x1, y1; + int lastselected; + MenuData *md; + + info= arg_info; + maxrow= info->maxrow; + height= 0; + + /* block stuff first, need to know the font */ + block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP, UI_HELV); + uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT); + block->themecol= TH_MENU_ITEM; + + md= decompose_menu_string(info->instr); + + rows= md->nitems; + columns= 1; + + /* size and location, title slightly bigger for bold */ + if(md->title) { + width= 2*strlen(md->title)+UI_GetStringWidth(uiBlockGetCurFont(block), md->title, ui_translate_buttons()); + width /= columns; + } + else width= 0; + + for(a=0; a<md->nitems; a++) { + xmax= UI_GetStringWidth(uiBlockGetCurFont(block), md->items[a].str, ui_translate_buttons()); + if(xmax>width) width= xmax; + + if(strcmp(md->items[a].str, "%l")==0) height+= PUP_LABELH; + else height+= MENU_BUTTON_HEIGHT; + } + + width+= 10; + if (width<50) width=50; + + wm_window_get_size(C->window, &xmax, &ymax); + + /* set first item */ + lastselected= 0; + if(pupmenu_set) { + lastselected= pupmenu_set-1; + pupmenu_set= 0; + } + else if(md->nitems>1) { + lastselected= pupmenu_memory(info->instr, -1); + } + + startx= info->mx-(0.8*(width)); + starty= info->my-height+MENU_BUTTON_HEIGHT/2; + if(lastselected>=0 && lastselected<md->nitems) { + for(a=0; a<md->nitems; a++) { + if(a==lastselected) break; + if( strcmp(md->items[a].str, "%l")==0) starty+= PUP_LABELH; + else starty+=MENU_BUTTON_HEIGHT; + } + + //starty= info->my-height+MENU_BUTTON_HEIGHT/2+lastselected*MENU_BUTTON_HEIGHT; + } + + if(startx<10) { + startx= 10; + } + if(starty<10) { + mousemove[1]= 10-starty; + starty= 10; + } + + endx= startx+width*columns; + endy= starty+height; + + if(endx>xmax) { + endx= xmax-10; + startx= endx-width*columns; + } + if(endy>ymax-20) { + mousemove[1]= ymax-endy-20; + endy= ymax-20; + starty= endy-height; + } + + if(mousemove[0] || mousemove[1]) { + ui_warp_pointer(info->mx+mousemove[0], info->my+mousemove[1]); + mousemove[0]= info->mx; + mousemove[1]= info->my; + mousewarp= 1; + } + + /* here we go! */ + if(md->title) { + uiBut *bt; + char titlestr[256]; + uiSetCurFont(block, UI_HELVB); + + if(md->titleicon) { + width+= 20; + sprintf(titlestr, " %s", md->title); + uiDefIconTextBut(block, LABEL, 0, md->titleicon, titlestr, startx, (short)(starty+height), width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, ""); + } + else { + bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+height), columns*width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, ""); + bt->flag= UI_TEXT_LEFT; + } + uiSetCurFont(block, UI_HELV); + } + + x1= startx + width*((int)a/rows); + y1= starty + height - MENU_BUTTON_HEIGHT; + + for(a=0; a<md->nitems; a++) { + char *name= md->items[a].str; + int icon = md->items[a].icon; + + if(strcmp(name, "%l")==0) { + uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, PUP_LABELH, NULL, 0, 0.0, 0, 0, ""); + y1 -= PUP_LABELH; + } + else if (icon) { + uiDefIconButF(block, BUTM, B_NOP, icon, x1, y1, width+16, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, ""); + y1 -= MENU_BUTTON_HEIGHT; + } + else { + uiDefButF(block, BUTM, B_NOP, name, x1, y1, width, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, ""); + y1 -= MENU_BUTTON_HEIGHT; + } + } + + uiBoundsBlock(block, 1); + uiEndBlock(C, block); + + menudata_free(md); + + /* XXX 2.5 need to store last selected */ +#if 0 + /* calculate last selected */ + if(event & ui_return_ok) { + lastselected= 0; + for(a=0; a<md->nitems; a++) { + if(val==md->items[a].retval) lastselected= a; + } + + pupmenu_memory(info->instr, lastselected); + } +#endif + + /* XXX 2.5 need to warp back */ +#if 0 + if(mousemove[1] && (event & ui_return_out)==0) + ui_warp_pointer(mousemove[0], mousemove[1]); + return val; +#endif + + return block; +} + +uiBlock *ui_block_func_PUPMENUCOL(bContext *C, uiMenuBlockHandle *handle, void *arg_info) +{ + uiBlock *block; + uiPupMenuInfo *info; + int columns, rows, mousemove[2]= {0, 0}, mousewarp; + int width, height, xmax, ymax, maxrow; + int a, startx, starty, endx, endy, x1, y1; + float fvalue; + MenuData *md; + + info= arg_info; + maxrow= info->maxrow; + height= 0; + + /* block stuff first, need to know the font */ + block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP, UI_HELV); + uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT); + block->themecol= TH_MENU_ITEM; + + md= decompose_menu_string(info->instr); + + /* columns and row calculation */ + columns= (md->nitems+maxrow)/maxrow; + if (columns<1) columns= 1; + + if(columns > 8) { + maxrow += 5; + columns= (md->nitems+maxrow)/maxrow; + } + + rows= (int) md->nitems/columns; + if (rows<1) rows= 1; + + while (rows*columns<(md->nitems+columns) ) rows++; + + /* size and location, title slightly bigger for bold */ + if(md->title) { + width= 2*strlen(md->title)+UI_GetStringWidth(uiBlockGetCurFont(block), md->title, ui_translate_buttons()); + width /= columns; + } + else width= 0; + + for(a=0; a<md->nitems; a++) { + xmax= UI_GetStringWidth(uiBlockGetCurFont(block), md->items[a].str, ui_translate_buttons()); + if(xmax>width) width= xmax; + } + + width+= 10; + if (width<50) width=50; + + height= rows*MENU_BUTTON_HEIGHT; + if (md->title) height+= MENU_BUTTON_HEIGHT; + + wm_window_get_size(C->window, &xmax, &ymax); + + /* find active item */ + fvalue= handle->retvalue; + for(a=0; a<md->nitems; a++) { + if( md->items[a].retval== (int)fvalue ) break; + } + + /* no active item? */ + if(a==md->nitems) { + if(md->title) a= -1; + else a= 0; + } + + if(a>0) + startx = info->mx-width/2 - ((int)(a)/rows)*width; + else + startx= info->mx-width/2; + starty = info->my-height + MENU_BUTTON_HEIGHT/2 + ((a)%rows)*MENU_BUTTON_HEIGHT; + + if (md->title) starty+= MENU_BUTTON_HEIGHT; + + if(startx<10) { + mousemove[0]= 10-startx; + startx= 10; + } + if(starty<10) { + mousemove[1]= 10-starty; + starty= 10; + } + + endx= startx+width*columns; + endy= starty+height; + + if(endx>xmax) { + mousemove[0]= xmax-endx-10; + endx= xmax-10; + startx= endx-width*columns; + } + if(endy>ymax) { + mousemove[1]= ymax-endy-10; + endy= ymax-10; + starty= endy-height; + } + + if(mousemove[0] || mousemove[1]) { + ui_warp_pointer(info->mx+mousemove[0], info->my+mousemove[1]); + mousemove[0]= info->mx; + mousemove[1]= info->my; + mousewarp= 1; + } + + /* here we go! */ + if(md->title) { + uiBut *bt; + uiSetCurFont(block, UI_HELVB); + + if(md->titleicon) { + } + else { + bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*MENU_BUTTON_HEIGHT), columns*width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, ""); + bt->flag= UI_TEXT_LEFT; + } + uiSetCurFont(block, UI_HELV); + } + + for(a=0; a<md->nitems; a++) { + char *name= md->items[a].str; + int icon = md->items[a].icon; + + x1= startx + width*((int)a/rows); + y1= starty - MENU_BUTTON_HEIGHT*(a%rows) + (rows-1)*MENU_BUTTON_HEIGHT; + + if(strcmp(name, "%l")==0) { + uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, PUP_LABELH, NULL, 0, 0.0, 0, 0, ""); + y1 -= PUP_LABELH; + } + else if (icon) { + uiDefIconButF(block, BUTM, B_NOP, icon, x1, y1, width+16, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, ""); + y1 -= MENU_BUTTON_HEIGHT; + } + else { + uiDefButF(block, BUTM, B_NOP, name, x1, y1, width, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, ""); + y1 -= MENU_BUTTON_HEIGHT; + } + } + + uiBoundsBlock(block, 1); + uiEndBlock(C, block); + +#if 0 + event= uiDoBlocks(&listb, 0, 1); +#endif + + menudata_free(md); + + /* XXX 2.5 need to warp back */ +#if 0 + if((event & UI_RETURN_OUT)==0) + ui_warp_pointer(mousemove[0], mousemove[1]); +#endif + + return block; +} + +uiMenuBlockHandle *pupmenu_col(bContext *C, char *instr, int mx, int my, int maxrow) +{ + uiPupMenuInfo info; + + memset(&info, 0, sizeof(info)); + info.instr= instr; + info.mx= mx; + info.my= my; + info.maxrow= maxrow; + + return ui_menu_block_create(C, NULL, NULL, ui_block_func_PUPMENUCOL, &info); +} + +uiMenuBlockHandle *pupmenu(bContext *C, char *instr, int mx, int my) +{ + uiPupMenuInfo info; + + memset(&info, 0, sizeof(info)); + info.instr= instr; + info.mx= mx; + info.my= my; + + return ui_menu_block_create(C, NULL, NULL, ui_block_func_PUPMENU, &info); +} + + +void pupmenu_free(bContext *C, uiMenuBlockHandle *handle) +{ + ui_menu_block_free(C, handle); +} + +/*************** Temporary Buttons Tests **********************/ + +static uiBlock *test_submenu(bContext *C, uiMenuBlockHandle *handle, void *arg) +{ + ARegion *ar= handle->region; + uiBlock *block; + short yco= 0, menuwidth=120; + + block= uiBeginBlock(C, ar, "test_viewmenu", UI_EMBOSSP, UI_HELV); + //uiBlockSetButmFunc(block, do_test_viewmenu, NULL); + + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Play Back Animation", 0, yco-=20, + menuwidth, 19, NULL, 0.0, 0.0, 1, 2, ""); + + uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); + + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Seconds|T", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, ""); + + uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, + "Only Selected Data Keys|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 12, ""); + + uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); + + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Next Marker|PageUp", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 6, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Prev Marker|PageDown", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 7, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Next Key|Ctrl PageUp", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 8, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Prev Key|Ctrl PageDown", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 9, ""); + + uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); + + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Center View|C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 10, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "View All|Home", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, + "Lock Time to Other Windows|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 11, ""); + + uiBlockSetDirection(block, UI_RIGHT); + + uiTextBoundsBlock(block, 50); + uiEndBlock(C, block); + + return block; +} + +static uiBlock *test_viewmenu(bContext *C, uiMenuBlockHandle *handle, void *arg_area) +{ + ScrArea *area= arg_area; + ARegion *ar= handle->region; + uiBlock *block; + short yco= 0, menuwidth=120; + + block= uiBeginBlock(C, ar, "test_viewmenu", UI_EMBOSSP, UI_HELV); + //uiBlockSetButmFunc(block, do_test_viewmenu, NULL); + + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Play Back Animation", 0, yco-=20, + menuwidth, 19, NULL, 0.0, 0.0, 1, 2, ""); + + uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); + + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Seconds|T", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, ""); + + uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, + "Only Selected Data Keys|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 12, ""); + + uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); + + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Next Marker|PageUp", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 6, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Prev Marker|PageDown", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 7, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Next Key|Ctrl PageUp", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 8, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Jump To Prev Key|Ctrl PageDown", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 9, ""); + + uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); + + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Center View|C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 10, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "View All|Home", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, + "Lock Time to Other Windows|", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 11, ""); + + uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); + uiDefIconTextBlockBut(block, test_submenu, NULL, ICON_RIGHTARROW_THIN, "Sub Menu", 0, yco-=20, 120, 19, ""); + uiDefIconTextBlockBut(block, test_submenu, NULL, ICON_RIGHTARROW_THIN, "Sub Menu", 0, yco-=20, 120, 19, ""); + uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); + + if(area->headertype==HEADERTOP) { + uiBlockSetDirection(block, UI_DOWN); + } + else { + uiBlockSetDirection(block, UI_TOP); + uiBlockFlipOrder(block); + } + + uiTextBoundsBlock(block, 50); + uiEndBlock(C, block); + + return block; +} + +void uiTestRegion(const bContext *C) +{ + uiBlock *block; + short xco; + + static float testcol[3]; + static char testtext[64]; + static float testnumf=5.0f; + static short testchoice= 0, testtog= 0, testicontog= 0; + +#if 0 + static CurveMapping *cumap= NULL; + static ColorBand *coba= NULL; +#endif + + block= uiBeginBlock(C, C->region, "header buttons", UI_EMBOSS, UI_HELV); + + uiDefPulldownBut(block, test_viewmenu, C->area, "View", + 13, 1, 50, 24, ""); + + uiDefBut(block, BUT, 31415, "Type BUT", + 13+50+5, 3, 80, 20, NULL, 0, 0, 0, 0, "A tooltip."); + uiDefButS(block, MENU, 31416, "Gather Method%t|Raytrace %x0|Approximate %x1", + 13+50+5+80+5, 3, 100, 20, &testchoice, 0, 0, 0, 0, "Method for occlusion gathering"); + uiDefButBitS(block, TOG, 1, 31417, "Pixel Cache", + 13+50+5+80+5+100+5, 3, 100, 20, &testtog, 0, 0, 0, 0, "Cache AO results in pixels and interpolate over neighbouring pixels for speedup."); + + uiDefBut(block, TEX, 31418, "Text: ", + 13+50+5+80+5+100+5+100+5, 3, 200, 20, testtext, 0, sizeof(testtext), 0, 0, "User defined text"); + + uiDefButF(block, NUMSLI, 31419, "Slider: ", + 13+50+5+80+5+100+5+100+5+200+5, 3, 150, 20, &testnumf, 0.0, 10.0, 0, 0, "Some tooltip."); + uiDefButF(block, NUM, 31419, "N: ", + 13+50+5+80+5+100+5+100+5+200+5+150+5, 3, 100, 20, &testnumf, 0.0, 10.0, 0, 0, "Some tooltip."); + + uiDefButF(block, COL, 3142, "", + 13+50+5+80+5+100+5+100+5+200+5+150+5+100+5, 3, 100, 20, testcol, 0, 0, 0, 0 /*B_BANDCOL*/, ""); + + xco = 13+50+5+80+5+100+5+100+5+200+5+150+5+100+5+100+5; + uiDefIconButBitS(block, ICONTOG, 1 /*AUTOKEY_ON*/, REDRAWINFO, ICON_PYTHON, + xco, 3, 20, 20, &testicontog, 0, 0, 0, 0, "Automatic keyframe insertion for Objects and Bones"); + xco += 5; + +#if 0 + if(!cumap) { + cumap= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f); + cumap->flag &= ~CUMA_DO_CLIP; + } + if(!coba) + coba= add_colorband(0); + + uiDefBut(block, BUT_CURVE, 3143, "", + 13+400, 33, 100, 100, cumap, 0.0f, 1.0f, 0, 0, ""); + uiDefBut(block, BUT_COLORBAND, 3143, "", + 13+400+100+10, 33, 150, 30, coba, 0.0f, 1.0f, 0, 0, ""); +#endif + + uiEndBlock(C, block); + uiDrawBlock(block); +} + |