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Diffstat (limited to 'source/blender/editors/interface/interface_style.c')
-rw-r--r--source/blender/editors/interface/interface_style.c267
1 files changed, 267 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_style.c b/source/blender/editors/interface/interface_style.c
new file mode 100644
index 00000000000..62a4c01bc6c
--- /dev/null
+++ b/source/blender/editors/interface/interface_style.c
@@ -0,0 +1,267 @@
+/**
+* ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <limits.h>
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_ID.h"
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "BLI_arithb.h"
+#include "BLI_listbase.h"
+#include "BLI_rect.h"
+#include "BLI_string.h"
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "BLF_api.h"
+
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "ED_datafiles.h"
+#include "ED_util.h"
+#include "ED_types.h"
+
+#include "interface_intern.h"
+
+
+/* style + theme + layout-engine = UI */
+
+/*
+ This is a complete set of layout rules, the 'state' of the Layout
+ Engine. Multiple styles are possible, defined via C or Python. Styles
+ get a name, and will typically get activated per region type, like
+ "Header", or "Listview" or "Toolbar". Properties of Style definitions
+ are:
+
+ - default collumn properties, internal spacing, aligning, min/max width
+ - button alignment rules (for groups)
+ - label placement rules
+ - internal labeling or external labeling default
+ - default minimum widths for buttons/labels (in amount of characters)
+ - font types, styles and relative sizes for Panel titles, labels, etc.
+
+*/
+
+
+/* ********************************************** */
+
+static uiStyle *ui_style_new(ListBase *styles, const char *name)
+{
+ uiStyle *style= MEM_callocN(sizeof(uiStyle), "new style");
+
+ BLI_addtail(styles, style);
+ BLI_strncpy(style->name, name, MAX_STYLE_NAME);
+
+ style->paneltitle.uifont_id= UIFONT_DEFAULT;
+ style->paneltitle.points= 13;
+ style->paneltitle.shadow= 5;
+ style->paneltitle.shadx= 2;
+ style->paneltitle.shady= -2;
+ style->paneltitle.shadowalpha= 0.25f;
+ style->paneltitle.shadowcolor= 0.0f;
+
+ style->grouplabel.uifont_id= UIFONT_DEFAULT;
+ style->grouplabel.points= 12;
+ style->grouplabel.shadow= 3;
+ style->grouplabel.shadx= 1;
+ style->grouplabel.shady= -1;
+ style->grouplabel.shadowalpha= 0.25f;
+
+ style->widgetlabel.uifont_id= UIFONT_DEFAULT;
+ style->widgetlabel.points= 11;
+ style->widgetlabel.shadow= 3;
+ style->widgetlabel.shadx= 1;
+ style->widgetlabel.shady= -1;
+ style->widgetlabel.shadowalpha= 0.3f;
+ style->widgetlabel.shadowcolor= 1.0f;
+
+ style->widget.uifont_id= UIFONT_DEFAULT;
+ style->widget.points= 11;
+ style->widget.shadowalpha= 0.25f;
+
+ style->columnspace= 5;
+ style->templatespace= 5;
+ style->boxspace= 5;
+ style->buttonspacex= 5;
+ style->buttonspacey= 2;
+ style->panelspace= 8;
+ style->panelouter= 4;
+
+ return style;
+}
+
+static uiFont *uifont_to_blfont(int id)
+{
+ uiFont *font= U.uifonts.first;
+
+ for(; font; font= font->next) {
+ if(font->uifont_id==id) {
+ return font;
+ }
+ }
+ return U.uifonts.first;
+}
+
+/* *************** draw ************************ */
+
+static void ui_font_shadow_draw(uiFontStyle *fs, int x, int y, char *str)
+{
+ float color[4];
+
+ glGetFloatv(GL_CURRENT_COLOR, color);
+
+ glColor4f(fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha);
+
+ BLF_blur(fs->shadow);
+ BLF_position(x+fs->shadx, y+fs->shady, 0.0f);
+ BLF_draw(str);
+ BLF_blur(0);
+
+ glColor4fv(color);
+}
+
+void uiStyleFontDraw(uiFontStyle *fs, rcti *rect, char *str)
+{
+ float height;
+ int xofs=0, yofs;
+
+ uiStyleFontSet(fs);
+
+ height= BLF_height("2"); /* correct offset is on baseline, the j is below that */
+ yofs= floor( 0.5f*(rect->ymax - rect->ymin - height));
+
+ if(fs->align==UI_STYLE_TEXT_CENTER)
+ xofs= floor( 0.5f*(rect->xmax - rect->xmin - BLF_width(str)));
+ else if(fs->align==UI_STYLE_TEXT_RIGHT)
+ xofs= rect->xmax - rect->xmin - BLF_width(str) - 1;
+
+ /* clip is very strict, so we give it some space */
+ BLF_clipping(rect->xmin-1, rect->ymin-4, rect->xmax+1, rect->ymax+4);
+ BLF_enable(BLF_CLIPPING);
+
+ if(fs->shadow)
+ ui_font_shadow_draw(fs, rect->xmin+xofs, rect->ymin+yofs, str);
+
+ BLF_position(rect->xmin+xofs, rect->ymin+yofs, 0.0f);
+ BLF_draw(str);
+
+ BLF_disable(BLF_CLIPPING);
+}
+
+/* ************** helpers ************************ */
+
+/* temporarily, does widget font */
+int UI_GetStringWidth(char *str)
+{
+ uiStyle *style= U.uistyles.first;
+
+ uiStyleFontSet(&style->widget);
+ return BLF_width(str);
+}
+
+/* temporarily, does widget font */
+void UI_DrawString(float x, float y, char *str)
+{
+ uiStyle *style= U.uistyles.first;
+
+ uiStyleFontSet(&style->widget);
+ BLF_position(x, y, 0.0f);
+ BLF_draw(str);
+}
+
+/* ************** init exit ************************ */
+
+/* called on each .B.blend read */
+/* reading without uifont will create one */
+void uiStyleInit(void)
+{
+ uiFont *font= U.uifonts.first;
+ uiStyle *style= U.uistyles.first;
+
+ /* recover from uninitialized dpi */
+ CLAMP(U.dpi, 72, 240);
+
+ /* default builtin */
+ if(font==NULL) {
+ font= MEM_callocN(sizeof(uiFont), "ui font");
+ BLI_addtail(&U.uifonts, font);
+
+ strcpy(font->filename, "default");
+ font->uifont_id= UIFONT_DEFAULT;
+ }
+
+ for(font= U.uifonts.first; font; font= font->next) {
+
+ if(font->uifont_id==UIFONT_DEFAULT) {
+ font->blf_id= BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
+ }
+ else {
+ font->blf_id= BLF_load(font->filename);
+ if(font->blf_id == -1)
+ font->blf_id= BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
+ }
+
+ if (font->blf_id == -1)
+ printf("uiStyleInit error, no fonts available\n");
+ else {
+ BLF_set(font->blf_id);
+ /* ? just for speed to initialize?
+ * Yes, this build the glyph cache and create
+ * the texture.
+ */
+ BLF_size(11, U.dpi);
+ BLF_size(12, U.dpi);
+ BLF_size(14, U.dpi);
+ }
+ }
+
+ if(style==NULL) {
+ ui_style_new(&U.uistyles, "Default Style");
+ }
+}
+
+void uiStyleFontSet(uiFontStyle *fs)
+{
+ uiFont *font= uifont_to_blfont(fs->uifont_id);
+
+ BLF_set(font->blf_id);
+ BLF_size(fs->points, U.dpi);
+}
+