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Diffstat (limited to 'source/blender/editors/interface/interface_templates.c')
-rw-r--r--source/blender/editors/interface/interface_templates.c75
1 files changed, 1 insertions, 74 deletions
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 375027a84d0..ae2b8c8060c 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -70,7 +70,6 @@
#include "BKE_particle.h"
#include "BKE_paint.h"
#include "BKE_report.h"
-#include "BKE_sca.h"
#include "BKE_screen.h"
#include "DEG_depsgraph.h"
@@ -1316,8 +1315,7 @@ static uiLayout *draw_modifier(
UI_block_emboss_set(block, UI_EMBOSS_NONE);
/* When Modifier is a simulation, show button to switch to context rather than the delete button. */
if (modifier_can_delete(md) &&
- (!modifier_is_simulation(md) ||
- STREQ(scene->view_render.engine_id, RE_engine_id_BLENDER_GAME)))
+ !modifier_is_simulation(md))
{
uiItemO(row, "", ICON_X, "OBJECT_OT_modifier_remove");
}
@@ -2927,77 +2925,6 @@ void uiTemplateLayers(
}
}
-void uiTemplateGameStates(
- uiLayout *layout, PointerRNA *ptr, const char *propname,
- PointerRNA *used_ptr, const char *used_propname, int active_state)
-{
- uiLayout *uRow, *uCol;
- PropertyRNA *prop, *used_prop = NULL;
- int groups, cols, states;
- int group, col, state, row;
- int cols_per_group = 5;
- Object *ob = (Object *)ptr->id.data;
-
- prop = RNA_struct_find_property(ptr, propname);
- if (!prop) {
- RNA_warning("states property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
- return;
- }
-
- /* the number of states determines the way we group them
- * - we want 2 rows only (for now)
- * - the number of columns (cols) is the total number of buttons per row
- * the 'remainder' is added to this, as it will be ok to have first row slightly wider if need be
- * - for now, only split into groups if group will have at least 5 items
- */
- states = RNA_property_array_length(ptr, prop);
- cols = (states / 2) + (states % 2);
- groups = ((cols / 2) < cols_per_group) ? (1) : (cols / cols_per_group);
-
- if (used_ptr && used_propname) {
- used_prop = RNA_struct_find_property(used_ptr, used_propname);
- if (!used_prop) {
- RNA_warning("used layers property not found: %s.%s", RNA_struct_identifier(ptr->type), used_propname);
- return;
- }
-
- if (RNA_property_array_length(used_ptr, used_prop) < states)
- used_prop = NULL;
- }
-
- /* layers are laid out going across rows, with the columns being divided into groups */
-
- for (group = 0; group < groups; group++) {
- uCol = uiLayoutColumn(layout, true);
-
- for (row = 0; row < 2; row++) {
- uiBlock *block;
- uiBut *but;
-
- uRow = uiLayoutRow(uCol, true);
- block = uiLayoutGetBlock(uRow);
- state = groups * cols_per_group * row + cols_per_group * group;
-
- /* add layers as toggle buts */
- for (col = 0; (col < cols_per_group) && (state < states); col++, state++) {
- int icon = 0;
- int butlay = 1 << state;
-
- if (active_state & butlay)
- icon = ICON_LAYER_ACTIVE;
- else if (used_prop && RNA_property_boolean_get_index(used_ptr, used_prop, state))
- icon = ICON_LAYER_USED;
-
- but = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, icon, 0, 0, UI_UNIT_X / 2, UI_UNIT_Y / 2, ptr, prop,
- state, 0, 0, -1, -1, sca_state_name_get(ob, state));
- UI_but_func_set(but, handle_layer_buttons, but, SET_INT_IN_POINTER(state));
- but->type = UI_BTYPE_TOGGLE;
- }
- }
- }
-}
-
-
/************************* List Template **************************/
static void uilist_draw_item_default(
struct uiList *ui_list, struct bContext *UNUSED(C), struct uiLayout *layout,