diff options
Diffstat (limited to 'source/blender/editors/interface/interface_widgets.c')
-rw-r--r-- | source/blender/editors/interface/interface_widgets.c | 223 |
1 files changed, 136 insertions, 87 deletions
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index b204a514c39..c06e26eecaa 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -188,6 +188,7 @@ GLubyte checker_stipple_sml[32*32/8] = void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3) { + float tri_arr[3][2]= {{x1, y1}, {x2, y2}, {x3, y3}}; float color[4]; int j; @@ -195,20 +196,18 @@ void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y glGetFloatv(GL_CURRENT_COLOR, color); color[3] *= 0.125f; glColor4fv(color); - + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, tri_arr); + /* for each AA step */ for(j=0; j<8; j++) { glTranslatef(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f); - - glBegin(GL_POLYGON); - glVertex2f(x1, y1); - glVertex2f(x2, y2); - glVertex2f(x3, y3); - glEnd(); - + glDrawArrays(GL_TRIANGLES, 0, 3); glTranslatef(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f); } + glDisableClientState(GL_VERTEX_ARRAY); glDisable(GL_BLEND); } @@ -533,16 +532,13 @@ static void widget_scroll_circle(uiWidgetTrias *tria, rcti *rect, float triasize static void widget_trias_draw(uiWidgetTrias *tria) { - int a; - - glBegin(GL_TRIANGLES); - for(a=0; a<tria->tot; a++) { - glVertex2fv(tria->vec[ tria->index[a][0] ]); - glVertex2fv(tria->vec[ tria->index[a][1] ]); - glVertex2fv(tria->vec[ tria->index[a][2] ]); - } - glEnd(); - + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_INDEX_ARRAY); + glIndexPointer(GL_INT, 0, tria->index); + glVertexPointer(2, GL_FLOAT, 0, tria->vec); + glDrawArrays(GL_TRIANGLES, 0, tria->tot*3); + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_INDEX_ARRAY); } static void widget_menu_trias(uiWidgetTrias *tria, rcti *rect) @@ -618,19 +614,48 @@ static void round_box_shade_col4(const char col1[4], const char col2[4], const f glColor4ubv(col); } -static void widgetbase_outline(uiWidgetBase *wtb) +static void round_box_shade_col4_r(unsigned char col_r[4], const char col1[4], const char col2[4], const float fac) +{ + const int faci= FTOCHAR(fac); + const int facm= 255-faci; + + col_r[0]= (faci*col1[0] + facm*col2[0])>>8; + col_r[1]= (faci*col1[1] + facm*col2[1])>>8; + col_r[2]= (faci*col1[2] + facm*col2[2])>>8; + col_r[3]= (faci*col1[3] + facm*col2[3])>>8; +} + +static void widget_verts_to_quad_strip(uiWidgetBase *wtb, const int totvert, float quad_strip[WIDGET_SIZE_MAX*2+2][2]) { int a; - - /* outline */ - glBegin(GL_QUAD_STRIP); - for(a=0; a<wtb->totvert; a++) { - glVertex2fv(wtb->outer_v[a]); - glVertex2fv(wtb->inner_v[a]); + for(a=0; a<totvert; a++) { + copy_v2_v2(quad_strip[a*2], wtb->outer_v[a]); + copy_v2_v2(quad_strip[a*2+1], wtb->inner_v[a]); } - glVertex2fv(wtb->outer_v[0]); - glVertex2fv(wtb->inner_v[0]); - glEnd(); + copy_v2_v2(quad_strip[a*2], wtb->outer_v[0]); + copy_v2_v2(quad_strip[a*2+1], wtb->inner_v[0]); +} + +static void widget_verts_to_quad_strip_open(uiWidgetBase *wtb, const int totvert, float quad_strip[WIDGET_SIZE_MAX*2][2]) +{ + int a; + for(a=0; a<totvert; a++) { + quad_strip[a*2][0]= wtb->outer_v[a][0]; + quad_strip[a*2][1]= wtb->outer_v[a][1]; + quad_strip[a*2+1][0]= wtb->outer_v[a][0]; + quad_strip[a*2+1][1]= wtb->outer_v[a][1] - 1.0f; + } +} + +static void widgetbase_outline(uiWidgetBase *wtb) +{ + float quad_strip[WIDGET_SIZE_MAX*2+2][2]; /* + 2 because the last pair is wrapped */ + widget_verts_to_quad_strip(wtb, wtb->totvert, quad_strip); + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, quad_strip); + glDrawArrays(GL_QUAD_STRIP, 0, wtb->totvert*2 + 2); + glDisableClientState(GL_VERTEX_ARRAY); } static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) @@ -643,100 +668,124 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) if(wtb->inner) { if(wcol->shaded==0) { if (wcol->alpha_check) { + float inner_v_half[WIDGET_SIZE_MAX][2]; float x_mid= 0.0f; /* used for dumb clamping of values */ /* dark checkers */ glColor4ub(UI_TRANSP_DARK, UI_TRANSP_DARK, UI_TRANSP_DARK, 255); - glBegin(GL_POLYGON); - for(a=0; a<wtb->totvert; a++) { - glVertex2fv(wtb->inner_v[a]); - } - glEnd(); + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); + glDrawArrays(GL_POLYGON, 0, wtb->totvert); + glDisableClientState(GL_VERTEX_ARRAY); /* light checkers */ glEnable(GL_POLYGON_STIPPLE); glColor4ub(UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, 255); glPolygonStipple(checker_stipple_sml); - glBegin(GL_POLYGON); - for(a=0; a<wtb->totvert; a++) { - glVertex2fv(wtb->inner_v[a]); - } - glEnd(); + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); + glDrawArrays(GL_POLYGON, 0, wtb->totvert); + glDisableClientState(GL_VERTEX_ARRAY); + glDisable(GL_POLYGON_STIPPLE); /* alpha fill */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4ubv((unsigned char*)wcol->inner); - glBegin(GL_POLYGON); + glEnableClientState(GL_VERTEX_ARRAY); + for(a=0; a<wtb->totvert; a++) { - glVertex2fv(wtb->inner_v[a]); x_mid += wtb->inner_v[a][0]; } x_mid /= wtb->totvert; - glEnd(); + + glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); + glDrawArrays(GL_POLYGON, 0, wtb->totvert); + glDisableClientState(GL_VERTEX_ARRAY); /* 1/2 solid color */ glColor4ub(wcol->inner[0], wcol->inner[1], wcol->inner[2], 255); - glBegin(GL_POLYGON); - for(a=0; a<wtb->totvert; a++) - glVertex2f(MIN2(wtb->inner_v[a][0], x_mid), wtb->inner_v[a][1]); - glEnd(); + + for(a=0; a<wtb->totvert; a++) { + inner_v_half[a][0]= MIN2(wtb->inner_v[a][0], x_mid); + inner_v_half[a][1]= wtb->inner_v[a][1]; + } + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, inner_v_half); + glDrawArrays(GL_POLYGON, 0, wtb->totvert); + glDisableClientState(GL_VERTEX_ARRAY); } else { /* simple fill */ glColor4ubv((unsigned char*)wcol->inner); - glBegin(GL_POLYGON); - for(a=0; a<wtb->totvert; a++) - glVertex2fv(wtb->inner_v[a]); - glEnd(); + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); + glDrawArrays(GL_POLYGON, 0, wtb->totvert); + glDisableClientState(GL_VERTEX_ARRAY); } } else { char col1[4], col2[4]; + unsigned char col_array[WIDGET_SIZE_MAX * 4]; + unsigned char *col_pt= col_array; shadecolors4(col1, col2, wcol->inner, wcol->shadetop, wcol->shadedown); glShadeModel(GL_SMOOTH); - glBegin(GL_POLYGON); - for(a=0; a<wtb->totvert; a++) { - round_box_shade_col4(col1, col2, wtb->inner_uv[a][wtb->shadedir]); - glVertex2fv(wtb->inner_v[a]); + for(a=0; a<wtb->totvert; a++, col_pt += 4) { + round_box_shade_col4_r(col_pt, col1, col2, wtb->inner_uv[a][wtb->shadedir]); } - glEnd(); + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); + glColorPointer(4, GL_UNSIGNED_BYTE, 0, col_array); + glDrawArrays(GL_POLYGON, 0, wtb->totvert); + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + glShadeModel(GL_FLAT); } } /* for each AA step */ if(wtb->outline) { + float quad_strip[WIDGET_SIZE_MAX*2+2][2]; /* + 2 because the last pair is wrapped */ + float quad_strip_emboss[WIDGET_SIZE_MAX*2][2]; /* only for emboss */ + + widget_verts_to_quad_strip(wtb, wtb->totvert, quad_strip); + + if(wtb->emboss) { + widget_verts_to_quad_strip_open(wtb, wtb->halfwayvert, quad_strip_emboss); + } + + glEnableClientState(GL_VERTEX_ARRAY); + for(j=0; j<8; j++) { glTranslatef(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f); /* outline */ glColor4ub(wcol->outline[0], wcol->outline[1], wcol->outline[2], 32); - glBegin(GL_QUAD_STRIP); - for(a=0; a<wtb->totvert; a++) { - glVertex2fv(wtb->outer_v[a]); - glVertex2fv(wtb->inner_v[a]); - } - glVertex2fv(wtb->outer_v[0]); - glVertex2fv(wtb->inner_v[0]); - glEnd(); + + glVertexPointer(2, GL_FLOAT, 0, quad_strip); + glDrawArrays(GL_QUAD_STRIP, 0, wtb->totvert*2 + 2); /* emboss bottom shadow */ if(wtb->emboss) { glColor4f(1.0f, 1.0f, 1.0f, 0.02f); - glBegin(GL_QUAD_STRIP); - for(a=0; a<wtb->halfwayvert; a++) { - glVertex2fv(wtb->outer_v[a]); - glVertex2f(wtb->outer_v[a][0], wtb->outer_v[a][1]-1.0f); - } - glEnd(); + + glVertexPointer(2, GL_FLOAT, 0, quad_strip_emboss); + glDrawArrays(GL_QUAD_STRIP, 0, wtb->halfwayvert*2); } glTranslatef(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f); } + + glDisableClientState(GL_VERTEX_ARRAY); } /* decoration */ @@ -1628,7 +1677,8 @@ static void widget_softshadow(rcti *rect, int roundboxalign, float radin, float uiWidgetBase wtb; rcti rect1= *rect; float alpha, alphastep; - int step, tot, a; + int step, totvert; + float quad_strip[WIDGET_SIZE_MAX*2][2]; /* prevent tooltips to not show round shadow */ if( 2.0f*radout > 0.2f*(rect1.ymax-rect1.ymin) ) @@ -1637,25 +1687,26 @@ static void widget_softshadow(rcti *rect, int roundboxalign, float radin, float rect1.ymax -= 2.0f*radout; /* inner part */ - tot= round_box_shadow_edges(wtb.inner_v, &rect1, radin, roundboxalign & (WIDGET_BOTTOM_RIGHT | WIDGET_BOTTOM_LEFT), 0.0f); - + totvert= round_box_shadow_edges(wtb.inner_v, &rect1, radin, roundboxalign & (WIDGET_BOTTOM_RIGHT | WIDGET_BOTTOM_LEFT), 0.0f); + /* inverse linear shadow alpha */ alpha= 0.15; alphastep= 0.67; + glEnableClientState(GL_VERTEX_ARRAY); + for(step= 1; step<=radout; step++, alpha*=alphastep) { round_box_shadow_edges(wtb.outer_v, &rect1, radin, WIDGET_ALL_CORNERS, (float)step); glColor4f(0.0f, 0.0f, 0.0f, alpha); - - glBegin(GL_QUAD_STRIP); - for(a=0; a<tot; a++) { - glVertex2fv(wtb.outer_v[a]); - glVertex2fv(wtb.inner_v[a]); - } - glEnd(); + + widget_verts_to_quad_strip_open(&wtb, totvert, quad_strip); + + glVertexPointer(2, GL_FLOAT, 0, quad_strip); + glDrawArrays(GL_QUAD_STRIP, 0, totvert*2); } - + + glDisableClientState(GL_VERTEX_ARRAY); } static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int direction) @@ -2124,17 +2175,15 @@ void ui_draw_link_bezier(rcti *rect) if(ui_link_bezier_points(rect, coord_array, LINK_RESOL)) { /* we can reuse the dist variable here to increment the GL curve eval amount*/ // const float dist= 1.0f/(float)LINK_RESOL; // UNUSED - int i; glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); - - glBegin(GL_LINE_STRIP); - for(i=0; i<=LINK_RESOL; i++) { - glVertex2fv(coord_array[i]); - } - glEnd(); - + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, coord_array); + glDrawArrays(GL_LINE_STRIP, 0, LINK_RESOL); + glDisableClientState(GL_VERTEX_ARRAY); + glDisable(GL_BLEND); glDisable(GL_LINE_SMOOTH); |