diff options
Diffstat (limited to 'source/blender/editors/interface/interface_widgets.c')
-rw-r--r-- | source/blender/editors/interface/interface_widgets.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index f767a432cd0..41bb12e4433 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -159,6 +159,18 @@ static float check_tria_vert[6][2]= { static int check_tria_face[4][3]= { {3, 2, 4}, {3, 4, 5}, {1, 0, 3}, {0, 2, 3}}; +GLubyte checker_stipple_sml[32*32/8] = +{ + 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \ + 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \ + 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \ + 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \ + 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \ + 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \ + 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \ + 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \ +}; + /* ************************************************* */ void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3) @@ -614,22 +626,10 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) if(wtb->inner) { if(wcol->shaded==0) { if (wcol->alpha_check) { - GLubyte checker_stipple_sml[32*32/8] = - { - 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \ - 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \ - 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \ - 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \ - 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \ - 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \ - 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \ - 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \ - }; - float x_mid= 0.0f; /* used for dumb clamping of values */ /* dark checkers */ - glColor4ub(100, 100, 100, 255); + glColor4ub(UI_TRANSP_DARK, UI_TRANSP_DARK, UI_TRANSP_DARK, 255); glBegin(GL_POLYGON); for(a=0; a<wtb->totvert; a++) { glVertex2fv(wtb->inner_v[a]); @@ -638,7 +638,7 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) /* light checkers */ glEnable(GL_POLYGON_STIPPLE); - glColor4ub(160, 160, 160, 255); + glColor4ub(UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, 255); glPolygonStipple(checker_stipple_sml); glBegin(GL_POLYGON); for(a=0; a<wtb->totvert; a++) { |