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Diffstat (limited to 'source/blender/editors/interface/interface_widgets.c')
-rw-r--r--source/blender/editors/interface/interface_widgets.c1181
1 files changed, 837 insertions, 344 deletions
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 9a1d47e0154..5a210d01f27 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -47,9 +47,6 @@
#include "RNA_access.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
-
#include "BLF_api.h"
#include "UI_interface.h"
@@ -58,6 +55,10 @@
#include "interface_intern.h"
#include "GPU_basic_shader.h"
+#include "GPU_batch.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
#ifdef WITH_INPUT_IME
# include "WM_types.h"
@@ -79,6 +80,7 @@ enum {
#define UI_BUT_UPDATE_DELAY ((void)0)
#define UI_BUT_UNDO ((void)0)
+
/* ************** widget base functions ************** */
/**
* - in: roundbox codes for corner types and radius
@@ -98,6 +100,8 @@ enum {
typedef struct uiWidgetTrias {
unsigned int tot;
+ int type;
+ float size, center[2];
float vec[16][2];
const unsigned int (*index)[3];
@@ -105,21 +109,24 @@ typedef struct uiWidgetTrias {
} uiWidgetTrias;
/* max as used by round_box__edges */
+/* Make sure to change widget_base_vert.glsl accordingly. */
#define WIDGET_CURVE_RESOLU 9
#define WIDGET_SIZE_MAX (WIDGET_CURVE_RESOLU * 4)
typedef struct uiWidgetBase {
-
+ /* TODO remove these completely */
int totvert, halfwayvert;
float outer_v[WIDGET_SIZE_MAX][2];
float inner_v[WIDGET_SIZE_MAX][2];
float inner_uv[WIDGET_SIZE_MAX][2];
- bool draw_inner, draw_outline, draw_emboss, draw_shadedir;
+ bool draw_inner, draw_outline, draw_emboss;
uiWidgetTrias tria1;
uiWidgetTrias tria2;
-
+
+ /* Widget shader parameters, must match the shader layout. */
+ uiWidgetBaseParameters uniform_params;
} uiWidgetBase;
/** uiWidgetType: for time being only for visual appearance,
@@ -206,52 +213,300 @@ static const uint g_shape_preset_hold_action_face[2][3] = {{2, 0, 1}, {3, 5, 4}}
/** \} */
-/* ************************************************* */
+/* **************** Batch creations ****************** */
+/**
+ * In order to speed up UI drawing we create some batches that are then
+ * modified by specialized shaders to draw certain elements really fast.
+ * TODO: find a better place. Maybe it's own file?
+ **/
+
+/* offset in triavec[] in shader per type */
+static const int tria_ofs[ROUNDBOX_TRIA_MAX] = {0, 0, 6, 22, 28};
+static const int tria_vcount[ROUNDBOX_TRIA_MAX] = {0, 3, 16, 3, 6};
+
+static struct {
+ Gwn_Batch *roundbox_widget[ROUNDBOX_TRIA_MAX];
+
+ Gwn_Batch *roundbox_simple;
+ Gwn_Batch *roundbox_simple_aa;
+ Gwn_Batch *roundbox_simple_outline;
+ Gwn_Batch *roundbox_shadow;
-void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3)
+ Gwn_VertFormat format;
+ uint vflag_id;
+} g_ui_batch_cache = {{0}};
+
+static Gwn_VertFormat *vflag_format(void)
{
- float tri_arr[3][2] = {{x1, y1}, {x2, y2}, {x3, y3}};
- float color[4];
- int j;
-
- glEnable(GL_BLEND);
- glGetFloatv(GL_CURRENT_COLOR, color);
- color[3] *= 0.125f;
- glColor4fv(color);
+ if (g_ui_batch_cache.format.attrib_ct == 0) {
+ Gwn_VertFormat *format = &g_ui_batch_cache.format;
+ g_ui_batch_cache.vflag_id = GWN_vertformat_attr_add(format, "vflag", GWN_COMP_U32, 1, GWN_FETCH_INT);
+ }
+ return &g_ui_batch_cache.format;
+}
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, tri_arr);
+#define INNER 0
+#define OUTLINE 1
+#define EMBOSS 2
+#define NO_AA WIDGET_AA_JITTER
- /* for each AA step */
- for (j = 0; j < WIDGET_AA_JITTER; j++) {
- glTranslate2fv(jit[j]);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- glTranslatef(-jit[j][0], -jit[j][1], 0.0f);
+static void set_roundbox_vertex_data(
+ Gwn_VertBufRaw *vflag_step, uint32_t d)
+{
+ uint32_t *data = GWN_vertbuf_raw_step(vflag_step);
+ *data = d;
+}
+
+static uint32_t set_roundbox_vertex(
+ Gwn_VertBufRaw *vflag_step,
+ int corner_id, int corner_v, int jit_v, bool inner, bool emboss, int color)
+{
+ uint32_t *data = GWN_vertbuf_raw_step(vflag_step);
+ *data = corner_id;
+ *data |= corner_v << 2;
+ *data |= jit_v << 6;
+ *data |= color << 12;
+ *data |= (inner) ? (1 << 10) : 0; /* is inner vert */
+ *data |= (emboss) ? (1 << 11) : 0; /* is emboss vert */
+ return *data;
+}
+
+static uint32_t set_tria_vertex(
+ Gwn_VertBufRaw *vflag_step,
+ int tria_type, int tria_v, int tria_id, int jit_v)
+{
+ uint32_t *data = GWN_vertbuf_raw_step(vflag_step);
+ if (ELEM(tria_type, ROUNDBOX_TRIA_ARROWS, ROUNDBOX_TRIA_MENU)) {
+ tria_v += tria_id * 3;
+ }
+ *data = tria_ofs[tria_type] + tria_v;
+ *data |= jit_v << 6;
+ *data |= (tria_id == 0) ? (1 << 10) : 0; /* is first tria */
+ *data |= 1 << 14; /* is tria vert */
+ return *data;
+}
+
+static void roundbox_batch_add_tria(Gwn_VertBufRaw *vflag_step, int tria, uint32_t last_data)
+{
+ const int tria_num = (tria == ROUNDBOX_TRIA_CHECK) ? 1 : 2;
+ /* for each tria */
+ for (int t = 0; t < tria_num; ++t) {
+ for (int j = 0; j < WIDGET_AA_JITTER; j++) {
+ /* restart */
+ set_roundbox_vertex_data(vflag_step, last_data);
+ set_tria_vertex(vflag_step, tria, 0, t, j);
+ for (int v = 0; v < tria_vcount[tria]; v++) {
+ last_data = set_tria_vertex(vflag_step, tria, v, t, j);
+ }
+ }
}
+}
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisable(GL_BLEND);
+Gwn_Batch *ui_batch_roundbox_widget_get(int tria)
+{
+ if (g_ui_batch_cache.roundbox_widget[tria] == NULL) {
+ uint32_t last_data;
+ Gwn_VertBufRaw vflag_step;
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(vflag_format());
+ int vcount = WIDGET_SIZE_MAX; /* inner */
+ vcount += 2; /* restart */
+ vcount += ((WIDGET_SIZE_MAX + 1) * 2) * WIDGET_AA_JITTER; /* outline (edges) */
+ vcount += 2; /* restart */
+ vcount += ((WIDGET_CURVE_RESOLU * 2) * 2) * WIDGET_AA_JITTER; /* emboss */
+ if (tria) {
+ vcount += (tria_vcount[tria] + 2) * WIDGET_AA_JITTER; /* tria1 */
+ if (tria != ROUNDBOX_TRIA_CHECK) {
+ vcount += (tria_vcount[tria] + 2) * WIDGET_AA_JITTER; /* tria2 */
+ }
+ }
+ GWN_vertbuf_data_alloc(vbo, vcount);
+ GWN_vertbuf_attr_get_raw_data(vbo, g_ui_batch_cache.vflag_id, &vflag_step);
+ /* Inner */
+ for (int c1 = 0, c2 = 3; c1 < 2; c1++, c2--) {
+ for (int a1 = 0, a2 = WIDGET_CURVE_RESOLU -1; a2 >= 0; a1++, a2--) {
+ last_data = set_roundbox_vertex(&vflag_step, c1, a1, NO_AA, true, false, INNER);
+ last_data = set_roundbox_vertex(&vflag_step, c2, a2, NO_AA, true, false, INNER);
+ }
+ }
+ /* restart */
+ set_roundbox_vertex_data(&vflag_step, last_data);
+ set_roundbox_vertex(&vflag_step, 0, 0, 0, true, false, OUTLINE);
+ /* Outlines */
+ for (int j = 0; j < WIDGET_AA_JITTER; j++) {
+ for (int c = 0; c < 4; c++) {
+ for (int a = 0; a < WIDGET_CURVE_RESOLU; a++) {
+ set_roundbox_vertex(&vflag_step, c, a, j, true, false, OUTLINE);
+ set_roundbox_vertex(&vflag_step, c, a, j, false, false, OUTLINE);
+ }
+ }
+ /* Close the loop. */
+ set_roundbox_vertex(&vflag_step, 0, 0, j, true, false, OUTLINE);
+ last_data = set_roundbox_vertex(&vflag_step, 0, 0, j, false, false, OUTLINE);
+ }
+ /* restart */
+ set_roundbox_vertex_data(&vflag_step, last_data);
+ set_roundbox_vertex(&vflag_step, 0, 0, 0, false, false, EMBOSS);
+ /* Emboss */
+ bool rev = false; /* go back and forth : avoid degenerate triangle (but beware of backface cull) */
+ for (int j = 0; j < WIDGET_AA_JITTER; j++, rev = !rev) {
+ for (int c = (rev) ? 1 : 0; (rev) ? c >= 0 : c < 2; (rev) ? c-- : c++) {
+ int sta = (rev) ? WIDGET_CURVE_RESOLU - 1 : 0;
+ int end = WIDGET_CURVE_RESOLU;
+ for (int a = sta; (rev) ? a >= 0 : a < end; (rev) ? a-- : a++) {
+ set_roundbox_vertex(&vflag_step, c, a, j, false, false, EMBOSS);
+ last_data = set_roundbox_vertex(&vflag_step, c, a, j, false, true, EMBOSS);
+ }
+ }
+ }
+ if (tria) {
+ roundbox_batch_add_tria(&vflag_step, tria, last_data);
+ }
+ g_ui_batch_cache.roundbox_widget[tria] = GWN_batch_create_ex(GWN_PRIM_TRI_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ gpu_batch_presets_register(g_ui_batch_cache.roundbox_widget[tria]);
+ }
+ return g_ui_batch_cache.roundbox_widget[tria];
}
-void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy, float rad, bool use_alpha)
+Gwn_Batch *ui_batch_roundbox_get(bool filled, bool antialiased)
{
- float color[4];
- int j;
-
- glEnable(GL_BLEND);
- glGetFloatv(GL_CURRENT_COLOR, color);
- if (use_alpha) {
- color[3] = 0.5f;
+ Gwn_Batch **batch = NULL;
+
+ if (filled) {
+ if (antialiased)
+ batch = &g_ui_batch_cache.roundbox_simple_aa;
+ else
+ batch = &g_ui_batch_cache.roundbox_simple;
}
- color[3] *= 0.125f;
- glColor4fv(color);
-
- for (j = 0; j < WIDGET_AA_JITTER; j++) {
- glTranslate2fv(jit[j]);
- UI_draw_roundbox_gl_mode(mode, minx, miny, maxx, maxy, rad);
- glTranslatef(-jit[j][0], -jit[j][1], 0.0f);
+ else {
+ if (antialiased)
+ BLI_assert(0); /* Use GL_LINE_SMOOTH instead!!: */
+ else
+ batch = &g_ui_batch_cache.roundbox_simple_outline;
+ }
+
+ if (*batch == NULL) {
+ uint32_t last_data;
+ Gwn_VertBufRaw vflag_step;
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(vflag_format());
+ int vcount = WIDGET_SIZE_MAX;
+ vcount += (filled) ? 2 : 0;
+ vcount *= (antialiased) ? WIDGET_AA_JITTER : 1;
+ GWN_vertbuf_data_alloc(vbo, vcount);
+ GWN_vertbuf_attr_get_raw_data(vbo, g_ui_batch_cache.vflag_id, &vflag_step);
+
+ if (filled) {
+ for (int j = 0; j < WIDGET_AA_JITTER; j++) {
+ if (!antialiased) {
+ j = NO_AA;
+ }
+ /* restart */
+ set_roundbox_vertex(&vflag_step, 0, 0, j, true, false, INNER);
+ for (int c1 = 0, c2 = 3; c1 < 2; c1++, c2--) {
+ for (int a1 = 0, a2 = WIDGET_CURVE_RESOLU -1; a2 >= 0; a1++, a2--) {
+ last_data = set_roundbox_vertex(&vflag_step, c1, a1, j, true, false, INNER);
+ last_data = set_roundbox_vertex(&vflag_step, c2, a2, j, true, false, INNER);
+ }
+ }
+ /* restart */
+ set_roundbox_vertex_data(&vflag_step, last_data);
+ if (!antialiased) {
+ break;
+ }
+ }
+ *batch = GWN_batch_create_ex(GWN_PRIM_TRI_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ }
+ else {
+ for (int j = 0; j < WIDGET_AA_JITTER; j++) {
+ if (!antialiased) {
+ j = NO_AA;
+ }
+ for (int c = 0; c < 4; c++) {
+ for (int a = 0; a < WIDGET_CURVE_RESOLU; a++) {
+ set_roundbox_vertex(&vflag_step, c, a, j, true, false, INNER);
+ }
+ }
+ if (!antialiased) {
+ break;
+ }
+ }
+ *batch = GWN_batch_create_ex(GWN_PRIM_LINE_LOOP, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ }
+
+ gpu_batch_presets_register(*batch);
+ }
+ return *batch;
+}
+
+Gwn_Batch *ui_batch_roundbox_shadow_get(void)
+{
+ if (g_ui_batch_cache.roundbox_shadow == NULL) {
+ uint32_t last_data;
+ Gwn_VertBufRaw vflag_step;
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(vflag_format());
+ int vcount = (WIDGET_SIZE_MAX + 1) * 2 + 2 + WIDGET_SIZE_MAX;
+ GWN_vertbuf_data_alloc(vbo, vcount);
+ GWN_vertbuf_attr_get_raw_data(vbo, g_ui_batch_cache.vflag_id, &vflag_step);
+
+ for (int c = 0; c < 4; c++) {
+ for (int a = 0; a < WIDGET_CURVE_RESOLU; a++) {
+ set_roundbox_vertex(&vflag_step, c, a, NO_AA, true, false, INNER);
+ set_roundbox_vertex(&vflag_step, c, a, NO_AA, false, false, INNER);
+ }
+ }
+ /* close loop */
+ last_data = set_roundbox_vertex(&vflag_step, 0, 0, NO_AA, true, false, INNER);
+ last_data = set_roundbox_vertex(&vflag_step, 0, 0, NO_AA, false, false, INNER);
+ /* restart */
+ set_roundbox_vertex_data(&vflag_step, last_data);
+ set_roundbox_vertex(&vflag_step, 0, 0, NO_AA, true, false, INNER);
+ /* filled */
+ for (int c1 = 0, c2 = 3; c1 < 2; c1++, c2--) {
+ for (int a1 = 0, a2 = WIDGET_CURVE_RESOLU -1; a2 >= 0; a1++, a2--) {
+ set_roundbox_vertex(&vflag_step, c1, a1, NO_AA, true, false, INNER);
+ set_roundbox_vertex(&vflag_step, c2, a2, NO_AA, true, false, INNER);
+ }
+ }
+ g_ui_batch_cache.roundbox_shadow = GWN_batch_create_ex(GWN_PRIM_TRI_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ gpu_batch_presets_register(g_ui_batch_cache.roundbox_shadow);
+ }
+ return g_ui_batch_cache.roundbox_shadow;
+}
+
+#undef INNER
+#undef OUTLINE
+#undef EMBOSS
+#undef NO_AA
+
+/* ************************************************* */
+
+void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3,
+ const float color[4])
+{
+ float tri_arr[3][2] = {{x1, y1}, {x2, y2}, {x3, y3}};
+ float draw_color[4];
+
+ copy_v4_v4(draw_color, color);
+ draw_color[3] *= 0.125f;
+
+ glEnable(GL_BLEND);
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor4fv(draw_color);
+ immBegin(GWN_PRIM_TRIS, 3 * WIDGET_AA_JITTER);
+
+ /* for each AA step */
+ for (int j = 0; j < WIDGET_AA_JITTER; j++) {
+ immVertex2f(pos, tri_arr[0][0] + jit[j][0], tri_arr[0][1] + jit[j][1]);
+ immVertex2f(pos, tri_arr[1][0] + jit[j][0], tri_arr[1][1] + jit[j][1]);
+ immVertex2f(pos, tri_arr[2][0] + jit[j][0], tri_arr[2][1] + jit[j][1]);
}
+ immEnd();
+
+ immUnbindProgram();
+
glDisable(GL_BLEND);
}
@@ -260,11 +515,15 @@ static void widget_init(uiWidgetBase *wtb)
wtb->totvert = wtb->halfwayvert = 0;
wtb->tria1.tot = 0;
wtb->tria2.tot = 0;
+ wtb->tria1.type = ROUNDBOX_TRIA_NONE;
+ wtb->tria1.size = 0;
+ wtb->tria2.size = 0;
wtb->draw_inner = true;
wtb->draw_outline = true;
wtb->draw_emboss = true;
- wtb->draw_shadedir = true;
+
+ wtb->uniform_params.shade_dir = 1.0f;
}
/* helper call, makes shadow rect, with 'sun' above menu, so only shadow to left/right/bottom */
@@ -371,7 +630,18 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, const rcti *re
if (2.0f * (radi + 1.0f) > minsize)
radi = 0.5f * minsize - U.pixelsize;
-
+
+ wt->uniform_params.rad = rad;
+ wt->uniform_params.radi = radi;
+ wt->uniform_params.facxi = facxi;
+ wt->uniform_params.facyi = facyi;
+ wt->uniform_params.round_corners[0] = (roundboxalign & UI_CNR_BOTTOM_LEFT) ? 1.0f : 0.0f;
+ wt->uniform_params.round_corners[1] = (roundboxalign & UI_CNR_BOTTOM_RIGHT) ? 1.0f : 0.0f;
+ wt->uniform_params.round_corners[2] = (roundboxalign & UI_CNR_TOP_RIGHT) ? 1.0f : 0.0f;
+ wt->uniform_params.round_corners[3] = (roundboxalign & UI_CNR_TOP_LEFT) ? 1.0f : 0.0f;
+ BLI_rctf_rcti_copy(&wt->uniform_params.rect, rect);
+ BLI_rctf_init(&wt->uniform_params.recti, minxi, maxxi, minyi, maxyi);
+
/* mult */
for (a = 0; a < WIDGET_CURVE_RESOLU; a++) {
veci[a][0] = radi * cornervec[a][0];
@@ -521,18 +791,20 @@ static void shape_preset_init_trias_ex(
/* center position and size */
centx = (float)rect->xmin + 0.4f * minsize;
centy = (float)rect->ymin + 0.5f * minsize;
- sizex = sizey = -0.5f * triasize * minsize;
+ tria->size = sizex = sizey = -0.5f * triasize * minsize;
if (where == 'r') {
centx = (float)rect->xmax - 0.4f * minsize;
sizex = -sizex;
}
else if (where == 't') {
+ centx = (float)rect->xmin + 0.5f * minsize;
centy = (float)rect->ymax - 0.5f * minsize;
sizey = -sizey;
i2 = 0; i1 = 1;
}
else if (where == 'b') {
+ centx = (float)rect->xmin + 0.5f * minsize;
sizex = -sizex;
i2 = 0; i1 = 1;
}
@@ -542,12 +814,16 @@ static void shape_preset_init_trias_ex(
tria->vec[a][1] = sizey * verts[a][i2] + centy;
}
+ tria->center[0] = centx;
+ tria->center[1] = centy;
+
tria->tot = tris_tot;
tria->index = tris;
}
static void shape_preset_init_number_arrows(uiWidgetTrias *tria, const rcti *rect, float triasize, char where)
{
+ tria->type = ROUNDBOX_TRIA_ARROWS;
shape_preset_init_trias_ex(
tria, rect, triasize, where,
g_shape_preset_number_arrow_vert, ARRAY_SIZE(g_shape_preset_number_arrow_vert),
@@ -564,29 +840,48 @@ static void shape_preset_init_hold_action(uiWidgetTrias *tria, const rcti *rect,
static void shape_preset_init_scroll_circle(uiWidgetTrias *tria, const rcti *rect, float triasize, char where)
{
+ tria->type = ROUNDBOX_TRIA_SCROLL;
shape_preset_init_trias_ex(
tria, rect, triasize, where,
g_shape_preset_scroll_circle_vert, ARRAY_SIZE(g_shape_preset_scroll_circle_vert),
g_shape_preset_scroll_circle_face, ARRAY_SIZE(g_shape_preset_scroll_circle_face));
}
-static void shape_preset_draw_trias(uiWidgetTrias *tria)
+static void shape_preset_draw_trias_aa(uiWidgetTrias *tria, uint pos)
{
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, tria->vec);
- glDrawElements(GL_TRIANGLES, tria->tot * 3, GL_UNSIGNED_INT, tria->index);
- glDisableClientState(GL_VERTEX_ARRAY);
+ for (int k = 0; k < WIDGET_AA_JITTER; k++) {
+ for (int i = 0; i < tria->tot; ++i)
+ for (int j = 0; j < 3; ++j)
+ immVertex2f(pos,
+ tria->vec[tria->index[i][j]][0] + jit[k][0],
+ tria->vec[tria->index[i][j]][1] + jit[k][1]);
+ }
+}
+
+static void widget_draw_vertex_buffer(unsigned int pos, unsigned int col, int mode,
+ const float quads_pos[WIDGET_SIZE_MAX][2],
+ const unsigned char quads_col[WIDGET_SIZE_MAX][4],
+ unsigned int totvert)
+{
+ immBegin(mode, totvert);
+ for (int i = 0; i < totvert; ++i) {
+ if (quads_col)
+ immAttrib4ubv(col, quads_col[i]);
+ immVertex2fv(pos, quads_pos[i]);
+ }
+ immEnd();
}
static void shape_preset_trias_from_rect_menu(uiWidgetTrias *tria, const rcti *rect)
{
float centx, centy, size;
int a;
+ tria->type = ROUNDBOX_TRIA_MENU;
/* center position and size */
- centx = rect->xmax - 0.32f * BLI_rcti_size_y(rect);
- centy = rect->ymin + 0.50f * BLI_rcti_size_y(rect);
- size = 0.4f * BLI_rcti_size_y(rect);
+ tria->center[0] = centx = rect->xmax - 0.32f * BLI_rcti_size_y(rect);
+ tria->center[1] = centy = rect->ymin + 0.50f * BLI_rcti_size_y(rect);
+ tria->size = size = 0.4f * BLI_rcti_size_y(rect);
for (a = 0; a < 6; a++) {
tria->vec[a][0] = size * g_shape_preset_menu_arrow_vert[a][0] + centx;
@@ -601,11 +896,12 @@ static void shape_preset_trias_from_rect_checkmark(uiWidgetTrias *tria, const rc
{
float centx, centy, size;
int a;
+ tria->type = ROUNDBOX_TRIA_CHECK;
/* center position and size */
- centx = rect->xmin + 0.5f * BLI_rcti_size_y(rect);
- centy = rect->ymin + 0.5f * BLI_rcti_size_y(rect);
- size = 0.5f * BLI_rcti_size_y(rect);
+ tria->center[0] = centx = rect->xmin + 0.5f * BLI_rcti_size_y(rect);
+ tria->center[1] = centy = rect->ymin + 0.5f * BLI_rcti_size_y(rect);
+ tria->size = size = 0.5f * BLI_rcti_size_y(rect);
for (a = 0; a < 6; a++) {
tria->vec[a][0] = size * g_shape_preset_checkmark_vert[a][0] + centx;
@@ -655,180 +951,206 @@ static void widget_verts_to_triangle_strip(uiWidgetBase *wtb, const int totvert,
copy_v2_v2(triangle_strip[a * 2 + 1], wtb->inner_v[0]);
}
-static void widget_verts_to_triangle_strip_open(uiWidgetBase *wtb, const int totvert, float triangle_strip[WIDGET_SIZE_MAX * 2][2])
-{
- int a;
- for (a = 0; a < totvert; a++) {
- triangle_strip[a * 2][0] = wtb->outer_v[a][0];
- triangle_strip[a * 2][1] = wtb->outer_v[a][1];
- triangle_strip[a * 2 + 1][0] = wtb->outer_v[a][0];
- triangle_strip[a * 2 + 1][1] = wtb->outer_v[a][1] - 1.0f;
- }
-}
-
-static void widgetbase_outline(uiWidgetBase *wtb)
+static void widgetbase_outline(uiWidgetBase *wtb, unsigned int pos)
{
float triangle_strip[WIDGET_SIZE_MAX * 2 + 2][2]; /* + 2 because the last pair is wrapped */
widget_verts_to_triangle_strip(wtb, wtb->totvert, triangle_strip);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, triangle_strip);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, wtb->totvert * 2 + 2);
- glDisableClientState(GL_VERTEX_ARRAY);
+ widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_STRIP, triangle_strip, NULL, wtb->totvert * 2 + 2);
}
-static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
+static void widgetbase_set_uniform_colors_ubv(
+ uiWidgetBase *wtb,
+ const unsigned char *col1, const unsigned char *col2,
+ const unsigned char *outline,
+ const unsigned char *emboss,
+ const unsigned char *tria,
+ const bool alpha_check)
{
- int j, a;
-
- glEnable(GL_BLEND);
+ wtb->uniform_params.do_alpha_check = (float)alpha_check;
+ rgba_float_args_set_ch(wtb->uniform_params.color_inner1, col1[0], col1[1], col1[2], col1[3]);
+ rgba_float_args_set_ch(wtb->uniform_params.color_inner2, col2[0], col2[1], col2[2], col2[3]);
+ rgba_float_args_set_ch(wtb->uniform_params.color_outline, outline[0], outline[1], outline[2], outline[3]);
+ rgba_float_args_set_ch(wtb->uniform_params.color_emboss, emboss[0], emboss[1], emboss[2], emboss[3]);
+ rgba_float_args_set_ch(wtb->uniform_params.color_tria, tria[0], tria[1], tria[2], tria[3]);
+}
- /* backdrop non AA */
- if (wtb->draw_inner) {
- BLI_assert(wtb->totvert != 0);
- if (wcol->shaded == 0) {
- if (wcol->alpha_check) {
- float inner_v_half[WIDGET_SIZE_MAX][2];
- float x_mid = 0.0f; /* used for dumb clamping of values */
+/* keep in sync with shader */
+#define MAX_WIDGET_BASE_BATCH 6
- /* dark checkers */
- glColor4ub(UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, 255);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+struct {
+ Gwn_Batch *batch; /* Batch type */
+ uiWidgetBaseParameters params[MAX_WIDGET_BASE_BATCH];
+ int count;
+ bool enabled;
+} g_widget_base_batch = {0};
- /* light checkers */
- GPU_basic_shader_bind(GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- glColor4ub(UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, 255);
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_CHECKER_8PX);
+void UI_widgetbase_draw_cache_flush(void)
+{
+ float checker_params[3] = {UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, 8.0f};
- glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ if (g_widget_base_batch.count == 0)
+ return;
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ Gwn_Batch *batch = g_widget_base_batch.batch;
+ if (g_widget_base_batch.count == 1) {
+ /* draw single */
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
+ GWN_batch_uniform_4fv_array(batch, "parameters", 11, (float *)g_widget_base_batch.params);
+ GWN_batch_uniform_3fv(batch, "checkerColorAndSize", checker_params);
+ GWN_batch_draw(batch);
+ }
+ else {
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE_INST);
+ GWN_batch_uniform_4fv_array(batch, "parameters", 11 * MAX_WIDGET_BASE_BATCH, (float *)g_widget_base_batch.params);
+ GWN_batch_uniform_3fv(batch, "checkerColorAndSize", checker_params);
+ gpuBindMatrices(batch->interface);
+ GWN_batch_draw_range_ex(batch, 0, g_widget_base_batch.count, true);
+ GWN_batch_program_use_end(batch);
+ }
+ g_widget_base_batch.count = 0;
+}
- /* alpha fill */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+void UI_widgetbase_draw_cache_begin(void)
+{
+ BLI_assert(g_widget_base_batch.enabled == false);
+ g_widget_base_batch.enabled = true;
+}
- glColor4ubv((unsigned char *)wcol->inner);
+void UI_widgetbase_draw_cache_end(void)
+{
+ BLI_assert(g_widget_base_batch.enabled == true);
+ g_widget_base_batch.enabled = false;
- for (a = 0; a < wtb->totvert; a++) {
- x_mid += wtb->inner_v[a][0];
- }
- x_mid /= wtb->totvert;
+ glEnable(GL_BLEND);
- glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ UI_widgetbase_draw_cache_flush();
- /* 1/2 solid color */
- glColor4ub(wcol->inner[0], wcol->inner[1], wcol->inner[2], 255);
+ glDisable(GL_BLEND);
+}
- for (a = 0; a < wtb->totvert; a++) {
- inner_v_half[a][0] = MIN2(wtb->inner_v[a][0], x_mid);
- inner_v_half[a][1] = wtb->inner_v[a][1];
- }
+static void draw_widgetbase_batch(Gwn_Batch *batch, uiWidgetBase *wtb)
+{
+ wtb->uniform_params.tria1_size = wtb->tria1.size;
+ wtb->uniform_params.tria2_size = wtb->tria2.size;
+ copy_v2_v2(wtb->uniform_params.tria1_center, wtb->tria1.center);
+ copy_v2_v2(wtb->uniform_params.tria2_center, wtb->tria2.center);
+
+ if (g_widget_base_batch.enabled) {
+ if (g_widget_base_batch.batch == NULL) {
+ g_widget_base_batch.batch = ui_batch_roundbox_widget_get(ROUNDBOX_TRIA_ARROWS);
+ }
- glVertexPointer(2, GL_FLOAT, 0, inner_v_half);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
- glDisableClientState(GL_VERTEX_ARRAY);
- }
- else {
- /* simple fill */
- glColor4ubv((unsigned char *)wcol->inner);
+ /* draw multi */
+ if (batch != g_ui_batch_cache.roundbox_widget[ROUNDBOX_TRIA_NONE] &&
+ batch != g_widget_base_batch.batch)
+ {
+ /* issue previous calls before changing batch type. */
+ UI_widgetbase_draw_cache_flush();
+ g_widget_base_batch.batch = batch;
+ }
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
- glDisableClientState(GL_VERTEX_ARRAY);
- }
+ /* No need to change batch if tria is not visible. Just scale it to 0. */
+ if (batch == g_ui_batch_cache.roundbox_widget[ROUNDBOX_TRIA_NONE]) {
+ wtb->uniform_params.tria1_size = wtb->uniform_params.tria2_size = 0;
}
- else {
- char col1[4], col2[4];
- unsigned char col_array[WIDGET_SIZE_MAX * 4];
- unsigned char *col_pt = col_array;
-
- shadecolors4(col1, col2, wcol->inner, wcol->shadetop, wcol->shadedown);
- for (a = 0; a < wtb->totvert; a++, col_pt += 4) {
- round_box_shade_col4_r(col_pt, col1, col2, wtb->inner_uv[a][wtb->draw_shadedir ? 1 : 0]);
- }
+ g_widget_base_batch.params[g_widget_base_batch.count] = wtb->uniform_params;
+ g_widget_base_batch.count++;
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, col_array);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
+ if (g_widget_base_batch.count == MAX_WIDGET_BASE_BATCH) {
+ UI_widgetbase_draw_cache_flush();
}
}
-
- /* for each AA step */
- if (wtb->draw_outline) {
- BLI_assert(wtb->totvert != 0);
- float triangle_strip[WIDGET_SIZE_MAX * 2 + 2][2]; /* + 2 because the last pair is wrapped */
- float triangle_strip_emboss[WIDGET_SIZE_MAX * 2][2]; /* only for emboss */
+ else {
+ float checker_params[3] = {UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, 8.0f};
+ /* draw single */
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
+ GWN_batch_uniform_4fv_array(batch, "parameters", 11, (float *)&wtb->uniform_params);
+ GWN_batch_uniform_3fv(batch, "checkerColorAndSize", checker_params);
+ GWN_batch_draw(batch);
+ }
+}
- const unsigned char tcol[4] = {wcol->outline[0],
- wcol->outline[1],
- wcol->outline[2],
- wcol->outline[3] / WIDGET_AA_JITTER};
- unsigned char emboss[4];
+static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
+{
+ unsigned char inner_col1[4] = {0};
+ unsigned char inner_col2[4] = {0};
+ unsigned char emboss_col[4] = {0};
+ unsigned char outline_col[4] = {0};
+ unsigned char tria_col[4] = {0};
+ /* For color widget. */
+ bool alpha_check = (wcol->alpha_check && (wcol->shaded == 0));
- widget_verts_to_triangle_strip(wtb, wtb->totvert, triangle_strip);
+ glEnable(GL_BLEND);
- if (wtb->draw_emboss) {
- widget_verts_to_triangle_strip_open(wtb, wtb->halfwayvert, triangle_strip_emboss);
- UI_GetThemeColor4ubv(TH_WIDGET_EMBOSS, emboss);
+ /* backdrop non AA */
+ if (wtb->draw_inner) {
+ if (wcol->shaded == 0) {
+ /* simple fill */
+ inner_col1[0] = inner_col2[0] = (unsigned char)wcol->inner[0];
+ inner_col1[1] = inner_col2[1] = (unsigned char)wcol->inner[1];
+ inner_col1[2] = inner_col2[2] = (unsigned char)wcol->inner[2];
+ inner_col1[3] = inner_col2[3] = (unsigned char)wcol->inner[3];
}
+ else {
+ /* gradient fill */
+ shadecolors4((char *)inner_col1, (char *)inner_col2, wcol->inner, wcol->shadetop, wcol->shadedown);
+ }
+ }
- glEnableClientState(GL_VERTEX_ARRAY);
+ if (wtb->draw_outline) {
+ outline_col[0] = wcol->outline[0];
+ outline_col[1] = wcol->outline[1];
+ outline_col[2] = wcol->outline[2];
+ outline_col[3] = wcol->outline[3] / WIDGET_AA_JITTER;
- for (j = 0; j < WIDGET_AA_JITTER; j++) {
- glTranslate2fv(jit[j]);
-
- /* outline */
- glColor4ubv(tcol);
-
- glVertexPointer(2, GL_FLOAT, 0, triangle_strip);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, wtb->totvert * 2 + 2);
-
- /* emboss bottom shadow */
- if (wtb->draw_emboss) {
- if (emboss[3]) {
- glColor4ubv(emboss);
- glVertexPointer(2, GL_FLOAT, 0, triangle_strip_emboss);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, wtb->halfwayvert * 2);
- }
- }
-
- glTranslatef(-jit[j][0], -jit[j][1], 0.0f);
+ /* emboss bottom shadow */
+ if (wtb->draw_emboss) {
+ UI_GetThemeColor4ubv(TH_WIDGET_EMBOSS, emboss_col);
}
+ }
- glDisableClientState(GL_VERTEX_ARRAY);
+ if (wtb->tria1.type != ROUNDBOX_TRIA_NONE)
+ {
+ tria_col[0] = wcol->item[0];
+ tria_col[1] = wcol->item[1];
+ tria_col[2] = wcol->item[2];
+ tria_col[3] = (unsigned char)((float)wcol->item[3] / WIDGET_AA_JITTER);
}
-
- /* decoration */
- if (wtb->tria1.tot || wtb->tria2.tot) {
+
+ /* Draw everything in one drawcall */
+ if (inner_col1[3] || inner_col2[3] || outline_col[3] || emboss_col[3] || tria_col[3] || alpha_check) {
+ widgetbase_set_uniform_colors_ubv(wtb, inner_col1, inner_col2, outline_col, emboss_col, tria_col, alpha_check);
+
+ Gwn_Batch *roundbox_batch = ui_batch_roundbox_widget_get(wtb->tria1.type);
+ draw_widgetbase_batch(roundbox_batch, wtb);
+ }
+
+ /* DEPRECATED: should be removed at some point. */
+ if ((wtb->tria1.type == ROUNDBOX_TRIA_NONE) &&
+ (wtb->tria1.tot || wtb->tria2.tot))
+ {
const unsigned char tcol[4] = {wcol->item[0],
wcol->item[1],
wcol->item[2],
(unsigned char)((float)wcol->item[3] / WIDGET_AA_JITTER)};
- glColor4ubv(tcol);
-
- /* for each AA step */
- for (j = 0; j < WIDGET_AA_JITTER; j++) {
- glTranslate2fv(jit[j]);
- if (wtb->tria1.tot) {
- shape_preset_draw_trias(&wtb->tria1);
- }
- if (wtb->tria2.tot) {
- shape_preset_draw_trias(&wtb->tria2);
- }
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4ubv(tcol);
- glTranslatef(-jit[j][0], -jit[j][1], 0.0f);
+ /* for each AA step */
+ immBegin(GWN_PRIM_TRIS, (wtb->tria1.tot + wtb->tria2.tot) * 3 * WIDGET_AA_JITTER);
+ if (wtb->tria1.tot){
+ shape_preset_draw_trias_aa(&wtb->tria1, pos);
+ }
+ if (wtb->tria2.tot) {
+ shape_preset_draw_trias_aa(&wtb->tria2, pos);
}
+ immEnd();
+
+ immUnbindProgram();
}
glDisable(GL_BLEND);
@@ -1284,6 +1606,7 @@ static void widget_draw_text_ime_underline(
int ofs_x, width;
int rect_x = BLI_rcti_size_x(rect);
int sel_start = ime_data->sel_start, sel_end = ime_data->sel_end;
+ float fcol[4];
if (drawstr[0] != 0) {
if (but->pos >= but->ofs) {
@@ -1296,8 +1619,8 @@ static void widget_draw_text_ime_underline(
width = BLF_width(fstyle->uifont_id, drawstr + but->ofs,
ime_data->composite_len + but->pos - but->ofs);
- glColor4ubv((unsigned char *)wcol->text);
- UI_draw_text_underline(rect->xmin + ofs_x, rect->ymin + 6 * U.pixelsize, min_ii(width, rect_x - 2) - ofs_x, 1);
+ rgba_uchar_to_float(fcol, wcol->text);
+ UI_draw_text_underline(rect->xmin + ofs_x, rect->ymin + 6 * U.pixelsize, min_ii(width, rect_x - 2) - ofs_x, 1, fcol);
/* draw the thick line */
if (sel_start != -1 && sel_end != -1) {
@@ -1314,7 +1637,7 @@ static void widget_draw_text_ime_underline(
width = BLF_width(fstyle->uifont_id, drawstr + but->ofs,
sel_end + sel_start - but->ofs);
- UI_draw_text_underline(rect->xmin + ofs_x, rect->ymin + 6 * U.pixelsize, min_ii(width, rect_x - 2) - ofs_x, 2);
+ UI_draw_text_underline(rect->xmin + ofs_x, rect->ymin + 6 * U.pixelsize, min_ii(width, rect_x - 2) - ofs_x, 2, fcol);
}
}
}
@@ -1388,6 +1711,10 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
int selsta_draw, selwidth_draw;
if (drawstr[0] != 0) {
+ /* We are drawing on top of widget bases. Flush cache. */
+ glEnable(GL_BLEND);
+ UI_widgetbase_draw_cache_flush();
+ glDisable(GL_BLEND);
if (but->selsta >= but->ofs) {
selsta_draw = BLF_width(fstyle->uifont_id, drawstr + but->ofs, but->selsta - but->ofs);
@@ -1398,11 +1725,16 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
selwidth_draw = BLF_width(fstyle->uifont_id, drawstr + but->ofs, but->selend - but->ofs);
- glColor4ubv((unsigned char *)wcol->item);
- glRecti(rect->xmin + selsta_draw,
- rect->ymin + 2,
- min_ii(rect->xmin + selwidth_draw, rect->xmax - 2),
- rect->ymax - 2);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor4ubv((unsigned char *)wcol->item);
+ immRecti(pos, rect->xmin + selsta_draw,
+ rect->ymin + 2,
+ min_ii(rect->xmin + selwidth_draw, rect->xmax - 2),
+ rect->ymax - 2);
+
+ immUnbindProgram();
}
}
@@ -1424,14 +1756,23 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
else {
t = 0;
}
+ /* We are drawing on top of widget bases. Flush cache. */
+ glEnable(GL_BLEND);
+ UI_widgetbase_draw_cache_flush();
+ glDisable(GL_BLEND);
- glColor3f(0.2, 0.6, 0.9);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor3f(0.2f, 0.6f, 0.9f);
tx = rect->xmin + t + 2;
ty = rect->ymin + 2;
/* draw cursor */
- glRecti(rect->xmin + t, ty, tx, rect->ymax - 2);
+ immRecti(pos, rect->xmin + t, ty, tx, rect->ymax - 2);
+
+ immUnbindProgram();
}
#ifdef WITH_INPUT_IME
@@ -1490,43 +1831,46 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
}
#endif
- glColor4ubv((unsigned char *)wcol->text);
-
if (!use_right_only) {
/* for underline drawing */
float font_xofs, font_yofs;
- UI_fontstyle_draw_ex(fstyle, rect, drawstr + but->ofs,
- drawstr_left_len - but->ofs, &font_xofs, &font_yofs);
+ int drawlen = (drawstr_left_len == INT_MAX) ? strlen(drawstr + but->ofs) : (drawstr_left_len - but->ofs);
- if (but->menu_key != '\0') {
- char fixedbuf[128];
- const char *str;
+ if (drawlen > 0) {
+ UI_fontstyle_draw_ex(fstyle, rect, drawstr + but->ofs, (unsigned char *)wcol->text,
+ drawlen, &font_xofs, &font_yofs);
- BLI_strncpy(fixedbuf, drawstr + but->ofs, min_ii(sizeof(fixedbuf), drawstr_left_len));
+ if (but->menu_key != '\0') {
+ char fixedbuf[128];
+ const char *str;
- str = strchr(fixedbuf, but->menu_key - 32); /* upper case */
- if (str == NULL)
- str = strchr(fixedbuf, but->menu_key);
+ BLI_strncpy(fixedbuf, drawstr + but->ofs, min_ii(sizeof(fixedbuf), drawlen));
- if (str) {
- int ul_index = -1;
- float ul_advance;
+ str = strchr(fixedbuf, but->menu_key - 32); /* upper case */
+ if (str == NULL)
+ str = strchr(fixedbuf, but->menu_key);
- ul_index = (int)(str - fixedbuf);
+ if (str) {
+ int ul_index = -1;
+ float ul_advance;
- if (fstyle->kerning == 1) {
- BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
- }
+ ul_index = (int)(str - fixedbuf);
+
+ if (fstyle->kerning == 1) {
+ BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
+ }
- fixedbuf[ul_index] = '\0';
- ul_advance = BLF_width(fstyle->uifont_id, fixedbuf, ul_index);
+ fixedbuf[ul_index] = '\0';
+ ul_advance = BLF_width(fstyle->uifont_id, fixedbuf, ul_index);
- BLF_position(fstyle->uifont_id, rect->xmin + font_xofs + ul_advance, rect->ymin + font_yofs, 0.0f);
- BLF_draw(fstyle->uifont_id, "_", 2);
+ BLF_position(fstyle->uifont_id, rect->xmin + font_xofs + ul_advance, rect->ymin + font_yofs, 0.0f);
+ BLF_color4ubv(fstyle->uifont_id, (unsigned char *)wcol->text);
+ BLF_draw(fstyle->uifont_id, "_", 2);
- if (fstyle->kerning == 1) {
- BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
+ if (fstyle->kerning == 1) {
+ BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
+ }
}
}
}
@@ -1536,7 +1880,7 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
if (drawstr_right) {
fstyle->align = UI_STYLE_TEXT_RIGHT;
rect->xmax -= UI_TEXT_CLIP_MARGIN;
- UI_fontstyle_draw(fstyle, rect, drawstr_right);
+ UI_fontstyle_draw(fstyle, rect, drawstr_right, (unsigned char *)wcol->text);
}
}
@@ -1660,6 +2004,9 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
widget_draw_text(fstyle, wcol, but, rect);
ui_but_text_password_hide(password_str, but, true);
+
+ /* if a widget uses font shadow it has to be deactivated now */
+ BLF_disable(fstyle->uifont_id, BLF_SHADOW);
}
#undef UI_TEXT_CLIP_MARGIN
@@ -1674,6 +2021,8 @@ static struct uiWidgetStateColors wcol_state_colors = {
{215, 211, 75, 255},
{180, 0, 255, 255},
{153, 0, 230, 255},
+ {74, 137, 137, 255},
+ {49, 112, 112, 255},
0.5f, 0.0f
};
@@ -1918,6 +2267,19 @@ static struct uiWidgetColors wcol_list_item = {
0, 0
};
+struct uiWidgetColors wcol_tab = {
+ {255, 255, 255, 255},
+ {83, 83, 83, 255},
+ {114, 114, 114, 255},
+ {90, 90, 90, 255},
+
+ {0, 0, 0, 255},
+ {0, 0, 0, 255},
+
+ 0,
+ 0, 0
+};
+
/* free wcol struct to play with */
static struct uiWidgetColors wcol_tmp = {
{0, 0, 0, 255},
@@ -1940,6 +2302,7 @@ void ui_widget_color_init(ThemeUI *tui)
tui->wcol_tool = wcol_tool;
tui->wcol_text = wcol_text;
tui->wcol_radio = wcol_radio;
+ tui->wcol_tab = wcol_tab;
tui->wcol_option = wcol_option;
tui->wcol_toggle = wcol_toggle;
tui->wcol_num = wcol_num;
@@ -2012,6 +2375,8 @@ static void widget_state(uiWidgetType *wt, int state)
widget_state_blend(wt->wcol.inner, wcol_state->inner_anim_sel, wcol_state->blend);
else if (state & UI_BUT_DRIVEN)
widget_state_blend(wt->wcol.inner, wcol_state->inner_driven_sel, wcol_state->blend);
+ else if (state & UI_BUT_OVERRIDEN)
+ widget_state_blend(wt->wcol.inner, wcol_state->inner_overridden_sel, wcol_state->blend);
copy_v3_v3_char(wt->wcol.text, wt->wcol.text_sel);
@@ -2025,6 +2390,8 @@ static void widget_state(uiWidgetType *wt, int state)
widget_state_blend(wt->wcol.inner, wcol_state->inner_anim, wcol_state->blend);
else if (state & UI_BUT_DRIVEN)
widget_state_blend(wt->wcol.inner, wcol_state->inner_driven, wcol_state->blend);
+ else if (state & UI_BUT_OVERRIDEN)
+ widget_state_blend(wt->wcol.inner, wcol_state->inner_overridden, wcol_state->blend);
if (state & UI_ACTIVE) { /* mouse over? */
wt->wcol.inner[0] = wt->wcol.inner[0] >= 240 ? 255 : wt->wcol.inner[0] + 15;
@@ -2070,7 +2437,9 @@ static void widget_state_numslider(uiWidgetType *wt, int state)
widget_state_blend(wt->wcol.item, wcol_state->inner_anim_sel, blend);
else if (state & UI_BUT_DRIVEN)
widget_state_blend(wt->wcol.item, wcol_state->inner_driven_sel, blend);
-
+ else if (state & UI_BUT_OVERRIDEN)
+ widget_state_blend(wt->wcol.item, wcol_state->inner_overridden_sel, blend);
+
if (state & UI_SELECT)
SWAP(short, wt->wcol.shadetop, wt->wcol.shadedown);
}
@@ -2081,6 +2450,8 @@ static void widget_state_numslider(uiWidgetType *wt, int state)
widget_state_blend(wt->wcol.item, wcol_state->inner_anim, blend);
else if (state & UI_BUT_DRIVEN)
widget_state_blend(wt->wcol.item, wcol_state->inner_driven, blend);
+ else if (state & UI_BUT_OVERRIDEN)
+ widget_state_blend(wt->wcol.item, wcol_state->inner_overridden, blend);
}
}
@@ -2198,23 +2569,24 @@ static void widget_softshadow(const rcti *rect, int roundboxalign, const float r
/* we draw a number of increasing size alpha quad strips */
alphastep = 3.0f * btheme->tui.menu_shadow_fac / radout;
-
- glEnableClientState(GL_VERTEX_ARRAY);
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
for (step = 1; step <= (int)radout; step++) {
float expfac = sqrtf(step / radout);
round_box_shadow_edges(wtb.outer_v, &rect1, radin, UI_CNR_ALL, (float)step);
- glColor4f(0.0f, 0.0f, 0.0f, alphastep * (1.0f - expfac));
+ immUniformColor4f(0.0f, 0.0f, 0.0f, alphastep * (1.0f - expfac));
widget_verts_to_triangle_strip(&wtb, totvert, triangle_strip);
- glVertexPointer(2, GL_FLOAT, 0, triangle_strip);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, totvert * 2); /* add + 2 for getting a complete soft rect. Now it skips top edge to allow transparent menus */
+ widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_STRIP, triangle_strip, NULL, totvert * 2);
}
- glDisableClientState(GL_VERTEX_ARRAY);
+ immUnbindProgram();
}
static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int direction)
@@ -2251,20 +2623,21 @@ static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int dir
static void ui_hsv_cursor(float x, float y)
{
- glPushMatrix();
- glTranslatef(x, y, 0.0f);
-
- glColor3f(1.0f, 1.0f, 1.0f);
- glutil_draw_filled_arc(0.0f, M_PI * 2.0, 3.0f * U.pixelsize, 8);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor3f(1.0f, 1.0f, 1.0f);
+ imm_draw_circle_fill_2d(pos, x, y, 3.0f * U.pixelsize, 8);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- glColor3f(0.0f, 0.0f, 0.0f);
- glutil_draw_lined_arc(0.0f, M_PI * 2.0, 3.0f * U.pixelsize, 12);
+ immUniformColor3f(0.0f, 0.0f, 0.0f);
+ imm_draw_circle_wire_2d(pos, x, y, 3.0f * U.pixelsize, 12);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
-
- glPopMatrix();
+
+ immUnbindProgram();
}
void ui_hsvcircle_vals_from_pos(float *val_rad, float *val_dist, const rcti *rect,
@@ -2304,18 +2677,17 @@ void ui_hsvcircle_pos_from_vals(uiBut *but, const rcti *rect, float *hsv, float
static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *rect)
{
+ /* TODO(merwin): reimplement as shader for pixel-perfect colors */
+
const int tot = 64;
const float radstep = 2.0f * (float)M_PI / (float)tot;
const float centx = BLI_rcti_cent_x_fl(rect);
const float centy = BLI_rcti_cent_y_fl(rect);
float radius = (float)min_ii(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)) / 2.0f;
- /* gouraud triangle fan */
ColorPicker *cpicker = but->custom_data;
const float *hsv_ptr = cpicker->color_data;
- float xpos, ypos, ang = 0.0f;
float rgb[3], hsvo[3], hsv[3], col[3], colcent[3];
- int a;
bool color_profile = ui_but_is_colorpicker_display_space(but);
/* color */
@@ -2346,11 +2718,18 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
ui_color_picker_to_rgb(0.0f, 0.0f, hsv[2], colcent, colcent + 1, colcent + 2);
- glBegin(GL_TRIANGLE_FAN);
- glColor3fv(colcent);
- glVertex2f(centx, centy);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
+
+ immBegin(GWN_PRIM_TRI_FAN, tot + 2);
+ immAttrib3fv(color, colcent);
+ immVertex2f(pos, centx, centy);
- for (a = 0; a <= tot; a++, ang += radstep) {
+ float ang = 0.0f;
+ for (int a = 0; a <= tot; a++, ang += radstep) {
float si = sinf(ang);
float co = cosf(ang);
@@ -2358,25 +2737,32 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
ui_color_picker_to_rgb_v(hsv, col);
- glColor3fv(col);
- glVertex2f(centx + co * radius, centy + si * radius);
+ immAttrib3fv(color, col);
+ immVertex2f(pos, centx + co * radius, centy + si * radius);
}
- glEnd();
-
+ immEnd();
+ immUnbindProgram();
+
/* fully rounded outline */
- glPushMatrix();
- glTranslatef(centx, centy, 0.0f);
+ format = immVertexFormat();
+ pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- glColor3ubv((unsigned char *)wcol->outline);
- glutil_draw_lined_arc(0.0f, M_PI * 2.0, radius, tot + 1);
+
+ immUniformColor3ubv((unsigned char *)wcol->outline);
+ imm_draw_circle_wire_2d(pos, centx, centy, radius, tot);
+
+ immUnbindProgram();
+
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
- glPopMatrix();
/* cursor */
+ float xpos, ypos;
ui_hsvcircle_pos_from_vals(but, rect, hsvo, &xpos, &ypos);
-
ui_hsv_cursor(xpos, ypos);
}
@@ -2386,7 +2772,8 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, const float alpha)
{
/* allows for 4 steps (red->yellow) */
- const float color_step = 1.0f / 48.0f;
+ const int steps = 48;
+ const float color_step = 1.0f / steps;
int a;
float h = hsv[0], s = hsv[1], v = hsv[2];
float dx, dy, sx1, sx2, sy;
@@ -2440,9 +2827,14 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons
copy_v3_v3(col1[3], col1[2]);
break;
}
-
+
/* old below */
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
+ immBegin(GWN_PRIM_TRIS, steps * 3 * 6);
for (dx = 0.0f; dx < 0.999f; dx += color_step) { /* 0.999 = prevent float inaccuracy for steps */
const float dx_next = dx + color_step;
@@ -2500,22 +2892,29 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons
sy = rect->ymin;
dy = (float)BLI_rcti_size_y(rect) / 3.0f;
- glBegin(GL_QUADS);
for (a = 0; a < 3; a++, sy += dy) {
- glColor4f(col0[a][0], col0[a][1], col0[a][2], alpha);
- glVertex2f(sx1, sy);
+ immAttrib4f(col, col0[a][0], col0[a][1], col0[a][2], alpha);
+ immVertex2f(pos, sx1, sy);
- glColor4f(col1[a][0], col1[a][1], col1[a][2], alpha);
- glVertex2f(sx2, sy);
+ immAttrib4f(col, col1[a][0], col1[a][1], col1[a][2], alpha);
+ immVertex2f(pos, sx2, sy);
+
+ immAttrib4f(col, col1[a + 1][0], col1[a + 1][1], col1[a + 1][2], alpha);
+ immVertex2f(pos, sx2, sy + dy);
- glColor4f(col1[a + 1][0], col1[a + 1][1], col1[a + 1][2], alpha);
- glVertex2f(sx2, sy + dy);
+ immAttrib4f(col, col0[a][0], col0[a][1], col0[a][2], alpha);
+ immVertex2f(pos, sx1, sy);
+
+ immAttrib4f(col, col1[a + 1][0], col1[a + 1][1], col1[a + 1][2], alpha);
+ immVertex2f(pos, sx2, sy + dy);
- glColor4f(col0[a + 1][0], col0[a + 1][1], col0[a + 1][2], alpha);
- glVertex2f(sx1, sy + dy);
+ immAttrib4f(col, col0[a + 1][0], col0[a + 1][1], col0[a + 1][2], alpha);
+ immVertex2f(pos, sx1, sy + dy);
}
- glEnd();
}
+ immEnd();
+
+ immUnbindProgram();
}
bool ui_but_is_colorpicker_display_space(uiBut *but)
@@ -2591,8 +2990,11 @@ static void ui_draw_but_HSVCUBE(uiBut *but, const rcti *rect)
ui_hsv_cursor(x, y);
/* outline */
- glColor3ub(0, 0, 0);
- fdrawbox((rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax));
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3ub(0, 0, 0);
+ imm_draw_box_wire_2d(pos, (rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax));
+ immUnbindProgram();
}
/* vertical 'value' slider, using new widget code */
@@ -2641,6 +3043,11 @@ static void ui_draw_but_HSV_v(uiBut *but, const rcti *rect)
widgetbase_draw(&wtb, &wcol_tmp);
+ /* We are drawing on top of widget bases. Flush cache. */
+ glEnable(GL_BLEND);
+ UI_widgetbase_draw_cache_flush();
+ glDisable(GL_BLEND);
+
/* cursor */
x = rect->xmin + 0.5f * BLI_rcti_size_x(rect);
y = rect->ymin + v * BLI_rcti_size_y(rect);
@@ -2660,12 +3067,22 @@ static void ui_draw_separator(const rcti *rect, uiWidgetColors *wcol)
wcol->text[2],
30
};
-
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
glEnable(GL_BLEND);
- glColor4ubv(col);
+ immUniformColor4ubv(col);
glLineWidth(1.0f);
- sdrawline(rect->xmin, y, rect->xmax, y);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(pos, rect->xmin, y);
+ immVertex2f(pos, rect->xmax, y);
+ immEnd();
+
glDisable(GL_BLEND);
+
+ immUnbindProgram();
}
/* ************ button callbacks, draw ***************** */
@@ -2741,11 +3158,14 @@ bool ui_link_bezier_points(const rcti *rect, float coord_array[][2], int resol)
}
#define LINK_RESOL 24
-void ui_draw_link_bezier(const rcti *rect)
+void ui_draw_link_bezier(const rcti *rect, const float color[4])
{
float coord_array[LINK_RESOL + 1][2];
if (ui_link_bezier_points(rect, coord_array, LINK_RESOL)) {
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
#if 0 /* unused */
/* we can reuse the dist variable here to increment the GL curve eval amount*/
const float dist = 1.0f / (float)LINK_RESOL;
@@ -2753,13 +3173,17 @@ void ui_draw_link_bezier(const rcti *rect)
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, coord_array);
- glDrawArrays(GL_LINE_STRIP, 0, LINK_RESOL + 1);
- glDisableClientState(GL_VERTEX_ARRAY);
+ immUniformColor4fv(color);
+
+ immBegin(GWN_PRIM_LINE_STRIP, LINK_RESOL + 1);
+ for (int i = 0; i <= LINK_RESOL; ++i)
+ immVertex2fv(pos, coord_array[i]);
+ immEnd();
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
+
+ immUnbindProgram();
}
}
@@ -2781,7 +3205,7 @@ void UI_draw_widget_scroll(uiWidgetColors *wcol, const rcti *rect, const rcti *s
else
rad = 0.5f * BLI_rcti_size_x(rect);
- wtb.draw_shadedir = (horizontal) ? true : false;
+ wtb.uniform_params.shade_dir = (horizontal) ? 1.0f : 0.0;
/* draw back part, colors swapped and shading inverted */
if (horizontal)
@@ -2941,15 +3365,16 @@ static void widget_link(uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect, in
if (but->flag & UI_SELECT) {
rcti rectlink;
+ float color[4];
- UI_ThemeColor(TH_TEXT_HI);
+ UI_GetThemeColor4fv(TH_TEXT_HI, color);
rectlink.xmin = BLI_rcti_cent_x(rect);
rectlink.ymin = BLI_rcti_cent_y(rect);
rectlink.xmax = but->linkto[0];
rectlink.ymax = but->linkto[1];
- ui_draw_link_bezier(&rectlink);
+ ui_draw_link_bezier(&rectlink, color);
}
}
@@ -3062,7 +3487,7 @@ static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int stat
ui_but_v3_get(but, col);
- if (state & (UI_BUT_ANIMATED | UI_BUT_ANIMATED_KEY | UI_BUT_DRIVEN | UI_BUT_REDALERT)) {
+ if (state & (UI_BUT_ANIMATED | UI_BUT_ANIMATED_KEY | UI_BUT_DRIVEN | UI_BUT_OVERRIDEN | UI_BUT_REDALERT)) {
/* draw based on state - color for keyed etc */
widgetbase_draw(&wtb, wcol);
@@ -3093,7 +3518,6 @@ static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int stat
}
widgetbase_draw(&wtb, wcol);
-
if (but->a1 == UI_PALETTE_COLOR && ((Palette *)but->rnapoin.id.data)->active_color == (int)but->a2) {
float width = rect->xmax - rect->xmin;
float height = rect->ymax - rect->ymin;
@@ -3101,13 +3525,23 @@ static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int stat
float bw = rgb_to_grayscale(col);
bw += (bw < 0.5f) ? 0.5f : -0.5f;
-
- glColor4f(bw, bw, bw, 1.0);
- glBegin(GL_TRIANGLES);
- glVertex2f(rect->xmin + 0.1f * width, rect->ymin + 0.9f * height);
- glVertex2f(rect->xmin + 0.1f * width, rect->ymin + 0.5f * height);
- glVertex2f(rect->xmin + 0.5f * width, rect->ymin + 0.9f * height);
- glEnd();
+
+ /* We are drawing on top of widget bases. Flush cache. */
+ glEnable(GL_BLEND);
+ UI_widgetbase_draw_cache_flush();
+ glDisable(GL_BLEND);
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor3f(bw, bw, bw);
+ immBegin(GWN_PRIM_TRIS, 3);
+ immVertex2f(pos, rect->xmin + 0.1f * width, rect->ymin + 0.9f * height);
+ immVertex2f(pos, rect->xmin + 0.1f * width, rect->ymin + 0.5f * height);
+ immVertex2f(pos, rect->xmin + 0.5f * width, rect->ymin + 0.9f * height);
+ immEnd();
+
+ immUnbindProgram();
}
}
@@ -3169,6 +3603,8 @@ static void widget_menubut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state),
/* decoration */
shape_preset_trias_from_rect_menu(&wtb.tria1, rect);
+ /* copy size and center to 2nd tria */
+ wtb.tria2 = wtb.tria1;
widgetbase_draw(&wtb, wcol);
@@ -3423,12 +3859,55 @@ static void widget_roundbut_exec(uiWidgetColors *wcol, rcti *rect, int state, in
widgetbase_draw(&wtb, wcol);
}
+static void widget_tab(uiBut *but, uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign)
+{
+ const uiStyle *style = UI_style_get();
+ const float rad = 0.15f * U.widget_unit;
+ const int fontid = style->widget.uifont_id;
+ const bool is_active = (but->flag & UI_SELECT);
+
+ uiWidgetBase wtb;
+ unsigned char theme_col_tab_highlight[3];
+
+ /* create outline highlight colors */
+ if (is_active) {
+ interp_v3_v3v3_uchar(theme_col_tab_highlight, (unsigned char *)wcol->inner_sel,
+ (unsigned char *)wcol->outline, 0.2f);
+ }
+ else {
+ interp_v3_v3v3_uchar(theme_col_tab_highlight, (unsigned char *)wcol->inner,
+ (unsigned char *)wcol->outline, 0.12f);
+ }
+
+ widget_init(&wtb);
+
+ /* half rounded */
+ round_box_edges(&wtb, roundboxalign, rect, rad);
+
+ /* draw inner */
+ wtb.draw_outline = 0;
+ widgetbase_draw(&wtb, wcol);
+
+ /* We are drawing on top of widget bases. Flush cache. */
+ glEnable(GL_BLEND);
+ UI_widgetbase_draw_cache_flush();
+ glDisable(GL_BLEND);
+
+ /* draw outline (3d look) */
+ ui_draw_but_TAB_outline(rect, rad, theme_col_tab_highlight, (unsigned char *)wcol->inner);
+
+ /* text shadow */
+ BLF_enable(fontid, BLF_SHADOW);
+ BLF_shadow(fontid, 3, (const float[4]){1.0f, 1.0f, 1.0f, 0.25f});
+ BLF_shadow_offset(fontid, 0, -1);
+}
+
static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *wt, rcti *rect)
{
uiWidgetBase wtb;
const float rad = 0.25f * U.widget_unit;
unsigned char col[4];
-
+
/* state copy! */
wt->wcol = *(wt->wcol_theme);
@@ -3438,12 +3917,17 @@ static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *
/* note: drawextra can change rect +1 or -1, to match round errors of existing previews */
but->block->drawextra(C, but->poin, but->block->drawextra_arg1, but->block->drawextra_arg2, rect);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
/* make mask to draw over image */
UI_GetThemeColor3ubv(TH_BACK, col);
- glColor3ubv(col);
-
+ immUniformColor3ubv(col);
+
round_box__edges(&wtb, UI_CNR_ALL, rect, 0.0f, rad);
- widgetbase_outline(&wtb);
+ widgetbase_outline(&wtb, pos);
+
+ immUnbindProgram();
}
/* outline */
@@ -3505,6 +3989,11 @@ static uiWidgetType *widget_type(uiWidgetTypeEnum type)
wt.draw = widget_roundbut_exec;
break;
+ case UI_WTYPE_TAB:
+ wt.custom = widget_tab;
+ wt.wcol_theme = &btheme->tui.wcol_tab;
+ break;
+
case UI_WTYPE_TOOLTIP:
wt.wcol_theme = &btheme->tui.wcol_tooltip;
wt.draw = widget_menu_back;
@@ -3767,7 +4256,11 @@ void ui_draw_but(const bContext *C, ARegion *ar, uiStyle *style, uiBut *but, rct
if (but->block->flag & UI_BLOCK_LOOP)
wt->wcol_theme = &btheme->tui.wcol_menu_back;
break;
-
+
+ case UI_BTYPE_TAB:
+ wt = widget_type(UI_WTYPE_TAB);
+ break;
+
case UI_BTYPE_BUT_TOGGLE:
case UI_BTYPE_TOGGLE:
case UI_BTYPE_TOGGLE_N:
@@ -3969,15 +4462,21 @@ void ui_draw_menu_back(uiStyle *UNUSED(style), uiBlock *block, rcti *rect)
wt->draw(&wt->wcol, rect, 0, 0);
if (block) {
+ float draw_color[4];
+ unsigned char *color = (unsigned char *)wt->wcol.text;
+
+ draw_color[0] = ((float)color[0]) / 255.0f;
+ draw_color[1] = ((float)color[1]) / 255.0f;
+ draw_color[2] = ((float)color[2]) / 255.0f;
+ draw_color[3] = 1.0f;
+
if (block->flag & UI_BLOCK_CLIPTOP) {
/* XXX no scaling for UI here yet */
- glColor3ubv((unsigned char *)wt->wcol.text);
- UI_draw_icon_tri(BLI_rcti_cent_x(rect), rect->ymax - 8, 't');
+ UI_draw_icon_tri(BLI_rcti_cent_x(rect), rect->ymax - 8, 't', draw_color);
}
if (block->flag & UI_BLOCK_CLIPBOTTOM) {
/* XXX no scaling for UI here yet */
- glColor3ubv((unsigned char *)wt->wcol.text);
- UI_draw_icon_tri(BLI_rcti_cent_x(rect), rect->ymin + 10, 'v');
+ UI_draw_icon_tri(BLI_rcti_cent_x(rect), rect->ymin + 10, 'v', draw_color);
}
}
}
@@ -3995,33 +4494,21 @@ static void draw_disk_shaded(
float y1, y2;
float fac;
unsigned char r_col[4];
+ unsigned int pos, col;
- glBegin(GL_TRIANGLE_STRIP);
-
- s = sinf(start);
- c = cosf(start);
-
- y1 = s * radius_int;
- y2 = s * radius_ext;
-
+ Gwn_VertFormat *format = immVertexFormat();
+ pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
if (shaded) {
- fac = (y1 + radius_ext) * radius_ext_scale;
- round_box_shade_col4_r(r_col, col1, col2, fac);
-
- glColor4ubv(r_col);
+ col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
}
-
- glVertex2f(c * radius_int, s * radius_int);
-
- if (shaded) {
- fac = (y2 + radius_ext) * radius_ext_scale;
- round_box_shade_col4_r(r_col, col1, col2, fac);
-
- glColor4ubv(r_col);
+ else {
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4ubv((unsigned char *)col1);
}
- glVertex2f(c * radius_ext, s * radius_ext);
- for (i = 1; i < subd; i++) {
+ immBegin(GWN_PRIM_TRI_STRIP, subd * 2);
+ for (i = 0; i < subd; i++) {
float a;
a = start + ((i) / (float)(subd - 1)) * angle;
@@ -4033,20 +4520,20 @@ static void draw_disk_shaded(
if (shaded) {
fac = (y1 + radius_ext) * radius_ext_scale;
round_box_shade_col4_r(r_col, col1, col2, fac);
-
- glColor4ubv(r_col);
+ immAttrib4ubv(col, r_col);
}
- glVertex2f(c * radius_int, s * radius_int);
+ immVertex2f(pos, c * radius_int, s * radius_int);
if (shaded) {
fac = (y2 + radius_ext) * radius_ext_scale;
round_box_shade_col4_r(r_col, col1, col2, fac);
-
- glColor4ubv(r_col);
+ immAttrib4ubv(col, r_col);
}
- glVertex2f(c * radius_ext, s * radius_ext);
+ immVertex2f(pos, c * radius_ext, s * radius_ext);
}
- glEnd();
+ immEnd();
+
+ immUnbindProgram();
}
void ui_draw_pie_center(uiBlock *block)
@@ -4065,8 +4552,8 @@ void ui_draw_pie_center(uiBlock *block)
float angle = atan2f(pie_dir[1], pie_dir[0]);
float range = (block->pie_data.flags & UI_PIE_DEGREES_RANGE_LARGE) ? M_PI_2 : M_PI_4;
- glPushMatrix();
- glTranslatef(cx, cy, 0.0f);
+ gpuPushMatrix();
+ gpuTranslate2f(cx, cy);
glEnable(GL_BLEND);
if (btheme->tui.wcol_pie_menu.shaded) {
@@ -4075,8 +4562,7 @@ void ui_draw_pie_center(uiBlock *block)
draw_disk_shaded(0.0f, (float)(M_PI * 2.0), pie_radius_internal, pie_radius_external, subd, col1, col2, true);
}
else {
- glColor4ubv((GLubyte *)btheme->tui.wcol_pie_menu.inner);
- draw_disk_shaded(0.0f, (float)(M_PI * 2.0), pie_radius_internal, pie_radius_external, subd, NULL, NULL, false);
+ draw_disk_shaded(0.0f, (float)(M_PI * 2.0), pie_radius_internal, pie_radius_external, subd, btheme->tui.wcol_pie_menu.inner, NULL, false);
}
if (!(block->pie_data.flags & UI_PIE_INVALID_DIR)) {
@@ -4086,25 +4572,34 @@ void ui_draw_pie_center(uiBlock *block)
draw_disk_shaded(angle - range / 2.0f, range, pie_radius_internal, pie_radius_external, subd, col1, col2, true);
}
else {
- glColor4ubv((GLubyte *)btheme->tui.wcol_pie_menu.inner_sel);
- draw_disk_shaded(angle - range / 2.0f, range, pie_radius_internal, pie_radius_external, subd, NULL, NULL, false);
+ draw_disk_shaded(angle - range / 2.0f, range, pie_radius_internal, pie_radius_external, subd, btheme->tui.wcol_pie_menu.inner_sel, NULL, false);
}
}
- glColor4ubv((GLubyte *)btheme->tui.wcol_pie_menu.outline);
- glutil_draw_lined_arc(0.0f, (float)M_PI * 2.0f, pie_radius_internal, subd);
- glutil_draw_lined_arc(0.0f, (float)M_PI * 2.0f, pie_radius_external, subd);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4ubv((unsigned char *)btheme->tui.wcol_pie_menu.outline);
+
+ imm_draw_circle_wire_2d(pos, 0.0f, 0.0f, pie_radius_internal, subd);
+ imm_draw_circle_wire_2d(pos, 0.0f, 0.0f, pie_radius_external, subd);
+
+ immUnbindProgram();
if (U.pie_menu_confirm > 0 && !(block->pie_data.flags & (UI_PIE_INVALID_DIR | UI_PIE_CLICK_STYLE))) {
float pie_confirm_radius = U.pixelsize * (pie_radius_internal + U.pie_menu_confirm);
float pie_confirm_external = U.pixelsize * (pie_radius_internal + U.pie_menu_confirm + 7.0f);
- glColor4ub(btheme->tui.wcol_pie_menu.text_sel[0], btheme->tui.wcol_pie_menu.text_sel[1], btheme->tui.wcol_pie_menu.text_sel[2], 64);
- draw_disk_shaded(angle - range / 2.0f, range, pie_confirm_radius, pie_confirm_external, subd, NULL, NULL, false);
+ const char col[4] = {btheme->tui.wcol_pie_menu.text_sel[0],
+ btheme->tui.wcol_pie_menu.text_sel[1],
+ btheme->tui.wcol_pie_menu.text_sel[2],
+ 64};
+
+ draw_disk_shaded(angle - range / 2.0f, range, pie_confirm_radius, pie_confirm_external, subd, col, NULL, false);
}
glDisable(GL_BLEND);
- glPopMatrix();
+ gpuPopMatrix();
}
@@ -4188,8 +4683,7 @@ void ui_draw_menu_item(uiFontStyle *fstyle, rcti *rect, const char *name, int ic
UI_text_clip_middle_ex(fstyle, drawstr, okwidth, minwidth, max_len, '\0');
}
- glColor4ubv((unsigned char *)wt->wcol.text);
- UI_fontstyle_draw(fstyle, rect, drawstr);
+ UI_fontstyle_draw(fstyle, rect, drawstr, (unsigned char *)wt->wcol.text);
}
/* part text right aligned */
@@ -4197,7 +4691,7 @@ void ui_draw_menu_item(uiFontStyle *fstyle, rcti *rect, const char *name, int ic
if (cpoin) {
fstyle->align = UI_STYLE_TEXT_RIGHT;
rect->xmax = _rect.xmax - 5;
- UI_fontstyle_draw(fstyle, rect, cpoin + 1);
+ UI_fontstyle_draw(fstyle, rect, cpoin + 1, (unsigned char *)wt->wcol.text);
*cpoin = UI_SEP_CHAR;
}
}
@@ -4255,8 +4749,7 @@ void ui_draw_preview_item(uiFontStyle *fstyle, rcti *rect, const char *name, int
BLI_strncpy(drawstr, name, sizeof(drawstr));
UI_text_clip_middle_ex(fstyle, drawstr, okwidth, minwidth, max_len, '\0');
- glColor4ubv((unsigned char *)wt->wcol.text);
- UI_fontstyle_draw(fstyle, &trect, drawstr);
+ UI_fontstyle_draw(fstyle, &trect, drawstr, (unsigned char *)wt->wcol.text);
}
}