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Diffstat (limited to 'source/blender/editors/interface/interface_widgets.c')
-rw-r--r--source/blender/editors/interface/interface_widgets.c299
1 files changed, 157 insertions, 142 deletions
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index dbd65ade307..52e6e237a58 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -55,6 +55,7 @@
#include "GPU_basic_shader.h"
#include "GPU_batch.h"
+#include "GPU_batch_presets.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
@@ -246,22 +247,22 @@ static const int tria_vcount[ROUNDBOX_TRIA_MAX] = {
};
static struct {
- Gwn_Batch *roundbox_widget[ROUNDBOX_TRIA_MAX];
+ GPUBatch *roundbox_widget[ROUNDBOX_TRIA_MAX];
- Gwn_Batch *roundbox_simple;
- Gwn_Batch *roundbox_simple_aa;
- Gwn_Batch *roundbox_simple_outline;
- Gwn_Batch *roundbox_shadow;
+ GPUBatch *roundbox_simple;
+ GPUBatch *roundbox_simple_aa;
+ GPUBatch *roundbox_simple_outline;
+ GPUBatch *roundbox_shadow;
- Gwn_VertFormat format;
+ GPUVertFormat format;
uint vflag_id;
} g_ui_batch_cache = {{0}};
-static Gwn_VertFormat *vflag_format(void)
+static GPUVertFormat *vflag_format(void)
{
- if (g_ui_batch_cache.format.attrib_ct == 0) {
- Gwn_VertFormat *format = &g_ui_batch_cache.format;
- g_ui_batch_cache.vflag_id = GWN_vertformat_attr_add(format, "vflag", GWN_COMP_U32, 1, GWN_FETCH_INT);
+ if (g_ui_batch_cache.format.attr_len == 0) {
+ GPUVertFormat *format = &g_ui_batch_cache.format;
+ g_ui_batch_cache.vflag_id = GPU_vertformat_attr_add(format, "vflag", GPU_COMP_U32, 1, GPU_FETCH_INT);
}
return &g_ui_batch_cache.format;
}
@@ -272,17 +273,17 @@ static Gwn_VertFormat *vflag_format(void)
#define NO_AA WIDGET_AA_JITTER
static void set_roundbox_vertex_data(
- Gwn_VertBufRaw *vflag_step, uint32_t d)
+ GPUVertBufRaw *vflag_step, uint32_t d)
{
- uint32_t *data = GWN_vertbuf_raw_step(vflag_step);
+ uint32_t *data = GPU_vertbuf_raw_step(vflag_step);
*data = d;
}
static uint32_t set_roundbox_vertex(
- Gwn_VertBufRaw *vflag_step,
+ GPUVertBufRaw *vflag_step,
int corner_id, int corner_v, int jit_v, bool inner, bool emboss, int color)
{
- uint32_t *data = GWN_vertbuf_raw_step(vflag_step);
+ uint32_t *data = GPU_vertbuf_raw_step(vflag_step);
*data = corner_id;
*data |= corner_v << 2;
*data |= jit_v << 6;
@@ -293,10 +294,10 @@ static uint32_t set_roundbox_vertex(
}
static uint32_t set_tria_vertex(
- Gwn_VertBufRaw *vflag_step,
+ GPUVertBufRaw *vflag_step,
int tria_type, int tria_v, int tria_id, int jit_v)
{
- uint32_t *data = GWN_vertbuf_raw_step(vflag_step);
+ uint32_t *data = GPU_vertbuf_raw_step(vflag_step);
if (ELEM(tria_type, ROUNDBOX_TRIA_ARROWS)) {
tria_v += tria_id * tria_vcount[ROUNDBOX_TRIA_ARROWS];
}
@@ -307,7 +308,7 @@ static uint32_t set_tria_vertex(
return *data;
}
-static void roundbox_batch_add_tria(Gwn_VertBufRaw *vflag_step, int tria, uint32_t last_data)
+static void roundbox_batch_add_tria(GPUVertBufRaw *vflag_step, int tria, uint32_t last_data)
{
const int tria_num = ELEM(tria, ROUNDBOX_TRIA_CHECK, ROUNDBOX_TRIA_HOLD_ACTION_ARROW, ROUNDBOX_TRIA_MENU) ? 1 : 2;
/* for each tria */
@@ -323,12 +324,12 @@ static void roundbox_batch_add_tria(Gwn_VertBufRaw *vflag_step, int tria, uint32
}
}
-Gwn_Batch *ui_batch_roundbox_widget_get(int tria)
+GPUBatch *ui_batch_roundbox_widget_get(int tria)
{
if (g_ui_batch_cache.roundbox_widget[tria] == NULL) {
uint32_t last_data;
- Gwn_VertBufRaw vflag_step;
- Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(vflag_format());
+ GPUVertBufRaw vflag_step;
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(vflag_format());
int vcount = WIDGET_SIZE_MAX; /* inner */
vcount += 2; /* restart */
vcount += ((WIDGET_SIZE_MAX + 1) * 2) * WIDGET_AA_JITTER; /* outline (edges) */
@@ -340,8 +341,8 @@ Gwn_Batch *ui_batch_roundbox_widget_get(int tria)
vcount += (tria_vcount[tria] + 2) * WIDGET_AA_JITTER; /* tria2 */
}
}
- GWN_vertbuf_data_alloc(vbo, vcount);
- GWN_vertbuf_attr_get_raw_data(vbo, g_ui_batch_cache.vflag_id, &vflag_step);
+ GPU_vertbuf_data_alloc(vbo, vcount);
+ GPU_vertbuf_attr_get_raw_data(vbo, g_ui_batch_cache.vflag_id, &vflag_step);
/* Inner */
for (int c1 = 0, c2 = 3; c1 < 2; c1++, c2--) {
for (int a1 = 0, a2 = WIDGET_CURVE_RESOLU -1; a2 >= 0; a1++, a2--) {
@@ -382,15 +383,15 @@ Gwn_Batch *ui_batch_roundbox_widget_get(int tria)
if (tria) {
roundbox_batch_add_tria(&vflag_step, tria, last_data);
}
- g_ui_batch_cache.roundbox_widget[tria] = GWN_batch_create_ex(GWN_PRIM_TRI_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ g_ui_batch_cache.roundbox_widget[tria] = GPU_batch_create_ex(GPU_PRIM_TRI_STRIP, vbo, NULL, GPU_BATCH_OWNS_VBO);
gpu_batch_presets_register(g_ui_batch_cache.roundbox_widget[tria]);
}
return g_ui_batch_cache.roundbox_widget[tria];
}
-Gwn_Batch *ui_batch_roundbox_get(bool filled, bool antialiased)
+GPUBatch *ui_batch_roundbox_get(bool filled, bool antialiased)
{
- Gwn_Batch **batch = NULL;
+ GPUBatch **batch = NULL;
if (filled) {
if (antialiased)
@@ -407,13 +408,13 @@ Gwn_Batch *ui_batch_roundbox_get(bool filled, bool antialiased)
if (*batch == NULL) {
uint32_t last_data;
- Gwn_VertBufRaw vflag_step;
- Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(vflag_format());
+ GPUVertBufRaw vflag_step;
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(vflag_format());
int vcount = WIDGET_SIZE_MAX;
vcount += (filled) ? 2 : 0;
vcount *= (antialiased) ? WIDGET_AA_JITTER : 1;
- GWN_vertbuf_data_alloc(vbo, vcount);
- GWN_vertbuf_attr_get_raw_data(vbo, g_ui_batch_cache.vflag_id, &vflag_step);
+ GPU_vertbuf_data_alloc(vbo, vcount);
+ GPU_vertbuf_attr_get_raw_data(vbo, g_ui_batch_cache.vflag_id, &vflag_step);
if (filled) {
for (int j = 0; j < WIDGET_AA_JITTER; j++) {
@@ -434,7 +435,7 @@ Gwn_Batch *ui_batch_roundbox_get(bool filled, bool antialiased)
break;
}
}
- *batch = GWN_batch_create_ex(GWN_PRIM_TRI_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ *batch = GPU_batch_create_ex(GPU_PRIM_TRI_STRIP, vbo, NULL, GPU_BATCH_OWNS_VBO);
}
else {
for (int j = 0; j < WIDGET_AA_JITTER; j++) {
@@ -450,7 +451,7 @@ Gwn_Batch *ui_batch_roundbox_get(bool filled, bool antialiased)
break;
}
}
- *batch = GWN_batch_create_ex(GWN_PRIM_LINE_LOOP, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ *batch = GPU_batch_create_ex(GPU_PRIM_LINE_LOOP, vbo, NULL, GPU_BATCH_OWNS_VBO);
}
gpu_batch_presets_register(*batch);
@@ -458,15 +459,15 @@ Gwn_Batch *ui_batch_roundbox_get(bool filled, bool antialiased)
return *batch;
}
-Gwn_Batch *ui_batch_roundbox_shadow_get(void)
+GPUBatch *ui_batch_roundbox_shadow_get(void)
{
if (g_ui_batch_cache.roundbox_shadow == NULL) {
uint32_t last_data;
- Gwn_VertBufRaw vflag_step;
- Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(vflag_format());
+ GPUVertBufRaw vflag_step;
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(vflag_format());
int vcount = (WIDGET_SIZE_MAX + 1) * 2 + 2 + WIDGET_SIZE_MAX;
- GWN_vertbuf_data_alloc(vbo, vcount);
- GWN_vertbuf_attr_get_raw_data(vbo, g_ui_batch_cache.vflag_id, &vflag_step);
+ GPU_vertbuf_data_alloc(vbo, vcount);
+ GPU_vertbuf_attr_get_raw_data(vbo, g_ui_batch_cache.vflag_id, &vflag_step);
for (int c = 0; c < 4; c++) {
for (int a = 0; a < WIDGET_CURVE_RESOLU; a++) {
@@ -487,7 +488,7 @@ Gwn_Batch *ui_batch_roundbox_shadow_get(void)
set_roundbox_vertex(&vflag_step, c2, a2, NO_AA, true, false, INNER);
}
}
- g_ui_batch_cache.roundbox_shadow = GWN_batch_create_ex(GWN_PRIM_TRI_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ g_ui_batch_cache.roundbox_shadow = GPU_batch_create_ex(GPU_PRIM_TRI_STRIP, vbo, NULL, GPU_BATCH_OWNS_VBO);
gpu_batch_presets_register(g_ui_batch_cache.roundbox_shadow);
}
return g_ui_batch_cache.roundbox_shadow;
@@ -512,11 +513,11 @@ void UI_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y
GPU_blend(true);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(draw_color);
- immBegin(GWN_PRIM_TRIS, 3 * WIDGET_AA_JITTER);
+ immBegin(GPU_PRIM_TRIS, 3 * WIDGET_AA_JITTER);
/* for each AA step */
for (int j = 0; j < WIDGET_AA_JITTER; j++) {
@@ -532,6 +533,20 @@ void UI_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y
GPU_blend(false);
}
+/* triangle 'icon' inside rect */
+void ui_draw_anti_tria_rect(const rctf *rect, char dir, const float color[4])
+{
+ if (dir == 'h') {
+ float half = 0.5f * BLI_rctf_size_y(rect);
+ UI_draw_anti_tria(rect->xmin, rect->ymin, rect->xmin, rect->ymax, rect->xmax, rect->ymin + half, color);
+ }
+ else {
+ float half = 0.5f * BLI_rctf_size_x(rect);
+ UI_draw_anti_tria(rect->xmin, rect->ymax, rect->xmax, rect->ymax, rect->xmin + half, rect->ymin, color);
+ }
+}
+
+
void UI_draw_anti_fan(float tri_array[][2], unsigned int length, const float color[4])
{
float draw_color[4];
@@ -541,14 +556,14 @@ void UI_draw_anti_fan(float tri_array[][2], unsigned int length, const float col
GPU_blend(true);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4fv(draw_color);
/* for each AA step */
for (int j = 0; j < WIDGET_AA_JITTER; j++) {
- immBegin(GWN_PRIM_TRI_FAN, length);
+ immBegin(GPU_PRIM_TRI_FAN, length);
immVertex2f(pos, tri_array[0][0], tri_array[0][1]);
immVertex2f(pos, tri_array[1][0], tri_array[1][1]);
@@ -1069,7 +1084,7 @@ static void widgetbase_set_uniform_colors_ubv(
#define MAX_WIDGET_PARAMETERS 11
struct {
- Gwn_Batch *batch; /* Batch type */
+ GPUBatch *batch; /* Batch type */
uiWidgetBaseParameters params[MAX_WIDGET_BASE_BATCH];
int count;
bool enabled;
@@ -1082,22 +1097,22 @@ void UI_widgetbase_draw_cache_flush(void)
if (g_widget_base_batch.count == 0)
return;
- Gwn_Batch *batch = g_widget_base_batch.batch;
+ GPUBatch *batch = g_widget_base_batch.batch;
if (g_widget_base_batch.count == 1) {
/* draw single */
- GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
- GWN_batch_uniform_4fv_array(batch, "parameters", MAX_WIDGET_PARAMETERS, (float *)g_widget_base_batch.params);
- GWN_batch_uniform_3fv(batch, "checkerColorAndSize", checker_params);
- GWN_batch_draw(batch);
+ GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
+ GPU_batch_uniform_4fv_array(batch, "parameters", MAX_WIDGET_PARAMETERS, (float *)g_widget_base_batch.params);
+ GPU_batch_uniform_3fv(batch, "checkerColorAndSize", checker_params);
+ GPU_batch_draw(batch);
}
else {
- GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE_INST);
- GWN_batch_uniform_4fv_array(batch, "parameters", MAX_WIDGET_PARAMETERS * MAX_WIDGET_BASE_BATCH,
+ GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE_INST);
+ GPU_batch_uniform_4fv_array(batch, "parameters", MAX_WIDGET_PARAMETERS * MAX_WIDGET_BASE_BATCH,
(float *)g_widget_base_batch.params);
- GWN_batch_uniform_3fv(batch, "checkerColorAndSize", checker_params);
- gpuBindMatrices(batch->interface);
- GWN_batch_draw_range_ex(batch, 0, g_widget_base_batch.count, true);
- GWN_batch_program_use_end(batch);
+ GPU_batch_uniform_3fv(batch, "checkerColorAndSize", checker_params);
+ GPU_matrix_bind(batch->interface);
+ GPU_batch_draw_range_ex(batch, 0, g_widget_base_batch.count, true);
+ GPU_batch_program_use_end(batch);
}
g_widget_base_batch.count = 0;
}
@@ -1120,7 +1135,7 @@ void UI_widgetbase_draw_cache_end(void)
GPU_blend(false);
}
-static void draw_widgetbase_batch(Gwn_Batch *batch, uiWidgetBase *wtb)
+static void draw_widgetbase_batch(GPUBatch *batch, uiWidgetBase *wtb)
{
wtb->uniform_params.tria1_size = wtb->tria1.size;
wtb->uniform_params.tria2_size = wtb->tria2.size;
@@ -1156,10 +1171,10 @@ static void draw_widgetbase_batch(Gwn_Batch *batch, uiWidgetBase *wtb)
else {
float checker_params[3] = {UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, 8.0f};
/* draw single */
- GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
- GWN_batch_uniform_4fv_array(batch, "parameters", 11, (float *)&wtb->uniform_params);
- GWN_batch_uniform_3fv(batch, "checkerColorAndSize", checker_params);
- GWN_batch_draw(batch);
+ GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
+ GPU_batch_uniform_4fv_array(batch, "parameters", 11, (float *)&wtb->uniform_params);
+ GPU_batch_uniform_3fv(batch, "checkerColorAndSize", checker_params);
+ GPU_batch_draw(batch);
}
}
@@ -1213,7 +1228,7 @@ static void widgetbase_draw(uiWidgetBase *wtb, const uiWidgetColors *wcol)
if (inner_col1[3] || inner_col2[3] || outline_col[3] || emboss_col[3] || tria_col[3] || alpha_check) {
widgetbase_set_uniform_colors_ubv(wtb, inner_col1, inner_col2, outline_col, emboss_col, tria_col, alpha_check);
- Gwn_Batch *roundbox_batch = ui_batch_roundbox_widget_get(wtb->tria1.type);
+ GPUBatch *roundbox_batch = ui_batch_roundbox_widget_get(wtb->tria1.type);
draw_widgetbase_batch(roundbox_batch, wtb);
}
@@ -1255,8 +1270,8 @@ static int ui_but_draw_menu_icon(const uiBut *but)
/* icons have been standardized... and this call draws in untransformed coordinates */
static void widget_draw_icon_ex(
- const uiBut *but, BIFIconID icon, float alpha, const rcti *rect, const bool show_menu_icon,
- const int icon_size)
+ const uiBut *but, BIFIconID icon, float alpha,
+ const rcti *rect, const int icon_size)
{
float xs = 0.0f, ys = 0.0f;
float aspect, height;
@@ -1331,20 +1346,35 @@ static void widget_draw_icon_ex(
}
}
- if (show_menu_icon) {
- xs = rect->xmax - UI_DPI_ICON_SIZE - aspect;
- ys = (rect->ymin + rect->ymax - height) / 2.0f;
-
- UI_icon_draw_aspect(xs, ys, ICON_RIGHTARROW_THIN, aspect, alpha);
- }
-
GPU_blend(false);
}
static void widget_draw_icon(
- const uiBut *but, BIFIconID icon, float alpha, const rcti *rect, const bool show_menu_icon)
+ const uiBut *but, BIFIconID icon, float alpha, const rcti *rect)
+{
+ widget_draw_icon_ex(but, icon, alpha, rect, ICON_DEFAULT_HEIGHT);
+}
+
+static void widget_draw_submenu_tria(const uiBut *but, const rcti *rect, const uiWidgetColors *wcol)
{
- widget_draw_icon_ex(but, icon, alpha, rect, show_menu_icon, ICON_DEFAULT_HEIGHT);
+ const float aspect = but->block->aspect / UI_DPI_FAC;
+ const int tria_height = (int)(ICON_DEFAULT_HEIGHT / aspect);
+ const int tria_width = (int)(ICON_DEFAULT_WIDTH / aspect) - 2 * U.pixelsize;
+ const int xs = rect->xmax - tria_width;
+ const int ys = (rect->ymin + rect->ymax - tria_height) / 2.0f;
+ float col[4];
+ rctf tria_rect;
+
+ rgba_uchar_to_float(col, (const uchar *)wcol->text);
+ col[3] *= 0.8f;
+
+ BLI_rctf_init(&tria_rect, xs, xs + tria_width, ys, ys + tria_height);
+ BLI_rctf_scale(&tria_rect, 0.4f);
+
+ GPU_blend(true);
+ UI_widgetbase_draw_cache_flush();
+ GPU_blend(false);
+ ui_draw_anti_tria_rect(&tria_rect, 'h', col);
}
static void ui_text_clip_give_prev_off(uiBut *but, const char *str)
@@ -1806,7 +1836,7 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
selwidth_draw = BLF_width(fstyle->uifont_id, drawstr + but->ofs, but->selend - but->ofs);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4ubv((unsigned char *)wcol->item);
@@ -1842,7 +1872,7 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
UI_widgetbase_draw_cache_flush();
GPU_blend(false);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3f(0.2f, 0.6f, 0.9f);
@@ -1878,7 +1908,7 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
#endif
/* cut string in 2 parts - only for menu entries */
- if ((but->block->flag & (UI_BLOCK_LOOP | UI_BLOCK_SHOW_SHORTCUT_ALWAYS)) &&
+ if ((but->drawflag & UI_BUT_HAS_SHORTCUT) &&
(but->editstr == NULL))
{
if (but->flag & UI_BUT_HAS_SEP_CHAR) {
@@ -1961,9 +1991,15 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
/* part text right aligned */
if (drawstr_right) {
+ char col[4];
+ copy_v4_v4_char(col, wcol->text);
+ if (but->drawflag & UI_BUT_HAS_SHORTCUT) {
+ col[3] *= 0.5f;
+ }
+
fstyle->align = UI_STYLE_TEXT_RIGHT;
rect->xmax -= UI_TEXT_CLIP_MARGIN;
- UI_fontstyle_draw(fstyle, rect, drawstr_right, (unsigned char *)wcol->text);
+ UI_fontstyle_draw(fstyle, rect, drawstr_right, (const uchar *)col);
}
}
@@ -1981,7 +2017,7 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
if (ELEM(but->type, UI_BTYPE_MENU, UI_BTYPE_POPOVER) && (but->flag & UI_BUT_NODE_LINK)) {
rcti temp = *rect;
temp.xmin = rect->xmax - BLI_rcti_size_y(rect) - 1;
- widget_draw_icon(but, ICON_LAYER_USED, alpha, &temp, false);
+ widget_draw_icon(but, ICON_LAYER_USED, alpha, &temp);
rect->xmax = temp.xmin;
}
@@ -2051,17 +2087,17 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
else if (ui_block_is_menu(but->block))
rect->xmin += 0.3f * U.widget_unit;
- widget_draw_icon(but, icon, alpha, rect, show_menu_icon);
+ widget_draw_icon(but, icon, alpha, rect);
+ if (show_menu_icon) {
+ BLI_assert(but->block->content_hints & BLOCK_CONTAINS_SUBMENU_BUT);
+ widget_draw_submenu_tria(but, rect, wcol);
+ }
#ifdef USE_UI_TOOLBAR_HACK
but->block->aspect = aspect_orig;
#endif
rect->xmin += icon_size;
- /* without this menu keybindings will overlap the arrow icon [#38083] */
- if (show_menu_icon) {
- rect->xmax -= icon_size / 2.0f;
- }
}
if (but->editstr || (but->drawflag & UI_BUT_TEXT_LEFT)) {
@@ -2071,6 +2107,12 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
rect->xmax -= (UI_TEXT_MARGIN_X * U.widget_unit) / but->block->aspect;
}
+ /* Menu contains sub-menu items with triangle icon on their right. Shortcut
+ * strings should be drawn with some padding to the right then. */
+ if (ui_block_is_menu(but->block) && (but->block->content_hints & BLOCK_CONTAINS_SUBMENU_BUT)) {
+ rect->xmax -= UI_MENU_SUBMENU_PADDING;
+ }
+
/* extra icons, e.g. 'x' icon to clear text or icon for eyedropper */
if (extra_icon_type != UI_BUT_ICONEXTRA_NONE) {
rcti temp = *rect;
@@ -2078,10 +2120,10 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
temp.xmin = temp.xmax - (BLI_rcti_size_y(rect) * 1.08f);
if (extra_icon_type == UI_BUT_ICONEXTRA_CLEAR) {
- widget_draw_icon(but, ICON_PANEL_CLOSE, alpha, &temp, false);
+ widget_draw_icon(but, ICON_PANEL_CLOSE, alpha, &temp);
}
else if (extra_icon_type == UI_BUT_ICONEXTRA_EYEDROPPER) {
- widget_draw_icon(but, ICON_EYEDROPPER, alpha, &temp, false);
+ widget_draw_icon(but, ICON_EYEDROPPER, alpha, &temp);
}
else {
BLI_assert(0);
@@ -2381,7 +2423,7 @@ static void widget_softshadow(const rcti *rect, int roundboxalign, const float r
/* we draw a number of increasing size alpha quad strips */
alphastep = 3.0f * btheme->tui.menu_shadow_fac / radout;
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -2433,7 +2475,7 @@ static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int dir
static void ui_hsv_cursor(float x, float y)
{
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -2529,13 +2571,13 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
ui_color_picker_to_rgb(0.0f, 0.0f, hsv[2], colcent, colcent + 1, colcent + 2);
- Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
- immBegin(GWN_PRIM_TRI_FAN, tot + 2);
+ immBegin(GPU_PRIM_TRI_FAN, tot + 2);
immAttrib3fv(color, colcent);
immVertex2f(pos, centx, centy);
@@ -2556,7 +2598,7 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
/* fully rounded outline */
format = immVertexFormat();
- pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -2640,12 +2682,12 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons
}
/* old below */
- Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint col = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
- immBegin(GWN_PRIM_TRIS, steps * 3 * 6);
+ immBegin(GPU_PRIM_TRIS, steps * 3 * 6);
for (dx = 0.0f; dx < 0.999f; dx += color_step) { /* 0.999 = prevent float inaccuracy for steps */
const float dx_next = dx + color_step;
@@ -2801,7 +2843,7 @@ static void ui_draw_but_HSVCUBE(uiBut *but, const rcti *rect)
ui_hsv_cursor(x, y);
/* outline */
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3ub(0, 0, 0);
imm_draw_box_wire_2d(pos, (rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax));
@@ -2898,14 +2940,14 @@ static void ui_draw_separator(const rcti *rect, uiWidgetColors *wcol)
30
};
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
GPU_blend(true);
immUniformColor4ubv(col);
GPU_line_width(1.0f);
- immBegin(GWN_PRIM_LINES, 2);
+ immBegin(GPU_PRIM_LINES, 2);
immVertex2f(pos, rect->xmin, y);
immVertex2f(pos, rect->xmax, y);
immEnd();
@@ -3360,11 +3402,11 @@ static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int stat
UI_widgetbase_draw_cache_flush();
GPU_blend(false);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3f(bw, bw, bw);
- immBegin(GWN_PRIM_TRIS, 3);
+ immBegin(GPU_PRIM_TRIS, 3);
immVertex2f(pos, rect->xmin + 0.1f * width, rect->ymin + 0.9f * height);
immVertex2f(pos, rect->xmin + 0.1f * width, rect->ymin + 0.5f * height);
immVertex2f(pos, rect->xmin + 0.5f * width, rect->ymin + 0.9f * height);
@@ -3452,30 +3494,6 @@ static void widget_menuiconbut(uiWidgetColors *wcol, rcti *rect, int UNUSED(stat
widgetbase_draw(&wtb, wcol);
}
-static void widget_menunodebut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign)
-{
- /* silly node link button hacks */
- uiWidgetBase wtb;
- uiWidgetColors wcol_backup = *wcol;
- float rad;
-
- widget_init(&wtb);
-
- rad = wcol->roundness * U.widget_unit;
- round_box_edges(&wtb, roundboxalign, rect, rad);
-
- wcol->inner[0] = min_ii(wcol->inner[0] + 15, 255);
- wcol->inner[1] = min_ii(wcol->inner[1] + 15, 255);
- wcol->inner[2] = min_ii(wcol->inner[2] + 15, 255);
- wcol->outline[0] = min_ii(wcol->outline[0] + 15, 255);
- wcol->outline[1] = min_ii(wcol->outline[1] + 15, 255);
- wcol->outline[2] = min_ii(wcol->outline[2] + 15, 255);
-
- /* decoration */
- widgetbase_draw(&wtb, wcol);
- *wcol = wcol_backup;
-}
-
static void widget_pulldownbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
float back[4];
@@ -3765,7 +3783,7 @@ static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *
/* note: drawextra can change rect +1 or -1, to match round errors of existing previews */
but->block->drawextra(C, but->poin, but->block->drawextra_arg1, but->block->drawextra_arg2, rect);
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* make mask to draw over image */
@@ -3876,6 +3894,7 @@ static uiWidgetType *widget_type(uiWidgetTypeEnum type)
break;
case UI_WTYPE_MENU_ICON_RADIO:
+ case UI_WTYPE_MENU_NODE_LINK:
wt.wcol_theme = &btheme->tui.wcol_menu;
wt.draw = widget_menuiconbut;
break;
@@ -3885,11 +3904,6 @@ static uiWidgetType *widget_type(uiWidgetTypeEnum type)
wt.draw = widget_menubut;
break;
- case UI_WTYPE_MENU_NODE_LINK:
- wt.wcol_theme = &btheme->tui.wcol_menu;
- wt.draw = widget_menunodebut;
- break;
-
case UI_WTYPE_PULLDOWN:
wt.wcol_theme = &btheme->tui.wcol_pulldown;
wt.draw = widget_pulldownbut;
@@ -4380,11 +4394,11 @@ void ui_draw_menu_back(uiStyle *UNUSED(style), uiBlock *block, rcti *rect)
* because we need to pass in the original location so we know where to show the arrow.
*/
static void ui_draw_popover_back_impl(
- const uiWidgetColors *wcol, rcti *rect, int direction,
+ const uiWidgetColors *wcol, rcti *rect, int direction, const float unit_size,
const float mval_origin[2])
{
/* tsk, this isn't nice. */
- const float unit_half = (BLI_rcti_size_x(rect) / UI_POPOVER_WIDTH_UNITS) / 2;
+ const float unit_half = unit_size / 2;
const float cent_x = mval_origin ? mval_origin[0] : BLI_rcti_cent_x(rect);
rect->ymax -= unit_half;
rect->ymin += unit_half;
@@ -4406,11 +4420,11 @@ static void ui_draw_popover_back_impl(
/* Draw popover arrow (top/bottom) */
if (ELEM(direction, UI_DIR_UP, UI_DIR_DOWN)) {
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4ubv((unsigned char *)wcol->inner);
GPU_blend(true);
- immBegin(GWN_PRIM_TRIS, 3);
+ immBegin(GPU_PRIM_TRIS, 3);
if (direction == UI_DIR_DOWN) {
const float y = rect->ymax;
immVertex2f(pos, cent_x - unit_half, y);
@@ -4437,7 +4451,7 @@ void ui_draw_popover_back(ARegion *ar, uiStyle *UNUSED(style), uiBlock *block, r
if (block) {
float mval_origin[2] = {block->mx, block->my};
ui_window_to_block_fl(ar, block, &mval_origin[0], &mval_origin[1]);
- ui_draw_popover_back_impl(wt->wcol_theme, rect, block->direction, mval_origin);
+ ui_draw_popover_back_impl(wt->wcol_theme, rect, block->direction, U.widget_unit / block->aspect, mval_origin);
}
else {
wt->state(wt, 0);
@@ -4462,10 +4476,10 @@ static void draw_disk_shaded(
unsigned char r_col[4];
unsigned int pos, col;
- Gwn_VertFormat *format = immVertexFormat();
- pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
if (shaded) {
- col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ col = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
}
else {
@@ -4473,7 +4487,7 @@ static void draw_disk_shaded(
immUniformColor4ubv((unsigned char *)col1);
}
- immBegin(GWN_PRIM_TRI_STRIP, subd * 2);
+ immBegin(GPU_PRIM_TRI_STRIP, subd * 2);
for (i = 0; i < subd; i++) {
float a;
@@ -4518,8 +4532,8 @@ void ui_draw_pie_center(uiBlock *block)
float angle = atan2f(pie_dir[1], pie_dir[0]);
float range = (block->pie_data.flags & UI_PIE_DEGREES_RANGE_LARGE) ? M_PI_2 : M_PI_4;
- gpuPushMatrix();
- gpuTranslate2f(cx, cy);
+ GPU_matrix_push();
+ GPU_matrix_translate_2f(cx, cy);
GPU_blend(true);
if (btheme->tui.wcol_pie_menu.shaded) {
@@ -4542,8 +4556,8 @@ void ui_draw_pie_center(uiBlock *block)
}
}
- Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4ubv((unsigned char *)btheme->tui.wcol_pie_menu.outline);
@@ -4565,7 +4579,7 @@ void ui_draw_pie_center(uiBlock *block)
}
GPU_blend(false);
- gpuPopMatrix();
+ GPU_matrix_pop();
}
@@ -4586,6 +4600,7 @@ void ui_draw_widget_back_color(
if (use_shadow) {
GPU_blend(true);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
widget_softshadow(rect, UI_CNR_ALL, 0.25f * U.widget_unit);
GPU_blend(false);
}