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Diffstat (limited to 'source/blender/editors/interface/interface_widgets.c')
-rw-r--r--source/blender/editors/interface/interface_widgets.c2036
1 files changed, 2036 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
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+++ b/source/blender/editors/interface/interface_widgets.c
@@ -0,0 +1,2036 @@
+/**
+* ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <limits.h>
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_ID.h"
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "BLI_arithb.h"
+#include "BLI_listbase.h"
+#include "BLI_rect.h"
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "BLF_api.h"
+
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "ED_util.h"
+#include "ED_types.h"
+
+#include "interface_intern.h"
+
+/* ************** widget base functions ************** */
+/*
+ - in: roundbox codes for corner types and radius
+ - return: array of [size][2][x,y] points, the edges of the roundbox, + UV coords
+
+ - draw black box with alpha 0 on exact button boundbox
+ - for ever AA step:
+ - draw the inner part for a round filled box, with color blend codes or texture coords
+ - draw outline in outline color
+ - draw outer part, bottom half, extruded 1 pixel to bottom, for emboss shadow
+ - draw extra decorations
+ - draw background color box with alpha 1 on exact button boundbox
+
+ */
+
+/* fill this struct with polygon info to draw AA'ed */
+/* it has outline, back, and two optional tria meshes */
+
+typedef struct uiWidgetTrias {
+ int tot;
+
+ float vec[32][2];
+ int (*index)[3];
+
+} uiWidgetTrias;
+
+typedef struct uiWidgetStateColors {
+ char inner_anim[4];
+ char inner_anim_sel[4];
+ char inner_key[4];
+ char inner_key_sel[4];
+ char inner_driven[4];
+ char inner_driven_sel[4];
+} uiWidgetStateColors;
+
+typedef struct uiWidgetBase {
+
+ int totvert, halfwayvert;
+ float outer_v[64][2];
+ float inner_v[64][2];
+ float inner_uv[64][2];
+
+ short inner, outline, emboss; /* set on/off */
+
+ uiWidgetTrias tria1;
+ uiWidgetTrias tria2;
+
+} uiWidgetBase;
+
+/* uiWidgetType: for time being only for visual appearance,
+ later, a handling callback can be added too
+*/
+typedef struct uiWidgetType {
+
+ /* pointer to theme color definition */
+ uiWidgetColors *wcol_theme;
+
+ /* converted colors for state */
+ uiWidgetColors wcol;
+
+ void (*state)(struct uiWidgetType *, int state);
+ void (*draw)(uiWidgetColors *, rcti *, int state, int roundboxalign);
+ void (*custom)(uiBut *, uiWidgetColors *, rcti *, int state, int roundboxalign);
+ void (*text)(uiFontStyle *, uiWidgetColors *, uiBut *, rcti *);
+
+} uiWidgetType;
+
+
+/* *********************** draw data ************************** */
+
+static float cornervec[9][2]= {{0.0, 0.0}, {0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169},
+{0.707, 0.293}, {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}, {1.0, 1.0}};
+
+static float jit[8][2]= {{0.468813 , -0.481430}, {-0.155755 , -0.352820},
+{0.219306 , -0.238501}, {-0.393286 , -0.110949}, {-0.024699 , 0.013908},
+{0.343805 , 0.147431}, {-0.272855 , 0.269918}, {0.095909 , 0.388710}};
+
+static float num_tria_vert[19][2]= {
+{0.382684, 0.923879}, {0.000001, 1.000000}, {-0.382683, 0.923880}, {-0.707107, 0.707107},
+{-0.923879, 0.382684}, {-1.000000, 0.000000}, {-0.923880, -0.382684}, {-0.707107, -0.707107},
+{-0.382683, -0.923880}, {0.000000, -1.000000}, {0.382684, -0.923880}, {0.707107, -0.707107},
+{0.923880, -0.382684}, {1.000000, -0.000000}, {0.923880, 0.382683}, {0.707107, 0.707107},
+{-0.352077, 0.532607}, {-0.352077, -0.549313}, {0.729843, -0.008353}};
+
+static int num_tria_face[19][3]= {
+{13, 14, 18}, {17, 5, 6}, {12, 13, 18}, {17, 6, 7}, {15, 18, 14}, {16, 4, 5}, {16, 5, 17}, {18, 11, 12},
+{18, 17, 10}, {18, 10, 11}, {17, 9, 10}, {15, 0, 18}, {18, 0, 16}, {3, 4, 16}, {8, 9, 17}, {8, 17, 7},
+{2, 3, 16}, {1, 2, 16}, {16, 0, 1}};
+
+static float menu_tria_vert[6][2]= {
+{-0.41, 0.16}, {0.41, 0.16}, {0, 0.82},
+{0, -0.82}, {-0.41, -0.16}, {0.41, -0.16}};
+
+static int menu_tria_face[2][3]= {{2, 0, 1}, {3, 5, 4}};
+
+static float check_tria_vert[6][2]= {
+{-0.578579, 0.253369}, {-0.392773, 0.412794}, {-0.004241, -0.328551},
+{-0.003001, 0.034320}, {1.055313, 0.864744}, {0.866408, 1.026895}};
+
+static int check_tria_face[4][3]= {
+{3, 2, 4}, {3, 4, 5}, {1, 0, 3}, {0, 2, 3}};
+
+/* ************************************************* */
+
+void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3)
+{
+ float color[4];
+ int j;
+
+ glEnable(GL_BLEND);
+ glGetFloatv(GL_CURRENT_COLOR, color);
+ color[3]= 0.125;
+ glColor4fv(color);
+
+ /* for each AA step */
+ for(j=0; j<8; j++) {
+ glTranslatef(1.0*jit[j][0], 1.0*jit[j][1], 0.0f);
+
+ glBegin(GL_POLYGON);
+ glVertex2f(x1, y1);
+ glVertex2f(x2, y2);
+ glVertex2f(x3, y3);
+ glEnd();
+
+ glTranslatef(-1.0*jit[j][0], -1.0*jit[j][1], 0.0f);
+ }
+
+ glDisable(GL_BLEND);
+
+}
+
+static void widget_init(uiWidgetBase *wtb)
+{
+ wtb->totvert= wtb->halfwayvert= 0;
+ wtb->tria1.tot= 0;
+ wtb->tria2.tot= 0;
+
+ wtb->inner= 1;
+ wtb->outline= 1;
+ wtb->emboss= 1;
+}
+
+/* helper call, makes shadow rect, with 'sun' above menu, so only shadow to left/right/bottom */
+/* return tot */
+static int round_box_shadow_edges(float (*vert)[2], rcti *rect, float rad, int roundboxalign, float step)
+{
+ float vec[9][2];
+ float minx, miny, maxx, maxy;
+ int a, tot= 0;
+
+ rad+= step;
+
+ if(2.0f*rad > rect->ymax-rect->ymin)
+ rad= 0.5f*(rect->ymax-rect->ymin);
+
+ minx= rect->xmin-step;
+ miny= rect->ymin-step;
+ maxx= rect->xmax+step;
+ maxy= rect->ymax+step;
+
+ /* mult */
+ for(a=0; a<9; a++) {
+ vec[a][0]= rad*cornervec[a][0];
+ vec[a][1]= rad*cornervec[a][1];
+ }
+
+ /* start with left-top, anti clockwise */
+ if(roundboxalign & 1) {
+ for(a=0; a<9; a++, tot++) {
+ vert[tot][0]= minx+rad-vec[a][0];
+ vert[tot][1]= maxy-vec[a][1];
+ }
+ }
+ else {
+ for(a=0; a<9; a++, tot++) {
+ vert[tot][0]= minx;
+ vert[tot][1]= maxy;
+ }
+ }
+
+ if(roundboxalign & 8) {
+ for(a=0; a<9; a++, tot++) {
+ vert[tot][0]= minx+vec[a][1];
+ vert[tot][1]= miny+rad-vec[a][0];
+ }
+ }
+ else {
+ for(a=0; a<9; a++, tot++) {
+ vert[tot][0]= minx;
+ vert[tot][1]= miny;
+ }
+ }
+
+ if(roundboxalign & 4) {
+ for(a=0; a<9; a++, tot++) {
+ vert[tot][0]= maxx-rad+vec[a][0];
+ vert[tot][1]= miny+vec[a][1];
+ }
+ }
+ else {
+ for(a=0; a<9; a++, tot++) {
+ vert[tot][0]= maxx;
+ vert[tot][1]= miny;
+ }
+ }
+
+ if(roundboxalign & 2) {
+ for(a=0; a<9; a++, tot++) {
+ vert[tot][0]= maxx-vec[a][1];
+ vert[tot][1]= maxy-rad+vec[a][0];
+ }
+ }
+ else {
+ for(a=0; a<9; a++, tot++) {
+ vert[tot][0]= maxx;
+ vert[tot][1]= maxy;
+ }
+ }
+ return tot;
+}
+
+/* this call has 1 extra arg to allow mask outline */
+static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad, float radi)
+{
+ float vec[9][2], veci[9][2];
+ float minx= rect->xmin, miny= rect->ymin, maxx= rect->xmax, maxy= rect->ymax;
+ float minxi= minx + 1.0f; /* boundbox inner */
+ float maxxi= maxx - 1.0f;
+ float minyi= miny + 1.0f;
+ float maxyi= maxy - 1.0f;
+ float facxi= 1.0f/(maxxi-minxi); /* for uv */
+ float facyi= 1.0f/(maxyi-minyi);
+ int a, tot= 0;
+
+ if(2.0f*rad > rect->ymax-rect->ymin)
+ rad= 0.5f*(rect->ymax-rect->ymin);
+
+ if(2.0f*(radi+1.0f) > rect->ymax-rect->ymin)
+ radi= 0.5f*(rect->ymax-rect->ymin) - 1.0f;
+
+ /* mult */
+ for(a=0; a<9; a++) {
+ veci[a][0]= radi*cornervec[a][0];
+ veci[a][1]= radi*cornervec[a][1];
+ vec[a][0]= rad*cornervec[a][0];
+ vec[a][1]= rad*cornervec[a][1];
+ }
+
+ /* corner left-bottom */
+ if(roundboxalign & 8) {
+
+ for(a=0; a<9; a++, tot++) {
+ wt->inner_v[tot][0]= minxi+veci[a][1];
+ wt->inner_v[tot][1]= minyi+radi-veci[a][0];
+
+ wt->outer_v[tot][0]= minx+vec[a][1];
+ wt->outer_v[tot][1]= miny+rad-vec[a][0];
+
+ wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi);
+ wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi);
+ }
+ }
+ else {
+ wt->inner_v[tot][0]= minxi;
+ wt->inner_v[tot][1]= minyi;
+
+ wt->outer_v[tot][0]= minx;
+ wt->outer_v[tot][1]= miny;
+
+ wt->inner_uv[tot][0]= 0.0f;
+ wt->inner_uv[tot][1]= 0.0f;
+
+ tot++;
+ }
+
+ /* corner right-bottom */
+ if(roundboxalign & 4) {
+
+ for(a=0; a<9; a++, tot++) {
+ wt->inner_v[tot][0]= maxxi-radi+veci[a][0];
+ wt->inner_v[tot][1]= minyi+veci[a][1];
+
+ wt->outer_v[tot][0]= maxx-rad+vec[a][0];
+ wt->outer_v[tot][1]= miny+vec[a][1];
+
+ wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi);
+ wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi);
+ }
+ }
+ else {
+ wt->inner_v[tot][0]= maxxi;
+ wt->inner_v[tot][1]= minyi;
+
+ wt->outer_v[tot][0]= maxx;
+ wt->outer_v[tot][1]= miny;
+
+ wt->inner_uv[tot][0]= 1.0f;
+ wt->inner_uv[tot][1]= 0.0f;
+
+ tot++;
+ }
+
+ wt->halfwayvert= tot;
+
+ /* corner right-top */
+ if(roundboxalign & 2) {
+
+ for(a=0; a<9; a++, tot++) {
+ wt->inner_v[tot][0]= maxxi-veci[a][1];
+ wt->inner_v[tot][1]= maxyi-radi+veci[a][0];
+
+ wt->outer_v[tot][0]= maxx-vec[a][1];
+ wt->outer_v[tot][1]= maxy-rad+vec[a][0];
+
+ wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi);
+ wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi);
+ }
+ }
+ else {
+ wt->inner_v[tot][0]= maxxi;
+ wt->inner_v[tot][1]= maxyi;
+
+ wt->outer_v[tot][0]= maxx;
+ wt->outer_v[tot][1]= maxy;
+
+ wt->inner_uv[tot][0]= 1.0f;
+ wt->inner_uv[tot][1]= 1.0f;
+
+ tot++;
+ }
+
+ /* corner left-top */
+ if(roundboxalign & 1) {
+
+ for(a=0; a<9; a++, tot++) {
+ wt->inner_v[tot][0]= minxi+radi-veci[a][0];
+ wt->inner_v[tot][1]= maxyi-veci[a][1];
+
+ wt->outer_v[tot][0]= minx+rad-vec[a][0];
+ wt->outer_v[tot][1]= maxy-vec[a][1];
+
+ wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi);
+ wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi);
+ }
+
+ }
+ else {
+
+ wt->inner_v[tot][0]= minxi;
+ wt->inner_v[tot][1]= maxyi;
+
+ wt->outer_v[tot][0]= minx;
+ wt->outer_v[tot][1]= maxy;
+
+ wt->inner_uv[tot][0]= 0.0f;
+ wt->inner_uv[tot][1]= 1.0f;
+
+ tot++;
+ }
+
+ wt->totvert= tot;
+}
+
+static void round_box_edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad)
+{
+ round_box__edges(wt, roundboxalign, rect, rad, rad-1.0f);
+}
+
+
+/* based on button rect, return scaled array of triangles */
+static void widget_num_tria(uiWidgetTrias *tria, rcti *rect, float triasize, char where)
+{
+ float centx, centy, size;
+ int a;
+
+ /* center position and size */
+ centx= (float)rect->xmin + 0.5f*(rect->ymax-rect->ymin);
+ centy= (float)rect->ymin + 0.5f*(rect->ymax-rect->ymin);
+ size= -0.5f*triasize*(rect->ymax-rect->ymin);
+
+ if(where=='r') {
+ centx= (float)rect->xmax - 0.5f*(rect->ymax-rect->ymin);
+ size= -size;
+ }
+
+ for(a=0; a<19; a++) {
+ tria->vec[a][0]= size*num_tria_vert[a][0] + centx;
+ tria->vec[a][1]= size*num_tria_vert[a][1] + centy;
+ }
+
+ tria->tot= 19;
+ tria->index= num_tria_face;
+}
+
+static void widget_trias_draw(uiWidgetTrias *tria)
+{
+ int a;
+
+ glBegin(GL_TRIANGLES);
+ for(a=0; a<tria->tot; a++) {
+ glVertex2fv(tria->vec[ tria->index[a][0] ]);
+ glVertex2fv(tria->vec[ tria->index[a][1] ]);
+ glVertex2fv(tria->vec[ tria->index[a][2] ]);
+ }
+ glEnd();
+
+}
+
+static void widget_menu_trias(uiWidgetTrias *tria, rcti *rect)
+{
+ float centx, centy, size, asp;
+ int a;
+
+ /* center position and size */
+ centx= rect->xmax - 0.5f*(rect->ymax-rect->ymin);
+ centy= rect->ymin + 0.5f*(rect->ymax-rect->ymin);
+ size= 0.4f*(rect->ymax-rect->ymin);
+
+ /* XXX exception */
+ asp= ((float)rect->xmax-rect->xmin)/((float)rect->ymax-rect->ymin);
+ if(asp > 1.2f && asp < 2.6f)
+ centx= rect->xmax - 0.3f*(rect->ymax-rect->ymin);
+
+ for(a=0; a<6; a++) {
+ tria->vec[a][0]= size*menu_tria_vert[a][0] + centx;
+ tria->vec[a][1]= size*menu_tria_vert[a][1] + centy;
+ }
+
+ tria->tot= 2;
+ tria->index= menu_tria_face;
+}
+
+static void widget_check_trias(uiWidgetTrias *tria, rcti *rect)
+{
+ float centx, centy, size;
+ int a;
+
+ /* center position and size */
+ centx= rect->xmin + 0.5f*(rect->ymax-rect->ymin);
+ centy= rect->ymin + 0.5f*(rect->ymax-rect->ymin);
+ size= 0.5f*(rect->ymax-rect->ymin);
+
+ for(a=0; a<6; a++) {
+ tria->vec[a][0]= size*check_tria_vert[a][0] + centx;
+ tria->vec[a][1]= size*check_tria_vert[a][1] + centy;
+ }
+
+ tria->tot= 4;
+ tria->index= check_tria_face;
+}
+
+
+/* prepares shade colors */
+static void shadecolors4(char *coltop, char *coldown, char *color, short shadetop, short shadedown)
+{
+
+ coltop[0]= CLAMPIS(color[0]+shadetop, 0, 255);
+ coltop[1]= CLAMPIS(color[1]+shadetop, 0, 255);
+ coltop[2]= CLAMPIS(color[2]+shadetop, 0, 255);
+ coltop[3]= color[3];
+
+ coldown[0]= CLAMPIS(color[0]+shadedown, 0, 255);
+ coldown[1]= CLAMPIS(color[1]+shadedown, 0, 255);
+ coldown[2]= CLAMPIS(color[2]+shadedown, 0, 255);
+ coldown[3]= color[3];
+}
+
+static void round_box_shade_col4(char *col1, char *col2, float fac)
+{
+ int faci, facm;
+ char col[4];
+
+ faci= floor(255.1f*fac);
+ facm= 255-faci;
+
+ col[0]= (faci*col1[0] + facm*col2[0])>>8;
+ col[1]= (faci*col1[1] + facm*col2[1])>>8;
+ col[2]= (faci*col1[2] + facm*col2[2])>>8;
+ col[3]= (faci*col1[3] + facm*col2[3])>>8;
+
+ glColor4ubv(col);
+}
+
+static void widgetbase_outline(uiWidgetBase *wtb)
+{
+ int a;
+
+ /* outline */
+ glBegin(GL_QUAD_STRIP);
+ for(a=0; a<wtb->totvert; a++) {
+ glVertex2fv(wtb->outer_v[a]);
+ glVertex2fv(wtb->inner_v[a]);
+ }
+ glVertex2fv(wtb->outer_v[0]);
+ glVertex2fv(wtb->inner_v[0]);
+ glEnd();
+}
+
+static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
+{
+ int j, a;
+
+ glEnable(GL_BLEND);
+
+ /* backdrop non AA */
+ if(wtb->inner) {
+ if(wcol->shaded==0) {
+
+ /* filled center, solid */
+ glColor4ubv(wcol->inner);
+ glBegin(GL_POLYGON);
+ for(a=0; a<wtb->totvert; a++)
+ glVertex2fv(wtb->inner_v[a]);
+ glEnd();
+
+ }
+ else {
+ char col1[4], col2[4];
+
+ shadecolors4(col1, col2, wcol->inner, wcol->shadetop, wcol->shadedown);
+
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_POLYGON);
+ for(a=0; a<wtb->totvert; a++) {
+ round_box_shade_col4(col1, col2, wtb->inner_uv[a][1]);
+ glVertex2fv(wtb->inner_v[a]);
+ }
+ glEnd();
+ glShadeModel(GL_FLAT);
+ }
+ }
+
+ /* for each AA step */
+ if(wtb->outline) {
+ for(j=0; j<8; j++) {
+ glTranslatef(1.0*jit[j][0], 1.0*jit[j][1], 0.0f);
+
+ /* outline */
+ glColor4ub(wcol->outline[0], wcol->outline[1], wcol->outline[2], 32);
+ glBegin(GL_QUAD_STRIP);
+ for(a=0; a<wtb->totvert; a++) {
+ glVertex2fv(wtb->outer_v[a]);
+ glVertex2fv(wtb->inner_v[a]);
+ }
+ glVertex2fv(wtb->outer_v[0]);
+ glVertex2fv(wtb->inner_v[0]);
+ glEnd();
+
+ /* emboss bottom shadow */
+ if(wtb->emboss) {
+ glColor4f(1.0f, 1.0f, 1.0f, 0.02f);
+ glBegin(GL_QUAD_STRIP);
+ for(a=0; a<wtb->halfwayvert; a++) {
+ glVertex2fv(wtb->outer_v[a]);
+ glVertex2f(wtb->outer_v[a][0], wtb->outer_v[a][1]-1.0f);
+ }
+ glEnd();
+ }
+
+ glTranslatef(-1.0*jit[j][0], -1.0*jit[j][1], 0.0f);
+ }
+ }
+
+ /* decoration */
+ if(wtb->tria1.tot || wtb->tria2.tot) {
+ /* for each AA step */
+ for(j=0; j<8; j++) {
+ glTranslatef(1.0*jit[j][0], 1.0*jit[j][1], 0.0f);
+
+ if(wtb->tria1.tot) {
+ glColor4ub(wcol->item[0], wcol->item[1], wcol->item[2], 32);
+ widget_trias_draw(&wtb->tria1);
+ }
+ if(wtb->tria2.tot) {
+ glColor4ub(wcol->item[0], wcol->item[1], wcol->item[2], 32);
+ widget_trias_draw(&wtb->tria2);
+ }
+
+ glTranslatef(-1.0*jit[j][0], -1.0*jit[j][1], 0.0f);
+ }
+ }
+
+ glDisable(GL_BLEND);
+
+}
+
+/* *********************** text/icon ************************************** */
+
+
+/* icons have been standardized... and this call draws in untransformed coordinates */
+#define ICON_HEIGHT 16.0f
+
+static void widget_draw_icon(uiBut *but, BIFIconID icon, int blend, rcti *rect)
+{
+ int xs=0, ys=0;
+ float aspect, height;
+
+ /* this icon doesn't need draw... */
+ if(icon==ICON_BLANK1 && (but->flag & UI_ICON_SUBMENU)==0) return;
+
+ /* we need aspect from block, for menus... these buttons are scaled in uiPositionBlock() */
+ aspect= but->block->aspect;
+ if(aspect != but->aspect) {
+ /* prevent scaling up icon in pupmenu */
+ if (aspect < 1.0f) {
+ height= ICON_HEIGHT;
+ aspect = 1.0f;
+
+ }
+ else
+ height= ICON_HEIGHT/aspect;
+ }
+ else
+ height= ICON_HEIGHT;
+
+ /* calculate blend color */
+ if ELEM3(but->type, TOG, ROW, TOGN) {
+ if(but->flag & UI_SELECT);
+ else if(but->flag & UI_ACTIVE);
+ else blend= -60;
+ }
+
+ glEnable(GL_BLEND);
+
+ if(icon && icon!=ICON_BLANK1) {
+ if(but->flag & UI_ICON_LEFT) {
+ if (but->type==BUT_TOGDUAL) {
+ if (but->drawstr[0]) {
+ xs= rect->xmin-1;
+ } else {
+ xs= (rect->xmin+rect->xmax- height)/2;
+ }
+ }
+ else if (but->block->flag & UI_BLOCK_LOOP) {
+ if(but->type==SEARCH_MENU)
+ xs= rect->xmin+4;
+ else
+ xs= rect->xmin+1;
+ }
+ else if ((but->type==ICONROW) || (but->type==ICONTEXTROW)) {
+ xs= rect->xmin+3;
+ }
+ else {
+ xs= rect->xmin+4;
+ }
+ ys= (rect->ymin+rect->ymax- height)/2;
+ }
+ else {
+ xs= (rect->xmin+rect->xmax- height)/2;
+ ys= (rect->ymin+rect->ymax- height)/2;
+ }
+
+ UI_icon_draw_aspect_blended(xs, ys, icon, aspect, blend);
+ }
+
+ if(but->flag & UI_ICON_SUBMENU) {
+ xs= rect->xmax-17;
+ ys= (rect->ymin+rect->ymax- height)/2;
+
+ UI_icon_draw_aspect_blended(xs, ys, ICON_RIGHTARROW_THIN, aspect, blend);
+ }
+
+ glDisable(GL_BLEND);
+}
+
+/* sets but->ofs to make sure text is correctly visible */
+static void ui_text_leftclip(uiFontStyle *fstyle, uiBut *but, rcti *rect)
+{
+ int okwidth= rect->xmax-rect->xmin;
+
+ /* need to set this first */
+ uiStyleFontSet(fstyle);
+
+ but->strwidth= BLF_width(but->drawstr);
+ but->ofs= 0;
+
+ while(but->strwidth > okwidth ) {
+
+ but->ofs++;
+ but->strwidth= BLF_width(but->drawstr+but->ofs);
+
+ /* textbut exception */
+ if(but->editstr && but->pos != -1) {
+ int pos= but->pos+strlen(but->str);
+
+ if(pos-1 < but->ofs) {
+ pos= but->ofs-pos+1;
+ but->ofs -= pos;
+ if(but->ofs<0) {
+ but->ofs= 0;
+ pos--;
+ }
+ but->drawstr[ strlen(but->drawstr)-pos ]= 0;
+ }
+ }
+
+ if(but->strwidth < 10) break;
+ }
+}
+
+static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *but, rcti *rect)
+{
+// int transopts;
+ char *cpoin = NULL;
+
+ uiStyleFontSet(fstyle);
+
+ if(but->editstr || (but->flag & UI_TEXT_LEFT))
+ fstyle->align= UI_STYLE_TEXT_LEFT;
+ else
+ fstyle->align= UI_STYLE_TEXT_CENTER;
+
+ /* text button selection and cursor */
+ if(but->editstr && but->pos != -1) {
+ short t, pos, ch;
+ short selsta_tmp, selend_tmp, selsta_draw, selwidth_draw;
+
+ if ((but->selend - but->selsta) > 0) {
+ /* XXX weak, why is this? (ton) */
+ t= but->str[0]?1:-2;
+
+ /* text button selection */
+ selsta_tmp = but->selsta + strlen(but->str);
+ selend_tmp = but->selend + strlen(but->str);
+
+ if(but->drawstr[0]!=0) {
+ ch= but->drawstr[selsta_tmp];
+ but->drawstr[selsta_tmp]= 0;
+
+ selsta_draw = BLF_width(but->drawstr+but->ofs) + t;
+
+ but->drawstr[selsta_tmp]= ch;
+
+ ch= but->drawstr[selend_tmp];
+ but->drawstr[selend_tmp]= 0;
+
+ selwidth_draw = BLF_width(but->drawstr+but->ofs) + t;
+
+ but->drawstr[selend_tmp]= ch;
+
+ glColor3ubv(wcol->item);
+ glRects(rect->xmin+selsta_draw+1, rect->ymin+2, rect->xmin+selwidth_draw+1, rect->ymax-2);
+ }
+ } else {
+ /* text cursor */
+ pos= but->pos+strlen(but->str);
+ if(pos >= but->ofs) {
+ if(but->drawstr[0]!=0) {
+ ch= but->drawstr[pos];
+ but->drawstr[pos]= 0;
+
+ t= BLF_width(but->drawstr+but->ofs) + 1;
+
+ but->drawstr[pos]= ch;
+ }
+ else t= 1;
+
+ glColor3ub(255,0,0);
+ glRects(rect->xmin+t, rect->ymin+2, rect->xmin+t+2, rect->ymax-2);
+ }
+ }
+ }
+ // ui_rasterpos_safe(x, y, but->aspect);
+// if(but->type==IDPOIN) transopts= 0; // no translation, of course!
+// else transopts= ui_translate_buttons();
+
+ /* cut string in 2 parts - only for menu entries */
+ if(ELEM5(but->type, SLI, NUM, TEX, NUMSLI, NUMABS)==0) {
+ cpoin= strchr(but->drawstr, '|');
+ if(cpoin) *cpoin= 0;
+ }
+
+ glColor3ubv(wcol->text);
+ uiStyleFontDraw(fstyle, rect, but->drawstr+but->ofs);
+
+ /* part text right aligned */
+ if(cpoin) {
+ fstyle->align= UI_STYLE_TEXT_RIGHT;
+ rect->xmax-=5;
+ uiStyleFontDraw(fstyle, rect, cpoin+1);
+ *cpoin= '|';
+ }
+}
+
+/* draws text and icons for buttons */
+static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *but, rcti *rect)
+{
+
+ if(but==NULL) return;
+
+ /* cutting off from left part */
+ if ELEM3(but->type, NUM, NUMABS, TEX) {
+ ui_text_leftclip(fstyle, but, rect);
+ }
+ else but->ofs= 0;
+
+ /* check for button text label */
+ if (but->type == ICONTEXTROW) {
+ widget_draw_icon(but, (BIFIconID) (but->icon+but->iconadd), 0, rect);
+ }
+ else {
+
+ if(but->type==BUT_TOGDUAL) {
+ int dualset= 0;
+ if(but->pointype==SHO)
+ dualset= BTST( *(((short *)but->poin)+1), but->bitnr);
+ else if(but->pointype==INT)
+ dualset= BTST( *(((int *)but->poin)+1), but->bitnr);
+
+ widget_draw_icon(but, ICON_DOT, dualset?0:-100, rect);
+ }
+
+ /* If there's an icon too (made with uiDefIconTextBut) then draw the icon
+ and offset the text label to accomodate it */
+
+ if (but->flag & UI_HAS_ICON) {
+ widget_draw_icon(but, but->icon, 0, rect);
+
+ rect->xmin += UI_icon_get_width(but->icon);
+
+ if(but->editstr || (but->flag & UI_TEXT_LEFT))
+ rect->xmin += 5;
+ }
+ else if(but->flag & UI_TEXT_LEFT)
+ rect->xmin += 5;
+
+ /* always draw text for textbutton cursor */
+ widget_draw_text(fstyle, wcol, but, rect);
+
+ }
+}
+
+
+
+/* *********************** widget types ************************************* */
+
+
+/* uiWidgetStateColors
+ char inner_anim[4];
+ char inner_anim_sel[4];
+ char inner_key[4];
+ char inner_key_sel[4];
+ char inner_driven[4];
+ char inner_driven_sel[4];
+
+*/
+
+static struct uiWidgetStateColors wcol_state= {
+ {115, 190, 76, 255},
+ {90, 166, 51, 255},
+ {240, 235, 100, 255},
+ {148, 204, 76, 255},
+ {180, 0, 255, 255},
+ {153, 0, 230, 255}
+};
+
+/* uiWidgetColors
+ float outline[3];
+ float inner[4];
+ float inner_sel[4];
+ float item[3];
+ float text[3];
+ float text_sel[3];
+
+ short shaded;
+ float shadetop, shadedown;
+*/
+
+static struct uiWidgetColors wcol_num= {
+ {25, 25, 25, 255},
+ {180, 180, 180, 255},
+ {153, 153, 153, 255},
+ {90, 90, 90, 255},
+
+ {0, 0, 0, 255},
+ {255, 255, 255, 255},
+
+ 1,
+ -20, 0
+};
+
+static struct uiWidgetColors wcol_numslider= {
+ {25, 25, 25, 255},
+ {180, 180, 180, 255},
+ {153, 153, 153, 255},
+ {128, 128, 128, 255},
+
+ {0, 0, 0, 255},
+ {255, 255, 255, 255},
+
+ 1,
+ -20, 0
+};
+
+static struct uiWidgetColors wcol_text= {
+ {25, 25, 25, 255},
+ {153, 153, 153, 255},
+ {153, 153, 153, 255},
+ {90, 90, 90, 255},
+
+ {0, 0, 0, 255},
+ {255, 255, 255, 255},
+
+ 1,
+ 0, 25
+};
+
+static struct uiWidgetColors wcol_option= {
+ {0, 0, 0, 255},
+ {70, 70, 70, 255},
+ {70, 70, 70, 255},
+ {255, 255, 255, 255},
+
+ {0, 0, 0, 255},
+ {255, 255, 255, 255},
+
+ 1,
+ 15, -15
+};
+
+/* button that shows popup */
+static struct uiWidgetColors wcol_menu= {
+ {0, 0, 0, 255},
+ {70, 70, 70, 255},
+ {70, 70, 70, 255},
+ {255, 255, 255, 255},
+
+ {255, 255, 255, 255},
+ {204, 204, 204, 255},
+
+ 1,
+ 15, -15
+};
+
+/* button that starts pulldown */
+static struct uiWidgetColors wcol_pulldown= {
+ {0, 0, 0, 255},
+ {63, 63, 63, 255},
+ {86, 128, 194, 255},
+ {255, 255, 255, 255},
+
+ {0, 0, 0, 255},
+ {0, 0, 0, 255},
+
+ 0,
+ 25, -20
+};
+
+/* button inside menu */
+static struct uiWidgetColors wcol_menu_item= {
+ {0, 0, 0, 255},
+ {0, 0, 0, 0},
+ {86, 128, 194, 255},
+ {255, 255, 255, 255},
+
+ {255, 255, 255, 255},
+ {0, 0, 0, 255},
+
+ 0,
+ 38, 0
+};
+
+/* backdrop menu + title text color */
+static struct uiWidgetColors wcol_menu_back= {
+ {0, 0, 0, 255},
+ {25, 25, 25, 230},
+ {46, 124, 217, 204},
+ {255, 255, 255, 255},
+
+ {255, 255, 255, 255},
+ {0, 0, 0, 255},
+
+ 0,
+ 25, -20
+};
+
+
+static struct uiWidgetColors wcol_radio= {
+ {0, 0, 0, 255},
+ {70, 70, 70, 255},
+ {86, 128, 194, 255},
+ {255, 255, 255, 255},
+
+ {255, 255, 255, 255},
+ {0, 0, 0, 255},
+
+ 1,
+ 15, -15
+};
+
+static struct uiWidgetColors wcol_regular= {
+ {25, 25, 25, 255},
+ {153, 153, 153, 255},
+ {100, 100, 100, 255},
+ {25, 25, 25, 255},
+
+ {0, 0, 0, 255},
+ {255, 255, 255, 255},
+
+ 0,
+ 0, 0
+};
+
+static struct uiWidgetColors wcol_tool= {
+ {25, 25, 25, 255},
+ {153, 153, 153, 255},
+ {100, 100, 100, 255},
+ {25, 25, 25, 255},
+
+ {0, 0, 0, 255},
+ {255, 255, 255, 255},
+
+ 1,
+ 25, -25
+};
+
+static struct uiWidgetColors wcol_box= {
+ {25, 25, 25, 255},
+ {128, 128, 128, 255},
+ {100, 100, 100, 255},
+ {25, 25, 25, 255},
+
+ {0, 0, 0, 255},
+ {255, 255, 255, 255},
+
+ 0,
+ 0, 0
+};
+
+
+/* called for theme init (new theme) and versions */
+void ui_widget_color_init(ThemeUI *tui)
+{
+
+ tui->wcol_regular= wcol_regular;
+ tui->wcol_tool= wcol_tool;
+ tui->wcol_radio= wcol_radio;
+ tui->wcol_text= wcol_text;
+ tui->wcol_option= wcol_option;
+ tui->wcol_num= wcol_num;
+ tui->wcol_numslider= wcol_numslider;
+ tui->wcol_menu= wcol_menu;
+ tui->wcol_pulldown= wcol_pulldown;
+ tui->wcol_menu_back= wcol_menu_back;
+ tui->wcol_menu_item= wcol_menu_item;
+ tui->wcol_box= wcol_box;
+
+ tui->iconfile[0]= 0;
+}
+
+/* ************ button callbacks, state ***************** */
+
+/* copy colors from theme, and set changes in it based on state */
+static void widget_state(uiWidgetType *wt, int state)
+{
+ wt->wcol= *(wt->wcol_theme);
+
+ if(state & UI_SELECT) {
+ if(state & UI_BUT_ANIMATED_KEY)
+ QUATCOPY(wt->wcol.inner, wcol_state.inner_key_sel)
+ else if(state & UI_BUT_ANIMATED)
+ QUATCOPY(wt->wcol.inner, wcol_state.inner_anim_sel)
+ else if(state & UI_BUT_DRIVEN)
+ QUATCOPY(wt->wcol.inner, wcol_state.inner_driven_sel)
+ else
+ QUATCOPY(wt->wcol.inner, wt->wcol.inner_sel)
+
+ VECCOPY(wt->wcol.text, wt->wcol.text_sel);
+
+ /* only flip shade if it's not "pushed in" already */
+ if(wt->wcol.shaded && wt->wcol.shadetop>wt->wcol.shadedown) {
+ SWAP(short, wt->wcol.shadetop, wt->wcol.shadedown);
+ }
+ }
+ else {
+ if(state & UI_BUT_ANIMATED_KEY)
+ QUATCOPY(wt->wcol.inner, wcol_state.inner_key)
+ else if(state & UI_BUT_ANIMATED)
+ QUATCOPY(wt->wcol.inner, wcol_state.inner_anim)
+ else if(state & UI_BUT_DRIVEN)
+ QUATCOPY(wt->wcol.inner, wcol_state.inner_driven)
+
+ if(state & UI_ACTIVE) { /* mouse over? */
+ wt->wcol.inner[0]= wt->wcol.inner[0]>=240? 255 : wt->wcol.inner[0]+15;
+ wt->wcol.inner[1]= wt->wcol.inner[1]>=240? 255 : wt->wcol.inner[1]+15;
+ wt->wcol.inner[2]= wt->wcol.inner[2]>=240? 255 : wt->wcol.inner[2]+15;
+ }
+ }
+}
+
+/* labels use theme colors for text */
+static void widget_state_label(uiWidgetType *wt, int state)
+{
+ /* call this for option button */
+ widget_state(wt, state);
+
+ if(state & UI_SELECT)
+ UI_GetThemeColor4ubv(TH_TEXT_HI, wt->wcol.text);
+ else
+ UI_GetThemeColor4ubv(TH_TEXT, wt->wcol.text);
+
+}
+
+
+/* special case, button that calls pulldown */
+static void widget_state_pulldown(uiWidgetType *wt, int state)
+{
+ wt->wcol= *(wt->wcol_theme);
+
+ QUATCOPY(wt->wcol.inner, wt->wcol.inner_sel);
+ VECCOPY(wt->wcol.outline, wt->wcol.inner);
+
+ if(state & UI_ACTIVE)
+ VECCOPY(wt->wcol.text, wt->wcol.text_sel);
+}
+
+/* special case, menu items */
+static void widget_state_menu_item(uiWidgetType *wt, int state)
+{
+ wt->wcol= *(wt->wcol_theme);
+
+ if(state & (UI_BUT_DISABLED|UI_BUT_INACTIVE)) {
+ wt->wcol.text[0]= 0.5f*(wt->wcol.text[0]+wt->wcol.text_sel[0]);
+ wt->wcol.text[1]= 0.5f*(wt->wcol.text[1]+wt->wcol.text_sel[1]);
+ wt->wcol.text[2]= 0.5f*(wt->wcol.text[2]+wt->wcol.text_sel[2]);
+ }
+ else if(state & UI_ACTIVE) {
+ QUATCOPY(wt->wcol.inner, wt->wcol.inner_sel);
+ VECCOPY(wt->wcol.text, wt->wcol.text_sel);
+
+ wt->wcol.shaded= 1;
+ }
+}
+
+
+/* ************ menu backdrop ************************* */
+
+/* outside of rect, rad to left/bottom/right */
+static void widget_softshadow(rcti *rect, int roundboxalign, float radin, float radout)
+{
+ uiWidgetBase wtb;
+ rcti rect1= *rect;
+ float alpha, alphastep;
+ int step, tot, a;
+
+ /* prevent tooltips to not show round shadow */
+ if( 2.0f*radout > 0.2f*(rect1.ymax-rect1.ymin) )
+ rect1.ymax -= 0.2f*(rect1.ymax-rect1.ymin);
+ else
+ rect1.ymax -= 2.0f*radout;
+
+ /* inner part */
+ tot= round_box_shadow_edges(wtb.inner_v, &rect1, radin, roundboxalign & 12, 0.0f);
+
+ /* inverse linear shadow alpha */
+ alpha= 0.15;
+ alphastep= 0.67;
+
+ for(step= 1; step<=radout; step++, alpha*=alphastep) {
+ round_box_shadow_edges(wtb.outer_v, &rect1, radin, 15, (float)step);
+
+ glColor4f(0.0f, 0.0f, 0.0f, alpha);
+
+ glBegin(GL_QUAD_STRIP);
+ for(a=0; a<tot; a++) {
+ glVertex2fv(wtb.outer_v[a]);
+ glVertex2fv(wtb.inner_v[a]);
+ }
+ glEnd();
+ }
+
+}
+
+static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int direction)
+{
+ uiWidgetBase wtb;
+ int roundboxalign= 15;
+
+ widget_init(&wtb);
+
+ /* menu is 2nd level or deeper */
+ if (flag & UI_BLOCK_POPUP) {
+ //rect->ymin -= 4.0;
+ //rect->ymax += 4.0;
+ }
+ else if (direction == UI_DOWN) {
+ roundboxalign= 12;
+ rect->ymin -= 4.0;
+ }
+ else if (direction == UI_TOP) {
+ roundboxalign= 3;
+ rect->ymax += 4.0;
+ }
+
+ glEnable(GL_BLEND);
+ widget_softshadow(rect, roundboxalign, 5.0f, 8.0f);
+
+ round_box_edges(&wtb, roundboxalign, rect, 5.0f);
+ wtb.emboss= 0;
+ widgetbase_draw(&wtb, wcol);
+
+ glDisable(GL_BLEND);
+}
+
+/* ************ custom buttons, old stuff ************** */
+
+/* draws in resolution of 20x4 colors */
+static void ui_draw_but_HSVCUBE(uiBut *but, rcti *rect)
+{
+ int a;
+ float h,s,v;
+ float dx, dy, sx1, sx2, sy, x, y;
+ float col0[4][3]; // left half, rect bottom to top
+ float col1[4][3]; // right half, rect bottom to top
+
+ h= but->hsv[0];
+ s= but->hsv[1];
+ v= but->hsv[2];
+
+ /* draw series of gouraud rects */
+ glShadeModel(GL_SMOOTH);
+
+ if(but->a1==0) { // H and V vary
+ hsv_to_rgb(0.0, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
+ hsv_to_rgb(0.0, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]);
+ hsv_to_rgb(0.0, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]);
+ hsv_to_rgb(0.0, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]);
+ x= h; y= v;
+ }
+ else if(but->a1==1) { // H and S vary
+ hsv_to_rgb(0.0, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]);
+ hsv_to_rgb(0.0, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]);
+ hsv_to_rgb(0.0, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]);
+ hsv_to_rgb(0.0, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]);
+ x= h; y= s;
+ }
+ else if(but->a1==2) { // S and V vary
+ hsv_to_rgb(h, 0.0, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
+ hsv_to_rgb(h, 0.333, 0.0, &col1[1][0], &col1[1][1], &col1[1][2]);
+ hsv_to_rgb(h, 0.666, 0.0, &col1[2][0], &col1[2][1], &col1[2][2]);
+ hsv_to_rgb(h, 1.0, 0.0, &col1[3][0], &col1[3][1], &col1[3][2]);
+ x= v; y= s;
+ }
+ else { // only hue slider
+ hsv_to_rgb(0.0, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
+ VECCOPY(col1[1], col1[0]);
+ VECCOPY(col1[2], col1[0]);
+ VECCOPY(col1[3], col1[0]);
+ x= h; y= 0.5;
+ }
+
+ for(dx=0.0; dx<1.0; dx+= 0.05) {
+ // previous color
+ VECCOPY(col0[0], col1[0]);
+ VECCOPY(col0[1], col1[1]);
+ VECCOPY(col0[2], col1[2]);
+ VECCOPY(col0[3], col1[3]);
+
+ // new color
+ if(but->a1==0) { // H and V vary
+ hsv_to_rgb(dx, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
+ hsv_to_rgb(dx, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]);
+ hsv_to_rgb(dx, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]);
+ hsv_to_rgb(dx, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]);
+ }
+ else if(but->a1==1) { // H and S vary
+ hsv_to_rgb(dx, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]);
+ hsv_to_rgb(dx, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]);
+ hsv_to_rgb(dx, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]);
+ hsv_to_rgb(dx, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]);
+ }
+ else if(but->a1==2) { // S and V vary
+ hsv_to_rgb(h, 0.0, dx, &col1[0][0], &col1[0][1], &col1[0][2]);
+ hsv_to_rgb(h, 0.333, dx, &col1[1][0], &col1[1][1], &col1[1][2]);
+ hsv_to_rgb(h, 0.666, dx, &col1[2][0], &col1[2][1], &col1[2][2]);
+ hsv_to_rgb(h, 1.0, dx, &col1[3][0], &col1[3][1], &col1[3][2]);
+ }
+ else { // only H
+ hsv_to_rgb(dx, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
+ VECCOPY(col1[1], col1[0]);
+ VECCOPY(col1[2], col1[0]);
+ VECCOPY(col1[3], col1[0]);
+ }
+
+ // rect
+ sx1= rect->xmin + dx*(rect->xmax-rect->xmin);
+ sx2= rect->xmin + (dx+0.05)*(rect->xmax-rect->xmin);
+ sy= rect->ymin;
+ dy= (rect->ymax-rect->ymin)/3.0;
+
+ glBegin(GL_QUADS);
+ for(a=0; a<3; a++, sy+=dy) {
+ glColor3fv(col0[a]);
+ glVertex2f(sx1, sy);
+
+ glColor3fv(col1[a]);
+ glVertex2f(sx2, sy);
+
+ glColor3fv(col1[a+1]);
+ glVertex2f(sx2, sy+dy);
+
+ glColor3fv(col0[a+1]);
+ glVertex2f(sx1, sy+dy);
+ }
+ glEnd();
+ }
+
+ glShadeModel(GL_FLAT);
+
+ /* cursor */
+ x= rect->xmin + x*(rect->xmax-rect->xmin);
+ y= rect->ymin + y*(rect->ymax-rect->ymin);
+ CLAMP(x, rect->xmin+3.0, rect->xmax-3.0);
+ CLAMP(y, rect->ymin+3.0, rect->ymax-3.0);
+
+ fdrawXORcirc(x, y, 3.1);
+
+ /* outline */
+ glColor3ub(0, 0, 0);
+ fdrawbox((rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax));
+}
+
+
+/* ************ button callbacks, draw ***************** */
+
+static void widget_numbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
+{
+ uiWidgetBase wtb;
+ float rad= 0.5f*(rect->ymax - rect->ymin);
+
+ widget_init(&wtb);
+
+ /* fully rounded */
+ round_box_edges(&wtb, roundboxalign, rect, rad);
+
+ /* decoration */
+ if(!(state & UI_TEXTINPUT)) {
+ widget_num_tria(&wtb.tria1, rect, 0.6f, 0);
+ widget_num_tria(&wtb.tria2, rect, 0.6f, 'r');
+ }
+ widgetbase_draw(&wtb, wcol);
+
+ /* text space */
+ rect->xmin += (rect->ymax-rect->ymin);
+ rect->xmax -= (rect->ymax-rect->ymin);
+
+}
+
+static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
+{
+ uiWidgetBase wtb, wtb1;
+ rcti rect1;
+ double value;
+ float offs, fac;
+ char outline[3];
+
+ widget_init(&wtb);
+ widget_init(&wtb1);
+
+ /* backdrop first */
+
+ /* fully rounded */
+ offs= 0.5f*(rect->ymax - rect->ymin);
+ round_box_edges(&wtb, roundboxalign, rect, offs);
+
+ wtb.outline= 0;
+ widgetbase_draw(&wtb, wcol);
+
+ /* slider part */
+ VECCOPY(outline, wcol->outline);
+ VECCOPY(wcol->outline, wcol->item);
+ VECCOPY(wcol->inner, wcol->item);
+ SWAP(short, wcol->shadetop, wcol->shadedown);
+
+ rect1= *rect;
+
+ value= ui_get_but_val(but);
+ fac= (value-but->softmin)*(rect1.xmax - rect1.xmin - offs)/(but->softmax - but->softmin);
+
+ /* left part of slider, always rounded */
+ rect1.xmax= rect1.xmin + ceil(offs+1.0f);
+ round_box_edges(&wtb1, roundboxalign & ~6, &rect1, offs);
+ wtb1.outline= 0;
+ widgetbase_draw(&wtb1, wcol);
+
+ /* right part of slider, interpolate roundness */
+ rect1.xmax= rect1.xmin + fac + offs;
+ rect1.xmin+= floor(offs-1.0f);
+ if(rect1.xmax + offs > rect->xmax)
+ offs*= (rect1.xmax + offs - rect->xmax)/offs;
+ else
+ offs= 0.0f;
+ round_box_edges(&wtb1, roundboxalign & ~9, &rect1, offs);
+
+ widgetbase_draw(&wtb1, wcol);
+ VECCOPY(wcol->outline, outline);
+ SWAP(short, wcol->shadetop, wcol->shadedown);
+
+ /* outline */
+ wtb.outline= 1;
+ wtb.inner= 0;
+ widgetbase_draw(&wtb, wcol);
+
+ /* text space */
+ rect->xmin += (rect->ymax-rect->ymin);
+ rect->xmax -= (rect->ymax-rect->ymin);
+
+}
+
+static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
+{
+ uiWidgetBase wtb;
+ float col[4];
+
+ widget_init(&wtb);
+
+ /* half rounded */
+ round_box_edges(&wtb, roundboxalign, rect, 4.0f);
+
+ ui_get_but_vectorf(but, col);
+ wcol->inner[0]= FTOCHAR(col[0]);
+ wcol->inner[1]= FTOCHAR(col[1]);
+ wcol->inner[2]= FTOCHAR(col[2]);
+
+ widgetbase_draw(&wtb, wcol);
+
+}
+
+
+static void widget_textbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
+{
+ uiWidgetBase wtb;
+
+ widget_init(&wtb);
+
+ /* half rounded */
+ round_box_edges(&wtb, roundboxalign, rect, 5.0f);
+
+ widgetbase_draw(&wtb, wcol);
+
+}
+
+
+static void widget_menubut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
+{
+ uiWidgetBase wtb;
+
+ widget_init(&wtb);
+
+ /* half rounded */
+ round_box_edges(&wtb, roundboxalign, rect, 4.0f);
+
+ /* decoration */
+ widget_menu_trias(&wtb.tria1, rect);
+
+ widgetbase_draw(&wtb, wcol);
+
+ /* text space */
+ rect->xmax -= (rect->ymax-rect->ymin);
+
+}
+
+static void widget_pulldownbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
+{
+ if(state & UI_ACTIVE) {
+ uiWidgetBase wtb;
+ float rad= 0.5f*(rect->ymax - rect->ymin);
+
+ widget_init(&wtb);
+
+ /* fully rounded */
+ round_box_edges(&wtb, roundboxalign, rect, rad);
+
+ widgetbase_draw(&wtb, wcol);
+ }
+}
+
+static void widget_menu_itembut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
+{
+ uiWidgetBase wtb;
+
+ widget_init(&wtb);
+
+ /* not rounded, no outline */
+ wtb.outline= 0;
+ round_box_edges(&wtb, 0, rect, 0.0f);
+
+ widgetbase_draw(&wtb, wcol);
+}
+
+
+static void widget_optionbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
+{
+ uiWidgetBase wtb;
+ rcti recttemp= *rect;
+ int delta;
+
+ widget_init(&wtb);
+
+ /* square */
+ recttemp.xmax= recttemp.xmin + (recttemp.ymax-recttemp.ymin);
+
+ /* smaller */
+ delta= 1 + (recttemp.ymax-recttemp.ymin)/8;
+ recttemp.xmin+= delta;
+ recttemp.ymin+= delta;
+ recttemp.xmax-= delta;
+ recttemp.ymax-= delta;
+
+ /* half rounded */
+ round_box_edges(&wtb, 15, &recttemp, 4.0f);
+
+ /* decoration */
+ if(state & UI_SELECT) {
+ widget_check_trias(&wtb.tria1, &recttemp);
+ }
+
+ widgetbase_draw(&wtb, wcol);
+
+ /* text space */
+ rect->xmin += (rect->ymax-rect->ymin)*0.7 + delta;
+}
+
+
+static void widget_radiobut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
+{
+ uiWidgetBase wtb;
+
+ widget_init(&wtb);
+
+ /* half rounded */
+ round_box_edges(&wtb, roundboxalign, rect, 4.0f);
+
+ widgetbase_draw(&wtb, wcol);
+
+}
+
+static void widget_but(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
+{
+ uiWidgetBase wtb;
+
+ widget_init(&wtb);
+
+ /* half rounded */
+ round_box_edges(&wtb, roundboxalign, rect, 4.0f);
+
+ widgetbase_draw(&wtb, wcol);
+
+}
+
+static void widget_roundbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
+{
+ uiWidgetBase wtb;
+ float rad= 0.5f*(rect->ymax - rect->ymin);
+
+ widget_init(&wtb);
+
+ /* fully rounded */
+ round_box_edges(&wtb, roundboxalign, rect, rad);
+
+ widgetbase_draw(&wtb, wcol);
+}
+
+static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *wt, rcti *rect)
+{
+ uiWidgetBase wtb;
+ char col[4];
+
+ /* state copy! */
+ wt->wcol= *(wt->wcol_theme);
+
+ widget_init(&wtb);
+
+ if(but->block->drawextra) {
+ /* note: drawextra can change rect +1 or -1, to match round errors of existing previews */
+ but->block->drawextra(C, but->poin, rect);
+
+ /* make mask to draw over image */
+ UI_GetThemeColor3ubv(TH_BACK, col);
+ glColor3ubv(col);
+
+ round_box__edges(&wtb, 15, rect, 0.0f, 4.0);
+ widgetbase_outline(&wtb);
+ }
+
+ /* outline */
+ round_box_edges(&wtb, 15, rect, 5.0f);
+ wtb.outline= 1;
+ wtb.inner= 0;
+ widgetbase_draw(&wtb, &wt->wcol);
+
+}
+
+
+static void widget_disabled(rcti *rect)
+{
+ float col[4];
+
+ glEnable(GL_BLEND);
+
+ /* can't use theme TH_BACK or TH_PANEL... undefined */
+ glGetFloatv(GL_COLOR_CLEAR_VALUE, col);
+ glColor4f(col[0], col[1], col[2], 0.5f);
+ glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+
+ glDisable(GL_BLEND);
+}
+
+static uiWidgetType *widget_type(uiWidgetTypeEnum type)
+{
+ bTheme *btheme= U.themes.first;
+ static uiWidgetType wt;
+
+ /* defaults */
+ wt.wcol_theme= &btheme->tui.wcol_regular;
+ wt.state= widget_state;
+ wt.draw= widget_but;
+ wt.custom= NULL;
+ wt.text= widget_draw_text_icon;
+
+ switch(type) {
+ case UI_WTYPE_LABEL:
+ wt.draw= NULL;
+ wt.state= widget_state_label;
+ break;
+
+ case UI_WTYPE_TOGGLE:
+ break;
+
+ case UI_WTYPE_OPTION:
+ wt.wcol_theme= &btheme->tui.wcol_option;
+ wt.draw= widget_optionbut;
+ wt.state= widget_state_label;
+ break;
+
+ case UI_WTYPE_RADIO:
+ wt.wcol_theme= &btheme->tui.wcol_radio;
+ wt.draw= widget_radiobut;
+ break;
+
+ case UI_WTYPE_NUMBER:
+ wt.wcol_theme= &btheme->tui.wcol_num;
+ wt.draw= widget_numbut;
+ break;
+
+ case UI_WTYPE_SLIDER:
+ wt.wcol_theme= &btheme->tui.wcol_numslider;
+ wt.custom= widget_numslider;
+ break;
+
+ case UI_WTYPE_EXEC:
+ wt.wcol_theme= &btheme->tui.wcol_tool;
+ wt.draw= widget_roundbut;
+ break;
+
+
+ /* strings */
+ case UI_WTYPE_NAME:
+ wt.wcol_theme= &btheme->tui.wcol_text;
+ wt.draw= widget_textbut;
+ break;
+
+ case UI_WTYPE_NAME_LINK:
+ break;
+
+ case UI_WTYPE_POINTER_LINK:
+ break;
+
+ case UI_WTYPE_FILENAME:
+ break;
+
+
+ /* start menus */
+ case UI_WTYPE_MENU_RADIO:
+ wt.wcol_theme= &btheme->tui.wcol_menu;
+ wt.draw= widget_menubut;
+ break;
+
+ case UI_WTYPE_MENU_POINTER_LINK:
+ wt.wcol_theme= &btheme->tui.wcol_menu;
+ wt.draw= widget_menubut;
+ break;
+
+
+ case UI_WTYPE_PULLDOWN:
+ wt.wcol_theme= &btheme->tui.wcol_pulldown;
+ wt.draw= widget_pulldownbut;
+ wt.state= widget_state_pulldown;
+ break;
+
+ /* in menus */
+ case UI_WTYPE_MENU_ITEM:
+ wt.wcol_theme= &btheme->tui.wcol_menu_item;
+ wt.draw= widget_menu_itembut;
+ wt.state= widget_state_menu_item;
+ break;
+
+ case UI_WTYPE_MENU_BACK:
+ wt.wcol_theme= &btheme->tui.wcol_menu_back;
+ wt.draw= widget_menu_back;
+ break;
+
+ /* specials */
+ case UI_WTYPE_ICON:
+ wt.draw= NULL;
+ break;
+
+ case UI_WTYPE_SWATCH:
+ wt.custom= widget_swatch;
+ break;
+
+ case UI_WTYPE_BOX:
+ wt.wcol_theme= &btheme->tui.wcol_box;
+ break;
+
+ case UI_WTYPE_RGB_PICKER:
+ break;
+
+ case UI_WTYPE_NORMAL:
+ break;
+ }
+
+ return &wt;
+}
+
+
+static int widget_roundbox_set(uiBut *but, rcti *rect)
+{
+ /* alignment */
+ if(but->flag & UI_BUT_ALIGN) {
+
+ if(but->flag & UI_BUT_ALIGN_TOP)
+ rect->ymax+= 1;
+ if(but->flag & UI_BUT_ALIGN_LEFT)
+ rect->xmin-= 1;
+
+ switch(but->flag & UI_BUT_ALIGN) {
+ case UI_BUT_ALIGN_TOP:
+ return (12);
+ break;
+ case UI_BUT_ALIGN_DOWN:
+ return (3);
+ break;
+ case UI_BUT_ALIGN_LEFT:
+ return (6);
+ break;
+ case UI_BUT_ALIGN_RIGHT:
+ return (9);
+ break;
+
+ case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT:
+ return (1);
+ break;
+ case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT:
+ return (2);
+ break;
+ case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT:
+ return (8);
+ break;
+ case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT:
+ return (4);
+ break;
+
+ default:
+ return (0);
+ break;
+ }
+ }
+ return 15;
+}
+
+/* conversion from old to new buttons, so still messy */
+void ui_draw_but(const bContext *C, ARegion *ar, uiStyle *style, uiBut *but, rcti *rect)
+{
+ bTheme *btheme= U.themes.first;
+ ThemeUI *tui= &btheme->tui;
+ uiFontStyle *fstyle= &style->widget;
+ uiWidgetType *wt= NULL;
+
+ /* handle menus seperately */
+ if(but->dt==UI_EMBOSSP) {
+ switch (but->type) {
+ case LABEL:
+ widget_draw_text_icon(&style->widgetlabel, &tui->wcol_menu_back, but, rect);
+ break;
+ case SEPR:
+ break;
+
+ default:
+ wt= widget_type(UI_WTYPE_MENU_ITEM);
+ }
+ }
+ else if(but->dt==UI_EMBOSSN) {
+ /* "nothing" */
+ wt= widget_type(UI_WTYPE_ICON);
+ }
+ else {
+
+ switch (but->type) {
+ case LABEL:
+ if(but->block->flag & UI_BLOCK_LOOP)
+ widget_draw_text_icon(&style->widgetlabel, &tui->wcol_menu_back, but, rect);
+ else {
+ wt= widget_type(UI_WTYPE_LABEL);
+ fstyle= &style->widgetlabel;
+ }
+ break;
+ case SEPR:
+ break;
+ case BUT:
+ wt= widget_type(UI_WTYPE_EXEC);
+ break;
+ case NUM:
+ wt= widget_type(UI_WTYPE_NUMBER);
+ break;
+ case NUMSLI:
+ case HSVSLI:
+ wt= widget_type(UI_WTYPE_SLIDER);
+ break;
+ case ROW:
+ wt= widget_type(UI_WTYPE_RADIO);
+ break;
+ case TEX:
+ case SEARCH_MENU:
+ wt= widget_type(UI_WTYPE_NAME);
+ break;
+ case TOGBUT:
+ case TOG:
+ case TOGN:
+ case TOG3:
+ wt= widget_type(UI_WTYPE_TOGGLE);
+ break;
+ case OPTION:
+ case OPTIONN:
+ if (!(but->flag & UI_HAS_ICON)) {
+ wt= widget_type(UI_WTYPE_OPTION);
+ but->flag |= UI_TEXT_LEFT;
+ }
+ else
+ wt= widget_type(UI_WTYPE_TOGGLE);
+ break;
+ case MENU:
+ case BLOCK:
+ case ICONTEXTROW:
+ wt= widget_type(UI_WTYPE_MENU_RADIO);
+ break;
+
+ case PULLDOWN:
+ wt= widget_type(UI_WTYPE_PULLDOWN);
+ break;
+
+ case BUTM:
+ wt= widget_type(UI_WTYPE_MENU_ITEM);
+ break;
+
+ case COL:
+ wt= widget_type(UI_WTYPE_SWATCH);
+ break;
+
+ case ROUNDBOX:
+ wt= widget_type(UI_WTYPE_BOX);
+ break;
+
+ case BUT_EXTRA:
+ widget_draw_extra_mask(C, but, widget_type(UI_WTYPE_BOX), rect);
+ break;
+
+ // XXX four old button types
+ case HSVCUBE:
+ ui_draw_but_HSVCUBE(but, rect);
+ break;
+ case BUT_COLORBAND:
+ ui_draw_but_COLORBAND(but, &tui->wcol_regular, rect);
+ break;
+ case BUT_NORMAL:
+ ui_draw_but_NORMAL(but, &tui->wcol_regular, rect);
+ break;
+ case BUT_CURVE:
+ ui_draw_but_CURVE(ar, but, &tui->wcol_regular, rect);
+ break;
+
+ default:
+ wt= widget_type(UI_WTYPE_TOGGLE);
+ }
+ }
+
+ if(wt) {
+ rcti disablerect= *rect; /* rect gets clipped smaller for text */
+ int roundboxalign, state;
+
+ roundboxalign= widget_roundbox_set(but, rect);
+ state= but->flag;
+ if(but->editstr) state |= UI_TEXTINPUT;
+
+ wt->state(wt, state);
+ if(wt->custom)
+ wt->custom(but, &wt->wcol, rect, state, roundboxalign);
+ else if(wt->draw)
+ wt->draw(&wt->wcol, rect, state, roundboxalign);
+ wt->text(fstyle, &wt->wcol, but, rect);
+
+ if(state & (UI_BUT_DISABLED|UI_BUT_INACTIVE))
+ if(but->dt!=UI_EMBOSSP)
+ widget_disabled(&disablerect);
+ }
+}
+
+void ui_draw_menu_back(uiStyle *style, uiBlock *block, rcti *rect)
+{
+ uiWidgetType *wt= widget_type(UI_WTYPE_MENU_BACK);
+
+ wt->state(wt, 0);
+ if(block)
+ wt->draw(&wt->wcol, rect, block->flag, block->direction);
+ else
+ wt->draw(&wt->wcol, rect, 0, 0);
+
+}
+
+void ui_draw_search_back(uiStyle *style, uiBlock *block, rcti *rect)
+{
+ uiWidgetType *wt= widget_type(UI_WTYPE_BOX);
+
+ glEnable(GL_BLEND);
+ widget_softshadow(rect, 15, 5.0f, 8.0f);
+ glDisable(GL_BLEND);
+
+ wt->state(wt, 0);
+ if(block)
+ wt->draw(&wt->wcol, rect, block->flag, 15);
+ else
+ wt->draw(&wt->wcol, rect, 0, 15);
+
+}
+
+
+/* helper call to draw a menu item without button */
+/* state: UI_ACTIVE or 0 */
+void ui_draw_menu_item(uiFontStyle *fstyle, rcti *rect, char *name, int state)
+{
+ uiWidgetType *wt= widget_type(UI_WTYPE_MENU_ITEM);
+ rcti _rect= *rect;
+ char *cpoin;
+
+ wt->state(wt, state);
+ wt->draw(&wt->wcol, rect, 0, 0);
+
+ uiStyleFontSet(fstyle);
+ fstyle->align= UI_STYLE_TEXT_LEFT;
+
+ /* text location offset */
+ rect->xmin+=5;
+
+ /* cut string in 2 parts? */
+ cpoin= strchr(name, '|');
+ if(cpoin) {
+ *cpoin= 0;
+ rect->xmax -= BLF_width(cpoin+1) + 10;
+ }
+
+ glColor3ubv(wt->wcol.text);
+ uiStyleFontDraw(fstyle, rect, name);
+
+ /* part text right aligned */
+ if(cpoin) {
+ fstyle->align= UI_STYLE_TEXT_RIGHT;
+ rect->xmax= _rect.xmax - 5;
+ uiStyleFontDraw(fstyle, rect, cpoin+1);
+ *cpoin= '|';
+ }
+
+ /* restore rect, was messed with */
+ *rect= _rect;
+
+}
+