diff options
Diffstat (limited to 'source/blender/editors/interface/interface_widgets.c')
-rw-r--r-- | source/blender/editors/interface/interface_widgets.c | 2036 |
1 files changed, 2036 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c new file mode 100644 index 00000000000..03487e2301c --- /dev/null +++ b/source/blender/editors/interface/interface_widgets.c @@ -0,0 +1,2036 @@ +/** +* ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2009 Blender Foundation. + * All rights reserved. + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <limits.h> +#include <math.h> +#include <stdlib.h> +#include <string.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_ID.h" +#include "DNA_screen_types.h" +#include "DNA_userdef_types.h" +#include "DNA_windowmanager_types.h" + +#include "BLI_arithb.h" +#include "BLI_listbase.h" +#include "BLI_rect.h" + +#include "BKE_context.h" +#include "BKE_global.h" +#include "BKE_utildefines.h" + +#include "BIF_gl.h" +#include "BIF_glutil.h" + +#include "BLF_api.h" + +#include "UI_interface.h" +#include "UI_interface_icons.h" +#include "UI_resources.h" +#include "UI_view2d.h" + +#include "ED_util.h" +#include "ED_types.h" + +#include "interface_intern.h" + +/* ************** widget base functions ************** */ +/* + - in: roundbox codes for corner types and radius + - return: array of [size][2][x,y] points, the edges of the roundbox, + UV coords + + - draw black box with alpha 0 on exact button boundbox + - for ever AA step: + - draw the inner part for a round filled box, with color blend codes or texture coords + - draw outline in outline color + - draw outer part, bottom half, extruded 1 pixel to bottom, for emboss shadow + - draw extra decorations + - draw background color box with alpha 1 on exact button boundbox + + */ + +/* fill this struct with polygon info to draw AA'ed */ +/* it has outline, back, and two optional tria meshes */ + +typedef struct uiWidgetTrias { + int tot; + + float vec[32][2]; + int (*index)[3]; + +} uiWidgetTrias; + +typedef struct uiWidgetStateColors { + char inner_anim[4]; + char inner_anim_sel[4]; + char inner_key[4]; + char inner_key_sel[4]; + char inner_driven[4]; + char inner_driven_sel[4]; +} uiWidgetStateColors; + +typedef struct uiWidgetBase { + + int totvert, halfwayvert; + float outer_v[64][2]; + float inner_v[64][2]; + float inner_uv[64][2]; + + short inner, outline, emboss; /* set on/off */ + + uiWidgetTrias tria1; + uiWidgetTrias tria2; + +} uiWidgetBase; + +/* uiWidgetType: for time being only for visual appearance, + later, a handling callback can be added too +*/ +typedef struct uiWidgetType { + + /* pointer to theme color definition */ + uiWidgetColors *wcol_theme; + + /* converted colors for state */ + uiWidgetColors wcol; + + void (*state)(struct uiWidgetType *, int state); + void (*draw)(uiWidgetColors *, rcti *, int state, int roundboxalign); + void (*custom)(uiBut *, uiWidgetColors *, rcti *, int state, int roundboxalign); + void (*text)(uiFontStyle *, uiWidgetColors *, uiBut *, rcti *); + +} uiWidgetType; + + +/* *********************** draw data ************************** */ + +static float cornervec[9][2]= {{0.0, 0.0}, {0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, +{0.707, 0.293}, {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}, {1.0, 1.0}}; + +static float jit[8][2]= {{0.468813 , -0.481430}, {-0.155755 , -0.352820}, +{0.219306 , -0.238501}, {-0.393286 , -0.110949}, {-0.024699 , 0.013908}, +{0.343805 , 0.147431}, {-0.272855 , 0.269918}, {0.095909 , 0.388710}}; + +static float num_tria_vert[19][2]= { +{0.382684, 0.923879}, {0.000001, 1.000000}, {-0.382683, 0.923880}, {-0.707107, 0.707107}, +{-0.923879, 0.382684}, {-1.000000, 0.000000}, {-0.923880, -0.382684}, {-0.707107, -0.707107}, +{-0.382683, -0.923880}, {0.000000, -1.000000}, {0.382684, -0.923880}, {0.707107, -0.707107}, +{0.923880, -0.382684}, {1.000000, -0.000000}, {0.923880, 0.382683}, {0.707107, 0.707107}, +{-0.352077, 0.532607}, {-0.352077, -0.549313}, {0.729843, -0.008353}}; + +static int num_tria_face[19][3]= { +{13, 14, 18}, {17, 5, 6}, {12, 13, 18}, {17, 6, 7}, {15, 18, 14}, {16, 4, 5}, {16, 5, 17}, {18, 11, 12}, +{18, 17, 10}, {18, 10, 11}, {17, 9, 10}, {15, 0, 18}, {18, 0, 16}, {3, 4, 16}, {8, 9, 17}, {8, 17, 7}, +{2, 3, 16}, {1, 2, 16}, {16, 0, 1}}; + +static float menu_tria_vert[6][2]= { +{-0.41, 0.16}, {0.41, 0.16}, {0, 0.82}, +{0, -0.82}, {-0.41, -0.16}, {0.41, -0.16}}; + +static int menu_tria_face[2][3]= {{2, 0, 1}, {3, 5, 4}}; + +static float check_tria_vert[6][2]= { +{-0.578579, 0.253369}, {-0.392773, 0.412794}, {-0.004241, -0.328551}, +{-0.003001, 0.034320}, {1.055313, 0.864744}, {0.866408, 1.026895}}; + +static int check_tria_face[4][3]= { +{3, 2, 4}, {3, 4, 5}, {1, 0, 3}, {0, 2, 3}}; + +/* ************************************************* */ + +void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3) +{ + float color[4]; + int j; + + glEnable(GL_BLEND); + glGetFloatv(GL_CURRENT_COLOR, color); + color[3]= 0.125; + glColor4fv(color); + + /* for each AA step */ + for(j=0; j<8; j++) { + glTranslatef(1.0*jit[j][0], 1.0*jit[j][1], 0.0f); + + glBegin(GL_POLYGON); + glVertex2f(x1, y1); + glVertex2f(x2, y2); + glVertex2f(x3, y3); + glEnd(); + + glTranslatef(-1.0*jit[j][0], -1.0*jit[j][1], 0.0f); + } + + glDisable(GL_BLEND); + +} + +static void widget_init(uiWidgetBase *wtb) +{ + wtb->totvert= wtb->halfwayvert= 0; + wtb->tria1.tot= 0; + wtb->tria2.tot= 0; + + wtb->inner= 1; + wtb->outline= 1; + wtb->emboss= 1; +} + +/* helper call, makes shadow rect, with 'sun' above menu, so only shadow to left/right/bottom */ +/* return tot */ +static int round_box_shadow_edges(float (*vert)[2], rcti *rect, float rad, int roundboxalign, float step) +{ + float vec[9][2]; + float minx, miny, maxx, maxy; + int a, tot= 0; + + rad+= step; + + if(2.0f*rad > rect->ymax-rect->ymin) + rad= 0.5f*(rect->ymax-rect->ymin); + + minx= rect->xmin-step; + miny= rect->ymin-step; + maxx= rect->xmax+step; + maxy= rect->ymax+step; + + /* mult */ + for(a=0; a<9; a++) { + vec[a][0]= rad*cornervec[a][0]; + vec[a][1]= rad*cornervec[a][1]; + } + + /* start with left-top, anti clockwise */ + if(roundboxalign & 1) { + for(a=0; a<9; a++, tot++) { + vert[tot][0]= minx+rad-vec[a][0]; + vert[tot][1]= maxy-vec[a][1]; + } + } + else { + for(a=0; a<9; a++, tot++) { + vert[tot][0]= minx; + vert[tot][1]= maxy; + } + } + + if(roundboxalign & 8) { + for(a=0; a<9; a++, tot++) { + vert[tot][0]= minx+vec[a][1]; + vert[tot][1]= miny+rad-vec[a][0]; + } + } + else { + for(a=0; a<9; a++, tot++) { + vert[tot][0]= minx; + vert[tot][1]= miny; + } + } + + if(roundboxalign & 4) { + for(a=0; a<9; a++, tot++) { + vert[tot][0]= maxx-rad+vec[a][0]; + vert[tot][1]= miny+vec[a][1]; + } + } + else { + for(a=0; a<9; a++, tot++) { + vert[tot][0]= maxx; + vert[tot][1]= miny; + } + } + + if(roundboxalign & 2) { + for(a=0; a<9; a++, tot++) { + vert[tot][0]= maxx-vec[a][1]; + vert[tot][1]= maxy-rad+vec[a][0]; + } + } + else { + for(a=0; a<9; a++, tot++) { + vert[tot][0]= maxx; + vert[tot][1]= maxy; + } + } + return tot; +} + +/* this call has 1 extra arg to allow mask outline */ +static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad, float radi) +{ + float vec[9][2], veci[9][2]; + float minx= rect->xmin, miny= rect->ymin, maxx= rect->xmax, maxy= rect->ymax; + float minxi= minx + 1.0f; /* boundbox inner */ + float maxxi= maxx - 1.0f; + float minyi= miny + 1.0f; + float maxyi= maxy - 1.0f; + float facxi= 1.0f/(maxxi-minxi); /* for uv */ + float facyi= 1.0f/(maxyi-minyi); + int a, tot= 0; + + if(2.0f*rad > rect->ymax-rect->ymin) + rad= 0.5f*(rect->ymax-rect->ymin); + + if(2.0f*(radi+1.0f) > rect->ymax-rect->ymin) + radi= 0.5f*(rect->ymax-rect->ymin) - 1.0f; + + /* mult */ + for(a=0; a<9; a++) { + veci[a][0]= radi*cornervec[a][0]; + veci[a][1]= radi*cornervec[a][1]; + vec[a][0]= rad*cornervec[a][0]; + vec[a][1]= rad*cornervec[a][1]; + } + + /* corner left-bottom */ + if(roundboxalign & 8) { + + for(a=0; a<9; a++, tot++) { + wt->inner_v[tot][0]= minxi+veci[a][1]; + wt->inner_v[tot][1]= minyi+radi-veci[a][0]; + + wt->outer_v[tot][0]= minx+vec[a][1]; + wt->outer_v[tot][1]= miny+rad-vec[a][0]; + + wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi); + wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi); + } + } + else { + wt->inner_v[tot][0]= minxi; + wt->inner_v[tot][1]= minyi; + + wt->outer_v[tot][0]= minx; + wt->outer_v[tot][1]= miny; + + wt->inner_uv[tot][0]= 0.0f; + wt->inner_uv[tot][1]= 0.0f; + + tot++; + } + + /* corner right-bottom */ + if(roundboxalign & 4) { + + for(a=0; a<9; a++, tot++) { + wt->inner_v[tot][0]= maxxi-radi+veci[a][0]; + wt->inner_v[tot][1]= minyi+veci[a][1]; + + wt->outer_v[tot][0]= maxx-rad+vec[a][0]; + wt->outer_v[tot][1]= miny+vec[a][1]; + + wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi); + wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi); + } + } + else { + wt->inner_v[tot][0]= maxxi; + wt->inner_v[tot][1]= minyi; + + wt->outer_v[tot][0]= maxx; + wt->outer_v[tot][1]= miny; + + wt->inner_uv[tot][0]= 1.0f; + wt->inner_uv[tot][1]= 0.0f; + + tot++; + } + + wt->halfwayvert= tot; + + /* corner right-top */ + if(roundboxalign & 2) { + + for(a=0; a<9; a++, tot++) { + wt->inner_v[tot][0]= maxxi-veci[a][1]; + wt->inner_v[tot][1]= maxyi-radi+veci[a][0]; + + wt->outer_v[tot][0]= maxx-vec[a][1]; + wt->outer_v[tot][1]= maxy-rad+vec[a][0]; + + wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi); + wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi); + } + } + else { + wt->inner_v[tot][0]= maxxi; + wt->inner_v[tot][1]= maxyi; + + wt->outer_v[tot][0]= maxx; + wt->outer_v[tot][1]= maxy; + + wt->inner_uv[tot][0]= 1.0f; + wt->inner_uv[tot][1]= 1.0f; + + tot++; + } + + /* corner left-top */ + if(roundboxalign & 1) { + + for(a=0; a<9; a++, tot++) { + wt->inner_v[tot][0]= minxi+radi-veci[a][0]; + wt->inner_v[tot][1]= maxyi-veci[a][1]; + + wt->outer_v[tot][0]= minx+rad-vec[a][0]; + wt->outer_v[tot][1]= maxy-vec[a][1]; + + wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi); + wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi); + } + + } + else { + + wt->inner_v[tot][0]= minxi; + wt->inner_v[tot][1]= maxyi; + + wt->outer_v[tot][0]= minx; + wt->outer_v[tot][1]= maxy; + + wt->inner_uv[tot][0]= 0.0f; + wt->inner_uv[tot][1]= 1.0f; + + tot++; + } + + wt->totvert= tot; +} + +static void round_box_edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad) +{ + round_box__edges(wt, roundboxalign, rect, rad, rad-1.0f); +} + + +/* based on button rect, return scaled array of triangles */ +static void widget_num_tria(uiWidgetTrias *tria, rcti *rect, float triasize, char where) +{ + float centx, centy, size; + int a; + + /* center position and size */ + centx= (float)rect->xmin + 0.5f*(rect->ymax-rect->ymin); + centy= (float)rect->ymin + 0.5f*(rect->ymax-rect->ymin); + size= -0.5f*triasize*(rect->ymax-rect->ymin); + + if(where=='r') { + centx= (float)rect->xmax - 0.5f*(rect->ymax-rect->ymin); + size= -size; + } + + for(a=0; a<19; a++) { + tria->vec[a][0]= size*num_tria_vert[a][0] + centx; + tria->vec[a][1]= size*num_tria_vert[a][1] + centy; + } + + tria->tot= 19; + tria->index= num_tria_face; +} + +static void widget_trias_draw(uiWidgetTrias *tria) +{ + int a; + + glBegin(GL_TRIANGLES); + for(a=0; a<tria->tot; a++) { + glVertex2fv(tria->vec[ tria->index[a][0] ]); + glVertex2fv(tria->vec[ tria->index[a][1] ]); + glVertex2fv(tria->vec[ tria->index[a][2] ]); + } + glEnd(); + +} + +static void widget_menu_trias(uiWidgetTrias *tria, rcti *rect) +{ + float centx, centy, size, asp; + int a; + + /* center position and size */ + centx= rect->xmax - 0.5f*(rect->ymax-rect->ymin); + centy= rect->ymin + 0.5f*(rect->ymax-rect->ymin); + size= 0.4f*(rect->ymax-rect->ymin); + + /* XXX exception */ + asp= ((float)rect->xmax-rect->xmin)/((float)rect->ymax-rect->ymin); + if(asp > 1.2f && asp < 2.6f) + centx= rect->xmax - 0.3f*(rect->ymax-rect->ymin); + + for(a=0; a<6; a++) { + tria->vec[a][0]= size*menu_tria_vert[a][0] + centx; + tria->vec[a][1]= size*menu_tria_vert[a][1] + centy; + } + + tria->tot= 2; + tria->index= menu_tria_face; +} + +static void widget_check_trias(uiWidgetTrias *tria, rcti *rect) +{ + float centx, centy, size; + int a; + + /* center position and size */ + centx= rect->xmin + 0.5f*(rect->ymax-rect->ymin); + centy= rect->ymin + 0.5f*(rect->ymax-rect->ymin); + size= 0.5f*(rect->ymax-rect->ymin); + + for(a=0; a<6; a++) { + tria->vec[a][0]= size*check_tria_vert[a][0] + centx; + tria->vec[a][1]= size*check_tria_vert[a][1] + centy; + } + + tria->tot= 4; + tria->index= check_tria_face; +} + + +/* prepares shade colors */ +static void shadecolors4(char *coltop, char *coldown, char *color, short shadetop, short shadedown) +{ + + coltop[0]= CLAMPIS(color[0]+shadetop, 0, 255); + coltop[1]= CLAMPIS(color[1]+shadetop, 0, 255); + coltop[2]= CLAMPIS(color[2]+shadetop, 0, 255); + coltop[3]= color[3]; + + coldown[0]= CLAMPIS(color[0]+shadedown, 0, 255); + coldown[1]= CLAMPIS(color[1]+shadedown, 0, 255); + coldown[2]= CLAMPIS(color[2]+shadedown, 0, 255); + coldown[3]= color[3]; +} + +static void round_box_shade_col4(char *col1, char *col2, float fac) +{ + int faci, facm; + char col[4]; + + faci= floor(255.1f*fac); + facm= 255-faci; + + col[0]= (faci*col1[0] + facm*col2[0])>>8; + col[1]= (faci*col1[1] + facm*col2[1])>>8; + col[2]= (faci*col1[2] + facm*col2[2])>>8; + col[3]= (faci*col1[3] + facm*col2[3])>>8; + + glColor4ubv(col); +} + +static void widgetbase_outline(uiWidgetBase *wtb) +{ + int a; + + /* outline */ + glBegin(GL_QUAD_STRIP); + for(a=0; a<wtb->totvert; a++) { + glVertex2fv(wtb->outer_v[a]); + glVertex2fv(wtb->inner_v[a]); + } + glVertex2fv(wtb->outer_v[0]); + glVertex2fv(wtb->inner_v[0]); + glEnd(); +} + +static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) +{ + int j, a; + + glEnable(GL_BLEND); + + /* backdrop non AA */ + if(wtb->inner) { + if(wcol->shaded==0) { + + /* filled center, solid */ + glColor4ubv(wcol->inner); + glBegin(GL_POLYGON); + for(a=0; a<wtb->totvert; a++) + glVertex2fv(wtb->inner_v[a]); + glEnd(); + + } + else { + char col1[4], col2[4]; + + shadecolors4(col1, col2, wcol->inner, wcol->shadetop, wcol->shadedown); + + glShadeModel(GL_SMOOTH); + glBegin(GL_POLYGON); + for(a=0; a<wtb->totvert; a++) { + round_box_shade_col4(col1, col2, wtb->inner_uv[a][1]); + glVertex2fv(wtb->inner_v[a]); + } + glEnd(); + glShadeModel(GL_FLAT); + } + } + + /* for each AA step */ + if(wtb->outline) { + for(j=0; j<8; j++) { + glTranslatef(1.0*jit[j][0], 1.0*jit[j][1], 0.0f); + + /* outline */ + glColor4ub(wcol->outline[0], wcol->outline[1], wcol->outline[2], 32); + glBegin(GL_QUAD_STRIP); + for(a=0; a<wtb->totvert; a++) { + glVertex2fv(wtb->outer_v[a]); + glVertex2fv(wtb->inner_v[a]); + } + glVertex2fv(wtb->outer_v[0]); + glVertex2fv(wtb->inner_v[0]); + glEnd(); + + /* emboss bottom shadow */ + if(wtb->emboss) { + glColor4f(1.0f, 1.0f, 1.0f, 0.02f); + glBegin(GL_QUAD_STRIP); + for(a=0; a<wtb->halfwayvert; a++) { + glVertex2fv(wtb->outer_v[a]); + glVertex2f(wtb->outer_v[a][0], wtb->outer_v[a][1]-1.0f); + } + glEnd(); + } + + glTranslatef(-1.0*jit[j][0], -1.0*jit[j][1], 0.0f); + } + } + + /* decoration */ + if(wtb->tria1.tot || wtb->tria2.tot) { + /* for each AA step */ + for(j=0; j<8; j++) { + glTranslatef(1.0*jit[j][0], 1.0*jit[j][1], 0.0f); + + if(wtb->tria1.tot) { + glColor4ub(wcol->item[0], wcol->item[1], wcol->item[2], 32); + widget_trias_draw(&wtb->tria1); + } + if(wtb->tria2.tot) { + glColor4ub(wcol->item[0], wcol->item[1], wcol->item[2], 32); + widget_trias_draw(&wtb->tria2); + } + + glTranslatef(-1.0*jit[j][0], -1.0*jit[j][1], 0.0f); + } + } + + glDisable(GL_BLEND); + +} + +/* *********************** text/icon ************************************** */ + + +/* icons have been standardized... and this call draws in untransformed coordinates */ +#define ICON_HEIGHT 16.0f + +static void widget_draw_icon(uiBut *but, BIFIconID icon, int blend, rcti *rect) +{ + int xs=0, ys=0; + float aspect, height; + + /* this icon doesn't need draw... */ + if(icon==ICON_BLANK1 && (but->flag & UI_ICON_SUBMENU)==0) return; + + /* we need aspect from block, for menus... these buttons are scaled in uiPositionBlock() */ + aspect= but->block->aspect; + if(aspect != but->aspect) { + /* prevent scaling up icon in pupmenu */ + if (aspect < 1.0f) { + height= ICON_HEIGHT; + aspect = 1.0f; + + } + else + height= ICON_HEIGHT/aspect; + } + else + height= ICON_HEIGHT; + + /* calculate blend color */ + if ELEM3(but->type, TOG, ROW, TOGN) { + if(but->flag & UI_SELECT); + else if(but->flag & UI_ACTIVE); + else blend= -60; + } + + glEnable(GL_BLEND); + + if(icon && icon!=ICON_BLANK1) { + if(but->flag & UI_ICON_LEFT) { + if (but->type==BUT_TOGDUAL) { + if (but->drawstr[0]) { + xs= rect->xmin-1; + } else { + xs= (rect->xmin+rect->xmax- height)/2; + } + } + else if (but->block->flag & UI_BLOCK_LOOP) { + if(but->type==SEARCH_MENU) + xs= rect->xmin+4; + else + xs= rect->xmin+1; + } + else if ((but->type==ICONROW) || (but->type==ICONTEXTROW)) { + xs= rect->xmin+3; + } + else { + xs= rect->xmin+4; + } + ys= (rect->ymin+rect->ymax- height)/2; + } + else { + xs= (rect->xmin+rect->xmax- height)/2; + ys= (rect->ymin+rect->ymax- height)/2; + } + + UI_icon_draw_aspect_blended(xs, ys, icon, aspect, blend); + } + + if(but->flag & UI_ICON_SUBMENU) { + xs= rect->xmax-17; + ys= (rect->ymin+rect->ymax- height)/2; + + UI_icon_draw_aspect_blended(xs, ys, ICON_RIGHTARROW_THIN, aspect, blend); + } + + glDisable(GL_BLEND); +} + +/* sets but->ofs to make sure text is correctly visible */ +static void ui_text_leftclip(uiFontStyle *fstyle, uiBut *but, rcti *rect) +{ + int okwidth= rect->xmax-rect->xmin; + + /* need to set this first */ + uiStyleFontSet(fstyle); + + but->strwidth= BLF_width(but->drawstr); + but->ofs= 0; + + while(but->strwidth > okwidth ) { + + but->ofs++; + but->strwidth= BLF_width(but->drawstr+but->ofs); + + /* textbut exception */ + if(but->editstr && but->pos != -1) { + int pos= but->pos+strlen(but->str); + + if(pos-1 < but->ofs) { + pos= but->ofs-pos+1; + but->ofs -= pos; + if(but->ofs<0) { + but->ofs= 0; + pos--; + } + but->drawstr[ strlen(but->drawstr)-pos ]= 0; + } + } + + if(but->strwidth < 10) break; + } +} + +static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *but, rcti *rect) +{ +// int transopts; + char *cpoin = NULL; + + uiStyleFontSet(fstyle); + + if(but->editstr || (but->flag & UI_TEXT_LEFT)) + fstyle->align= UI_STYLE_TEXT_LEFT; + else + fstyle->align= UI_STYLE_TEXT_CENTER; + + /* text button selection and cursor */ + if(but->editstr && but->pos != -1) { + short t, pos, ch; + short selsta_tmp, selend_tmp, selsta_draw, selwidth_draw; + + if ((but->selend - but->selsta) > 0) { + /* XXX weak, why is this? (ton) */ + t= but->str[0]?1:-2; + + /* text button selection */ + selsta_tmp = but->selsta + strlen(but->str); + selend_tmp = but->selend + strlen(but->str); + + if(but->drawstr[0]!=0) { + ch= but->drawstr[selsta_tmp]; + but->drawstr[selsta_tmp]= 0; + + selsta_draw = BLF_width(but->drawstr+but->ofs) + t; + + but->drawstr[selsta_tmp]= ch; + + ch= but->drawstr[selend_tmp]; + but->drawstr[selend_tmp]= 0; + + selwidth_draw = BLF_width(but->drawstr+but->ofs) + t; + + but->drawstr[selend_tmp]= ch; + + glColor3ubv(wcol->item); + glRects(rect->xmin+selsta_draw+1, rect->ymin+2, rect->xmin+selwidth_draw+1, rect->ymax-2); + } + } else { + /* text cursor */ + pos= but->pos+strlen(but->str); + if(pos >= but->ofs) { + if(but->drawstr[0]!=0) { + ch= but->drawstr[pos]; + but->drawstr[pos]= 0; + + t= BLF_width(but->drawstr+but->ofs) + 1; + + but->drawstr[pos]= ch; + } + else t= 1; + + glColor3ub(255,0,0); + glRects(rect->xmin+t, rect->ymin+2, rect->xmin+t+2, rect->ymax-2); + } + } + } + // ui_rasterpos_safe(x, y, but->aspect); +// if(but->type==IDPOIN) transopts= 0; // no translation, of course! +// else transopts= ui_translate_buttons(); + + /* cut string in 2 parts - only for menu entries */ + if(ELEM5(but->type, SLI, NUM, TEX, NUMSLI, NUMABS)==0) { + cpoin= strchr(but->drawstr, '|'); + if(cpoin) *cpoin= 0; + } + + glColor3ubv(wcol->text); + uiStyleFontDraw(fstyle, rect, but->drawstr+but->ofs); + + /* part text right aligned */ + if(cpoin) { + fstyle->align= UI_STYLE_TEXT_RIGHT; + rect->xmax-=5; + uiStyleFontDraw(fstyle, rect, cpoin+1); + *cpoin= '|'; + } +} + +/* draws text and icons for buttons */ +static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *but, rcti *rect) +{ + + if(but==NULL) return; + + /* cutting off from left part */ + if ELEM3(but->type, NUM, NUMABS, TEX) { + ui_text_leftclip(fstyle, but, rect); + } + else but->ofs= 0; + + /* check for button text label */ + if (but->type == ICONTEXTROW) { + widget_draw_icon(but, (BIFIconID) (but->icon+but->iconadd), 0, rect); + } + else { + + if(but->type==BUT_TOGDUAL) { + int dualset= 0; + if(but->pointype==SHO) + dualset= BTST( *(((short *)but->poin)+1), but->bitnr); + else if(but->pointype==INT) + dualset= BTST( *(((int *)but->poin)+1), but->bitnr); + + widget_draw_icon(but, ICON_DOT, dualset?0:-100, rect); + } + + /* If there's an icon too (made with uiDefIconTextBut) then draw the icon + and offset the text label to accomodate it */ + + if (but->flag & UI_HAS_ICON) { + widget_draw_icon(but, but->icon, 0, rect); + + rect->xmin += UI_icon_get_width(but->icon); + + if(but->editstr || (but->flag & UI_TEXT_LEFT)) + rect->xmin += 5; + } + else if(but->flag & UI_TEXT_LEFT) + rect->xmin += 5; + + /* always draw text for textbutton cursor */ + widget_draw_text(fstyle, wcol, but, rect); + + } +} + + + +/* *********************** widget types ************************************* */ + + +/* uiWidgetStateColors + char inner_anim[4]; + char inner_anim_sel[4]; + char inner_key[4]; + char inner_key_sel[4]; + char inner_driven[4]; + char inner_driven_sel[4]; + +*/ + +static struct uiWidgetStateColors wcol_state= { + {115, 190, 76, 255}, + {90, 166, 51, 255}, + {240, 235, 100, 255}, + {148, 204, 76, 255}, + {180, 0, 255, 255}, + {153, 0, 230, 255} +}; + +/* uiWidgetColors + float outline[3]; + float inner[4]; + float inner_sel[4]; + float item[3]; + float text[3]; + float text_sel[3]; + + short shaded; + float shadetop, shadedown; +*/ + +static struct uiWidgetColors wcol_num= { + {25, 25, 25, 255}, + {180, 180, 180, 255}, + {153, 153, 153, 255}, + {90, 90, 90, 255}, + + {0, 0, 0, 255}, + {255, 255, 255, 255}, + + 1, + -20, 0 +}; + +static struct uiWidgetColors wcol_numslider= { + {25, 25, 25, 255}, + {180, 180, 180, 255}, + {153, 153, 153, 255}, + {128, 128, 128, 255}, + + {0, 0, 0, 255}, + {255, 255, 255, 255}, + + 1, + -20, 0 +}; + +static struct uiWidgetColors wcol_text= { + {25, 25, 25, 255}, + {153, 153, 153, 255}, + {153, 153, 153, 255}, + {90, 90, 90, 255}, + + {0, 0, 0, 255}, + {255, 255, 255, 255}, + + 1, + 0, 25 +}; + +static struct uiWidgetColors wcol_option= { + {0, 0, 0, 255}, + {70, 70, 70, 255}, + {70, 70, 70, 255}, + {255, 255, 255, 255}, + + {0, 0, 0, 255}, + {255, 255, 255, 255}, + + 1, + 15, -15 +}; + +/* button that shows popup */ +static struct uiWidgetColors wcol_menu= { + {0, 0, 0, 255}, + {70, 70, 70, 255}, + {70, 70, 70, 255}, + {255, 255, 255, 255}, + + {255, 255, 255, 255}, + {204, 204, 204, 255}, + + 1, + 15, -15 +}; + +/* button that starts pulldown */ +static struct uiWidgetColors wcol_pulldown= { + {0, 0, 0, 255}, + {63, 63, 63, 255}, + {86, 128, 194, 255}, + {255, 255, 255, 255}, + + {0, 0, 0, 255}, + {0, 0, 0, 255}, + + 0, + 25, -20 +}; + +/* button inside menu */ +static struct uiWidgetColors wcol_menu_item= { + {0, 0, 0, 255}, + {0, 0, 0, 0}, + {86, 128, 194, 255}, + {255, 255, 255, 255}, + + {255, 255, 255, 255}, + {0, 0, 0, 255}, + + 0, + 38, 0 +}; + +/* backdrop menu + title text color */ +static struct uiWidgetColors wcol_menu_back= { + {0, 0, 0, 255}, + {25, 25, 25, 230}, + {46, 124, 217, 204}, + {255, 255, 255, 255}, + + {255, 255, 255, 255}, + {0, 0, 0, 255}, + + 0, + 25, -20 +}; + + +static struct uiWidgetColors wcol_radio= { + {0, 0, 0, 255}, + {70, 70, 70, 255}, + {86, 128, 194, 255}, + {255, 255, 255, 255}, + + {255, 255, 255, 255}, + {0, 0, 0, 255}, + + 1, + 15, -15 +}; + +static struct uiWidgetColors wcol_regular= { + {25, 25, 25, 255}, + {153, 153, 153, 255}, + {100, 100, 100, 255}, + {25, 25, 25, 255}, + + {0, 0, 0, 255}, + {255, 255, 255, 255}, + + 0, + 0, 0 +}; + +static struct uiWidgetColors wcol_tool= { + {25, 25, 25, 255}, + {153, 153, 153, 255}, + {100, 100, 100, 255}, + {25, 25, 25, 255}, + + {0, 0, 0, 255}, + {255, 255, 255, 255}, + + 1, + 25, -25 +}; + +static struct uiWidgetColors wcol_box= { + {25, 25, 25, 255}, + {128, 128, 128, 255}, + {100, 100, 100, 255}, + {25, 25, 25, 255}, + + {0, 0, 0, 255}, + {255, 255, 255, 255}, + + 0, + 0, 0 +}; + + +/* called for theme init (new theme) and versions */ +void ui_widget_color_init(ThemeUI *tui) +{ + + tui->wcol_regular= wcol_regular; + tui->wcol_tool= wcol_tool; + tui->wcol_radio= wcol_radio; + tui->wcol_text= wcol_text; + tui->wcol_option= wcol_option; + tui->wcol_num= wcol_num; + tui->wcol_numslider= wcol_numslider; + tui->wcol_menu= wcol_menu; + tui->wcol_pulldown= wcol_pulldown; + tui->wcol_menu_back= wcol_menu_back; + tui->wcol_menu_item= wcol_menu_item; + tui->wcol_box= wcol_box; + + tui->iconfile[0]= 0; +} + +/* ************ button callbacks, state ***************** */ + +/* copy colors from theme, and set changes in it based on state */ +static void widget_state(uiWidgetType *wt, int state) +{ + wt->wcol= *(wt->wcol_theme); + + if(state & UI_SELECT) { + if(state & UI_BUT_ANIMATED_KEY) + QUATCOPY(wt->wcol.inner, wcol_state.inner_key_sel) + else if(state & UI_BUT_ANIMATED) + QUATCOPY(wt->wcol.inner, wcol_state.inner_anim_sel) + else if(state & UI_BUT_DRIVEN) + QUATCOPY(wt->wcol.inner, wcol_state.inner_driven_sel) + else + QUATCOPY(wt->wcol.inner, wt->wcol.inner_sel) + + VECCOPY(wt->wcol.text, wt->wcol.text_sel); + + /* only flip shade if it's not "pushed in" already */ + if(wt->wcol.shaded && wt->wcol.shadetop>wt->wcol.shadedown) { + SWAP(short, wt->wcol.shadetop, wt->wcol.shadedown); + } + } + else { + if(state & UI_BUT_ANIMATED_KEY) + QUATCOPY(wt->wcol.inner, wcol_state.inner_key) + else if(state & UI_BUT_ANIMATED) + QUATCOPY(wt->wcol.inner, wcol_state.inner_anim) + else if(state & UI_BUT_DRIVEN) + QUATCOPY(wt->wcol.inner, wcol_state.inner_driven) + + if(state & UI_ACTIVE) { /* mouse over? */ + wt->wcol.inner[0]= wt->wcol.inner[0]>=240? 255 : wt->wcol.inner[0]+15; + wt->wcol.inner[1]= wt->wcol.inner[1]>=240? 255 : wt->wcol.inner[1]+15; + wt->wcol.inner[2]= wt->wcol.inner[2]>=240? 255 : wt->wcol.inner[2]+15; + } + } +} + +/* labels use theme colors for text */ +static void widget_state_label(uiWidgetType *wt, int state) +{ + /* call this for option button */ + widget_state(wt, state); + + if(state & UI_SELECT) + UI_GetThemeColor4ubv(TH_TEXT_HI, wt->wcol.text); + else + UI_GetThemeColor4ubv(TH_TEXT, wt->wcol.text); + +} + + +/* special case, button that calls pulldown */ +static void widget_state_pulldown(uiWidgetType *wt, int state) +{ + wt->wcol= *(wt->wcol_theme); + + QUATCOPY(wt->wcol.inner, wt->wcol.inner_sel); + VECCOPY(wt->wcol.outline, wt->wcol.inner); + + if(state & UI_ACTIVE) + VECCOPY(wt->wcol.text, wt->wcol.text_sel); +} + +/* special case, menu items */ +static void widget_state_menu_item(uiWidgetType *wt, int state) +{ + wt->wcol= *(wt->wcol_theme); + + if(state & (UI_BUT_DISABLED|UI_BUT_INACTIVE)) { + wt->wcol.text[0]= 0.5f*(wt->wcol.text[0]+wt->wcol.text_sel[0]); + wt->wcol.text[1]= 0.5f*(wt->wcol.text[1]+wt->wcol.text_sel[1]); + wt->wcol.text[2]= 0.5f*(wt->wcol.text[2]+wt->wcol.text_sel[2]); + } + else if(state & UI_ACTIVE) { + QUATCOPY(wt->wcol.inner, wt->wcol.inner_sel); + VECCOPY(wt->wcol.text, wt->wcol.text_sel); + + wt->wcol.shaded= 1; + } +} + + +/* ************ menu backdrop ************************* */ + +/* outside of rect, rad to left/bottom/right */ +static void widget_softshadow(rcti *rect, int roundboxalign, float radin, float radout) +{ + uiWidgetBase wtb; + rcti rect1= *rect; + float alpha, alphastep; + int step, tot, a; + + /* prevent tooltips to not show round shadow */ + if( 2.0f*radout > 0.2f*(rect1.ymax-rect1.ymin) ) + rect1.ymax -= 0.2f*(rect1.ymax-rect1.ymin); + else + rect1.ymax -= 2.0f*radout; + + /* inner part */ + tot= round_box_shadow_edges(wtb.inner_v, &rect1, radin, roundboxalign & 12, 0.0f); + + /* inverse linear shadow alpha */ + alpha= 0.15; + alphastep= 0.67; + + for(step= 1; step<=radout; step++, alpha*=alphastep) { + round_box_shadow_edges(wtb.outer_v, &rect1, radin, 15, (float)step); + + glColor4f(0.0f, 0.0f, 0.0f, alpha); + + glBegin(GL_QUAD_STRIP); + for(a=0; a<tot; a++) { + glVertex2fv(wtb.outer_v[a]); + glVertex2fv(wtb.inner_v[a]); + } + glEnd(); + } + +} + +static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int direction) +{ + uiWidgetBase wtb; + int roundboxalign= 15; + + widget_init(&wtb); + + /* menu is 2nd level or deeper */ + if (flag & UI_BLOCK_POPUP) { + //rect->ymin -= 4.0; + //rect->ymax += 4.0; + } + else if (direction == UI_DOWN) { + roundboxalign= 12; + rect->ymin -= 4.0; + } + else if (direction == UI_TOP) { + roundboxalign= 3; + rect->ymax += 4.0; + } + + glEnable(GL_BLEND); + widget_softshadow(rect, roundboxalign, 5.0f, 8.0f); + + round_box_edges(&wtb, roundboxalign, rect, 5.0f); + wtb.emboss= 0; + widgetbase_draw(&wtb, wcol); + + glDisable(GL_BLEND); +} + +/* ************ custom buttons, old stuff ************** */ + +/* draws in resolution of 20x4 colors */ +static void ui_draw_but_HSVCUBE(uiBut *but, rcti *rect) +{ + int a; + float h,s,v; + float dx, dy, sx1, sx2, sy, x, y; + float col0[4][3]; // left half, rect bottom to top + float col1[4][3]; // right half, rect bottom to top + + h= but->hsv[0]; + s= but->hsv[1]; + v= but->hsv[2]; + + /* draw series of gouraud rects */ + glShadeModel(GL_SMOOTH); + + if(but->a1==0) { // H and V vary + hsv_to_rgb(0.0, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]); + hsv_to_rgb(0.0, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]); + hsv_to_rgb(0.0, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]); + hsv_to_rgb(0.0, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]); + x= h; y= v; + } + else if(but->a1==1) { // H and S vary + hsv_to_rgb(0.0, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]); + hsv_to_rgb(0.0, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]); + hsv_to_rgb(0.0, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]); + hsv_to_rgb(0.0, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]); + x= h; y= s; + } + else if(but->a1==2) { // S and V vary + hsv_to_rgb(h, 0.0, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]); + hsv_to_rgb(h, 0.333, 0.0, &col1[1][0], &col1[1][1], &col1[1][2]); + hsv_to_rgb(h, 0.666, 0.0, &col1[2][0], &col1[2][1], &col1[2][2]); + hsv_to_rgb(h, 1.0, 0.0, &col1[3][0], &col1[3][1], &col1[3][2]); + x= v; y= s; + } + else { // only hue slider + hsv_to_rgb(0.0, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]); + VECCOPY(col1[1], col1[0]); + VECCOPY(col1[2], col1[0]); + VECCOPY(col1[3], col1[0]); + x= h; y= 0.5; + } + + for(dx=0.0; dx<1.0; dx+= 0.05) { + // previous color + VECCOPY(col0[0], col1[0]); + VECCOPY(col0[1], col1[1]); + VECCOPY(col0[2], col1[2]); + VECCOPY(col0[3], col1[3]); + + // new color + if(but->a1==0) { // H and V vary + hsv_to_rgb(dx, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]); + hsv_to_rgb(dx, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]); + hsv_to_rgb(dx, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]); + hsv_to_rgb(dx, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]); + } + else if(but->a1==1) { // H and S vary + hsv_to_rgb(dx, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]); + hsv_to_rgb(dx, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]); + hsv_to_rgb(dx, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]); + hsv_to_rgb(dx, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]); + } + else if(but->a1==2) { // S and V vary + hsv_to_rgb(h, 0.0, dx, &col1[0][0], &col1[0][1], &col1[0][2]); + hsv_to_rgb(h, 0.333, dx, &col1[1][0], &col1[1][1], &col1[1][2]); + hsv_to_rgb(h, 0.666, dx, &col1[2][0], &col1[2][1], &col1[2][2]); + hsv_to_rgb(h, 1.0, dx, &col1[3][0], &col1[3][1], &col1[3][2]); + } + else { // only H + hsv_to_rgb(dx, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]); + VECCOPY(col1[1], col1[0]); + VECCOPY(col1[2], col1[0]); + VECCOPY(col1[3], col1[0]); + } + + // rect + sx1= rect->xmin + dx*(rect->xmax-rect->xmin); + sx2= rect->xmin + (dx+0.05)*(rect->xmax-rect->xmin); + sy= rect->ymin; + dy= (rect->ymax-rect->ymin)/3.0; + + glBegin(GL_QUADS); + for(a=0; a<3; a++, sy+=dy) { + glColor3fv(col0[a]); + glVertex2f(sx1, sy); + + glColor3fv(col1[a]); + glVertex2f(sx2, sy); + + glColor3fv(col1[a+1]); + glVertex2f(sx2, sy+dy); + + glColor3fv(col0[a+1]); + glVertex2f(sx1, sy+dy); + } + glEnd(); + } + + glShadeModel(GL_FLAT); + + /* cursor */ + x= rect->xmin + x*(rect->xmax-rect->xmin); + y= rect->ymin + y*(rect->ymax-rect->ymin); + CLAMP(x, rect->xmin+3.0, rect->xmax-3.0); + CLAMP(y, rect->ymin+3.0, rect->ymax-3.0); + + fdrawXORcirc(x, y, 3.1); + + /* outline */ + glColor3ub(0, 0, 0); + fdrawbox((rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax)); +} + + +/* ************ button callbacks, draw ***************** */ + +static void widget_numbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) +{ + uiWidgetBase wtb; + float rad= 0.5f*(rect->ymax - rect->ymin); + + widget_init(&wtb); + + /* fully rounded */ + round_box_edges(&wtb, roundboxalign, rect, rad); + + /* decoration */ + if(!(state & UI_TEXTINPUT)) { + widget_num_tria(&wtb.tria1, rect, 0.6f, 0); + widget_num_tria(&wtb.tria2, rect, 0.6f, 'r'); + } + widgetbase_draw(&wtb, wcol); + + /* text space */ + rect->xmin += (rect->ymax-rect->ymin); + rect->xmax -= (rect->ymax-rect->ymin); + +} + +static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) +{ + uiWidgetBase wtb, wtb1; + rcti rect1; + double value; + float offs, fac; + char outline[3]; + + widget_init(&wtb); + widget_init(&wtb1); + + /* backdrop first */ + + /* fully rounded */ + offs= 0.5f*(rect->ymax - rect->ymin); + round_box_edges(&wtb, roundboxalign, rect, offs); + + wtb.outline= 0; + widgetbase_draw(&wtb, wcol); + + /* slider part */ + VECCOPY(outline, wcol->outline); + VECCOPY(wcol->outline, wcol->item); + VECCOPY(wcol->inner, wcol->item); + SWAP(short, wcol->shadetop, wcol->shadedown); + + rect1= *rect; + + value= ui_get_but_val(but); + fac= (value-but->softmin)*(rect1.xmax - rect1.xmin - offs)/(but->softmax - but->softmin); + + /* left part of slider, always rounded */ + rect1.xmax= rect1.xmin + ceil(offs+1.0f); + round_box_edges(&wtb1, roundboxalign & ~6, &rect1, offs); + wtb1.outline= 0; + widgetbase_draw(&wtb1, wcol); + + /* right part of slider, interpolate roundness */ + rect1.xmax= rect1.xmin + fac + offs; + rect1.xmin+= floor(offs-1.0f); + if(rect1.xmax + offs > rect->xmax) + offs*= (rect1.xmax + offs - rect->xmax)/offs; + else + offs= 0.0f; + round_box_edges(&wtb1, roundboxalign & ~9, &rect1, offs); + + widgetbase_draw(&wtb1, wcol); + VECCOPY(wcol->outline, outline); + SWAP(short, wcol->shadetop, wcol->shadedown); + + /* outline */ + wtb.outline= 1; + wtb.inner= 0; + widgetbase_draw(&wtb, wcol); + + /* text space */ + rect->xmin += (rect->ymax-rect->ymin); + rect->xmax -= (rect->ymax-rect->ymin); + +} + +static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) +{ + uiWidgetBase wtb; + float col[4]; + + widget_init(&wtb); + + /* half rounded */ + round_box_edges(&wtb, roundboxalign, rect, 4.0f); + + ui_get_but_vectorf(but, col); + wcol->inner[0]= FTOCHAR(col[0]); + wcol->inner[1]= FTOCHAR(col[1]); + wcol->inner[2]= FTOCHAR(col[2]); + + widgetbase_draw(&wtb, wcol); + +} + + +static void widget_textbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) +{ + uiWidgetBase wtb; + + widget_init(&wtb); + + /* half rounded */ + round_box_edges(&wtb, roundboxalign, rect, 5.0f); + + widgetbase_draw(&wtb, wcol); + +} + + +static void widget_menubut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) +{ + uiWidgetBase wtb; + + widget_init(&wtb); + + /* half rounded */ + round_box_edges(&wtb, roundboxalign, rect, 4.0f); + + /* decoration */ + widget_menu_trias(&wtb.tria1, rect); + + widgetbase_draw(&wtb, wcol); + + /* text space */ + rect->xmax -= (rect->ymax-rect->ymin); + +} + +static void widget_pulldownbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) +{ + if(state & UI_ACTIVE) { + uiWidgetBase wtb; + float rad= 0.5f*(rect->ymax - rect->ymin); + + widget_init(&wtb); + + /* fully rounded */ + round_box_edges(&wtb, roundboxalign, rect, rad); + + widgetbase_draw(&wtb, wcol); + } +} + +static void widget_menu_itembut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) +{ + uiWidgetBase wtb; + + widget_init(&wtb); + + /* not rounded, no outline */ + wtb.outline= 0; + round_box_edges(&wtb, 0, rect, 0.0f); + + widgetbase_draw(&wtb, wcol); +} + + +static void widget_optionbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) +{ + uiWidgetBase wtb; + rcti recttemp= *rect; + int delta; + + widget_init(&wtb); + + /* square */ + recttemp.xmax= recttemp.xmin + (recttemp.ymax-recttemp.ymin); + + /* smaller */ + delta= 1 + (recttemp.ymax-recttemp.ymin)/8; + recttemp.xmin+= delta; + recttemp.ymin+= delta; + recttemp.xmax-= delta; + recttemp.ymax-= delta; + + /* half rounded */ + round_box_edges(&wtb, 15, &recttemp, 4.0f); + + /* decoration */ + if(state & UI_SELECT) { + widget_check_trias(&wtb.tria1, &recttemp); + } + + widgetbase_draw(&wtb, wcol); + + /* text space */ + rect->xmin += (rect->ymax-rect->ymin)*0.7 + delta; +} + + +static void widget_radiobut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) +{ + uiWidgetBase wtb; + + widget_init(&wtb); + + /* half rounded */ + round_box_edges(&wtb, roundboxalign, rect, 4.0f); + + widgetbase_draw(&wtb, wcol); + +} + +static void widget_but(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) +{ + uiWidgetBase wtb; + + widget_init(&wtb); + + /* half rounded */ + round_box_edges(&wtb, roundboxalign, rect, 4.0f); + + widgetbase_draw(&wtb, wcol); + +} + +static void widget_roundbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) +{ + uiWidgetBase wtb; + float rad= 0.5f*(rect->ymax - rect->ymin); + + widget_init(&wtb); + + /* fully rounded */ + round_box_edges(&wtb, roundboxalign, rect, rad); + + widgetbase_draw(&wtb, wcol); +} + +static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *wt, rcti *rect) +{ + uiWidgetBase wtb; + char col[4]; + + /* state copy! */ + wt->wcol= *(wt->wcol_theme); + + widget_init(&wtb); + + if(but->block->drawextra) { + /* note: drawextra can change rect +1 or -1, to match round errors of existing previews */ + but->block->drawextra(C, but->poin, rect); + + /* make mask to draw over image */ + UI_GetThemeColor3ubv(TH_BACK, col); + glColor3ubv(col); + + round_box__edges(&wtb, 15, rect, 0.0f, 4.0); + widgetbase_outline(&wtb); + } + + /* outline */ + round_box_edges(&wtb, 15, rect, 5.0f); + wtb.outline= 1; + wtb.inner= 0; + widgetbase_draw(&wtb, &wt->wcol); + +} + + +static void widget_disabled(rcti *rect) +{ + float col[4]; + + glEnable(GL_BLEND); + + /* can't use theme TH_BACK or TH_PANEL... undefined */ + glGetFloatv(GL_COLOR_CLEAR_VALUE, col); + glColor4f(col[0], col[1], col[2], 0.5f); + glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax); + + glDisable(GL_BLEND); +} + +static uiWidgetType *widget_type(uiWidgetTypeEnum type) +{ + bTheme *btheme= U.themes.first; + static uiWidgetType wt; + + /* defaults */ + wt.wcol_theme= &btheme->tui.wcol_regular; + wt.state= widget_state; + wt.draw= widget_but; + wt.custom= NULL; + wt.text= widget_draw_text_icon; + + switch(type) { + case UI_WTYPE_LABEL: + wt.draw= NULL; + wt.state= widget_state_label; + break; + + case UI_WTYPE_TOGGLE: + break; + + case UI_WTYPE_OPTION: + wt.wcol_theme= &btheme->tui.wcol_option; + wt.draw= widget_optionbut; + wt.state= widget_state_label; + break; + + case UI_WTYPE_RADIO: + wt.wcol_theme= &btheme->tui.wcol_radio; + wt.draw= widget_radiobut; + break; + + case UI_WTYPE_NUMBER: + wt.wcol_theme= &btheme->tui.wcol_num; + wt.draw= widget_numbut; + break; + + case UI_WTYPE_SLIDER: + wt.wcol_theme= &btheme->tui.wcol_numslider; + wt.custom= widget_numslider; + break; + + case UI_WTYPE_EXEC: + wt.wcol_theme= &btheme->tui.wcol_tool; + wt.draw= widget_roundbut; + break; + + + /* strings */ + case UI_WTYPE_NAME: + wt.wcol_theme= &btheme->tui.wcol_text; + wt.draw= widget_textbut; + break; + + case UI_WTYPE_NAME_LINK: + break; + + case UI_WTYPE_POINTER_LINK: + break; + + case UI_WTYPE_FILENAME: + break; + + + /* start menus */ + case UI_WTYPE_MENU_RADIO: + wt.wcol_theme= &btheme->tui.wcol_menu; + wt.draw= widget_menubut; + break; + + case UI_WTYPE_MENU_POINTER_LINK: + wt.wcol_theme= &btheme->tui.wcol_menu; + wt.draw= widget_menubut; + break; + + + case UI_WTYPE_PULLDOWN: + wt.wcol_theme= &btheme->tui.wcol_pulldown; + wt.draw= widget_pulldownbut; + wt.state= widget_state_pulldown; + break; + + /* in menus */ + case UI_WTYPE_MENU_ITEM: + wt.wcol_theme= &btheme->tui.wcol_menu_item; + wt.draw= widget_menu_itembut; + wt.state= widget_state_menu_item; + break; + + case UI_WTYPE_MENU_BACK: + wt.wcol_theme= &btheme->tui.wcol_menu_back; + wt.draw= widget_menu_back; + break; + + /* specials */ + case UI_WTYPE_ICON: + wt.draw= NULL; + break; + + case UI_WTYPE_SWATCH: + wt.custom= widget_swatch; + break; + + case UI_WTYPE_BOX: + wt.wcol_theme= &btheme->tui.wcol_box; + break; + + case UI_WTYPE_RGB_PICKER: + break; + + case UI_WTYPE_NORMAL: + break; + } + + return &wt; +} + + +static int widget_roundbox_set(uiBut *but, rcti *rect) +{ + /* alignment */ + if(but->flag & UI_BUT_ALIGN) { + + if(but->flag & UI_BUT_ALIGN_TOP) + rect->ymax+= 1; + if(but->flag & UI_BUT_ALIGN_LEFT) + rect->xmin-= 1; + + switch(but->flag & UI_BUT_ALIGN) { + case UI_BUT_ALIGN_TOP: + return (12); + break; + case UI_BUT_ALIGN_DOWN: + return (3); + break; + case UI_BUT_ALIGN_LEFT: + return (6); + break; + case UI_BUT_ALIGN_RIGHT: + return (9); + break; + + case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT: + return (1); + break; + case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT: + return (2); + break; + case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT: + return (8); + break; + case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT: + return (4); + break; + + default: + return (0); + break; + } + } + return 15; +} + +/* conversion from old to new buttons, so still messy */ +void ui_draw_but(const bContext *C, ARegion *ar, uiStyle *style, uiBut *but, rcti *rect) +{ + bTheme *btheme= U.themes.first; + ThemeUI *tui= &btheme->tui; + uiFontStyle *fstyle= &style->widget; + uiWidgetType *wt= NULL; + + /* handle menus seperately */ + if(but->dt==UI_EMBOSSP) { + switch (but->type) { + case LABEL: + widget_draw_text_icon(&style->widgetlabel, &tui->wcol_menu_back, but, rect); + break; + case SEPR: + break; + + default: + wt= widget_type(UI_WTYPE_MENU_ITEM); + } + } + else if(but->dt==UI_EMBOSSN) { + /* "nothing" */ + wt= widget_type(UI_WTYPE_ICON); + } + else { + + switch (but->type) { + case LABEL: + if(but->block->flag & UI_BLOCK_LOOP) + widget_draw_text_icon(&style->widgetlabel, &tui->wcol_menu_back, but, rect); + else { + wt= widget_type(UI_WTYPE_LABEL); + fstyle= &style->widgetlabel; + } + break; + case SEPR: + break; + case BUT: + wt= widget_type(UI_WTYPE_EXEC); + break; + case NUM: + wt= widget_type(UI_WTYPE_NUMBER); + break; + case NUMSLI: + case HSVSLI: + wt= widget_type(UI_WTYPE_SLIDER); + break; + case ROW: + wt= widget_type(UI_WTYPE_RADIO); + break; + case TEX: + case SEARCH_MENU: + wt= widget_type(UI_WTYPE_NAME); + break; + case TOGBUT: + case TOG: + case TOGN: + case TOG3: + wt= widget_type(UI_WTYPE_TOGGLE); + break; + case OPTION: + case OPTIONN: + if (!(but->flag & UI_HAS_ICON)) { + wt= widget_type(UI_WTYPE_OPTION); + but->flag |= UI_TEXT_LEFT; + } + else + wt= widget_type(UI_WTYPE_TOGGLE); + break; + case MENU: + case BLOCK: + case ICONTEXTROW: + wt= widget_type(UI_WTYPE_MENU_RADIO); + break; + + case PULLDOWN: + wt= widget_type(UI_WTYPE_PULLDOWN); + break; + + case BUTM: + wt= widget_type(UI_WTYPE_MENU_ITEM); + break; + + case COL: + wt= widget_type(UI_WTYPE_SWATCH); + break; + + case ROUNDBOX: + wt= widget_type(UI_WTYPE_BOX); + break; + + case BUT_EXTRA: + widget_draw_extra_mask(C, but, widget_type(UI_WTYPE_BOX), rect); + break; + + // XXX four old button types + case HSVCUBE: + ui_draw_but_HSVCUBE(but, rect); + break; + case BUT_COLORBAND: + ui_draw_but_COLORBAND(but, &tui->wcol_regular, rect); + break; + case BUT_NORMAL: + ui_draw_but_NORMAL(but, &tui->wcol_regular, rect); + break; + case BUT_CURVE: + ui_draw_but_CURVE(ar, but, &tui->wcol_regular, rect); + break; + + default: + wt= widget_type(UI_WTYPE_TOGGLE); + } + } + + if(wt) { + rcti disablerect= *rect; /* rect gets clipped smaller for text */ + int roundboxalign, state; + + roundboxalign= widget_roundbox_set(but, rect); + state= but->flag; + if(but->editstr) state |= UI_TEXTINPUT; + + wt->state(wt, state); + if(wt->custom) + wt->custom(but, &wt->wcol, rect, state, roundboxalign); + else if(wt->draw) + wt->draw(&wt->wcol, rect, state, roundboxalign); + wt->text(fstyle, &wt->wcol, but, rect); + + if(state & (UI_BUT_DISABLED|UI_BUT_INACTIVE)) + if(but->dt!=UI_EMBOSSP) + widget_disabled(&disablerect); + } +} + +void ui_draw_menu_back(uiStyle *style, uiBlock *block, rcti *rect) +{ + uiWidgetType *wt= widget_type(UI_WTYPE_MENU_BACK); + + wt->state(wt, 0); + if(block) + wt->draw(&wt->wcol, rect, block->flag, block->direction); + else + wt->draw(&wt->wcol, rect, 0, 0); + +} + +void ui_draw_search_back(uiStyle *style, uiBlock *block, rcti *rect) +{ + uiWidgetType *wt= widget_type(UI_WTYPE_BOX); + + glEnable(GL_BLEND); + widget_softshadow(rect, 15, 5.0f, 8.0f); + glDisable(GL_BLEND); + + wt->state(wt, 0); + if(block) + wt->draw(&wt->wcol, rect, block->flag, 15); + else + wt->draw(&wt->wcol, rect, 0, 15); + +} + + +/* helper call to draw a menu item without button */ +/* state: UI_ACTIVE or 0 */ +void ui_draw_menu_item(uiFontStyle *fstyle, rcti *rect, char *name, int state) +{ + uiWidgetType *wt= widget_type(UI_WTYPE_MENU_ITEM); + rcti _rect= *rect; + char *cpoin; + + wt->state(wt, state); + wt->draw(&wt->wcol, rect, 0, 0); + + uiStyleFontSet(fstyle); + fstyle->align= UI_STYLE_TEXT_LEFT; + + /* text location offset */ + rect->xmin+=5; + + /* cut string in 2 parts? */ + cpoin= strchr(name, '|'); + if(cpoin) { + *cpoin= 0; + rect->xmax -= BLF_width(cpoin+1) + 10; + } + + glColor3ubv(wt->wcol.text); + uiStyleFontDraw(fstyle, rect, name); + + /* part text right aligned */ + if(cpoin) { + fstyle->align= UI_STYLE_TEXT_RIGHT; + rect->xmax= _rect.xmax - 5; + uiStyleFontDraw(fstyle, rect, cpoin+1); + *cpoin= '|'; + } + + /* restore rect, was messed with */ + *rect= _rect; + +} + |