diff options
Diffstat (limited to 'source/blender/editors/interface/view2d.c')
-rw-r--r-- | source/blender/editors/interface/view2d.c | 143 |
1 files changed, 87 insertions, 56 deletions
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c index 14ec7c6d0d6..245905418ec 100644 --- a/source/blender/editors/interface/view2d.c +++ b/source/blender/editors/interface/view2d.c @@ -36,10 +36,11 @@ #include "DNA_userdef_types.h" #include "BLI_blenlib.h" +#include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_global.h" -#include "BKE_utildefines.h" + #include "WM_api.h" @@ -57,6 +58,9 @@ /* *********************************************************************** */ +/* XXX still unresolved: scrolls hide/unhide vs region mask handling */ +/* XXX there's V2D_SCROLL_HORIZONTAL_HIDE and V2D_SCROLL_HORIZONTAL_FULLR ... */ + /* helper to allow scrollbars to dynamically hide * - returns a copy of the scrollbar settings with the flags to display * horizontal/vertical scrollbars removed @@ -83,6 +87,7 @@ static void view2d_masks(View2D *v2d) v2d->mask.ymax= v2d->winy - 1; #if 0 + // XXX see above v2d->scroll &= ~(V2D_SCROLL_HORIZONTAL_HIDE|V2D_SCROLL_VERTICAL_HIDE); /* check size if: */ if (v2d->scroll & V2D_SCROLL_HORIZONTAL) @@ -250,8 +255,6 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy) /* absolutely no scrollers allowed */ v2d->scroll= 0; - /* pixel offsets need to be applied for smooth UI controls */ - v2d->flag |= (V2D_PIXELOFS_X|V2D_PIXELOFS_Y); } break; @@ -845,7 +848,7 @@ void UI_view2d_totRect_set_resize (View2D *v2d, int width, int height, int resiz if (ELEM3(0, v2d, width, height)) { if (G.f & G_DEBUG) - printf("Error: View2D totRect set exiting: v2d=%p width=%d height=%d \n", v2d, width, height); // XXX temp debug info + printf("Error: View2D totRect set exiting: v2d=%p width=%d height=%d \n", (void *)v2d, width, height); // XXX temp debug info return; } @@ -967,7 +970,7 @@ static void view2d_map_cur_using_mask(View2D *v2d, rctf *curmasked) } /* Set view matrices to use 'cur' rect as viewing frame for View2D drawing */ -void UI_view2d_view_ortho(const bContext *C, View2D *v2d) +void UI_view2d_view_ortho(View2D *v2d) { rctf curmasked; float xofs, yofs; @@ -975,10 +978,6 @@ void UI_view2d_view_ortho(const bContext *C, View2D *v2d) /* pixel offsets (-0.375f) are needed to get 1:1 correspondance with pixels for smooth UI drawing, * but only applied where requsted */ - /* XXX ton: fix this! */ - xofs= 0.0; // (v2d->flag & V2D_PIXELOFS_X) ? 0.375f : 0.0f; - yofs= 0.0; // (v2d->flag & V2D_PIXELOFS_Y) ? 0.375f : 0.0f; - /* XXX brecht: instead of zero at least use a tiny offset, otherwise * pixel rounding is effectively random due to float inaccuracy */ xofs= 0.001f*(v2d->cur.xmax - v2d->cur.xmin)/(v2d->mask.xmax - v2d->mask.xmin); @@ -987,6 +986,19 @@ void UI_view2d_view_ortho(const bContext *C, View2D *v2d) /* apply mask-based adjustments to cur rect (due to scrollers), to eliminate scaling artifacts */ view2d_map_cur_using_mask(v2d, &curmasked); + curmasked.xmin-= xofs; curmasked.xmax-=xofs; + curmasked.ymin-= yofs; curmasked.ymax-=yofs; + + /* XXX ton: this flag set by outliner, for icons */ + if(v2d->flag & V2D_PIXELOFS_X) { + curmasked.xmin= floor(curmasked.xmin) - 0.001f; + curmasked.xmax= floor(curmasked.xmax) - 0.001f; + } + if(v2d->flag & V2D_PIXELOFS_Y) { + curmasked.ymin= floor(curmasked.ymin) - 0.001f; + curmasked.ymax= floor(curmasked.ymax) - 0.001f; + } + /* set matrix on all appropriate axes */ wmOrtho2(curmasked.xmin-xofs, curmasked.xmax-xofs, curmasked.ymin-yofs, curmasked.ymax-yofs); @@ -997,9 +1009,8 @@ void UI_view2d_view_ortho(const bContext *C, View2D *v2d) /* Set view matrices to only use one axis of 'cur' only * - xaxis = if non-zero, only use cur x-axis, otherwise use cur-yaxis (mostly this will be used for x) */ -void UI_view2d_view_orthoSpecial(const bContext *C, View2D *v2d, short xaxis) +void UI_view2d_view_orthoSpecial(ARegion *ar, View2D *v2d, short xaxis) { - ARegion *ar= CTX_wm_region(C); rctf curmasked; float xofs, yofs; @@ -1070,7 +1081,7 @@ static void step_to_grid(float *step, int *power, int unit) /* for frames, we want 1.0 frame intervals only */ if (unit == V2D_UNIT_FRAMES) { rem = 1.0f; - *step = 1.0f; + *step = 2.0f; /* use 2 since there are grid lines drawn in between, this way to get 1 line per frane */ } /* prevents printing 1.0 2.0 3.0 etc */ @@ -1098,15 +1109,14 @@ static void step_to_grid(float *step, int *power, int unit) * * - xunits,yunits = V2D_UNIT_* grid steps in seconds or frames * - xclamp,yclamp = V2D_CLAMP_* only show whole-number intervals - * - winx = width of region we're drawing to + * - winx = width of region we're drawing to, note: not used but keeping for completeness. * - winy = height of region we're drawing into */ -View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, short xclamp, short yunits, short yclamp, int winx, int winy) +View2DGrid *UI_view2d_grid_calc(Scene *scene, View2D *v2d, short xunits, short xclamp, short yunits, short yclamp, int UNUSED(winx), int winy) { - Scene *scene= CTX_data_scene(C); + View2DGrid *grid; float space, pixels, seconddiv; - int secondgrid; /* check that there are at least some workable args */ if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) && ELEM(V2D_ARG_DUMMY, yunits, yclamp)) @@ -1117,11 +1127,9 @@ View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, sh /* rule: gridstep is minimal GRIDSTEP pixels */ if (xunits == V2D_UNIT_SECONDS) { - secondgrid= 1; seconddiv= (float)(0.01 * FPS); } else { - secondgrid= 0; seconddiv= 1.0f; } @@ -1130,9 +1138,11 @@ View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, sh space= v2d->cur.xmax - v2d->cur.xmin; pixels= (float)(v2d->mask.xmax - v2d->mask.xmin); - grid->dx= (U.v2d_min_gridsize * space) / (seconddiv * pixels); - step_to_grid(&grid->dx, &grid->powerx, xunits); - grid->dx *= seconddiv; + if(pixels!=0.0f) { + grid->dx= (U.v2d_min_gridsize * space) / (seconddiv * pixels); + step_to_grid(&grid->dx, &grid->powerx, xunits); + grid->dx *= seconddiv; + } if (xclamp == V2D_GRID_CLAMP) { if (grid->dx < 0.1f) grid->dx= 0.1f; @@ -1174,7 +1184,7 @@ View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, sh } /* Draw gridlines in the given 2d-region */ -void UI_view2d_grid_draw(const bContext *C, View2D *v2d, View2DGrid *grid, int flag) +void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag) { float vec1[2], vec2[2]; int a, step; @@ -1283,7 +1293,7 @@ void UI_view2d_grid_draw(const bContext *C, View2D *v2d, View2DGrid *grid, int f } /* Draw a constant grid in given 2d-region */ -void UI_view2d_constant_grid_draw(const bContext *C, View2D *v2d) +void UI_view2d_constant_grid_draw(View2D *v2d) { float start, step= 25.0f; @@ -1481,7 +1491,7 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short scrollers->yclamp= yclamp; scrollers->yunits= yunits; - scrollers->grid= UI_view2d_grid_calc(C, v2d, xunits, xclamp, yunits, yclamp, (hor.xmax - hor.xmin), (vert.ymax - vert.ymin)); + scrollers->grid= UI_view2d_grid_calc(CTX_data_scene(C), v2d, xunits, xclamp, yunits, yclamp, (hor.xmax - hor.xmin), (vert.ymax - vert.ymin)); } /* return scrollers */ @@ -1489,7 +1499,7 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short } /* Print scale marking along a time scrollbar */ -static void scroll_printstr(View2DScrollers *scrollers, Scene *scene, float x, float y, float val, int power, short unit, char dir) +static void scroll_printstr(Scene *scene, float x, float y, float val, int power, short unit, char dir) { int len; char str[32]; @@ -1526,7 +1536,7 @@ static void scroll_printstr(View2DScrollers *scrollers, Scene *scene, float x, f } /* draw it */ - BLF_draw_default(x, y, 0.0f, str); + BLF_draw_default(x, y, 0.0f, str, sizeof(str)-1); } /* Draw scrollbars in the given 2d-region */ @@ -1570,6 +1580,9 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v state |= UI_SCROLL_ARROWS; } + UI_ThemeColor(TH_BACK); + glRecti(v2d->hor.xmin, v2d->hor.ymin, v2d->hor.xmax, v2d->hor.ymax); + uiWidgetScrollDraw(&wcol, &hor, &slider, state); } @@ -1614,16 +1627,16 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v switch (vs->xunits) { case V2D_UNIT_FRAMES: /* frames (as whole numbers)*/ - scroll_printstr(vs, scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMES, 'h'); + scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMES, 'h'); break; case V2D_UNIT_FRAMESCALE: /* frames (not always as whole numbers) */ - scroll_printstr(vs, scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMESCALE, 'h'); + scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMESCALE, 'h'); break; case V2D_UNIT_SECONDS: /* seconds */ fac2= val/(float)FPS; - scroll_printstr(vs, scene, fac, h, fac2, grid->powerx, V2D_UNIT_SECONDS, 'h'); + scroll_printstr(scene, fac, h, fac2, grid->powerx, V2D_UNIT_SECONDS, 'h'); break; case V2D_UNIT_SECONDSSEQ: /* seconds with special calculations (only used for sequencer only) */ @@ -1634,13 +1647,13 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v time= (float)floor(fac2); fac2= fac2-time; - scroll_printstr(vs, scene, fac, h, time+(float)FPS*fac2/100.0f, grid->powerx, V2D_UNIT_SECONDSSEQ, 'h'); + scroll_printstr(scene, fac, h, time+(float)FPS*fac2/100.0f, grid->powerx, V2D_UNIT_SECONDSSEQ, 'h'); } break; case V2D_UNIT_DEGREES: /* Graph Editor for rotation Drivers */ /* HACK: although we're drawing horizontal, we make this draw as 'vertical', just to get degree signs */ - scroll_printstr(vs, scene, fac, h, val, grid->powerx, V2D_UNIT_DEGREES, 'v'); + scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_DEGREES, 'v'); break; } } @@ -1678,6 +1691,9 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v state |= UI_SCROLL_ARROWS; } + UI_ThemeColor(TH_BACK); + glRecti(v2d->vert.xmin, v2d->vert.ymin, v2d->vert.xmax, v2d->vert.ymax); + uiWidgetScrollDraw(&wcol, &vert, &slider, state); } @@ -1694,10 +1710,10 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v * NOTE: it's assumed that that scrollbar is there if this is involved! */ fac= (grid->starty- v2d->cur.ymin) / (v2d->cur.ymax - v2d->cur.ymin); - fac= (vert.ymin + V2D_SCROLL_HEIGHT) + fac*(vert.ymax - vert.ymin - V2D_SCROLL_HEIGHT); + fac= vert.ymin + fac*(vert.ymax - vert.ymin); dfac= (grid->dy) / (v2d->cur.ymax - v2d->cur.ymin); - dfac= dfac * (vert.ymax - vert.ymin - V2D_SCROLL_HEIGHT); + dfac= dfac * (vert.ymax - vert.ymin); /* set starting value, and text color */ UI_ThemeColor(TH_TEXT); @@ -1719,7 +1735,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v if(fac < vert.ymin+10) continue; - scroll_printstr(vs, scene, (float)(vert.xmax)-2.0f, fac, val, grid->powery, vs->yunits, 'v'); + scroll_printstr(scene, (float)(vert.xmax)-2.0f, fac, val, grid->powery, vs->yunits, 'v'); } BLF_disable_default(BLF_ROTATION); @@ -2003,48 +2019,58 @@ static ListBase strings= {NULL, NULL}; typedef struct View2DString { struct View2DString *next, *prev; - float col[4]; - char str[128]; + union { + unsigned char ub[4]; + int pack; + } col; short mval[2]; rcti rect; } View2DString; -void UI_view2d_text_cache_add(View2D *v2d, float x, float y, char *str) +void UI_view2d_text_cache_add(View2D *v2d, float x, float y, const char *str, const char col[4]) { int mval[2]; UI_view2d_view_to_region(v2d, x, y, mval, mval+1); if(mval[0]!=V2D_IS_CLIPPED && mval[1]!=V2D_IS_CLIPPED) { + int len= strlen(str)+1; /* use calloc, rect has to be zeroe'd */ - View2DString *v2s= MEM_callocN(sizeof(View2DString), "View2DString"); - + View2DString *v2s= MEM_callocN(sizeof(View2DString)+len, "View2DString"); + char *v2s_str= (char *)(v2s+1); + memcpy(v2s_str, str, len); + BLI_addtail(&strings, v2s); - BLI_strncpy(v2s->str, str, 128); + v2s->col.pack= *((int *)col); v2s->mval[0]= mval[0]; v2s->mval[1]= mval[1]; - glGetFloatv(GL_CURRENT_COLOR, v2s->col); } } /* no clip (yet) */ -void UI_view2d_text_cache_rectf(View2D *v2d, rctf *rect, char *str) +void UI_view2d_text_cache_rectf(View2D *v2d, rctf *rect, const char *str, const char col[4]) { - View2DString *v2s= MEM_callocN(sizeof(View2DString), "View2DString"); - + int len= strlen(str)+1; + View2DString *v2s= MEM_callocN(sizeof(View2DString)+len, "View2DString"); + char *v2s_str= (char *)(v2s+1); + memcpy(v2s_str, str, len); + UI_view2d_to_region_no_clip(v2d, rect->xmin, rect->ymin, &v2s->rect.xmin, &v2s->rect.ymin); UI_view2d_to_region_no_clip(v2d, rect->xmax, rect->ymax, &v2s->rect.xmax, &v2s->rect.ymax); - + + v2s->col.pack= *((int *)col); + v2s->mval[0]= v2s->rect.xmin; + v2s->mval[1]= v2s->rect.ymin; + BLI_addtail(&strings, v2s); - BLI_strncpy(v2s->str, str, 128); - glGetFloatv(GL_CURRENT_COLOR, v2s->col); } void UI_view2d_text_cache_draw(ARegion *ar) { View2DString *v2s; + int col_pack_prev= 0; // glMatrixMode(GL_PROJECTION); // glPushMatrix(); @@ -2053,18 +2079,23 @@ void UI_view2d_text_cache_draw(ARegion *ar) ED_region_pixelspace(ar); for(v2s= strings.first; v2s; v2s= v2s->next) { - glColor3fv(v2s->col); - if(v2s->rect.xmin==v2s->rect.xmax) - BLF_draw_default((float)v2s->mval[0], (float)v2s->mval[1], 0.0, v2s->str); + const char *str= (const char *)(v2s+1); + int xofs=0, yofs; + + yofs= ceil( 0.5f*(v2s->rect.ymax - v2s->rect.ymin - BLF_height_default("28"))); + if(yofs<1) yofs= 1; + + if(col_pack_prev != v2s->col.pack) { + glColor3ubv(v2s->col.ub); + col_pack_prev= v2s->col.pack; + } + + if(v2s->rect.xmin >= v2s->rect.xmax) + BLF_draw_default((float)v2s->mval[0]+xofs, (float)v2s->mval[1]+yofs, 0.0, str, 65535); else { - int xofs=0, yofs; - - yofs= ceil( 0.5f*(v2s->rect.ymax - v2s->rect.ymin - BLF_height_default("28"))); - if(yofs<1) yofs= 1; - BLF_clipping_default(v2s->rect.xmin-4, v2s->rect.ymin-4, v2s->rect.xmax+4, v2s->rect.ymax+4); BLF_enable_default(BLF_CLIPPING); - BLF_draw_default(v2s->rect.xmin+xofs, v2s->rect.ymin+yofs, 0.0f, v2s->str); + BLF_draw_default(v2s->rect.xmin+xofs, v2s->rect.ymin+yofs, 0.0f, str, 65535); BLF_disable_default(BLF_CLIPPING); } } |