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Diffstat (limited to 'source/blender/editors/interface/view2d.c')
-rw-r--r--source/blender/editors/interface/view2d.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 1d315e9a5b8..b2227405d8b 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -272,7 +272,7 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM | V2D_KEEPZOOM);
v2d->minzoom = 0.5f;
v2d->maxzoom = 2.0f;
- //tot_changed= 1;
+ //tot_changed = 1;
v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
v2d->keeptot = V2D_KEEPTOT_BOUNDS;
@@ -428,7 +428,7 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize)
if (winx != v2d->oldwinx) do_x = TRUE;
if (winy != v2d->oldwiny) do_y = TRUE;
- /* curRatio= height / width; */ /* UNUSED */
+ /* curRatio = height / width; */ /* UNUSED */
winRatio = winy / winx;
/* both sizes change (area/region maximised) */
@@ -442,7 +442,7 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize)
else do_x = TRUE;
}
do_cur = do_x;
- /* do_win= do_y; */ /* UNUSED */
+ /* do_win = do_y; */ /* UNUSED */
if (do_cur) {
if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winx != v2d->oldwinx)) {
@@ -806,7 +806,7 @@ void UI_view2d_curRect_reset(View2D *v2d)
v2d->cur.xmax = (float)width;
}
else {
- /* width is centered around x==0 */
+ /* width is centered around (x == 0) */
const float dx = (float)width / 2.0f;
v2d->cur.xmin = -dx;
@@ -825,7 +825,7 @@ void UI_view2d_curRect_reset(View2D *v2d)
v2d->cur.ymax = (float)height;
}
else {
- /* height is centered around y==0 */
+ /* height is centered around (y == 0) */
const float dy = (float)height / 2.0f;
v2d->cur.ymin = -dy;
@@ -869,7 +869,7 @@ void UI_view2d_totRect_set_resize(View2D *v2d, int width, int height, int resize
v2d->tot.xmax = (float)width;
}
else {
- /* width is centered around x==0 */
+ /* width is centered around (x == 0) */
const float dx = (float)width / 2.0f;
v2d->tot.xmin = -dx;
@@ -888,7 +888,7 @@ void UI_view2d_totRect_set_resize(View2D *v2d, int width, int height, int resize
v2d->tot.ymax = (float)height;
}
else {
- /* height is centered around y==0 */
+ /* height is centered around (y == 0) */
const float dy = (float)height / 2.0f;
v2d->tot.ymin = -dy;