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Diffstat (limited to 'source/blender/editors/interface/view2d.c')
-rw-r--r--source/blender/editors/interface/view2d.c52
1 files changed, 32 insertions, 20 deletions
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index f1a3f59bc22..356b5a687ff 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -1150,7 +1150,7 @@ View2DGrid *UI_view2d_grid_calc(Scene *scene, View2D *v2d,
pixels = (float)BLI_rcti_size_x(&v2d->mask);
if (pixels != 0.0f) {
- grid->dx = (U.v2d_min_gridsize * space) / (seconddiv * pixels);
+ grid->dx = (U.v2d_min_gridsize * U.pixelsize * space) / (seconddiv * pixels);
step_to_grid(&grid->dx, &grid->powerx, xunits);
grid->dx *= seconddiv;
}
@@ -1167,7 +1167,7 @@ View2DGrid *UI_view2d_grid_calc(Scene *scene, View2D *v2d,
space = BLI_rctf_size_y(&v2d->cur);
pixels = (float)winy;
- grid->dy = U.v2d_min_gridsize * space / pixels;
+ grid->dy = U.v2d_min_gridsize * U.pixelsize * space / pixels;
step_to_grid(&grid->dy, &grid->powery, yunits);
if (yclamp == V2D_GRID_CLAMP) {
@@ -1212,7 +1212,7 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
vec2[1] = v2d->cur.ymax;
/* minor gridlines */
- step = (BLI_rcti_size_x(&v2d->mask) + 1) / U.v2d_min_gridsize;
+ step = (BLI_rcti_size_x(&v2d->mask) + 1) / (U.v2d_min_gridsize * U.pixelsize);
UI_ThemeColor(TH_GRID);
for (a = 0; a < step; a++) {
@@ -1246,7 +1246,7 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
vec1[0] = grid->startx;
vec2[0] = v2d->cur.xmax;
- step = (BLI_rcti_size_y(&v2d->mask) + 1) / U.v2d_min_gridsize;
+ step = (BLI_rcti_size_y(&v2d->mask) + 1) / (U.v2d_min_gridsize * U.pixelsize);
UI_ThemeColor(TH_GRID);
for (a = 0; a <= step; a++) {
@@ -1427,6 +1427,7 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d,
rcti vert, hor;
float fac1, fac2, totsize, scrollsize;
int scroll = view2d_scroll_mapped(v2d->scroll);
+ int smaller;
/* scrollers is allocated here... */
scrollers = MEM_callocN(sizeof(View2DScrollers), "View2DScrollers");
@@ -1435,19 +1436,20 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d,
hor = v2d->hor;
/* slider rects need to be smaller than region */
- hor.xmin += 4;
- hor.xmax -= 4;
+ smaller = (int)(0.2f * U.widget_unit);
+ hor.xmin += smaller;
+ hor.xmax -= smaller;
if (scroll & V2D_SCROLL_BOTTOM)
- hor.ymin += 4;
+ hor.ymin += smaller;
else
- hor.ymax -= 4;
+ hor.ymax -= smaller;
if (scroll & V2D_SCROLL_LEFT)
- vert.xmin += 4;
+ vert.xmin += smaller;
else
- vert.xmax -= 4;
- vert.ymin += 4;
- vert.ymax -= 4;
+ vert.xmax -= smaller;
+ vert.ymin += smaller;
+ vert.ymax -= smaller;
CLAMP(vert.ymin, vert.ymin, vert.ymax - V2D_SCROLLER_HANDLE_SIZE);
CLAMP(hor.xmin, hor.xmin, hor.xmax - V2D_SCROLLER_HANDLE_SIZE);
@@ -1621,6 +1623,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
uiWidgetColors wcol = btheme->tui.wcol_scroll;
rcti slider;
int state;
+ unsigned char col[4];
slider.xmin = vs->hor_min;
slider.xmax = vs->hor_max;
@@ -1643,8 +1646,12 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
state |= UI_SCROLL_ARROWS;
}
- UI_ThemeColor(TH_BACK);
- glRecti(v2d->hor.xmin, v2d->hor.ymin, v2d->hor.xmax, v2d->hor.ymax);
+ /* clean rect behind slider, but not with transparent background */
+ UI_GetThemeColor4ubv(TH_BACK, col);
+ if (col[3] == 255) {
+ glColor3ub(col[0], col[1],col[2]);
+ glRecti(v2d->hor.xmin, v2d->hor.ymin, v2d->hor.xmax, v2d->hor.ymax);
+ }
uiWidgetScrollDraw(&wcol, &hor, &slider, state);
}
@@ -1680,12 +1687,12 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
/* draw numbers in the appropriate range */
if (dfac > 0.0f) {
- float h = 2.0f + (float)(hor.ymin);
+ float h = 0.1f*UI_UNIT_Y + (float)(hor.ymin);
- for (; fac < hor.xmax - 10; fac += dfac, val += grid->dx) {
+ for (; fac < hor.xmax - 0.5f * U.widget_unit; fac += dfac, val += grid->dx) {
/* make prints look nicer for scrollers */
- if (fac < hor.xmin + 10)
+ if (fac < hor.xmin + 0.5f * U.widget_unit)
continue;
switch (vs->xunits) {
@@ -1732,6 +1739,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
uiWidgetColors wcol = btheme->tui.wcol_scroll;
rcti slider;
int state;
+ unsigned char col[4];
slider.xmin = vert.xmin;
slider.xmax = vert.xmax;
@@ -1753,9 +1761,13 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
{
state |= UI_SCROLL_ARROWS;
}
-
- UI_ThemeColor(TH_BACK);
- glRecti(v2d->vert.xmin, v2d->vert.ymin, v2d->vert.xmax, v2d->vert.ymax);
+
+ /* clean rect behind slider, but not with transparent background */
+ UI_GetThemeColor4ubv(TH_BACK, col);
+ if (col[3] == 255) {
+ glColor3ub(col[0], col[1],col[2]);
+ glRecti(v2d->vert.xmin, v2d->vert.ymin, v2d->vert.xmax, v2d->vert.ymax);
+ }
uiWidgetScrollDraw(&wcol, &vert, &slider, state);
}