diff options
Diffstat (limited to 'source/blender/editors/interface/view2d.c')
-rw-r--r-- | source/blender/editors/interface/view2d.c | 902 |
1 files changed, 452 insertions, 450 deletions
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c index 9072db77b6f..7eac3050b97 100644 --- a/source/blender/editors/interface/view2d.c +++ b/source/blender/editors/interface/view2d.c @@ -66,7 +66,7 @@ /* XXX there's V2D_SCROLL_HORIZONTAL_HIDE and V2D_SCROLL_HORIZONTAL_FULLR ... */ /* helper to allow scrollbars to dynamically hide - * - returns a copy of the scrollbar settings with the flags to display + * - returns a copy of the scrollbar settings with the flags to display * horizontal/vertical scrollbars removed * - input scroll value is the v2d->scroll var * - hide flags are set per region at drawtime @@ -87,23 +87,23 @@ static void view2d_masks(View2D *v2d) /* mask - view frame */ v2d->mask.xmin = v2d->mask.ymin = 0; - v2d->mask.xmax = v2d->winx - 1; /* -1 yes! masks are pixels */ + v2d->mask.xmax = v2d->winx - 1; /* -1 yes! masks are pixels */ v2d->mask.ymax = v2d->winy - 1; #if 0 // XXX see above - v2d->scroll &= ~(V2D_SCROLL_HORIZONTAL_HIDE|V2D_SCROLL_VERTICAL_HIDE); + v2d->scroll &= ~(V2D_SCROLL_HORIZONTAL_HIDE | V2D_SCROLL_VERTICAL_HIDE); /* check size if: */ if (v2d->scroll & V2D_SCROLL_HORIZONTAL) if (!(v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL)) - if (v2d->tot.xmax-v2d->tot.xmin <= v2d->cur.xmax-v2d->cur.xmin) + if (v2d->tot.xmax - v2d->tot.xmin <= v2d->cur.xmax - v2d->cur.xmin) v2d->scroll |= V2D_SCROLL_HORIZONTAL_HIDE; if (v2d->scroll & V2D_SCROLL_VERTICAL) if (!(v2d->scroll & V2D_SCROLL_SCALE_VERTICAL)) - if (v2d->tot.ymax-v2d->tot.ymin <= v2d->cur.ymax-v2d->cur.ymin) + if (v2d->tot.ymax - v2d->tot.ymin <= v2d->cur.ymax - v2d->cur.ymin) v2d->scroll |= V2D_SCROLL_VERTICAL_HIDE; #endif - scroll= view2d_scroll_mapped(v2d->scroll); + scroll = view2d_scroll_mapped(v2d->scroll); /* scrollers shrink mask area, but should be based off regionsize * - they can only be on one to two edges of the region they define @@ -113,28 +113,28 @@ static void view2d_masks(View2D *v2d) /* vertical scroller */ if (scroll & V2D_SCROLL_LEFT) { /* on left-hand edge of region */ - v2d->vert= v2d->mask; + v2d->vert = v2d->mask; v2d->vert.xmax = V2D_SCROLL_WIDTH; v2d->mask.xmin = v2d->vert.xmax + 1; } else if (scroll & V2D_SCROLL_RIGHT) { /* on right-hand edge of region */ - v2d->vert= v2d->mask; + v2d->vert = v2d->mask; v2d->vert.xmax++; /* one pixel extra... was leaving a minor gap... */ v2d->vert.xmin = v2d->vert.xmax - V2D_SCROLL_WIDTH; v2d->mask.xmax = v2d->vert.xmin - 1; } /* horizontal scroller */ - if (scroll & (V2D_SCROLL_BOTTOM|V2D_SCROLL_BOTTOM_O)) { + if (scroll & (V2D_SCROLL_BOTTOM | V2D_SCROLL_BOTTOM_O)) { /* on bottom edge of region (V2D_SCROLL_BOTTOM_O is outliner, the other is for standard) */ - v2d->hor= v2d->mask; + v2d->hor = v2d->mask; v2d->hor.ymax = V2D_SCROLL_HEIGHT; v2d->mask.ymin = v2d->hor.ymax + 1; } else if (scroll & V2D_SCROLL_TOP) { /* on upper edge of region */ - v2d->hor= v2d->mask; + v2d->hor = v2d->mask; v2d->hor.ymin = v2d->hor.ymax - V2D_SCROLL_HEIGHT; v2d->mask.ymax = v2d->hor.ymin - 1; } @@ -142,7 +142,7 @@ static void view2d_masks(View2D *v2d) /* adjust vertical scroller if there's a horizontal scroller, to leave corner free */ if (scroll & V2D_SCROLL_VERTICAL) { /* just set y min/max for vertical scroller to y min/max of mask as appropriate */ - if (scroll & (V2D_SCROLL_BOTTOM|V2D_SCROLL_BOTTOM_O)) { + if (scroll & (V2D_SCROLL_BOTTOM | V2D_SCROLL_BOTTOM_O)) { /* on bottom edge of region (V2D_SCROLL_BOTTOM_O is outliner, the other is for standard) */ v2d->vert.ymin = v2d->mask.ymin; } @@ -159,125 +159,125 @@ static void view2d_masks(View2D *v2d) /* Initialize all relevant View2D data (including view rects if first time) and/or refresh mask sizes after view resize * - for some of these presets, it is expected that the region will have defined some - * additional settings necessary for the customisation of the 2D viewport to its requirements + * additional settings necessary for the customisation of the 2D viewport to its requirements * - this function should only be called from region init() callbacks, where it is expected that * this is called before UI_view2d_size_update(), as this one checks that the rects are properly initialized. */ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy) { - short tot_changed= 0, init= 0; - uiStyle *style= UI_GetStyle(); + short tot_changed = 0, init = 0; + uiStyle *style = UI_GetStyle(); /* initialize data if there is a need for such */ if ((v2d->flag & V2D_IS_INITIALISED) == 0) { /* set initialized flag so that View2D doesn't get reinitialised next time again */ v2d->flag |= V2D_IS_INITIALISED; - init= 1; + init = 1; /* see eView2D_CommonViewTypes in UI_view2d.h for available view presets */ switch (type) { /* 'standard view' - optimum setup for 'standard' view behavior, * that should be used new views as basis for their - * own unique View2D settings, which should be used instead of this in most cases... + * own unique View2D settings, which should be used instead of this in most cases... */ case V2D_COMMONVIEW_STANDARD: { /* for now, aspect ratio should be maintained, and zoom is clamped within sane default limits */ - v2d->keepzoom= (V2D_KEEPASPECT|V2D_LIMITZOOM); - v2d->minzoom= 0.01f; - v2d->maxzoom= 1000.0f; + v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM); + v2d->minzoom = 0.01f; + v2d->maxzoom = 1000.0f; /* tot rect and cur should be same size, and aligned using 'standard' OpenGL coordinates for now * - region can resize 'tot' later to fit other data * - keeptot is only within bounds, as strict locking is not that critical * - view is aligned for (0,0) -> (winx-1, winy-1) setup */ - v2d->align= (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y); - v2d->keeptot= V2D_KEEPTOT_BOUNDS; + v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y); + v2d->keeptot = V2D_KEEPTOT_BOUNDS; v2d->tot.xmin = v2d->tot.ymin = 0.0f; v2d->tot.xmax = (float)(winx - 1); v2d->tot.ymax = (float)(winy - 1); - v2d->cur= v2d->tot; + v2d->cur = v2d->tot; /* scrollers - should we have these by default? */ // XXX for now, we don't override this, or set it either! } - break; + break; /* 'list/channel view' - zoom, aspect ratio, and alignment restrictions are set here */ case V2D_COMMONVIEW_LIST: { /* zoom + aspect ratio are locked */ - v2d->keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT); - v2d->minzoom= v2d->maxzoom= 1.0f; + v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT); + v2d->minzoom = v2d->maxzoom = 1.0f; /* tot rect has strictly regulated placement, and must only occur in +/- quadrant */ - v2d->align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y); + v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y); v2d->keeptot = V2D_KEEPTOT_STRICT; - tot_changed= 1; + tot_changed = 1; /* scroller settings are currently not set here... that is left for regions... */ } - break; + break; /* 'stack view' - practically the same as list/channel view, except is located in the pos y half instead. - * zoom, aspect ratio, and alignment restrictions are set here */ + * zoom, aspect ratio, and alignment restrictions are set here */ case V2D_COMMONVIEW_STACK: { /* zoom + aspect ratio are locked */ - v2d->keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT); - v2d->minzoom= v2d->maxzoom= 1.0f; + v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT); + v2d->minzoom = v2d->maxzoom = 1.0f; /* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */ - v2d->align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y); + v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y); v2d->keeptot = V2D_KEEPTOT_STRICT; - tot_changed= 1; + tot_changed = 1; /* scroller settings are currently not set here... that is left for regions... */ } - break; + break; /* 'header' regions - zoom, aspect ratio, alignment, and panning restrictions are set here */ case V2D_COMMONVIEW_HEADER: { /* zoom + aspect ratio are locked */ - v2d->keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT); - v2d->minzoom= v2d->maxzoom= 1.0f; - v2d->min[0]= v2d->max[0]= (float)(winx-1); - v2d->min[1]= v2d->max[1]= (float)(winy-1); + v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT); + v2d->minzoom = v2d->maxzoom = 1.0f; + v2d->min[0] = v2d->max[0] = (float)(winx - 1); + v2d->min[1] = v2d->max[1] = (float)(winy - 1); /* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */ - v2d->align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y); + v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y); v2d->keeptot = V2D_KEEPTOT_STRICT; - tot_changed= 1; + tot_changed = 1; /* panning in y-axis is prohibited */ - v2d->keepofs= V2D_LOCKOFS_Y; + v2d->keepofs = V2D_LOCKOFS_Y; /* absolutely no scrollers allowed */ - v2d->scroll= 0; + v2d->scroll = 0; } - break; + break; /* panels view, with horizontal/vertical align */ case V2D_COMMONVIEW_PANELS_UI: { - float panelzoom= (style) ? style->panelzoom : 1.0f; + float panelzoom = (style) ? style->panelzoom : 1.0f; /* for now, aspect ratio should be maintained, and zoom is clamped within sane default limits */ - v2d->keepzoom= (V2D_KEEPASPECT|V2D_LIMITZOOM|V2D_KEEPZOOM); - v2d->minzoom= 0.5f; - v2d->maxzoom= 2.0f; + v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM | V2D_KEEPZOOM); + v2d->minzoom = 0.5f; + v2d->maxzoom = 2.0f; //tot_changed= 1; - v2d->align= (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y); - v2d->keeptot= V2D_KEEPTOT_BOUNDS; + v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y); + v2d->keeptot = V2D_KEEPTOT_BOUNDS; - v2d->scroll |= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM); + v2d->scroll |= (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM); v2d->scroll |= V2D_SCROLL_HORIZONTAL_HIDE; v2d->scroll &= ~V2D_SCROLL_VERTICAL_HIDE; @@ -289,14 +289,14 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy) v2d->cur.xmin = 0.0f; /* bad workaround for keeping zoom level with scrollers */ - v2d->cur.xmax = (winx - V2D_SCROLL_WIDTH)*panelzoom; + v2d->cur.xmax = (winx - V2D_SCROLL_WIDTH) * panelzoom; v2d->cur.ymax = 0.0f; - v2d->cur.ymin = (-winy)*panelzoom; + v2d->cur.ymin = (-winy) * panelzoom; } - break; + break; - /* other view types are completely defined using their own settings already */ + /* other view types are completely defined using their own settings already */ default: /* we don't do anything here, as settings should be fine, but just make sure that rect */ break; @@ -304,8 +304,8 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy) } /* store view size */ - v2d->winx= winx; - v2d->winy= winy; + v2d->winx = winx; + v2d->winy = winy; /* set masks */ view2d_masks(v2d); @@ -328,12 +328,12 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize) rctf *cur, *tot; /* use mask as size of region that View2D resides in, as it takes into account scrollbars already */ - winx= (float)(v2d->mask.xmax - v2d->mask.xmin + 1); - winy= (float)(v2d->mask.ymax - v2d->mask.ymin + 1); + winx = (float)(v2d->mask.xmax - v2d->mask.xmin + 1); + winy = (float)(v2d->mask.ymax - v2d->mask.ymin + 1); /* get pointers to rcts for less typing */ - cur= &v2d->cur; - tot= &v2d->tot; + cur = &v2d->cur; + tot = &v2d->tot; /* we must satisfy the following constraints (in decreasing order of importance): * - alignment restrictions are respected @@ -347,44 +347,44 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize) * - firstly, we calculate the sizes of the rects * - curwidth and curheight are saved as reference... modify width and height values here */ - totwidth= tot->xmax - tot->xmin; - totheight= tot->ymax - tot->ymin; - curwidth= width= cur->xmax - cur->xmin; - curheight= height= cur->ymax - cur->ymin; + totwidth = tot->xmax - tot->xmin; + totheight = tot->ymax - tot->ymin; + curwidth = width = cur->xmax - cur->xmin; + curheight = height = cur->ymax - cur->ymin; /* if zoom is locked, size on the appropriate axis is reset to mask size */ if (v2d->keepzoom & V2D_LOCKZOOM_X) - width= winx; + width = winx; if (v2d->keepzoom & V2D_LOCKZOOM_Y) - height= winy; + height = winy; /* values used to divide, so make it safe * NOTE: width and height must use FLT_MIN instead of 1, otherwise it is impossible to - * get enough resolution in Graph Editor for editing some curves + * get enough resolution in Graph Editor for editing some curves */ - if (width < FLT_MIN) width= 1; - if (height < FLT_MIN) height= 1; - if (winx < 1) winx= 1; - if (winy < 1) winy= 1; + if (width < FLT_MIN) width = 1; + if (height < FLT_MIN) height = 1; + if (winx < 1) winx = 1; + if (winy < 1) winy = 1; /* V2D_LIMITZOOM indicates that zoom level should be preserved when the window size changes */ if (resize && (v2d->keepzoom & V2D_KEEPZOOM)) { float zoom, oldzoom; - if ((v2d->keepzoom & V2D_LOCKZOOM_X)==0) { - zoom= winx / width; - oldzoom= v2d->oldwinx / curwidth; + if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0) { + zoom = winx / width; + oldzoom = v2d->oldwinx / curwidth; if (oldzoom != zoom) - width *= zoom/oldzoom; + width *= zoom / oldzoom; } - if ((v2d->keepzoom & V2D_LOCKZOOM_Y)==0) { - zoom= winy / height; - oldzoom= v2d->oldwiny / curheight; + if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0) { + zoom = winy / height; + oldzoom = v2d->oldwiny / curheight; if (oldzoom != zoom) - height *= zoom/oldzoom; + height *= zoom / oldzoom; } } /* keepzoom (V2D_LIMITZOOM set), indicates that zoom level on each axis must not exceed limits @@ -394,19 +394,19 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize) float zoom, fac; /* check if excessive zoom on x-axis */ - if ((v2d->keepzoom & V2D_LOCKZOOM_X)==0) { - zoom= winx / width; + if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0) { + zoom = winx / width; if ((zoom < v2d->minzoom) || (zoom > v2d->maxzoom)) { - fac= (zoom < v2d->minzoom) ? (zoom / v2d->minzoom) : (zoom / v2d->maxzoom); + fac = (zoom < v2d->minzoom) ? (zoom / v2d->minzoom) : (zoom / v2d->maxzoom); width *= fac; } } /* check if excessive zoom on y-axis */ - if ((v2d->keepzoom & V2D_LOCKZOOM_Y)==0) { - zoom= winy / height; + if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0) { + zoom = winy / height; if ((zoom < v2d->minzoom) || (zoom > v2d->maxzoom)) { - fac= (zoom < v2d->minzoom) ? (zoom / v2d->minzoom) : (zoom / v2d->maxzoom); + fac = (zoom < v2d->minzoom) ? (zoom / v2d->minzoom) : (zoom / v2d->maxzoom); height *= fac; } } @@ -419,35 +419,35 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize) /* check if we should restore aspect ratio (if view size changed) */ if (v2d->keepzoom & V2D_KEEPASPECT) { - short do_x=0, do_y=0, do_cur /* , do_win */ /* UNUSED */; + short do_x = 0, do_y = 0, do_cur /* , do_win */ /* UNUSED */; float /* curRatio, */ /* UNUSED */ winRatio; /* when a window edge changes, the aspect ratio can't be used to * find which is the best new 'cur' rect. thats why it stores 'old' */ - if (winx != v2d->oldwinx) do_x= 1; - if (winy != v2d->oldwiny) do_y= 1; + if (winx != v2d->oldwinx) do_x = 1; + if (winy != v2d->oldwiny) do_y = 1; /* curRatio= height / width; */ /* UNUSED */ - winRatio= winy / winx; + winRatio = winy / winx; /* both sizes change (area/region maximised) */ if (do_x == do_y) { if (do_x && do_y) { /* here is 1,1 case, so all others must be 0,0 */ - if (ABS(winx - v2d->oldwinx) > ABS(winy - v2d->oldwiny)) do_y= 0; - else do_x= 0; + if (ABS(winx - v2d->oldwinx) > ABS(winy - v2d->oldwiny)) do_y = 0; + else do_x = 0; } - else if (winRatio > 1.0f) do_x= 0; - else do_x= 1; + else if (winRatio > 1.0f) do_x = 0; + else do_x = 1; } - do_cur= do_x; + do_cur = do_x; /* do_win= do_y; */ /* UNUSED */ if (do_cur) { if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winx != v2d->oldwinx)) { /* special exception for Outliner (and later channel-lists): - * - The view may be moved left to avoid contents being pushed out of view when view shrinks. + * - The view may be moved left to avoid contents being pushed out of view when view shrinks. * - The keeptot code will make sure cur->xmin will not be less than tot->xmin (which cannot be allowed) * - width is not adjusted for changed ratios here... */ @@ -464,7 +464,7 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize) } else { /* portrait window: correct for x */ - width= height / winRatio; + width = height / winRatio; } } else { @@ -488,8 +488,8 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize) } /* store region size for next time */ - v2d->oldwinx= (short)winx; - v2d->oldwiny= (short)winy; + v2d->oldwinx = (short)winx; + v2d->oldwiny = (short)winy; } /* Step 2: apply new sizes to cur rect, but need to take into account alignment settings here... */ @@ -508,8 +508,8 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize) cur->xmax += width - (cur->xmax - cur->xmin); } else { - temp= (cur->xmax + cur->xmin) * 0.5f; - dh= width * 0.5f; + temp = (cur->xmax + cur->xmin) * 0.5f; + dh = width * 0.5f; cur->xmin = temp - dh; cur->xmax = temp + dh; @@ -526,8 +526,8 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize) cur->ymax += height - (cur->ymax - cur->ymin); } else { - temp= (cur->ymax + cur->ymin) * 0.5f; - dh= height * 0.5f; + temp = (cur->ymax + cur->ymin) * 0.5f; + dh = height * 0.5f; cur->ymin = temp - dh; cur->ymax = temp + dh; @@ -540,11 +540,11 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize) float temp, diff; /* recalculate extents of cur */ - curwidth= cur->xmax - cur->xmin; - curheight= cur->ymax - cur->ymin; + curwidth = cur->xmax - cur->xmin; + curheight = cur->ymax - cur->ymin; /* width */ - if ( (curwidth > totwidth) && !(v2d->keepzoom & (V2D_KEEPZOOM|V2D_LOCKZOOM_X|V2D_LIMITZOOM)) ) { + if ( (curwidth > totwidth) && !(v2d->keepzoom & (V2D_KEEPZOOM | V2D_LOCKZOOM_X | V2D_LIMITZOOM)) ) { /* if zoom doesn't have to be maintained, just clamp edges */ if (cur->xmin < tot->xmin) cur->xmin = tot->xmin; if (cur->xmax > tot->xmax) cur->xmax = tot->xmax; @@ -556,21 +556,21 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize) */ if (cur->xmin < tot->xmin) { /* move cur across so that it sits at minimum of tot */ - temp= tot->xmin - cur->xmin; + temp = tot->xmin - cur->xmin; cur->xmin += temp; cur->xmax += temp; } else if (cur->xmax > tot->xmax) { /* - only offset by difference of cur-xmax and tot-xmax if that would not move - * cur-xmin to lie past tot-xmin + * cur-xmin to lie past tot-xmin * - otherwise, simply shift to tot-xmin??? */ - temp= cur->xmax - tot->xmax; + temp = cur->xmax - tot->xmax; if ((cur->xmin - temp) < tot->xmin) { /* only offset by difference from cur-min and tot-min */ - temp= cur->xmin - tot->xmin; + temp = cur->xmin - tot->xmin; cur->xmin -= temp; cur->xmax -= temp; @@ -583,7 +583,7 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize) } else { /* This here occurs when: - * - width too big, but maintaining zoom (i.e. widths cannot be changed) + * - width too big, but maintaining zoom (i.e. widths cannot be changed) * - width is OK, but need to check if outside of boundaries * * So, resolution is to just shift view by the gap between the extremities. @@ -592,29 +592,29 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize) */ if ((cur->xmin < tot->xmin) && (cur->xmax > tot->xmax)) { /* outside boundaries on both sides, so take middle-point of tot, and place in balanced way */ - temp= (tot->xmax + tot->xmin) * 0.5f; - diff= curheight * 0.5f; + temp = (tot->xmax + tot->xmin) * 0.5f; + diff = curheight * 0.5f; cur->xmin = temp - diff; cur->xmax = temp + diff; } else if (cur->xmin < tot->xmin) { /* move cur across so that it sits at minimum of tot */ - temp= tot->xmin - cur->xmin; + temp = tot->xmin - cur->xmin; cur->xmin += temp; cur->xmax += temp; } else if (cur->xmax > tot->xmax) { /* - only offset by difference of cur-xmax and tot-xmax if that would not move - * cur-xmin to lie past tot-xmin + * cur-xmin to lie past tot-xmin * - otherwise, simply shift to tot-xmin??? */ - temp= cur->xmax - tot->xmax; + temp = cur->xmax - tot->xmax; if ((cur->xmin - temp) < tot->xmin) { /* only offset by difference from cur-min and tot-min */ - temp= cur->xmin - tot->xmin; + temp = cur->xmin - tot->xmin; cur->xmin -= temp; cur->xmax -= temp; @@ -627,14 +627,14 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize) } /* height */ - if ( (curheight > totheight) && !(v2d->keepzoom & (V2D_KEEPZOOM|V2D_LOCKZOOM_Y|V2D_LIMITZOOM)) ) { + if ( (curheight > totheight) && !(v2d->keepzoom & (V2D_KEEPZOOM | V2D_LOCKZOOM_Y | V2D_LIMITZOOM)) ) { /* if zoom doesn't have to be maintained, just clamp edges */ if (cur->ymin < tot->ymin) cur->ymin = tot->ymin; if (cur->ymax > tot->ymax) cur->ymax = tot->ymax; } else { /* This here occurs when: - * - height too big, but maintaining zoom (i.e. heights cannot be changed) + * - height too big, but maintaining zoom (i.e. heights cannot be changed) * - height is OK, but need to check if outside of boundaries * * So, resolution is to just shift view by the gap between the extremities. @@ -642,22 +642,22 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize) */ if ((cur->ymin < tot->ymin) && (cur->ymax > tot->ymax)) { /* outside boundaries on both sides, so take middle-point of tot, and place in balanced way */ - temp= (tot->ymax + tot->ymin) * 0.5f; - diff= curheight * 0.5f; + temp = (tot->ymax + tot->ymin) * 0.5f; + diff = curheight * 0.5f; cur->ymin = temp - diff; cur->ymax = temp + diff; } else if (cur->ymin < tot->ymin) { /* there's still space remaining, so shift up */ - temp= tot->ymin - cur->ymin; + temp = tot->ymin - cur->ymin; cur->ymin += temp; cur->ymax += temp; } else if (cur->ymax > tot->ymax) { /* there's still space remaining, so shift down */ - temp= cur->ymax - tot->ymax; + temp = cur->ymax - tot->ymax; cur->ymin -= temp; cur->ymax -= temp; @@ -726,12 +726,12 @@ void UI_view2d_sync(bScreen *screen, ScrArea *area, View2D *v2dcur, int flag) ARegion *ar; /* don't continue if no view syncing to be done */ - if ((v2dcur->flag & (V2D_VIEWSYNC_SCREEN_TIME|V2D_VIEWSYNC_AREA_VERTICAL)) == 0) + if ((v2dcur->flag & (V2D_VIEWSYNC_SCREEN_TIME | V2D_VIEWSYNC_AREA_VERTICAL)) == 0) return; /* check if doing within area syncing (i.e. channels/vertical) */ if ((v2dcur->flag & V2D_VIEWSYNC_AREA_VERTICAL) && (area)) { - for (ar= area->regionbase.first; ar; ar= ar->next) { + for (ar = area->regionbase.first; ar; ar = ar->next) { /* don't operate on self */ if (v2dcur != &ar->v2d) { /* only if view has vertical locks enabled */ @@ -742,7 +742,7 @@ void UI_view2d_sync(bScreen *screen, ScrArea *area, View2D *v2dcur, int flag) ar->v2d.cur.ymax = v2dcur->cur.ymax; } else { /* V2D_LOCK_SET */ - /* active must copy others */ + /* active must copy others */ v2dcur->cur.ymin = ar->v2d.cur.ymin; v2dcur->cur.ymax = ar->v2d.cur.ymax; } @@ -756,8 +756,8 @@ void UI_view2d_sync(bScreen *screen, ScrArea *area, View2D *v2dcur, int flag) /* check if doing whole screen syncing (i.e. time/horizontal) */ if ((v2dcur->flag & V2D_VIEWSYNC_SCREEN_TIME) && (screen)) { - for (sa= screen->areabase.first; sa; sa= sa->next) { - for (ar= sa->regionbase.first; ar; ar= ar->next) { + for (sa = screen->areabase.first; sa; sa = sa->next) { + for (ar = sa->regionbase.first; ar; ar = ar->next) { /* don't operate on self */ if (v2dcur != &ar->v2d) { /* only if view has horizontal locks enabled */ @@ -768,7 +768,7 @@ void UI_view2d_sync(bScreen *screen, ScrArea *area, View2D *v2dcur, int flag) ar->v2d.cur.xmax = v2dcur->cur.xmax; } else { /* V2D_LOCK_SET */ - /* active must copy others */ + /* active must copy others */ v2dcur->cur.xmin = ar->v2d.cur.xmin; v2dcur->cur.xmax = ar->v2d.cur.xmax; } @@ -786,13 +786,13 @@ void UI_view2d_sync(bScreen *screen, ScrArea *area, View2D *v2dcur, int flag) /* Restore 'cur' rect to standard orientation (i.e. optimal maximum view of tot) * This does not take into account if zooming the view on an axis will improve the view (if allowed) */ -void UI_view2d_curRect_reset (View2D *v2d) +void UI_view2d_curRect_reset(View2D *v2d) { float width, height; /* assume width and height of 'cur' rect by default, should be same size as mask */ - width= (float)(v2d->mask.xmax - v2d->mask.xmin + 1); - height= (float)(v2d->mask.ymax - v2d->mask.ymin + 1); + width = (float)(v2d->mask.xmax - v2d->mask.xmin + 1); + height = (float)(v2d->mask.ymax - v2d->mask.ymin + 1); /* handle width - posx and negx flags are mutually exclusive, so watch out */ if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) { @@ -807,7 +807,7 @@ void UI_view2d_curRect_reset (View2D *v2d) } else { /* width is centered around x==0 */ - const float dx= (float)width / 2.0f; + const float dx = (float)width / 2.0f; v2d->cur.xmin = -dx; v2d->cur.xmax = dx; @@ -826,7 +826,7 @@ void UI_view2d_curRect_reset (View2D *v2d) } else { /* height is centered around y==0 */ - const float dy= (float)height / 2.0f; + const float dy = (float)height / 2.0f; v2d->cur.ymin = -dy; v2d->cur.ymax = dy; @@ -836,13 +836,13 @@ void UI_view2d_curRect_reset (View2D *v2d) /* ------------------ */ /* Change the size of the maximum viewable area (i.e. 'tot' rect) */ -void UI_view2d_totRect_set_resize (View2D *v2d, int width, int height, int resize) +void UI_view2d_totRect_set_resize(View2D *v2d, int width, int height, int resize) { - int scroll= view2d_scroll_mapped(v2d->scroll); + int scroll = view2d_scroll_mapped(v2d->scroll); /* don't do anything if either value is 0 */ - width= abs(width); - height= abs(height); + width = abs(width); + height = abs(height); /* hrumf! */ /* XXX: there are work arounds for this in the panel and file browse code. */ @@ -852,8 +852,8 @@ void UI_view2d_totRect_set_resize (View2D *v2d, int width, int height, int resiz height -= V2D_SCROLL_HEIGHT; if (ELEM3(0, v2d, width, height)) { - if (G.f & G_DEBUG) - printf("Error: View2D totRect set exiting: v2d=%p width=%d height=%d \n", (void *)v2d, width, height); // XXX temp debug info + if (G.debug & G_DEBUG) + printf("Error: View2D totRect set exiting: v2d=%p width=%d height=%d\n", (void *)v2d, width, height); // XXX temp debug info return; } @@ -870,7 +870,7 @@ void UI_view2d_totRect_set_resize (View2D *v2d, int width, int height, int resiz } else { /* width is centered around x==0 */ - const float dx= (float)width / 2.0f; + const float dx = (float)width / 2.0f; v2d->tot.xmin = -dx; v2d->tot.xmax = dx; @@ -889,7 +889,7 @@ void UI_view2d_totRect_set_resize (View2D *v2d, int width, int height, int resiz } else { /* height is centered around y==0 */ - const float dy= (float)height / 2.0f; + const float dy = (float)height / 2.0f; v2d->tot.ymin = -dy; v2d->tot.ymax = dy; @@ -906,16 +906,16 @@ void UI_view2d_totRect_set(View2D *v2d, int width, int height) int UI_view2d_tab_set(View2D *v2d, int tab) { - float default_offset[2]= {0.0f, 0.0f}; + float default_offset[2] = {0.0f, 0.0f}; float *offset, *new_offset; - int changed= 0; + int changed = 0; /* if tab changed, change offset */ if (tab != v2d->tab_cur && v2d->tab_offset) { if (tab < v2d->tab_num) - offset= &v2d->tab_offset[tab*2]; + offset = &v2d->tab_offset[tab * 2]; else - offset= default_offset; + offset = default_offset; v2d->cur.xmax += offset[0] - v2d->cur.xmin; v2d->cur.xmin = offset[0]; @@ -925,26 +925,26 @@ int UI_view2d_tab_set(View2D *v2d, int tab) /* validation should happen in subsequent totRect_set */ - changed= 1; + changed = 1; } /* resize array if needed */ if (tab >= v2d->tab_num) { - new_offset= MEM_callocN(sizeof(float)*(tab+1)*2, "view2d tab offset"); + new_offset = MEM_callocN(sizeof(float) * (tab + 1) * 2, "view2d tab offset"); if (v2d->tab_offset) { - memcpy(new_offset, v2d->tab_offset, sizeof(float)*v2d->tab_num*2); + memcpy(new_offset, v2d->tab_offset, sizeof(float) * v2d->tab_num * 2); MEM_freeN(v2d->tab_offset); } - v2d->tab_offset= new_offset; - v2d->tab_num= tab+1; + v2d->tab_offset = new_offset; + v2d->tab_num = tab + 1; } /* set current tab and offset */ - v2d->tab_cur= tab; - v2d->tab_offset[2*tab+0]= v2d->cur.xmin; - v2d->tab_offset[2*tab+1]= v2d->cur.ymax; + v2d->tab_cur = tab; + v2d->tab_offset[2 * tab + 0] = v2d->cur.xmin; + v2d->tab_offset[2 * tab + 1] = v2d->cur.ymax; return changed; } @@ -955,21 +955,21 @@ int UI_view2d_tab_set(View2D *v2d, int tab) /* mapping function to ensure 'cur' draws extended over the area where sliders are */ static void view2d_map_cur_using_mask(View2D *v2d, rctf *curmasked) { - *curmasked= v2d->cur; + *curmasked = v2d->cur; if (view2d_scroll_mapped(v2d->scroll)) { - float dx= (v2d->cur.xmax-v2d->cur.xmin)/((float)(v2d->mask.xmax-v2d->mask.xmin+1)); - float dy= (v2d->cur.ymax-v2d->cur.ymin)/((float)(v2d->mask.ymax-v2d->mask.ymin+1)); + float dx = (v2d->cur.xmax - v2d->cur.xmin) / ((float)(v2d->mask.xmax - v2d->mask.xmin + 1)); + float dy = (v2d->cur.ymax - v2d->cur.ymin) / ((float)(v2d->mask.ymax - v2d->mask.ymin + 1)); if (v2d->mask.xmin != 0) - curmasked->xmin -= dx*(float)v2d->mask.xmin; - if (v2d->mask.xmax+1 != v2d->winx) - curmasked->xmax += dx*(float)(v2d->winx - v2d->mask.xmax-1); + curmasked->xmin -= dx * (float)v2d->mask.xmin; + if (v2d->mask.xmax + 1 != v2d->winx) + curmasked->xmax += dx * (float)(v2d->winx - v2d->mask.xmax - 1); if (v2d->mask.ymin != 0) - curmasked->ymin -= dy*(float)v2d->mask.ymin; - if (v2d->mask.ymax+1 != v2d->winy) - curmasked->ymax += dy*(float)(v2d->winy - v2d->mask.ymax-1); + curmasked->ymin -= dy * (float)v2d->mask.ymin; + if (v2d->mask.ymax + 1 != v2d->winy) + curmasked->ymax += dy * (float)(v2d->winy - v2d->mask.ymax - 1); } } @@ -985,14 +985,14 @@ void UI_view2d_view_ortho(View2D *v2d) */ /* XXX brecht: instead of zero at least use a tiny offset, otherwise * pixel rounding is effectively random due to float inaccuracy */ - xofs= 0.001f*(v2d->cur.xmax - v2d->cur.xmin)/(v2d->mask.xmax - v2d->mask.xmin); - yofs= 0.001f*(v2d->cur.ymax - v2d->cur.ymin)/(v2d->mask.ymax - v2d->mask.ymin); + xofs = 0.001f * (v2d->cur.xmax - v2d->cur.xmin) / (v2d->mask.xmax - v2d->mask.xmin); + yofs = 0.001f * (v2d->cur.ymax - v2d->cur.ymin) / (v2d->mask.ymax - v2d->mask.ymin); /* apply mask-based adjustments to cur rect (due to scrollers), to eliminate scaling artifacts */ view2d_map_cur_using_mask(v2d, &curmasked); - curmasked.xmin-= xofs; curmasked.xmax-=xofs; - curmasked.ymin-= yofs; curmasked.ymax-=yofs; + curmasked.xmin -= xofs; curmasked.xmax -= xofs; + curmasked.ymin -= yofs; curmasked.ymax -= yofs; /* XXX ton: this flag set by outliner, for icons */ if (v2d->flag & V2D_PIXELOFS_X) { @@ -1005,14 +1005,14 @@ void UI_view2d_view_ortho(View2D *v2d) } /* set matrix on all appropriate axes */ - wmOrtho2(curmasked.xmin-xofs, curmasked.xmax-xofs, curmasked.ymin-yofs, curmasked.ymax-yofs); + wmOrtho2(curmasked.xmin - xofs, curmasked.xmax - xofs, curmasked.ymin - yofs, curmasked.ymax - yofs); /* XXX is this necessary? */ glLoadIdentity(); } /* Set view matrices to only use one axis of 'cur' only - * - xaxis = if non-zero, only use cur x-axis, otherwise use cur-yaxis (mostly this will be used for x) + * - xaxis = if non-zero, only use cur x-axis, otherwise use cur-yaxis (mostly this will be used for x) */ void UI_view2d_view_orthoSpecial(ARegion *ar, View2D *v2d, short xaxis) { @@ -1023,17 +1023,17 @@ void UI_view2d_view_orthoSpecial(ARegion *ar, View2D *v2d, short xaxis) * but only applied where requested */ /* XXX temp (ton) */ - xofs= 0.0f; // (v2d->flag & V2D_PIXELOFS_X) ? 0.375f : 0.0f; - yofs= 0.0f; // (v2d->flag & V2D_PIXELOFS_Y) ? 0.375f : 0.0f; + xofs = 0.0f; // (v2d->flag & V2D_PIXELOFS_X) ? 0.375f : 0.0f; + yofs = 0.0f; // (v2d->flag & V2D_PIXELOFS_Y) ? 0.375f : 0.0f; /* apply mask-based adjustments to cur rect (due to scrollers), to eliminate scaling artifacts */ view2d_map_cur_using_mask(v2d, &curmasked); /* only set matrix with 'cur' coordinates on relevant axes */ if (xaxis) - wmOrtho2(curmasked.xmin-xofs, curmasked.xmax-xofs, -yofs, ar->winy-yofs); + wmOrtho2(curmasked.xmin - xofs, curmasked.xmax - xofs, -yofs, ar->winy - yofs); else - wmOrtho2(-xofs, ar->winx-xofs, curmasked.ymin-yofs, curmasked.ymax-yofs); + wmOrtho2(-xofs, ar->winx - xofs, curmasked.ymin - yofs, curmasked.ymax - yofs); /* XXX is this necessary? */ glLoadIdentity(); @@ -1043,9 +1043,9 @@ void UI_view2d_view_orthoSpecial(ARegion *ar, View2D *v2d, short xaxis) /* Restore view matrices after drawing */ void UI_view2d_view_restore(const bContext *C) { - ARegion *ar= CTX_wm_region(C); - int width= ar->winrct.xmax-ar->winrct.xmin+1; - int height= ar->winrct.ymax-ar->winrct.ymin+1; + ARegion *ar = CTX_wm_region(C); + int width = ar->winrct.xmax - ar->winrct.xmin + 1; + int height = ar->winrct.ymax - ar->winrct.ymin + 1; wmOrtho2(0.0f, (float)width, 0.0f, (float)height); glLoadIdentity(); @@ -1058,9 +1058,9 @@ void UI_view2d_view_restore(const bContext *C) /* View2DGrid is typedef'd in UI_view2d.h */ struct View2DGrid { - float dx, dy; /* stepsize (in pixels) between gridlines */ - float startx, starty; /* initial coordinates to start drawing grid from */ - int powerx, powery; /* step as power of 10 */ + float dx, dy; /* stepsize (in pixels) between gridlines */ + float startx, starty; /* initial coordinates to start drawing grid from */ + int powerx, powery; /* step as power of 10 */ }; /* --------------- */ @@ -1068,20 +1068,20 @@ struct View2DGrid { /* try to write step as a power of 10 */ static void step_to_grid(float *step, int *power, int unit) { - const float loga= (float)log10(*step); + const float loga = (float)log10(*step); float rem; - *power= (int)(loga); + *power = (int)(loga); - rem= loga - (*power); - rem= (float)pow(10.0, rem); + rem = loga - (*power); + rem = (float)pow(10.0, rem); if (loga < 0.0f) { - if (rem < 0.2f) rem= 0.2f; - else if (rem < 0.5f) rem= 0.5f; - else rem= 1.0f; + if (rem < 0.2f) rem = 0.2f; + else if (rem < 0.5f) rem = 0.5f; + else rem = 1.0f; - *step= rem * (float)pow(10.0, (*power)); + *step = rem * (float)pow(10.0, (*power)); /* for frames, we want 1.0 frame intervals only */ if (unit == V2D_UNIT_FRAMES) { @@ -1093,11 +1093,11 @@ static void step_to_grid(float *step, int *power, int unit) if (rem == 1.0f) (*power)++; } else { - if (rem < 2.0f) rem= 2.0f; - else if (rem < 5.0f) rem= 5.0f; - else rem= 10.0f; + if (rem < 2.0f) rem = 2.0f; + else if (rem < 5.0f) rem = 5.0f; + else rem = 10.0f; - *step= rem * (float)pow(10.0, (*power)); + *step = rem * (float)pow(10.0, (*power)); (*power)++; /* prevents printing 1.0, 2.0, 3.0, etc. */ @@ -1128,62 +1128,62 @@ View2DGrid *UI_view2d_grid_calc(Scene *scene, View2D *v2d, short xunits, short x return NULL; /* grid here is allocated... */ - grid= MEM_callocN(sizeof(View2DGrid), "View2DGrid"); + grid = MEM_callocN(sizeof(View2DGrid), "View2DGrid"); /* rule: gridstep is minimal GRIDSTEP pixels */ if (xunits == V2D_UNIT_SECONDS) { - seconddiv= (float)(0.01 * FPS); + seconddiv = (float)(0.01 * FPS); } else { - seconddiv= 1.0f; + seconddiv = 1.0f; } /* calculate x-axis grid scale (only if both args are valid) */ if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) == 0) { - space= v2d->cur.xmax - v2d->cur.xmin; - pixels= (float)(v2d->mask.xmax - v2d->mask.xmin); + space = v2d->cur.xmax - v2d->cur.xmin; + pixels = (float)(v2d->mask.xmax - v2d->mask.xmin); - if (pixels!=0.0f) { - grid->dx= (U.v2d_min_gridsize * space) / (seconddiv * pixels); + if (pixels != 0.0f) { + grid->dx = (U.v2d_min_gridsize * space) / (seconddiv * pixels); step_to_grid(&grid->dx, &grid->powerx, xunits); grid->dx *= seconddiv; } if (xclamp == V2D_GRID_CLAMP) { - if (grid->dx < 0.1f) grid->dx= 0.1f; - grid->powerx-= 2; - if (grid->powerx < -2) grid->powerx= -2; + if (grid->dx < 0.1f) grid->dx = 0.1f; + grid->powerx -= 2; + if (grid->powerx < -2) grid->powerx = -2; } } /* calculate y-axis grid scale (only if both args are valid) */ if (ELEM(V2D_ARG_DUMMY, yunits, yclamp) == 0) { - space= v2d->cur.ymax - v2d->cur.ymin; - pixels= (float)winy; + space = v2d->cur.ymax - v2d->cur.ymin; + pixels = (float)winy; - grid->dy= U.v2d_min_gridsize * space / pixels; + grid->dy = U.v2d_min_gridsize * space / pixels; step_to_grid(&grid->dy, &grid->powery, yunits); if (yclamp == V2D_GRID_CLAMP) { - if (grid->dy < 1.0f) grid->dy= 1.0f; - if (grid->powery < 1) grid->powery= 1; + if (grid->dy < 1.0f) grid->dy = 1.0f; + if (grid->powery < 1) grid->powery = 1; } } /* calculate start position */ if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) == 0) { - grid->startx= seconddiv*(v2d->cur.xmin/seconddiv - (float)fmod(v2d->cur.xmin/seconddiv, grid->dx/seconddiv)); - if (v2d->cur.xmin < 0.0f) grid->startx-= grid->dx; + grid->startx = seconddiv * (v2d->cur.xmin / seconddiv - (float)fmod(v2d->cur.xmin / seconddiv, grid->dx / seconddiv)); + if (v2d->cur.xmin < 0.0f) grid->startx -= grid->dx; } else - grid->startx= v2d->cur.xmin; + grid->startx = v2d->cur.xmin; if (ELEM(V2D_ARG_DUMMY, yunits, yclamp) == 0) { - grid->starty= (v2d->cur.ymin - (float)fmod(v2d->cur.ymin, grid->dy)); - if (v2d->cur.ymin < 0.0f) grid->starty-= grid->dy; + grid->starty = (v2d->cur.ymin - (float)fmod(v2d->cur.ymin, grid->dy)); + if (v2d->cur.ymin < 0.0f) grid->starty -= grid->dy; } else - grid->starty= v2d->cur.ymin; + grid->starty = v2d->cur.ymin; return grid; } @@ -1201,70 +1201,70 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag) /* vertical lines */ if (flag & V2D_VERTICAL_LINES) { /* initialize initial settings */ - vec1[0]= vec2[0]= grid->startx; - vec1[1]= grid->starty; - vec2[1]= v2d->cur.ymax; + vec1[0] = vec2[0] = grid->startx; + vec1[1] = grid->starty; + vec2[1] = v2d->cur.ymax; /* minor gridlines */ - step= (v2d->mask.xmax - v2d->mask.xmin + 1) / U.v2d_min_gridsize; + step = (v2d->mask.xmax - v2d->mask.xmin + 1) / U.v2d_min_gridsize; UI_ThemeColor(TH_GRID); - for (a=0; a<step; a++) { + for (a = 0; a < step; a++) { glBegin(GL_LINE_STRIP); - glVertex2fv(vec1); - glVertex2fv(vec2); + glVertex2fv(vec1); + glVertex2fv(vec2); glEnd(); - vec2[0]= vec1[0]+= grid->dx; + vec2[0] = vec1[0] += grid->dx; } /* major gridlines */ - vec2[0]= vec1[0]-= 0.5f*grid->dx; + vec2[0] = vec1[0] -= 0.5f * grid->dx; UI_ThemeColorShade(TH_GRID, 16); step++; - for (a=0; a<=step; a++) { + for (a = 0; a <= step; a++) { glBegin(GL_LINE_STRIP); - glVertex2fv(vec1); - glVertex2fv(vec2); + glVertex2fv(vec1); + glVertex2fv(vec2); glEnd(); - vec2[0]= vec1[0]-= grid->dx; + vec2[0] = vec1[0] -= grid->dx; } } /* horizontal lines */ if (flag & V2D_HORIZONTAL_LINES) { /* only major gridlines */ - vec1[1]= vec2[1]= grid->starty; - vec1[0]= grid->startx; - vec2[0]= v2d->cur.xmax; + vec1[1] = vec2[1] = grid->starty; + vec1[0] = grid->startx; + vec2[0] = v2d->cur.xmax; - step= (v2d->mask.ymax - v2d->mask.ymin + 1) / U.v2d_min_gridsize; + step = (v2d->mask.ymax - v2d->mask.ymin + 1) / U.v2d_min_gridsize; UI_ThemeColor(TH_GRID); - for (a=0; a<=step; a++) { + for (a = 0; a <= step; a++) { glBegin(GL_LINE_STRIP); - glVertex2fv(vec1); - glVertex2fv(vec2); + glVertex2fv(vec1); + glVertex2fv(vec2); glEnd(); - vec2[1]= vec1[1]+= grid->dy; + vec2[1] = vec1[1] += grid->dy; } /* fine grid lines */ - vec2[1]= vec1[1]-= 0.5f*grid->dy; + vec2[1] = vec1[1] -= 0.5f * grid->dy; step++; if (flag & V2D_HORIZONTAL_FINELINES) { UI_ThemeColorShade(TH_GRID, 16); - for (a=0; a<step; a++) { + for (a = 0; a < step; a++) { glBegin(GL_LINE_STRIP); - glVertex2fv(vec1); - glVertex2fv(vec2); + glVertex2fv(vec1); + glVertex2fv(vec2); glEnd(); - vec2[1]= vec1[1]-= grid->dy; + vec2[1] = vec1[1] -= grid->dy; } } } @@ -1274,25 +1274,25 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag) /* horizontal axis */ if (flag & V2D_HORIZONTAL_AXIS) { - vec1[0]= v2d->cur.xmin; - vec2[0]= v2d->cur.xmax; - vec1[1]= vec2[1]= 0.0f; + vec1[0] = v2d->cur.xmin; + vec2[0] = v2d->cur.xmax; + vec1[1] = vec2[1] = 0.0f; glBegin(GL_LINE_STRIP); - glVertex2fv(vec1); - glVertex2fv(vec2); + glVertex2fv(vec1); + glVertex2fv(vec2); glEnd(); } /* vertical axis */ if (flag & V2D_VERTICAL_AXIS) { - vec1[1]= v2d->cur.ymin; - vec2[1]= v2d->cur.ymax; - vec1[0]= vec2[0]= 0.0f; + vec1[1] = v2d->cur.ymin; + vec2[1] = v2d->cur.ymax; + vec1[0] = vec2[0] = 0.0f; glBegin(GL_LINE_STRIP); - glVertex2fv(vec1); - glVertex2fv(vec2); + glVertex2fv(vec1); + glVertex2fv(vec2); glEnd(); } } @@ -1300,20 +1300,20 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag) /* Draw a constant grid in given 2d-region */ void UI_view2d_constant_grid_draw(View2D *v2d) { - float start, step= 25.0f; + float start, step = 25.0f; UI_ThemeColorShade(TH_BACK, -10); - start= v2d->cur.xmin - (float)fmod(v2d->cur.xmin, step); + start = v2d->cur.xmin - (float)fmod(v2d->cur.xmin, step); glBegin(GL_LINES); - for (; start<v2d->cur.xmax; start+=step) { + for (; start < v2d->cur.xmax; start += step) { glVertex2f(start, v2d->cur.ymin); glVertex2f(start, v2d->cur.ymax); } - start= v2d->cur.ymin - (float)fmod(v2d->cur.ymin, step); - for (; start<v2d->cur.ymax; start+=step) { + start = v2d->cur.ymin - (float)fmod(v2d->cur.ymin, step); + for (; start < v2d->cur.ymax; start += step) { glVertex2f(v2d->cur.xmin, start); glVertex2f(v2d->cur.xmax, start); } @@ -1331,8 +1331,8 @@ void UI_view2d_constant_grid_draw(View2D *v2d) /* the price we pay for not exposting structs :( */ void UI_view2d_grid_size(View2DGrid *grid, float *r_dx, float *r_dy) { - *r_dx= grid->dx; - *r_dy= grid->dy; + *r_dx = grid->dx; + *r_dy = grid->dy; } /* free temporary memory used for drawing grid */ @@ -1349,20 +1349,20 @@ void UI_view2d_grid_free(View2DGrid *grid) /* View2DScrollers is typedef'd in UI_view2d.h * WARNING: the start of this struct must not change, as view2d_ops.c uses this too. - * For now, we don't need to have a separate (internal) header for structs like this... + * For now, we don't need to have a separate (internal) header for structs like this... */ struct View2DScrollers { - /* focus bubbles */ - int vert_min, vert_max; /* vertical scrollbar */ - int hor_min, hor_max; /* horizontal scrollbar */ + /* focus bubbles */ + int vert_min, vert_max; /* vertical scrollbar */ + int hor_min, hor_max; /* horizontal scrollbar */ - rcti hor, vert; /* exact size of slider backdrop */ - int horfull, vertfull; /* set if sliders are full, we don't draw them */ + rcti hor, vert; /* exact size of slider backdrop */ + int horfull, vertfull; /* set if sliders are full, we don't draw them */ /* scales */ - View2DGrid *grid; /* grid for coordinate drawing */ - short xunits, xclamp; /* units and clamping options for x-axis */ - short yunits, yclamp; /* units and clamping options for y-axis */ + View2DGrid *grid; /* grid for coordinate drawing */ + short xunits, xclamp; /* units and clamping options for x-axis */ + short yunits, yclamp; /* units and clamping options for y-axis */ }; /* Calculate relevant scroller properties */ @@ -1371,35 +1371,35 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short View2DScrollers *scrollers; rcti vert, hor; float fac1, fac2, totsize, scrollsize; - int scroll= view2d_scroll_mapped(v2d->scroll); + int scroll = view2d_scroll_mapped(v2d->scroll); /* scrollers is allocated here... */ - scrollers= MEM_callocN(sizeof(View2DScrollers), "View2DScrollers"); + scrollers = MEM_callocN(sizeof(View2DScrollers), "View2DScrollers"); - vert= v2d->vert; - hor= v2d->hor; + vert = v2d->vert; + hor = v2d->hor; /* slider rects need to be smaller than region */ - hor.xmin+=4; - hor.xmax-=4; + hor.xmin += 4; + hor.xmax -= 4; if (scroll & V2D_SCROLL_BOTTOM) - hor.ymin+=4; + hor.ymin += 4; else - hor.ymax-=4; + hor.ymax -= 4; if (scroll & V2D_SCROLL_LEFT) - vert.xmin+=4; + vert.xmin += 4; else - vert.xmax-=4; - vert.ymin+=4; - vert.ymax-=4; + vert.xmax -= 4; + vert.ymin += 4; + vert.ymax -= 4; - CLAMP(vert.ymin, vert.ymin, vert.ymax-V2D_SCROLLER_HANDLE_SIZE); - CLAMP(hor.xmin, hor.xmin, hor.xmax-V2D_SCROLLER_HANDLE_SIZE); + CLAMP(vert.ymin, vert.ymin, vert.ymax - V2D_SCROLLER_HANDLE_SIZE); + CLAMP(hor.xmin, hor.xmin, hor.xmax - V2D_SCROLLER_HANDLE_SIZE); /* store in scrollers, used for drawing */ - scrollers->vert= vert; - scrollers->hor= hor; + scrollers->vert = vert; + scrollers->hor = hor; /* scroller 'buttons': * - These should always remain within the visible region of the scrollbar @@ -1409,38 +1409,38 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short /* horizontal scrollers */ if (scroll & V2D_SCROLL_HORIZONTAL) { /* scroller 'button' extents */ - totsize= v2d->tot.xmax - v2d->tot.xmin; - scrollsize= (float)(hor.xmax - hor.xmin); - if (totsize==0.0f) totsize = 1.0f; /* avoid divide by zero */ - - fac1= (v2d->cur.xmin - v2d->tot.xmin) / totsize; - if (fac1<=0.0f) - scrollers->hor_min= hor.xmin; + totsize = v2d->tot.xmax - v2d->tot.xmin; + scrollsize = (float)(hor.xmax - hor.xmin); + if (totsize == 0.0f) totsize = 1.0f; /* avoid divide by zero */ + + fac1 = (v2d->cur.xmin - v2d->tot.xmin) / totsize; + if (fac1 <= 0.0f) + scrollers->hor_min = hor.xmin; else - scrollers->hor_min= (int)(hor.xmin + (fac1 * scrollsize)); + scrollers->hor_min = (int)(hor.xmin + (fac1 * scrollsize)); - fac2= (v2d->cur.xmax - v2d->tot.xmin) / totsize; - if (fac2>=1.0f) - scrollers->hor_max= hor.xmax; + fac2 = (v2d->cur.xmax - v2d->tot.xmin) / totsize; + if (fac2 >= 1.0f) + scrollers->hor_max = hor.xmax; else - scrollers->hor_max= (int)(hor.xmin + (fac2 * scrollsize)); + scrollers->hor_max = (int)(hor.xmin + (fac2 * scrollsize)); /* prevent inverted sliders */ if (scrollers->hor_min > scrollers->hor_max) - scrollers->hor_min= scrollers->hor_max; + scrollers->hor_min = scrollers->hor_max; /* prevent sliders from being too small, and disappearing */ if ((scrollers->hor_max - scrollers->hor_min) < V2D_SCROLLER_HANDLE_SIZE) { - scrollers->hor_max= scrollers->hor_min + V2D_SCROLLER_HANDLE_SIZE; + scrollers->hor_max = scrollers->hor_min + V2D_SCROLLER_HANDLE_SIZE; - CLAMP(scrollers->hor_max, hor.xmin+V2D_SCROLLER_HANDLE_SIZE, hor.xmax); - CLAMP(scrollers->hor_min, hor.xmin, hor.xmax-V2D_SCROLLER_HANDLE_SIZE); + CLAMP(scrollers->hor_max, hor.xmin + V2D_SCROLLER_HANDLE_SIZE, hor.xmax); + CLAMP(scrollers->hor_min, hor.xmin, hor.xmax - V2D_SCROLLER_HANDLE_SIZE); } /* check whether sliders can disappear due to the full-range being used */ if (v2d->keeptot) { if ((fac1 <= 0.0f) && (fac2 >= 1.0f)) { v2d->scroll |= V2D_SCROLL_HORIZONTAL_FULLR; - scrollers->horfull= 1; + scrollers->horfull = 1; } else v2d->scroll &= ~V2D_SCROLL_HORIZONTAL_FULLR; @@ -1450,39 +1450,39 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short /* vertical scrollers */ if (scroll & V2D_SCROLL_VERTICAL) { /* scroller 'button' extents */ - totsize= v2d->tot.ymax - v2d->tot.ymin; - scrollsize= (float)(vert.ymax - vert.ymin); - if (totsize==0.0f) totsize = 1.0f; /* avoid divide by zero */ - - fac1= (v2d->cur.ymin- v2d->tot.ymin) / totsize; - if (fac1<=0.0f) - scrollers->vert_min= vert.ymin; + totsize = v2d->tot.ymax - v2d->tot.ymin; + scrollsize = (float)(vert.ymax - vert.ymin); + if (totsize == 0.0f) totsize = 1.0f; /* avoid divide by zero */ + + fac1 = (v2d->cur.ymin - v2d->tot.ymin) / totsize; + if (fac1 <= 0.0f) + scrollers->vert_min = vert.ymin; else - scrollers->vert_min= (int)(vert.ymin + (fac1 * scrollsize)); + scrollers->vert_min = (int)(vert.ymin + (fac1 * scrollsize)); - fac2= (v2d->cur.ymax - v2d->tot.ymin) / totsize; - if (fac2>=1.0f) - scrollers->vert_max= vert.ymax; + fac2 = (v2d->cur.ymax - v2d->tot.ymin) / totsize; + if (fac2 >= 1.0f) + scrollers->vert_max = vert.ymax; else - scrollers->vert_max= (int)(vert.ymin + (fac2 * scrollsize)); + scrollers->vert_max = (int)(vert.ymin + (fac2 * scrollsize)); /* prevent inverted sliders */ if (scrollers->vert_min > scrollers->vert_max) - scrollers->vert_min= scrollers->vert_max; + scrollers->vert_min = scrollers->vert_max; /* prevent sliders from being too small, and disappearing */ if ((scrollers->vert_max - scrollers->vert_min) < V2D_SCROLLER_HANDLE_SIZE) { - scrollers->vert_max= scrollers->vert_min + V2D_SCROLLER_HANDLE_SIZE; + scrollers->vert_max = scrollers->vert_min + V2D_SCROLLER_HANDLE_SIZE; - CLAMP(scrollers->vert_max, vert.ymin+V2D_SCROLLER_HANDLE_SIZE, vert.ymax); - CLAMP(scrollers->vert_min, vert.ymin, vert.ymax-V2D_SCROLLER_HANDLE_SIZE); + CLAMP(scrollers->vert_max, vert.ymin + V2D_SCROLLER_HANDLE_SIZE, vert.ymax); + CLAMP(scrollers->vert_min, vert.ymin, vert.ymax - V2D_SCROLLER_HANDLE_SIZE); } /* check whether sliders can disappear due to the full-range being used */ if (v2d->keeptot) { if ((fac1 <= 0.0f) && (fac2 >= 1.0f)) { v2d->scroll |= V2D_SCROLL_VERTICAL_FULLR; - scrollers->vertfull= 1; + scrollers->vertfull = 1; } else v2d->scroll &= ~V2D_SCROLL_VERTICAL_FULLR; @@ -1490,14 +1490,14 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short } /* grid markings on scrollbars */ - if (scroll & (V2D_SCROLL_SCALE_HORIZONTAL|V2D_SCROLL_SCALE_VERTICAL)) { + if (scroll & (V2D_SCROLL_SCALE_HORIZONTAL | V2D_SCROLL_SCALE_VERTICAL)) { /* store clamping */ - scrollers->xclamp= xclamp; - scrollers->xunits= xunits; - scrollers->yclamp= yclamp; - scrollers->yunits= yunits; + scrollers->xclamp = xclamp; + scrollers->xunits = xunits; + scrollers->yclamp = yclamp; + scrollers->yunits = yunits; - scrollers->grid= UI_view2d_grid_calc(CTX_data_scene(C), v2d, xunits, xclamp, yunits, yclamp, (hor.xmax - hor.xmin), (vert.ymax - vert.ymin)); + scrollers->grid = UI_view2d_grid_calc(CTX_data_scene(C), v2d, xunits, xclamp, yunits, yclamp, (hor.xmax - hor.xmin), (vert.ymax - vert.ymin)); } /* return scrollers */ @@ -1526,19 +1526,19 @@ static void scroll_printstr(Scene *scene, float x, float y, float val, int power ANIM_timecode_string_from_frame(timecode_str, scene, power, (unit == V2D_UNIT_SECONDS), val); /* get length of string, and adjust printing location to fit it into the horizontal scrollbar */ - len= strlen(timecode_str); + len = strlen(timecode_str); if (dir == 'h') { /* seconds/timecode display has slightly longer strings... */ if (unit == V2D_UNIT_SECONDS) - x-= 3*len; + x -= 3 * len; else - x-= 4*len; + x -= 4 * len; } /* Add degree sympbol to end of string for vertical scrollbar? */ if ((dir == 'v') && (unit == V2D_UNIT_DEGREES)) { - timecode_str[len]= 186; - timecode_str[len+1]= 0; + timecode_str[len] = 186; + timecode_str[len + 1] = 0; } /* draw it */ @@ -1548,20 +1548,20 @@ static void scroll_printstr(Scene *scene, float x, float y, float val, int power /* Draw scrollbars in the given 2d-region */ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *vs) { - Scene *scene= CTX_data_scene(C); + Scene *scene = CTX_data_scene(C); rcti vert, hor; - int scroll= view2d_scroll_mapped(v2d->scroll); + int scroll = view2d_scroll_mapped(v2d->scroll); /* make copies of rects for less typing */ - vert= vs->vert; - hor= vs->hor; + vert = vs->vert; + hor = vs->hor; /* horizontal scrollbar */ if (scroll & V2D_SCROLL_HORIZONTAL) { /* only draw scrollbar when it doesn't fill the entire space */ - if (vs->horfull==0) { - bTheme *btheme= UI_GetTheme(); - uiWidgetColors wcol= btheme->tui.wcol_scroll; + if (vs->horfull == 0) { + bTheme *btheme = UI_GetTheme(); + uiWidgetColors wcol = btheme->tui.wcol_scroll; rcti slider; int state; @@ -1570,7 +1570,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v slider.ymin = hor.ymin; slider.ymax = hor.ymax; - state= (v2d->scroll_ui & V2D_SCROLL_H_ACTIVE)?UI_SCROLL_PRESSED:0; + state = (v2d->scroll_ui & V2D_SCROLL_H_ACTIVE) ? UI_SCROLL_PRESSED : 0; /* show zoom handles if: * - zooming on x-axis is allowed (no scroll otherwise) @@ -1579,9 +1579,9 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v * (workaround to make sure that button windows don't show these, * and only the time-grids with their zoomability can do so) */ - if ((v2d->keepzoom & V2D_LOCKZOOM_X)==0 && - (v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL) && - (slider.xmax - slider.xmin > V2D_SCROLLER_HANDLE_SIZE)) + if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0 && + (v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL) && + (slider.xmax - slider.xmin > V2D_SCROLLER_HANDLE_SIZE)) { state |= UI_SCROLL_ARROWS; } @@ -1594,22 +1594,22 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v /* scale indicators */ if ((scroll & V2D_SCROLL_SCALE_HORIZONTAL) && (vs->grid)) { - View2DGrid *grid= vs->grid; + View2DGrid *grid = vs->grid; float fac, dfac, fac2, val; /* the numbers: convert grid->startx and -dx to scroll coordinates * - fac is x-coordinate to draw to * - dfac is gap between scale markings */ - fac= (grid->startx - v2d->cur.xmin) / (v2d->cur.xmax - v2d->cur.xmin); - fac= (float)hor.xmin + fac*(hor.xmax - hor.xmin); + fac = (grid->startx - v2d->cur.xmin) / (v2d->cur.xmax - v2d->cur.xmin); + fac = (float)hor.xmin + fac * (hor.xmax - hor.xmin); - dfac= (grid->dx) / (v2d->cur.xmax - v2d->cur.xmin); - dfac= dfac * (hor.xmax - hor.xmin); + dfac = (grid->dx) / (v2d->cur.xmax - v2d->cur.xmin); + dfac = dfac * (hor.xmax - hor.xmin); /* set starting value, and text color */ UI_ThemeColor(TH_TEXT); - val= grid->startx; + val = grid->startx; /* if we're clamping to whole numbers only, make sure entries won't be repeated */ if (vs->xclamp == V2D_GRID_CLAMP) { @@ -1619,45 +1619,45 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v } } if (vs->xunits == V2D_UNIT_FRAMES) - grid->powerx= 1; + grid->powerx = 1; /* draw numbers in the appropriate range */ if (dfac > 0.0f) { - float h= 2.0f+(float)(hor.ymin); + float h = 2.0f + (float)(hor.ymin); - for (; fac < hor.xmax-10; fac+=dfac, val+=grid->dx) { + for (; fac < hor.xmax - 10; fac += dfac, val += grid->dx) { /* make prints look nicer for scrollers */ - if (fac < hor.xmin+10) + if (fac < hor.xmin + 10) continue; switch (vs->xunits) { - case V2D_UNIT_FRAMES: /* frames (as whole numbers)*/ + case V2D_UNIT_FRAMES: /* frames (as whole numbers)*/ scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMES, 'h'); break; - case V2D_UNIT_FRAMESCALE: /* frames (not always as whole numbers) */ + case V2D_UNIT_FRAMESCALE: /* frames (not always as whole numbers) */ scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMESCALE, 'h'); break; - case V2D_UNIT_SECONDS: /* seconds */ - fac2= val/(float)FPS; + case V2D_UNIT_SECONDS: /* seconds */ + fac2 = val / (float)FPS; scroll_printstr(scene, fac, h, fac2, grid->powerx, V2D_UNIT_SECONDS, 'h'); break; - case V2D_UNIT_SECONDSSEQ: /* seconds with special calculations (only used for sequencer only) */ + case V2D_UNIT_SECONDSSEQ: /* seconds with special calculations (only used for sequencer only) */ { float time; - fac2= val/(float)FPS; - time= (float)floor(fac2); - fac2= fac2-time; + fac2 = val / (float)FPS; + time = (float)floor(fac2); + fac2 = fac2 - time; - scroll_printstr(scene, fac, h, time+(float)FPS*fac2/100.0f, grid->powerx, V2D_UNIT_SECONDSSEQ, 'h'); + scroll_printstr(scene, fac, h, time + (float)FPS * fac2 / 100.0f, grid->powerx, V2D_UNIT_SECONDSSEQ, 'h'); } - break; + break; - case V2D_UNIT_DEGREES: /* Graph Editor for rotation Drivers */ + case V2D_UNIT_DEGREES: /* Graph Editor for rotation Drivers */ /* HACK: although we're drawing horizontal, we make this draw as 'vertical', just to get degree signs */ scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_DEGREES, 'v'); break; @@ -1670,9 +1670,9 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v /* vertical scrollbar */ if (scroll & V2D_SCROLL_VERTICAL) { /* only draw scrollbar when it doesn't fill the entire space */ - if (vs->vertfull==0) { - bTheme *btheme= UI_GetTheme(); - uiWidgetColors wcol= btheme->tui.wcol_scroll; + if (vs->vertfull == 0) { + bTheme *btheme = UI_GetTheme(); + uiWidgetColors wcol = btheme->tui.wcol_scroll; rcti slider; int state; @@ -1681,7 +1681,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v slider.ymin = vs->vert_min; slider.ymax = vs->vert_max; - state= (v2d->scroll_ui & V2D_SCROLL_V_ACTIVE)?UI_SCROLL_PRESSED:0; + state = (v2d->scroll_ui & V2D_SCROLL_V_ACTIVE) ? UI_SCROLL_PRESSED : 0; /* show zoom handles if: * - zooming on y-axis is allowed (no scroll otherwise) @@ -1690,9 +1690,9 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v * (workaround to make sure that button windows don't show these, * and only the time-grids with their zoomability can do so) */ - if ((v2d->keepzoom & V2D_LOCKZOOM_Y)==0 && - (v2d->scroll & V2D_SCROLL_SCALE_VERTICAL) && - (slider.ymax - slider.ymin > V2D_SCROLLER_HANDLE_SIZE)) + if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0 && + (v2d->scroll & V2D_SCROLL_SCALE_VERTICAL) && + (slider.ymax - slider.ymin > V2D_SCROLLER_HANDLE_SIZE)) { state |= UI_SCROLL_ARROWS; } @@ -1706,7 +1706,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v /* scale indiators */ if ((scroll & V2D_SCROLL_SCALE_VERTICAL) && (vs->grid)) { - View2DGrid *grid= vs->grid; + View2DGrid *grid = vs->grid; float fac, dfac, val; /* the numbers: convert grid->starty and dy to scroll coordinates @@ -1715,15 +1715,15 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v * - these involve a correction for horizontal scrollbar * NOTE: it's assumed that that scrollbar is there if this is involved! */ - fac= (grid->starty- v2d->cur.ymin) / (v2d->cur.ymax - v2d->cur.ymin); - fac= vert.ymin + fac*(vert.ymax - vert.ymin); + fac = (grid->starty - v2d->cur.ymin) / (v2d->cur.ymax - v2d->cur.ymin); + fac = vert.ymin + fac * (vert.ymax - vert.ymin); - dfac= (grid->dy) / (v2d->cur.ymax - v2d->cur.ymin); - dfac= dfac * (vert.ymax - vert.ymin); + dfac = (grid->dy) / (v2d->cur.ymax - v2d->cur.ymin); + dfac = dfac * (vert.ymax - vert.ymin); /* set starting value, and text color */ UI_ThemeColor(TH_TEXT); - val= grid->starty; + val = grid->starty; /* if vertical clamping (to whole numbers) is used (i.e. in Sequencer), apply correction */ if (vs->yclamp == V2D_GRID_CLAMP) @@ -1735,13 +1735,13 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v BLF_rotation_default(90.0f); BLF_enable_default(BLF_ROTATION); - for (; fac < vert.ymax-10; fac+= dfac, val += grid->dy) { + for (; fac < vert.ymax - 10; fac += dfac, val += grid->dy) { /* make prints look nicer for scrollers */ - if (fac < vert.ymin+10) + if (fac < vert.ymin + 10) continue; - scroll_printstr(scene, (float)(vert.xmax)-2.0f, fac, val, grid->powery, vs->yunits, 'v'); + scroll_printstr(scene, (float)(vert.xmax) - 2.0f, fac, val, grid->powery, vs->yunits, 'v'); } BLF_disable_default(BLF_ROTATION); @@ -1776,8 +1776,10 @@ void UI_view2d_scrollers_free(View2DScrollers *scrollers) void UI_view2d_listview_cell_to_view(View2D *v2d, short columnwidth, short rowheight, float startx, float starty, int column, int row, rctf *rect) { /* sanity checks */ - if ELEM(NULL, v2d, rect) + if (ELEM(NULL, v2d, rect)) { return; + } + if ((columnwidth <= 0) && (rowheight <= 0)) { rect->xmin = rect->xmax = 0.0f; rect->ymin = rect->ymax = 0.0f; @@ -1815,31 +1817,31 @@ void UI_view2d_listview_cell_to_view(View2D *v2d, short columnwidth, short rowhe * - column, row = the 'coordinates' of the relevant 'cell' */ void UI_view2d_listview_view_to_cell(View2D *v2d, short columnwidth, short rowheight, float startx, float starty, - float viewx, float viewy, int *column, int *row) + float viewx, float viewy, int *column, int *row) { /* adjust view coordinates to be all positive ints, corrected for the start offset */ - const int x= (int)(floorf(fabsf(viewx) + 0.5f) - startx); - const int y= (int)(floorf(fabsf(viewy) + 0.5f) - starty); + const int x = (int)(floorf(fabsf(viewx) + 0.5f) - startx); + const int y = (int)(floorf(fabsf(viewy) + 0.5f) - starty); /* sizes must not be negative */ if ( (v2d == NULL) || ((columnwidth <= 0) && (rowheight <= 0)) ) { - if (column) *column= 0; - if (row) *row= 0; + if (column) *column = 0; + if (row) *row = 0; return; } /* get column */ if ((column) && (columnwidth > 0)) - *column= x / columnwidth; + *column = x / columnwidth; else if (column) - *column= 0; + *column = 0; /* get row */ if ((row) && (rowheight > 0)) - *row= y / rowheight; + *row = y / rowheight; else if (row) - *row= 0; + *row = 0; } /* Get the 'extreme' (min/max) column and row indices which are visible within the 'cur' rect @@ -1848,17 +1850,17 @@ void UI_view2d_listview_view_to_cell(View2D *v2d, short columnwidth, short rowhe * - column/row_min/max = the starting and ending column/row indices */ void UI_view2d_listview_visible_cells(View2D *v2d, short columnwidth, short rowheight, float startx, float starty, - int *column_min, int *column_max, int *row_min, int *row_max) + int *column_min, int *column_max, int *row_min, int *row_max) { /* using 'cur' rect coordinates, call the cell-getting function to get the cells for this */ if (v2d) { /* min */ UI_view2d_listview_view_to_cell(v2d, columnwidth, rowheight, startx, starty, - v2d->cur.xmin, v2d->cur.ymin, column_min, row_min); + v2d->cur.xmin, v2d->cur.ymin, column_min, row_min); /* max*/ UI_view2d_listview_view_to_cell(v2d, columnwidth, rowheight, startx, starty, - v2d->cur.xmax, v2d->cur.ymax, column_max, row_max); + v2d->cur.xmax, v2d->cur.ymax, column_max, row_max); } } @@ -1867,7 +1869,7 @@ void UI_view2d_listview_visible_cells(View2D *v2d, short columnwidth, short rowh /* Convert from screen/region space to 2d-View space * - * - x,y = coordinates to convert + * - x,y = coordinates to convert * - viewx,viewy = resultant coordinates */ void UI_view2d_region_to_view(View2D *v2d, int x, int y, float *r_viewx, float *r_viewy) @@ -1875,73 +1877,73 @@ void UI_view2d_region_to_view(View2D *v2d, int x, int y, float *r_viewx, float * float div, ofs; if (r_viewx) { - div= (float)(v2d->mask.xmax - v2d->mask.xmin); - ofs= (float)v2d->mask.xmin; + div = (float)(v2d->mask.xmax - v2d->mask.xmin); + ofs = (float)v2d->mask.xmin; - *r_viewx= v2d->cur.xmin + (v2d->cur.xmax-v2d->cur.xmin) * ((float)x - ofs) / div; + *r_viewx = v2d->cur.xmin + (v2d->cur.xmax - v2d->cur.xmin) * ((float)x - ofs) / div; } if (r_viewy) { - div= (float)(v2d->mask.ymax - v2d->mask.ymin); - ofs= (float)v2d->mask.ymin; + div = (float)(v2d->mask.ymax - v2d->mask.ymin); + ofs = (float)v2d->mask.ymin; - *r_viewy= v2d->cur.ymin + (v2d->cur.ymax - v2d->cur.ymin) * ((float)y - ofs) / div; + *r_viewy = v2d->cur.ymin + (v2d->cur.ymax - v2d->cur.ymin) * ((float)y - ofs) / div; } } /* Convert from 2d-View space to screen/region space * - Coordinates are clamped to lie within bounds of region * - * - x,y = coordinates to convert - * - regionx,regiony = resultant coordinates + * - x,y = coordinates to convert + * - regionx,regiony = resultant coordinates */ void UI_view2d_view_to_region(View2D *v2d, float x, float y, int *regionx, int *regiony) { /* set initial value in case coordinate lies outside of bounds */ if (regionx) - *regionx= V2D_IS_CLIPPED; + *regionx = V2D_IS_CLIPPED; if (regiony) - *regiony= V2D_IS_CLIPPED; + *regiony = V2D_IS_CLIPPED; /* express given coordinates as proportional values */ - x= (x - v2d->cur.xmin) / (v2d->cur.xmax - v2d->cur.xmin); - y= (y - v2d->cur.ymin) / (v2d->cur.ymax - v2d->cur.ymin); + x = (x - v2d->cur.xmin) / (v2d->cur.xmax - v2d->cur.xmin); + y = (y - v2d->cur.ymin) / (v2d->cur.ymax - v2d->cur.ymin); /* check if values are within bounds */ - if ((x>=0.0f) && (x<=1.0f) && (y>=0.0f) && (y<=1.0f)) { + if ((x >= 0.0f) && (x <= 1.0f) && (y >= 0.0f) && (y <= 1.0f)) { if (regionx) - *regionx= (int)(v2d->mask.xmin + x*(v2d->mask.xmax-v2d->mask.xmin)); + *regionx = (int)(v2d->mask.xmin + x * (v2d->mask.xmax - v2d->mask.xmin)); if (regiony) - *regiony= (int)(v2d->mask.ymin + y*(v2d->mask.ymax-v2d->mask.ymin)); + *regiony = (int)(v2d->mask.ymin + y * (v2d->mask.ymax - v2d->mask.ymin)); } } /* Convert from 2d-view space to screen/region space * - Coordinates are NOT clamped to lie within bounds of region * - * - x,y = coordinates to convert - * - regionx,regiony = resultant coordinates + * - x,y = coordinates to convert + * - regionx,regiony = resultant coordinates */ void UI_view2d_to_region_no_clip(View2D *v2d, float x, float y, int *regionx, int *regiony) { /* step 1: express given coordinates as proportional values */ - x= (x - v2d->cur.xmin) / (v2d->cur.xmax - v2d->cur.xmin); - y= (y - v2d->cur.ymin) / (v2d->cur.ymax - v2d->cur.ymin); + x = (x - v2d->cur.xmin) / (v2d->cur.xmax - v2d->cur.xmin); + y = (y - v2d->cur.ymin) / (v2d->cur.ymax - v2d->cur.ymin); /* step 2: convert proportional distances to screen coordinates */ - x= v2d->mask.xmin + x*(v2d->mask.xmax - v2d->mask.xmin); - y= v2d->mask.ymin + y*(v2d->mask.ymax - v2d->mask.ymin); + x = v2d->mask.xmin + x * (v2d->mask.xmax - v2d->mask.xmin); + y = v2d->mask.ymin + y * (v2d->mask.ymax - v2d->mask.ymin); /* although we don't clamp to lie within region bounds, we must avoid exceeding size of ints */ if (regionx) { - if (x < INT_MIN) *regionx= INT_MIN; - else if (x > INT_MAX) *regionx= INT_MAX; - else *regionx= (int)x; + if (x < INT_MIN) *regionx = INT_MIN; + else if (x > INT_MAX) *regionx = INT_MAX; + else *regionx = (int)x; } if (regiony) { - if (y < INT_MIN) *regiony= INT_MIN; - else if (y > INT_MAX) *regiony= INT_MAX; - else *regiony= (int)y; + if (y < INT_MIN) *regiony = INT_MIN; + else if (y > INT_MAX) *regiony = INT_MAX; + else *regiony = (int)y; } } @@ -1951,8 +1953,8 @@ void UI_view2d_to_region_no_clip(View2D *v2d, float x, float y, int *regionx, in /* View2D data by default resides in region, so get from region stored in context */ View2D *UI_view2d_fromcontext(const bContext *C) { - ScrArea *area= CTX_wm_area(C); - ARegion *region= CTX_wm_region(C); + ScrArea *area = CTX_wm_area(C); + ARegion *region = CTX_wm_region(C); if (area == NULL) return NULL; if (region == NULL) return NULL; @@ -1962,13 +1964,13 @@ View2D *UI_view2d_fromcontext(const bContext *C) /* same as above, but it returns regionwindow. Utility for pulldowns or buttons */ View2D *UI_view2d_fromcontext_rwin(const bContext *C) { - ScrArea *sa= CTX_wm_area(C); - ARegion *region= CTX_wm_region(C); + ScrArea *sa = CTX_wm_area(C); + ARegion *region = CTX_wm_region(C); if (sa == NULL) return NULL; if (region == NULL) return NULL; - if (region->regiontype!=RGN_TYPE_WINDOW) { - ARegion *ar= BKE_area_find_region_type(sa, RGN_TYPE_WINDOW); + if (region->regiontype != RGN_TYPE_WINDOW) { + ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW); return ar ? &(ar->v2d) : NULL; } return &(region->v2d); @@ -1995,15 +1997,15 @@ void UI_view2d_getscale(View2D *v2d, float *x, float *y) * * - x,y = mouse coordinates in screen (not region) space */ -short UI_view2d_mouse_in_scrollers (const bContext *C, View2D *v2d, int x, int y) +short UI_view2d_mouse_in_scrollers(const bContext *C, View2D *v2d, int x, int y) { - ARegion *ar= CTX_wm_region(C); + ARegion *ar = CTX_wm_region(C); int co[2]; - int scroll= view2d_scroll_mapped(v2d->scroll); + int scroll = view2d_scroll_mapped(v2d->scroll); /* clamp x,y to region-coordinates first */ - co[0]= x - ar->winrct.xmin; - co[1]= y - ar->winrct.ymin; + co[0] = x - ar->winrct.xmin; + co[1] = y - ar->winrct.ymin; /* check if within scrollbars */ if (scroll & V2D_SCROLL_HORIZONTAL) { @@ -2020,7 +2022,7 @@ short UI_view2d_mouse_in_scrollers (const bContext *C, View2D *v2d, int x, int y /* ******************* view2d text drawing cache ******************** */ /* assumes caches are used correctly, so for time being no local storage in v2d */ -static ListBase strings= {NULL, NULL}; +static ListBase strings = {NULL, NULL}; typedef struct View2DString { struct View2DString *next, *prev; @@ -2037,36 +2039,36 @@ void UI_view2d_text_cache_add(View2D *v2d, float x, float y, const char *str, co { int mval[2]; - UI_view2d_view_to_region(v2d, x, y, mval, mval+1); + UI_view2d_view_to_region(v2d, x, y, mval, mval + 1); - if (mval[0]!=V2D_IS_CLIPPED && mval[1]!=V2D_IS_CLIPPED) { - int len= strlen(str)+1; + if (mval[0] != V2D_IS_CLIPPED && mval[1] != V2D_IS_CLIPPED) { + int len = strlen(str) + 1; /* use calloc, rect has to be zeroe'd */ - View2DString *v2s= MEM_callocN(sizeof(View2DString)+len, "View2DString"); - char *v2s_str= (char *)(v2s+1); + View2DString *v2s = MEM_callocN(sizeof(View2DString) + len, "View2DString"); + char *v2s_str = (char *)(v2s + 1); memcpy(v2s_str, str, len); BLI_addtail(&strings, v2s); - v2s->col.pack= *((int *)col); - v2s->mval[0]= mval[0]; - v2s->mval[1]= mval[1]; + v2s->col.pack = *((int *)col); + v2s->mval[0] = mval[0]; + v2s->mval[1] = mval[1]; } } /* no clip (yet) */ void UI_view2d_text_cache_rectf(View2D *v2d, rctf *rect, const char *str, const char col[4]) { - int len= strlen(str)+1; - View2DString *v2s= MEM_callocN(sizeof(View2DString)+len, "View2DString"); - char *v2s_str= (char *)(v2s+1); + int len = strlen(str) + 1; + View2DString *v2s = MEM_callocN(sizeof(View2DString) + len, "View2DString"); + char *v2s_str = (char *)(v2s + 1); memcpy(v2s_str, str, len); UI_view2d_to_region_no_clip(v2d, rect->xmin, rect->ymin, &v2s->rect.xmin, &v2s->rect.ymin); UI_view2d_to_region_no_clip(v2d, rect->xmax, rect->ymax, &v2s->rect.xmax, &v2s->rect.ymax); - v2s->col.pack= *((int *)col); - v2s->mval[0]= v2s->rect.xmin; - v2s->mval[1]= v2s->rect.ymin; + v2s->col.pack = *((int *)col); + v2s->mval[0] = v2s->rect.xmin; + v2s->mval[1] = v2s->rect.ymin; BLI_addtail(&strings, v2s); } @@ -2075,7 +2077,7 @@ void UI_view2d_text_cache_rectf(View2D *v2d, rctf *rect, const char *str, const void UI_view2d_text_cache_draw(ARegion *ar) { View2DString *v2s; - int col_pack_prev= 0; + int col_pack_prev = 0; // glMatrixMode(GL_PROJECTION); // glPushMatrix(); @@ -2083,24 +2085,24 @@ void UI_view2d_text_cache_draw(ARegion *ar) // glPushMatrix(); ED_region_pixelspace(ar); - for (v2s= strings.first; v2s; v2s= v2s->next) { - const char *str= (const char *)(v2s+1); - int xofs=0, yofs; + for (v2s = strings.first; v2s; v2s = v2s->next) { + const char *str = (const char *)(v2s + 1); + int xofs = 0, yofs; - yofs= ceil( 0.5f*(v2s->rect.ymax - v2s->rect.ymin - BLF_height_default("28"))); - if (yofs<1) yofs= 1; + yofs = ceil(0.5f * (v2s->rect.ymax - v2s->rect.ymin - BLF_height_default("28"))); + if (yofs < 1) yofs = 1; if (col_pack_prev != v2s->col.pack) { glColor3ubv(v2s->col.ub); - col_pack_prev= v2s->col.pack; + col_pack_prev = v2s->col.pack; } if (v2s->rect.xmin >= v2s->rect.xmax) - BLF_draw_default((float)v2s->mval[0]+xofs, (float)v2s->mval[1]+yofs, 0.0, str, BLF_DRAW_STR_DUMMY_MAX); + BLF_draw_default((float)v2s->mval[0] + xofs, (float)v2s->mval[1] + yofs, 0.0, str, BLF_DRAW_STR_DUMMY_MAX); else { - BLF_clipping_default(v2s->rect.xmin-4, v2s->rect.ymin-4, v2s->rect.xmax+4, v2s->rect.ymax+4); + BLF_clipping_default(v2s->rect.xmin - 4, v2s->rect.ymin - 4, v2s->rect.xmax + 4, v2s->rect.ymax + 4); BLF_enable_default(BLF_CLIPPING); - BLF_draw_default(v2s->rect.xmin+xofs, v2s->rect.ymin+yofs, 0.0f, str, BLF_DRAW_STR_DUMMY_MAX); + BLF_draw_default(v2s->rect.xmin + xofs, v2s->rect.ymin + yofs, 0.0f, str, BLF_DRAW_STR_DUMMY_MAX); BLF_disable_default(BLF_CLIPPING); } } |