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Diffstat (limited to 'source/blender/editors/interface/view2d.c')
-rw-r--r--source/blender/editors/interface/view2d.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 4d2a1b69293..42052dcea4f 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -157,7 +157,7 @@ static void view2d_masks(View2D *v2d)
/* Refresh and Validation */
-/* Initialise all relevant View2D data (including view rects if first time) and/or refresh mask sizes after view resize
+/* Initialize all relevant View2D data (including view rects if first time) and/or refresh mask sizes after view resize
* - for some of these presets, it is expected that the region will have defined some
* additional settings necessary for the customisation of the 2D viewport to its requirements
* - this function should only be called from region init() callbacks, where it is expected that
@@ -177,7 +177,7 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
/* see eView2D_CommonViewTypes in UI_view2d.h for available view presets */
switch (type) {
- /* 'standard view' - optimum setup for 'standard' view behaviour,
+ /* 'standard view' - optimum setup for 'standard' view behavior,
* that should be used new views as basis for their
* own unique View2D settings, which should be used instead of this in most cases...
*/
@@ -588,7 +588,7 @@ void UI_view2d_curRect_validate_resize(View2D *v2d, int resize)
*
* So, resolution is to just shift view by the gap between the extremities.
* We favour moving the 'minimum' across, as that's origin for most things
- * (XXX - in the past, max was favoured... if there are bugs, swap!)
+ * (XXX - in the past, max was favored... if there are bugs, swap!)
*/
if ((cur->xmin < tot->xmin) && (cur->xmax > tot->xmax)) {
/* outside boundaries on both sides, so take middle-point of tot, and place in balanced way */
@@ -980,7 +980,7 @@ void UI_view2d_view_ortho(View2D *v2d)
rctf curmasked;
float xofs, yofs;
- /* pixel offsets (-0.375f) are needed to get 1:1 correspondance with pixels for smooth UI drawing,
+ /* pixel offsets (-0.375f) are needed to get 1:1 correspondence with pixels for smooth UI drawing,
* but only applied where requsted
*/
/* XXX brecht: instead of zero at least use a tiny offset, otherwise
@@ -1019,7 +1019,7 @@ void UI_view2d_view_orthoSpecial(ARegion *ar, View2D *v2d, short xaxis)
rctf curmasked;
float xofs, yofs;
- /* pixel offsets (-0.375f) are needed to get 1:1 correspondance with pixels for smooth UI drawing,
+ /* pixel offsets (-0.375f) are needed to get 1:1 correspondence with pixels for smooth UI drawing,
* but only applied where requsted
*/
/* XXX temp (ton) */