Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/interface/view2d.c')
-rw-r--r--source/blender/editors/interface/view2d.c4461
1 files changed, 2244 insertions, 2217 deletions
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index a01088277f2..fa56721c11f 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -21,7 +21,6 @@
* \ingroup edinterface
*/
-
#include <float.h>
#include <limits.h>
#include <math.h>
@@ -64,18 +63,18 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
BLI_INLINE int clamp_float_to_int(const float f)
{
- const float min = INT_MIN;
- const float max = INT_MAX;
-
- if (UNLIKELY(f < min)) {
- return min;
- }
- else if (UNLIKELY(f > max)) {
- return (int)max;
- }
- else {
- return (int)f;
- }
+ const float min = INT_MIN;
+ const float max = INT_MAX;
+
+ if (UNLIKELY(f < min)) {
+ return min;
+ }
+ else if (UNLIKELY(f > max)) {
+ return (int)max;
+ }
+ else {
+ return (int)f;
+ }
}
/**
@@ -84,13 +83,12 @@ BLI_INLINE int clamp_float_to_int(const float f)
*/
BLI_INLINE void clamp_rctf_to_rcti(rcti *dst, const rctf *src)
{
- dst->xmin = clamp_float_to_int(src->xmin);
- dst->xmax = clamp_float_to_int(src->xmax);
- dst->ymin = clamp_float_to_int(src->ymin);
- dst->ymax = clamp_float_to_int(src->ymax);
+ dst->xmin = clamp_float_to_int(src->xmin);
+ dst->xmax = clamp_float_to_int(src->xmax);
+ dst->ymin = clamp_float_to_int(src->ymin);
+ dst->ymax = clamp_float_to_int(src->ymax);
}
-
/* XXX still unresolved: scrolls hide/unhide vs region mask handling */
/* XXX there's V2D_SCROLL_HORIZONTAL_HIDE and V2D_SCROLL_HORIZONTAL_FULLR ... */
@@ -103,21 +101,21 @@ BLI_INLINE void clamp_rctf_to_rcti(rcti *dst, const rctf *src)
*/
static int view2d_scroll_mapped(int scroll)
{
- if (scroll & V2D_SCROLL_HORIZONTAL_FULLR) {
- scroll &= ~(V2D_SCROLL_HORIZONTAL);
- }
- if (scroll & V2D_SCROLL_VERTICAL_FULLR) {
- scroll &= ~(V2D_SCROLL_VERTICAL);
- }
- return scroll;
+ if (scroll & V2D_SCROLL_HORIZONTAL_FULLR) {
+ scroll &= ~(V2D_SCROLL_HORIZONTAL);
+ }
+ if (scroll & V2D_SCROLL_VERTICAL_FULLR) {
+ scroll &= ~(V2D_SCROLL_VERTICAL);
+ }
+ return scroll;
}
void UI_view2d_mask_from_win(const View2D *v2d, rcti *r_mask)
{
- r_mask->xmin = 0;
- r_mask->ymin = 0;
- r_mask->xmax = v2d->winx - 1; /* -1 yes! masks are pixels */
- r_mask->ymax = v2d->winy - 1;
+ r_mask->xmin = 0;
+ r_mask->ymin = 0;
+ r_mask->xmax = v2d->winx - 1; /* -1 yes! masks are pixels */
+ r_mask->ymax = v2d->winy - 1;
}
/**
@@ -127,87 +125,88 @@ void UI_view2d_mask_from_win(const View2D *v2d, rcti *r_mask)
*/
static void view2d_masks(View2D *v2d, bool check_scrollers, const rcti *mask_scroll)
{
- int scroll;
-
- /* mask - view frame */
- UI_view2d_mask_from_win(v2d, &v2d->mask);
- if (mask_scroll == NULL) {
- mask_scroll = &v2d->mask;
- }
-
- if (check_scrollers) {
- /* check size if hiding flag is set: */
- if (v2d->scroll & V2D_SCROLL_HORIZONTAL_HIDE) {
- if (!(v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL)) {
- if (BLI_rctf_size_x(&v2d->tot) > BLI_rctf_size_x(&v2d->cur)) {
- v2d->scroll &= ~V2D_SCROLL_HORIZONTAL_FULLR;
- }
- else {
- v2d->scroll |= V2D_SCROLL_HORIZONTAL_FULLR;
- }
- }
- }
- if (v2d->scroll & V2D_SCROLL_VERTICAL_HIDE) {
- if (!(v2d->scroll & V2D_SCROLL_SCALE_VERTICAL)) {
- if (BLI_rctf_size_y(&v2d->tot) + 0.01f > BLI_rctf_size_y(&v2d->cur)) {
- v2d->scroll &= ~V2D_SCROLL_VERTICAL_FULLR;
- }
- else {
- v2d->scroll |= V2D_SCROLL_VERTICAL_FULLR;
- }
- }
- }
- }
-
- scroll = view2d_scroll_mapped(v2d->scroll);
-
- /* scrollers are based off regionsize
- * - they can only be on one to two edges of the region they define
- * - if they overlap, they must not occupy the corners (which are reserved for other widgets)
- */
- if (scroll) {
- const int scroll_width = (v2d->scroll & V2D_SCROLL_SCALE_VERTICAL) ?
- V2D_SCROLL_WIDTH_TEXT : V2D_SCROLL_WIDTH;
- const int scroll_height = (v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL) ?
- V2D_SCROLL_HEIGHT_TEXT : V2D_SCROLL_HEIGHT;
-
- /* vertical scroller */
- if (scroll & V2D_SCROLL_LEFT) {
- /* on left-hand edge of region */
- v2d->vert = *mask_scroll;
- v2d->vert.xmax = scroll_width;
- }
- else if (scroll & V2D_SCROLL_RIGHT) {
- /* on right-hand edge of region */
- v2d->vert = *mask_scroll;
- v2d->vert.xmax++; /* one pixel extra... was leaving a minor gap... */
- v2d->vert.xmin = v2d->vert.xmax - scroll_width;
- }
-
- /* horizontal scroller */
- if (scroll & (V2D_SCROLL_BOTTOM)) {
- /* on bottom edge of region */
- v2d->hor = *mask_scroll;
- v2d->hor.ymax = scroll_height;
- }
- else if (scroll & V2D_SCROLL_TOP) {
- /* on upper edge of region */
- v2d->hor = *mask_scroll;
- v2d->hor.ymin = v2d->hor.ymax - scroll_height;
- }
-
- /* adjust vertical scroller if there's a horizontal scroller, to leave corner free */
- if (scroll & V2D_SCROLL_VERTICAL) {
- if (scroll & (V2D_SCROLL_BOTTOM)) {
- /* on bottom edge of region */
- v2d->vert.ymin = v2d->hor.ymax;
- }
- else if (scroll & V2D_SCROLL_TOP) {
- /* on upper edge of region */
- v2d->vert.ymax = v2d->hor.ymin;
- }
- }
- }
+ int scroll;
+
+ /* mask - view frame */
+ UI_view2d_mask_from_win(v2d, &v2d->mask);
+ if (mask_scroll == NULL) {
+ mask_scroll = &v2d->mask;
+ }
+
+ if (check_scrollers) {
+ /* check size if hiding flag is set: */
+ if (v2d->scroll & V2D_SCROLL_HORIZONTAL_HIDE) {
+ if (!(v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL)) {
+ if (BLI_rctf_size_x(&v2d->tot) > BLI_rctf_size_x(&v2d->cur)) {
+ v2d->scroll &= ~V2D_SCROLL_HORIZONTAL_FULLR;
+ }
+ else {
+ v2d->scroll |= V2D_SCROLL_HORIZONTAL_FULLR;
+ }
+ }
+ }
+ if (v2d->scroll & V2D_SCROLL_VERTICAL_HIDE) {
+ if (!(v2d->scroll & V2D_SCROLL_SCALE_VERTICAL)) {
+ if (BLI_rctf_size_y(&v2d->tot) + 0.01f > BLI_rctf_size_y(&v2d->cur)) {
+ v2d->scroll &= ~V2D_SCROLL_VERTICAL_FULLR;
+ }
+ else {
+ v2d->scroll |= V2D_SCROLL_VERTICAL_FULLR;
+ }
+ }
+ }
+ }
+
+ scroll = view2d_scroll_mapped(v2d->scroll);
+
+ /* scrollers are based off regionsize
+ * - they can only be on one to two edges of the region they define
+ * - if they overlap, they must not occupy the corners (which are reserved for other widgets)
+ */
+ if (scroll) {
+ const int scroll_width = (v2d->scroll & V2D_SCROLL_SCALE_VERTICAL) ? V2D_SCROLL_WIDTH_TEXT :
+ V2D_SCROLL_WIDTH;
+ const int scroll_height = (v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL) ?
+ V2D_SCROLL_HEIGHT_TEXT :
+ V2D_SCROLL_HEIGHT;
+
+ /* vertical scroller */
+ if (scroll & V2D_SCROLL_LEFT) {
+ /* on left-hand edge of region */
+ v2d->vert = *mask_scroll;
+ v2d->vert.xmax = scroll_width;
+ }
+ else if (scroll & V2D_SCROLL_RIGHT) {
+ /* on right-hand edge of region */
+ v2d->vert = *mask_scroll;
+ v2d->vert.xmax++; /* one pixel extra... was leaving a minor gap... */
+ v2d->vert.xmin = v2d->vert.xmax - scroll_width;
+ }
+
+ /* horizontal scroller */
+ if (scroll & (V2D_SCROLL_BOTTOM)) {
+ /* on bottom edge of region */
+ v2d->hor = *mask_scroll;
+ v2d->hor.ymax = scroll_height;
+ }
+ else if (scroll & V2D_SCROLL_TOP) {
+ /* on upper edge of region */
+ v2d->hor = *mask_scroll;
+ v2d->hor.ymin = v2d->hor.ymax - scroll_height;
+ }
+
+ /* adjust vertical scroller if there's a horizontal scroller, to leave corner free */
+ if (scroll & V2D_SCROLL_VERTICAL) {
+ if (scroll & (V2D_SCROLL_BOTTOM)) {
+ /* on bottom edge of region */
+ v2d->vert.ymin = v2d->hor.ymax;
+ }
+ else if (scroll & V2D_SCROLL_TOP) {
+ /* on upper edge of region */
+ v2d->vert.ymax = v2d->hor.ymin;
+ }
+ }
+ }
}
/* Refresh and Validation */
@@ -221,175 +220,169 @@ static void view2d_masks(View2D *v2d, bool check_scrollers, const rcti *mask_scr
*/
void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
{
- bool tot_changed = false, do_init;
- uiStyle *style = UI_style_get();
-
- do_init = (v2d->flag & V2D_IS_INITIALISED) == 0;
-
- /* see eView2D_CommonViewTypes in UI_view2d.h for available view presets */
- switch (type) {
- /* 'standard view' - optimum setup for 'standard' view behavior,
- * that should be used new views as basis for their
- * own unique View2D settings, which should be used instead of this in most cases...
- */
- case V2D_COMMONVIEW_STANDARD:
- {
- /* for now, aspect ratio should be maintained,
- * and zoom is clamped within sane default limits */
- v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM);
- v2d->minzoom = 0.01f;
- v2d->maxzoom = 1000.0f;
-
- /* tot rect and cur should be same size, and aligned using 'standard' OpenGL coordinates for now
- * - region can resize 'tot' later to fit other data
- * - keeptot is only within bounds, as strict locking is not that critical
- * - view is aligned for (0,0) -> (winx-1, winy-1) setup
- */
- v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
- v2d->keeptot = V2D_KEEPTOT_BOUNDS;
-
- if (do_init) {
- v2d->tot.xmin = v2d->tot.ymin = 0.0f;
- v2d->tot.xmax = (float)(winx - 1);
- v2d->tot.ymax = (float)(winy - 1);
-
- v2d->cur = v2d->tot;
- }
- /* scrollers - should we have these by default? */
- /* XXX for now, we don't override this, or set it either! */
- break;
- }
- /* 'list/channel view' - zoom, aspect ratio, and alignment restrictions are set here */
- case V2D_COMMONVIEW_LIST:
- {
- /* zoom + aspect ratio are locked */
- v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
- v2d->minzoom = v2d->maxzoom = 1.0f;
-
- /* tot rect has strictly regulated placement, and must only occur in +/- quadrant */
- v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
- v2d->keeptot = V2D_KEEPTOT_STRICT;
- tot_changed = do_init;
-
- /* scroller settings are currently not set here... that is left for regions... */
- break;
- }
- /* 'stack view' - practically the same as list/channel view, except is located in the pos y half instead.
- * zoom, aspect ratio, and alignment restrictions are set here */
- case V2D_COMMONVIEW_STACK:
- {
- /* zoom + aspect ratio are locked */
- v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
- v2d->minzoom = v2d->maxzoom = 1.0f;
-
- /* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */
- v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
- v2d->keeptot = V2D_KEEPTOT_STRICT;
- tot_changed = do_init;
-
- /* scroller settings are currently not set here... that is left for regions... */
- break;
- }
- /* 'header' regions - zoom, aspect ratio,
- * alignment, and panning restrictions are set here */
- case V2D_COMMONVIEW_HEADER:
- {
- /* zoom + aspect ratio are locked */
- v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
- v2d->minzoom = v2d->maxzoom = 1.0f;
-
- if (do_init) {
- v2d->tot.xmin = 0.0f;
- v2d->tot.xmax = winx;
- v2d->tot.ymin = 0.0f;
- v2d->tot.ymax = winy;
- v2d->cur = v2d->tot;
-
- v2d->min[0] = v2d->max[0] = (float)(winx - 1);
- v2d->min[1] = v2d->max[1] = (float)(winy - 1);
- }
- /* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */
- v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
- v2d->keeptot = V2D_KEEPTOT_STRICT;
- tot_changed = do_init;
-
- /* panning in y-axis is prohibited */
- v2d->keepofs = V2D_LOCKOFS_Y;
-
- /* absolutely no scrollers allowed */
- v2d->scroll = 0;
- break;
- }
- /* panels view, with horizontal/vertical align */
- case V2D_COMMONVIEW_PANELS_UI:
- {
-
- /* for now, aspect ratio should be maintained,
- * and zoom is clamped within sane default limits */
- v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM | V2D_KEEPZOOM);
- v2d->minzoom = 0.5f;
- v2d->maxzoom = 2.0f;
-
- v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
- v2d->keeptot = V2D_KEEPTOT_BOUNDS;
-
- /* note, scroll is being flipped in ED_region_panels() drawing */
- v2d->scroll |= (V2D_SCROLL_HORIZONTAL_HIDE | V2D_SCROLL_VERTICAL_HIDE);
-
- /* initialize without scroll bars (interferes with zoom level see: T47047) */
- if (do_init) {
- v2d->scroll |= (V2D_SCROLL_VERTICAL_FULLR | V2D_SCROLL_HORIZONTAL_FULLR);
- }
-
- if (do_init) {
- float panelzoom = (style) ? style->panelzoom : 1.0f;
-
- v2d->tot.xmin = 0.0f;
- v2d->tot.xmax = winx;
-
- v2d->tot.ymax = 0.0f;
- v2d->tot.ymin = -winy;
-
- v2d->cur.xmin = 0.0f;
- v2d->cur.xmax = (winx) * panelzoom;
-
- v2d->cur.ymax = 0.0f;
- v2d->cur.ymin = (-winy) * panelzoom;
- }
- break;
- }
- /* other view types are completely defined using their own settings already */
- default:
- /* we don't do anything here,
- * as settings should be fine, but just make sure that rect */
- break;
- }
-
- /* set initialized flag so that View2D doesn't get reinitialised next time again */
- v2d->flag |= V2D_IS_INITIALISED;
-
- /* store view size */
- v2d->winx = winx;
- v2d->winy = winy;
-
- /* set masks (always do), but leave scroller scheck to totrect_set */
- view2d_masks(v2d, 0, NULL);
-
- if (do_init) {
- /* Visible by default. */
- v2d->alpha_hor = v2d->alpha_vert = 255;
- }
-
- /* set 'tot' rect before setting cur? */
- /* XXX confusing stuff here still -
- * I made this function not check scroller hide - that happens in totrect_set */
- if (tot_changed) {
- UI_view2d_totRect_set_resize(v2d, winx, winy, !do_init);
- }
- else {
- ui_view2d_curRect_validate_resize(v2d, !do_init, 0);
- }
-
+ bool tot_changed = false, do_init;
+ uiStyle *style = UI_style_get();
+
+ do_init = (v2d->flag & V2D_IS_INITIALISED) == 0;
+
+ /* see eView2D_CommonViewTypes in UI_view2d.h for available view presets */
+ switch (type) {
+ /* 'standard view' - optimum setup for 'standard' view behavior,
+ * that should be used new views as basis for their
+ * own unique View2D settings, which should be used instead of this in most cases...
+ */
+ case V2D_COMMONVIEW_STANDARD: {
+ /* for now, aspect ratio should be maintained,
+ * and zoom is clamped within sane default limits */
+ v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM);
+ v2d->minzoom = 0.01f;
+ v2d->maxzoom = 1000.0f;
+
+ /* tot rect and cur should be same size, and aligned using 'standard' OpenGL coordinates for now
+ * - region can resize 'tot' later to fit other data
+ * - keeptot is only within bounds, as strict locking is not that critical
+ * - view is aligned for (0,0) -> (winx-1, winy-1) setup
+ */
+ v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
+ v2d->keeptot = V2D_KEEPTOT_BOUNDS;
+
+ if (do_init) {
+ v2d->tot.xmin = v2d->tot.ymin = 0.0f;
+ v2d->tot.xmax = (float)(winx - 1);
+ v2d->tot.ymax = (float)(winy - 1);
+
+ v2d->cur = v2d->tot;
+ }
+ /* scrollers - should we have these by default? */
+ /* XXX for now, we don't override this, or set it either! */
+ break;
+ }
+ /* 'list/channel view' - zoom, aspect ratio, and alignment restrictions are set here */
+ case V2D_COMMONVIEW_LIST: {
+ /* zoom + aspect ratio are locked */
+ v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
+ v2d->minzoom = v2d->maxzoom = 1.0f;
+
+ /* tot rect has strictly regulated placement, and must only occur in +/- quadrant */
+ v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
+ v2d->keeptot = V2D_KEEPTOT_STRICT;
+ tot_changed = do_init;
+
+ /* scroller settings are currently not set here... that is left for regions... */
+ break;
+ }
+ /* 'stack view' - practically the same as list/channel view, except is located in the pos y half instead.
+ * zoom, aspect ratio, and alignment restrictions are set here */
+ case V2D_COMMONVIEW_STACK: {
+ /* zoom + aspect ratio are locked */
+ v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
+ v2d->minzoom = v2d->maxzoom = 1.0f;
+
+ /* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */
+ v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
+ v2d->keeptot = V2D_KEEPTOT_STRICT;
+ tot_changed = do_init;
+
+ /* scroller settings are currently not set here... that is left for regions... */
+ break;
+ }
+ /* 'header' regions - zoom, aspect ratio,
+ * alignment, and panning restrictions are set here */
+ case V2D_COMMONVIEW_HEADER: {
+ /* zoom + aspect ratio are locked */
+ v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
+ v2d->minzoom = v2d->maxzoom = 1.0f;
+
+ if (do_init) {
+ v2d->tot.xmin = 0.0f;
+ v2d->tot.xmax = winx;
+ v2d->tot.ymin = 0.0f;
+ v2d->tot.ymax = winy;
+ v2d->cur = v2d->tot;
+
+ v2d->min[0] = v2d->max[0] = (float)(winx - 1);
+ v2d->min[1] = v2d->max[1] = (float)(winy - 1);
+ }
+ /* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */
+ v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
+ v2d->keeptot = V2D_KEEPTOT_STRICT;
+ tot_changed = do_init;
+
+ /* panning in y-axis is prohibited */
+ v2d->keepofs = V2D_LOCKOFS_Y;
+
+ /* absolutely no scrollers allowed */
+ v2d->scroll = 0;
+ break;
+ }
+ /* panels view, with horizontal/vertical align */
+ case V2D_COMMONVIEW_PANELS_UI: {
+
+ /* for now, aspect ratio should be maintained,
+ * and zoom is clamped within sane default limits */
+ v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM | V2D_KEEPZOOM);
+ v2d->minzoom = 0.5f;
+ v2d->maxzoom = 2.0f;
+
+ v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
+ v2d->keeptot = V2D_KEEPTOT_BOUNDS;
+
+ /* note, scroll is being flipped in ED_region_panels() drawing */
+ v2d->scroll |= (V2D_SCROLL_HORIZONTAL_HIDE | V2D_SCROLL_VERTICAL_HIDE);
+
+ /* initialize without scroll bars (interferes with zoom level see: T47047) */
+ if (do_init) {
+ v2d->scroll |= (V2D_SCROLL_VERTICAL_FULLR | V2D_SCROLL_HORIZONTAL_FULLR);
+ }
+
+ if (do_init) {
+ float panelzoom = (style) ? style->panelzoom : 1.0f;
+
+ v2d->tot.xmin = 0.0f;
+ v2d->tot.xmax = winx;
+
+ v2d->tot.ymax = 0.0f;
+ v2d->tot.ymin = -winy;
+
+ v2d->cur.xmin = 0.0f;
+ v2d->cur.xmax = (winx)*panelzoom;
+
+ v2d->cur.ymax = 0.0f;
+ v2d->cur.ymin = (-winy) * panelzoom;
+ }
+ break;
+ }
+ /* other view types are completely defined using their own settings already */
+ default:
+ /* we don't do anything here,
+ * as settings should be fine, but just make sure that rect */
+ break;
+ }
+
+ /* set initialized flag so that View2D doesn't get reinitialised next time again */
+ v2d->flag |= V2D_IS_INITIALISED;
+
+ /* store view size */
+ v2d->winx = winx;
+ v2d->winy = winy;
+
+ /* set masks (always do), but leave scroller scheck to totrect_set */
+ view2d_masks(v2d, 0, NULL);
+
+ if (do_init) {
+ /* Visible by default. */
+ v2d->alpha_hor = v2d->alpha_vert = 255;
+ }
+
+ /* set 'tot' rect before setting cur? */
+ /* XXX confusing stuff here still -
+ * I made this function not check scroller hide - that happens in totrect_set */
+ if (tot_changed) {
+ UI_view2d_totRect_set_resize(v2d, winx, winy, !do_init);
+ }
+ else {
+ ui_view2d_curRect_validate_resize(v2d, !do_init, 0);
+ }
}
/**
@@ -399,449 +392,450 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
// XXX pre2.5 -> this used to be called test_view2d()
static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mask_scrollers)
{
- float totwidth, totheight, curwidth, curheight, width, height;
- float winx, winy;
- rctf *cur, *tot;
-
- /* use mask as size of region that View2D resides in, as it takes into account
- * scrollbars already - keep in sync with zoomx/zoomy in view_zoomstep_apply_ex! */
- winx = (float)(BLI_rcti_size_x(&v2d->mask) + 1);
- winy = (float)(BLI_rcti_size_y(&v2d->mask) + 1);
-
- /* get pointers to rcts for less typing */
- cur = &v2d->cur;
- tot = &v2d->tot;
-
- /* we must satisfy the following constraints (in decreasing order of importance):
- * - alignment restrictions are respected
- * - cur must not fall outside of tot
- * - axis locks (zoom and offset) must be maintained
- * - zoom must not be excessive (check either sizes or zoom values)
- * - aspect ratio should be respected (NOTE: this is quite closely related to zoom too)
- */
-
- /* Step 1: if keepzoom, adjust the sizes of the rects only
- * - firstly, we calculate the sizes of the rects
- * - curwidth and curheight are saved as reference... modify width and height values here
- */
- totwidth = BLI_rctf_size_x(tot);
- totheight = BLI_rctf_size_y(tot);
- /* keep in sync with zoomx/zoomy in view_zoomstep_apply_ex! */
- curwidth = width = BLI_rctf_size_x(cur);
- curheight = height = BLI_rctf_size_y(cur);
-
- /* if zoom is locked, size on the appropriate axis is reset to mask size */
- if (v2d->keepzoom & V2D_LOCKZOOM_X) {
- width = winx;
- }
- if (v2d->keepzoom & V2D_LOCKZOOM_Y) {
- height = winy;
- }
-
- /* values used to divide, so make it safe
- * NOTE: width and height must use FLT_MIN instead of 1, otherwise it is impossible to
- * get enough resolution in Graph Editor for editing some curves
- */
- if (width < FLT_MIN) {
- width = 1;
- }
- if (height < FLT_MIN) {
- height = 1;
- }
- if (winx < 1) {
- winx = 1;
- }
- if (winy < 1) {
- winy = 1;
- }
-
- /* V2D_LIMITZOOM indicates that zoom level should be preserved when the window size changes */
- if (resize && (v2d->keepzoom & V2D_KEEPZOOM)) {
- float zoom, oldzoom;
-
- if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0) {
- zoom = winx / width;
- oldzoom = v2d->oldwinx / curwidth;
-
- if (oldzoom != zoom) {
- width *= zoom / oldzoom;
- }
- }
-
- if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0) {
- zoom = winy / height;
- oldzoom = v2d->oldwiny / curheight;
-
- if (oldzoom != zoom) {
- height *= zoom / oldzoom;
- }
- }
- }
- /* keepzoom (V2D_LIMITZOOM set), indicates that zoom level on each axis must not exceed limits
- * NOTE: in general, it is not expected that the lock-zoom will be used in conjunction with this
- */
- else if (v2d->keepzoom & V2D_LIMITZOOM) {
-
- /* check if excessive zoom on x-axis */
- if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0) {
- const float zoom = winx / width;
- if (zoom < v2d->minzoom) {
- width = winx / v2d->minzoom;
- }
- else if (zoom > v2d->maxzoom) {
- width = winx / v2d->maxzoom;
- }
- }
-
- /* check if excessive zoom on y-axis */
- if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0) {
- const float zoom = winy / height;
- if (zoom < v2d->minzoom) {
- height = winy / v2d->minzoom;
- }
- else if (zoom > v2d->maxzoom) {
- height = winy / v2d->maxzoom;
- }
- }
- }
- else {
- /* make sure sizes don't exceed that of the min/max sizes
- * (even though we're not doing zoom clamping) */
- CLAMP(width, v2d->min[0], v2d->max[0]);
- CLAMP(height, v2d->min[1], v2d->max[1]);
- }
-
- /* check if we should restore aspect ratio (if view size changed) */
- if (v2d->keepzoom & V2D_KEEPASPECT) {
- bool do_x = false, do_y = false, do_cur /* , do_win */ /* UNUSED */;
- float curRatio, winRatio;
-
- /* when a window edge changes, the aspect ratio can't be used to
- * find which is the best new 'cur' rect. that's why it stores 'old'
- */
- if (winx != v2d->oldwinx) {
- do_x = true;
- }
- if (winy != v2d->oldwiny) {
- do_y = true;
- }
-
- curRatio = height / width;
- winRatio = winy / winx;
-
- /* both sizes change (area/region maximized) */
- if (do_x == do_y) {
- if (do_x && do_y) {
- /* here is 1,1 case, so all others must be 0,0 */
- if (fabsf(winx - v2d->oldwinx) > fabsf(winy - v2d->oldwiny)) {
- do_y = false;
- }
- else {
- do_x = false;
- }
- }
- else if (winRatio > curRatio) {
- do_x = false;
- }
- else {
- do_x = true;
- }
- }
- do_cur = do_x;
- /* do_win = do_y; */ /* UNUSED */
-
- if (do_cur) {
- if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winx != v2d->oldwinx)) {
- /* special exception for Outliner (and later channel-lists):
- * - The view may be moved left to avoid contents being pushed out of view when view shrinks.
- * - The keeptot code will make sure cur->xmin will not be less than tot->xmin (which cannot be allowed)
- * - width is not adjusted for changed ratios here...
- */
- if (winx < v2d->oldwinx) {
- float temp = v2d->oldwinx - winx;
-
- cur->xmin -= temp;
- cur->xmax -= temp;
-
- /* width does not get modified, as keepaspect here is just set to make
- * sure visible area adjusts to changing view shape!
- */
- }
- }
- else {
- /* portrait window: correct for x */
- width = height / winRatio;
- }
- }
- else {
- if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winy != v2d->oldwiny)) {
- /* special exception for Outliner (and later channel-lists):
- * - Currently, no actions need to be taken here...
- */
-
- if (winy < v2d->oldwiny) {
- float temp = v2d->oldwiny - winy;
-
- if (v2d->align & V2D_ALIGN_NO_NEG_Y) {
- cur->ymin -= temp;
- cur->ymax -= temp;
- }
- else { /* Assume V2D_ALIGN_NO_POS_Y or combination */
- cur->ymin += temp;
- cur->ymax += temp;
- }
- }
-
- }
- else {
- /* landscape window: correct for y */
- height = width * winRatio;
- }
- }
-
- /* store region size for next time */
- v2d->oldwinx = (short)winx;
- v2d->oldwiny = (short)winy;
- }
-
- /* Step 2: apply new sizes to cur rect,
- * but need to take into account alignment settings here... */
- if ((width != curwidth) || (height != curheight)) {
- float temp, dh;
-
- /* resize from centerpoint, unless otherwise specified */
- if (width != curwidth) {
- if (v2d->keepofs & V2D_LOCKOFS_X) {
- cur->xmax += width - BLI_rctf_size_x(cur);
- }
- else if (v2d->keepofs & V2D_KEEPOFS_X) {
- if (v2d->align & V2D_ALIGN_NO_POS_X) {
- cur->xmin -= width - BLI_rctf_size_x(cur);
- }
- else {
- cur->xmax += width - BLI_rctf_size_x(cur);
- }
- }
- else {
- temp = BLI_rctf_cent_x(cur);
- dh = width * 0.5f;
-
- cur->xmin = temp - dh;
- cur->xmax = temp + dh;
- }
- }
- if (height != curheight) {
- if (v2d->keepofs & V2D_LOCKOFS_Y) {
- cur->ymax += height - BLI_rctf_size_y(cur);
- }
- else if (v2d->keepofs & V2D_KEEPOFS_Y) {
- if (v2d->align & V2D_ALIGN_NO_POS_Y) {
- cur->ymin -= height - BLI_rctf_size_y(cur);
- }
- else {
- cur->ymax += height - BLI_rctf_size_y(cur);
- }
- }
- else {
- temp = BLI_rctf_cent_y(cur);
- dh = height * 0.5f;
-
- cur->ymin = temp - dh;
- cur->ymax = temp + dh;
- }
- }
- }
-
- /* Step 3: adjust so that it doesn't fall outside of bounds of 'tot' */
- if (v2d->keeptot) {
- float temp, diff;
-
- /* recalculate extents of cur */
- curwidth = BLI_rctf_size_x(cur);
- curheight = BLI_rctf_size_y(cur);
-
- /* width */
- if ((curwidth > totwidth) && !(v2d->keepzoom & (V2D_KEEPZOOM | V2D_LOCKZOOM_X | V2D_LIMITZOOM))) {
- /* if zoom doesn't have to be maintained, just clamp edges */
- if (cur->xmin < tot->xmin) {
- cur->xmin = tot->xmin;
- }
- if (cur->xmax > tot->xmax) {
- cur->xmax = tot->xmax;
- }
- }
- else if (v2d->keeptot == V2D_KEEPTOT_STRICT) {
- /* This is an exception for the outliner (and later channel-lists, headers)
- * - must clamp within tot rect (absolutely no excuses)
- * --> therefore, cur->xmin must not be less than tot->xmin
- */
- if (cur->xmin < tot->xmin) {
- /* move cur across so that it sits at minimum of tot */
- temp = tot->xmin - cur->xmin;
-
- cur->xmin += temp;
- cur->xmax += temp;
- }
- else if (cur->xmax > tot->xmax) {
- /* - only offset by difference of cur-xmax and tot-xmax if that would not move
- * cur-xmin to lie past tot-xmin
- * - otherwise, simply shift to tot-xmin???
- */
- temp = cur->xmax - tot->xmax;
-
- if ((cur->xmin - temp) < tot->xmin) {
- /* only offset by difference from cur-min and tot-min */
- temp = cur->xmin - tot->xmin;
-
- cur->xmin -= temp;
- cur->xmax -= temp;
- }
- else {
- cur->xmin -= temp;
- cur->xmax -= temp;
- }
- }
- }
- else {
- /* This here occurs when:
- * - width too big, but maintaining zoom (i.e. widths cannot be changed)
- * - width is OK, but need to check if outside of boundaries
- *
- * So, resolution is to just shift view by the gap between the extremities.
- * We favour moving the 'minimum' across, as that's origin for most things
- * (XXX - in the past, max was favored... if there are bugs, swap!)
- */
- if ((cur->xmin < tot->xmin) && (cur->xmax > tot->xmax)) {
- /* outside boundaries on both sides,
- * so take middle-point of tot, and place in balanced way */
- temp = BLI_rctf_cent_x(tot);
- diff = curwidth * 0.5f;
-
- cur->xmin = temp - diff;
- cur->xmax = temp + diff;
- }
- else if (cur->xmin < tot->xmin) {
- /* move cur across so that it sits at minimum of tot */
- temp = tot->xmin - cur->xmin;
-
- cur->xmin += temp;
- cur->xmax += temp;
- }
- else if (cur->xmax > tot->xmax) {
- /* - only offset by difference of cur-xmax and tot-xmax if that would not move
- * cur-xmin to lie past tot-xmin
- * - otherwise, simply shift to tot-xmin???
- */
- temp = cur->xmax - tot->xmax;
-
- if ((cur->xmin - temp) < tot->xmin) {
- /* only offset by difference from cur-min and tot-min */
- temp = cur->xmin - tot->xmin;
-
- cur->xmin -= temp;
- cur->xmax -= temp;
- }
- else {
- cur->xmin -= temp;
- cur->xmax -= temp;
- }
- }
- }
-
- /* height */
- if ((curheight > totheight) && !(v2d->keepzoom & (V2D_KEEPZOOM | V2D_LOCKZOOM_Y | V2D_LIMITZOOM))) {
- /* if zoom doesn't have to be maintained, just clamp edges */
- if (cur->ymin < tot->ymin) {
- cur->ymin = tot->ymin;
- }
- if (cur->ymax > tot->ymax) {
- cur->ymax = tot->ymax;
- }
- }
- else {
- /* This here occurs when:
- * - height too big, but maintaining zoom (i.e. heights cannot be changed)
- * - height is OK, but need to check if outside of boundaries
- *
- * So, resolution is to just shift view by the gap between the extremities.
- * We favour moving the 'minimum' across, as that's origin for most things
- */
- if ((cur->ymin < tot->ymin) && (cur->ymax > tot->ymax)) {
- /* outside boundaries on both sides,
- * so take middle-point of tot, and place in balanced way */
- temp = BLI_rctf_cent_y(tot);
- diff = curheight * 0.5f;
-
- cur->ymin = temp - diff;
- cur->ymax = temp + diff;
- }
- else if (cur->ymin < tot->ymin) {
- /* there's still space remaining, so shift up */
- temp = tot->ymin - cur->ymin;
-
- cur->ymin += temp;
- cur->ymax += temp;
- }
- else if (cur->ymax > tot->ymax) {
- /* there's still space remaining, so shift down */
- temp = cur->ymax - tot->ymax;
-
- cur->ymin -= temp;
- cur->ymax -= temp;
- }
- }
- }
-
- /* Step 4: Make sure alignment restrictions are respected */
- if (v2d->align) {
- /* If alignment flags are set (but keeptot is not), they must still be respected, as although
- * they don't specify any particular bounds to stay within, they do define ranges which are
- * invalid.
- *
- * Here, we only check to make sure that on each axis, the 'cur' rect doesn't stray into these
- * invalid zones, otherwise we offset.
- */
-
- /* handle width - posx and negx flags are mutually exclusive, so watch out */
- if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
- /* width is in negative-x half */
- if (v2d->cur.xmax > 0) {
- v2d->cur.xmin -= v2d->cur.xmax;
- v2d->cur.xmax = 0.0f;
- }
- }
- else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
- /* width is in positive-x half */
- if (v2d->cur.xmin < 0) {
- v2d->cur.xmax -= v2d->cur.xmin;
- v2d->cur.xmin = 0.0f;
- }
- }
-
- /* handle height - posx and negx flags are mutually exclusive, so watch out */
- if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
- /* height is in negative-y half */
- if (v2d->cur.ymax > 0) {
- v2d->cur.ymin -= v2d->cur.ymax;
- v2d->cur.ymax = 0.0f;
- }
- }
- else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
- /* height is in positive-y half */
- if (v2d->cur.ymin < 0) {
- v2d->cur.ymax -= v2d->cur.ymin;
- v2d->cur.ymin = 0.0f;
- }
- }
- }
-
- /* set masks */
- view2d_masks(v2d, mask_scrollers, NULL);
+ float totwidth, totheight, curwidth, curheight, width, height;
+ float winx, winy;
+ rctf *cur, *tot;
+
+ /* use mask as size of region that View2D resides in, as it takes into account
+ * scrollbars already - keep in sync with zoomx/zoomy in view_zoomstep_apply_ex! */
+ winx = (float)(BLI_rcti_size_x(&v2d->mask) + 1);
+ winy = (float)(BLI_rcti_size_y(&v2d->mask) + 1);
+
+ /* get pointers to rcts for less typing */
+ cur = &v2d->cur;
+ tot = &v2d->tot;
+
+ /* we must satisfy the following constraints (in decreasing order of importance):
+ * - alignment restrictions are respected
+ * - cur must not fall outside of tot
+ * - axis locks (zoom and offset) must be maintained
+ * - zoom must not be excessive (check either sizes or zoom values)
+ * - aspect ratio should be respected (NOTE: this is quite closely related to zoom too)
+ */
+
+ /* Step 1: if keepzoom, adjust the sizes of the rects only
+ * - firstly, we calculate the sizes of the rects
+ * - curwidth and curheight are saved as reference... modify width and height values here
+ */
+ totwidth = BLI_rctf_size_x(tot);
+ totheight = BLI_rctf_size_y(tot);
+ /* keep in sync with zoomx/zoomy in view_zoomstep_apply_ex! */
+ curwidth = width = BLI_rctf_size_x(cur);
+ curheight = height = BLI_rctf_size_y(cur);
+
+ /* if zoom is locked, size on the appropriate axis is reset to mask size */
+ if (v2d->keepzoom & V2D_LOCKZOOM_X) {
+ width = winx;
+ }
+ if (v2d->keepzoom & V2D_LOCKZOOM_Y) {
+ height = winy;
+ }
+
+ /* values used to divide, so make it safe
+ * NOTE: width and height must use FLT_MIN instead of 1, otherwise it is impossible to
+ * get enough resolution in Graph Editor for editing some curves
+ */
+ if (width < FLT_MIN) {
+ width = 1;
+ }
+ if (height < FLT_MIN) {
+ height = 1;
+ }
+ if (winx < 1) {
+ winx = 1;
+ }
+ if (winy < 1) {
+ winy = 1;
+ }
+
+ /* V2D_LIMITZOOM indicates that zoom level should be preserved when the window size changes */
+ if (resize && (v2d->keepzoom & V2D_KEEPZOOM)) {
+ float zoom, oldzoom;
+
+ if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0) {
+ zoom = winx / width;
+ oldzoom = v2d->oldwinx / curwidth;
+
+ if (oldzoom != zoom) {
+ width *= zoom / oldzoom;
+ }
+ }
+
+ if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0) {
+ zoom = winy / height;
+ oldzoom = v2d->oldwiny / curheight;
+
+ if (oldzoom != zoom) {
+ height *= zoom / oldzoom;
+ }
+ }
+ }
+ /* keepzoom (V2D_LIMITZOOM set), indicates that zoom level on each axis must not exceed limits
+ * NOTE: in general, it is not expected that the lock-zoom will be used in conjunction with this
+ */
+ else if (v2d->keepzoom & V2D_LIMITZOOM) {
+
+ /* check if excessive zoom on x-axis */
+ if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0) {
+ const float zoom = winx / width;
+ if (zoom < v2d->minzoom) {
+ width = winx / v2d->minzoom;
+ }
+ else if (zoom > v2d->maxzoom) {
+ width = winx / v2d->maxzoom;
+ }
+ }
+
+ /* check if excessive zoom on y-axis */
+ if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0) {
+ const float zoom = winy / height;
+ if (zoom < v2d->minzoom) {
+ height = winy / v2d->minzoom;
+ }
+ else if (zoom > v2d->maxzoom) {
+ height = winy / v2d->maxzoom;
+ }
+ }
+ }
+ else {
+ /* make sure sizes don't exceed that of the min/max sizes
+ * (even though we're not doing zoom clamping) */
+ CLAMP(width, v2d->min[0], v2d->max[0]);
+ CLAMP(height, v2d->min[1], v2d->max[1]);
+ }
+
+ /* check if we should restore aspect ratio (if view size changed) */
+ if (v2d->keepzoom & V2D_KEEPASPECT) {
+ bool do_x = false, do_y = false, do_cur /* , do_win */ /* UNUSED */;
+ float curRatio, winRatio;
+
+ /* when a window edge changes, the aspect ratio can't be used to
+ * find which is the best new 'cur' rect. that's why it stores 'old'
+ */
+ if (winx != v2d->oldwinx) {
+ do_x = true;
+ }
+ if (winy != v2d->oldwiny) {
+ do_y = true;
+ }
+
+ curRatio = height / width;
+ winRatio = winy / winx;
+
+ /* both sizes change (area/region maximized) */
+ if (do_x == do_y) {
+ if (do_x && do_y) {
+ /* here is 1,1 case, so all others must be 0,0 */
+ if (fabsf(winx - v2d->oldwinx) > fabsf(winy - v2d->oldwiny)) {
+ do_y = false;
+ }
+ else {
+ do_x = false;
+ }
+ }
+ else if (winRatio > curRatio) {
+ do_x = false;
+ }
+ else {
+ do_x = true;
+ }
+ }
+ do_cur = do_x;
+ /* do_win = do_y; */ /* UNUSED */
+
+ if (do_cur) {
+ if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winx != v2d->oldwinx)) {
+ /* special exception for Outliner (and later channel-lists):
+ * - The view may be moved left to avoid contents being pushed out of view when view shrinks.
+ * - The keeptot code will make sure cur->xmin will not be less than tot->xmin (which cannot be allowed)
+ * - width is not adjusted for changed ratios here...
+ */
+ if (winx < v2d->oldwinx) {
+ float temp = v2d->oldwinx - winx;
+
+ cur->xmin -= temp;
+ cur->xmax -= temp;
+
+ /* width does not get modified, as keepaspect here is just set to make
+ * sure visible area adjusts to changing view shape!
+ */
+ }
+ }
+ else {
+ /* portrait window: correct for x */
+ width = height / winRatio;
+ }
+ }
+ else {
+ if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winy != v2d->oldwiny)) {
+ /* special exception for Outliner (and later channel-lists):
+ * - Currently, no actions need to be taken here...
+ */
+
+ if (winy < v2d->oldwiny) {
+ float temp = v2d->oldwiny - winy;
+
+ if (v2d->align & V2D_ALIGN_NO_NEG_Y) {
+ cur->ymin -= temp;
+ cur->ymax -= temp;
+ }
+ else { /* Assume V2D_ALIGN_NO_POS_Y or combination */
+ cur->ymin += temp;
+ cur->ymax += temp;
+ }
+ }
+ }
+ else {
+ /* landscape window: correct for y */
+ height = width * winRatio;
+ }
+ }
+
+ /* store region size for next time */
+ v2d->oldwinx = (short)winx;
+ v2d->oldwiny = (short)winy;
+ }
+
+ /* Step 2: apply new sizes to cur rect,
+ * but need to take into account alignment settings here... */
+ if ((width != curwidth) || (height != curheight)) {
+ float temp, dh;
+
+ /* resize from centerpoint, unless otherwise specified */
+ if (width != curwidth) {
+ if (v2d->keepofs & V2D_LOCKOFS_X) {
+ cur->xmax += width - BLI_rctf_size_x(cur);
+ }
+ else if (v2d->keepofs & V2D_KEEPOFS_X) {
+ if (v2d->align & V2D_ALIGN_NO_POS_X) {
+ cur->xmin -= width - BLI_rctf_size_x(cur);
+ }
+ else {
+ cur->xmax += width - BLI_rctf_size_x(cur);
+ }
+ }
+ else {
+ temp = BLI_rctf_cent_x(cur);
+ dh = width * 0.5f;
+
+ cur->xmin = temp - dh;
+ cur->xmax = temp + dh;
+ }
+ }
+ if (height != curheight) {
+ if (v2d->keepofs & V2D_LOCKOFS_Y) {
+ cur->ymax += height - BLI_rctf_size_y(cur);
+ }
+ else if (v2d->keepofs & V2D_KEEPOFS_Y) {
+ if (v2d->align & V2D_ALIGN_NO_POS_Y) {
+ cur->ymin -= height - BLI_rctf_size_y(cur);
+ }
+ else {
+ cur->ymax += height - BLI_rctf_size_y(cur);
+ }
+ }
+ else {
+ temp = BLI_rctf_cent_y(cur);
+ dh = height * 0.5f;
+
+ cur->ymin = temp - dh;
+ cur->ymax = temp + dh;
+ }
+ }
+ }
+
+ /* Step 3: adjust so that it doesn't fall outside of bounds of 'tot' */
+ if (v2d->keeptot) {
+ float temp, diff;
+
+ /* recalculate extents of cur */
+ curwidth = BLI_rctf_size_x(cur);
+ curheight = BLI_rctf_size_y(cur);
+
+ /* width */
+ if ((curwidth > totwidth) &&
+ !(v2d->keepzoom & (V2D_KEEPZOOM | V2D_LOCKZOOM_X | V2D_LIMITZOOM))) {
+ /* if zoom doesn't have to be maintained, just clamp edges */
+ if (cur->xmin < tot->xmin) {
+ cur->xmin = tot->xmin;
+ }
+ if (cur->xmax > tot->xmax) {
+ cur->xmax = tot->xmax;
+ }
+ }
+ else if (v2d->keeptot == V2D_KEEPTOT_STRICT) {
+ /* This is an exception for the outliner (and later channel-lists, headers)
+ * - must clamp within tot rect (absolutely no excuses)
+ * --> therefore, cur->xmin must not be less than tot->xmin
+ */
+ if (cur->xmin < tot->xmin) {
+ /* move cur across so that it sits at minimum of tot */
+ temp = tot->xmin - cur->xmin;
+
+ cur->xmin += temp;
+ cur->xmax += temp;
+ }
+ else if (cur->xmax > tot->xmax) {
+ /* - only offset by difference of cur-xmax and tot-xmax if that would not move
+ * cur-xmin to lie past tot-xmin
+ * - otherwise, simply shift to tot-xmin???
+ */
+ temp = cur->xmax - tot->xmax;
+
+ if ((cur->xmin - temp) < tot->xmin) {
+ /* only offset by difference from cur-min and tot-min */
+ temp = cur->xmin - tot->xmin;
+
+ cur->xmin -= temp;
+ cur->xmax -= temp;
+ }
+ else {
+ cur->xmin -= temp;
+ cur->xmax -= temp;
+ }
+ }
+ }
+ else {
+ /* This here occurs when:
+ * - width too big, but maintaining zoom (i.e. widths cannot be changed)
+ * - width is OK, but need to check if outside of boundaries
+ *
+ * So, resolution is to just shift view by the gap between the extremities.
+ * We favour moving the 'minimum' across, as that's origin for most things
+ * (XXX - in the past, max was favored... if there are bugs, swap!)
+ */
+ if ((cur->xmin < tot->xmin) && (cur->xmax > tot->xmax)) {
+ /* outside boundaries on both sides,
+ * so take middle-point of tot, and place in balanced way */
+ temp = BLI_rctf_cent_x(tot);
+ diff = curwidth * 0.5f;
+
+ cur->xmin = temp - diff;
+ cur->xmax = temp + diff;
+ }
+ else if (cur->xmin < tot->xmin) {
+ /* move cur across so that it sits at minimum of tot */
+ temp = tot->xmin - cur->xmin;
+
+ cur->xmin += temp;
+ cur->xmax += temp;
+ }
+ else if (cur->xmax > tot->xmax) {
+ /* - only offset by difference of cur-xmax and tot-xmax if that would not move
+ * cur-xmin to lie past tot-xmin
+ * - otherwise, simply shift to tot-xmin???
+ */
+ temp = cur->xmax - tot->xmax;
+
+ if ((cur->xmin - temp) < tot->xmin) {
+ /* only offset by difference from cur-min and tot-min */
+ temp = cur->xmin - tot->xmin;
+
+ cur->xmin -= temp;
+ cur->xmax -= temp;
+ }
+ else {
+ cur->xmin -= temp;
+ cur->xmax -= temp;
+ }
+ }
+ }
+
+ /* height */
+ if ((curheight > totheight) &&
+ !(v2d->keepzoom & (V2D_KEEPZOOM | V2D_LOCKZOOM_Y | V2D_LIMITZOOM))) {
+ /* if zoom doesn't have to be maintained, just clamp edges */
+ if (cur->ymin < tot->ymin) {
+ cur->ymin = tot->ymin;
+ }
+ if (cur->ymax > tot->ymax) {
+ cur->ymax = tot->ymax;
+ }
+ }
+ else {
+ /* This here occurs when:
+ * - height too big, but maintaining zoom (i.e. heights cannot be changed)
+ * - height is OK, but need to check if outside of boundaries
+ *
+ * So, resolution is to just shift view by the gap between the extremities.
+ * We favour moving the 'minimum' across, as that's origin for most things
+ */
+ if ((cur->ymin < tot->ymin) && (cur->ymax > tot->ymax)) {
+ /* outside boundaries on both sides,
+ * so take middle-point of tot, and place in balanced way */
+ temp = BLI_rctf_cent_y(tot);
+ diff = curheight * 0.5f;
+
+ cur->ymin = temp - diff;
+ cur->ymax = temp + diff;
+ }
+ else if (cur->ymin < tot->ymin) {
+ /* there's still space remaining, so shift up */
+ temp = tot->ymin - cur->ymin;
+
+ cur->ymin += temp;
+ cur->ymax += temp;
+ }
+ else if (cur->ymax > tot->ymax) {
+ /* there's still space remaining, so shift down */
+ temp = cur->ymax - tot->ymax;
+
+ cur->ymin -= temp;
+ cur->ymax -= temp;
+ }
+ }
+ }
+
+ /* Step 4: Make sure alignment restrictions are respected */
+ if (v2d->align) {
+ /* If alignment flags are set (but keeptot is not), they must still be respected, as although
+ * they don't specify any particular bounds to stay within, they do define ranges which are
+ * invalid.
+ *
+ * Here, we only check to make sure that on each axis, the 'cur' rect doesn't stray into these
+ * invalid zones, otherwise we offset.
+ */
+
+ /* handle width - posx and negx flags are mutually exclusive, so watch out */
+ if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
+ /* width is in negative-x half */
+ if (v2d->cur.xmax > 0) {
+ v2d->cur.xmin -= v2d->cur.xmax;
+ v2d->cur.xmax = 0.0f;
+ }
+ }
+ else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
+ /* width is in positive-x half */
+ if (v2d->cur.xmin < 0) {
+ v2d->cur.xmax -= v2d->cur.xmin;
+ v2d->cur.xmin = 0.0f;
+ }
+ }
+
+ /* handle height - posx and negx flags are mutually exclusive, so watch out */
+ if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
+ /* height is in negative-y half */
+ if (v2d->cur.ymax > 0) {
+ v2d->cur.ymin -= v2d->cur.ymax;
+ v2d->cur.ymax = 0.0f;
+ }
+ }
+ else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
+ /* height is in positive-y half */
+ if (v2d->cur.ymin < 0) {
+ v2d->cur.ymax -= v2d->cur.ymin;
+ v2d->cur.ymin = 0.0f;
+ }
+ }
+ }
+
+ /* set masks */
+ view2d_masks(v2d, mask_scrollers, NULL);
}
void UI_view2d_curRect_validate(View2D *v2d)
{
- ui_view2d_curRect_validate_resize(v2d, 0, 1);
+ ui_view2d_curRect_validate_resize(v2d, 0, 1);
}
/* ------------------ */
@@ -850,117 +844,116 @@ void UI_view2d_curRect_validate(View2D *v2d)
* to make sure 'related' views stay in synchrony */
void UI_view2d_sync(bScreen *screen, ScrArea *area, View2D *v2dcur, int flag)
{
- ScrArea *sa;
- ARegion *ar;
-
- /* don't continue if no view syncing to be done */
- if ((v2dcur->flag & (V2D_VIEWSYNC_SCREEN_TIME | V2D_VIEWSYNC_AREA_VERTICAL)) == 0) {
- return;
- }
-
- /* check if doing within area syncing (i.e. channels/vertical) */
- if ((v2dcur->flag & V2D_VIEWSYNC_AREA_VERTICAL) && (area)) {
- for (ar = area->regionbase.first; ar; ar = ar->next) {
- /* don't operate on self */
- if (v2dcur != &ar->v2d) {
- /* only if view has vertical locks enabled */
- if (ar->v2d.flag & V2D_VIEWSYNC_AREA_VERTICAL) {
- if (flag == V2D_LOCK_COPY) {
- /* other views with locks on must copy active */
- ar->v2d.cur.ymin = v2dcur->cur.ymin;
- ar->v2d.cur.ymax = v2dcur->cur.ymax;
- }
- else { /* V2D_LOCK_SET */
- /* active must copy others */
- v2dcur->cur.ymin = ar->v2d.cur.ymin;
- v2dcur->cur.ymax = ar->v2d.cur.ymax;
- }
-
- /* region possibly changed, so refresh */
- ED_region_tag_redraw_no_rebuild(ar);
- }
- }
- }
- }
-
- /* check if doing whole screen syncing (i.e. time/horizontal) */
- if ((v2dcur->flag & V2D_VIEWSYNC_SCREEN_TIME) && (screen)) {
- for (sa = screen->areabase.first; sa; sa = sa->next) {
- for (ar = sa->regionbase.first; ar; ar = ar->next) {
- /* don't operate on self */
- if (v2dcur != &ar->v2d) {
- /* only if view has horizontal locks enabled */
- if (ar->v2d.flag & V2D_VIEWSYNC_SCREEN_TIME) {
- if (flag == V2D_LOCK_COPY) {
- /* other views with locks on must copy active */
- ar->v2d.cur.xmin = v2dcur->cur.xmin;
- ar->v2d.cur.xmax = v2dcur->cur.xmax;
- }
- else { /* V2D_LOCK_SET */
- /* active must copy others */
- v2dcur->cur.xmin = ar->v2d.cur.xmin;
- v2dcur->cur.xmax = ar->v2d.cur.xmax;
- }
-
- /* region possibly changed, so refresh */
- ED_region_tag_redraw_no_rebuild(ar);
- }
- }
- }
- }
- }
+ ScrArea *sa;
+ ARegion *ar;
+
+ /* don't continue if no view syncing to be done */
+ if ((v2dcur->flag & (V2D_VIEWSYNC_SCREEN_TIME | V2D_VIEWSYNC_AREA_VERTICAL)) == 0) {
+ return;
+ }
+
+ /* check if doing within area syncing (i.e. channels/vertical) */
+ if ((v2dcur->flag & V2D_VIEWSYNC_AREA_VERTICAL) && (area)) {
+ for (ar = area->regionbase.first; ar; ar = ar->next) {
+ /* don't operate on self */
+ if (v2dcur != &ar->v2d) {
+ /* only if view has vertical locks enabled */
+ if (ar->v2d.flag & V2D_VIEWSYNC_AREA_VERTICAL) {
+ if (flag == V2D_LOCK_COPY) {
+ /* other views with locks on must copy active */
+ ar->v2d.cur.ymin = v2dcur->cur.ymin;
+ ar->v2d.cur.ymax = v2dcur->cur.ymax;
+ }
+ else { /* V2D_LOCK_SET */
+ /* active must copy others */
+ v2dcur->cur.ymin = ar->v2d.cur.ymin;
+ v2dcur->cur.ymax = ar->v2d.cur.ymax;
+ }
+
+ /* region possibly changed, so refresh */
+ ED_region_tag_redraw_no_rebuild(ar);
+ }
+ }
+ }
+ }
+
+ /* check if doing whole screen syncing (i.e. time/horizontal) */
+ if ((v2dcur->flag & V2D_VIEWSYNC_SCREEN_TIME) && (screen)) {
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
+ for (ar = sa->regionbase.first; ar; ar = ar->next) {
+ /* don't operate on self */
+ if (v2dcur != &ar->v2d) {
+ /* only if view has horizontal locks enabled */
+ if (ar->v2d.flag & V2D_VIEWSYNC_SCREEN_TIME) {
+ if (flag == V2D_LOCK_COPY) {
+ /* other views with locks on must copy active */
+ ar->v2d.cur.xmin = v2dcur->cur.xmin;
+ ar->v2d.cur.xmax = v2dcur->cur.xmax;
+ }
+ else { /* V2D_LOCK_SET */
+ /* active must copy others */
+ v2dcur->cur.xmin = ar->v2d.cur.xmin;
+ v2dcur->cur.xmax = ar->v2d.cur.xmax;
+ }
+
+ /* region possibly changed, so refresh */
+ ED_region_tag_redraw_no_rebuild(ar);
+ }
+ }
+ }
+ }
+ }
}
-
/**
* Restore 'cur' rect to standard orientation (i.e. optimal maximum view of tot)
* This does not take into account if zooming the view on an axis will improve the view (if allowed)
*/
void UI_view2d_curRect_reset(View2D *v2d)
{
- float width, height;
-
- /* assume width and height of 'cur' rect by default, should be same size as mask */
- width = (float)(BLI_rcti_size_x(&v2d->mask) + 1);
- height = (float)(BLI_rcti_size_y(&v2d->mask) + 1);
-
- /* handle width - posx and negx flags are mutually exclusive, so watch out */
- if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
- /* width is in negative-x half */
- v2d->cur.xmin = -width;
- v2d->cur.xmax = 0.0f;
- }
- else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
- /* width is in positive-x half */
- v2d->cur.xmin = 0.0f;
- v2d->cur.xmax = width;
- }
- else {
- /* width is centered around (x == 0) */
- const float dx = width / 2.0f;
-
- v2d->cur.xmin = -dx;
- v2d->cur.xmax = dx;
- }
-
- /* handle height - posx and negx flags are mutually exclusive, so watch out */
- if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
- /* height is in negative-y half */
- v2d->cur.ymin = -height;
- v2d->cur.ymax = 0.0f;
- }
- else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
- /* height is in positive-y half */
- v2d->cur.ymin = 0.0f;
- v2d->cur.ymax = height;
- }
- else {
- /* height is centered around (y == 0) */
- const float dy = height / 2.0f;
-
- v2d->cur.ymin = -dy;
- v2d->cur.ymax = dy;
- }
+ float width, height;
+
+ /* assume width and height of 'cur' rect by default, should be same size as mask */
+ width = (float)(BLI_rcti_size_x(&v2d->mask) + 1);
+ height = (float)(BLI_rcti_size_y(&v2d->mask) + 1);
+
+ /* handle width - posx and negx flags are mutually exclusive, so watch out */
+ if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
+ /* width is in negative-x half */
+ v2d->cur.xmin = -width;
+ v2d->cur.xmax = 0.0f;
+ }
+ else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
+ /* width is in positive-x half */
+ v2d->cur.xmin = 0.0f;
+ v2d->cur.xmax = width;
+ }
+ else {
+ /* width is centered around (x == 0) */
+ const float dx = width / 2.0f;
+
+ v2d->cur.xmin = -dx;
+ v2d->cur.xmax = dx;
+ }
+
+ /* handle height - posx and negx flags are mutually exclusive, so watch out */
+ if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
+ /* height is in negative-y half */
+ v2d->cur.ymin = -height;
+ v2d->cur.ymax = 0.0f;
+ }
+ else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
+ /* height is in positive-y half */
+ v2d->cur.ymin = 0.0f;
+ v2d->cur.ymax = height;
+ }
+ else {
+ /* height is centered around (y == 0) */
+ const float dy = height / 2.0f;
+
+ v2d->cur.ymin = -dy;
+ v2d->cur.ymax = dy;
+ }
}
/* ------------------ */
@@ -968,147 +961,148 @@ void UI_view2d_curRect_reset(View2D *v2d)
/* Change the size of the maximum viewable area (i.e. 'tot' rect) */
void UI_view2d_totRect_set_resize(View2D *v2d, int width, int height, bool resize)
{
-// int scroll = view2d_scroll_mapped(v2d->scroll);
-
- /* don't do anything if either value is 0 */
- width = abs(width);
- height = abs(height);
-
- /* hrumf! */
- /* XXX: there are work arounds for this in the panel and file browse code. */
- /* round to int, because this is called with width + V2D_SCROLL_WIDTH */
-// if (scroll & V2D_SCROLL_HORIZONTAL) {
-// width -= (int)V2D_SCROLL_WIDTH;
-// }
-// if (scroll & V2D_SCROLL_VERTICAL) {
-// height -= (int)V2D_SCROLL_HEIGHT;
-// }
-
- if (ELEM(0, width, height)) {
- if (G.debug & G_DEBUG) {
- printf("Error: View2D totRect set exiting: v2d=%p width=%d height=%d\n", (void *)v2d, width, height); // XXX temp debug info
- }
- return;
- }
-
- /* handle width - posx and negx flags are mutually exclusive, so watch out */
- if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
- /* width is in negative-x half */
- v2d->tot.xmin = (float)-width;
- v2d->tot.xmax = 0.0f;
- }
- else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
- /* width is in positive-x half */
- v2d->tot.xmin = 0.0f;
- v2d->tot.xmax = (float)width;
- }
- else {
- /* width is centered around (x == 0) */
- const float dx = (float)width / 2.0f;
-
- v2d->tot.xmin = -dx;
- v2d->tot.xmax = dx;
- }
-
- /* handle height - posx and negx flags are mutually exclusive, so watch out */
- if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
- /* height is in negative-y half */
- v2d->tot.ymin = (float)-height;
- v2d->tot.ymax = 0.0f;
- }
- else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
- /* height is in positive-y half */
- v2d->tot.ymin = 0.0f;
- v2d->tot.ymax = (float)height;
- }
- else {
- /* height is centered around (y == 0) */
- const float dy = (float)height / 2.0f;
-
- v2d->tot.ymin = -dy;
- v2d->tot.ymax = dy;
- }
-
- /* make sure that 'cur' rect is in a valid state as a result of these changes */
- ui_view2d_curRect_validate_resize(v2d, resize, 1);
-
+ // int scroll = view2d_scroll_mapped(v2d->scroll);
+
+ /* don't do anything if either value is 0 */
+ width = abs(width);
+ height = abs(height);
+
+ /* hrumf! */
+ /* XXX: there are work arounds for this in the panel and file browse code. */
+ /* round to int, because this is called with width + V2D_SCROLL_WIDTH */
+ // if (scroll & V2D_SCROLL_HORIZONTAL) {
+ // width -= (int)V2D_SCROLL_WIDTH;
+ // }
+ // if (scroll & V2D_SCROLL_VERTICAL) {
+ // height -= (int)V2D_SCROLL_HEIGHT;
+ // }
+
+ if (ELEM(0, width, height)) {
+ if (G.debug & G_DEBUG) {
+ printf("Error: View2D totRect set exiting: v2d=%p width=%d height=%d\n",
+ (void *)v2d,
+ width,
+ height); // XXX temp debug info
+ }
+ return;
+ }
+
+ /* handle width - posx and negx flags are mutually exclusive, so watch out */
+ if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
+ /* width is in negative-x half */
+ v2d->tot.xmin = (float)-width;
+ v2d->tot.xmax = 0.0f;
+ }
+ else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
+ /* width is in positive-x half */
+ v2d->tot.xmin = 0.0f;
+ v2d->tot.xmax = (float)width;
+ }
+ else {
+ /* width is centered around (x == 0) */
+ const float dx = (float)width / 2.0f;
+
+ v2d->tot.xmin = -dx;
+ v2d->tot.xmax = dx;
+ }
+
+ /* handle height - posx and negx flags are mutually exclusive, so watch out */
+ if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
+ /* height is in negative-y half */
+ v2d->tot.ymin = (float)-height;
+ v2d->tot.ymax = 0.0f;
+ }
+ else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
+ /* height is in positive-y half */
+ v2d->tot.ymin = 0.0f;
+ v2d->tot.ymax = (float)height;
+ }
+ else {
+ /* height is centered around (y == 0) */
+ const float dy = (float)height / 2.0f;
+
+ v2d->tot.ymin = -dy;
+ v2d->tot.ymax = dy;
+ }
+
+ /* make sure that 'cur' rect is in a valid state as a result of these changes */
+ ui_view2d_curRect_validate_resize(v2d, resize, 1);
}
void UI_view2d_totRect_set(View2D *v2d, int width, int height)
{
- int scroll = view2d_scroll_mapped(v2d->scroll);
-
- UI_view2d_totRect_set_resize(v2d, width, height, 0);
+ int scroll = view2d_scroll_mapped(v2d->scroll);
- /* solve bad recursion... if scroller state changed,
- * mask is different, so you get different rects */
- if (scroll != view2d_scroll_mapped(v2d->scroll)) {
- UI_view2d_totRect_set_resize(v2d, width, height, 0);
- }
+ UI_view2d_totRect_set_resize(v2d, width, height, 0);
+ /* solve bad recursion... if scroller state changed,
+ * mask is different, so you get different rects */
+ if (scroll != view2d_scroll_mapped(v2d->scroll)) {
+ UI_view2d_totRect_set_resize(v2d, width, height, 0);
+ }
}
bool UI_view2d_tab_set(View2D *v2d, int tab)
{
- float default_offset[2] = {0.0f, 0.0f};
- float *offset, *new_offset;
- bool changed = false;
+ float default_offset[2] = {0.0f, 0.0f};
+ float *offset, *new_offset;
+ bool changed = false;
- /* if tab changed, change offset */
- if (tab != v2d->tab_cur && v2d->tab_offset) {
- if (tab < v2d->tab_num) {
- offset = &v2d->tab_offset[tab * 2];
- }
- else {
- offset = default_offset;
- }
+ /* if tab changed, change offset */
+ if (tab != v2d->tab_cur && v2d->tab_offset) {
+ if (tab < v2d->tab_num) {
+ offset = &v2d->tab_offset[tab * 2];
+ }
+ else {
+ offset = default_offset;
+ }
- v2d->cur.xmax += offset[0] - v2d->cur.xmin;
- v2d->cur.xmin = offset[0];
+ v2d->cur.xmax += offset[0] - v2d->cur.xmin;
+ v2d->cur.xmin = offset[0];
- v2d->cur.ymin += offset[1] - v2d->cur.ymax;
- v2d->cur.ymax = offset[1];
+ v2d->cur.ymin += offset[1] - v2d->cur.ymax;
+ v2d->cur.ymax = offset[1];
- /* validation should happen in subsequent totRect_set */
+ /* validation should happen in subsequent totRect_set */
- changed = true;
- }
+ changed = true;
+ }
- /* resize array if needed */
- if (tab >= v2d->tab_num) {
- new_offset = MEM_callocN(sizeof(float) * (tab + 1) * 2, "view2d tab offset");
+ /* resize array if needed */
+ if (tab >= v2d->tab_num) {
+ new_offset = MEM_callocN(sizeof(float) * (tab + 1) * 2, "view2d tab offset");
- if (v2d->tab_offset) {
- memcpy(new_offset, v2d->tab_offset, sizeof(float) * v2d->tab_num * 2);
- MEM_freeN(v2d->tab_offset);
- }
+ if (v2d->tab_offset) {
+ memcpy(new_offset, v2d->tab_offset, sizeof(float) * v2d->tab_num * 2);
+ MEM_freeN(v2d->tab_offset);
+ }
- v2d->tab_offset = new_offset;
- v2d->tab_num = tab + 1;
- }
+ v2d->tab_offset = new_offset;
+ v2d->tab_num = tab + 1;
+ }
- /* set current tab and offset */
- v2d->tab_cur = tab;
- v2d->tab_offset[2 * tab + 0] = v2d->cur.xmin;
- v2d->tab_offset[2 * tab + 1] = v2d->cur.ymax;
+ /* set current tab and offset */
+ v2d->tab_cur = tab;
+ v2d->tab_offset[2 * tab + 0] = v2d->cur.xmin;
+ v2d->tab_offset[2 * tab + 1] = v2d->cur.ymax;
- return changed;
+ return changed;
}
void UI_view2d_zoom_cache_reset(void)
{
- /* TODO(sergey): This way we avoid threading conflict with sequencer rendering
- * text strip. But ideally we want to make glyph cache to be fully safe
- * for threading.
- */
- if (G.is_rendering) {
- return;
- }
- /* While scaling we can accumulate fonts at many sizes (~20 or so).
- * Not an issue with embedded font, but can use over 500Mb with i18n ones! See [#38244]. */
-
- /* note: only some views draw text, we could check for this case to avoid clearning cache */
- BLF_cache_clear();
+ /* TODO(sergey): This way we avoid threading conflict with sequencer rendering
+ * text strip. But ideally we want to make glyph cache to be fully safe
+ * for threading.
+ */
+ if (G.is_rendering) {
+ return;
+ }
+ /* While scaling we can accumulate fonts at many sizes (~20 or so).
+ * Not an issue with embedded font, but can use over 500Mb with i18n ones! See [#38244]. */
+
+ /* note: only some views draw text, we could check for this case to avoid clearning cache */
+ BLF_cache_clear();
}
/* *********************************************************************** */
@@ -1117,74 +1111,74 @@ void UI_view2d_zoom_cache_reset(void)
/* mapping function to ensure 'cur' draws extended over the area where sliders are */
static void view2d_map_cur_using_mask(View2D *v2d, rctf *r_curmasked)
{
- *r_curmasked = v2d->cur;
-
- if (view2d_scroll_mapped(v2d->scroll)) {
- float sizex = BLI_rcti_size_x(&v2d->mask);
- float sizey = BLI_rcti_size_y(&v2d->mask);
-
- /* prevent tiny or narrow regions to get
- * invalid coordinates - mask can get negative even... */
- if (sizex > 0.0f && sizey > 0.0f) {
- float dx = BLI_rctf_size_x(&v2d->cur) / (sizex + 1);
- float dy = BLI_rctf_size_y(&v2d->cur) / (sizey + 1);
-
- if (v2d->mask.xmin != 0) {
- r_curmasked->xmin -= dx * (float)v2d->mask.xmin;
- }
- if (v2d->mask.xmax + 1 != v2d->winx) {
- r_curmasked->xmax += dx * (float)(v2d->winx - v2d->mask.xmax - 1);
- }
-
- if (v2d->mask.ymin != 0) {
- r_curmasked->ymin -= dy * (float)v2d->mask.ymin;
- }
- if (v2d->mask.ymax + 1 != v2d->winy) {
- r_curmasked->ymax += dy * (float)(v2d->winy - v2d->mask.ymax - 1);
- }
- }
- }
+ *r_curmasked = v2d->cur;
+
+ if (view2d_scroll_mapped(v2d->scroll)) {
+ float sizex = BLI_rcti_size_x(&v2d->mask);
+ float sizey = BLI_rcti_size_y(&v2d->mask);
+
+ /* prevent tiny or narrow regions to get
+ * invalid coordinates - mask can get negative even... */
+ if (sizex > 0.0f && sizey > 0.0f) {
+ float dx = BLI_rctf_size_x(&v2d->cur) / (sizex + 1);
+ float dy = BLI_rctf_size_y(&v2d->cur) / (sizey + 1);
+
+ if (v2d->mask.xmin != 0) {
+ r_curmasked->xmin -= dx * (float)v2d->mask.xmin;
+ }
+ if (v2d->mask.xmax + 1 != v2d->winx) {
+ r_curmasked->xmax += dx * (float)(v2d->winx - v2d->mask.xmax - 1);
+ }
+
+ if (v2d->mask.ymin != 0) {
+ r_curmasked->ymin -= dy * (float)v2d->mask.ymin;
+ }
+ if (v2d->mask.ymax + 1 != v2d->winy) {
+ r_curmasked->ymax += dy * (float)(v2d->winy - v2d->mask.ymax - 1);
+ }
+ }
+ }
}
/* Set view matrices to use 'cur' rect as viewing frame for View2D drawing */
void UI_view2d_view_ortho(View2D *v2d)
{
- rctf curmasked;
- const int sizex = BLI_rcti_size_x(&v2d->mask);
- const int sizey = BLI_rcti_size_y(&v2d->mask);
- const float eps = 0.001f;
- float xofs = 0.0f, yofs = 0.0f;
-
- /* pixel offsets (-GLA_PIXEL_OFS) are needed to get 1:1 correspondence with pixels for smooth UI drawing,
- * but only applied where requested
- */
- /* XXX brecht: instead of zero at least use a tiny offset, otherwise
- * pixel rounding is effectively random due to float inaccuracy */
- if (sizex > 0) {
- xofs = eps * BLI_rctf_size_x(&v2d->cur) / sizex;
- }
- if (sizey > 0) {
- yofs = eps * BLI_rctf_size_y(&v2d->cur) / sizey;
- }
-
- /* apply mask-based adjustments to cur rect (due to scrollers),
- * to eliminate scaling artifacts */
- view2d_map_cur_using_mask(v2d, &curmasked);
-
- BLI_rctf_translate(&curmasked, -xofs, -yofs);
-
- /* XXX ton: this flag set by outliner, for icons */
- if (v2d->flag & V2D_PIXELOFS_X) {
- curmasked.xmin = floorf(curmasked.xmin) - (eps + xofs);
- curmasked.xmax = floorf(curmasked.xmax) - (eps + xofs);
- }
- if (v2d->flag & V2D_PIXELOFS_Y) {
- curmasked.ymin = floorf(curmasked.ymin) - (eps + yofs);
- curmasked.ymax = floorf(curmasked.ymax) - (eps + yofs);
- }
-
- /* set matrix on all appropriate axes */
- wmOrtho2(curmasked.xmin, curmasked.xmax, curmasked.ymin, curmasked.ymax);
+ rctf curmasked;
+ const int sizex = BLI_rcti_size_x(&v2d->mask);
+ const int sizey = BLI_rcti_size_y(&v2d->mask);
+ const float eps = 0.001f;
+ float xofs = 0.0f, yofs = 0.0f;
+
+ /* pixel offsets (-GLA_PIXEL_OFS) are needed to get 1:1 correspondence with pixels for smooth UI drawing,
+ * but only applied where requested
+ */
+ /* XXX brecht: instead of zero at least use a tiny offset, otherwise
+ * pixel rounding is effectively random due to float inaccuracy */
+ if (sizex > 0) {
+ xofs = eps * BLI_rctf_size_x(&v2d->cur) / sizex;
+ }
+ if (sizey > 0) {
+ yofs = eps * BLI_rctf_size_y(&v2d->cur) / sizey;
+ }
+
+ /* apply mask-based adjustments to cur rect (due to scrollers),
+ * to eliminate scaling artifacts */
+ view2d_map_cur_using_mask(v2d, &curmasked);
+
+ BLI_rctf_translate(&curmasked, -xofs, -yofs);
+
+ /* XXX ton: this flag set by outliner, for icons */
+ if (v2d->flag & V2D_PIXELOFS_X) {
+ curmasked.xmin = floorf(curmasked.xmin) - (eps + xofs);
+ curmasked.xmax = floorf(curmasked.xmax) - (eps + xofs);
+ }
+ if (v2d->flag & V2D_PIXELOFS_Y) {
+ curmasked.ymin = floorf(curmasked.ymin) - (eps + yofs);
+ curmasked.ymax = floorf(curmasked.ymax) - (eps + yofs);
+ }
+
+ /* set matrix on all appropriate axes */
+ wmOrtho2(curmasked.xmin, curmasked.xmax, curmasked.ymin, curmasked.ymax);
}
/**
@@ -1194,41 +1188,40 @@ void UI_view2d_view_ortho(View2D *v2d)
*/
void UI_view2d_view_orthoSpecial(ARegion *ar, View2D *v2d, const bool xaxis)
{
- rctf curmasked;
- float xofs, yofs;
-
- /* pixel offsets (-GLA_PIXEL_OFS) are needed to get 1:1 correspondence with pixels for smooth UI drawing,
- * but only applied where requested
- */
- /* XXX temp (ton) */
- xofs = 0.0f; // (v2d->flag & V2D_PIXELOFS_X) ? GLA_PIXEL_OFS : 0.0f;
- yofs = 0.0f; // (v2d->flag & V2D_PIXELOFS_Y) ? GLA_PIXEL_OFS : 0.0f;
-
- /* apply mask-based adjustments to cur rect (due to scrollers),
- * to eliminate scaling artifacts */
- view2d_map_cur_using_mask(v2d, &curmasked);
-
- /* only set matrix with 'cur' coordinates on relevant axes */
- if (xaxis) {
- wmOrtho2(curmasked.xmin - xofs, curmasked.xmax - xofs, -yofs, ar->winy - yofs);
- }
- else {
- wmOrtho2(-xofs, ar->winx - xofs, curmasked.ymin - yofs, curmasked.ymax - yofs);
- }
+ rctf curmasked;
+ float xofs, yofs;
+
+ /* pixel offsets (-GLA_PIXEL_OFS) are needed to get 1:1 correspondence with pixels for smooth UI drawing,
+ * but only applied where requested
+ */
+ /* XXX temp (ton) */
+ xofs = 0.0f; // (v2d->flag & V2D_PIXELOFS_X) ? GLA_PIXEL_OFS : 0.0f;
+ yofs = 0.0f; // (v2d->flag & V2D_PIXELOFS_Y) ? GLA_PIXEL_OFS : 0.0f;
+
+ /* apply mask-based adjustments to cur rect (due to scrollers),
+ * to eliminate scaling artifacts */
+ view2d_map_cur_using_mask(v2d, &curmasked);
+
+ /* only set matrix with 'cur' coordinates on relevant axes */
+ if (xaxis) {
+ wmOrtho2(curmasked.xmin - xofs, curmasked.xmax - xofs, -yofs, ar->winy - yofs);
+ }
+ else {
+ wmOrtho2(-xofs, ar->winx - xofs, curmasked.ymin - yofs, curmasked.ymax - yofs);
+ }
}
-
/* Restore view matrices after drawing */
void UI_view2d_view_restore(const bContext *C)
{
- ARegion *ar = CTX_wm_region(C);
- int width = BLI_rcti_size_x(&ar->winrct) + 1;
- int height = BLI_rcti_size_y(&ar->winrct) + 1;
+ ARegion *ar = CTX_wm_region(C);
+ int width = BLI_rcti_size_x(&ar->winrct) + 1;
+ int height = BLI_rcti_size_y(&ar->winrct) + 1;
- wmOrtho2(0.0f, (float)width, 0.0f, (float)height);
- GPU_matrix_identity_set();
+ wmOrtho2(0.0f, (float)width, 0.0f, (float)height);
+ GPU_matrix_identity_set();
- // ED_region_pixelspace(CTX_wm_region(C));
+ // ED_region_pixelspace(CTX_wm_region(C));
}
/* *********************************************************************** */
@@ -1236,9 +1229,9 @@ void UI_view2d_view_restore(const bContext *C)
/* View2DGrid is typedef'd in UI_view2d.h */
struct View2DGrid {
- float dx, dy; /* stepsize (in pixels) between gridlines */
- float startx, starty; /* initial coordinates to start drawing grid from */
- int powerx, powery; /* step as power of 10 */
+ float dx, dy; /* stepsize (in pixels) between gridlines */
+ float startx, starty; /* initial coordinates to start drawing grid from */
+ int powerx, powery; /* step as power of 10 */
};
/* --------------- */
@@ -1246,61 +1239,61 @@ struct View2DGrid {
/* try to write step as a power of 10 */
static void step_to_grid(float *step, const int unit, int *r_power)
{
- const float loga = (float)log10(*step);
- float rem;
-
- int power = (int)(loga);
-
- rem = loga - power;
- rem = (float)pow(10.0, rem);
-
- if (loga < 0.0f) {
- if (rem < 0.2f) {
- rem = 0.2f;
- }
- else if (rem < 0.5f) {
- rem = 0.5f;
- }
- else {
- rem = 1.0f;
- }
-
- *step = rem * (float)pow(10.0, power);
-
- /* for frames, we want 1.0 frame intervals only */
- if (unit == V2D_UNIT_FRAMES) {
- rem = 1.0f;
- /* use 2 since there are grid lines drawn in between,
- * this way to get 1 line per frame */
- *step = 2.0f;
- }
-
- /* prevents printing 1.0 2.0 3.0 etc */
- if (rem == 1.0f) {
- power++;
- }
- }
- else {
- if (rem < 2.0f) {
- rem = 2.0f;
- }
- else if (rem < 5.0f) {
- rem = 5.0f;
- }
- else {
- rem = 10.0f;
- }
-
- *step = rem * (float)pow(10.0, power);
-
- power++;
- /* prevents printing 1.0, 2.0, 3.0, etc. */
- if (rem == 10.0f) {
- power++;
- }
- }
-
- *r_power = power;
+ const float loga = (float)log10(*step);
+ float rem;
+
+ int power = (int)(loga);
+
+ rem = loga - power;
+ rem = (float)pow(10.0, rem);
+
+ if (loga < 0.0f) {
+ if (rem < 0.2f) {
+ rem = 0.2f;
+ }
+ else if (rem < 0.5f) {
+ rem = 0.5f;
+ }
+ else {
+ rem = 1.0f;
+ }
+
+ *step = rem * (float)pow(10.0, power);
+
+ /* for frames, we want 1.0 frame intervals only */
+ if (unit == V2D_UNIT_FRAMES) {
+ rem = 1.0f;
+ /* use 2 since there are grid lines drawn in between,
+ * this way to get 1 line per frame */
+ *step = 2.0f;
+ }
+
+ /* prevents printing 1.0 2.0 3.0 etc */
+ if (rem == 1.0f) {
+ power++;
+ }
+ }
+ else {
+ if (rem < 2.0f) {
+ rem = 2.0f;
+ }
+ else if (rem < 5.0f) {
+ rem = 5.0f;
+ }
+ else {
+ rem = 10.0f;
+ }
+
+ *step = rem * (float)pow(10.0, power);
+
+ power++;
+ /* prevents printing 1.0, 2.0, 3.0, etc. */
+ if (rem == 10.0f) {
+ power++;
+ }
+ }
+
+ *r_power = power;
}
/**
@@ -1317,540 +1310,539 @@ static void step_to_grid(float *step, const int unit, int *r_power)
* - winx = width of region we're drawing to, note: not used but keeping for completeness.
* - winy = height of region we're drawing into
*/
-View2DGrid *UI_view2d_grid_calc(
- Scene *scene, View2D *v2d,
- short xunits, short xclamp, short yunits, short yclamp, int UNUSED(winx), int winy)
+View2DGrid *UI_view2d_grid_calc(Scene *scene,
+ View2D *v2d,
+ short xunits,
+ short xclamp,
+ short yunits,
+ short yclamp,
+ int UNUSED(winx),
+ int winy)
{
- View2DGrid *grid;
- float space, seconddiv;
-
- /* check that there are at least some workable args */
- if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) && ELEM(V2D_ARG_DUMMY, yunits, yclamp)) {
- return NULL;
- }
-
- /* grid here is allocated... */
- grid = MEM_callocN(sizeof(View2DGrid), "View2DGrid");
-
- /* rule: gridstep is minimal GRIDSTEP pixels */
- if (xunits == V2D_UNIT_SECONDS) {
- seconddiv = (float)(0.01 * FPS);
- }
- else {
- seconddiv = 1.0f;
- }
-
- /* calculate x-axis grid scale (only if both args are valid) */
- if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) == 0) {
- space = BLI_rctf_size_x(&v2d->cur);
-
- if (space != 0.0f) {
- const float pixels = (float)BLI_rcti_size_x(&v2d->mask);
- if (pixels != 0.0f) {
- grid->dx = (U.v2d_min_gridsize * UI_DPI_FAC * space) / (seconddiv * pixels);
- step_to_grid(&grid->dx, xunits, &grid->powerx);
- grid->dx *= seconddiv;
- }
- }
-
- if (xclamp == V2D_GRID_CLAMP) {
- CLAMP_MIN(grid->dx, 0.1f);
- CLAMP_MIN(grid->powerx, 0);
- grid->powerx -= 2;
- }
- }
-
- /* calculate y-axis grid scale (only if both args are valid) */
- if (ELEM(V2D_ARG_DUMMY, yunits, yclamp) == 0) {
- space = BLI_rctf_size_y(&v2d->cur);
- if (space != 0.0f) {
- const float pixels = (float)winy;
- if (pixels != 0.0f) {
- grid->dy = U.v2d_min_gridsize * UI_DPI_FAC * space / pixels;
- step_to_grid(&grid->dy, yunits, &grid->powery);
- }
- }
-
- if (yclamp == V2D_GRID_CLAMP) {
- CLAMP_MIN(grid->dy, 1.0f);
- CLAMP_MIN(grid->powery, 1);
- }
- }
-
- /* calculate start position */
- if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) == 0) {
- grid->startx = seconddiv * (v2d->cur.xmin / seconddiv - (float)fmod(v2d->cur.xmin / seconddiv, grid->dx / seconddiv));
- if (v2d->cur.xmin < 0.0f) {
- grid->startx -= grid->dx;
- }
- }
- else {
- grid->startx = v2d->cur.xmin;
- }
-
- if (ELEM(V2D_ARG_DUMMY, yunits, yclamp) == 0) {
- grid->starty = (v2d->cur.ymin - (float)fmod(v2d->cur.ymin, grid->dy));
- if (v2d->cur.ymin < 0.0f) {
- grid->starty -= grid->dy;
- }
- }
- else {
- grid->starty = v2d->cur.ymin;
- }
-
- return grid;
+ View2DGrid *grid;
+ float space, seconddiv;
+
+ /* check that there are at least some workable args */
+ if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) && ELEM(V2D_ARG_DUMMY, yunits, yclamp)) {
+ return NULL;
+ }
+
+ /* grid here is allocated... */
+ grid = MEM_callocN(sizeof(View2DGrid), "View2DGrid");
+
+ /* rule: gridstep is minimal GRIDSTEP pixels */
+ if (xunits == V2D_UNIT_SECONDS) {
+ seconddiv = (float)(0.01 * FPS);
+ }
+ else {
+ seconddiv = 1.0f;
+ }
+
+ /* calculate x-axis grid scale (only if both args are valid) */
+ if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) == 0) {
+ space = BLI_rctf_size_x(&v2d->cur);
+
+ if (space != 0.0f) {
+ const float pixels = (float)BLI_rcti_size_x(&v2d->mask);
+ if (pixels != 0.0f) {
+ grid->dx = (U.v2d_min_gridsize * UI_DPI_FAC * space) / (seconddiv * pixels);
+ step_to_grid(&grid->dx, xunits, &grid->powerx);
+ grid->dx *= seconddiv;
+ }
+ }
+
+ if (xclamp == V2D_GRID_CLAMP) {
+ CLAMP_MIN(grid->dx, 0.1f);
+ CLAMP_MIN(grid->powerx, 0);
+ grid->powerx -= 2;
+ }
+ }
+
+ /* calculate y-axis grid scale (only if both args are valid) */
+ if (ELEM(V2D_ARG_DUMMY, yunits, yclamp) == 0) {
+ space = BLI_rctf_size_y(&v2d->cur);
+ if (space != 0.0f) {
+ const float pixels = (float)winy;
+ if (pixels != 0.0f) {
+ grid->dy = U.v2d_min_gridsize * UI_DPI_FAC * space / pixels;
+ step_to_grid(&grid->dy, yunits, &grid->powery);
+ }
+ }
+
+ if (yclamp == V2D_GRID_CLAMP) {
+ CLAMP_MIN(grid->dy, 1.0f);
+ CLAMP_MIN(grid->powery, 1);
+ }
+ }
+
+ /* calculate start position */
+ if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) == 0) {
+ grid->startx = seconddiv * (v2d->cur.xmin / seconddiv -
+ (float)fmod(v2d->cur.xmin / seconddiv, grid->dx / seconddiv));
+ if (v2d->cur.xmin < 0.0f) {
+ grid->startx -= grid->dx;
+ }
+ }
+ else {
+ grid->startx = v2d->cur.xmin;
+ }
+
+ if (ELEM(V2D_ARG_DUMMY, yunits, yclamp) == 0) {
+ grid->starty = (v2d->cur.ymin - (float)fmod(v2d->cur.ymin, grid->dy));
+ if (v2d->cur.ymin < 0.0f) {
+ grid->starty -= grid->dy;
+ }
+ }
+ else {
+ grid->starty = v2d->cur.ymin;
+ }
+
+ return grid;
}
/* Draw gridlines in the given 2d-region */
void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
{
- float vec1[2], vec2[2];
- int a, step;
- int vertical_minor_step = (BLI_rcti_size_x(&v2d->mask) + 1) / (U.v2d_min_gridsize * UI_DPI_FAC);
- int horizontal_major_step = (BLI_rcti_size_y(&v2d->mask) + 1) / (U.v2d_min_gridsize * UI_DPI_FAC);
- uchar grid_line_color[3];
-
- /* check for grid first, as it may not exist */
- if (grid == NULL) {
- return;
- }
-
- /* Count the needed vertices for the gridlines */
- unsigned vertex_count = 0;
- if (flag & V2D_VERTICAL_LINES) {
- /* vertical lines */
- vertex_count += 2 * vertical_minor_step; /* minor gridlines */
- vertex_count += 2 * (vertical_minor_step + 2); /* major gridlines */
- }
- if (flag & V2D_HORIZONTAL_LINES) {
- /* horizontal lines */
- vertex_count += 2 * (horizontal_major_step + 1); /* major gridlines */
-
- /* fine lines */
- if (flag & V2D_HORIZONTAL_FINELINES) {
- vertex_count += 2 * (horizontal_major_step + 1);
- }
- }
- /* axes */
- if (flag & V2D_HORIZONTAL_AXIS) {
- vertex_count += 2;
- }
- if (flag & V2D_VERTICAL_AXIS) {
- vertex_count += 2;
- }
-
- /* If there is nothing to render, exit early */
- if (vertex_count == 0) {
- return;
- }
-
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
-
- immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
- immBegin(GPU_PRIM_LINES, vertex_count);
-
- /* vertical lines */
- if (flag & V2D_VERTICAL_LINES) {
- /* initialize initial settings */
- vec1[0] = vec2[0] = grid->startx;
- vec1[1] = grid->starty;
- vec2[1] = v2d->cur.ymax;
-
- /* minor gridlines */
- step = vertical_minor_step;
- if (step != 0) {
- UI_GetThemeColor3ubv(TH_GRID, grid_line_color);
-
- for (a = 0; a < step; a++) {
- immAttrSkip(color);
- immVertex2fv(pos, vec1);
- immAttr3ubv(color, grid_line_color);
- immVertex2fv(pos, vec2);
-
- vec2[0] = vec1[0] += grid->dx;
- }
- }
-
- /* major gridlines */
- vec2[0] = vec1[0] -= 0.5f * grid->dx;
-
- UI_GetThemeColorShade3ubv(TH_GRID, 16, grid_line_color);
-
- step++;
- for (a = 0; a <= step; a++) {
- immAttrSkip(color);
- immVertex2fv(pos, vec1);
- immAttr3ubv(color, grid_line_color);
- immVertex2fv(pos, vec2);
-
- vec2[0] = vec1[0] -= grid->dx;
- }
- }
-
- /* horizontal lines */
- if (flag & V2D_HORIZONTAL_LINES) {
- /* only major gridlines */
- vec1[1] = vec2[1] = grid->starty;
- vec1[0] = grid->startx;
- vec2[0] = v2d->cur.xmax;
-
- step = horizontal_major_step;
-
- UI_GetThemeColor3ubv(TH_GRID, grid_line_color);
-
- for (a = 0; a <= step; a++) {
- immAttrSkip(color);
- immVertex2fv(pos, vec1);
- immAttr3ubv(color, grid_line_color);
- immVertex2fv(pos, vec2);
-
- vec2[1] = vec1[1] += grid->dy;
- }
-
- /* fine grid lines */
- vec2[1] = vec1[1] -= 0.5f * grid->dy;
- step++;
-
- if (flag & V2D_HORIZONTAL_FINELINES) {
- UI_GetThemeColorShade3ubv(TH_GRID, 16, grid_line_color);
- for (a = 0; a < step; a++) {
- immAttrSkip(color);
- immVertex2fv(pos, vec1);
- immAttr3ubv(color, grid_line_color);
- immVertex2fv(pos, vec2);
-
- vec2[1] = vec1[1] -= grid->dy;
- }
- }
- }
-
- /* Axes are drawn as darker lines */
- UI_GetThemeColorShade3ubv(TH_GRID, -50, grid_line_color);
-
- /* horizontal axis */
- if (flag & V2D_HORIZONTAL_AXIS) {
- vec1[0] = v2d->cur.xmin;
- vec2[0] = v2d->cur.xmax;
- vec1[1] = vec2[1] = 0.0f;
-
- immAttrSkip(color);
- immVertex2fv(pos, vec1);
- immAttr3ubv(color, grid_line_color);
- immVertex2fv(pos, vec2);
- }
-
- /* vertical axis */
- if (flag & V2D_VERTICAL_AXIS) {
- vec1[1] = v2d->cur.ymin;
- vec2[1] = v2d->cur.ymax;
- vec1[0] = vec2[0] = 0.0f;
-
- immAttrSkip(color);
- immVertex2fv(pos, vec1);
- immAttr3ubv(color, grid_line_color);
- immVertex2fv(pos, vec2);
- }
-
- immEnd();
- immUnbindProgram();
+ float vec1[2], vec2[2];
+ int a, step;
+ int vertical_minor_step = (BLI_rcti_size_x(&v2d->mask) + 1) / (U.v2d_min_gridsize * UI_DPI_FAC);
+ int horizontal_major_step = (BLI_rcti_size_y(&v2d->mask) + 1) /
+ (U.v2d_min_gridsize * UI_DPI_FAC);
+ uchar grid_line_color[3];
+
+ /* check for grid first, as it may not exist */
+ if (grid == NULL) {
+ return;
+ }
+
+ /* Count the needed vertices for the gridlines */
+ unsigned vertex_count = 0;
+ if (flag & V2D_VERTICAL_LINES) {
+ /* vertical lines */
+ vertex_count += 2 * vertical_minor_step; /* minor gridlines */
+ vertex_count += 2 * (vertical_minor_step + 2); /* major gridlines */
+ }
+ if (flag & V2D_HORIZONTAL_LINES) {
+ /* horizontal lines */
+ vertex_count += 2 * (horizontal_major_step + 1); /* major gridlines */
+
+ /* fine lines */
+ if (flag & V2D_HORIZONTAL_FINELINES) {
+ vertex_count += 2 * (horizontal_major_step + 1);
+ }
+ }
+ /* axes */
+ if (flag & V2D_HORIZONTAL_AXIS) {
+ vertex_count += 2;
+ }
+ if (flag & V2D_VERTICAL_AXIS) {
+ vertex_count += 2;
+ }
+
+ /* If there is nothing to render, exit early */
+ if (vertex_count == 0) {
+ return;
+ }
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint color = GPU_vertformat_attr_add(
+ format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+ immBegin(GPU_PRIM_LINES, vertex_count);
+
+ /* vertical lines */
+ if (flag & V2D_VERTICAL_LINES) {
+ /* initialize initial settings */
+ vec1[0] = vec2[0] = grid->startx;
+ vec1[1] = grid->starty;
+ vec2[1] = v2d->cur.ymax;
+
+ /* minor gridlines */
+ step = vertical_minor_step;
+ if (step != 0) {
+ UI_GetThemeColor3ubv(TH_GRID, grid_line_color);
+
+ for (a = 0; a < step; a++) {
+ immAttrSkip(color);
+ immVertex2fv(pos, vec1);
+ immAttr3ubv(color, grid_line_color);
+ immVertex2fv(pos, vec2);
+
+ vec2[0] = vec1[0] += grid->dx;
+ }
+ }
+
+ /* major gridlines */
+ vec2[0] = vec1[0] -= 0.5f * grid->dx;
+
+ UI_GetThemeColorShade3ubv(TH_GRID, 16, grid_line_color);
+
+ step++;
+ for (a = 0; a <= step; a++) {
+ immAttrSkip(color);
+ immVertex2fv(pos, vec1);
+ immAttr3ubv(color, grid_line_color);
+ immVertex2fv(pos, vec2);
+
+ vec2[0] = vec1[0] -= grid->dx;
+ }
+ }
+
+ /* horizontal lines */
+ if (flag & V2D_HORIZONTAL_LINES) {
+ /* only major gridlines */
+ vec1[1] = vec2[1] = grid->starty;
+ vec1[0] = grid->startx;
+ vec2[0] = v2d->cur.xmax;
+
+ step = horizontal_major_step;
+
+ UI_GetThemeColor3ubv(TH_GRID, grid_line_color);
+
+ for (a = 0; a <= step; a++) {
+ immAttrSkip(color);
+ immVertex2fv(pos, vec1);
+ immAttr3ubv(color, grid_line_color);
+ immVertex2fv(pos, vec2);
+
+ vec2[1] = vec1[1] += grid->dy;
+ }
+
+ /* fine grid lines */
+ vec2[1] = vec1[1] -= 0.5f * grid->dy;
+ step++;
+
+ if (flag & V2D_HORIZONTAL_FINELINES) {
+ UI_GetThemeColorShade3ubv(TH_GRID, 16, grid_line_color);
+ for (a = 0; a < step; a++) {
+ immAttrSkip(color);
+ immVertex2fv(pos, vec1);
+ immAttr3ubv(color, grid_line_color);
+ immVertex2fv(pos, vec2);
+
+ vec2[1] = vec1[1] -= grid->dy;
+ }
+ }
+ }
+
+ /* Axes are drawn as darker lines */
+ UI_GetThemeColorShade3ubv(TH_GRID, -50, grid_line_color);
+
+ /* horizontal axis */
+ if (flag & V2D_HORIZONTAL_AXIS) {
+ vec1[0] = v2d->cur.xmin;
+ vec2[0] = v2d->cur.xmax;
+ vec1[1] = vec2[1] = 0.0f;
+
+ immAttrSkip(color);
+ immVertex2fv(pos, vec1);
+ immAttr3ubv(color, grid_line_color);
+ immVertex2fv(pos, vec2);
+ }
+
+ /* vertical axis */
+ if (flag & V2D_VERTICAL_AXIS) {
+ vec1[1] = v2d->cur.ymin;
+ vec2[1] = v2d->cur.ymax;
+ vec1[0] = vec2[0] = 0.0f;
+
+ immAttrSkip(color);
+ immVertex2fv(pos, vec1);
+ immAttr3ubv(color, grid_line_color);
+ immVertex2fv(pos, vec2);
+ }
+
+ immEnd();
+ immUnbindProgram();
}
/* Draw a constant grid in given 2d-region */
void UI_view2d_constant_grid_draw(View2D *v2d, float step)
{
- float start_x, start_y;
- int count_x, count_y;
-
- start_x = v2d->cur.xmin;
- if (start_x < 0.0) {
- start_x += -(float)fmod(v2d->cur.xmin, step);
- }
- else {
- start_x += (step - (float)fmod(v2d->cur.xmin, step));
- }
-
- if (start_x > v2d->cur.xmax) {
- count_x = 0;
- }
- else {
- count_x = (v2d->cur.xmax - start_x) / step + 1;
- }
-
- start_y = v2d->cur.ymin;
- if (start_y < 0.0) {
- start_y += -(float)fmod(v2d->cur.ymin, step);
- }
- else {
- start_y += (step - (float)fabs(fmod(v2d->cur.ymin, step)));
- }
-
- if (start_y > v2d->cur.ymax) {
- count_y = 0;
- }
- else {
- count_y = (v2d->cur.ymax - start_y) / step + 1;
- }
-
- if (count_x > 0 || count_y > 0) {
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- float theme_color[3];
-
- UI_GetThemeColorShade3fv(TH_BACK, -10, theme_color);
-
- immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
- immBegin(GPU_PRIM_LINES, count_x * 2 + count_y * 2 + 4);
-
- immAttr3fv(color, theme_color);
- for (int i = 0; i < count_x ; start_x += step, i++) {
- immVertex2f(pos, start_x, v2d->cur.ymin);
- immVertex2f(pos, start_x, v2d->cur.ymax);
- }
-
- for (int i = 0; i < count_y; start_y += step, i++) {
- immVertex2f(pos, v2d->cur.xmin, start_y);
- immVertex2f(pos, v2d->cur.xmax, start_y);
- }
-
- /* X and Y axis */
- UI_GetThemeColorShade3fv(TH_BACK, -18, theme_color);
-
- immAttr3fv(color, theme_color);
- immVertex2f(pos, 0.0f, v2d->cur.ymin);
- immVertex2f(pos, 0.0f, v2d->cur.ymax);
- immVertex2f(pos, v2d->cur.xmin, 0.0f);
- immVertex2f(pos, v2d->cur.xmax, 0.0f);
-
- immEnd();
- immUnbindProgram();
- }
+ float start_x, start_y;
+ int count_x, count_y;
+
+ start_x = v2d->cur.xmin;
+ if (start_x < 0.0) {
+ start_x += -(float)fmod(v2d->cur.xmin, step);
+ }
+ else {
+ start_x += (step - (float)fmod(v2d->cur.xmin, step));
+ }
+
+ if (start_x > v2d->cur.xmax) {
+ count_x = 0;
+ }
+ else {
+ count_x = (v2d->cur.xmax - start_x) / step + 1;
+ }
+
+ start_y = v2d->cur.ymin;
+ if (start_y < 0.0) {
+ start_y += -(float)fmod(v2d->cur.ymin, step);
+ }
+ else {
+ start_y += (step - (float)fabs(fmod(v2d->cur.ymin, step)));
+ }
+
+ if (start_y > v2d->cur.ymax) {
+ count_y = 0;
+ }
+ else {
+ count_y = (v2d->cur.ymax - start_y) / step + 1;
+ }
+
+ if (count_x > 0 || count_y > 0) {
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ float theme_color[3];
+
+ UI_GetThemeColorShade3fv(TH_BACK, -10, theme_color);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+ immBegin(GPU_PRIM_LINES, count_x * 2 + count_y * 2 + 4);
+
+ immAttr3fv(color, theme_color);
+ for (int i = 0; i < count_x; start_x += step, i++) {
+ immVertex2f(pos, start_x, v2d->cur.ymin);
+ immVertex2f(pos, start_x, v2d->cur.ymax);
+ }
+
+ for (int i = 0; i < count_y; start_y += step, i++) {
+ immVertex2f(pos, v2d->cur.xmin, start_y);
+ immVertex2f(pos, v2d->cur.xmax, start_y);
+ }
+
+ /* X and Y axis */
+ UI_GetThemeColorShade3fv(TH_BACK, -18, theme_color);
+
+ immAttr3fv(color, theme_color);
+ immVertex2f(pos, 0.0f, v2d->cur.ymin);
+ immVertex2f(pos, 0.0f, v2d->cur.ymax);
+ immVertex2f(pos, v2d->cur.xmin, 0.0f);
+ immVertex2f(pos, v2d->cur.xmax, 0.0f);
+
+ immEnd();
+ immUnbindProgram();
+ }
}
/* Draw a multi-level grid in given 2d-region */
void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_size, int totlevels)
{
- /* Exit if there is nothing to draw */
- if (totlevels == 0) {
- return;
- }
-
- int offset = -10;
- float lstep = step;
- uchar grid_line_color[3];
-
- /* Make an estimate of at least how many vertices will be needed */
- unsigned vertex_count = 4;
- vertex_count += 2 * ((int)((v2d->cur.xmax - v2d->cur.xmin) / lstep) + 1);
- vertex_count += 2 * ((int)((v2d->cur.ymax - v2d->cur.ymin) / lstep) + 1);
-
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
-
- GPU_line_width(1.0f);
-
- immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
- immBeginAtMost(GPU_PRIM_LINES, vertex_count);
-
- for (int level = 0; level < totlevels; ++level) {
- UI_GetThemeColorShade3ubv(colorid, offset, grid_line_color);
-
- int i = (int)(v2d->cur.xmin / lstep);
- if (v2d->cur.xmin > 0.0f) {
- i++;
- }
- float start = i * lstep;
-
- for (; start < v2d->cur.xmax; start += lstep, ++i) {
- if (i == 0 || (level < totlevels - 1 && i % level_size == 0)) {
- continue;
- }
-
- immAttrSkip(color);
- immVertex2f(pos, start, v2d->cur.ymin);
- immAttr3ubv(color, grid_line_color);
- immVertex2f(pos, start, v2d->cur.ymax);
- }
-
- i = (int)(v2d->cur.ymin / lstep);
- if (v2d->cur.ymin > 0.0f) {
- i++;
- }
- start = i * lstep;
-
- for (; start < v2d->cur.ymax; start += lstep, ++i) {
- if (i == 0 || (level < totlevels - 1 && i % level_size == 0)) {
- continue;
- }
-
- immAttrSkip(color);
- immVertex2f(pos, v2d->cur.xmin, start);
- immAttr3ubv(color, grid_line_color);
- immVertex2f(pos, v2d->cur.xmax, start);
- }
-
- lstep *= level_size;
- offset -= 6;
- }
-
- /* X and Y axis */
- UI_GetThemeColorShade3ubv(colorid, -18 + ((totlevels - 1) * -6), grid_line_color);
-
- immAttrSkip(color);
- immVertex2f(pos, 0.0f, v2d->cur.ymin);
- immAttr3ubv(color, grid_line_color);
- immVertex2f(pos, 0.0f, v2d->cur.ymax);
-
- immAttrSkip(color);
- immVertex2f(pos, v2d->cur.xmin, 0.0f);
- immAttr3ubv(color, grid_line_color);
- immVertex2f(pos, v2d->cur.xmax, 0.0f);
-
- immEnd();
- immUnbindProgram();
+ /* Exit if there is nothing to draw */
+ if (totlevels == 0) {
+ return;
+ }
+
+ int offset = -10;
+ float lstep = step;
+ uchar grid_line_color[3];
+
+ /* Make an estimate of at least how many vertices will be needed */
+ unsigned vertex_count = 4;
+ vertex_count += 2 * ((int)((v2d->cur.xmax - v2d->cur.xmin) / lstep) + 1);
+ vertex_count += 2 * ((int)((v2d->cur.ymax - v2d->cur.ymin) / lstep) + 1);
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint color = GPU_vertformat_attr_add(
+ format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
+
+ GPU_line_width(1.0f);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+ immBeginAtMost(GPU_PRIM_LINES, vertex_count);
+
+ for (int level = 0; level < totlevels; ++level) {
+ UI_GetThemeColorShade3ubv(colorid, offset, grid_line_color);
+
+ int i = (int)(v2d->cur.xmin / lstep);
+ if (v2d->cur.xmin > 0.0f) {
+ i++;
+ }
+ float start = i * lstep;
+
+ for (; start < v2d->cur.xmax; start += lstep, ++i) {
+ if (i == 0 || (level < totlevels - 1 && i % level_size == 0)) {
+ continue;
+ }
+
+ immAttrSkip(color);
+ immVertex2f(pos, start, v2d->cur.ymin);
+ immAttr3ubv(color, grid_line_color);
+ immVertex2f(pos, start, v2d->cur.ymax);
+ }
+
+ i = (int)(v2d->cur.ymin / lstep);
+ if (v2d->cur.ymin > 0.0f) {
+ i++;
+ }
+ start = i * lstep;
+
+ for (; start < v2d->cur.ymax; start += lstep, ++i) {
+ if (i == 0 || (level < totlevels - 1 && i % level_size == 0)) {
+ continue;
+ }
+
+ immAttrSkip(color);
+ immVertex2f(pos, v2d->cur.xmin, start);
+ immAttr3ubv(color, grid_line_color);
+ immVertex2f(pos, v2d->cur.xmax, start);
+ }
+
+ lstep *= level_size;
+ offset -= 6;
+ }
+
+ /* X and Y axis */
+ UI_GetThemeColorShade3ubv(colorid, -18 + ((totlevels - 1) * -6), grid_line_color);
+
+ immAttrSkip(color);
+ immVertex2f(pos, 0.0f, v2d->cur.ymin);
+ immAttr3ubv(color, grid_line_color);
+ immVertex2f(pos, 0.0f, v2d->cur.ymax);
+
+ immAttrSkip(color);
+ immVertex2f(pos, v2d->cur.xmin, 0.0f);
+ immAttr3ubv(color, grid_line_color);
+ immVertex2f(pos, v2d->cur.xmax, 0.0f);
+
+ immEnd();
+ immUnbindProgram();
}
static void get_scale_indicator_text(
- const Scene *scene,
- float value,
- int brevity_level,
- short unit,
- uint max_length,
- char *r_str)
+ const Scene *scene, float value, int brevity_level, short unit, uint max_length, char *r_str)
{
- if (unit == V2D_UNIT_SECONDS) {
- BLI_timecode_string_from_time(r_str, max_length, brevity_level, value / (float)FPS, FPS, U.timecode_style);
- }
- else {
- BLI_timecode_string_from_time_seconds(r_str, max_length, brevity_level, value);
- }
+ if (unit == V2D_UNIT_SECONDS) {
+ BLI_timecode_string_from_time(
+ r_str, max_length, brevity_level, value / (float)FPS, FPS, U.timecode_style);
+ }
+ else {
+ BLI_timecode_string_from_time_seconds(r_str, max_length, brevity_level, value);
+ }
}
-void UI_view2d_grid_draw_numbers_horizontal(
- const Scene *scene,
- const View2D *v2d,
- const View2DGrid *grid,
- const rcti *rect,
- int unit,
- bool whole_numbers_only)
+void UI_view2d_grid_draw_numbers_horizontal(const Scene *scene,
+ const View2D *v2d,
+ const View2DGrid *grid,
+ const rcti *rect,
+ int unit,
+ bool whole_numbers_only)
{
- BLI_assert(grid);
- float xstep = grid->dx * UI_view2d_scale_get_x(v2d);
- if (xstep <= 0.0f) {
- return;
- }
-
- float initial_xpos = UI_view2d_view_to_region_x(v2d, grid->startx);
- float ypos = (float)rect->ymin + 2 * UI_DPI_FAC;
- float initial_value = grid->startx;
- float value_step = grid->dx;
- int brevity_level = grid->powerx;
-
- /* Make sure that the value_step is >= 1 when only whole numbers are displayed.
- * Otherwise the same number could be displayed more than once. */
- if (whole_numbers_only) {
- while (value_step < 0.9999f) {
- xstep *= 2.0f;
- value_step *= 2.0f;
- }
- }
-
- /* Skip first few steps if they don't intersect
- * the rectangle that will contain the numbers. */
- while (initial_xpos < rect->xmin) {
- initial_xpos += xstep;
- initial_value += value_step;
- }
-
- if (unit == V2D_UNIT_FRAMES) {
- brevity_level = 1;
- }
-
- const int font_id = BLF_default();
- UI_FontThemeColor(font_id, TH_TEXT);
-
- BLF_batch_draw_begin();
-
- for (float xpos = initial_xpos, value = initial_value;
- xpos < rect->xmax;
- xpos += xstep, value += value_step)
- {
- char text[32];
- get_scale_indicator_text(scene, value, brevity_level, unit, sizeof(text), text);
- float text_width = BLF_width(font_id, text, strlen(text));
- BLF_draw_default_ascii(xpos - text_width / 2.0f, ypos, 0.0f, text, sizeof(text));
- }
-
- BLF_batch_draw_end();
+ BLI_assert(grid);
+ float xstep = grid->dx * UI_view2d_scale_get_x(v2d);
+ if (xstep <= 0.0f) {
+ return;
+ }
+
+ float initial_xpos = UI_view2d_view_to_region_x(v2d, grid->startx);
+ float ypos = (float)rect->ymin + 2 * UI_DPI_FAC;
+ float initial_value = grid->startx;
+ float value_step = grid->dx;
+ int brevity_level = grid->powerx;
+
+ /* Make sure that the value_step is >= 1 when only whole numbers are displayed.
+ * Otherwise the same number could be displayed more than once. */
+ if (whole_numbers_only) {
+ while (value_step < 0.9999f) {
+ xstep *= 2.0f;
+ value_step *= 2.0f;
+ }
+ }
+
+ /* Skip first few steps if they don't intersect
+ * the rectangle that will contain the numbers. */
+ while (initial_xpos < rect->xmin) {
+ initial_xpos += xstep;
+ initial_value += value_step;
+ }
+
+ if (unit == V2D_UNIT_FRAMES) {
+ brevity_level = 1;
+ }
+
+ const int font_id = BLF_default();
+ UI_FontThemeColor(font_id, TH_TEXT);
+
+ BLF_batch_draw_begin();
+
+ for (float xpos = initial_xpos, value = initial_value; xpos < rect->xmax;
+ xpos += xstep, value += value_step) {
+ char text[32];
+ get_scale_indicator_text(scene, value, brevity_level, unit, sizeof(text), text);
+ float text_width = BLF_width(font_id, text, strlen(text));
+ BLF_draw_default_ascii(xpos - text_width / 2.0f, ypos, 0.0f, text, sizeof(text));
+ }
+
+ BLF_batch_draw_end();
}
-void UI_view2d_grid_draw_numbers_vertical(
- const Scene *scene,
- const View2D *v2d,
- const View2DGrid *grid,
- const rcti *rect,
- int unit,
- float text_offset)
+void UI_view2d_grid_draw_numbers_vertical(const Scene *scene,
+ const View2D *v2d,
+ const View2DGrid *grid,
+ const rcti *rect,
+ int unit,
+ float text_offset)
{
- BLI_assert(grid);
- float ystep = grid->dy * UI_view2d_scale_get_y(v2d);
- if (ystep <= 0.0f) {
- return;
- }
-
- const int font_id = BLF_default();
- UI_FontThemeColor(font_id, TH_TEXT);
-
- BLF_enable(font_id, BLF_ROTATION);
- BLF_rotation(font_id, M_PI_2);
-
- float initial_value = grid->starty;
- float value_step = grid->dy;
- float xpos = rect->xmax - 2.0f * UI_DPI_FAC;
- float initial_ypos = UI_view2d_view_to_region_y(v2d, grid->starty);
-
- /* Currently only used by the sequencer to display
- * channel numbers in the center. */
- initial_ypos += text_offset * ystep;
-
- /* Skip first few steps if they don't intersect
- * the rectangle that will contain the numbers. */
- while (initial_ypos < rect->ymin) {
- initial_ypos += ystep;
- initial_value += value_step;
- }
-
- for (float ypos = initial_ypos, value = initial_value;
- ypos < rect->ymax;
- ypos += ystep, value += value_step)
- {
- char text[32];
- get_scale_indicator_text(scene, value, grid->powery, unit, sizeof(text), text);
- float text_width = BLF_width(font_id, text, sizeof(text));
- BLF_draw_default_ascii(xpos, ypos - text_width / 2.0f, 0.0f, text, sizeof(text));
- }
-
- BLF_disable(font_id, BLF_ROTATION);
+ BLI_assert(grid);
+ float ystep = grid->dy * UI_view2d_scale_get_y(v2d);
+ if (ystep <= 0.0f) {
+ return;
+ }
+
+ const int font_id = BLF_default();
+ UI_FontThemeColor(font_id, TH_TEXT);
+
+ BLF_enable(font_id, BLF_ROTATION);
+ BLF_rotation(font_id, M_PI_2);
+
+ float initial_value = grid->starty;
+ float value_step = grid->dy;
+ float xpos = rect->xmax - 2.0f * UI_DPI_FAC;
+ float initial_ypos = UI_view2d_view_to_region_y(v2d, grid->starty);
+
+ /* Currently only used by the sequencer to display
+ * channel numbers in the center. */
+ initial_ypos += text_offset * ystep;
+
+ /* Skip first few steps if they don't intersect
+ * the rectangle that will contain the numbers. */
+ while (initial_ypos < rect->ymin) {
+ initial_ypos += ystep;
+ initial_value += value_step;
+ }
+
+ for (float ypos = initial_ypos, value = initial_value; ypos < rect->ymax;
+ ypos += ystep, value += value_step) {
+ char text[32];
+ get_scale_indicator_text(scene, value, grid->powery, unit, sizeof(text), text);
+ float text_width = BLF_width(font_id, text, sizeof(text));
+ BLF_draw_default_ascii(xpos, ypos - text_width / 2.0f, 0.0f, text, sizeof(text));
+ }
+
+ BLF_disable(font_id, BLF_ROTATION);
}
/* the price we pay for not exposting structs :( */
void UI_view2d_grid_size(View2DGrid *grid, float *r_dx, float *r_dy)
{
- *r_dx = grid->dx;
- *r_dy = grid->dy;
+ *r_dx = grid->dx;
+ *r_dy = grid->dy;
}
/* free temporary memory used for drawing grid */
void UI_view2d_grid_free(View2DGrid *grid)
{
- /* only free if there's a grid */
- if (grid) {
- MEM_freeN(grid);
- }
+ /* only free if there's a grid */
+ if (grid) {
+ MEM_freeN(grid);
+ }
}
/* *********************************************************************** */
@@ -1863,288 +1855,290 @@ void UI_view2d_grid_free(View2DGrid *grid)
* For now, we don't need to have a separate (internal) header for structs like this...
*/
struct View2DScrollers {
- /* focus bubbles */
- int vert_min, vert_max; /* vertical scrollbar */
- int hor_min, hor_max; /* horizontal scrollbar */
+ /* focus bubbles */
+ int vert_min, vert_max; /* vertical scrollbar */
+ int hor_min, hor_max; /* horizontal scrollbar */
- rcti hor, vert; /* exact size of slider backdrop */
- int horfull, vertfull; /* set if sliders are full, we don't draw them */
+ rcti hor, vert; /* exact size of slider backdrop */
+ int horfull, vertfull; /* set if sliders are full, we don't draw them */
- /* scales */
- View2DGrid *grid; /* grid for coordinate drawing */
- short xunits, xclamp; /* units and clamping options for x-axis */
- short yunits, yclamp; /* units and clamping options for y-axis */
+ /* scales */
+ View2DGrid *grid; /* grid for coordinate drawing */
+ short xunits, xclamp; /* units and clamping options for x-axis */
+ short yunits, yclamp; /* units and clamping options for y-axis */
};
/* Calculate relevant scroller properties */
-View2DScrollers *UI_view2d_scrollers_calc(
- const bContext *C, View2D *v2d, const rcti *mask_custom,
- short xunits, short xclamp, short yunits, short yclamp)
+View2DScrollers *UI_view2d_scrollers_calc(const bContext *C,
+ View2D *v2d,
+ const rcti *mask_custom,
+ short xunits,
+ short xclamp,
+ short yunits,
+ short yclamp)
{
- View2DScrollers *scrollers;
- rcti vert, hor;
- float fac1, fac2, totsize, scrollsize;
- int scroll = view2d_scroll_mapped(v2d->scroll);
- int smaller;
-
- /* scrollers is allocated here... */
- scrollers = MEM_callocN(sizeof(View2DScrollers), "View2DScrollers");
-
- /* Always update before drawing (for dynamically sized scrollers). */
- view2d_masks(v2d, false, mask_custom);
-
- vert = v2d->vert;
- hor = v2d->hor;
-
- /* slider rects need to be smaller than region and not interfere with splitter areas */
- hor.xmin += UI_HEADER_OFFSET;
- hor.xmax -= UI_HEADER_OFFSET;
- vert.ymin += UI_HEADER_OFFSET;
- vert.ymax -= UI_HEADER_OFFSET;
-
- /* width of sliders */
- smaller = (int)(0.1f * U.widget_unit);
- if (scroll & V2D_SCROLL_BOTTOM) {
- hor.ymin += smaller;
- }
- else {
- hor.ymax -= smaller;
- }
-
- if (scroll & V2D_SCROLL_LEFT) {
- vert.xmin += smaller;
- }
- else {
- vert.xmax -= smaller;
- }
-
- CLAMP(vert.ymin, vert.ymin, vert.ymax - V2D_SCROLLER_HANDLE_SIZE);
- CLAMP(hor.xmin, hor.xmin, hor.xmax - V2D_SCROLLER_HANDLE_SIZE);
-
- /* store in scrollers, used for drawing */
- scrollers->vert = vert;
- scrollers->hor = hor;
-
- /* scroller 'buttons':
- * - These should always remain within the visible region of the scrollbar
- * - They represent the region of 'tot' that is visible in 'cur'
- */
-
- /* horizontal scrollers */
- if (scroll & V2D_SCROLL_HORIZONTAL) {
- /* scroller 'button' extents */
- totsize = BLI_rctf_size_x(&v2d->tot);
- scrollsize = (float)BLI_rcti_size_x(&hor);
- if (totsize == 0.0f) {
- totsize = 1.0f; /* avoid divide by zero */
- }
-
- fac1 = (v2d->cur.xmin - v2d->tot.xmin) / totsize;
- if (fac1 <= 0.0f) {
- scrollers->hor_min = hor.xmin;
- }
- else {
- scrollers->hor_min = (int)(hor.xmin + (fac1 * scrollsize));
- }
-
- fac2 = (v2d->cur.xmax - v2d->tot.xmin) / totsize;
- if (fac2 >= 1.0f) {
- scrollers->hor_max = hor.xmax;
- }
- else {
- scrollers->hor_max = (int)(hor.xmin + (fac2 * scrollsize));
- }
-
- /* prevent inverted sliders */
- if (scrollers->hor_min > scrollers->hor_max) {
- scrollers->hor_min = scrollers->hor_max;
- }
- /* prevent sliders from being too small, and disappearing */
- if ((scrollers->hor_max - scrollers->hor_min) < V2D_SCROLLER_HANDLE_SIZE) {
- scrollers->hor_max = scrollers->hor_min + V2D_SCROLLER_HANDLE_SIZE;
-
- CLAMP(scrollers->hor_max, hor.xmin + V2D_SCROLLER_HANDLE_SIZE, hor.xmax);
- CLAMP(scrollers->hor_min, hor.xmin, hor.xmax - V2D_SCROLLER_HANDLE_SIZE);
- }
-
- }
-
- /* vertical scrollers */
- if (scroll & V2D_SCROLL_VERTICAL) {
- /* scroller 'button' extents */
- totsize = BLI_rctf_size_y(&v2d->tot);
- scrollsize = (float)BLI_rcti_size_y(&vert);
- if (totsize == 0.0f) {
- totsize = 1.0f; /* avoid divide by zero */
- }
-
- fac1 = (v2d->cur.ymin - v2d->tot.ymin) / totsize;
- if (fac1 <= 0.0f) {
- scrollers->vert_min = vert.ymin;
- }
- else {
- scrollers->vert_min = (int)(vert.ymin + (fac1 * scrollsize));
- }
-
- fac2 = (v2d->cur.ymax - v2d->tot.ymin) / totsize;
- if (fac2 >= 1.0f) {
- scrollers->vert_max = vert.ymax;
- }
- else {
- scrollers->vert_max = (int)(vert.ymin + (fac2 * scrollsize));
- }
-
- /* prevent inverted sliders */
- if (scrollers->vert_min > scrollers->vert_max) {
- scrollers->vert_min = scrollers->vert_max;
- }
- /* prevent sliders from being too small, and disappearing */
- if ((scrollers->vert_max - scrollers->vert_min) < V2D_SCROLLER_HANDLE_SIZE) {
-
- scrollers->vert_max = scrollers->vert_min + V2D_SCROLLER_HANDLE_SIZE;
-
- CLAMP(scrollers->vert_max, vert.ymin + V2D_SCROLLER_HANDLE_SIZE, vert.ymax);
- CLAMP(scrollers->vert_min, vert.ymin, vert.ymax - V2D_SCROLLER_HANDLE_SIZE);
- }
-
- }
-
- /* grid markings on scrollbars */
- if (scroll & (V2D_SCROLL_SCALE_HORIZONTAL | V2D_SCROLL_SCALE_VERTICAL)) {
- /* store clamping */
- scrollers->xclamp = xclamp;
- scrollers->xunits = xunits;
- scrollers->yclamp = yclamp;
- scrollers->yunits = yunits;
-
- scrollers->grid = UI_view2d_grid_calc(
- CTX_data_scene(C), v2d,
- xunits, xclamp, yunits, yclamp,
- BLI_rcti_size_x(&hor), BLI_rcti_size_y(&vert));
- }
-
- /* return scrollers */
- return scrollers;
+ View2DScrollers *scrollers;
+ rcti vert, hor;
+ float fac1, fac2, totsize, scrollsize;
+ int scroll = view2d_scroll_mapped(v2d->scroll);
+ int smaller;
+
+ /* scrollers is allocated here... */
+ scrollers = MEM_callocN(sizeof(View2DScrollers), "View2DScrollers");
+
+ /* Always update before drawing (for dynamically sized scrollers). */
+ view2d_masks(v2d, false, mask_custom);
+
+ vert = v2d->vert;
+ hor = v2d->hor;
+
+ /* slider rects need to be smaller than region and not interfere with splitter areas */
+ hor.xmin += UI_HEADER_OFFSET;
+ hor.xmax -= UI_HEADER_OFFSET;
+ vert.ymin += UI_HEADER_OFFSET;
+ vert.ymax -= UI_HEADER_OFFSET;
+
+ /* width of sliders */
+ smaller = (int)(0.1f * U.widget_unit);
+ if (scroll & V2D_SCROLL_BOTTOM) {
+ hor.ymin += smaller;
+ }
+ else {
+ hor.ymax -= smaller;
+ }
+
+ if (scroll & V2D_SCROLL_LEFT) {
+ vert.xmin += smaller;
+ }
+ else {
+ vert.xmax -= smaller;
+ }
+
+ CLAMP(vert.ymin, vert.ymin, vert.ymax - V2D_SCROLLER_HANDLE_SIZE);
+ CLAMP(hor.xmin, hor.xmin, hor.xmax - V2D_SCROLLER_HANDLE_SIZE);
+
+ /* store in scrollers, used for drawing */
+ scrollers->vert = vert;
+ scrollers->hor = hor;
+
+ /* scroller 'buttons':
+ * - These should always remain within the visible region of the scrollbar
+ * - They represent the region of 'tot' that is visible in 'cur'
+ */
+
+ /* horizontal scrollers */
+ if (scroll & V2D_SCROLL_HORIZONTAL) {
+ /* scroller 'button' extents */
+ totsize = BLI_rctf_size_x(&v2d->tot);
+ scrollsize = (float)BLI_rcti_size_x(&hor);
+ if (totsize == 0.0f) {
+ totsize = 1.0f; /* avoid divide by zero */
+ }
+
+ fac1 = (v2d->cur.xmin - v2d->tot.xmin) / totsize;
+ if (fac1 <= 0.0f) {
+ scrollers->hor_min = hor.xmin;
+ }
+ else {
+ scrollers->hor_min = (int)(hor.xmin + (fac1 * scrollsize));
+ }
+
+ fac2 = (v2d->cur.xmax - v2d->tot.xmin) / totsize;
+ if (fac2 >= 1.0f) {
+ scrollers->hor_max = hor.xmax;
+ }
+ else {
+ scrollers->hor_max = (int)(hor.xmin + (fac2 * scrollsize));
+ }
+
+ /* prevent inverted sliders */
+ if (scrollers->hor_min > scrollers->hor_max) {
+ scrollers->hor_min = scrollers->hor_max;
+ }
+ /* prevent sliders from being too small, and disappearing */
+ if ((scrollers->hor_max - scrollers->hor_min) < V2D_SCROLLER_HANDLE_SIZE) {
+ scrollers->hor_max = scrollers->hor_min + V2D_SCROLLER_HANDLE_SIZE;
+
+ CLAMP(scrollers->hor_max, hor.xmin + V2D_SCROLLER_HANDLE_SIZE, hor.xmax);
+ CLAMP(scrollers->hor_min, hor.xmin, hor.xmax - V2D_SCROLLER_HANDLE_SIZE);
+ }
+ }
+
+ /* vertical scrollers */
+ if (scroll & V2D_SCROLL_VERTICAL) {
+ /* scroller 'button' extents */
+ totsize = BLI_rctf_size_y(&v2d->tot);
+ scrollsize = (float)BLI_rcti_size_y(&vert);
+ if (totsize == 0.0f) {
+ totsize = 1.0f; /* avoid divide by zero */
+ }
+
+ fac1 = (v2d->cur.ymin - v2d->tot.ymin) / totsize;
+ if (fac1 <= 0.0f) {
+ scrollers->vert_min = vert.ymin;
+ }
+ else {
+ scrollers->vert_min = (int)(vert.ymin + (fac1 * scrollsize));
+ }
+
+ fac2 = (v2d->cur.ymax - v2d->tot.ymin) / totsize;
+ if (fac2 >= 1.0f) {
+ scrollers->vert_max = vert.ymax;
+ }
+ else {
+ scrollers->vert_max = (int)(vert.ymin + (fac2 * scrollsize));
+ }
+
+ /* prevent inverted sliders */
+ if (scrollers->vert_min > scrollers->vert_max) {
+ scrollers->vert_min = scrollers->vert_max;
+ }
+ /* prevent sliders from being too small, and disappearing */
+ if ((scrollers->vert_max - scrollers->vert_min) < V2D_SCROLLER_HANDLE_SIZE) {
+
+ scrollers->vert_max = scrollers->vert_min + V2D_SCROLLER_HANDLE_SIZE;
+
+ CLAMP(scrollers->vert_max, vert.ymin + V2D_SCROLLER_HANDLE_SIZE, vert.ymax);
+ CLAMP(scrollers->vert_min, vert.ymin, vert.ymax - V2D_SCROLLER_HANDLE_SIZE);
+ }
+ }
+
+ /* grid markings on scrollbars */
+ if (scroll & (V2D_SCROLL_SCALE_HORIZONTAL | V2D_SCROLL_SCALE_VERTICAL)) {
+ /* store clamping */
+ scrollers->xclamp = xclamp;
+ scrollers->xunits = xunits;
+ scrollers->yclamp = yclamp;
+ scrollers->yunits = yunits;
+
+ scrollers->grid = UI_view2d_grid_calc(CTX_data_scene(C),
+ v2d,
+ xunits,
+ xclamp,
+ yunits,
+ yclamp,
+ BLI_rcti_size_x(&hor),
+ BLI_rcti_size_y(&vert));
+ }
+
+ /* return scrollers */
+ return scrollers;
}
/* Draw scrollbars in the given 2d-region */
void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *vs)
{
- bTheme *btheme = UI_GetTheme();
- rcti vert, hor;
- const int scroll = view2d_scroll_mapped(v2d->scroll);
- const char emboss_alpha = btheme->tui.widget_emboss[3];
- uchar scrollers_back_color[4];
-
- /* Color for scrollbar backs */
- UI_GetThemeColor4ubv(TH_BACK, scrollers_back_color);
-
- /* make copies of rects for less typing */
- vert = vs->vert;
- hor = vs->hor;
-
- /* horizontal scrollbar */
- if (scroll & V2D_SCROLL_HORIZONTAL) {
- uiWidgetColors wcol = btheme->tui.wcol_scroll;
- const float alpha_fac = v2d->alpha_hor / 255.0f;
- rcti slider;
- int state;
-
- slider.xmin = vs->hor_min;
- slider.xmax = vs->hor_max;
- slider.ymin = hor.ymin;
- slider.ymax = hor.ymax;
-
- state = (v2d->scroll_ui & V2D_SCROLL_H_ACTIVE) ? UI_SCROLL_PRESSED : 0;
-
- wcol.inner[3] *= alpha_fac;
- wcol.item[3] *= alpha_fac;
- wcol.outline[3] *= alpha_fac;
- btheme->tui.widget_emboss[3] *= alpha_fac; /* will be reset later */
-
- /* show zoom handles if:
- * - zooming on x-axis is allowed (no scroll otherwise)
- * - slider bubble is large enough (no overdraw confusion)
- * - scale is shown on the scroller
- * (workaround to make sure that button windows don't show these,
- * and only the time-grids with their zoomability can do so)
- */
- if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0 &&
- (v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL) &&
- (BLI_rcti_size_x(&slider) > V2D_SCROLLER_HANDLE_SIZE))
- {
- state |= UI_SCROLL_ARROWS;
- }
-
- UI_draw_widget_scroll(&wcol, &hor, &slider, state);
-
- {
- if (scroll & V2D_SCROLL_SCALE_HORIZONTAL) {
- UI_view2d_grid_draw_numbers_horizontal(
- CTX_data_scene(C), v2d, vs->grid, &vs->hor, vs->xunits, vs->xclamp == V2D_GRID_CLAMP);
- }
- }
- }
-
- /* vertical scrollbar */
- if (scroll & V2D_SCROLL_VERTICAL) {
- uiWidgetColors wcol = btheme->tui.wcol_scroll;
- rcti slider;
- const float alpha_fac = v2d->alpha_vert / 255.0f;
- int state;
-
- slider.xmin = vert.xmin;
- slider.xmax = vert.xmax;
- slider.ymin = vs->vert_min;
- slider.ymax = vs->vert_max;
-
- state = (v2d->scroll_ui & V2D_SCROLL_V_ACTIVE) ? UI_SCROLL_PRESSED : 0;
-
- wcol.inner[3] *= alpha_fac;
- wcol.item[3] *= alpha_fac;
- wcol.outline[3] *= alpha_fac;
- btheme->tui.widget_emboss[3] *= alpha_fac; /* will be reset later */
-
- /* show zoom handles if:
- * - zooming on y-axis is allowed (no scroll otherwise)
- * - slider bubble is large enough (no overdraw confusion)
- * - scale is shown on the scroller
- * (workaround to make sure that button windows don't show these,
- * and only the time-grids with their zoomability can do so)
- */
- if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0 &&
- (v2d->scroll & V2D_SCROLL_SCALE_VERTICAL) &&
- (BLI_rcti_size_y(&slider) > V2D_SCROLLER_HANDLE_SIZE))
- {
- state |= UI_SCROLL_ARROWS;
- }
-
- UI_draw_widget_scroll(&wcol, &vert, &slider, state);
-
- {
- if (scroll & V2D_SCROLL_SCALE_VERTICAL) {
- float text_offset = 0.0f;
- if (vs->yclamp & V2D_GRID_CLAMP) {
- text_offset = 0.5f;
- }
- UI_view2d_grid_draw_numbers_vertical(
- CTX_data_scene(C), v2d, vs->grid, &vs->vert, vs->yunits, text_offset);
- }
- }
- }
-
- /* Was changed above, so reset. */
- btheme->tui.widget_emboss[3] = emboss_alpha;
+ bTheme *btheme = UI_GetTheme();
+ rcti vert, hor;
+ const int scroll = view2d_scroll_mapped(v2d->scroll);
+ const char emboss_alpha = btheme->tui.widget_emboss[3];
+ uchar scrollers_back_color[4];
+
+ /* Color for scrollbar backs */
+ UI_GetThemeColor4ubv(TH_BACK, scrollers_back_color);
+
+ /* make copies of rects for less typing */
+ vert = vs->vert;
+ hor = vs->hor;
+
+ /* horizontal scrollbar */
+ if (scroll & V2D_SCROLL_HORIZONTAL) {
+ uiWidgetColors wcol = btheme->tui.wcol_scroll;
+ const float alpha_fac = v2d->alpha_hor / 255.0f;
+ rcti slider;
+ int state;
+
+ slider.xmin = vs->hor_min;
+ slider.xmax = vs->hor_max;
+ slider.ymin = hor.ymin;
+ slider.ymax = hor.ymax;
+
+ state = (v2d->scroll_ui & V2D_SCROLL_H_ACTIVE) ? UI_SCROLL_PRESSED : 0;
+
+ wcol.inner[3] *= alpha_fac;
+ wcol.item[3] *= alpha_fac;
+ wcol.outline[3] *= alpha_fac;
+ btheme->tui.widget_emboss[3] *= alpha_fac; /* will be reset later */
+
+ /* show zoom handles if:
+ * - zooming on x-axis is allowed (no scroll otherwise)
+ * - slider bubble is large enough (no overdraw confusion)
+ * - scale is shown on the scroller
+ * (workaround to make sure that button windows don't show these,
+ * and only the time-grids with their zoomability can do so)
+ */
+ if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0 && (v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL) &&
+ (BLI_rcti_size_x(&slider) > V2D_SCROLLER_HANDLE_SIZE)) {
+ state |= UI_SCROLL_ARROWS;
+ }
+
+ UI_draw_widget_scroll(&wcol, &hor, &slider, state);
+
+ {
+ if (scroll & V2D_SCROLL_SCALE_HORIZONTAL) {
+ UI_view2d_grid_draw_numbers_horizontal(
+ CTX_data_scene(C), v2d, vs->grid, &vs->hor, vs->xunits, vs->xclamp == V2D_GRID_CLAMP);
+ }
+ }
+ }
+
+ /* vertical scrollbar */
+ if (scroll & V2D_SCROLL_VERTICAL) {
+ uiWidgetColors wcol = btheme->tui.wcol_scroll;
+ rcti slider;
+ const float alpha_fac = v2d->alpha_vert / 255.0f;
+ int state;
+
+ slider.xmin = vert.xmin;
+ slider.xmax = vert.xmax;
+ slider.ymin = vs->vert_min;
+ slider.ymax = vs->vert_max;
+
+ state = (v2d->scroll_ui & V2D_SCROLL_V_ACTIVE) ? UI_SCROLL_PRESSED : 0;
+
+ wcol.inner[3] *= alpha_fac;
+ wcol.item[3] *= alpha_fac;
+ wcol.outline[3] *= alpha_fac;
+ btheme->tui.widget_emboss[3] *= alpha_fac; /* will be reset later */
+
+ /* show zoom handles if:
+ * - zooming on y-axis is allowed (no scroll otherwise)
+ * - slider bubble is large enough (no overdraw confusion)
+ * - scale is shown on the scroller
+ * (workaround to make sure that button windows don't show these,
+ * and only the time-grids with their zoomability can do so)
+ */
+ if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0 && (v2d->scroll & V2D_SCROLL_SCALE_VERTICAL) &&
+ (BLI_rcti_size_y(&slider) > V2D_SCROLLER_HANDLE_SIZE)) {
+ state |= UI_SCROLL_ARROWS;
+ }
+
+ UI_draw_widget_scroll(&wcol, &vert, &slider, state);
+
+ {
+ if (scroll & V2D_SCROLL_SCALE_VERTICAL) {
+ float text_offset = 0.0f;
+ if (vs->yclamp & V2D_GRID_CLAMP) {
+ text_offset = 0.5f;
+ }
+ UI_view2d_grid_draw_numbers_vertical(
+ CTX_data_scene(C), v2d, vs->grid, &vs->vert, vs->yunits, text_offset);
+ }
+ }
+ }
+
+ /* Was changed above, so reset. */
+ btheme->tui.widget_emboss[3] = emboss_alpha;
}
/* free temporary memory used for drawing scrollers */
void UI_view2d_scrollers_free(View2DScrollers *scrollers)
{
- /* need to free grid as well... */
- if (scrollers->grid) {
- MEM_freeN(scrollers->grid);
- }
- MEM_freeN(scrollers);
+ /* need to free grid as well... */
+ if (scrollers->grid) {
+ MEM_freeN(scrollers->grid);
+ }
+ MEM_freeN(scrollers);
}
/* *********************************************************************** */
@@ -2162,41 +2156,45 @@ void UI_view2d_scrollers_free(View2DScrollers *scrollers)
* \param rect: coordinates of the cell
* (passed as single var instead of 4 separate, as it's more useful this way)
*/
-void UI_view2d_listview_cell_to_view(
- View2D *v2d, float columnwidth, float rowheight,
- float startx, float starty,
- int column, int row, rctf *rect)
+void UI_view2d_listview_cell_to_view(View2D *v2d,
+ float columnwidth,
+ float rowheight,
+ float startx,
+ float starty,
+ int column,
+ int row,
+ rctf *rect)
{
- /* sanity checks */
- if (ELEM(NULL, v2d, rect)) {
- return;
- }
-
- if ((columnwidth <= 0) && (rowheight <= 0)) {
- rect->xmin = rect->xmax = 0.0f;
- rect->ymin = rect->ymax = 0.0f;
- return;
- }
-
- /* x-coordinates */
- rect->xmin = startx + (float)(columnwidth * column);
- rect->xmax = startx + (float)(columnwidth * (column + 1));
-
- if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
- /* simply negate the values for the coordinates if in negative half */
- rect->xmin = -rect->xmin;
- rect->xmax = -rect->xmax;
- }
-
- /* y-coordinates */
- rect->ymin = starty + (float)(rowheight * row);
- rect->ymax = starty + (float)(rowheight * (row + 1));
-
- if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
- /* simply negate the values for the coordinates if in negative half */
- rect->ymin = -rect->ymin;
- rect->ymax = -rect->ymax;
- }
+ /* sanity checks */
+ if (ELEM(NULL, v2d, rect)) {
+ return;
+ }
+
+ if ((columnwidth <= 0) && (rowheight <= 0)) {
+ rect->xmin = rect->xmax = 0.0f;
+ rect->ymin = rect->ymax = 0.0f;
+ return;
+ }
+
+ /* x-coordinates */
+ rect->xmin = startx + (float)(columnwidth * column);
+ rect->xmax = startx + (float)(columnwidth * (column + 1));
+
+ if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
+ /* simply negate the values for the coordinates if in negative half */
+ rect->xmin = -rect->xmin;
+ rect->xmax = -rect->xmax;
+ }
+
+ /* y-coordinates */
+ rect->ymin = starty + (float)(rowheight * row);
+ rect->ymax = starty + (float)(rowheight * (row + 1));
+
+ if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
+ /* simply negate the values for the coordinates if in negative half */
+ rect->ymin = -rect->ymin;
+ rect->ymax = -rect->ymax;
+ }
}
/**
@@ -2210,41 +2208,47 @@ void UI_view2d_listview_cell_to_view(
* \param viewx, viewy: 2D-coordinates (in 2D-view / 'tot' rect space) to get the cell for
* \param r_column, r_row: the 'coordinates' of the relevant 'cell'
*/
-void UI_view2d_listview_view_to_cell(
- View2D *v2d, float columnwidth, float rowheight, float startx, float starty,
- float viewx, float viewy, int *r_column, int *r_row)
+void UI_view2d_listview_view_to_cell(View2D *v2d,
+ float columnwidth,
+ float rowheight,
+ float startx,
+ float starty,
+ float viewx,
+ float viewy,
+ int *r_column,
+ int *r_row)
{
- /* adjust view coordinates to be all positive ints, corrected for the start offset */
- const int x = (int)(floorf(fabsf(viewx) + 0.5f) - startx);
- const int y = (int)(floorf(fabsf(viewy) + 0.5f) - starty);
-
- /* sizes must not be negative */
- if ((v2d == NULL) || ((columnwidth <= 0) && (rowheight <= 0))) {
- if (r_column) {
- *r_column = 0;
- }
- if (r_row) {
- *r_row = 0;
- }
-
- return;
- }
-
- /* get column */
- if ((r_column) && (columnwidth > 0)) {
- *r_column = x / columnwidth;
- }
- else if (r_column) {
- *r_column = 0;
- }
-
- /* get row */
- if ((r_row) && (rowheight > 0)) {
- *r_row = y / rowheight;
- }
- else if (r_row) {
- *r_row = 0;
- }
+ /* adjust view coordinates to be all positive ints, corrected for the start offset */
+ const int x = (int)(floorf(fabsf(viewx) + 0.5f) - startx);
+ const int y = (int)(floorf(fabsf(viewy) + 0.5f) - starty);
+
+ /* sizes must not be negative */
+ if ((v2d == NULL) || ((columnwidth <= 0) && (rowheight <= 0))) {
+ if (r_column) {
+ *r_column = 0;
+ }
+ if (r_row) {
+ *r_row = 0;
+ }
+
+ return;
+ }
+
+ /* get column */
+ if ((r_column) && (columnwidth > 0)) {
+ *r_column = x / columnwidth;
+ }
+ else if (r_column) {
+ *r_column = 0;
+ }
+
+ /* get row */
+ if ((r_row) && (rowheight > 0)) {
+ *r_row = y / rowheight;
+ }
+ else if (r_row) {
+ *r_row = 0;
+ }
}
/**
@@ -2254,22 +2258,40 @@ void UI_view2d_listview_view_to_cell(
* \param startx, starty: Coordinates that the list starts from, which should be (0,0) for most views
* \param column_min, column_max, row_min, row_max: The starting and ending column/row indices
*/
-void UI_view2d_listview_visible_cells(
- View2D *v2d, float columnwidth, float rowheight, float startx, float starty,
- int *column_min, int *column_max, int *row_min, int *row_max)
+void UI_view2d_listview_visible_cells(View2D *v2d,
+ float columnwidth,
+ float rowheight,
+ float startx,
+ float starty,
+ int *column_min,
+ int *column_max,
+ int *row_min,
+ int *row_max)
{
- /* using 'cur' rect coordinates, call the cell-getting function to get the cells for this */
- if (v2d) {
- /* min */
- UI_view2d_listview_view_to_cell(
- v2d, columnwidth, rowheight, startx, starty,
- v2d->cur.xmin, v2d->cur.ymin, column_min, row_min);
-
- /* max*/
- UI_view2d_listview_view_to_cell(
- v2d, columnwidth, rowheight, startx, starty,
- v2d->cur.xmax, v2d->cur.ymax, column_max, row_max);
- }
+ /* using 'cur' rect coordinates, call the cell-getting function to get the cells for this */
+ if (v2d) {
+ /* min */
+ UI_view2d_listview_view_to_cell(v2d,
+ columnwidth,
+ rowheight,
+ startx,
+ starty,
+ v2d->cur.xmin,
+ v2d->cur.ymin,
+ column_min,
+ row_min);
+
+ /* max*/
+ UI_view2d_listview_view_to_cell(v2d,
+ columnwidth,
+ rowheight,
+ startx,
+ starty,
+ v2d->cur.xmax,
+ v2d->cur.ymax,
+ column_max,
+ row_max);
+ }
}
/* *********************************************************************** */
@@ -2277,11 +2299,13 @@ void UI_view2d_listview_visible_cells(
float UI_view2d_region_to_view_x(const struct View2D *v2d, float x)
{
- return (v2d->cur.xmin + (BLI_rctf_size_x(&v2d->cur) * (x - v2d->mask.xmin) / BLI_rcti_size_x(&v2d->mask)));
+ return (v2d->cur.xmin +
+ (BLI_rctf_size_x(&v2d->cur) * (x - v2d->mask.xmin) / BLI_rcti_size_x(&v2d->mask)));
}
float UI_view2d_region_to_view_y(const struct View2D *v2d, float y)
{
- return (v2d->cur.ymin + (BLI_rctf_size_y(&v2d->cur) * (y - v2d->mask.ymin) / BLI_rcti_size_y(&v2d->mask)));
+ return (v2d->cur.ymin +
+ (BLI_rctf_size_y(&v2d->cur) * (y - v2d->mask.ymin) / BLI_rcti_size_y(&v2d->mask)));
}
/**
@@ -2290,30 +2314,37 @@ float UI_view2d_region_to_view_y(const struct View2D *v2d, float y)
* \param x, y: coordinates to convert
* \param r_view_x, r_view_y: resultant coordinates
*/
-void UI_view2d_region_to_view(const View2D *v2d, float x, float y, float *r_view_x, float *r_view_y)
+void UI_view2d_region_to_view(
+ const View2D *v2d, float x, float y, float *r_view_x, float *r_view_y)
{
- *r_view_x = UI_view2d_region_to_view_x(v2d, x);
- *r_view_y = UI_view2d_region_to_view_y(v2d, y);
+ *r_view_x = UI_view2d_region_to_view_x(v2d, x);
+ *r_view_y = UI_view2d_region_to_view_y(v2d, y);
}
void UI_view2d_region_to_view_rctf(const View2D *v2d, const rctf *rect_src, rctf *rect_dst)
{
- const float cur_size[2] = {BLI_rctf_size_x(&v2d->cur), BLI_rctf_size_y(&v2d->cur)};
- const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
-
- rect_dst->xmin = (v2d->cur.xmin + (cur_size[0] * (rect_src->xmin - v2d->mask.xmin) / mask_size[0]));
- rect_dst->xmax = (v2d->cur.xmin + (cur_size[0] * (rect_src->xmax - v2d->mask.xmin) / mask_size[0]));
- rect_dst->ymin = (v2d->cur.ymin + (cur_size[1] * (rect_src->ymin - v2d->mask.ymin) / mask_size[1]));
- rect_dst->ymax = (v2d->cur.ymin + (cur_size[1] * (rect_src->ymax - v2d->mask.ymin) / mask_size[1]));
+ const float cur_size[2] = {BLI_rctf_size_x(&v2d->cur), BLI_rctf_size_y(&v2d->cur)};
+ const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
+
+ rect_dst->xmin = (v2d->cur.xmin +
+ (cur_size[0] * (rect_src->xmin - v2d->mask.xmin) / mask_size[0]));
+ rect_dst->xmax = (v2d->cur.xmin +
+ (cur_size[0] * (rect_src->xmax - v2d->mask.xmin) / mask_size[0]));
+ rect_dst->ymin = (v2d->cur.ymin +
+ (cur_size[1] * (rect_src->ymin - v2d->mask.ymin) / mask_size[1]));
+ rect_dst->ymax = (v2d->cur.ymin +
+ (cur_size[1] * (rect_src->ymax - v2d->mask.ymin) / mask_size[1]));
}
float UI_view2d_view_to_region_x(const View2D *v2d, float x)
{
- return (v2d->mask.xmin + (((x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur)) * BLI_rcti_size_x(&v2d->mask)));
+ return (v2d->mask.xmin +
+ (((x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur)) * BLI_rcti_size_x(&v2d->mask)));
}
float UI_view2d_view_to_region_y(const View2D *v2d, float y)
{
- return (v2d->mask.ymin + (((y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur)) * BLI_rcti_size_y(&v2d->mask)));
+ return (v2d->mask.ymin +
+ (((y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur)) * BLI_rcti_size_y(&v2d->mask)));
}
/**
@@ -2323,25 +2354,26 @@ float UI_view2d_view_to_region_y(const View2D *v2d, float y)
* \param x, y: Coordinates to convert.
* \param r_region_x, r_region_y: Resultant coordinates.
*/
-bool UI_view2d_view_to_region_clip(const View2D *v2d, float x, float y, int *r_region_x, int *r_region_y)
+bool UI_view2d_view_to_region_clip(
+ const View2D *v2d, float x, float y, int *r_region_x, int *r_region_y)
{
- /* express given coordinates as proportional values */
- x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
- y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
-
- /* check if values are within bounds */
- if ((x >= 0.0f) && (x <= 1.0f) && (y >= 0.0f) && (y <= 1.0f)) {
- *r_region_x = (int)(v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask)));
- *r_region_y = (int)(v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask)));
-
- return true;
- }
- else {
- /* set initial value in case coordinate lies outside of bounds */
- *r_region_x = *r_region_y = V2D_IS_CLIPPED;
-
- return false;
- }
+ /* express given coordinates as proportional values */
+ x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
+ y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
+
+ /* check if values are within bounds */
+ if ((x >= 0.0f) && (x <= 1.0f) && (y >= 0.0f) && (y <= 1.0f)) {
+ *r_region_x = (int)(v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask)));
+ *r_region_y = (int)(v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask)));
+
+ return true;
+ }
+ else {
+ /* set initial value in case coordinate lies outside of bounds */
+ *r_region_x = *r_region_y = V2D_IS_CLIPPED;
+
+ return false;
+ }
}
/**
@@ -2354,92 +2386,91 @@ bool UI_view2d_view_to_region_clip(const View2D *v2d, float x, float y, int *r_r
*/
void UI_view2d_view_to_region(View2D *v2d, float x, float y, int *r_region_x, int *r_region_y)
{
- /* step 1: express given coordinates as proportional values */
- x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
- y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
+ /* step 1: express given coordinates as proportional values */
+ x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
+ y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
- /* step 2: convert proportional distances to screen coordinates */
- x = v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask));
- y = v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask));
+ /* step 2: convert proportional distances to screen coordinates */
+ x = v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask));
+ y = v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask));
- /* although we don't clamp to lie within region bounds, we must avoid exceeding size of ints */
- *r_region_x = clamp_float_to_int(x);
- *r_region_y = clamp_float_to_int(y);
+ /* although we don't clamp to lie within region bounds, we must avoid exceeding size of ints */
+ *r_region_x = clamp_float_to_int(x);
+ *r_region_y = clamp_float_to_int(y);
}
-void UI_view2d_view_to_region_fl(View2D *v2d, float x, float y, float *r_region_x, float *r_region_y)
+void UI_view2d_view_to_region_fl(
+ View2D *v2d, float x, float y, float *r_region_x, float *r_region_y)
{
- /* express given coordinates as proportional values */
- x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
- y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
+ /* express given coordinates as proportional values */
+ x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
+ y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
- /* convert proportional distances to screen coordinates */
- *r_region_x = v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask));
- *r_region_y = v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask));
+ /* convert proportional distances to screen coordinates */
+ *r_region_x = v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask));
+ *r_region_y = v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask));
}
void UI_view2d_view_to_region_rcti(View2D *v2d, const rctf *rect_src, rcti *rect_dst)
{
- const float cur_size[2] = {BLI_rctf_size_x(&v2d->cur), BLI_rctf_size_y(&v2d->cur)};
- const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
- rctf rect_tmp;
-
- /* step 1: express given coordinates as proportional values */
- rect_tmp.xmin = (rect_src->xmin - v2d->cur.xmin) / cur_size[0];
- rect_tmp.xmax = (rect_src->xmax - v2d->cur.xmin) / cur_size[0];
- rect_tmp.ymin = (rect_src->ymin - v2d->cur.ymin) / cur_size[1];
- rect_tmp.ymax = (rect_src->ymax - v2d->cur.ymin) / cur_size[1];
-
-
- /* step 2: convert proportional distances to screen coordinates */
- rect_tmp.xmin = v2d->mask.xmin + (rect_tmp.xmin * mask_size[0]);
- rect_tmp.xmax = v2d->mask.xmin + (rect_tmp.xmax * mask_size[0]);
- rect_tmp.ymin = v2d->mask.ymin + (rect_tmp.ymin * mask_size[1]);
- rect_tmp.ymax = v2d->mask.ymin + (rect_tmp.ymax * mask_size[1]);
-
- clamp_rctf_to_rcti(rect_dst, &rect_tmp);
+ const float cur_size[2] = {BLI_rctf_size_x(&v2d->cur), BLI_rctf_size_y(&v2d->cur)};
+ const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
+ rctf rect_tmp;
+
+ /* step 1: express given coordinates as proportional values */
+ rect_tmp.xmin = (rect_src->xmin - v2d->cur.xmin) / cur_size[0];
+ rect_tmp.xmax = (rect_src->xmax - v2d->cur.xmin) / cur_size[0];
+ rect_tmp.ymin = (rect_src->ymin - v2d->cur.ymin) / cur_size[1];
+ rect_tmp.ymax = (rect_src->ymax - v2d->cur.ymin) / cur_size[1];
+
+ /* step 2: convert proportional distances to screen coordinates */
+ rect_tmp.xmin = v2d->mask.xmin + (rect_tmp.xmin * mask_size[0]);
+ rect_tmp.xmax = v2d->mask.xmin + (rect_tmp.xmax * mask_size[0]);
+ rect_tmp.ymin = v2d->mask.ymin + (rect_tmp.ymin * mask_size[1]);
+ rect_tmp.ymax = v2d->mask.ymin + (rect_tmp.ymax * mask_size[1]);
+
+ clamp_rctf_to_rcti(rect_dst, &rect_tmp);
}
void UI_view2d_view_to_region_m4(View2D *v2d, float matrix[4][4])
{
- rctf mask;
- unit_m4(matrix);
- BLI_rctf_rcti_copy(&mask, &v2d->mask);
- BLI_rctf_transform_calc_m4_pivot_min(&v2d->cur, &mask, matrix);
+ rctf mask;
+ unit_m4(matrix);
+ BLI_rctf_rcti_copy(&mask, &v2d->mask);
+ BLI_rctf_transform_calc_m4_pivot_min(&v2d->cur, &mask, matrix);
}
bool UI_view2d_view_to_region_rcti_clip(View2D *v2d, const rctf *rect_src, rcti *rect_dst)
{
- const float cur_size[2] = {BLI_rctf_size_x(&v2d->cur), BLI_rctf_size_y(&v2d->cur)};
- const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
- rctf rect_tmp;
-
- BLI_assert(rect_src->xmin <= rect_src->xmax && rect_src->ymin <= rect_src->ymax);
-
- /* step 1: express given coordinates as proportional values */
- rect_tmp.xmin = (rect_src->xmin - v2d->cur.xmin) / cur_size[0];
- rect_tmp.xmax = (rect_src->xmax - v2d->cur.xmin) / cur_size[0];
- rect_tmp.ymin = (rect_src->ymin - v2d->cur.ymin) / cur_size[1];
- rect_tmp.ymax = (rect_src->ymax - v2d->cur.ymin) / cur_size[1];
-
- if (((rect_tmp.xmax < 0.0f) || (rect_tmp.xmin > 1.0f) ||
- (rect_tmp.ymax < 0.0f) || (rect_tmp.ymin > 1.0f)) == 0)
- {
- /* step 2: convert proportional distances to screen coordinates */
- rect_tmp.xmin = v2d->mask.xmin + (rect_tmp.xmin * mask_size[0]);
- rect_tmp.xmax = v2d->mask.ymin + (rect_tmp.xmax * mask_size[0]);
- rect_tmp.ymin = v2d->mask.ymin + (rect_tmp.ymin * mask_size[1]);
- rect_tmp.ymax = v2d->mask.ymin + (rect_tmp.ymax * mask_size[1]);
-
- clamp_rctf_to_rcti(rect_dst, &rect_tmp);
-
- return true;
- }
- else {
- rect_dst->xmin = rect_dst->xmax = rect_dst->ymin = rect_dst->ymax = V2D_IS_CLIPPED;
-
- return false;
- }
+ const float cur_size[2] = {BLI_rctf_size_x(&v2d->cur), BLI_rctf_size_y(&v2d->cur)};
+ const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
+ rctf rect_tmp;
+
+ BLI_assert(rect_src->xmin <= rect_src->xmax && rect_src->ymin <= rect_src->ymax);
+
+ /* step 1: express given coordinates as proportional values */
+ rect_tmp.xmin = (rect_src->xmin - v2d->cur.xmin) / cur_size[0];
+ rect_tmp.xmax = (rect_src->xmax - v2d->cur.xmin) / cur_size[0];
+ rect_tmp.ymin = (rect_src->ymin - v2d->cur.ymin) / cur_size[1];
+ rect_tmp.ymax = (rect_src->ymax - v2d->cur.ymin) / cur_size[1];
+
+ if (((rect_tmp.xmax < 0.0f) || (rect_tmp.xmin > 1.0f) || (rect_tmp.ymax < 0.0f) ||
+ (rect_tmp.ymin > 1.0f)) == 0) {
+ /* step 2: convert proportional distances to screen coordinates */
+ rect_tmp.xmin = v2d->mask.xmin + (rect_tmp.xmin * mask_size[0]);
+ rect_tmp.xmax = v2d->mask.ymin + (rect_tmp.xmax * mask_size[0]);
+ rect_tmp.ymin = v2d->mask.ymin + (rect_tmp.ymin * mask_size[1]);
+ rect_tmp.ymax = v2d->mask.ymin + (rect_tmp.ymax * mask_size[1]);
+
+ clamp_rctf_to_rcti(rect_dst, &rect_tmp);
+
+ return true;
+ }
+ else {
+ rect_dst->xmin = rect_dst->xmax = rect_dst->ymin = rect_dst->ymax = V2D_IS_CLIPPED;
+
+ return false;
+ }
}
/* *********************************************************************** */
@@ -2448,38 +2479,37 @@ bool UI_view2d_view_to_region_rcti_clip(View2D *v2d, const rctf *rect_src, rcti
/* View2D data by default resides in region, so get from region stored in context */
View2D *UI_view2d_fromcontext(const bContext *C)
{
- ScrArea *area = CTX_wm_area(C);
- ARegion *region = CTX_wm_region(C);
-
- if (area == NULL) {
- return NULL;
- }
- if (region == NULL) {
- return NULL;
- }
- return &(region->v2d);
+ ScrArea *area = CTX_wm_area(C);
+ ARegion *region = CTX_wm_region(C);
+
+ if (area == NULL) {
+ return NULL;
+ }
+ if (region == NULL) {
+ return NULL;
+ }
+ return &(region->v2d);
}
/* same as above, but it returns regionwindow. Utility for pulldowns or buttons */
View2D *UI_view2d_fromcontext_rwin(const bContext *C)
{
- ScrArea *sa = CTX_wm_area(C);
- ARegion *region = CTX_wm_region(C);
-
- if (sa == NULL) {
- return NULL;
- }
- if (region == NULL) {
- return NULL;
- }
- if (region->regiontype != RGN_TYPE_WINDOW) {
- ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
- return ar ? &(ar->v2d) : NULL;
- }
- return &(region->v2d);
+ ScrArea *sa = CTX_wm_area(C);
+ ARegion *region = CTX_wm_region(C);
+
+ if (sa == NULL) {
+ return NULL;
+ }
+ if (region == NULL) {
+ return NULL;
+ }
+ if (region->regiontype != RGN_TYPE_WINDOW) {
+ ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
+ return ar ? &(ar->v2d) : NULL;
+ }
+ return &(region->v2d);
}
-
/**
* Calculate the scale per-axis of the drawing-area
*
@@ -2490,32 +2520,32 @@ View2D *UI_view2d_fromcontext_rwin(const bContext *C)
*/
void UI_view2d_scale_get(View2D *v2d, float *r_x, float *r_y)
{
- if (r_x) {
- *r_x = UI_view2d_scale_get_x(v2d);
- }
- if (r_y) {
- *r_y = UI_view2d_scale_get_y(v2d);
- }
+ if (r_x) {
+ *r_x = UI_view2d_scale_get_x(v2d);
+ }
+ if (r_y) {
+ *r_y = UI_view2d_scale_get_y(v2d);
+ }
}
float UI_view2d_scale_get_x(const View2D *v2d)
{
- return BLI_rcti_size_x(&v2d->mask) / BLI_rctf_size_x(&v2d->cur);
+ return BLI_rcti_size_x(&v2d->mask) / BLI_rctf_size_x(&v2d->cur);
}
float UI_view2d_scale_get_y(const View2D *v2d)
{
- return BLI_rcti_size_y(&v2d->mask) / BLI_rctf_size_y(&v2d->cur);
+ return BLI_rcti_size_y(&v2d->mask) / BLI_rctf_size_y(&v2d->cur);
}
/**
* Same as ``UI_view2d_scale_get() - 1.0f / x, y``
*/
void UI_view2d_scale_get_inverse(View2D *v2d, float *r_x, float *r_y)
{
- if (r_x) {
- *r_x = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask);
- }
- if (r_y) {
- *r_y = BLI_rctf_size_y(&v2d->cur) / BLI_rcti_size_y(&v2d->mask);
- }
+ if (r_x) {
+ *r_x = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask);
+ }
+ if (r_y) {
+ *r_y = BLI_rctf_size_y(&v2d->cur) / BLI_rcti_size_y(&v2d->mask);
+ }
}
/**
@@ -2524,20 +2554,20 @@ void UI_view2d_scale_get_inverse(View2D *v2d, float *r_x, float *r_y)
*/
void UI_view2d_center_get(struct View2D *v2d, float *r_x, float *r_y)
{
- /* get center */
- if (r_x) {
- *r_x = BLI_rctf_cent_x(&v2d->cur);
- }
- if (r_y) {
- *r_y = BLI_rctf_cent_y(&v2d->cur);
- }
+ /* get center */
+ if (r_x) {
+ *r_x = BLI_rctf_cent_x(&v2d->cur);
+ }
+ if (r_y) {
+ *r_y = BLI_rctf_cent_y(&v2d->cur);
+ }
}
void UI_view2d_center_set(struct View2D *v2d, float x, float y)
{
- BLI_rctf_recenter(&v2d->cur, x, y);
+ BLI_rctf_recenter(&v2d->cur, x, y);
- /* make sure that 'cur' rect is in a valid state as a result of these changes */
- UI_view2d_curRect_validate(v2d);
+ /* make sure that 'cur' rect is in a valid state as a result of these changes */
+ UI_view2d_curRect_validate(v2d);
}
/**
@@ -2548,25 +2578,25 @@ void UI_view2d_center_set(struct View2D *v2d, float x, float y)
*/
void UI_view2d_offset(struct View2D *v2d, float xfac, float yfac)
{
- if (xfac != -1.0f) {
- const float xsize = BLI_rctf_size_x(&v2d->cur);
- const float xmin = v2d->tot.xmin;
- const float xmax = v2d->tot.xmax - xsize;
+ if (xfac != -1.0f) {
+ const float xsize = BLI_rctf_size_x(&v2d->cur);
+ const float xmin = v2d->tot.xmin;
+ const float xmax = v2d->tot.xmax - xsize;
- v2d->cur.xmin = (xmin * (1.0f - xfac)) + (xmax * xfac);
- v2d->cur.xmax = v2d->cur.xmin + xsize;
- }
+ v2d->cur.xmin = (xmin * (1.0f - xfac)) + (xmax * xfac);
+ v2d->cur.xmax = v2d->cur.xmin + xsize;
+ }
- if (yfac != -1.0f) {
- const float ysize = BLI_rctf_size_y(&v2d->cur);
- const float ymin = v2d->tot.ymin;
- const float ymax = v2d->tot.ymax - ysize;
+ if (yfac != -1.0f) {
+ const float ysize = BLI_rctf_size_y(&v2d->cur);
+ const float ymin = v2d->tot.ymin;
+ const float ymax = v2d->tot.ymax - ysize;
- v2d->cur.ymin = (ymin * (1.0f - yfac)) + (ymax * yfac);
- v2d->cur.ymax = v2d->cur.ymin + ysize;
- }
+ v2d->cur.ymin = (ymin * (1.0f - yfac)) + (ymax * yfac);
+ v2d->cur.ymax = v2d->cur.ymin + ysize;
+ }
- UI_view2d_curRect_validate(v2d);
+ UI_view2d_curRect_validate(v2d);
}
/**
@@ -2581,169 +2611,166 @@ void UI_view2d_offset(struct View2D *v2d, float xfac, float yfac)
* - 0 = not in scroller.
*/
char UI_view2d_mouse_in_scrollers_ex(
- const ARegion *ar, const View2D *v2d, int x, int y,
- int *r_scroll)
+ const ARegion *ar, const View2D *v2d, int x, int y, int *r_scroll)
{
- int co[2];
- int scroll = view2d_scroll_mapped(v2d->scroll);
- *r_scroll = scroll;
-
- /* clamp x,y to region-coordinates first */
- co[0] = x - ar->winrct.xmin;
- co[1] = y - ar->winrct.ymin;
-
- /* check if within scrollbars */
- if (scroll & V2D_SCROLL_HORIZONTAL) {
- if (IN_2D_HORIZ_SCROLL(v2d, co)) {
- return 'h';
- }
- }
- if (scroll & V2D_SCROLL_VERTICAL) {
- if (IN_2D_VERT_SCROLL(v2d, co)) {
- return 'v';
- }
- }
-
- /* not found */
- return 0;
+ int co[2];
+ int scroll = view2d_scroll_mapped(v2d->scroll);
+ *r_scroll = scroll;
+
+ /* clamp x,y to region-coordinates first */
+ co[0] = x - ar->winrct.xmin;
+ co[1] = y - ar->winrct.ymin;
+
+ /* check if within scrollbars */
+ if (scroll & V2D_SCROLL_HORIZONTAL) {
+ if (IN_2D_HORIZ_SCROLL(v2d, co)) {
+ return 'h';
+ }
+ }
+ if (scroll & V2D_SCROLL_VERTICAL) {
+ if (IN_2D_VERT_SCROLL(v2d, co)) {
+ return 'v';
+ }
+ }
+
+ /* not found */
+ return 0;
}
-char UI_view2d_mouse_in_scrollers(
- const ARegion *ar, const View2D *v2d, int x, int y)
+char UI_view2d_mouse_in_scrollers(const ARegion *ar, const View2D *v2d, int x, int y)
{
- int scroll_dummy = 0;
- return UI_view2d_mouse_in_scrollers_ex(ar, v2d, x, y, &scroll_dummy);
+ int scroll_dummy = 0;
+ return UI_view2d_mouse_in_scrollers_ex(ar, v2d, x, y, &scroll_dummy);
}
/* ******************* view2d text drawing cache ******************** */
typedef struct View2DString {
- struct View2DString *next;
- union {
- uchar ub[4];
- int pack;
- } col;
- rcti rect;
- int mval[2];
-
- /* str is allocated past the end */
- char str[0];
+ struct View2DString *next;
+ union {
+ uchar ub[4];
+ int pack;
+ } col;
+ rcti rect;
+ int mval[2];
+
+ /* str is allocated past the end */
+ char str[0];
} View2DString;
/* assumes caches are used correctly, so for time being no local storage in v2d */
-static MemArena *g_v2d_strings_arena = NULL;
+static MemArena *g_v2d_strings_arena = NULL;
static View2DString *g_v2d_strings = NULL;
void UI_view2d_text_cache_add(
- View2D *v2d, float x, float y,
- const char *str, size_t str_len, const char col[4])
+ View2D *v2d, float x, float y, const char *str, size_t str_len, const char col[4])
{
- int mval[2];
+ int mval[2];
- BLI_assert(str_len == strlen(str));
+ BLI_assert(str_len == strlen(str));
- if (UI_view2d_view_to_region_clip(v2d, x, y, &mval[0], &mval[1])) {
- int alloc_len = str_len + 1;
- View2DString *v2s;
+ if (UI_view2d_view_to_region_clip(v2d, x, y, &mval[0], &mval[1])) {
+ int alloc_len = str_len + 1;
+ View2DString *v2s;
- if (g_v2d_strings_arena == NULL) {
- g_v2d_strings_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 14), __func__);
- }
+ if (g_v2d_strings_arena == NULL) {
+ g_v2d_strings_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 14), __func__);
+ }
- v2s = BLI_memarena_alloc(g_v2d_strings_arena, sizeof(View2DString) + alloc_len);
+ v2s = BLI_memarena_alloc(g_v2d_strings_arena, sizeof(View2DString) + alloc_len);
- BLI_LINKS_PREPEND(g_v2d_strings, v2s);
+ BLI_LINKS_PREPEND(g_v2d_strings, v2s);
- v2s->col.pack = *((const int *)col);
+ v2s->col.pack = *((const int *)col);
- memset(&v2s->rect, 0, sizeof(v2s->rect));
+ memset(&v2s->rect, 0, sizeof(v2s->rect));
- v2s->mval[0] = mval[0];
- v2s->mval[1] = mval[1];
+ v2s->mval[0] = mval[0];
+ v2s->mval[1] = mval[1];
- memcpy(v2s->str, str, alloc_len);
- }
+ memcpy(v2s->str, str, alloc_len);
+ }
}
/* no clip (yet) */
void UI_view2d_text_cache_add_rectf(
- View2D *v2d, const rctf *rect_view,
- const char *str, size_t str_len, const char col[4])
+ View2D *v2d, const rctf *rect_view, const char *str, size_t str_len, const char col[4])
{
- rcti rect;
+ rcti rect;
- BLI_assert(str_len == strlen(str));
+ BLI_assert(str_len == strlen(str));
- if (UI_view2d_view_to_region_rcti_clip(v2d, rect_view, &rect)) {
- int alloc_len = str_len + 1;
- View2DString *v2s;
+ if (UI_view2d_view_to_region_rcti_clip(v2d, rect_view, &rect)) {
+ int alloc_len = str_len + 1;
+ View2DString *v2s;
- if (g_v2d_strings_arena == NULL) {
- g_v2d_strings_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 14), __func__);
- }
+ if (g_v2d_strings_arena == NULL) {
+ g_v2d_strings_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 14), __func__);
+ }
- v2s = BLI_memarena_alloc(g_v2d_strings_arena, sizeof(View2DString) + alloc_len);
+ v2s = BLI_memarena_alloc(g_v2d_strings_arena, sizeof(View2DString) + alloc_len);
- BLI_LINKS_PREPEND(g_v2d_strings, v2s);
+ BLI_LINKS_PREPEND(g_v2d_strings, v2s);
- v2s->col.pack = *((const int *)col);
+ v2s->col.pack = *((const int *)col);
- v2s->rect = rect;
+ v2s->rect = rect;
- v2s->mval[0] = v2s->rect.xmin;
- v2s->mval[1] = v2s->rect.ymin;
+ v2s->mval[0] = v2s->rect.xmin;
+ v2s->mval[1] = v2s->rect.ymin;
- memcpy(v2s->str, str, alloc_len);
- }
+ memcpy(v2s->str, str, alloc_len);
+ }
}
-
void UI_view2d_text_cache_draw(ARegion *ar)
{
- View2DString *v2s;
- int col_pack_prev = 0;
-
- /* investigate using BLF_ascender() */
- const int font_id = BLF_default();
-
- BLF_set_default();
- const float default_height = g_v2d_strings ? BLF_height(font_id, "28", 3) : 0.0f;
-
- wmOrtho2_region_pixelspace(ar);
-
- for (v2s = g_v2d_strings; v2s; v2s = v2s->next) {
- int xofs = 0, yofs;
-
- yofs = ceil(0.5f * (BLI_rcti_size_y(&v2s->rect) - default_height));
- if (yofs < 1) {
- yofs = 1;
- }
-
- if (col_pack_prev != v2s->col.pack) {
- BLF_color3ubv(font_id, v2s->col.ub);
- col_pack_prev = v2s->col.pack;
- }
-
- if (v2s->rect.xmin >= v2s->rect.xmax) {
- BLF_draw_default(
- (float)(v2s->mval[0] + xofs), (float)(v2s->mval[1] + yofs), 0.0,
- v2s->str, BLF_DRAW_STR_DUMMY_MAX);
- }
- else {
- BLF_enable(font_id, BLF_CLIPPING);
- BLF_clipping(font_id, v2s->rect.xmin - 4, v2s->rect.ymin - 4, v2s->rect.xmax + 4, v2s->rect.ymax + 4);
- BLF_draw_default(v2s->rect.xmin + xofs, v2s->rect.ymin + yofs, 0.0f,
- v2s->str, BLF_DRAW_STR_DUMMY_MAX);
- BLF_disable(font_id, BLF_CLIPPING);
- }
- }
- g_v2d_strings = NULL;
-
- if (g_v2d_strings_arena) {
- BLI_memarena_free(g_v2d_strings_arena);
- g_v2d_strings_arena = NULL;
- }
+ View2DString *v2s;
+ int col_pack_prev = 0;
+
+ /* investigate using BLF_ascender() */
+ const int font_id = BLF_default();
+
+ BLF_set_default();
+ const float default_height = g_v2d_strings ? BLF_height(font_id, "28", 3) : 0.0f;
+
+ wmOrtho2_region_pixelspace(ar);
+
+ for (v2s = g_v2d_strings; v2s; v2s = v2s->next) {
+ int xofs = 0, yofs;
+
+ yofs = ceil(0.5f * (BLI_rcti_size_y(&v2s->rect) - default_height));
+ if (yofs < 1) {
+ yofs = 1;
+ }
+
+ if (col_pack_prev != v2s->col.pack) {
+ BLF_color3ubv(font_id, v2s->col.ub);
+ col_pack_prev = v2s->col.pack;
+ }
+
+ if (v2s->rect.xmin >= v2s->rect.xmax) {
+ BLF_draw_default((float)(v2s->mval[0] + xofs),
+ (float)(v2s->mval[1] + yofs),
+ 0.0,
+ v2s->str,
+ BLF_DRAW_STR_DUMMY_MAX);
+ }
+ else {
+ BLF_enable(font_id, BLF_CLIPPING);
+ BLF_clipping(
+ font_id, v2s->rect.xmin - 4, v2s->rect.ymin - 4, v2s->rect.xmax + 4, v2s->rect.ymax + 4);
+ BLF_draw_default(
+ v2s->rect.xmin + xofs, v2s->rect.ymin + yofs, 0.0f, v2s->str, BLF_DRAW_STR_DUMMY_MAX);
+ BLF_disable(font_id, BLF_CLIPPING);
+ }
+ }
+ g_v2d_strings = NULL;
+
+ if (g_v2d_strings_arena) {
+ BLI_memarena_free(g_v2d_strings_arena);
+ g_v2d_strings_arena = NULL;
+ }
}
-
/* ******************************************************** */