diff options
Diffstat (limited to 'source/blender/editors/interface')
7 files changed, 29 insertions, 29 deletions
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c index beb57b44248..6374314e4bb 100644 --- a/source/blender/editors/interface/interface.c +++ b/source/blender/editors/interface/interface.c @@ -238,7 +238,7 @@ static void ui_text_bounds_block(uiBlock *block, float offset) bt->rect.xmax = bt->rect.xmin + i + block->bounds; if (col == lastcol) { - bt->rect.xmax = maxf(bt->rect.xmax, offset + block->minbounds); + bt->rect.xmax = max_ff(bt->rect.xmax, offset + block->minbounds); } ui_check_but(bt); /* clips text again */ @@ -275,7 +275,7 @@ void ui_bounds_block(uiBlock *block) block->rect.ymax += block->bounds; } - block->rect.xmax = block->rect.xmin + maxf(BLI_rctf_size_x(&block->rect), block->minbounds); + block->rect.xmax = block->rect.xmin + max_ff(BLI_rctf_size_x(&block->rect), block->minbounds); /* hardcoded exception... but that one is annoying with larger safety */ bt = block->buttons.first; diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 426daa69272..a73954e2075 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -161,12 +161,12 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl glGetFloatv(GL_CURRENT_COLOR, color); /* 'shade' defines strength of shading */ - coltop[0] = minf(1.0f, color[0] + shadetop); - coltop[1] = minf(1.0f, color[1] + shadetop); - coltop[2] = minf(1.0f, color[2] + shadetop); - coldown[0] = maxf(0.0f, color[0] + shadedown); - coldown[1] = maxf(0.0f, color[1] + shadedown); - coldown[2] = maxf(0.0f, color[2] + shadedown); + coltop[0] = min_ff(1.0f, color[0] + shadetop); + coltop[1] = min_ff(1.0f, color[1] + shadetop); + coltop[2] = min_ff(1.0f, color[2] + shadetop); + coldown[0] = max_ff(0.0f, color[0] + shadedown); + coldown[1] = max_ff(0.0f, color[1] + shadedown); + coldown[2] = max_ff(0.0f, color[2] + shadedown); glShadeModel(GL_SMOOTH); glBegin(mode); @@ -270,12 +270,12 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float glGetFloatv(GL_CURRENT_COLOR, color); /* 'shade' defines strength of shading */ - colLeft[0] = minf(1.0f, color[0] + shadeLeft); - colLeft[1] = minf(1.0f, color[1] + shadeLeft); - colLeft[2] = minf(1.0f, color[2] + shadeLeft); - colRight[0] = maxf(0.0f, color[0] + shadeRight); - colRight[1] = maxf(0.0f, color[1] + shadeRight); - colRight[2] = maxf(0.0f, color[2] + shadeRight); + colLeft[0] = min_ff(1.0f, color[0] + shadeLeft); + colLeft[1] = min_ff(1.0f, color[1] + shadeLeft); + colLeft[2] = min_ff(1.0f, color[2] + shadeLeft); + colRight[0] = max_ff(0.0f, color[0] + shadeRight); + colRight[1] = max_ff(0.0f, color[1] + shadeRight); + colRight[2] = max_ff(0.0f, color[2] + shadeRight); glShadeModel(GL_SMOOTH); glBegin(mode); diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index 445182fb325..dc7ea930e45 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -3460,7 +3460,7 @@ static int ui_numedit_but_HSVCIRCLE(uiBut *but, uiHandleButtonData *data, float data->ungrab_mval[0] = mx_fl; data->ungrab_mval[1] = my_fl; { /* clamp */ - const float radius = minf(BLI_rctf_size_x(&but->rect), BLI_rctf_size_y(&but->rect)) / 2.0f; + const float radius = min_ff(BLI_rctf_size_x(&but->rect), BLI_rctf_size_y(&but->rect)) / 2.0f; const float cent[2] = {BLI_rctf_cent_x(&but->rect), BLI_rctf_cent_y(&but->rect)}; const float len = len_v2v2(cent, data->ungrab_mval); if (len > radius) { @@ -4008,7 +4008,7 @@ static int ui_numedit_but_HISTOGRAM(uiBut *but, uiHandleButtonData *data, int mx } else { /* scale histogram values (dy / 10 for better control) */ - const float yfac = minf(powf(hist->ymax, 2.0f), 1.0f) * 0.5f; + const float yfac = min_ff(powf(hist->ymax, 2.0f), 1.0f) * 0.5f; hist->ymax += (dy * 0.1f) * yfac; /* 0.1 allows us to see HDR colors up to 10 */ diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c index d1dee74c1b1..a09504fa4b7 100644 --- a/source/blender/editors/interface/interface_panel.c +++ b/source/blender/editors/interface/interface_panel.c @@ -831,7 +831,7 @@ static void ui_do_animate(const bContext *C, Panel *panel) float fac; fac = (PIL_check_seconds_timer() - data->starttime) / ANIMATION_TIME; - fac = minf(sqrt(fac), 1.0f); + fac = min_ff(sqrt(fac), 1.0f); /* for max 1 second, interpolate positions */ if (uiAlignPanelStep(sa, ar, fac, 0)) { diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c index b9036db74a1..afa8c9051b2 100644 --- a/source/blender/editors/interface/interface_regions.c +++ b/source/blender/editors/interface/interface_regions.c @@ -2396,7 +2396,7 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi * on the first item */ offset[0] = 0; for (bt = block->buttons.first; bt; bt = bt->next) - offset[0] = mini(offset[0], -(bt->rect.xmin + 0.8f * BLI_rctf_size_x(&bt->rect))); + offset[0] = min_ii(offset[0], -(bt->rect.xmin + 0.8f * BLI_rctf_size_x(&bt->rect))); offset[1] = 1.5 * UI_UNIT_Y; } diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index f793d71458e..e79c311c3ee 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -345,7 +345,7 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, fl const int vnum = ((roundboxalign & (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT)) == (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT) || (roundboxalign & (UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT)) == (UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT)) ? 1 : 2; - minsize = mini(BLI_rcti_size_x(rect) * hnum, + minsize = min_ii(BLI_rcti_size_x(rect) * hnum, BLI_rcti_size_y(rect) * vnum); if (2.0f * rad > minsize) @@ -491,7 +491,7 @@ static void widget_num_tria(uiWidgetTrias *tria, rcti *rect, float triasize, cha float centx, centy, sizex, sizey, minsize; int a, i1 = 0, i2 = 1; - minsize = mini(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)); + minsize = min_ii(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)); /* center position and size */ centx = (float)rect->xmin + 0.5f * minsize; @@ -526,7 +526,7 @@ static void widget_scroll_circle(uiWidgetTrias *tria, rcti *rect, float triasize float centx, centy, sizex, sizey, minsize; int a, i1 = 0, i2 = 1; - minsize = mini(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)); + minsize = min_ii(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)); /* center position and size */ centx = (float)rect->xmin + 0.5f * minsize; @@ -1895,7 +1895,7 @@ void ui_hsvcircle_vals_from_pos(float *val_rad, float *val_dist, const rcti *rec /* duplication of code... well, simple is better now */ const float centx = BLI_rcti_cent_x_fl(rect); const float centy = BLI_rcti_cent_y_fl(rect); - const float radius = (float)mini(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)) / 2.0f; + const float radius = (float)min_ii(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)) / 2.0f; const float m_delta[2] = {mx - centx, my - centy}; const float dist_squared = len_squared_v2(m_delta); @@ -1910,7 +1910,7 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti * const float centx = BLI_rcti_cent_x_fl(rect); const float centy = BLI_rcti_cent_y_fl(rect); - float radius = (float)mini(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)) / 2.0f; + float radius = (float)min_ii(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)) / 2.0f; /* gouraud triangle fan */ const float *hsv_ptr = ui_block_hsv_get(but->block); @@ -2423,7 +2423,7 @@ static void widget_scroll(uiBut *but, uiWidgetColors *wcol, rcti *rect, int stat if (rect1.xmax > rect->xmax) { rect1.xmax = rect->xmax; - rect1.xmin = maxi(rect1.xmax - min, rect->xmin); + rect1.xmin = max_ii(rect1.xmax - min, rect->xmin); } } } diff --git a/source/blender/editors/interface/view2d_ops.c b/source/blender/editors/interface/view2d_ops.c index 87da31ceaee..48a1f8bf0f3 100644 --- a/source/blender/editors/interface/view2d_ops.c +++ b/source/blender/editors/interface/view2d_ops.c @@ -1243,16 +1243,16 @@ static float smooth_view_rect_to_fac(const rctf *rect_a, const rctf *rect_b) for (i = 0; i < 2; i++) { /* axis translation normalized to scale */ - tfac = fabsf(cent_a[i] - cent_b[i]) / minf(size_a[i], size_b[i]); - fac_max = maxf(fac_max, tfac); + tfac = fabsf(cent_a[i] - cent_b[i]) / min_ff(size_a[i], size_b[i]); + fac_max = max_ff(fac_max, tfac); if (fac_max >= 1.0f) break; /* axis scale difference, x2 so doubling or half gives 1.0f */ - tfac = (1.0f - (minf(size_a[i], size_b[i]) / maxf(size_a[i], size_b[i]))) * 2.0f; - fac_max = maxf(fac_max, tfac); + tfac = (1.0f - (min_ff(size_a[i], size_b[i]) / max_ff(size_a[i], size_b[i]))) * 2.0f; + fac_max = max_ff(fac_max, tfac); if (fac_max >= 1.0f) break; } - return minf(fac_max, 1.0f); + return min_ff(fac_max, 1.0f); } /* will start timer if appropriate */ |