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Diffstat (limited to 'source/blender/editors/interface')
-rw-r--r--source/blender/editors/interface/CMakeLists.txt1
-rw-r--r--source/blender/editors/interface/interface.c116
-rw-r--r--source/blender/editors/interface/interface_align.c6
-rw-r--r--source/blender/editors/interface/interface_anim.c5
-rw-r--r--source/blender/editors/interface/interface_draw.c1528
-rw-r--r--source/blender/editors/interface/interface_eyedropper.c39
-rw-r--r--source/blender/editors/interface/interface_handlers.c122
-rw-r--r--source/blender/editors/interface/interface_icons.c188
-rw-r--r--source/blender/editors/interface/interface_intern.h30
-rw-r--r--source/blender/editors/interface/interface_layout.c108
-rw-r--r--source/blender/editors/interface/interface_ops.c338
-rw-r--r--source/blender/editors/interface/interface_panel.c336
-rw-r--r--source/blender/editors/interface/interface_region_menu_popup.c4
-rw-r--r--source/blender/editors/interface/interface_region_popup.c2
-rw-r--r--source/blender/editors/interface/interface_region_search.c5
-rw-r--r--source/blender/editors/interface/interface_region_tooltip.c97
-rw-r--r--source/blender/editors/interface/interface_regions.c3
-rw-r--r--source/blender/editors/interface/interface_style.c27
-rw-r--r--source/blender/editors/interface/interface_templates.c531
-rw-r--r--source/blender/editors/interface/interface_utils.c84
-rw-r--r--source/blender/editors/interface/interface_widgets.c677
-rw-r--r--source/blender/editors/interface/resources.c219
-rw-r--r--source/blender/editors/interface/view2d.c330
23 files changed, 3286 insertions, 1510 deletions
diff --git a/source/blender/editors/interface/CMakeLists.txt b/source/blender/editors/interface/CMakeLists.txt
index 7392db0c91b..03a2c1ec414 100644
--- a/source/blender/editors/interface/CMakeLists.txt
+++ b/source/blender/editors/interface/CMakeLists.txt
@@ -24,6 +24,7 @@ set(INC
../../blenkernel
../../blenlib
../../blentranslation
+ ../../depsgraph
../../gpu
../../imbuf
../../makesdna
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index 5f36c5e21bf..9e6d9f23442 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -41,6 +41,7 @@
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
+#include "DNA_workspace_types.h"
#include "BLI_math.h"
#include "BLI_listbase.h"
@@ -56,7 +57,8 @@
#include "BKE_screen.h"
#include "BKE_idprop.h"
-#include "BIF_gl.h"
+#include "GPU_glew.h"
+#include "GPU_matrix.h"
#include "BLF_api.h"
#include "BLT_translation.h"
@@ -68,11 +70,14 @@
#include "WM_api.h"
#include "WM_types.h"
#include "wm_subwindow.h"
+#include "WM_message.h"
#include "RNA_access.h"
#include "BPY_extern.h"
+#include "ED_screen.h"
+
#include "IMB_colormanagement.h"
#include "interface_intern.h"
@@ -509,6 +514,7 @@ static int ui_but_calc_float_precision(uiBut *but, double value)
static void ui_draw_linkline(uiLinkLine *line, int highlightActiveLines, int dashInactiveLines)
{
rcti rect;
+ float color[4] = {1.0f};
if (line->from == NULL || line->to == NULL) return;
@@ -518,15 +524,15 @@ static void ui_draw_linkline(uiLinkLine *line, int highlightActiveLines, int das
rect.ymax = BLI_rctf_cent_y(&line->to->rect);
if (dashInactiveLines)
- UI_ThemeColor(TH_GRID);
+ UI_GetThemeColor4fv(TH_GRID, color);
else if (line->flag & UI_SELECT)
- glColor3ub(100, 100, 100);
+ rgba_float_args_set_ch(color, 100, 100, 100, 255);
else if (highlightActiveLines && ((line->from->flag & UI_ACTIVE) || (line->to->flag & UI_ACTIVE)))
- UI_ThemeColor(TH_TEXT_HI);
+ UI_GetThemeColor4fv(TH_TEXT_HI, color);
else
- glColor3ub(0, 0, 0);
+ rgba_float_args_set_ch(color, 0, 0, 0, 255);
- ui_draw_link_bezier(&rect);
+ ui_draw_link_bezier(&rect, color);
}
static void ui_draw_links(uiBlock *block)
@@ -1214,6 +1220,20 @@ static void ui_menu_block_set_keymaps(const bContext *C, uiBlock *block)
}
}
+void ui_but_override_flag(uiBut *but)
+{
+ bool is_overridden;
+
+ RNA_property_override_status(&but->rnapoin, but->rnaprop, but->rnaindex, NULL, &is_overridden, NULL, NULL);
+
+ if (is_overridden) {
+ but->flag |= UI_BUT_OVERRIDEN;
+ }
+ else {
+ but->flag &= ~UI_BUT_OVERRIDEN;
+ }
+}
+
void UI_block_update_from_old(const bContext *C, uiBlock *block)
{
uiBut *but_old;
@@ -1278,6 +1298,7 @@ void UI_block_end_ex(const bContext *C, uiBlock *block, const int xy[2], int r_x
}
ui_but_anim_flag(but, (scene) ? scene->r.cfra : 0.0f);
+ ui_but_override_flag(but);
}
@@ -1400,11 +1421,9 @@ void UI_block_draw(const bContext *C, uiBlock *block)
ui_but_to_pixelrect(&rect, ar, block, NULL);
/* pixel space for AA widgets */
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
+ gpuPushProjectionMatrix();
+ gpuPushMatrix();
+ gpuLoadIdentity();
wmOrtho2_region_pixelspace(ar);
@@ -1429,10 +1448,8 @@ void UI_block_draw(const bContext *C, uiBlock *block)
}
/* restore matrix */
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gpuPopProjectionMatrix();
+ gpuPopMatrix();
if (multisample_enabled)
glEnable(GL_MULTISAMPLE);
@@ -1440,6 +1457,40 @@ void UI_block_draw(const bContext *C, uiBlock *block)
ui_draw_links(block);
}
+static void ui_block_message_subscribe(ARegion *ar, struct wmMsgBus *mbus, uiBlock *block)
+{
+ uiBut *but_prev = NULL;
+ /* possibly we should keep the region this block is contained in? */
+ for (uiBut *but = block->buttons.first; but; but = but->next) {
+ if (but->rnapoin.type && but->rnaprop) {
+ /* quick check to avoid adding buttons representing a vector, multiple times. */
+ if ((but_prev &&
+ (but_prev->rnaprop == but->rnaprop) &&
+ (but_prev->rnapoin.type == but->rnapoin.type) &&
+ (but_prev->rnapoin.data == but->rnapoin.data) &&
+ (but_prev->rnapoin.id.data == but->rnapoin.id.data)) == false)
+ {
+ /* TODO: could make this into utility function. */
+ WM_msg_subscribe_rna(
+ mbus, &but->rnapoin, but->rnaprop,
+ &(const wmMsgSubscribeValue){
+ .owner = ar,
+ .user_data = ar,
+ .notify = ED_region_do_msg_notify_tag_redraw,
+ }, __func__);
+ but_prev = but;
+ }
+ }
+ }
+}
+
+void UI_region_message_subscribe(ARegion *ar, struct wmMsgBus *mbus)
+{
+ for (uiBlock *block = ar->uiblocks.first; block; block = block->next) {
+ ui_block_message_subscribe(ar, mbus, block);
+ }
+}
+
/* ************* EVENTS ************* */
/**
@@ -1486,6 +1537,7 @@ int ui_but_is_pushed_ex(uiBut *but, double *value)
break;
case UI_BTYPE_ROW:
case UI_BTYPE_LISTROW:
+ case UI_BTYPE_TAB:
UI_GET_BUT_VALUE_INIT(but, *value);
/* support for rna enum buts */
if (but->rnaprop && (RNA_property_flag(but->rnaprop) & PROP_ENUM_FLAG)) {
@@ -2425,7 +2477,7 @@ static void ui_but_string_free_internal(uiBut *but)
bool ui_but_string_set(bContext *C, uiBut *but, const char *str)
{
- if (but->rnaprop && ELEM(but->type, UI_BTYPE_TEXT, UI_BTYPE_SEARCH_MENU)) {
+ if (but->rnaprop && but->rnapoin.data && ELEM(but->type, UI_BTYPE_TEXT, UI_BTYPE_SEARCH_MENU)) {
if (RNA_property_editable(&but->rnapoin, but->rnaprop)) {
PropertyType type;
@@ -2472,8 +2524,15 @@ bool ui_but_string_set(bContext *C, uiBut *but, const char *str)
}
else if (but->type == UI_BTYPE_TEXT) {
/* string */
- if (ui_but_is_utf8(but)) BLI_strncpy_utf8(but->poin, str, but->hardmax);
- else BLI_strncpy(but->poin, str, but->hardmax);
+ if (!but->poin || (str[0] == '\0')) {
+ str = "";
+ }
+ else if (ui_but_is_utf8(but)) {
+ BLI_strncpy_utf8(but->poin, str, but->hardmax);
+ }
+ else {
+ BLI_strncpy(but->poin, str, but->hardmax);
+ }
return true;
}
@@ -2685,6 +2744,10 @@ static void ui_but_free(const bContext *C, uiBut *but)
MEM_freeN(but->hold_argN);
}
+ if (!but->editstr && but->free_search_arg) {
+ MEM_SAFE_FREE(but->search_arg);
+ }
+
if (but->active) {
/* XXX solve later, buttons should be free-able without context ideally,
* however they may have open tooltips or popup windows, which need to
@@ -2837,11 +2900,13 @@ uiBlock *UI_block_begin(const bContext *C, ARegion *region, const char *name, sh
block->aspect = 2.0f / fabsf(getsizex * block->winmat[0][0]);
}
else {
+ const bScreen *screen = WM_window_get_active_screen(window);
+
/* no subwindow created yet, for menus for example, so we
* use the main window instead, since buttons are created
* there anyway */
- wm_subwindow_matrix_get(window, window->screen->mainwin, block->winmat);
- wm_subwindow_size_get(window, window->screen->mainwin, &getsizex, &getsizey);
+ wm_subwindow_matrix_get(window, screen->mainwin, block->winmat);
+ wm_subwindow_size_get(window, screen->mainwin, &getsizex, &getsizey);
block->aspect = 2.0f / fabsf(getsizex * block->winmat[0][0]);
block->auto_open = true;
@@ -3558,7 +3623,7 @@ static uiBut *ui_def_but_rna(
}
const char *info;
- if (!RNA_property_editable_info(&but->rnapoin, prop, &info)) {
+ if (but->rnapoin.data && !RNA_property_editable_info(&but->rnapoin, prop, &info)) {
ui_def_but_rna__disable(but, info);
}
@@ -4457,7 +4522,7 @@ static void operator_enum_search_cb(const struct bContext *C, void *but, const c
for (item = item_array; item->identifier; item++) {
/* note: need to give the index rather than the identifier because the enum can be freed */
if (BLI_strcasestr(item->name, str)) {
- if (false == UI_search_item_add(items, item->name, SET_INT_IN_POINTER(item->value), 0))
+ if (false == UI_search_item_add(items, item->name, SET_INT_IN_POINTER(item->value), item->icon))
break;
}
}
@@ -4588,7 +4653,7 @@ void UI_but_string_info_get(bContext *C, uiBut *but, ...)
tmp = BLI_strdup(RNA_property_identifier(but->rnaprop));
}
else if (type == BUT_GET_RNASTRUCT_IDENTIFIER) {
- if (but->rnaprop)
+ if (but->rnaprop && but->rnapoin.data)
tmp = BLI_strdup(RNA_struct_identifier(but->rnapoin.type));
else if (but->optype)
tmp = BLI_strdup(but->optype->idname);
@@ -4683,7 +4748,10 @@ void UI_but_string_info_get(bContext *C, uiBut *but, ...)
if (ptr && prop) {
if (!item) {
int i;
-
+
+ /* so the context is passed to itemf functions */
+ WM_operator_properties_sanitize(ptr, false);
+
RNA_property_enum_items_gettexted(C, ptr, prop, &items, &totitems, &free_items);
for (i = 0, item = items; i < totitems; i++, item++) {
if (item->identifier[0] && item->value == value)
diff --git a/source/blender/editors/interface/interface_align.c b/source/blender/editors/interface/interface_align.c
index 500744c366d..9aeb685a907 100644
--- a/source/blender/editors/interface/interface_align.c
+++ b/source/blender/editors/interface/interface_align.c
@@ -110,9 +110,9 @@ enum {
bool ui_but_can_align(const uiBut *but)
{
- return (
- !ELEM(but->type, UI_BTYPE_LABEL, UI_BTYPE_CHECKBOX, UI_BTYPE_CHECKBOX_N, UI_BTYPE_SEPR, UI_BTYPE_SEPR_LINE) &&
- (BLI_rctf_size_x(&but->rect) > 0.0f) && (BLI_rctf_size_y(&but->rect) > 0.0f));
+ const bool btype_can_align = !ELEM(but->type, UI_BTYPE_LABEL, UI_BTYPE_CHECKBOX, UI_BTYPE_CHECKBOX_N,
+ UI_BTYPE_TAB, UI_BTYPE_SEPR, UI_BTYPE_SEPR_LINE);
+ return (btype_can_align && (BLI_rctf_size_x(&but->rect) > 0.0f) && (BLI_rctf_size_y(&but->rect) > 0.0f));
}
/**
diff --git a/source/blender/editors/interface/interface_anim.c b/source/blender/editors/interface/interface_anim.c
index a04360b3395..812f4ef0747 100644
--- a/source/blender/editors/interface/interface_anim.c
+++ b/source/blender/editors/interface/interface_anim.c
@@ -39,11 +39,12 @@
#include "BLI_utildefines.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_nla.h"
+#include "DEG_depsgraph_build.h"
+
#include "ED_keyframing.h"
#include "UI_interface.h"
@@ -211,7 +212,7 @@ bool ui_but_anim_expression_create(uiBut *but, const char *str)
/* updates */
driver->flag |= DRIVER_FLAG_RECOMPILE;
- DAG_relations_tag_update(CTX_data_main(C));
+ DEG_relations_tag_update(CTX_data_main(C));
WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME, NULL);
ok = true;
}
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 9a05c12e00a..3ecb72353bc 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -50,13 +50,14 @@
#include "IMB_imbuf_types.h"
#include "IMB_colormanagement.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BLF_api.h"
-#include "GPU_draw.h"
-#include "GPU_basic_shader.h"
+#include "GPU_batch.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
#include "UI_interface.h"
@@ -71,336 +72,462 @@ void UI_draw_roundbox_corner_set(int type)
* if this is undone, it's not that big a deal, only makes curves edges
* square for the */
roundboxtype = type;
-
}
+#if 0 /* unused */
int UI_draw_roundbox_corner_get(void)
{
return roundboxtype;
}
+#endif
+
+void UI_draw_roundbox_3ubAlpha(bool filled, float minx, float miny, float maxx, float maxy, float rad, const unsigned char col[3], unsigned char alpha)
+{
+ float colv[4];
+ colv[0] = ((float)col[0]) / 255;
+ colv[1] = ((float)col[1]) / 255;
+ colv[2] = ((float)col[2]) / 255;
+ colv[3] = ((float)alpha) / 255;
+ UI_draw_roundbox_4fv(filled, minx, miny, maxx, maxy, rad, colv);
+}
+
+void UI_draw_roundbox_3fvAlpha(bool filled, float minx, float miny, float maxx, float maxy, float rad, const float col[3], float alpha)
+{
+ float colv[4];
+ colv[0] = col[0];
+ colv[1] = col[1];
+ colv[2] = col[2];
+ colv[3] = alpha;
+ UI_draw_roundbox_4fv(filled, minx, miny, maxx, maxy, rad, colv);
+}
-void UI_draw_roundbox_gl_mode(int mode, float minx, float miny, float maxx, float maxy, float rad)
+void UI_draw_roundbox_4fv(bool filled, float minx, float miny, float maxx, float maxy, float rad, const float col[4])
{
float vec[7][2] = {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
{0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
int a;
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
/* mult */
for (a = 0; a < 7; a++) {
mul_v2_fl(vec[a], rad);
}
- glBegin(mode);
+ unsigned int vert_ct = 0;
+ vert_ct += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 9 : 1;
+ vert_ct += (roundboxtype & UI_CNR_TOP_RIGHT) ? 9 : 1;
+ vert_ct += (roundboxtype & UI_CNR_TOP_LEFT) ? 9 : 1;
+ vert_ct += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 9 : 1;
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4fv(col);
+ immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_LOOP, vert_ct);
/* start with corner right-bottom */
if (roundboxtype & UI_CNR_BOTTOM_RIGHT) {
- glVertex2f(maxx - rad, miny);
+ immVertex2f(pos, maxx - rad, miny);
for (a = 0; a < 7; a++) {
- glVertex2f(maxx - rad + vec[a][0], miny + vec[a][1]);
+ immVertex2f(pos, maxx - rad + vec[a][0], miny + vec[a][1]);
}
- glVertex2f(maxx, miny + rad);
+ immVertex2f(pos, maxx, miny + rad);
}
else {
- glVertex2f(maxx, miny);
+ immVertex2f(pos, maxx, miny);
}
/* corner right-top */
if (roundboxtype & UI_CNR_TOP_RIGHT) {
- glVertex2f(maxx, maxy - rad);
+ immVertex2f(pos, maxx, maxy - rad);
for (a = 0; a < 7; a++) {
- glVertex2f(maxx - vec[a][1], maxy - rad + vec[a][0]);
+ immVertex2f(pos, maxx - vec[a][1], maxy - rad + vec[a][0]);
}
- glVertex2f(maxx - rad, maxy);
+ immVertex2f(pos, maxx - rad, maxy);
}
else {
- glVertex2f(maxx, maxy);
+ immVertex2f(pos, maxx, maxy);
}
/* corner left-top */
if (roundboxtype & UI_CNR_TOP_LEFT) {
- glVertex2f(minx + rad, maxy);
+ immVertex2f(pos, minx + rad, maxy);
for (a = 0; a < 7; a++) {
- glVertex2f(minx + rad - vec[a][0], maxy - vec[a][1]);
+ immVertex2f(pos, minx + rad - vec[a][0], maxy - vec[a][1]);
}
- glVertex2f(minx, maxy - rad);
+ immVertex2f(pos, minx, maxy - rad);
}
else {
- glVertex2f(minx, maxy);
+ immVertex2f(pos, minx, maxy);
}
/* corner left-bottom */
if (roundboxtype & UI_CNR_BOTTOM_LEFT) {
- glVertex2f(minx, miny + rad);
+ immVertex2f(pos, minx, miny + rad);
for (a = 0; a < 7; a++) {
- glVertex2f(minx + vec[a][1], miny + rad - vec[a][0]);
+ immVertex2f(pos, minx + vec[a][1], miny + rad - vec[a][0]);
}
- glVertex2f(minx + rad, miny);
+ immVertex2f(pos, minx + rad, miny);
}
else {
- glVertex2f(minx, miny);
+ immVertex2f(pos, minx, miny);
}
- glEnd();
+ immEnd();
+ immUnbindProgram();
}
-static void round_box_shade_col(const float col1[3], float const col2[3], const float fac)
+static void round_box_shade_col(unsigned attrib, const float col1[3], float const col2[3], const float fac)
{
- float col[3] = {
+ float col[4] = {
fac * col1[0] + (1.0f - fac) * col2[0],
fac * col1[1] + (1.0f - fac) * col2[1],
- fac * col1[2] + (1.0f - fac) * col2[2]
+ fac * col1[2] + (1.0f - fac) * col2[2],
+ 1.0f
};
- glColor3fv(col);
+ immAttrib4fv(attrib, col);
}
/* linear horizontal shade within button or in outline */
/* view2d scrollers use it */
void UI_draw_roundbox_shade_x(
- int mode, float minx, float miny, float maxx, float maxy,
- float rad, float shadetop, float shadedown)
+ bool filled, float minx, float miny, float maxx, float maxy,
+ float rad, float shadetop, float shadedown, const float col[4])
{
float vec[7][2] = {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
{0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
const float div = maxy - miny;
const float idiv = 1.0f / div;
- float coltop[3], coldown[3], color[4];
+ float coltop[3], coldown[3];
+ int vert_count = 0;
int a;
-
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
+
/* mult */
for (a = 0; a < 7; a++) {
mul_v2_fl(vec[a], rad);
}
- /* get current color, needs to be outside of glBegin/End */
- glGetFloatv(GL_CURRENT_COLOR, color);
/* 'shade' defines strength of shading */
- coltop[0] = min_ff(1.0f, color[0] + shadetop);
- coltop[1] = min_ff(1.0f, color[1] + shadetop);
- coltop[2] = min_ff(1.0f, color[2] + shadetop);
- coldown[0] = max_ff(0.0f, color[0] + shadedown);
- coldown[1] = max_ff(0.0f, color[1] + shadedown);
- coldown[2] = max_ff(0.0f, color[2] + shadedown);
+ coltop[0] = min_ff(1.0f, col[0] + shadetop);
+ coltop[1] = min_ff(1.0f, col[1] + shadetop);
+ coltop[2] = min_ff(1.0f, col[2] + shadetop);
+ coldown[0] = max_ff(0.0f, col[0] + shadedown);
+ coldown[1] = max_ff(0.0f, col[1] + shadedown);
+ coldown[2] = max_ff(0.0f, col[2] + shadedown);
- glBegin(mode);
+ vert_count += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 9 : 1;
+ vert_count += (roundboxtype & UI_CNR_TOP_RIGHT) ? 9 : 1;
+ vert_count += (roundboxtype & UI_CNR_TOP_LEFT) ? 9 : 1;
+ vert_count += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 9 : 1;
+
+ immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_LOOP, vert_count);
/* start with corner right-bottom */
if (roundboxtype & UI_CNR_BOTTOM_RIGHT) {
- round_box_shade_col(coltop, coldown, 0.0);
- glVertex2f(maxx - rad, miny);
+ round_box_shade_col(color, coltop, coldown, 0.0);
+ immVertex2f(pos, maxx - rad, miny);
for (a = 0; a < 7; a++) {
- round_box_shade_col(coltop, coldown, vec[a][1] * idiv);
- glVertex2f(maxx - rad + vec[a][0], miny + vec[a][1]);
+ round_box_shade_col(color, coltop, coldown, vec[a][1] * idiv);
+ immVertex2f(pos, maxx - rad + vec[a][0], miny + vec[a][1]);
}
- round_box_shade_col(coltop, coldown, rad * idiv);
- glVertex2f(maxx, miny + rad);
+ round_box_shade_col(color, coltop, coldown, rad * idiv);
+ immVertex2f(pos, maxx, miny + rad);
}
else {
- round_box_shade_col(coltop, coldown, 0.0);
- glVertex2f(maxx, miny);
+ round_box_shade_col(color, coltop, coldown, 0.0);
+ immVertex2f(pos, maxx, miny);
}
/* corner right-top */
if (roundboxtype & UI_CNR_TOP_RIGHT) {
- round_box_shade_col(coltop, coldown, (div - rad) * idiv);
- glVertex2f(maxx, maxy - rad);
+ round_box_shade_col(color, coltop, coldown, (div - rad) * idiv);
+ immVertex2f(pos, maxx, maxy - rad);
for (a = 0; a < 7; a++) {
- round_box_shade_col(coltop, coldown, (div - rad + vec[a][1]) * idiv);
- glVertex2f(maxx - vec[a][1], maxy - rad + vec[a][0]);
+ round_box_shade_col(color, coltop, coldown, (div - rad + vec[a][1]) * idiv);
+ immVertex2f(pos, maxx - vec[a][1], maxy - rad + vec[a][0]);
}
- round_box_shade_col(coltop, coldown, 1.0);
- glVertex2f(maxx - rad, maxy);
+ round_box_shade_col(color, coltop, coldown, 1.0);
+ immVertex2f(pos, maxx - rad, maxy);
}
else {
- round_box_shade_col(coltop, coldown, 1.0);
- glVertex2f(maxx, maxy);
+ round_box_shade_col(color, coltop, coldown, 1.0);
+ immVertex2f(pos, maxx, maxy);
}
/* corner left-top */
if (roundboxtype & UI_CNR_TOP_LEFT) {
- round_box_shade_col(coltop, coldown, 1.0);
- glVertex2f(minx + rad, maxy);
+ round_box_shade_col(color, coltop, coldown, 1.0);
+ immVertex2f(pos, minx + rad, maxy);
for (a = 0; a < 7; a++) {
- round_box_shade_col(coltop, coldown, (div - vec[a][1]) * idiv);
- glVertex2f(minx + rad - vec[a][0], maxy - vec[a][1]);
+ round_box_shade_col(color, coltop, coldown, (div - vec[a][1]) * idiv);
+ immVertex2f(pos, minx + rad - vec[a][0], maxy - vec[a][1]);
}
- round_box_shade_col(coltop, coldown, (div - rad) * idiv);
- glVertex2f(minx, maxy - rad);
+ round_box_shade_col(color, coltop, coldown, (div - rad) * idiv);
+ immVertex2f(pos, minx, maxy - rad);
}
else {
- round_box_shade_col(coltop, coldown, 1.0);
- glVertex2f(minx, maxy);
+ round_box_shade_col(color, coltop, coldown, 1.0);
+ immVertex2f(pos, minx, maxy);
}
/* corner left-bottom */
if (roundboxtype & UI_CNR_BOTTOM_LEFT) {
- round_box_shade_col(coltop, coldown, rad * idiv);
- glVertex2f(minx, miny + rad);
+ round_box_shade_col(color, coltop, coldown, rad * idiv);
+ immVertex2f(pos, minx, miny + rad);
for (a = 0; a < 7; a++) {
- round_box_shade_col(coltop, coldown, (rad - vec[a][1]) * idiv);
- glVertex2f(minx + vec[a][1], miny + rad - vec[a][0]);
+ round_box_shade_col(color, coltop, coldown, (rad - vec[a][1]) * idiv);
+ immVertex2f(pos, minx + vec[a][1], miny + rad - vec[a][0]);
}
- round_box_shade_col(coltop, coldown, 0.0);
- glVertex2f(minx + rad, miny);
+ round_box_shade_col(color, coltop, coldown, 0.0);
+ immVertex2f(pos, minx + rad, miny);
}
else {
- round_box_shade_col(coltop, coldown, 0.0);
- glVertex2f(minx, miny);
+ round_box_shade_col(color, coltop, coldown, 0.0);
+ immVertex2f(pos, minx, miny);
}
-
- glEnd();
+
+ immEnd();
+ immUnbindProgram();
}
+#if 0 /* unused */
/* linear vertical shade within button or in outline */
/* view2d scrollers use it */
void UI_draw_roundbox_shade_y(
- int mode, float minx, float miny, float maxx, float maxy,
- float rad, float shadeLeft, float shadeRight)
+ bool filled, float minx, float miny, float maxx, float maxy,
+ float rad, float shadeleft, float shaderight, const float col[4])
{
float vec[7][2] = {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
{0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
const float div = maxx - minx;
const float idiv = 1.0f / div;
- float colLeft[3], colRight[3], color[4];
+ float colLeft[3], colRight[3];
+ int vert_count = 0;
int a;
/* mult */
for (a = 0; a < 7; a++) {
mul_v2_fl(vec[a], rad);
}
- /* get current color, needs to be outside of glBegin/End */
- glGetFloatv(GL_CURRENT_COLOR, color);
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
/* 'shade' defines strength of shading */
- colLeft[0] = min_ff(1.0f, color[0] + shadeLeft);
- colLeft[1] = min_ff(1.0f, color[1] + shadeLeft);
- colLeft[2] = min_ff(1.0f, color[2] + shadeLeft);
- colRight[0] = max_ff(0.0f, color[0] + shadeRight);
- colRight[1] = max_ff(0.0f, color[1] + shadeRight);
- colRight[2] = max_ff(0.0f, color[2] + shadeRight);
+ colLeft[0] = min_ff(1.0f, col[0] + shadeleft);
+ colLeft[1] = min_ff(1.0f, col[1] + shadeleft);
+ colLeft[2] = min_ff(1.0f, col[2] + shadeleft);
+ colRight[0] = max_ff(0.0f, col[0] + shaderight);
+ colRight[1] = max_ff(0.0f, col[1] + shaderight);
+ colRight[2] = max_ff(0.0f, col[2] + shaderight);
+
- glBegin(mode);
+ vert_count += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 9 : 1;
+ vert_count += (roundboxtype & UI_CNR_TOP_RIGHT) ? 9 : 1;
+ vert_count += (roundboxtype & UI_CNR_TOP_LEFT) ? 9 : 1;
+ vert_count += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 9 : 1;
+
+ immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_LOOP, vert_count);
/* start with corner right-bottom */
if (roundboxtype & UI_CNR_BOTTOM_RIGHT) {
- round_box_shade_col(colLeft, colRight, 0.0);
- glVertex2f(maxx - rad, miny);
+ round_box_shade_col(color, colLeft, colRight, 0.0);
+ immVertex2f(pos, maxx - rad, miny);
for (a = 0; a < 7; a++) {
- round_box_shade_col(colLeft, colRight, vec[a][0] * idiv);
- glVertex2f(maxx - rad + vec[a][0], miny + vec[a][1]);
+ round_box_shade_col(color, colLeft, colRight, vec[a][0] * idiv);
+ immVertex2f(pos, maxx - rad + vec[a][0], miny + vec[a][1]);
}
- round_box_shade_col(colLeft, colRight, rad * idiv);
- glVertex2f(maxx, miny + rad);
+ round_box_shade_col(color, colLeft, colRight, rad * idiv);
+ immVertex2f(pos, maxx, miny + rad);
}
else {
- round_box_shade_col(colLeft, colRight, 0.0);
- glVertex2f(maxx, miny);
+ round_box_shade_col(color, colLeft, colRight, 0.0);
+ immVertex2f(pos, maxx, miny);
}
/* corner right-top */
if (roundboxtype & UI_CNR_TOP_RIGHT) {
- round_box_shade_col(colLeft, colRight, 0.0);
- glVertex2f(maxx, maxy - rad);
+ round_box_shade_col(color, colLeft, colRight, 0.0);
+ immVertex2f(pos, maxx, maxy - rad);
for (a = 0; a < 7; a++) {
- round_box_shade_col(colLeft, colRight, (div - rad - vec[a][0]) * idiv);
- glVertex2f(maxx - vec[a][1], maxy - rad + vec[a][0]);
+ round_box_shade_col(color, colLeft, colRight, (div - rad - vec[a][0]) * idiv);
+ immVertex2f(pos, maxx - vec[a][1], maxy - rad + vec[a][0]);
}
- round_box_shade_col(colLeft, colRight, (div - rad) * idiv);
- glVertex2f(maxx - rad, maxy);
+ round_box_shade_col(color, colLeft, colRight, (div - rad) * idiv);
+ immVertex2f(pos, maxx - rad, maxy);
}
else {
- round_box_shade_col(colLeft, colRight, 0.0);
- glVertex2f(maxx, maxy);
+ round_box_shade_col(color, colLeft, colRight, 0.0);
+ immVertex2f(pos, maxx, maxy);
}
/* corner left-top */
if (roundboxtype & UI_CNR_TOP_LEFT) {
- round_box_shade_col(colLeft, colRight, (div - rad) * idiv);
- glVertex2f(minx + rad, maxy);
+ round_box_shade_col(color, colLeft, colRight, (div - rad) * idiv);
+ immVertex2f(pos, minx + rad, maxy);
for (a = 0; a < 7; a++) {
- round_box_shade_col(colLeft, colRight, (div - rad + vec[a][0]) * idiv);
- glVertex2f(minx + rad - vec[a][0], maxy - vec[a][1]);
+ round_box_shade_col(color, colLeft, colRight, (div - rad + vec[a][0]) * idiv);
+ immVertex2f(pos, minx + rad - vec[a][0], maxy - vec[a][1]);
}
- round_box_shade_col(colLeft, colRight, 1.0);
- glVertex2f(minx, maxy - rad);
+ round_box_shade_col(color, colLeft, colRight, 1.0);
+ immVertex2f(pos, minx, maxy - rad);
}
else {
- round_box_shade_col(colLeft, colRight, 1.0);
- glVertex2f(minx, maxy);
+ round_box_shade_col(color, colLeft, colRight, 1.0);
+ immVertex2f(pos, minx, maxy);
}
/* corner left-bottom */
if (roundboxtype & UI_CNR_BOTTOM_LEFT) {
- round_box_shade_col(colLeft, colRight, 1.0);
- glVertex2f(minx, miny + rad);
+ round_box_shade_col(color, colLeft, colRight, 1.0);
+ immVertex2f(pos, minx, miny + rad);
for (a = 0; a < 7; a++) {
- round_box_shade_col(colLeft, colRight, (vec[a][0]) * idiv);
- glVertex2f(minx + vec[a][1], miny + rad - vec[a][0]);
+ round_box_shade_col(color, colLeft, colRight, (vec[a][0]) * idiv);
+ immVertex2f(pos, minx + vec[a][1], miny + rad - vec[a][0]);
}
- round_box_shade_col(colLeft, colRight, 1.0);
- glVertex2f(minx + rad, miny);
+ round_box_shade_col(color, colLeft, colRight, 1.0);
+ immVertex2f(pos, minx + rad, miny);
}
else {
- round_box_shade_col(colLeft, colRight, 1.0);
- glVertex2f(minx, miny);
+ round_box_shade_col(color, colLeft, colRight, 1.0);
+ immVertex2f(pos, minx, miny);
}
-
- glEnd();
+
+ immEnd();
+ immUnbindProgram();
}
+#endif /* unused */
-/* plain antialiased unfilled rectangle */
-void UI_draw_roundbox_unfilled(float minx, float miny, float maxx, float maxy, float rad)
+void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const float color[4])
{
- float color[4];
-
- if (roundboxtype & UI_RB_ALPHA) {
- glGetFloatv(GL_CURRENT_COLOR, color);
- color[3] = 0.5;
- glColor4fv(color);
- glEnable(GL_BLEND);
- }
-
- /* set antialias line */
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_BLEND);
+ int ofs_y = 4 * U.pixelsize;
- UI_draw_roundbox_gl_mode(GL_LINE_LOOP, minx, miny, maxx, maxy, rad);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
- glDisable(GL_BLEND);
- glDisable(GL_LINE_SMOOTH);
-}
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4fv(color);
-/* (old, used in outliner) plain antialiased filled box */
-void UI_draw_roundbox(float minx, float miny, float maxx, float maxy, float rad)
-{
- ui_draw_anti_roundbox(GL_POLYGON, minx, miny, maxx, maxy, rad, roundboxtype & UI_RB_ALPHA);
+ immRecti(pos, pos_x, pos_y - ofs_y, pos_x + len, pos_y - ofs_y + (height * U.pixelsize));
+ immUnbindProgram();
}
-void UI_draw_text_underline(int pos_x, int pos_y, int len, int height)
+/* ************** SPECIAL BUTTON DRAWING FUNCTIONS ************* */
+
+/* based on UI_draw_roundbox_gl_mode, check on making a version which allows us to skip some sides */
+void ui_draw_but_TAB_outline(const rcti *rect, float rad, unsigned char highlight[3], unsigned char highlight_fade[3])
{
- int ofs_y = 4 * U.pixelsize;
- glRecti(pos_x, pos_y - ofs_y, pos_x + len, pos_y - ofs_y + (height * U.pixelsize));
-}
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ /* add a 1px offset, looks nicer */
+ const int minx = rect->xmin + U.pixelsize, maxx = rect->xmax - U.pixelsize;
+ const int miny = rect->ymin + U.pixelsize, maxy = rect->ymax - U.pixelsize;
+ int a;
+ float vec[4][2] = {
+ {0.195, 0.02},
+ {0.55, 0.169},
+ {0.831, 0.45},
+ {0.98, 0.805},
+ };
-/* ************** SPECIAL BUTTON DRAWING FUNCTIONS ************* */
+
+ /* mult */
+ for (a = 0; a < 4; a++) {
+ mul_v2_fl(vec[a], rad);
+ }
+
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
+ immBeginAtMost(GWN_PRIM_LINE_STRIP, 25);
+
+ immAttrib3ubv(col, highlight);
+
+ /* start with corner left-top */
+ if (roundboxtype & UI_CNR_TOP_LEFT) {
+ immVertex2f(pos, minx, maxy - rad);
+ for (a = 0; a < 4; a++) {
+ immVertex2f(pos, minx + vec[a][1], maxy - rad + vec[a][0]);
+ }
+ immVertex2f(pos, minx + rad, maxy);
+ }
+ else {
+ immVertex2f(pos, minx, maxy);
+ }
+
+ /* corner right-top */
+ if (roundboxtype & UI_CNR_TOP_RIGHT) {
+ immVertex2f(pos, maxx - rad, maxy);
+ for (a = 0; a < 4; a++) {
+ immVertex2f(pos, maxx - rad + vec[a][0], maxy - vec[a][1]);
+ }
+ immVertex2f(pos, maxx, maxy - rad);
+ }
+ else {
+ immVertex2f(pos, maxx, maxy);
+ }
+
+ immAttrib3ubv(col, highlight_fade);
+
+ /* corner right-bottom */
+ if (roundboxtype & UI_CNR_BOTTOM_RIGHT) {
+ immVertex2f(pos, maxx, miny + rad);
+ for (a = 0; a < 4; a++) {
+ immVertex2f(pos, maxx - vec[a][1], miny + rad - vec[a][0]);
+ }
+ immVertex2f(pos, maxx - rad, miny);
+ }
+ else {
+ immVertex2f(pos, maxx, miny);
+ }
+
+ /* corner left-bottom */
+ if (roundboxtype & UI_CNR_BOTTOM_LEFT) {
+ immVertex2f(pos, minx + rad, miny);
+ for (a = 0; a < 4; a++) {
+ immVertex2f(pos, minx + rad - vec[a][0], miny + vec[a][1]);
+ }
+ immVertex2f(pos, minx, miny + rad);
+ }
+ else {
+ immVertex2f(pos, minx, miny);
+ }
+
+ immAttrib3ubv(col, highlight);
+
+ /* back to corner left-top */
+ immVertex2f(pos, minx, roundboxtype & UI_CNR_TOP_LEFT ? maxy - rad : maxy);
+
+ immEnd();
+ immUnbindProgram();
+}
void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti *rect)
{
@@ -411,15 +538,15 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(w
ImBuf *ibuf = (ImBuf *)but->poin;
if (!ibuf) return;
+
+ float facx = 1.0f;
+ float facy = 1.0f;
int w = BLI_rcti_size_x(rect);
int h = BLI_rcti_size_y(rect);
/* scissor doesn't seem to be doing the right thing...? */
#if 0
- //glColor4f(1.0, 0.f, 0.f, 1.f);
- //fdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax)
-
/* prevent drawing outside widget area */
GLint scissor[4];
glGetIntegerv(GL_SCISSOR_BOX, scissor);
@@ -427,16 +554,15 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(w
#endif
glEnable(GL_BLEND);
- glColor4f(0.0, 0.0, 0.0, 0.0);
if (w != ibuf->x || h != ibuf->y) {
- float facx = (float)w / (float)ibuf->x;
- float facy = (float)h / (float)ibuf->y;
- glPixelZoom(facx, facy);
+ facx = (float)w / (float)ibuf->x;
+ facy = (float)h / (float)ibuf->y;
}
- glaDrawPixelsAuto((float)rect->xmin, (float)rect->ymin, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, ibuf->rect);
-
- glPixelZoom(1.0f, 1.0f);
+
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ immDrawPixelsTex(&state, (float)rect->xmin, (float)rect->ymin, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, ibuf->rect,
+ facx, facy, NULL);
glDisable(GL_BLEND);
@@ -451,43 +577,34 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(w
/**
* Draw title and text safe areas.
*
- * The first 4 parameters are the offsets for the view, not the zones.
+ * \Note This functionn is to be used with the 2D dashed shader enabled.
+ *
+ * \param pos is a PRIM_FLOAT, 2, GWN_FETCH_FLOAT vertex attrib
+ * \param line_origin is a PRIM_FLOAT, 2, GWN_FETCH_FLOAT vertex attrib
+ *
+ * The next 4 parameters are the offsets for the view, not the zones.
*/
void UI_draw_safe_areas(
- float x1, float x2, float y1, float y2,
+ uint pos, float x1, float x2, float y1, float y2,
const float title_aspect[2], const float action_aspect[2])
{
const float size_x_half = (x2 - x1) * 0.5f;
const float size_y_half = (y2 - y1) * 0.5f;
const float *safe_areas[] = {title_aspect, action_aspect};
- int safe_len = ARRAY_SIZE(safe_areas);
- bool is_first = true;
+ const int safe_len = ARRAY_SIZE(safe_areas);
for (int i = 0; i < safe_len; i++) {
if (safe_areas[i][0] || safe_areas[i][1]) {
- float margin_x, margin_y;
- float minx, miny, maxx, maxy;
+ float margin_x = safe_areas[i][0] * size_x_half;
+ float margin_y = safe_areas[i][1] * size_y_half;
- if (is_first) {
- UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25f, 0);
- is_first = false;
- }
+ float minx = x1 + margin_x;
+ float miny = y1 + margin_y;
+ float maxx = x2 - margin_x;
+ float maxy = y2 - margin_y;
- margin_x = safe_areas[i][0] * size_x_half;
- margin_y = safe_areas[i][1] * size_y_half;
-
- minx = x1 + margin_x;
- miny = y1 + margin_y;
- maxx = x2 - margin_x;
- maxy = y2 - margin_y;
-
- glBegin(GL_LINE_LOOP);
- glVertex2f(maxx, miny);
- glVertex2f(maxx, maxy);
- glVertex2f(minx, maxy);
- glVertex2f(minx, miny);
- glEnd();
+ imm_draw_box_wire_2d(pos, minx, miny, maxx, maxy);
}
}
}
@@ -501,52 +618,60 @@ static void draw_scope_end(const rctf *rect, GLint *scissor)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* outline */
- glColor4f(0.f, 0.f, 0.f, 0.5f);
UI_draw_roundbox_corner_set(UI_CNR_ALL);
- UI_draw_roundbox_gl_mode(GL_LINE_LOOP, rect->xmin - 1, rect->ymin, rect->xmax + 1, rect->ymax + 1, 3.0f);
+ float color[4] = {0.0f, 0.0f, 0.0f, 0.5f};
+ UI_draw_roundbox_4fv(false, rect->xmin - 1, rect->ymin, rect->xmax + 1, rect->ymax + 1, 3.0f, color);
}
static void histogram_draw_one(
float r, float g, float b, float alpha,
- float x, float y, float w, float h, const float *data, int res, const bool is_line)
+ float x, float y, float w, float h, const float *data, int res, const bool is_line,
+ unsigned int pos_attrib)
{
+ float color[4] = {r, g, b, alpha};
+
+ /* that can happen */
+ if (res == 0)
+ return;
+
glEnable(GL_LINE_SMOOTH);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- glColor4f(r, g, b, alpha);
+
+ immUniformColor4fv(color);
if (is_line) {
/* curve outline */
glLineWidth(1.5);
- glBegin(GL_LINE_STRIP);
+ immBegin(GWN_PRIM_LINE_STRIP, res);
for (int i = 0; i < res; i++) {
float x2 = x + i * (w / (float)res);
- glVertex2f(x2, y + (data[i] * h));
+ immVertex2f(pos_attrib, x2, y + (data[i] * h));
}
- glEnd();
+ immEnd();
}
else {
/* under the curve */
- glBegin(GL_TRIANGLE_STRIP);
- glVertex2f(x, y);
- glVertex2f(x, y + (data[0] * h));
+ immBegin(GWN_PRIM_TRI_STRIP, res * 2);
+ immVertex2f(pos_attrib, x, y);
+ immVertex2f(pos_attrib, x, y + (data[0] * h));
for (int i = 1; i < res; i++) {
float x2 = x + i * (w / (float)res);
- glVertex2f(x2, y + (data[i] * h));
- glVertex2f(x2, y);
+ immVertex2f(pos_attrib, x2, y + (data[i] * h));
+ immVertex2f(pos_attrib, x2, y);
}
- glEnd();
+ immEnd();
/* curve outline */
- glColor4f(0.f, 0.f, 0.f, 0.25f);
+ immUniformColor4f(0.0f, 0.0f, 0.0f, 0.25f);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBegin(GL_LINE_STRIP);
+ immBegin(GWN_PRIM_LINE_STRIP, res);
for (int i = 0; i < res; i++) {
float x2 = x + i * (w / (float)res);
- glVertex2f(x2, y + (data[i] * h));
+ immVertex2f(pos_attrib, x2, y + (data[i] * h));
}
- glEnd();
+ immEnd();
}
glDisable(GL_LINE_SMOOTH);
@@ -559,7 +684,7 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol)
Histogram *hist = (Histogram *)but->poin;
int res = hist->x_resolution;
const bool is_line = (hist->flag & HISTO_FLAG_LINE) != 0;
-
+
rctf rect = {
.xmin = (float)recti->xmin + 1,
.xmax = (float)recti->xmax - 1,
@@ -573,9 +698,10 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- UI_ThemeColor4(TH_PREVIEW_BACK);
+ float color[4];
+ UI_GetThemeColor4fv(TH_PREVIEW_BACK, color);
UI_draw_roundbox_corner_set(UI_CNR_ALL);
- UI_draw_roundbox_gl_mode(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
+ UI_draw_roundbox_4fv(true, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f, color);
/* need scissor test, histogram can draw outside of boundary */
GLint scissor[4];
@@ -585,34 +711,48 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol)
(rect.xmax + 1) - (rect.xmin - 1),
(rect.ymax + 1) - (rect.ymin - 1));
- glColor4f(1.f, 1.f, 1.f, 0.08f);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.08f);
/* draw grid lines here */
for (int i = 1; i <= HISTOGRAM_TOT_GRID_LINES; i++) {
const float fac = (float)i / (float)HISTOGRAM_TOT_GRID_LINES;
/* so we can tell the 1.0 color point */
if (i == HISTOGRAM_TOT_GRID_LINES) {
- glColor4f(1.0f, 1.0f, 1.0f, 0.5f);
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f);
}
- fdrawline(rect.xmin, rect.ymin + fac * h, rect.xmax, rect.ymin + fac * h);
- fdrawline(rect.xmin + fac * w, rect.ymin, rect.xmin + fac * w, rect.ymax);
+ immBegin(GWN_PRIM_LINES, 4);
+
+ immVertex2f(pos, rect.xmin, rect.ymin + fac * h);
+ immVertex2f(pos, rect.xmax, rect.ymin + fac * h);
+
+ immVertex2f(pos, rect.xmin + fac * w, rect.ymin);
+ immVertex2f(pos, rect.xmin + fac * w, rect.ymax);
+
+ immEnd();
}
-
+
if (hist->mode == HISTO_MODE_LUMA) {
- histogram_draw_one(1.0, 1.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_luma, res, is_line);
+ histogram_draw_one(1.0, 1.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_luma, res, is_line, pos);
}
else if (hist->mode == HISTO_MODE_ALPHA) {
- histogram_draw_one(1.0, 1.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_a, res, is_line);
+ histogram_draw_one(1.0, 1.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_a, res, is_line, pos);
}
else {
if (hist->mode == HISTO_MODE_RGB || hist->mode == HISTO_MODE_R)
- histogram_draw_one(1.0, 0.0, 0.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_r, res, is_line);
+ histogram_draw_one(1.0, 0.0, 0.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_r, res, is_line, pos);
if (hist->mode == HISTO_MODE_RGB || hist->mode == HISTO_MODE_G)
- histogram_draw_one(0.0, 1.0, 0.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_g, res, is_line);
+ histogram_draw_one(0.0, 1.0, 0.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_g, res, is_line, pos);
if (hist->mode == HISTO_MODE_RGB || hist->mode == HISTO_MODE_B)
- histogram_draw_one(0.0, 0.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_b, res, is_line);
+ histogram_draw_one(0.0, 0.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_b, res, is_line, pos);
}
+
+ immUnbindProgram();
/* outline */
draw_scope_end(&rect, scissor);
@@ -620,6 +760,25 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol)
#undef HISTOGRAM_TOT_GRID_LINES
+static void waveform_draw_one(float *waveform, int nbr, const float col[3])
+{
+ Gwn_VertFormat format = {0};
+ unsigned int pos_id = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, nbr);
+
+ GWN_vertbuf_attr_fill(vbo, pos_id, waveform);
+
+ /* TODO store the Gwn_Batch inside the scope */
+ Gwn_Batch *batch = GWN_batch_create_ex(GWN_PRIM_POINTS, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_UNIFORM_COLOR);
+ GWN_batch_uniform_4f(batch, "color", col[0], col[1], col[2], 1.0f);
+ GWN_batch_draw(batch);
+
+ GWN_batch_discard(batch);
+}
+
void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti *recti)
{
Scopes *scopes = (Scopes *)but->poin;
@@ -642,7 +801,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
scopes->wavefrm_yfac = 0.98f;
float w = BLI_rctf_size_x(&rect) - 7;
float h = BLI_rctf_size_y(&rect) * scopes->wavefrm_yfac;
- float yofs = rect.ymin + (BLI_rctf_size_y(&rect) - h) / 2.0f;
+ float yofs = rect.ymin + (BLI_rctf_size_y(&rect) - h) * 0.5f;
float w3 = w / 3.0f;
/* log scale for alpha */
@@ -660,9 +819,10 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- UI_ThemeColor4(TH_PREVIEW_BACK);
+ float color[4];
+ UI_GetThemeColor4fv(TH_PREVIEW_BACK, color);
UI_draw_roundbox_corner_set(UI_CNR_ALL);
- UI_draw_roundbox_gl_mode(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
+ UI_draw_roundbox_4fv(true, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f, color);
/* need scissor test, waveform can draw outside of boundary */
glGetIntegerv(GL_VIEWPORT, scissor);
@@ -671,94 +831,119 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
(rect.xmax + 1) - (rect.xmin - 1),
(rect.ymax + 1) - (rect.ymin - 1));
- glColor4f(1.f, 1.f, 1.f, 0.08f);
- /* draw grid lines here */
+ /* draw scale numbers first before binding any shader */
for (int i = 0; i < 6; i++) {
char str[4];
BLI_snprintf(str, sizeof(str), "%-3d", i * 20);
str[3] = '\0';
- fdrawline(rect.xmin + 22, yofs + (i / 5.f) * h, rect.xmax + 1, yofs + (i / 5.f) * h);
- BLF_draw_default(rect.xmin + 1, yofs - 5 + (i / 5.f) * h, 0, str, sizeof(str) - 1);
- /* in the loop because blf_draw reset it */
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ BLF_color4f(BLF_default(), 1.0f, 1.0f, 1.0f, 0.08f);
+ BLF_draw_default(rect.xmin + 1, yofs - 5 + (i * 0.2f) * h, 0, str, sizeof(str) - 1);
+ }
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.08f);
+
+ /* draw grid lines here */
+ immBegin(GWN_PRIM_LINES, 12);
+
+ for (int i = 0; i < 6; i++) {
+ immVertex2f(pos, rect.xmin + 22, yofs + (i * 0.2f) * h);
+ immVertex2f(pos, rect.xmax + 1, yofs + (i * 0.2f) * h);
}
+
+ immEnd();
+
/* 3 vertical separation */
if (scopes->wavefrm_mode != SCOPES_WAVEFRM_LUMA) {
+ immBegin(GWN_PRIM_LINES, 4);
+
for (int i = 1; i < 3; i++) {
- fdrawline(rect.xmin + i * w3, rect.ymin, rect.xmin + i * w3, rect.ymax);
+ immVertex2f(pos, rect.xmin + i * w3, rect.ymin);
+ immVertex2f(pos, rect.xmin + i * w3, rect.ymax);
}
+
+ immEnd();
}
/* separate min max zone on the right */
- fdrawline(rect.xmin + w, rect.ymin, rect.xmin + w, rect.ymax);
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(pos, rect.xmin + w, rect.ymin);
+ immVertex2f(pos, rect.xmin + w, rect.ymax);
+ immEnd();
+
/* 16-235-240 level in case of ITU-R BT601/709 */
- glColor4f(1.f, 0.4f, 0.f, 0.2f);
+ immUniformColor4f(1.0f, 0.4f, 0.0f, 0.2f);
if (ELEM(scopes->wavefrm_mode, SCOPES_WAVEFRM_YCC_601, SCOPES_WAVEFRM_YCC_709)) {
- fdrawline(rect.xmin + 22, yofs + h * 16.0f / 255.0f, rect.xmax + 1, yofs + h * 16.0f / 255.0f);
- fdrawline(rect.xmin + 22, yofs + h * 235.0f / 255.0f, rect.xmin + w3, yofs + h * 235.0f / 255.0f);
- fdrawline(rect.xmin + 3 * w3, yofs + h * 235.0f / 255.0f, rect.xmax + 1, yofs + h * 235.0f / 255.0f);
- fdrawline(rect.xmin + w3, yofs + h * 240.0f / 255.0f, rect.xmax + 1, yofs + h * 240.0f / 255.0f);
+ immBegin(GWN_PRIM_LINES, 8);
+
+ immVertex2f(pos, rect.xmin + 22, yofs + h * 16.0f / 255.0f);
+ immVertex2f(pos, rect.xmax + 1, yofs + h * 16.0f / 255.0f);
+
+ immVertex2f(pos, rect.xmin + 22, yofs + h * 235.0f / 255.0f);
+ immVertex2f(pos, rect.xmin + w3, yofs + h * 235.0f / 255.0f);
+
+ immVertex2f(pos, rect.xmin + 3 * w3, yofs + h * 235.0f / 255.0f);
+ immVertex2f(pos, rect.xmax + 1, yofs + h * 235.0f / 255.0f);
+
+ immVertex2f(pos, rect.xmin + w3, yofs + h * 240.0f / 255.0f);
+ immVertex2f(pos, rect.xmax + 1, yofs + h * 240.0f / 255.0f);
+
+ immEnd();
}
/* 7.5 IRE black point level for NTSC */
- if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA)
- fdrawline(rect.xmin, yofs + h * 0.075f, rect.xmax + 1, yofs + h * 0.075f);
+ if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA) {
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(pos, rect.xmin, yofs + h * 0.075f);
+ immVertex2f(pos, rect.xmax + 1, yofs + h * 0.075f);
+ immEnd();
+ }
if (scopes->ok && scopes->waveform_1 != NULL) {
-
- /* LUMA (1 channel) */
glBlendFunc(GL_ONE, GL_ONE);
- glColor3f(alpha, alpha, alpha);
glPointSize(1.0);
+ /* LUMA (1 channel) */
if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA) {
+ float col[3] = {alpha, alpha, alpha};
- glBlendFunc(GL_ONE, GL_ONE);
-
- glPushMatrix();
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glTranslatef(rect.xmin, yofs, 0.f);
- glScalef(w, h, 0.f);
- glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_1);
- glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
+ gpuPushMatrix();
+ gpuTranslate2f(rect.xmin, yofs);
+ gpuScale2f(w, h);
- glDisableClientState(GL_VERTEX_ARRAY);
- glPopMatrix();
+ waveform_draw_one(scopes->waveform_1, scopes->waveform_tot, col);
+
+ gpuPopMatrix();
/* min max */
- glColor3f(0.5f, 0.5f, 0.5f);
+ immUniformColor3f(0.5f, 0.5f, 0.5f);
min = yofs + scopes->minmax[0][0] * h;
max = yofs + scopes->minmax[0][1] * h;
CLAMP(min, rect.ymin, rect.ymax);
CLAMP(max, rect.ymin, rect.ymax);
- fdrawline(rect.xmax - 3, min, rect.xmax - 3, max);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(pos, rect.xmax - 3, min);
+ immVertex2f(pos, rect.xmax - 3, max);
+ immEnd();
}
/* RGB (3 channel) */
else if (scopes->wavefrm_mode == SCOPES_WAVEFRM_RGB) {
- glBlendFunc(GL_ONE, GL_ONE);
-
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glPushMatrix();
+ gpuPushMatrix();
+ gpuTranslate2f(rect.xmin, yofs);
+ gpuScale2f(w, h);
- glTranslatef(rect.xmin, yofs, 0.f);
- glScalef(w, h, 0.f);
+ waveform_draw_one(scopes->waveform_1, scopes->waveform_tot, colors_alpha[0]);
+ waveform_draw_one(scopes->waveform_2, scopes->waveform_tot, colors_alpha[1]);
+ waveform_draw_one(scopes->waveform_3, scopes->waveform_tot, colors_alpha[2]);
- glColor3fv( colors_alpha[0] );
- glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_1);
- glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
-
- glColor3fv( colors_alpha[1] );
- glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_2);
- glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
-
- glColor3fv( colors_alpha[2] );
- glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_3);
- glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glPopMatrix();
+ gpuPopMatrix();
}
/* PARADE / YCC (3 channels) */
else if (ELEM(scopes->wavefrm_mode,
@@ -770,49 +955,47 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
{
int rgb = (scopes->wavefrm_mode == SCOPES_WAVEFRM_RGB_PARADE);
- glBlendFunc(GL_ONE, GL_ONE);
-
- glPushMatrix();
- glEnableClientState(GL_VERTEX_ARRAY);
+ gpuPushMatrix();
+ gpuTranslate2f(rect.xmin, yofs);
+ gpuScale2f(w3, h);
- glTranslatef(rect.xmin, yofs, 0.f);
- glScalef(w3, h, 0.f);
+ waveform_draw_one(scopes->waveform_1, scopes->waveform_tot, (rgb) ? colors_alpha[0] : colorsycc_alpha[0]);
- glColor3fv((rgb) ? colors_alpha[0] : colorsycc_alpha[0]);
- glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_1);
- glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
+ gpuTranslate2f(1.0f, 0.0f);
+ waveform_draw_one(scopes->waveform_2, scopes->waveform_tot, (rgb) ? colors_alpha[1] : colorsycc_alpha[1]);
- glTranslatef(1.f, 0.f, 0.f);
- glColor3fv((rgb) ? colors_alpha[1] : colorsycc_alpha[1]);
- glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_2);
- glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
+ gpuTranslate2f(1.0f, 0.0f);
+ waveform_draw_one(scopes->waveform_3, scopes->waveform_tot, (rgb) ? colors_alpha[2] : colorsycc_alpha[2]);
- glTranslatef(1.f, 0.f, 0.f);
- glColor3fv((rgb) ? colors_alpha[2] : colorsycc_alpha[2]);
- glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_3);
- glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glPopMatrix();
+ gpuPopMatrix();
}
+
/* min max */
if (scopes->wavefrm_mode != SCOPES_WAVEFRM_LUMA ) {
for (int c = 0; c < 3; c++) {
if (ELEM(scopes->wavefrm_mode, SCOPES_WAVEFRM_RGB_PARADE, SCOPES_WAVEFRM_RGB))
- glColor3f(colors[c][0] * 0.75f, colors[c][1] * 0.75f, colors[c][2] * 0.75f);
+ immUniformColor3f(colors[c][0] * 0.75f, colors[c][1] * 0.75f, colors[c][2] * 0.75f);
else
- glColor3f(colorsycc[c][0] * 0.75f, colorsycc[c][1] * 0.75f, colorsycc[c][2] * 0.75f);
+ immUniformColor3f(colorsycc[c][0] * 0.75f, colorsycc[c][1] * 0.75f, colorsycc[c][2] * 0.75f);
min = yofs + scopes->minmax[c][0] * h;
max = yofs + scopes->minmax[c][1] * h;
CLAMP(min, rect.ymin, rect.ymax);
CLAMP(max, rect.ymin, rect.ymax);
- fdrawline(rect.xmin + w + 2 + c * 2, min, rect.xmin + w + 2 + c * 2, max);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(pos, rect.xmin + w + 2 + c * 2, min);
+ immVertex2f(pos, rect.xmin + w + 2 + c * 2, max);
+ immEnd();
}
}
}
-
+
+ immUnbindProgram();
+
/* outline */
draw_scope_end(&rect, scissor);
+
+ glDisable(GL_BLEND);
}
static float polar_to_x(float center, float diam, float ampli, float angle)
@@ -825,10 +1008,10 @@ static float polar_to_y(float center, float diam, float ampli, float angle)
return center + diam * ampli * sinf(angle);
}
-static void vectorscope_draw_target(float centerx, float centery, float diam, const float colf[3])
+static void vectorscope_draw_target(unsigned int pos, float centerx, float centery, float diam, const float colf[3])
{
float y, u, v;
- float tangle = 0.f, tampli;
+ float tangle = 0.0f, tampli;
float dangle, dampli, dangle2, dampli2;
rgb_to_yuv(colf[0], colf[1], colf[2], &y, &u, &v);
@@ -840,41 +1023,41 @@ static void vectorscope_draw_target(float centerx, float centery, float diam, co
tampli = sqrtf(u * u + v * v);
/* small target vary by 2.5 degree and 2.5 IRE unit */
- glColor4f(1.0f, 1.0f, 1.0, 0.12f);
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.12f);
dangle = DEG2RADF(2.5f);
dampli = 2.5f / 200.0f;
- glBegin(GL_LINE_LOOP);
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle + dangle), polar_to_y(centery, diam, tampli - dampli, tangle + dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle - dangle), polar_to_y(centery, diam, tampli - dampli, tangle - dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle - dangle), polar_to_y(centery, diam, tampli + dampli, tangle - dangle));
- glEnd();
+ immBegin(GWN_PRIM_LINE_LOOP, 4);
+ immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle));
+ immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle + dangle), polar_to_y(centery, diam, tampli - dampli, tangle + dangle));
+ immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle - dangle), polar_to_y(centery, diam, tampli - dampli, tangle - dangle));
+ immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli, tangle - dangle), polar_to_y(centery, diam, tampli + dampli, tangle - dangle));
+ immEnd();
/* big target vary by 10 degree and 20% amplitude */
- glColor4f(1.0f, 1.0f, 1.0, 0.12f);
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.12f);
dangle = DEG2RADF(10.0f);
dampli = 0.2f * tampli;
dangle2 = DEG2RADF(5.0f);
dampli2 = 0.5f * dampli;
- glBegin(GL_LINE_STRIP);
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli - dampli2, tangle + dangle), polar_to_y(centery, diam, tampli + dampli - dampli2, tangle + dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle + dangle - dangle2), polar_to_y(centery, diam, tampli + dampli, tangle + dangle - dangle2));
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2f(polar_to_x(centerx, diam, tampli - dampli + dampli2, tangle + dangle), polar_to_y(centery, diam, tampli - dampli + dampli2, tangle + dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle + dangle), polar_to_y(centery, diam, tampli - dampli, tangle + dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle + dangle - dangle2), polar_to_y(centery, diam, tampli - dampli, tangle + dangle - dangle2));
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2f(polar_to_x(centerx, diam, tampli - dampli + dampli2, tangle - dangle), polar_to_y(centery, diam, tampli - dampli + dampli2, tangle - dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle - dangle), polar_to_y(centery, diam, tampli - dampli, tangle - dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli - dampli, tangle - dangle + dangle2), polar_to_y(centery, diam, tampli - dampli, tangle - dangle + dangle2));
- glEnd();
- glBegin(GL_LINE_STRIP);
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli - dampli2, tangle - dangle), polar_to_y(centery, diam, tampli + dampli - dampli2, tangle - dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle - dangle), polar_to_y(centery, diam, tampli + dampli, tangle - dangle));
- glVertex2f(polar_to_x(centerx, diam, tampli + dampli, tangle - dangle + dangle2), polar_to_y(centery, diam, tampli + dampli, tangle - dangle + dangle2));
- glEnd();
+ immBegin(GWN_PRIM_LINE_STRIP, 3);
+ immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli - dampli2, tangle + dangle), polar_to_y(centery, diam, tampli + dampli - dampli2, tangle + dangle));
+ immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli, tangle + dangle), polar_to_y(centery, diam, tampli + dampli, tangle + dangle));
+ immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli, tangle + dangle - dangle2), polar_to_y(centery, diam, tampli + dampli, tangle + dangle - dangle2));
+ immEnd();
+ immBegin(GWN_PRIM_LINE_STRIP, 3);
+ immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli + dampli2, tangle + dangle), polar_to_y(centery, diam, tampli - dampli + dampli2, tangle + dangle));
+ immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle + dangle), polar_to_y(centery, diam, tampli - dampli, tangle + dangle));
+ immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle + dangle - dangle2), polar_to_y(centery, diam, tampli - dampli, tangle + dangle - dangle2));
+ immEnd();
+ immBegin(GWN_PRIM_LINE_STRIP, 3);
+ immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli + dampli2, tangle - dangle), polar_to_y(centery, diam, tampli - dampli + dampli2, tangle - dangle));
+ immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle - dangle), polar_to_y(centery, diam, tampli - dampli, tangle - dangle));
+ immVertex2f(pos, polar_to_x(centerx, diam, tampli - dampli, tangle - dangle + dangle2), polar_to_y(centery, diam, tampli - dampli, tangle - dangle + dangle2));
+ immEnd();
+ immBegin(GWN_PRIM_LINE_STRIP, 3);
+ immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli - dampli2, tangle - dangle), polar_to_y(centery, diam, tampli + dampli - dampli2, tangle - dangle));
+ immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli, tangle - dangle), polar_to_y(centery, diam, tampli + dampli, tangle - dangle));
+ immVertex2f(pos, polar_to_x(centerx, diam, tampli + dampli, tangle - dangle + dangle2), polar_to_y(centery, diam, tampli + dampli, tangle - dangle + dangle2));
+ immEnd();
}
void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti *recti)
@@ -895,8 +1078,8 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
float w = BLI_rctf_size_x(&rect);
float h = BLI_rctf_size_y(&rect);
- float centerx = rect.xmin + w / 2;
- float centery = rect.ymin + h / 2;
+ float centerx = rect.xmin + w * 0.5f;
+ float centery = rect.ymin + h * 0.5f;
float diam = (w < h) ? w : h;
float alpha = scopes->vecscope_alpha * scopes->vecscope_alpha * scopes->vecscope_alpha;
@@ -904,9 +1087,10 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- UI_ThemeColor4(TH_PREVIEW_BACK);
+ float color[4];
+ UI_GetThemeColor4fv(TH_PREVIEW_BACK, color);
UI_draw_roundbox_corner_set(UI_CNR_ALL);
- UI_draw_roundbox_gl_mode(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
+ UI_draw_roundbox_4fv(true, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f, color);
/* need scissor test, hvectorscope can draw outside of boundary */
GLint scissor[4];
@@ -916,93 +1100,109 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
(rect.xmax + 1) - (rect.xmin - 1),
(rect.ymax + 1) - (rect.ymin - 1));
- glColor4f(1.f, 1.f, 1.f, 0.08f);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.08f);
/* draw grid elements */
/* cross */
- fdrawline(centerx - (diam / 2) - 5, centery, centerx + (diam / 2) + 5, centery);
- fdrawline(centerx, centery - (diam / 2) - 5, centerx, centery + (diam / 2) + 5);
+ immBegin(GWN_PRIM_LINES, 4);
+
+ immVertex2f(pos, centerx - (diam * 0.5f) - 5, centery);
+ immVertex2f(pos, centerx + (diam * 0.5f) + 5, centery);
+
+ immVertex2f(pos, centerx, centery - (diam * 0.5f) - 5);
+ immVertex2f(pos, centerx, centery + (diam * 0.5f) + 5);
+
+ immEnd();
+
/* circles */
for (int j = 0; j < 5; j++) {
- glBegin(GL_LINE_LOOP);
const int increment = 15;
+ immBegin(GWN_PRIM_LINE_LOOP, (int)(360 / increment));
for (int i = 0; i <= 360 - increment; i += increment) {
const float a = DEG2RADF((float)i);
- const float r = (j + 1) / 10.0f;
- glVertex2f(polar_to_x(centerx, diam, r, a), polar_to_y(centery, diam, r, a));
+ const float r = (j + 1) * 0.1f;
+ immVertex2f(pos, polar_to_x(centerx, diam, r, a), polar_to_y(centery, diam, r, a));
}
- glEnd();
+ immEnd();
}
/* skin tone line */
- glColor4f(1.f, 0.4f, 0.f, 0.2f);
- fdrawline(polar_to_x(centerx, diam, 0.5f, skin_rad), polar_to_y(centery, diam, 0.5, skin_rad),
- polar_to_x(centerx, diam, 0.1f, skin_rad), polar_to_y(centery, diam, 0.1, skin_rad));
+ immUniformColor4f(1.0f, 0.4f, 0.0f, 0.2f);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(pos, polar_to_x(centerx, diam, 0.5f, skin_rad), polar_to_y(centery, diam, 0.5f, skin_rad));
+ immVertex2f(pos, polar_to_x(centerx, diam, 0.1f, skin_rad), polar_to_y(centery, diam, 0.1f, skin_rad));
+ immEnd();
+
/* saturation points */
for (int i = 0; i < 6; i++)
- vectorscope_draw_target(centerx, centery, diam, colors[i]);
+ vectorscope_draw_target(pos, centerx, centery, diam, colors[i]);
if (scopes->ok && scopes->vecscope != NULL) {
/* pixel point cloud */
+ float col[3] = {alpha, alpha, alpha};
+
glBlendFunc(GL_ONE, GL_ONE);
- glColor3f(alpha, alpha, alpha);
+ glPointSize(1.0);
- glPushMatrix();
- glEnableClientState(GL_VERTEX_ARRAY);
+ gpuPushMatrix();
+ gpuTranslate2f(centerx, centery);
+ gpuScaleUniform(diam);
- glTranslatef(centerx, centery, 0.f);
- glScalef(diam, diam, 0.f);
+ waveform_draw_one(scopes->vecscope, scopes->waveform_tot, col);
- glVertexPointer(2, GL_FLOAT, 0, scopes->vecscope);
- glPointSize(1.0);
- glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glPopMatrix();
+ gpuPopMatrix();
}
+ immUnbindProgram();
+
/* outline */
draw_scope_end(&rect, scissor);
glDisable(GL_BLEND);
}
-static void ui_draw_colorband_handle_tri_hlight(float x1, float y1, float halfwidth, float height)
+static void ui_draw_colorband_handle_tri_hlight(unsigned int pos, float x1, float y1, float halfwidth, float height)
{
glEnable(GL_LINE_SMOOTH);
- glBegin(GL_LINE_STRIP);
- glVertex2f(x1 + halfwidth, y1);
- glVertex2f(x1, y1 + height);
- glVertex2f(x1 - halfwidth, y1);
- glEnd();
+ immBegin(GWN_PRIM_LINE_STRIP, 3);
+ immVertex2f(pos, x1 + halfwidth, y1);
+ immVertex2f(pos, x1, y1 + height);
+ immVertex2f(pos, x1 - halfwidth, y1);
+ immEnd();
glDisable(GL_LINE_SMOOTH);
}
-static void ui_draw_colorband_handle_tri(float x1, float y1, float halfwidth, float height, bool fill)
+static void ui_draw_colorband_handle_tri(unsigned int pos, float x1, float y1, float halfwidth, float height, bool fill)
{
glEnable(fill ? GL_POLYGON_SMOOTH : GL_LINE_SMOOTH);
- glBegin(fill ? GL_TRIANGLES : GL_LINE_LOOP);
- glVertex2f(x1 + halfwidth, y1);
- glVertex2f(x1, y1 + height);
- glVertex2f(x1 - halfwidth, y1);
- glEnd();
+ immBegin(fill ? GWN_PRIM_TRIS : GWN_PRIM_LINE_LOOP, 3);
+ immVertex2f(pos, x1 + halfwidth, y1);
+ immVertex2f(pos, x1, y1 + height);
+ immVertex2f(pos, x1 - halfwidth, y1);
+ immEnd();
glDisable(fill ? GL_POLYGON_SMOOTH : GL_LINE_SMOOTH);
}
-static void ui_draw_colorband_handle_box(float x1, float y1, float x2, float y2, bool fill)
+static void ui_draw_colorband_handle_box(unsigned int pos, float x1, float y1, float x2, float y2, bool fill)
{
- glBegin(fill ? GL_QUADS : GL_LINE_LOOP);
- glVertex2f(x1, y1);
- glVertex2f(x1, y2);
- glVertex2f(x2, y2);
- glVertex2f(x2, y1);
- glEnd();
+ immBegin(fill ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_LOOP, 4);
+ immVertex2f(pos, x1, y1);
+ immVertex2f(pos, x1, y2);
+ immVertex2f(pos, x2, y2);
+ immVertex2f(pos, x2, y1);
+ immEnd();
}
static void ui_draw_colorband_handle(
- const rcti *rect, float x,
+ uint shdr_pos, const rcti *rect, float x,
const float rgb[3], struct ColorManagedDisplay *display,
bool active)
{
@@ -1021,18 +1221,26 @@ static void ui_draw_colorband_handle(
y1 = floorf(y1 + 0.5f);
if (active || half_width < min_width) {
- glBegin(GL_LINES);
- glColor3ub(0, 0, 0);
- glVertex2f(x, y1);
- glVertex2f(x, y2);
- glEnd();
- setlinestyle(active ? 2 : 1);
- glBegin(GL_LINES);
- glColor3ub(200, 200, 200);
- glVertex2f(x, y1);
- glVertex2f(x, y2);
- glEnd();
- setlinestyle(0);
+ immUnbindProgram();
+
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
+
+ immUniform1i("num_colors", 2); /* "advanced" mode */
+ immUniformArray4fv("colors", (float *)(float[][4]){{0.8f, 0.8f, 0.8f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", active ? 4.0f : 2.0f);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(shdr_pos, x, y1);
+ immVertex2f(shdr_pos, x, y2);
+ immEnd();
+
+ immUnbindProgram();
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* hide handles when zoomed out too far */
if (half_width < min_width) {
@@ -1043,45 +1251,46 @@ static void ui_draw_colorband_handle(
/* shift handle down */
y1 -= half_width;
- glColor3ub(0, 0, 0);
- ui_draw_colorband_handle_box(x - half_width, y1 - 1, x + half_width, y1 + height, false);
+ immUniformColor3ub(0, 0, 0);
+ ui_draw_colorband_handle_box(shdr_pos, x - half_width, y1 - 1, x + half_width, y1 + height, false);
/* draw all triangles blended */
glEnable(GL_BLEND);
- ui_draw_colorband_handle_tri(x, y1 + height, half_width, half_width, true);
+ ui_draw_colorband_handle_tri(shdr_pos, x, y1 + height, half_width, half_width, true);
if (active)
- glColor3ub(196, 196, 196);
+ immUniformColor3ub(196, 196, 196);
else
- glColor3ub(96, 96, 96);
- ui_draw_colorband_handle_tri(x, y1 + height, half_width, half_width, true);
+ immUniformColor3ub(96, 96, 96);
+ ui_draw_colorband_handle_tri(shdr_pos, x, y1 + height, half_width, half_width, true);
if (active)
- glColor3ub(255, 255, 255);
+ immUniformColor3ub(255, 255, 255);
else
- glColor3ub(128, 128, 128);
- ui_draw_colorband_handle_tri_hlight(x, y1 + height - 1, (half_width - 1), (half_width - 1));
+ immUniformColor3ub(128, 128, 128);
+ ui_draw_colorband_handle_tri_hlight(shdr_pos, x, y1 + height - 1, (half_width - 1), (half_width - 1));
- glColor3ub(0, 0, 0);
- ui_draw_colorband_handle_tri_hlight(x, y1 + height, half_width, half_width);
+ immUniformColor3ub(0, 0, 0);
+ ui_draw_colorband_handle_tri_hlight(shdr_pos, x, y1 + height, half_width, half_width);
glDisable(GL_BLEND);
- glColor3ub(128, 128, 128);
- ui_draw_colorband_handle_box(x - (half_width - 1), y1, x + (half_width - 1), y1 + height, true);
+ immUniformColor3ub(128, 128, 128);
+ ui_draw_colorband_handle_box(shdr_pos, x - (half_width - 1), y1, x + (half_width - 1), y1 + height, true);
if (display) {
IMB_colormanagement_scene_linear_to_display_v3(colf, display);
}
- glColor3fv(colf);
- ui_draw_colorband_handle_box(x - (half_width - 2), y1 + 1, x + (half_width - 2), y1 + height - 2, true);
+ immUniformColor3fv(colf);
+ ui_draw_colorband_handle_box(shdr_pos, x - (half_width - 2), y1 + 1, x + (half_width - 2), y1 + height - 2, true);
}
void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti *rect)
{
struct ColorManagedDisplay *display = NULL;
+ unsigned int position, color;
ColorBand *coba = (ColorBand *)(but->editcoba ? but->editcoba : but->poin);
if (coba == NULL) return;
@@ -1092,20 +1301,25 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
float x1 = rect->xmin;
float sizex = rect->xmax - x1;
float sizey = BLI_rcti_size_y(rect);
- float sizey_solid = sizey / 4;
+ float sizey_solid = sizey * 0.25f;
float y1 = rect->ymin;
- /* Drawing the checkerboard.
- * This could be optimized with a single checkerboard shader,
- * instead of drawing twice and using stippling the second time. */
- /* layer: background, to show tranparency */
- glColor4ub(UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, 255);
- glRectf(x1, y1, x1 + sizex, rect->ymax);
- GPU_basic_shader_bind(GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- glColor4ub(UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, 255);
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_CHECKER_8PX);
- glRectf(x1, y1, x1 + sizex, rect->ymax);
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ Gwn_VertFormat *format = immVertexFormat();
+ position = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_CHECKER);
+
+ /* Drawing the checkerboard. */
+ immUniform4f("color1", UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_DARK / 255.0f, 1.0f);
+ immUniform4f("color2", UI_ALPHA_CHECKER_LIGHT / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, 1.0f);
+ immUniform1i("size", 8);
+ immRectf(position, x1, y1, x1 + sizex, rect->ymax);
+ immUnbindProgram();
+
+ /* New format */
+ format = immVertexFormat();
+ position = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
/* layer: color ramp */
glEnable(GL_BLEND);
@@ -1118,7 +1332,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
v1[1] = y1 + sizey_solid;
v2[1] = rect->ymax;
- glBegin(GL_TRIANGLE_STRIP);
+ immBegin(GWN_PRIM_TRI_STRIP, (sizex + 1) * 2);
for (int a = 0; a <= sizex; a++) {
float pos = ((float)a) / sizex;
BKE_colorband_evaluate(coba, pos, colf);
@@ -1127,17 +1341,17 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
v1[0] = v2[0] = x1 + a;
- glColor4fv(colf);
- glVertex2fv(v1);
- glVertex2fv(v2);
+ immAttrib4fv(color, colf);
+ immVertex2fv(position, v1);
+ immVertex2fv(position, v2);
}
- glEnd();
+ immEnd();
/* layer: color ramp without alpha for reference when manipulating ramp properties */
v1[1] = y1;
v2[1] = y1 + sizey_solid;
- glBegin(GL_TRIANGLE_STRIP);
+ immBegin(GWN_PRIM_TRI_STRIP, (sizex + 1) * 2);
for (int a = 0; a <= sizex; a++) {
float pos = ((float)a) / sizex;
BKE_colorband_evaluate(coba, pos, colf);
@@ -1146,31 +1360,48 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
v1[0] = v2[0] = x1 + a;
- glColor4f(colf[0], colf[1], colf[2], 1.0f);
- glVertex2fv(v1);
- glVertex2fv(v2);
+ immAttrib4f(color, colf[0], colf[1], colf[2], 1.0f);
+ immVertex2fv(position, v1);
+ immVertex2fv(position, v2);
}
- glEnd();
+ immEnd();
+
+ immUnbindProgram();
glDisable(GL_BLEND);
+ /* New format */
+ format = immVertexFormat();
+ position = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
/* layer: box outline */
- glColor4f(0.0, 0.0, 0.0, 1.0);
- fdrawbox(x1, y1, x1 + sizex, rect->ymax);
-
+ immUniformColor4f(0.0f, 0.0f, 0.0f, 1.0f);
+ imm_draw_box_wire_2d(position, x1, y1, x1 + sizex, rect->ymax);
+
/* layer: box outline */
glEnable(GL_BLEND);
- glColor4f(0.0f, 0.0f, 0.0f, 0.5f);
- fdrawline(x1, y1, x1 + sizex, y1);
- glColor4f(1.0f, 1.0f, 1.0f, 0.25f);
- fdrawline(x1, y1 - 1, x1 + sizex, y1 - 1);
+ immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(position, x1, y1);
+ immVertex2f(position, x1 + sizex, y1);
+ immEnd();
+
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.25f);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(position, x1, y1 - 1);
+ immVertex2f(position, x1 + sizex, y1 - 1);
+ immEnd();
+
glDisable(GL_BLEND);
/* layer: draw handles */
for (int a = 0; a < coba->tot; a++, cbd++) {
if (a != coba->cur) {
float pos = x1 + cbd->pos * (sizex - 1) + 1;
- ui_draw_colorband_handle(rect, pos, &cbd->r, display, false);
+ ui_draw_colorband_handle(position, rect, pos, &cbd->r, display, false);
}
}
@@ -1178,117 +1409,100 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
if (coba->tot != 0) {
cbd = &coba->data[coba->cur];
float pos = x1 + cbd->pos * (sizex - 1) + 1;
- ui_draw_colorband_handle(rect, pos, &cbd->r, display, true);
+ ui_draw_colorband_handle(position, rect, pos, &cbd->r, display, true);
}
+
+ immUnbindProgram();
}
void ui_draw_but_UNITVEC(uiBut *but, uiWidgetColors *wcol, const rcti *rect)
{
- static GLuint displist = 0;
+ /* sphere color */
float diffuse[3] = {1.0f, 1.0f, 1.0f};
+ float light[3];
float size;
/* backdrop */
- glColor3ubv((unsigned char *)wcol->inner);
UI_draw_roundbox_corner_set(UI_CNR_ALL);
- UI_draw_roundbox_gl_mode(GL_POLYGON, rect->xmin, rect->ymin, rect->xmax, rect->ymax, 5.0f);
+ UI_draw_roundbox_3ubAlpha(true, rect->xmin, rect->ymin, rect->xmax, rect->ymax, 5.0f, (unsigned char *)wcol->inner, 255);
- /* sphere color */
glCullFace(GL_BACK);
glEnable(GL_CULL_FACE);
/* setup lights */
- GPULightData light = {0};
- light.type = GPU_LIGHT_SUN;
- copy_v3_v3(light.diffuse, diffuse);
- zero_v3(light.specular);
- ui_but_v3_get(but, light.direction);
-
- GPU_basic_shader_light_set(0, &light);
- for (int a = 1; a < 8; a++)
- GPU_basic_shader_light_set(a, NULL);
-
- /* setup shader */
- GPU_basic_shader_colors(diffuse, NULL, 0, 1.0f);
- GPU_basic_shader_bind(GPU_SHADER_LIGHTING);
+ ui_but_v3_get(but, light);
/* transform to button */
- glPushMatrix();
- glTranslatef(rect->xmin + 0.5f * BLI_rcti_size_x(rect), rect->ymin + 0.5f * BLI_rcti_size_y(rect), 0.0f);
+ gpuPushMatrix();
if (BLI_rcti_size_x(rect) < BLI_rcti_size_y(rect))
- size = BLI_rcti_size_x(rect) / 200.f;
+ size = 0.5f * BLI_rcti_size_x(rect);
else
- size = BLI_rcti_size_y(rect) / 200.f;
-
- glScalef(size, size, MIN2(size, 1.0f));
+ size = 0.5f * BLI_rcti_size_y(rect);
- if (displist == 0) {
- GLUquadricObj *qobj;
-
- displist = glGenLists(1);
- glNewList(displist, GL_COMPILE);
-
- qobj = gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
- GPU_basic_shader_bind(GPU_basic_shader_bound_options());
- gluSphere(qobj, 100.0, 32, 24);
- gluDeleteQuadric(qobj);
-
- glEndList();
- }
+ gpuTranslate2f(rect->xmin + 0.5f * BLI_rcti_size_x(rect), rect->ymin + 0.5f * BLI_rcti_size_y(rect));
+ gpuScaleUniform(size);
- glCallList(displist);
+ Gwn_Batch *sphere = GPU_batch_preset_sphere(2);
+ GWN_batch_program_set_builtin(sphere, GPU_SHADER_SIMPLE_LIGHTING);
+ GWN_batch_uniform_4f(sphere, "color", diffuse[0], diffuse[1], diffuse[2], 1.0f);
+ GWN_batch_uniform_3fv(sphere, "light", light);
+ GWN_batch_draw(sphere);
/* restore */
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
- GPU_default_lights();
glDisable(GL_CULL_FACE);
/* AA circle */
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3ubv((unsigned char *)wcol->inner);
+
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- glColor3ubv((unsigned char *)wcol->inner);
- glutil_draw_lined_arc(0.0f, M_PI * 2.0, 100.0f, 32);
+ imm_draw_circle_wire_2d(pos, 0.0f, 0.0f, 1.0f, 32);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
/* matrix after circle */
- glPopMatrix();
+ gpuPopMatrix();
- /* We disabled all blender lights above, so restore them here. */
- GPU_default_lights();
+ immUnbindProgram();
}
-static void ui_draw_but_curve_grid(const rcti *rect, float zoomx, float zoomy, float offsx, float offsy, float step)
+static void ui_draw_but_curve_grid(unsigned int pos, const rcti *rect, float zoomx, float zoomy, float offsx, float offsy, float step)
{
- glBegin(GL_LINES);
float dx = step * zoomx;
float fx = rect->xmin + zoomx * (-offsx);
if (fx > rect->xmin) fx -= dx * (floorf(fx - rect->xmin));
- while (fx < rect->xmax) {
- glVertex2f(fx, rect->ymin);
- glVertex2f(fx, rect->ymax);
- fx += dx;
- }
float dy = step * zoomy;
float fy = rect->ymin + zoomy * (-offsy);
if (fy > rect->ymin) fy -= dy * (floorf(fy - rect->ymin));
+
+ float line_count = floorf((rect->xmax - fx) / dx) + 1.0f +
+ floorf((rect->ymax - fy) / dy) + 1.0f;
+
+ immBegin(GWN_PRIM_LINES, (int)line_count * 2);
+ while (fx < rect->xmax) {
+ immVertex2f(pos, fx, rect->ymin);
+ immVertex2f(pos, fx, rect->ymax);
+ fx += dx;
+ }
while (fy < rect->ymax) {
- glVertex2f(rect->xmin, fy);
- glVertex2f(rect->xmax, fy);
+ immVertex2f(pos, rect->xmin, fy);
+ immVertex2f(pos, rect->xmax, fy);
fy += dy;
}
- glEnd();
+ immEnd();
}
static void gl_shaded_color(unsigned char *col, int shade)
{
- glColor3ub(col[0] - shade > 0 ? col[0] - shade : 0,
- col[1] - shade > 0 ? col[1] - shade : 0,
- col[2] - shade > 0 ? col[2] - shade : 0);
+ immUniformColor3ub(col[0] - shade > 0 ? col[0] - shade : 0,
+ col[1] - shade > 0 ? col[1] - shade : 0,
+ col[2] - shade > 0 ? col[2] - shade : 0);
}
void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti *rect)
@@ -1324,10 +1538,8 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
float zoomy = (BLI_rcti_size_y(rect) - 2.0f) / BLI_rctf_size_y(&cumap->curr);
float offsx = cumap->curr.xmin - (1.0f / zoomx);
float offsy = cumap->curr.ymin - (1.0f / zoomy);
-
- glLineWidth(1.0f);
- /* backdrop */
+ /* Do this first to not mess imm context */
if (but->a1 == UI_GRAD_H) {
/* magic trigger for curve backgrounds */
float col[3] = {0.0f, 0.0f, 0.0f}; /* dummy arg */
@@ -1340,96 +1552,105 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
};
ui_draw_gradient(&grid, col, UI_GRAD_H, 1.0f);
+ }
+ glLineWidth(1.0f);
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ /* backdrop */
+ if (but->a1 == UI_GRAD_H) {
/* grid, hsv uses different grid */
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4ub(0, 0, 0, 48);
- ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 0.1666666f);
+ immUniformColor4ub(0, 0, 0, 48);
+ ui_draw_but_curve_grid(pos, rect, zoomx, zoomy, offsx, offsy, 0.1666666f);
glDisable(GL_BLEND);
}
else {
if (cumap->flag & CUMA_DO_CLIP) {
gl_shaded_color((unsigned char *)wcol->inner, -20);
- glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
- glColor3ubv((unsigned char *)wcol->inner);
- glRectf(rect->xmin + zoomx * (cumap->clipr.xmin - offsx),
- rect->ymin + zoomy * (cumap->clipr.ymin - offsy),
- rect->xmin + zoomx * (cumap->clipr.xmax - offsx),
- rect->ymin + zoomy * (cumap->clipr.ymax - offsy));
+ immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ immUniformColor3ubv((unsigned char *)wcol->inner);
+ immRectf(pos, rect->xmin + zoomx * (cumap->clipr.xmin - offsx),
+ rect->ymin + zoomy * (cumap->clipr.ymin - offsy),
+ rect->xmin + zoomx * (cumap->clipr.xmax - offsx),
+ rect->ymin + zoomy * (cumap->clipr.ymax - offsy));
}
else {
- glColor3ubv((unsigned char *)wcol->inner);
- glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ immUniformColor3ubv((unsigned char *)wcol->inner);
+ immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
}
/* grid, every 0.25 step */
gl_shaded_color((unsigned char *)wcol->inner, -16);
- ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 0.25f);
+ ui_draw_but_curve_grid(pos, rect, zoomx, zoomy, offsx, offsy, 0.25f);
/* grid, every 1.0 step */
gl_shaded_color((unsigned char *)wcol->inner, -24);
- ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 1.0f);
+ ui_draw_but_curve_grid(pos, rect, zoomx, zoomy, offsx, offsy, 1.0f);
/* axes */
gl_shaded_color((unsigned char *)wcol->inner, -50);
- glBegin(GL_LINES);
- glVertex2f(rect->xmin, rect->ymin + zoomy * (-offsy));
- glVertex2f(rect->xmax, rect->ymin + zoomy * (-offsy));
- glVertex2f(rect->xmin + zoomx * (-offsx), rect->ymin);
- glVertex2f(rect->xmin + zoomx * (-offsx), rect->ymax);
- glEnd();
+ immBegin(GWN_PRIM_LINES, 4);
+ immVertex2f(pos, rect->xmin, rect->ymin + zoomy * (-offsy));
+ immVertex2f(pos, rect->xmax, rect->ymin + zoomy * (-offsy));
+ immVertex2f(pos, rect->xmin + zoomx * (-offsx), rect->ymin);
+ immVertex2f(pos, rect->xmin + zoomx * (-offsx), rect->ymax);
+ immEnd();
}
/* cfra option */
/* XXX 2.48 */
#if 0
if (cumap->flag & CUMA_DRAW_CFRA) {
- glColor3ub(0x60, 0xc0, 0x40);
- glBegin(GL_LINES);
- glVertex2f(rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymin);
- glVertex2f(rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymax);
- glEnd();
+ immUniformColor3ub(0x60, 0xc0, 0x40);
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(pos, rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymin);
+ immVertex2f(pos, rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymax);
+ immEnd();
}
#endif
/* sample option */
if (cumap->flag & CUMA_DRAW_SAMPLE) {
- glBegin(GL_LINES); /* will draw one of the following 3 lines */
+ immBegin(GWN_PRIM_LINES, 2); /* will draw one of the following 3 lines */
if (but->a1 == UI_GRAD_H) {
float tsample[3];
float hsv[3];
linearrgb_to_srgb_v3_v3(tsample, cumap->sample);
rgb_to_hsv_v(tsample, hsv);
- glColor3ub(240, 240, 240);
+ immUniformColor3ub(240, 240, 240);
- glVertex2f(rect->xmin + zoomx * (hsv[0] - offsx), rect->ymin);
- glVertex2f(rect->xmin + zoomx * (hsv[0] - offsx), rect->ymax);
+ immVertex2f(pos, rect->xmin + zoomx * (hsv[0] - offsx), rect->ymin);
+ immVertex2f(pos, rect->xmin + zoomx * (hsv[0] - offsx), rect->ymax);
}
else if (cumap->cur == 3) {
float lum = IMB_colormanagement_get_luminance(cumap->sample);
- glColor3ub(240, 240, 240);
+ immUniformColor3ub(240, 240, 240);
- glVertex2f(rect->xmin + zoomx * (lum - offsx), rect->ymin);
- glVertex2f(rect->xmin + zoomx * (lum - offsx), rect->ymax);
+ immVertex2f(pos, rect->xmin + zoomx * (lum - offsx), rect->ymin);
+ immVertex2f(pos, rect->xmin + zoomx * (lum - offsx), rect->ymax);
}
else {
if (cumap->cur == 0)
- glColor3ub(240, 100, 100);
+ immUniformColor3ub(240, 100, 100);
else if (cumap->cur == 1)
- glColor3ub(100, 240, 100);
+ immUniformColor3ub(100, 240, 100);
else
- glColor3ub(100, 100, 240);
+ immUniformColor3ub(100, 100, 240);
- glVertex2f(rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymin);
- glVertex2f(rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymax);
+ immVertex2f(pos, rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymin);
+ immVertex2f(pos, rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymax);
}
- glEnd();
+ immEnd();
}
/* the curve */
- glColor3ubv((unsigned char *)wcol->item);
+ immUniformColor3ubv((unsigned char *)wcol->item);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
- glBegin(GL_LINE_STRIP);
+ immBegin(GWN_PRIM_LINE_STRIP, (CM_TABLE + 1) + 2);
if (cuma->table == NULL)
curvemapping_changed(cumap, false);
@@ -1438,52 +1659,67 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
/* first point */
if ((cuma->flag & CUMA_EXTEND_EXTRAPOLATE) == 0) {
- glVertex2f(rect->xmin, rect->ymin + zoomy * (cmp[0].y - offsy));
+ immVertex2f(pos, rect->xmin, rect->ymin + zoomy * (cmp[0].y - offsy));
}
else {
float fx = rect->xmin + zoomx * (cmp[0].x - offsx + cuma->ext_in[0]);
float fy = rect->ymin + zoomy * (cmp[0].y - offsy + cuma->ext_in[1]);
- glVertex2f(fx, fy);
+ immVertex2f(pos, fx, fy);
}
for (int a = 0; a <= CM_TABLE; a++) {
float fx = rect->xmin + zoomx * (cmp[a].x - offsx);
float fy = rect->ymin + zoomy * (cmp[a].y - offsy);
- glVertex2f(fx, fy);
+ immVertex2f(pos, fx, fy);
}
/* last point */
if ((cuma->flag & CUMA_EXTEND_EXTRAPOLATE) == 0) {
- glVertex2f(rect->xmax, rect->ymin + zoomy * (cmp[CM_TABLE].y - offsy));
+ immVertex2f(pos, rect->xmax, rect->ymin + zoomy * (cmp[CM_TABLE].y - offsy));
}
else {
float fx = rect->xmin + zoomx * (cmp[CM_TABLE].x - offsx - cuma->ext_out[0]);
float fy = rect->ymin + zoomy * (cmp[CM_TABLE].y - offsy - cuma->ext_out[1]);
- glVertex2f(fx, fy);
+ immVertex2f(pos, fx, fy);
}
- glEnd();
+ immEnd();
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
+ immUnbindProgram();
/* the points, use aspect to make them visible on edges */
+ format = immVertexFormat();
+ pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+
cmp = cuma->curve;
glPointSize(3.0f);
- glBegin(GL_POINTS);
+ immBegin(GWN_PRIM_POINTS, cuma->totpoint);
for (int a = 0; a < cuma->totpoint; a++) {
+ float color[4];
if (cmp[a].flag & CUMA_SELECT)
- UI_ThemeColor(TH_TEXT_HI);
+ UI_GetThemeColor4fv(TH_TEXT_HI, color);
else
- UI_ThemeColor(TH_TEXT);
+ UI_GetThemeColor4fv(TH_TEXT, color);
float fx = rect->xmin + zoomx * (cmp[a].x - offsx);
float fy = rect->ymin + zoomy * (cmp[a].y - offsy);
- glVertex2f(fx, fy);
+ immAttrib4fv(col, color);
+ immVertex2f(pos, fx, fy);
}
- glEnd();
+ immEnd();
+ immUnbindProgram();
/* restore scissortest */
glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
/* outline */
- glColor3ubv((unsigned char *)wcol->outline);
- fdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ format = immVertexFormat();
+ pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor3ubv((unsigned char *)wcol->outline);
+ imm_draw_box_wire_2d(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+
+ immUnbindProgram();
}
void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti *recti)
@@ -1513,9 +1749,9 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
(rect.ymax + 1) - (rect.ymin - 1));
if (scopes->track_disabled) {
- glColor4f(0.7f, 0.3f, 0.3f, 0.3f);
+ float color[4] = {0.7f, 0.3f, 0.3f, 0.3f};
UI_draw_roundbox_corner_set(UI_CNR_ALL);
- UI_draw_roundbox_gl_mode(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f);
+ UI_draw_roundbox_4fv(true, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f, color);
ok = true;
}
@@ -1542,62 +1778,72 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
}
if (!ok && scopes->track_preview) {
- glPushMatrix();
+ gpuPushMatrix();
/* draw content of pattern area */
glScissor(ar->winrct.xmin + rect.xmin, ar->winrct.ymin + rect.ymin, scissor[2], scissor[3]);
if (width > 0 && height > 0) {
ImBuf *drawibuf = scopes->track_preview;
+ float col_sel[4], col_outline[4];
if (scopes->use_track_mask) {
- glColor4f(0.0f, 0.0f, 0.0f, 0.3f);
+ float color[4] = {0.0f, 0.0f, 0.0f, 0.3f};
UI_draw_roundbox_corner_set(UI_CNR_ALL);
- UI_draw_roundbox_gl_mode(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f);
+ UI_draw_roundbox_4fv(true, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f, color);
}
- glaDrawPixelsSafe(rect.xmin, rect.ymin + 1, drawibuf->x, drawibuf->y,
- drawibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, drawibuf->rect);
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ immDrawPixelsTex(&state, rect.xmin, rect.ymin + 1, drawibuf->x, drawibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_LINEAR, drawibuf->rect, 1.0f, 1.0f, NULL);
/* draw cross for pixel position */
- glTranslatef(rect.xmin + scopes->track_pos[0], rect.ymin + scopes->track_pos[1], 0.f);
+ gpuTranslate2f(rect.xmin + scopes->track_pos[0], rect.ymin + scopes->track_pos[1]);
glScissor(ar->winrct.xmin + rect.xmin,
ar->winrct.ymin + rect.ymin,
BLI_rctf_size_x(&rect),
BLI_rctf_size_y(&rect));
- GPU_basic_shader_bind_enable(GPU_SHADER_LINE);
-
- for (int a = 0; a < 2; a++) {
- if (a == 1) {
- GPU_basic_shader_bind_enable(GPU_SHADER_STIPPLE);
- GPU_basic_shader_line_stipple(3, 0xAAAA);
- UI_ThemeColor(TH_SEL_MARKER);
- }
- else {
- UI_ThemeColor(TH_MARKER_OUTLINE);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+
+ UI_GetThemeColor4fv(TH_SEL_MARKER, col_sel);
+ UI_GetThemeColor4fv(TH_MARKER_OUTLINE, col_outline);
+
+ /* Do stipple cross with geometry */
+ immBegin(GWN_PRIM_LINES, 7 * 2 * 2);
+ float pos_sel[8] = {-10.0f, -7.0f, -4.0f, -1.0f, 2.0f, 5.0f, 8.0f, 11.0f};
+ for (int axe = 0; axe < 2; ++axe) {
+ for (int i = 0; i < 7; ++i) {
+ float x1 = pos_sel[i] * (1 - axe);
+ float y1 = pos_sel[i] * axe;
+ float x2 = pos_sel[i + 1] * (1 - axe);
+ float y2 = pos_sel[i + 1] * axe;
+
+ if (i % 2 == 1)
+ immAttrib4fv(col, col_sel);
+ else
+ immAttrib4fv(col, col_outline);
+
+ immVertex2f(pos, x1, y1);
+ immVertex2f(pos, x2, y2);
}
-
- glBegin(GL_LINES);
- glVertex2f(-10.0f, 0.0f);
- glVertex2f(10.0f, 0.0f);
- glVertex2f(0.0f, -10.0f);
- glVertex2f(0.0f, 10.0f);
- glEnd();
}
+ immEnd();
- GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
+ immUnbindProgram();
}
- glPopMatrix();
+ gpuPopMatrix();
ok = true;
}
if (!ok) {
- glColor4f(0.f, 0.f, 0.f, 0.3f);
+ float color[4] = {0.0f, 0.0f, 0.0f, 0.3f};
UI_draw_roundbox_corner_set(UI_CNR_ALL);
- UI_draw_roundbox_gl_mode(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f);
+ UI_draw_roundbox_4fv(true, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f, color);
}
/* outline */
@@ -1643,26 +1889,31 @@ void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol
BLI_rcti_size_x(&scissor_new),
BLI_rcti_size_y(&scissor_new));
- glColor4ubv(but->col);
-
float x = 0.5f * (recti->xmin + recti->xmax);
float y = 0.5f * (recti->ymin + recti->ymax);
-
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4ubv(but->col);
+
glEnable(GL_BLEND);
- glBegin(GL_POLYGON);
+ immBegin(GWN_PRIM_TRI_FAN, 16);
for (int a = 0; a < 16; a++)
- glVertex2f(x + size * si[a], y + size * co[a]);
- glEnd();
+ immVertex2f(pos, x + size * si[a], y + size * co[a]);
+ immEnd();
- glColor4ub(0, 0, 0, 150);
+ immUniformColor4ub(0, 0, 0, 150);
glLineWidth(1);
glEnable(GL_LINE_SMOOTH);
- glBegin(GL_LINE_LOOP);
+ immBegin(GWN_PRIM_LINE_LOOP, 16);
for (int a = 0; a < 16; a++)
- glVertex2f(x + size * si[a], y + size * co[a]);
- glEnd();
+ immVertex2f(pos, x + size * si[a], y + size * co[a]);
+ immEnd();
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
+
+ immUnbindProgram();
/* restore scissortest */
glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
@@ -1670,47 +1921,91 @@ void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol
/* ****************************************************** */
+/* TODO: high quality UI drop shadows using GLSL shader and single draw call
+ * would replace / modify the following 3 functions - merwin
+ */
-static void ui_shadowbox(float minx, float miny, float maxx, float maxy, float shadsize, unsigned char alpha)
+static void ui_shadowbox(unsigned pos, unsigned color, float minx, float miny, float maxx, float maxy, float shadsize, unsigned char alpha)
{
+ /* v1-_
+ * | -_v2
+ * | |
+ * | |
+ * | |
+ * v7_______v3____v4
+ * \ | /
+ * \ | _v5
+ * v8______v6_-
+ */
+ const float v1[2] = {maxx, maxy - 0.3f * shadsize};
+ const float v2[2] = {maxx + shadsize, maxy - 0.75f * shadsize};
+ const float v3[2] = {maxx, miny};
+ const float v4[2] = {maxx + shadsize, miny};
+
+ const float v5[2] = {maxx + 0.7f * shadsize, miny - 0.7f * shadsize};
+
+ const float v6[2] = {maxx, miny - shadsize};
+ const float v7[2] = {minx + 0.3f * shadsize, miny};
+ const float v8[2] = {minx + 0.5f * shadsize, miny - shadsize};
+
/* right quad */
- glColor4ub(0, 0, 0, alpha);
- glVertex2f(maxx, miny);
- glVertex2f(maxx, maxy - 0.3f * shadsize);
- glColor4ub(0, 0, 0, 0);
- glVertex2f(maxx + shadsize, maxy - 0.75f * shadsize);
- glVertex2f(maxx + shadsize, miny);
-
+ immAttrib4ub(color, 0, 0, 0, alpha);
+ immVertex2fv(pos, v3);
+ immVertex2fv(pos, v1);
+ immAttrib4ub(color, 0, 0, 0, 0);
+ immVertex2fv(pos, v2);
+
+ immVertex2fv(pos, v2);
+ immVertex2fv(pos, v4);
+ immAttrib4ub(color, 0, 0, 0, alpha);
+ immVertex2fv(pos, v3);
+
/* corner shape */
- glColor4ub(0, 0, 0, alpha);
- glVertex2f(maxx, miny);
- glColor4ub(0, 0, 0, 0);
- glVertex2f(maxx + shadsize, miny);
- glVertex2f(maxx + 0.7f * shadsize, miny - 0.7f * shadsize);
- glVertex2f(maxx, miny - shadsize);
-
+ /* immAttrib4ub(color, 0, 0, 0, alpha); */ /* Not needed, done above in previous tri */
+ immVertex2fv(pos, v3);
+ immAttrib4ub(color, 0, 0, 0, 0);
+ immVertex2fv(pos, v4);
+ immVertex2fv(pos, v5);
+
+ immVertex2fv(pos, v5);
+ immVertex2fv(pos, v6);
+ immAttrib4ub(color, 0, 0, 0, alpha);
+ immVertex2fv(pos, v3);
+
/* bottom quad */
- glColor4ub(0, 0, 0, alpha);
- glVertex2f(minx + 0.3f * shadsize, miny);
- glVertex2f(maxx, miny);
- glColor4ub(0, 0, 0, 0);
- glVertex2f(maxx, miny - shadsize);
- glVertex2f(minx + 0.5f * shadsize, miny - shadsize);
+ /* immAttrib4ub(color, 0, 0, 0, alpha); */ /* Not needed, done above in previous tri */
+ immVertex2fv(pos, v3);
+ immAttrib4ub(color, 0, 0, 0, 0);
+ immVertex2fv(pos, v6);
+ immVertex2fv(pos, v8);
+
+ immVertex2fv(pos, v8);
+ immAttrib4ub(color, 0, 0, 0, alpha);
+ immVertex2fv(pos, v7);
+ immVertex2fv(pos, v3);
}
void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, float maxy)
{
glEnable(GL_BLEND);
-
- glBegin(GL_QUADS);
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
+
+ immBegin(GWN_PRIM_TRIS, 54);
/* accumulated outline boxes to make shade not linear, is more pleasant */
- ui_shadowbox(minx, miny, maxx, maxy, 11.0, (20 * alpha) >> 8);
- ui_shadowbox(minx, miny, maxx, maxy, 7.0, (40 * alpha) >> 8);
- ui_shadowbox(minx, miny, maxx, maxy, 5.0, (80 * alpha) >> 8);
-
- glEnd();
+ ui_shadowbox(pos, color, minx, miny, maxx, maxy, 11.0, (20 * alpha) >> 8);
+ ui_shadowbox(pos, color, minx, miny, maxx, maxy, 7.0, (40 * alpha) >> 8);
+ ui_shadowbox(pos, color, minx, miny, maxx, maxy, 5.0, (80 * alpha) >> 8);
+ immEnd();
+
+ immUnbindProgram();
+
glDisable(GL_BLEND);
}
@@ -1719,8 +2014,8 @@ void ui_draw_dropshadow(const rctf *rct, float radius, float aspect, float alpha
{
float rad;
- if (radius > (BLI_rctf_size_y(rct) - 10.0f) / 2.0f)
- rad = (BLI_rctf_size_y(rct) - 10.0f) / 2.0f;
+ if (radius > (BLI_rctf_size_y(rct) - 10.0f) * 0.5f)
+ rad = (BLI_rctf_size_y(rct) - 10.0f) * 0.5f;
else
rad = radius;
@@ -1741,29 +2036,16 @@ void ui_draw_dropshadow(const rctf *rct, float radius, float aspect, float alpha
float calpha = dalpha;
for (; i--; a -= aspect) {
/* alpha ranges from 2 to 20 or so */
- glColor4f(0.0f, 0.0f, 0.0f, calpha);
+ float color[4] = {0.0f, 0.0f, 0.0f, calpha};
+ UI_draw_roundbox_4fv(true, rct->xmin - a, rct->ymin - a, rct->xmax + a, rct->ymax - 10.0f + a, rad + a, color);
calpha += dalpha;
-
- UI_draw_roundbox_gl_mode(GL_POLYGON, rct->xmin - a, rct->ymin - a, rct->xmax + a, rct->ymax - 10.0f + a, rad + a);
}
/* outline emphasis */
glEnable(GL_LINE_SMOOTH);
- glColor4ub(0, 0, 0, 100);
- UI_draw_roundbox_gl_mode(GL_LINE_LOOP, rct->xmin - 0.5f, rct->ymin - 0.5f, rct->xmax + 0.5f, rct->ymax + 0.5f, radius + 0.5f);
+ float color[4] = {0.0f, 0.0f, 0.0f, 0.4f};
+ UI_draw_roundbox_4fv(false, rct->xmin - 0.5f, rct->ymin - 0.5f, rct->xmax + 0.5f, rct->ymax + 0.5f, radius + 0.5f, color);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
-
-/**
- * Reset GL state (keep minimal).
- *
- * \note Blender's internal code doesn't assume these are reset,
- * but external callbacks may depend on their state.
- */
-void UI_reinit_gl_state(void)
-{
- glLineWidth(1.0f);
- glPointSize(1.0f);
-}
diff --git a/source/blender/editors/interface/interface_eyedropper.c b/source/blender/editors/interface/interface_eyedropper.c
index 9cf40c07c0d..f72f67320cc 100644
--- a/source/blender/editors/interface/interface_eyedropper.c
+++ b/source/blender/editors/interface/interface_eyedropper.c
@@ -43,10 +43,12 @@
#include "BKE_screen.h"
#include "BKE_report.h"
#include "BKE_animsys.h"
-#include "BKE_depsgraph.h"
#include "BKE_idcode.h"
#include "BKE_unit.h"
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
#include "RNA_access.h"
#include "RNA_define.h"
@@ -184,8 +186,8 @@ static void eyedropper_draw_cursor_text(const struct bContext *C, ARegion *ar, c
wmWindow *win = CTX_wm_window(C);
int x = win->eventstate->x;
int y = win->eventstate->y;
- const unsigned char fg[4] = {255, 255, 255, 255};
- const unsigned char bg[4] = {0, 0, 0, 50};
+ const float col_fg[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ const float col_bg[4] = {0.0f, 0.0f, 0.0f, 0.2f};
if ((name[0] == '\0') ||
@@ -199,7 +201,7 @@ static void eyedropper_draw_cursor_text(const struct bContext *C, ARegion *ar, c
y += U.widget_unit;
- UI_fontstyle_draw_simple_backdrop(fstyle, x, y, name, fg, bg);
+ UI_fontstyle_draw_simple_backdrop(fstyle, x, y, name, col_fg, col_bg);
}
@@ -214,8 +216,8 @@ static void eyedropper_draw_cursor_text(const struct bContext *C, ARegion *ar, c
*/
static uiBut *eyedropper_get_property_button_under_mouse(bContext *C, const wmEvent *event)
{
- wmWindow *win = CTX_wm_window(C);
- ScrArea *sa = BKE_screen_find_area_xy(win->screen, SPACE_TYPE_ANY, event->x, event->y);
+ bScreen *screen = CTX_wm_screen(C);
+ ScrArea *sa = BKE_screen_find_area_xy(screen, SPACE_TYPE_ANY, event->x, event->y);
ARegion *ar = BKE_area_find_region_xy(sa, RGN_TYPE_ANY, event->x, event->y);
uiBut *but = ui_but_find_mouse_over(ar, event);
@@ -307,10 +309,9 @@ static void eyedropper_exit(bContext *C, wmOperator *op)
*/
static void eyedropper_color_sample_fl(bContext *C, int mx, int my, float r_col[3])
{
-
/* we could use some clever */
- wmWindow *win = CTX_wm_window(C);
- ScrArea *sa = BKE_screen_find_area_xy(win->screen, SPACE_TYPE_ANY, mx, my);
+ bScreen *screen = CTX_wm_screen(C);
+ ScrArea *sa = BKE_screen_find_area_xy(screen, SPACE_TYPE_ANY, mx, my);
const char *display_device = CTX_data_scene(C)->display_settings.display_device;
struct ColorManagedDisplay *display = IMB_colormanagement_display_get_named(display_device);
@@ -909,8 +910,8 @@ static void datadropper_exit(bContext *C, wmOperator *op)
static void datadropper_id_sample_pt(bContext *C, DataDropper *ddr, int mx, int my, ID **r_id)
{
/* we could use some clever */
- wmWindow *win = CTX_wm_window(C);
- ScrArea *sa = BKE_screen_find_area_xy(win->screen, -1, mx, my);
+ bScreen *screen = CTX_wm_screen(C);
+ ScrArea *sa = BKE_screen_find_area_xy(screen, -1, mx, my);
ScrArea *area_prev = CTX_wm_area(C);
ARegion *ar_prev = CTX_wm_region(C);
@@ -1210,9 +1211,9 @@ static void depthdropper_exit(bContext *C, wmOperator *op)
static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx, int my, float *r_depth)
{
/* we could use some clever */
- wmWindow *win = CTX_wm_window(C);
- ScrArea *sa = BKE_screen_find_area_xy(win->screen, SPACE_TYPE_ANY, mx, my);
- Scene *scene = win->screen->scene;
+ bScreen *screen = CTX_wm_screen(C);
+ ScrArea *sa = BKE_screen_find_area_xy(screen, SPACE_TYPE_ANY, mx, my);
+ Scene *scene = CTX_data_scene(C);
UnitSettings *unit = &scene->unit;
const bool do_split = (unit->flag & USER_UNIT_OPT_SPLIT) != 0;
@@ -1225,6 +1226,7 @@ static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx,
if (sa->spacetype == SPACE_VIEW3D) {
ARegion *ar = BKE_area_find_region_xy(sa, RGN_TYPE_WINDOW, mx, my);
if (ar) {
+ struct Depsgraph *graph = CTX_data_depsgraph(C);
View3D *v3d = sa->spacedata.first;
RegionView3D *rv3d = ar->regiondata;
/* weak, we could pass in some reference point */
@@ -1234,6 +1236,9 @@ static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx,
my - ar->winrct.ymin};
float co[3];
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
@@ -1242,7 +1247,7 @@ static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx,
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(scene, ar, v3d, mval, co, true, NULL)) {
+ if (ED_view3d_autodist(&eval_ctx, graph, ar, v3d, mval, co, true, NULL)) {
const float mval_center_fl[2] = {
(float)ar->winx / 2,
(float)ar->winy / 2};
@@ -1528,8 +1533,8 @@ static void driverdropper_sample(bContext *C, wmOperator *op, const wmEvent *eve
if (success) {
/* send updates */
UI_context_update_anim_flag(C);
- DAG_relations_tag_update(CTX_data_main(C));
- DAG_id_tag_update(ddr->ptr.id.data, OB_RECALC_OB | OB_RECALC_DATA);
+ DEG_relations_tag_update(CTX_data_main(C));
+ DEG_id_tag_update(ddr->ptr.id.data, OB_RECALC_OB | OB_RECALC_DATA);
WM_event_add_notifier(C, NC_ANIMATION | ND_FCURVES_ORDER, NULL); // XXX
}
}
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index c78fe34e849..f28a398a46a 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -186,7 +186,6 @@ typedef struct uiSelectContextStore {
uiSelectContextElem *elems;
int elems_len;
bool do_free;
- bool is_enabled;
/* When set, simply copy values (don't apply difference).
* Rules are:
* - dragging numbers uses delta.
@@ -202,7 +201,9 @@ static void ui_selectcontext_apply(
bContext *C, uiBut *but, struct uiSelectContextStore *selctx_data,
const double value, const double value_orig);
+#if 0
#define IS_ALLSELECT_EVENT(event) ((event)->alt != 0)
+#endif
/** just show a tinted color so users know its activated */
#define UI_BUT_IS_SELECT_CONTEXT UI_BUT_NODE_ACTIVE
@@ -1182,14 +1183,11 @@ static void ui_multibut_states_apply(bContext *C, uiHandleButtonData *data, uiBl
ui_but_execute_begin(C, ar, but, &active_back);
#ifdef USE_ALLSELECT
- if (data->select_others.is_enabled) {
- /* init once! */
- if (mbut_state->select_others.elems_len == 0) {
- ui_selectcontext_begin(C, but, &mbut_state->select_others);
- }
- if (mbut_state->select_others.elems_len == 0) {
- mbut_state->select_others.elems_len = -1;
- }
+ if (mbut_state->select_others.elems_len == 0) {
+ ui_selectcontext_begin(C, but, &mbut_state->select_others);
+ }
+ if (mbut_state->select_others.elems_len == 0) {
+ mbut_state->select_others.elems_len = -1;
}
/* needed so we apply the right deltas */
@@ -2072,12 +2070,7 @@ static void ui_apply_but(bContext *C, uiBlock *block, uiBut *but, uiHandleButton
else
# endif
if (data->select_others.elems_len == 0) {
- wmWindow *win = CTX_wm_window(C);
- /* may have been enabled before activating */
- if (data->select_others.is_enabled || IS_ALLSELECT_EVENT(win->eventstate)) {
- ui_selectcontext_begin(C, but, &data->select_others);
- data->select_others.is_enabled = true;
- }
+ ui_selectcontext_begin(C, but, &data->select_others);
}
if (data->select_others.elems_len == 0) {
/* dont check again */
@@ -2118,6 +2111,7 @@ static void ui_apply_but(bContext *C, uiBlock *block, uiBut *but, uiHandleButton
break;
case UI_BTYPE_ROW:
case UI_BTYPE_LISTROW:
+ case UI_BTYPE_TAB:
ui_apply_but_ROW(C, block, but, data);
break;
case UI_BTYPE_SCROLL:
@@ -3079,11 +3073,7 @@ static void ui_textedit_begin(bContext *C, uiBut *but, uiHandleButtonData *data)
#ifdef USE_ALLSELECT
if (is_num_but) {
- if (IS_ALLSELECT_EVENT(win->eventstate)) {
- data->select_others.is_enabled = true;
- data->select_others.is_copy = true;
-
- }
+ data->select_others.is_copy = true;
}
#endif
@@ -3170,6 +3160,9 @@ static void ui_textedit_end(bContext *C, uiBut *but, uiHandleButtonData *data)
ui_searchbox_free(C, data->searchbox);
data->searchbox = NULL;
+ if (but->free_search_arg) {
+ MEM_SAFE_FREE(but->search_arg);
+ }
}
but->editstr = NULL;
@@ -3685,15 +3678,6 @@ static void ui_block_open_begin(bContext *C, uiBut *but, uiHandleButtonData *dat
data->menu->popup = but->block->handle->popup;
}
-#ifdef USE_ALLSELECT
- {
- wmWindow *win = CTX_wm_window(C);
- if (IS_ALLSELECT_EVENT(win->eventstate)) {
- data->select_others.is_enabled = true;
- }
- }
-#endif
-
/* this makes adjacent blocks auto open from now on */
//if (but->block->auto_open == 0) but->block->auto_open = 1;
}
@@ -3875,6 +3859,18 @@ static int ui_do_but_KEYEVT(
return WM_UI_HANDLER_CONTINUE;
}
+static int ui_do_but_TAB(bContext *C, uiBut *but, uiHandleButtonData *data, const wmEvent *event)
+{
+ if (data->state == BUTTON_STATE_HIGHLIGHT) {
+ if (ELEM(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val == KM_RELEASE) {
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ return WM_UI_HANDLER_CONTINUE;
+ }
+ }
+
+ return WM_UI_HANDLER_CONTINUE;
+}
+
static bool ui_but_is_mouse_over_icon_extra(const ARegion *region, uiBut *but, const int mouse_xy[2])
{
int x = mouse_xy[0], y = mouse_xy[1];
@@ -5219,7 +5215,8 @@ static int ui_do_but_COLOR(
if (!event->ctrl) {
float color[3];
Scene *scene = CTX_data_scene(C);
- Paint *paint = BKE_paint_get_active(scene);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Paint *paint = BKE_paint_get_active(scene, view_layer);
Brush *brush = BKE_paint_brush(paint);
if (brush->flag & BRUSH_USE_GRADIENT) {
@@ -6127,6 +6124,7 @@ static int ui_do_but_CURVE(
int mx, my, a;
bool changed = false;
Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
mx = event->x;
my = event->y;
@@ -6255,7 +6253,7 @@ static int ui_do_but_CURVE(
}
else {
curvemapping_changed(cumap, true); /* remove doubles */
- BKE_paint_invalidate_cursor_overlay(scene, cumap);
+ BKE_paint_invalidate_cursor_overlay(scene, view_layer, cumap);
}
}
@@ -6761,6 +6759,8 @@ static bool ui_but_menu(bContext *C, uiBut *but)
MenuType *mt = WM_menutype_find("WM_MT_button_context", true);
bool is_array, is_array_component;
uiStringInfo label = {BUT_GET_LABEL, NULL};
+ wmOperatorType *ot;
+ PointerRNA op_ptr;
/* if ((but->rnapoin.data && but->rnaprop) == 0 && but->optype == NULL)*/
/* return 0;*/
@@ -6787,11 +6787,11 @@ static bool ui_but_menu(bContext *C, uiBut *but)
const PropertySubType subtype = RNA_property_subtype(prop);
bool is_anim = RNA_property_animateable(ptr, prop);
bool is_editable = RNA_property_editable(ptr, prop);
+ bool is_overridable;
/*bool is_idprop = RNA_property_is_idprop(prop);*/ /* XXX does not work as expected, not strictly needed */
bool is_set = RNA_property_is_set(ptr, prop);
- /* Set the (button_pointer, button_prop) and pointer data for Python access to the hovered ui element. */
- uiLayoutSetContextFromBut(layout, but);
+ RNA_property_override_status(ptr, prop, -1, &is_overridable, NULL, NULL, NULL);
/* second slower test, saved people finding keyframe items in menus when its not possible */
if (is_anim)
@@ -6920,11 +6920,57 @@ static bool ui_but_menu(bContext *C, uiBut *but)
ICON_NONE, "ANIM_OT_keyingset_button_remove");
}
}
-
+
+ if (is_overridable) {
+ /* Override Operators */
+ uiItemS(layout);
+
+ if (but->flag & UI_BUT_OVERRIDEN) {
+ if (is_array_component) {
+ ot = WM_operatortype_find("UI_OT_override_type_set_button", false);
+ uiItemFullO_ptr(layout, ot, "Overrides Type", ICON_NONE,
+ NULL, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
+ RNA_boolean_set(&op_ptr, "all", true);
+ uiItemFullO_ptr(layout, ot, "Single Override Type", ICON_NONE,
+ NULL, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
+ RNA_boolean_set(&op_ptr, "all", false);
+
+ uiItemBooleanO(layout, CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Remove Overrides"),
+ ICON_X, "UI_OT_override_remove_button", "all", true);
+ uiItemBooleanO(layout, CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Remove Single Override"),
+ ICON_X, "UI_OT_override_remove_button", "all", false);
+ }
+ else {
+ uiItemFullO(layout, "UI_OT_override_type_set_button", "Override Type", ICON_NONE,
+ NULL, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
+ RNA_boolean_set(&op_ptr, "all", false);
+
+ uiItemBooleanO(layout, CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Remove Override"),
+ ICON_X, "UI_OT_override_remove_button", "all", true);
+ }
+ }
+ else {
+ if (is_array_component) {
+ ot = WM_operatortype_find("UI_OT_override_type_set_button", false);
+ uiItemFullO_ptr(layout, ot, "Define Overrides", ICON_NONE,
+ NULL, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
+ RNA_boolean_set(&op_ptr, "all", true);
+ uiItemFullO_ptr(layout, ot, "Define Single Override", ICON_NONE,
+ NULL, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
+ RNA_boolean_set(&op_ptr, "all", false);
+ }
+ else {
+ uiItemFullO(layout, "UI_OT_override_type_set_button", "Define Override", ICON_NONE,
+ NULL, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
+ RNA_boolean_set(&op_ptr, "all", false);
+ }
+ }
+ }
+
uiItemS(layout);
-
+
/* Property Operators */
-
+
/* Copy Property Value
* Paste Property Value */
@@ -7129,6 +7175,9 @@ static int ui_do_button(bContext *C, uiBlock *block, uiBut *but, const wmEvent *
case UI_BTYPE_HOTKEY_EVENT:
retval = ui_do_but_HOTKEYEVT(C, but, data, event);
break;
+ case UI_BTYPE_TAB:
+ retval = ui_do_but_TAB(C, but, data, event);
+ break;
case UI_BTYPE_BUT_TOGGLE:
case UI_BTYPE_TOGGLE:
case UI_BTYPE_ICON_TOGGLE:
@@ -8200,6 +8249,7 @@ void UI_context_update_anim_flag(const bContext *C)
for (block = ar->uiblocks.first; block; block = block->next) {
for (but = block->buttons.first; but; but = but->next) {
ui_but_anim_flag(but, (scene) ? scene->r.cfra : 0.0f);
+ ui_but_override_flag(but);
ED_region_tag_redraw(ar);
if (but->active) {
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 0357fc8ff01..d048324d35e 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -33,8 +33,8 @@
#include "MEM_guardedalloc.h"
-#include "GPU_extensions.h"
-#include "GPU_basic_shader.h"
+#include "GPU_draw.h"
+#include "GPU_immediate.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
@@ -59,7 +59,6 @@
#include "IMB_imbuf_types.h"
#include "IMB_thumbs.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_datafiles.h"
@@ -224,13 +223,17 @@ static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float
viconutil_set_point(pts[1], cx - d2, cy - d);
viconutil_set_point(pts[2], cx + d2, cy);
- glColor4f(0.2f, 0.2f, 0.2f, alpha);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4f(0.2f, 0.2f, 0.2f, alpha);
- glBegin(GL_TRIANGLES);
- glVertex2iv(pts[0]);
- glVertex2iv(pts[1]);
- glVertex2iv(pts[2]);
- glEnd();
+ immBegin(GWN_PRIM_TRIS, 3);
+ immVertex2iv(pos, pts[0]);
+ immVertex2iv(pos, pts[1]);
+ immVertex2iv(pos, pts[2]);
+ immEnd();
+
+ immUnbindProgram();
}
static void vicon_keytype_draw_wrapper(int x, int y, int w, int h, float alpha, short key_type)
@@ -239,7 +242,6 @@ static void vicon_keytype_draw_wrapper(int x, int y, int w, int h, float alpha,
* (since we're doing this offscreen, free from any particular space_id)
*/
struct bThemeState theme_state;
- int xco, yco;
UI_Theme_Store(&theme_state);
UI_SetTheme(SPACE_ACTION, RGN_TYPE_WINDOW);
@@ -248,16 +250,30 @@ static void vicon_keytype_draw_wrapper(int x, int y, int w, int h, float alpha,
* while the draw_keyframe_shape() function needs the midpoint for
* the keyframe
*/
- xco = x + w / 2;
- yco = y + h / 2;
-
+ int xco = x + w / 2;
+ int yco = y + h / 2;
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
+ unsigned int color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ unsigned int outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+
+ immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
+ GPU_enable_program_point_size();
+ immBegin(GWN_PRIM_POINTS, 1);
+
/* draw keyframe
- * - xscale: 1.0 (since there's no timeline scaling to compensate for)
- * - yscale: 0.3 * h (found out experimentally... dunno why!)
+ * - size: 0.6 * h (found out experimentally... dunno why!)
* - sel: true (so that "keyframe" state shows the iconic yellow icon)
*/
- draw_keyframe_shape(xco, yco, 1.0f, 0.3f * h, true, key_type, KEYFRAME_SHAPE_BOTH, alpha);
-
+ draw_keyframe_shape(xco, yco, 0.6f * h, true, key_type, KEYFRAME_SHAPE_BOTH, alpha,
+ pos_id, size_id, color_id, outline_color_id);
+
+ immEnd();
+ GPU_disable_program_point_size();
+ immUnbindProgram();
+
UI_Theme_Restore(&theme_state);
}
@@ -290,7 +306,7 @@ static void vicon_colorset_draw(int index, int x, int y, int w, int h, float UNU
{
bTheme *btheme = UI_GetTheme();
ThemeWireColor *cs = &btheme->tarm[index];
-
+
/* Draw three bands of color: One per color
* x-----a-----b-----c
* | N | S | A |
@@ -299,19 +315,24 @@ static void vicon_colorset_draw(int index, int x, int y, int w, int h, float UNU
const int a = x + w / 3;
const int b = x + w / 3 * 2;
const int c = x + w;
-
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
/* XXX: Include alpha into this... */
/* normal */
- glColor3ubv((unsigned char *)cs->solid);
- glRecti(x, y, a, y + h);
-
+ immUniformColor3ubv((unsigned char *)cs->solid);
+ immRecti(pos, x, y, a, y + h);
+
/* selected */
- glColor3ubv((unsigned char *)cs->select);
- glRecti(a, y, b, y + h);
-
+ immUniformColor3ubv((unsigned char *)cs->select);
+ immRecti(pos, a, y, b, y + h);
+
/* active */
- glColor3ubv((unsigned char *)cs->active);
- glRecti(b, y, c, y + h);
+ immUniformColor3ubv((unsigned char *)cs->active);
+ immRecti(pos, b, y, c, y + h);
+
+ immUnbindProgram();
}
#define DEF_VICON_COLORSET_DRAW_NTH(prefix, index) \
@@ -504,8 +525,12 @@ static void init_internal_icons(void)
icongltex.id = 0;
}
+#if 0 /* should be a compile-time check (if needed at all) */
/* we only use a texture for cards with non-power of two */
if (GPU_full_non_power_of_two_support()) {
+#else
+ {
+#endif
glGenTextures(1, &icongltex.id);
if (icongltex.id) {
@@ -533,11 +558,6 @@ static void init_internal_icons(void)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, 0);
-
- if (glGetError() == GL_OUT_OF_MEMORY) {
- glDeleteTextures(1, &icongltex.id);
- icongltex.id = 0;
- }
}
}
}
@@ -851,12 +871,15 @@ void ui_icon_ensure_deferred(const bContext *C, const int icon_id, const bool bi
{
ID *id = (icon->type != 0) ? icon->obj : NULL;
PreviewImage *prv = id ? BKE_previewimg_id_ensure(id) : icon->obj;
+ /* Using jobs for screen previews crashes due to offscreen rendering.
+ * XXX would be nicer if PreviewImage could store if it supports jobs */
+ const bool use_jobs = !id || (GS(id->name) != ID_SCR);
if (prv) {
const int size = big ? ICON_SIZE_PREVIEW : ICON_SIZE_ICON;
if (id || (prv->tag & PRV_TAG_DEFFERED) != 0) {
- ui_id_preview_image_render_size(C, NULL, id, prv, size, true);
+ ui_id_preview_image_render_size(C, NULL, id, prv, size, use_jobs);
}
}
break;
@@ -936,7 +959,7 @@ PreviewImage *UI_icon_to_preview(int icon_id)
}
static void icon_draw_rect(float x, float y, int w, int h, float UNUSED(aspect), int rw, int rh,
- unsigned int *rect, float alpha, const float rgb[3], const bool is_preview)
+ unsigned int *rect, float alpha, const float rgb[3], const bool UNUSED(is_preview))
{
ImBuf *ima = NULL;
int draw_w = w;
@@ -950,15 +973,13 @@ static void icon_draw_rect(float x, float y, int w, int h, float UNUSED(aspect),
BLI_assert(!"invalid icon size");
return;
}
-
/* modulate color */
- if (alpha != 1.0f)
- glPixelTransferf(GL_ALPHA_SCALE, alpha);
+ float col[4] = {1.0f, 1.0f, 1.0f, alpha};
if (rgb) {
- glPixelTransferf(GL_RED_SCALE, rgb[0]);
- glPixelTransferf(GL_GREEN_SCALE, rgb[1]);
- glPixelTransferf(GL_BLUE_SCALE, rgb[2]);
+ col[0] = rgb[0];
+ col[1] = rgb[1];
+ col[2] = rgb[2];
}
/* rect contains image in 'rendersize', we only scale if needed */
@@ -984,31 +1005,12 @@ static void icon_draw_rect(float x, float y, int w, int h, float UNUSED(aspect),
}
/* draw */
- if (is_preview) {
- glaDrawPixelsSafe(draw_x, draw_y, draw_w, draw_h, draw_w, GL_RGBA, GL_UNSIGNED_BYTE, rect);
- }
- else {
- int bound_options;
- GPU_BASIC_SHADER_DISABLE_AND_STORE(bound_options);
-
- glRasterPos2f(draw_x, draw_y);
- glDrawPixels(draw_w, draw_h, GL_RGBA, GL_UNSIGNED_BYTE, rect);
-
- GPU_BASIC_SHADER_ENABLE_AND_RESTORE(bound_options);
- }
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ immDrawPixelsTex(&state, draw_x, draw_y, draw_w, draw_h, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, rect,
+ 1.0f, 1.0f, col);
if (ima)
IMB_freeImBuf(ima);
-
- /* restore color */
- if (alpha != 0.0f)
- glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
-
- if (rgb) {
- glPixelTransferf(GL_RED_SCALE, 1.0f);
- glPixelTransferf(GL_GREEN_SCALE, 1.0f);
- glPixelTransferf(GL_BLUE_SCALE, 1.0f);
- }
}
static void icon_draw_texture(
@@ -1017,38 +1019,39 @@ static void icon_draw_texture(
{
float x1, x2, y1, y2;
- if (rgb) glColor4f(rgb[0], rgb[1], rgb[2], alpha);
- else glColor4f(alpha, alpha, alpha, alpha);
-
x1 = ix * icongltex.invw;
x2 = (ix + ih) * icongltex.invw;
y1 = iy * icongltex.invh;
y2 = (iy + ih) * icongltex.invh;
- GPU_basic_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
glBindTexture(GL_TEXTURE_2D, icongltex.id);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- /* sharper downscaling, has no effect when scale matches with a mip level */
- glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -0.5f);
+ immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
+ if (rgb) immUniformColor3fvAlpha(rgb, alpha);
+ else immUniformColor4f(alpha, alpha, alpha, alpha);
- glBegin(GL_QUADS);
- glTexCoord2f(x1, y1);
- glVertex2f(x, y);
+ immUniform1i("image", 0);
- glTexCoord2f(x2, y1);
- glVertex2f(x + w, y);
+ immBegin(GWN_PRIM_TRI_STRIP, 4);
+ immAttrib2f(texCoord, x1, y2);
+ immVertex2f(pos, x, y + h);
- glTexCoord2f(x2, y2);
- glVertex2f(x + w, y + h);
+ immAttrib2f(texCoord, x1, y1);
+ immVertex2f(pos, x, y);
- glTexCoord2f(x1, y2);
- glVertex2f(x, y + h);
- glEnd();
+ immAttrib2f(texCoord, x2, y2);
+ immVertex2f(pos, x + w, y + h);
- glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, 0.0f);
+ immAttrib2f(texCoord, x2, y1);
+ immVertex2f(pos, x + w, y);
+ immEnd();
+
+ immUnbindProgram();
glBindTexture(GL_TEXTURE_2D, 0);
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
}
/* Drawing size for preview images */
@@ -1162,7 +1165,7 @@ void UI_id_icon_render(const bContext *C, Scene *scene, ID *id, const bool big,
}
}
-static void ui_id_brush_render(const bContext *C, ID *id)
+static void ui_id_icon_render(const bContext *C, ID *id, bool use_jobs)
{
PreviewImage *pi = BKE_previewimg_id_ensure(id);
enum eIconSizes i;
@@ -1174,7 +1177,7 @@ static void ui_id_brush_render(const bContext *C, ID *id)
/* check if rect needs to be created; changed
* only set by dynamic icons */
if (((pi->flag[i] & PRV_CHANGED) || !pi->rect[i])) {
- icon_set_image(C, NULL, id, pi, i, true);
+ icon_set_image(C, NULL, id, pi, i, use_jobs);
pi->flag[i] &= ~PRV_CHANGED;
}
}
@@ -1187,7 +1190,7 @@ static int ui_id_brush_get_icon(const bContext *C, ID *id)
if (br->flag & BRUSH_CUSTOM_ICON) {
BKE_icon_id_ensure(id);
- ui_id_brush_render(C, id);
+ ui_id_icon_render(C, id, true);
}
else {
Object *ob = CTX_data_active_object(C);
@@ -1234,6 +1237,15 @@ static int ui_id_brush_get_icon(const bContext *C, ID *id)
return id->icon_id;
}
+static int ui_id_screen_get_icon(const bContext *C, ID *id)
+{
+ BKE_icon_id_ensure(id);
+ /* Don't use jobs here, offscreen rendering doesn't like this and crashes. */
+ ui_id_icon_render(C, id, false);
+
+ return id->icon_id;
+}
+
int ui_id_icon_get(const bContext *C, ID *id, const bool big)
{
int iconid = 0;
@@ -1252,6 +1264,9 @@ int ui_id_icon_get(const bContext *C, ID *id, const bool big)
/* checks if not exists, or changed */
UI_id_icon_render(C, NULL, id, big, true);
break;
+ case ID_SCR:
+ iconid = ui_id_screen_get_icon(C, id);
+ break;
default:
break;
}
@@ -1344,6 +1359,8 @@ int UI_idcode_icon_get(const int idcode)
return ICON_COLOR; /* TODO! this would need its own icon! */
case ID_PC:
return ICON_CURVE_BEZCURVE; /* TODO! this would need its own icon! */
+ case ID_LP:
+ return ICON_RADIO;
case ID_SCE:
return ICON_SCENE_DATA;
case ID_SPK:
@@ -1388,6 +1405,11 @@ void UI_icon_draw(float x, float y, int icon_id)
UI_icon_draw_aspect(x, y, icon_id, 1.0f / UI_DPI_FAC, 1.0f);
}
+void UI_icon_draw_alpha(float x, float y, int icon_id, float alpha)
+{
+ UI_icon_draw_aspect(x, y, icon_id, 1.0f / UI_DPI_FAC, alpha);
+}
+
void UI_icon_draw_size(float x, float y, int size, int icon_id, float alpha)
{
icon_draw_size(x, y, icon_id, 1.0f, alpha, NULL, ICON_SIZE_ICON, size, true, false);
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index 6a1a8b5c629..1269d87d33e 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -72,6 +72,7 @@ typedef enum {
UI_WTYPE_NUMBER,
UI_WTYPE_SLIDER,
UI_WTYPE_EXEC,
+ UI_WTYPE_TAB,
UI_WTYPE_TOOLTIP,
/* strings */
@@ -258,6 +259,7 @@ struct uiBut {
uiButSearchCreateFunc search_create_func;
uiButSearchFunc search_func;
+ bool free_search_arg;
void *search_arg;
uiButHandleRenameFunc rename_func;
@@ -281,7 +283,7 @@ struct uiBut {
BIFIconID icon;
char dt; /* drawtype: UI_EMBOSS, UI_EMBOSS_NONE ... etc, copied from the block */
signed char pie_dir; /* direction in a pie menu, used for collision detection (RadialDirection) */
- char changed; /* could be made into a single flag */
+ bool changed; /* could be made into a single flag */
unsigned char unit_type; /* so buttons can support unit systems which are not RNA */
short modifier_key;
short iconadd;
@@ -507,6 +509,7 @@ extern bool ui_but_supports_cycling(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
extern int ui_but_is_pushed_ex(uiBut *but, double *value) ATTR_WARN_UNUSED_RESULT;
extern int ui_but_is_pushed(uiBut *but) ATTR_WARN_UNUSED_RESULT;
+void ui_but_override_flag(uiBut *but);
extern void ui_block_bounds_calc(uiBlock *block);
extern void ui_block_translate(uiBlock *block, int x, int y);
@@ -654,6 +657,8 @@ extern void ui_draw_dropshadow(const rctf *rct, float radius, float aspect, floa
void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, const float alpha);
+
+void ui_draw_but_TAB_outline(const rcti *rect, float rad, unsigned char highlight[3], unsigned char highlight_fade[3]);
void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, const rcti *rect);
void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, const rcti *rect);
void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, const rcti *rect);
@@ -696,15 +701,16 @@ struct wmIMEData *ui_but_ime_data_get(uiBut *but);
#endif
/* interface_widgets.c */
-void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3);
-void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy, float rad, bool use_alpha);
+void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3, const float color[4]);
+void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy,
+ float rad, bool use_alpha, const float color[4]);
void ui_draw_menu_back(struct uiStyle *style, uiBlock *block, rcti *rect);
void ui_draw_pie_center(uiBlock *block);
uiWidgetColors *ui_tooltip_get_theme(void);
void ui_draw_tooltip_background(uiStyle *UNUSED(style), uiBlock *block, rcti *rect);
void ui_draw_search_back(struct uiStyle *style, uiBlock *block, rcti *rect);
bool ui_link_bezier_points(const rcti *rect, float coord_array[][2], int resol);
-void ui_draw_link_bezier(const rcti *rect);
+void ui_draw_link_bezier(const rcti *rect, const float color[4]);
extern void ui_draw_but(const struct bContext *C, ARegion *ar, struct uiStyle *style, uiBut *but, rcti *rect);
/* theme color init */
@@ -761,4 +767,20 @@ void UI_OT_eyedropper_id(struct wmOperatorType *ot);
void UI_OT_eyedropper_depth(struct wmOperatorType *ot);
void UI_OT_eyedropper_driver(struct wmOperatorType *ot);
+/* interface_util.c */
+
+/**
+ * For use with #ui_rna_collection_search_cb.
+ */
+typedef struct uiRNACollectionSearch {
+ PointerRNA target_ptr;
+ PropertyRNA *target_prop;
+
+ PointerRNA search_ptr;
+ PropertyRNA *search_prop;
+
+ bool *but_changed; /* pointer to uiBut.changed */
+} uiRNACollectionSearch;
+void ui_rna_collection_search_cb(const struct bContext *C, void *arg, const char *str, uiSearchItems *items);
+
#endif /* __INTERFACE_INTERN_H__ */
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index fa27c6fc07b..d43b7511977 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -870,7 +870,7 @@ static uiBut *uiItemFullO_ptr_ex(
return but;
}
-static void ui_item_hold_menu(struct bContext *C, ARegion *butregion, uiBut *but)
+static void ui_item_menu_hold(struct bContext *C, ARegion *butregion, uiBut *but)
{
uiPopupMenu *pup = UI_popup_menu_begin(C, "", ICON_NONE);
uiLayout *layout = UI_popup_menu_layout(pup);
@@ -878,6 +878,8 @@ static void ui_item_hold_menu(struct bContext *C, ARegion *butregion, uiBut *but
UI_popup_menu_but_set(pup, butregion, but);
block->flag |= UI_BLOCK_POPUP_HOLD;
+ block->flag |= UI_BLOCK_IS_FLIP;
+ UI_block_direction_set(block, UI_DIR_DOWN);
const char *menu_id = but->hold_argN;
MenuType *mt = WM_menutype_find(menu_id, true);
@@ -907,7 +909,7 @@ void uiItemFullOMenuHold_ptr(
PointerRNA *r_opptr)
{
uiBut *but = uiItemFullO_ptr_ex(layout, ot, name, icon, properties, context, flag, r_opptr);
- UI_but_func_hold_set(but, ui_item_hold_menu, BLI_strdup(menu_id));
+ UI_but_func_hold_set(but, ui_item_menu_hold, BLI_strdup(menu_id));
}
void uiItemFullO(
@@ -1639,95 +1641,6 @@ void uiItemsEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propname
/* Pointer RNA button with search */
-typedef struct CollItemSearch {
- struct CollItemSearch *next, *prev;
- char *name;
- int index;
- int iconid;
-} CollItemSearch;
-
-static int sort_search_items_list(const void *a, const void *b)
-{
- const CollItemSearch *cis1 = a;
- const CollItemSearch *cis2 = b;
-
- if (BLI_strcasecmp(cis1->name, cis2->name) > 0)
- return 1;
- else
- return 0;
-}
-
-static void rna_search_cb(const struct bContext *C, void *arg_but, const char *str, uiSearchItems *items)
-{
- uiBut *but = arg_but;
- char *name;
- int i = 0, iconid = 0, flag = RNA_property_flag(but->rnaprop);
- ListBase *items_list = MEM_callocN(sizeof(ListBase), "items_list");
- CollItemSearch *cis;
- const bool skip_filter = !but->changed;
-
- /* build a temporary list of relevant items first */
- RNA_PROP_BEGIN (&but->rnasearchpoin, itemptr, but->rnasearchprop)
- {
- if (flag & PROP_ID_SELF_CHECK)
- if (itemptr.data == but->rnapoin.id.data)
- continue;
-
- /* use filter */
- if (RNA_property_type(but->rnaprop) == PROP_POINTER) {
- if (RNA_property_pointer_poll(&but->rnapoin, but->rnaprop, &itemptr) == 0)
- continue;
- }
-
- if (itemptr.type && RNA_struct_is_ID(itemptr.type)) {
- ID *id = itemptr.data;
- char name_ui[MAX_ID_NAME];
-
-#if 0 /* this name is used for a string comparison and can't be modified, TODO */
- /* if ever enabled, make name_ui be MAX_ID_NAME+1 */
- BKE_id_ui_prefix(name_ui, id);
-#else
- BLI_strncpy(name_ui, id->name + 2, sizeof(name_ui));
-#endif
- name = BLI_strdup(name_ui);
- iconid = ui_id_icon_get(C, id, false);
- }
- else {
- name = RNA_struct_name_get_alloc(&itemptr, NULL, 0, NULL); /* could use the string length here */
- iconid = 0;
- }
-
- if (name) {
- if (skip_filter || BLI_strcasestr(name, str)) {
- cis = MEM_callocN(sizeof(CollItemSearch), "CollectionItemSearch");
- cis->name = MEM_dupallocN(name);
- cis->index = i;
- cis->iconid = iconid;
- BLI_addtail(items_list, cis);
- }
- MEM_freeN(name);
- }
-
- i++;
- }
- RNA_PROP_END;
-
- BLI_listbase_sort(items_list, sort_search_items_list);
-
- /* add search items from temporary list */
- for (cis = items_list->first; cis; cis = cis->next) {
- if (false == UI_search_item_add(items, cis->name, SET_INT_IN_POINTER(cis->index), cis->iconid)) {
- break;
- }
- }
-
- for (cis = items_list->first; cis; cis = cis->next) {
- MEM_freeN(cis->name);
- }
- BLI_freelistN(items_list);
- MEM_freeN(items_list);
-}
-
static void search_id_collection(StructRNA *ptype, PointerRNA *ptr, PropertyRNA **prop)
{
StructRNA *srna;
@@ -1768,6 +1681,8 @@ void ui_but_add_search(uiBut *but, PointerRNA *ptr, PropertyRNA *prop, PointerRN
/* turn button into search button */
if (searchprop) {
+ uiRNACollectionSearch *coll_search = MEM_mallocN(sizeof(*coll_search), __func__);
+
but->type = UI_BTYPE_SEARCH_MENU;
but->hardmax = MAX2(but->hardmax, 256.0f);
but->rnasearchpoin = *searchptr;
@@ -1777,13 +1692,22 @@ void ui_but_add_search(uiBut *but, PointerRNA *ptr, PropertyRNA *prop, PointerRN
but->flag |= UI_BUT_VALUE_CLEAR;
}
+ coll_search->target_ptr = *ptr;
+ coll_search->target_prop = prop;
+ coll_search->search_ptr = *searchptr;
+ coll_search->search_prop = searchprop;
+ coll_search->but_changed = &but->changed;
+
if (RNA_property_type(prop) == PROP_ENUM) {
/* XXX, this will have a menu string,
* but in this case we just want the text */
but->str[0] = 0;
}
- UI_but_func_search_set(but, ui_searchbox_create_generic, rna_search_cb, but, NULL, NULL);
+ UI_but_func_search_set(
+ but, ui_searchbox_create_generic, ui_rna_collection_search_cb,
+ coll_search, NULL, NULL);
+ but->free_search_arg = true;
}
else if (but->type == UI_BTYPE_SEARCH_MENU) {
/* In case we fail to find proper searchprop, so other code might have already set but->type to search menu... */
diff --git a/source/blender/editors/interface/interface_ops.c b/source/blender/editors/interface/interface_ops.c
index 9c72942a575..eeda0a25195 100644
--- a/source/blender/editors/interface/interface_ops.c
+++ b/source/blender/editors/interface/interface_ops.c
@@ -42,14 +42,20 @@
#include "BLT_lang.h"
#include "BKE_context.h"
+#include "BKE_idprop.h"
+#include "BKE_layer.h"
#include "BKE_screen.h"
#include "BKE_global.h"
+#include "BKE_library_override.h"
#include "BKE_node.h"
#include "BKE_text.h" /* for UI_OT_reports_to_text */
#include "BKE_report.h"
+#include "DEG_depsgraph.h"
+
#include "RNA_access.h"
#include "RNA_define.h"
+#include "RNA_types.h"
#include "UI_interface.h"
@@ -328,6 +334,334 @@ static void UI_OT_unset_property_button(wmOperatorType *ot)
ot->flag = OPTYPE_UNDO;
}
+/* Use/Unuse Property Button Operator ------------------------ */
+
+static int use_property_button_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PointerRNA ptr, scene_props_ptr;
+ PropertyRNA *prop;
+ IDProperty *props;
+
+ uiBut *but = UI_context_active_but_get(C);
+
+ prop = but->rnaprop;
+ ptr = but->rnapoin;
+ props = (IDProperty *)ptr.data;
+ /* XXX Using existing data struct to pass another RNAPointer */
+ scene_props_ptr = but->rnasearchpoin;
+
+ const char *identifier = RNA_property_identifier(prop);
+ if (IDP_GetPropertyFromGroup(props, identifier)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ int array_len = RNA_property_array_length(&scene_props_ptr, prop);
+ bool is_array = array_len != 0;
+
+ switch (RNA_property_type(prop)) {
+ case PROP_FLOAT:
+ {
+ if (is_array) {
+ float values[RNA_MAX_ARRAY_LENGTH];
+ RNA_property_float_get_array(&scene_props_ptr, prop, values);
+ BKE_collection_engine_property_add_float_array(props, identifier, values, array_len);
+ }
+ else {
+ float value = RNA_property_float_get(&scene_props_ptr, prop);
+ BKE_collection_engine_property_add_float(props, identifier, value);
+ }
+ break;
+ }
+ case PROP_ENUM:
+ {
+ int value = RNA_enum_get(&scene_props_ptr, identifier);
+ BKE_collection_engine_property_add_int(props, identifier, value);
+ break;
+ }
+ case PROP_INT:
+ {
+ int value = RNA_int_get(&scene_props_ptr, identifier);
+ BKE_collection_engine_property_add_int(props, identifier, value);
+ break;
+ }
+ case PROP_BOOLEAN:
+ {
+ int value = RNA_boolean_get(&scene_props_ptr, identifier);
+ BKE_collection_engine_property_add_bool(props, identifier, value);
+ break;
+ }
+ case PROP_STRING:
+ case PROP_POINTER:
+ case PROP_COLLECTION:
+ default:
+ break;
+ }
+
+ /* TODO(sergey): Use proper flag for tagging here. */
+ DEG_id_tag_update((ID *)CTX_data_scene(C), 0);
+
+ return OPERATOR_FINISHED;
+}
+
+static void UI_OT_use_property_button(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Use property";
+ ot->idname = "UI_OT_use_property_button";
+ ot->description = "Create a property";
+
+ /* callbacks */
+ ot->poll = ED_operator_regionactive;
+ ot->exec = use_property_button_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
+}
+
+static int unuse_property_button_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PointerRNA ptr;
+ PropertyRNA *prop;
+ int index;
+
+ /* try to unset the nominated property */
+ UI_context_active_but_prop_get(C, &ptr, &prop, &index);
+ const char *identifier = RNA_property_identifier(prop);
+
+ IDProperty *props = (IDProperty *)ptr.data;
+ IDProperty *prop_to_remove = IDP_GetPropertyFromGroup(props, identifier);
+ IDP_FreeFromGroup(props, prop_to_remove);
+
+ /* TODO(sergey): Use proper flag for tagging here. */
+ DEG_id_tag_update((ID *)CTX_data_scene(C), 0);
+
+ return OPERATOR_FINISHED;
+}
+
+static void UI_OT_unuse_property_button(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Unuse property";
+ ot->idname = "UI_OT_unuse_property_button";
+ ot->description = "Remove a property";
+
+ /* callbacks */
+ ot->poll = ED_operator_regionactive;
+ ot->exec = unuse_property_button_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
+}
+
+
+
+
+
+/* Note that we use different values for UI/UX than 'real' override operations, user does not care
+ * whether it's added or removed for the differential operation e.g. */
+enum {
+ UIOverride_Type_NOOP = 0,
+ UIOverride_Type_Replace = 1,
+ UIOverride_Type_Difference = 2, /* Add/subtract */
+ UIOverride_Type_Factor = 3, /* Multiply */
+ /* TODO: should/can we expose insert/remove ones for collections? Doubt it... */
+};
+
+static EnumPropertyItem override_type_items[] = {
+ {UIOverride_Type_NOOP, "NOOP", 0, "NoOp",
+ "'No-Operation', place holder preventing automatic override to ever affect the property"},
+ {UIOverride_Type_Replace, "REPLACE", 0, "Replace", "Completely replace value from linked data by local one"},
+ {UIOverride_Type_Difference, "DIFFERENCE", 0, "Difference", "Store difference to linked data value"},
+ {UIOverride_Type_Factor, "FACTOR", 0, "Factor", "Store factor to linked data value (useful e.g. for scale)"},
+ {0, NULL, 0, NULL, NULL}
+};
+
+
+static int override_type_set_button_poll(bContext *C)
+{
+ PointerRNA ptr;
+ PropertyRNA *prop;
+ int index;
+ bool is_overridable;
+
+ UI_context_active_but_prop_get(C, &ptr, &prop, &index);
+
+ RNA_property_override_status(&ptr, prop, index, &is_overridable, NULL, NULL, NULL);
+
+ return (ptr.data && prop && is_overridable);
+}
+
+static int override_type_set_button_exec(bContext *C, wmOperator *op)
+{
+ PointerRNA ptr;
+ PropertyRNA *prop;
+ int index;
+ bool created;
+ const bool all = RNA_boolean_get(op->ptr, "all");
+ const int op_type = RNA_enum_get(op->ptr, "type");
+
+ short operation;
+
+ switch (op_type) {
+ case UIOverride_Type_NOOP:
+ operation = IDOVERRIDESTATIC_OP_NOOP;
+ break;
+ case UIOverride_Type_Replace:
+ operation = IDOVERRIDESTATIC_OP_REPLACE;
+ break;
+ case UIOverride_Type_Difference:
+ operation = IDOVERRIDESTATIC_OP_ADD; /* override code will automatically switch to subtract if needed. */
+ break;
+ case UIOverride_Type_Factor:
+ operation = IDOVERRIDESTATIC_OP_MULTIPLY;
+ break;
+ default:
+ operation = IDOVERRIDESTATIC_OP_REPLACE;
+ BLI_assert(0);
+ break;
+ }
+
+ /* try to reset the nominated setting to its default value */
+ UI_context_active_but_prop_get(C, &ptr, &prop, &index);
+
+ BLI_assert(ptr.id.data != NULL);
+
+ if (all) {
+ index = -1;
+ }
+
+ IDOverrideStaticPropertyOperation *opop = RNA_property_override_property_operation_get(
+ &ptr, prop, operation, index, true, NULL, &created);
+ if (!created) {
+ opop->operation = operation;
+ }
+
+ return operator_button_property_finish(C, &ptr, prop);
+}
+
+static int override_type_set_button_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ return WM_menu_invoke_ex(C, op, WM_OP_INVOKE_DEFAULT);
+}
+
+static void UI_OT_override_type_set_button(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Define Override Type";
+ ot->idname = "UI_OT_override_type_set_button";
+ ot->description = "Create an override operation, or set the type of an existing one";
+
+ /* callbacks */
+ ot->poll = override_type_set_button_poll;
+ ot->exec = override_type_set_button_exec;
+ ot->invoke = override_type_set_button_invoke;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_boolean(ot->srna, "all", 1, "All", "Reset to default values all elements of the array");
+ ot->prop = RNA_def_enum(ot->srna, "type", override_type_items, UIOverride_Type_Replace,
+ "Type", "Type of override operation");
+ /* TODO: add itemf callback, not all aoptions are available for all data types... */
+}
+
+
+static int override_remove_button_poll(bContext *C)
+{
+ PointerRNA ptr;
+ PropertyRNA *prop;
+ int index;
+ bool is_overridden;
+
+ UI_context_active_but_prop_get(C, &ptr, &prop, &index);
+
+ RNA_property_override_status(&ptr, prop, index, NULL, &is_overridden, NULL, NULL);
+
+ return (ptr.data && ptr.id.data && prop && is_overridden);
+}
+
+static int override_remove_button_exec(bContext *C, wmOperator *op)
+{
+ PointerRNA ptr, id_refptr, src;
+ PropertyRNA *prop;
+ int index;
+ const bool all = RNA_boolean_get(op->ptr, "all");
+
+ /* try to reset the nominated setting to its default value */
+ UI_context_active_but_prop_get(C, &ptr, &prop, &index);
+
+ ID *id = ptr.id.data;
+ IDOverrideStaticProperty *oprop = RNA_property_override_property_find(&ptr, prop);
+ BLI_assert(oprop != NULL);
+ BLI_assert(id != NULL && id->override_static != NULL);
+
+ const bool is_template = (id->override_static->reference == NULL);
+
+ /* We need source (i.e. linked data) to restore values of deleted overrides...
+ * If this is an override template, we obviously do not need to restore anything. */
+ if (!is_template) {
+ RNA_id_pointer_create(id->override_static->reference, &id_refptr);
+ if (!RNA_path_resolve(&id_refptr, oprop->rna_path, &src, NULL)) {
+ BLI_assert(0 && "Failed to create matching source (linked data) RNA pointer");
+ }
+ }
+
+ if (!all && index != -1) {
+ bool is_strict_find;
+ /* Remove override operation for given item, add singular operations for the other items as needed. */
+ IDOverrideStaticPropertyOperation *opop = BKE_override_static_property_operation_find(
+ oprop, NULL, NULL, index, index, false, &is_strict_find);
+ BLI_assert(opop != NULL);
+ if (!is_strict_find) {
+ /* No specific override operation, we have to get generic one,
+ * and create item-specific override operations for all but given index, before removing generic one. */
+ for (int idx = RNA_property_array_length(&ptr, prop); idx--; ) {
+ if (idx != index) {
+ BKE_override_static_property_operation_get(oprop, opop->operation, NULL, NULL, idx, idx, true, NULL, NULL);
+ }
+ }
+ }
+ BKE_override_static_property_operation_delete(oprop, opop);
+ if (!is_template) {
+ RNA_property_copy(&ptr, &src, prop, index);
+ }
+ if (BLI_listbase_is_empty(&oprop->operations)) {
+ BKE_override_static_property_delete(id->override_static, oprop);
+ }
+ }
+ else {
+ /* Just remove whole generic override operation of this property. */
+ BKE_override_static_property_delete(id->override_static, oprop);
+ if (!is_template) {
+ RNA_property_copy(&ptr, &src, prop, -1);
+ }
+ }
+
+ return operator_button_property_finish(C, &ptr, prop);
+}
+
+static void UI_OT_override_remove_button(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Remove Override";
+ ot->idname = "UI_OT_override_remove_button";
+ ot->description = "Remove an override operation";
+
+ /* callbacks */
+ ot->poll = override_remove_button_poll;
+ ot->exec = override_remove_button_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_boolean(ot->srna, "all", 1, "All", "Reset to default values all elements of the array");
+}
+
+
+
+
/* Copy To Selected Operator ------------------------ */
bool UI_context_copy_to_selected_list(
@@ -1117,6 +1451,10 @@ void ED_operatortypes_ui(void)
WM_operatortype_append(UI_OT_copy_python_command_button);
WM_operatortype_append(UI_OT_reset_default_button);
WM_operatortype_append(UI_OT_unset_property_button);
+ WM_operatortype_append(UI_OT_use_property_button);
+ WM_operatortype_append(UI_OT_unuse_property_button);
+ WM_operatortype_append(UI_OT_override_type_set_button);
+ WM_operatortype_append(UI_OT_override_remove_button);
WM_operatortype_append(UI_OT_copy_to_selected_button);
WM_operatortype_append(UI_OT_reports_to_textblock); /* XXX: temp? */
WM_operatortype_append(UI_OT_drop_color);
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index d9685d7281b..c3759e232b0 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -50,9 +50,6 @@
#include "BKE_context.h"
#include "BKE_screen.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
-
#include "BLF_api.h"
#include "WM_api.h"
@@ -65,6 +62,8 @@
#include "UI_interface_icons.h"
#include "UI_resources.h"
+#include "GPU_immediate.h"
+
#include "interface_intern.h"
/*********************** defines and structs ************************/
@@ -393,54 +392,42 @@ static void ui_offset_panel_block(uiBlock *block)
/**************************** drawing *******************************/
-/* extern used by previewrender */
-#if 0 /*UNUSED 2.5*/
-static void uiPanelPush(uiBlock *block)
-{
- glPushMatrix();
-
- if (block->panel)
- glTranslatef((float)block->panel->ofsx, (float)block->panel->ofsy, 0.0);
-}
-
-static void uiPanelPop(uiBlock *UNUSED(block))
-{
- glPopMatrix();
-}
-#endif
-
/* triangle 'icon' for panel header */
-void UI_draw_icon_tri(float x, float y, char dir)
+void UI_draw_icon_tri(float x, float y, char dir, const float color[4])
{
float f3 = 0.15 * U.widget_unit;
float f5 = 0.25 * U.widget_unit;
float f7 = 0.35 * U.widget_unit;
if (dir == 'h') {
- ui_draw_anti_tria(x - f3, y - f5, x - f3, y + f5, x + f7, y);
+ ui_draw_anti_tria(x - f3, y - f5, x - f3, y + f5, x + f7, y, color);
}
else if (dir == 't') {
- ui_draw_anti_tria(x - f5, y - f7, x + f5, y - f7, x, y + f3);
+ ui_draw_anti_tria(x - f5, y - f7, x + f5, y - f7, x, y + f3, color);
}
else { /* 'v' = vertical, down */
- ui_draw_anti_tria(x - f5, y + f3, x + f5, y + f3, x, y - f7);
+ ui_draw_anti_tria(x - f5, y + f3, x + f5, y + f3, x, y - f7, color);
}
}
/* triangle 'icon' inside rect */
static void ui_draw_tria_rect(const rctf *rect, char dir)
{
+ float color[4];
+ UI_GetThemeColor3fv(TH_TITLE, color);
+ color[3] = 1.0f;
+
if (dir == 'h') {
float half = 0.5f * BLI_rctf_size_y(rect);
- ui_draw_anti_tria(rect->xmin, rect->ymin, rect->xmin, rect->ymax, rect->xmax, rect->ymin + half);
+ ui_draw_anti_tria(rect->xmin, rect->ymin, rect->xmin, rect->ymax, rect->xmax, rect->ymin + half, color);
}
else {
float half = 0.5f * BLI_rctf_size_x(rect);
- ui_draw_anti_tria(rect->xmin, rect->ymax, rect->xmax, rect->ymax, rect->xmin + half, rect->ymin);
+ ui_draw_anti_tria(rect->xmin, rect->ymax, rect->xmax, rect->ymax, rect->xmin + half, rect->ymin, color);
}
}
-static void ui_draw_anti_x(float x1, float y1, float x2, float y2)
+static void ui_draw_anti_x(unsigned int pos, float x1, float y1, float x2, float y2)
{
/* set antialias line */
@@ -448,9 +435,16 @@ static void ui_draw_anti_x(float x1, float y1, float x2, float y2)
glEnable(GL_BLEND);
glLineWidth(2.0);
-
- fdrawline(x1, y1, x2, y2);
- fdrawline(x1, y2, x2, y1);
+
+ immBegin(GWN_PRIM_LINES, 4);
+
+ immVertex2f(pos, x1, y1);
+ immVertex2f(pos, x2, y2);
+
+ immVertex2f(pos, x1, y2);
+ immVertex2f(pos, x2, y1);
+
+ immEnd();
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
@@ -458,16 +452,16 @@ static void ui_draw_anti_x(float x1, float y1, float x2, float y2)
}
/* x 'icon' for panel header */
-static void ui_draw_x_icon(float x, float y)
+static void ui_draw_x_icon(unsigned int pos, float x, float y)
{
- ui_draw_anti_x(x, y, x + 9.375f, y + 9.375f);
+ ui_draw_anti_x(pos, x, y, x + 9.375f, y + 9.375f);
}
#define PNL_ICON UI_UNIT_X /* could be UI_UNIT_Y too */
-static void ui_draw_panel_scalewidget(const rcti *rect)
+static void ui_draw_panel_scalewidget(unsigned int pos, const rcti *rect)
{
float xmin, xmax, dx;
float ymin, ymax, dy;
@@ -481,16 +475,33 @@ static void ui_draw_panel_scalewidget(const rcti *rect)
dy = 0.5f * (ymax - ymin);
glEnable(GL_BLEND);
- glColor4ub(255, 255, 255, 50);
- fdrawline(xmin, ymin, xmax, ymax);
- fdrawline(xmin + dx, ymin, xmax, ymax - dy);
+ immUniformColor4ub(255, 255, 255, 50);
+
+ immBegin(GWN_PRIM_LINES, 4);
+
+ immVertex2f(pos, xmin, ymin);
+ immVertex2f(pos, xmax, ymax);
+
+ immVertex2f(pos, xmin + dx, ymin);
+ immVertex2f(pos, xmax, ymax - dy);
+
+ immEnd();
- glColor4ub(0, 0, 0, 50);
- fdrawline(xmin, ymin + 1, xmax, ymax + 1);
- fdrawline(xmin + dx, ymin + 1, xmax, ymax - dy + 1);
+ immUniformColor4ub(0, 0, 0, 50);
+
+ immBegin(GWN_PRIM_LINES, 4);
+
+ immVertex2f(pos, xmin, ymin + 1);
+ immVertex2f(pos, xmax, ymax + 1);
+
+ immVertex2f(pos, xmin + dx, ymin + 1);
+ immVertex2f(pos, xmax, ymax - dy + 1);
+
+ immEnd();
+
glDisable(GL_BLEND);
}
-static void ui_draw_panel_dragwidget(const rctf *rect)
+static void ui_draw_panel_dragwidget(unsigned int pos, const rctf *rect)
{
unsigned char col_back[3], col_high[3], col_dark[3];
const int col_tint = 84;
@@ -519,10 +530,10 @@ static void ui_draw_panel_dragwidget(const rctf *rect)
const int x_co = (x_min + x_ofs) + (i_x * (box_size + box_margin));
const int y_co = (y_min + y_ofs) + (i_y * (box_size + box_margin));
- glColor3ubv(col_dark);
- glRectf(x_co - box_size, y_co - px_zoom, x_co, (y_co + box_size) - px_zoom);
- glColor3ubv(col_high);
- glRectf(x_co - box_size, y_co, x_co, y_co + box_size);
+ immUniformColor3ubv(col_dark);
+ immRectf(pos, x_co - box_size, y_co - px_zoom, x_co, (y_co + box_size) - px_zoom);
+ immUniformColor3ubv(col_high);
+ immRectf(pos, x_co - box_size, y_co, x_co, y_co + box_size);
}
}
}
@@ -534,29 +545,30 @@ static void ui_draw_aligned_panel_header(uiStyle *style, uiBlock *block, const r
rcti hrect;
int pnl_icons;
const char *activename = panel->drawname[0] ? panel->drawname : panel->panelname;
+ unsigned char col_title[4];
/* + 0.001f to avoid flirting with float inaccuracy */
if (panel->control & UI_PNL_CLOSE)
pnl_icons = (panel->labelofs + 2 * PNL_ICON + 5) / block->aspect + 0.001f;
else
pnl_icons = (panel->labelofs + PNL_ICON + 5) / block->aspect + 0.001f;
-
- /* active tab */
+
/* draw text label */
- UI_ThemeColor(TH_TITLE);
-
+ UI_GetThemeColor3ubv(TH_TITLE, col_title);
+ col_title[3] = 255;
+
hrect = *rect;
if (dir == 'h') {
hrect.xmin = rect->xmin + pnl_icons;
hrect.ymin += 2.0f / block->aspect;
- UI_fontstyle_draw(&style->paneltitle, &hrect, activename);
+ UI_fontstyle_draw(&style->paneltitle, &hrect, activename, col_title);
}
else {
/* ignore 'pnl_icons', otherwise the text gets offset horizontally
* + 0.001f to avoid flirting with float inaccuracy
*/
hrect.xmin = rect->xmin + (PNL_ICON + 5) / block->aspect + 0.001f;
- UI_fontstyle_draw_rotated(&style->paneltitle, &hrect, activename);
+ UI_fontstyle_draw_rotated(&style->paneltitle, &hrect, activename, col_title);
}
}
@@ -566,7 +578,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con
Panel *panel = block->panel;
rcti headrect;
rctf itemrect;
- int ofsx;
+ float color[4];
const bool is_closed_x = (panel->flag & PNL_CLOSEDX) ? true : false;
const bool is_closed_y = (panel->flag & PNL_CLOSEDY) ? true : false;
@@ -579,6 +591,9 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con
headrect.ymin = headrect.ymax;
headrect.ymax = headrect.ymin + floor(PNL_HEADER / block->aspect + 0.001f);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
{
float minx = rect->xmin;
float maxx = is_closed_x ? (minx + PNL_HEADER / block->aspect) : rect->xmax;
@@ -588,11 +603,18 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con
if (UI_GetThemeValue(TH_PANEL_SHOW_HEADER)) {
/* draw with background color */
- UI_ThemeColor4(TH_PANEL_HEADER);
- glRectf(minx, headrect.ymin + 1, maxx, y);
+ immUniformThemeColor(TH_PANEL_HEADER);
+ immRectf(pos, minx, headrect.ymin + 1, maxx, y);
+
+ immBegin(GWN_PRIM_LINES, 4);
+
+ immVertex2f(pos, minx, y);
+ immVertex2f(pos, maxx, y);
+
+ immVertex2f(pos, minx, y);
+ immVertex2f(pos, maxx, y);
- fdrawline(minx, y, maxx, y);
- fdrawline(minx, y, maxx, y);
+ immEnd();
}
else if (!(panel->runtime_flag & PNL_FIRST)) {
/* draw embossed separator */
@@ -602,15 +624,26 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con
maxx -= 5.0f / block->aspect;
}
- glColor4f(0.0f, 0.0f, 0.0f, 0.5f);
- fdrawline(minx, y, maxx, y);
- glColor4f(1.0f, 1.0f, 1.0f, 0.25f);
- fdrawline(minx, y - 1, maxx, y - 1);
+ immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(pos, minx, y);
+ immVertex2f(pos, maxx, y);
+ immEnd();
+
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.25f);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(pos, minx, y - 1);
+ immVertex2f(pos, maxx, y - 1);
+ immEnd();
}
glDisable(GL_BLEND);
}
+ immUnbindProgram();
+
/* draw optional pin icon */
#ifdef USE_PIN_HIDDEN
@@ -626,9 +659,11 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con
glDisable(GL_BLEND);
}
+
/* horizontal title */
if (is_closed_x == false) {
ui_draw_aligned_panel_header(style, block, &headrect, 'h');
+ pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
/* itemrect smaller */
itemrect.xmax = headrect.xmax - 5.0f / block->aspect;
@@ -637,7 +672,9 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con
itemrect.ymax = headrect.ymax;
BLI_rctf_scale(&itemrect, 0.7f);
- ui_draw_panel_dragwidget(&itemrect);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ ui_draw_panel_dragwidget(pos, &itemrect);
+ immUnbindProgram();
}
/* if the panel is minimized vertically:
@@ -649,6 +686,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con
else if (is_closed_x) {
/* draw vertical title */
ui_draw_aligned_panel_header(style, block, &headrect, 'v');
+ pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
}
/* an open panel */
else {
@@ -657,33 +695,37 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con
if (panel->control & UI_PNL_SOLID) UI_draw_roundbox_corner_set(UI_CNR_ALL);
else UI_draw_roundbox_corner_set(UI_CNR_NONE);
- UI_ThemeColorShade(TH_BACK, -120);
- UI_draw_roundbox_unfilled(0.5f + rect->xmin, 0.5f + rect->ymin, 0.5f + rect->xmax, 0.5f + headrect.ymax + 1, 8);
+ UI_GetThemeColorShade4fv(TH_BACK, -120, color);
+ UI_draw_roundbox_aa(false, 0.5f + rect->xmin, 0.5f + rect->ymin, 0.5f + rect->xmax, 0.5f + headrect.ymax + 1, 8, color);
}
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
/* panel backdrop */
if (UI_GetThemeValue(TH_PANEL_SHOW_BACK)) {
/* draw with background color */
glEnable(GL_BLEND);
- UI_ThemeColor4(TH_PANEL_BACK);
- glRecti(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ immUniformThemeColor(TH_PANEL_BACK);
+ immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
}
if (panel->control & UI_PNL_SCALE)
- ui_draw_panel_scalewidget(rect);
+ ui_draw_panel_scalewidget(pos, rect);
+
+ immUnbindProgram();
}
/* draw optional close icon */
- ofsx = 6;
if (panel->control & UI_PNL_CLOSE) {
- UI_ThemeColor(TH_TITLE);
- ui_draw_x_icon(rect->xmin + 2 + ofsx, rect->ymax + 2);
- ofsx = 22;
+ const int ofsx = 6;
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformThemeColor3(TH_TITLE);
+ ui_draw_x_icon(pos, rect->xmin + 2 + ofsx, rect->ymax + 2);
+ immUnbindProgram();
}
/* draw collapse icon */
- UI_ThemeColor(TH_TITLE);
/* itemrect smaller */
itemrect.xmin = headrect.xmin + 5.0f / block->aspect;
@@ -699,8 +741,6 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con
ui_draw_tria_rect(&itemrect, 'h');
else
ui_draw_tria_rect(&itemrect, 'v');
-
- (void)ofsx;
}
/************************** panel alignment *************************/
@@ -1513,12 +1553,13 @@ void UI_panel_category_clear_all(ARegion *ar)
BLI_freelistN(&ar->panels_category);
}
-/* based on UI_draw_roundbox_gl_mode, check on making a version which allows us to skip some sides */
+/* based on UI_draw_roundbox, check on making a version which allows us to skip some sides */
static void ui_panel_category_draw_tab(
- int mode, float minx, float miny, float maxx, float maxy, float rad,
+ bool filled, float minx, float miny, float maxx, float maxy, float rad,
int roundboxtype,
- const bool use_highlight, const bool use_shadow,
- const unsigned char highlight_fade[3])
+ bool use_highlight, bool use_shadow,
+ const unsigned char highlight_fade[3],
+ const unsigned char col[3])
{
float vec[4][2] = {
{0.195, 0.02},
@@ -1527,74 +1568,96 @@ static void ui_panel_category_draw_tab(
{0.98, 0.805}};
int a;
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+
/* mult */
for (a = 0; a < 4; a++) {
mul_v2_fl(vec[a], rad);
}
- glBegin(mode);
+ unsigned int vert_ct = 0;
+ if (use_highlight) {
+ vert_ct += (roundboxtype & UI_CNR_TOP_RIGHT) ? 6 : 1;
+ vert_ct += (roundboxtype & UI_CNR_TOP_LEFT) ? 6 : 1;
+ }
+ if (use_highlight && !use_shadow) {
+ vert_ct++;
+ }
+ else {
+ vert_ct += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 6 : 1;
+ vert_ct += (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 6 : 1;
+ }
+
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
+
+ immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_STRIP, vert_ct);
+
+ immAttrib3ubv(color, col);
/* start with corner right-top */
if (use_highlight) {
if (roundboxtype & UI_CNR_TOP_RIGHT) {
- glVertex2f(maxx, maxy - rad);
+ immVertex2f(pos, maxx, maxy - rad);
for (a = 0; a < 4; a++) {
- glVertex2f(maxx - vec[a][1], maxy - rad + vec[a][0]);
+ immVertex2f(pos, maxx - vec[a][1], maxy - rad + vec[a][0]);
}
- glVertex2f(maxx - rad, maxy);
+ immVertex2f(pos, maxx - rad, maxy);
}
else {
- glVertex2f(maxx, maxy);
+ immVertex2f(pos, maxx, maxy);
}
/* corner left-top */
if (roundboxtype & UI_CNR_TOP_LEFT) {
- glVertex2f(minx + rad, maxy);
+ immVertex2f(pos, minx + rad, maxy);
for (a = 0; a < 4; a++) {
- glVertex2f(minx + rad - vec[a][0], maxy - vec[a][1]);
+ immVertex2f(pos, minx + rad - vec[a][0], maxy - vec[a][1]);
}
- glVertex2f(minx, maxy - rad);
+ immVertex2f(pos, minx, maxy - rad);
}
else {
- glVertex2f(minx, maxy);
+ immVertex2f(pos, minx, maxy);
}
}
if (use_highlight && !use_shadow) {
if (highlight_fade) {
- glColor3ubv(highlight_fade);
+ immAttrib3ubv(color, highlight_fade);
}
- glVertex2f(minx, miny + rad);
- glEnd();
+ immVertex2f(pos, minx, miny + rad);
+ immEnd();
+ immUnbindProgram();
return;
}
/* corner left-bottom */
if (roundboxtype & UI_CNR_BOTTOM_LEFT) {
- glVertex2f(minx, miny + rad);
+ immVertex2f(pos, minx, miny + rad);
for (a = 0; a < 4; a++) {
- glVertex2f(minx + vec[a][1], miny + rad - vec[a][0]);
+ immVertex2f(pos, minx + vec[a][1], miny + rad - vec[a][0]);
}
- glVertex2f(minx + rad, miny);
+ immVertex2f(pos, minx + rad, miny);
}
else {
- glVertex2f(minx, miny);
+ immVertex2f(pos, minx, miny);
}
/* corner right-bottom */
-
if (roundboxtype & UI_CNR_BOTTOM_RIGHT) {
- glVertex2f(maxx - rad, miny);
+ immVertex2f(pos, maxx - rad, miny);
for (a = 0; a < 4; a++) {
- glVertex2f(maxx - rad + vec[a][0], miny + vec[a][1]);
+ immVertex2f(pos, maxx - rad + vec[a][0], miny + vec[a][1]);
}
- glVertex2f(maxx, miny + rad);
+ immVertex2f(pos, maxx, miny + rad);
}
else {
- glVertex2f(maxx, miny);
+ immVertex2f(pos, maxx, miny);
}
- glEnd();
+ immEnd();
+ immUnbindProgram();
}
@@ -1717,21 +1780,26 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active)
/* begin drawing */
glEnable(GL_LINE_SMOOTH);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
/* draw the background */
if (is_alpha) {
glEnable(GL_BLEND);
- glColor4ubv(theme_col_tab_bg);
+ immUniformColor4ubv(theme_col_tab_bg);
}
else {
- glColor3ubv(theme_col_tab_bg);
+ immUniformColor3ubv(theme_col_tab_bg);
}
- glRecti(v2d->mask.xmin, v2d->mask.ymin, v2d->mask.xmin + category_tabs_width, v2d->mask.ymax);
+ immRecti(pos, v2d->mask.xmin, v2d->mask.ymin, v2d->mask.xmin + category_tabs_width, v2d->mask.ymax);
if (is_alpha) {
glDisable(GL_BLEND);
}
+ immUnbindProgram();
+
for (pc_dyn = ar->panels_category.first; pc_dyn; pc_dyn = pc_dyn->next) {
const rcti *rct = &pc_dyn->rect;
const char *category_id = pc_dyn->idname;
@@ -1754,28 +1822,33 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active)
if (is_active)
#endif
{
- glColor3ubv(is_active ? theme_col_tab_active : theme_col_tab_inactive);
- ui_panel_category_draw_tab(GL_POLYGON, rct->xmin, rct->ymin, rct->xmax, rct->ymax,
- tab_curve_radius - px, roundboxtype, true, true, NULL);
+ ui_panel_category_draw_tab(true, rct->xmin, rct->ymin, rct->xmax, rct->ymax,
+ tab_curve_radius - px, roundboxtype, true, true, NULL,
+ is_active ? theme_col_tab_active : theme_col_tab_inactive);
/* tab outline */
- glColor3ubv(theme_col_tab_outline);
- ui_panel_category_draw_tab(GL_LINE_STRIP, rct->xmin - px, rct->ymin - px, rct->xmax - px, rct->ymax + px,
- tab_curve_radius, roundboxtype, true, true, NULL);
+ ui_panel_category_draw_tab(false, rct->xmin - px, rct->ymin - px, rct->xmax - px, rct->ymax + px,
+ tab_curve_radius, roundboxtype, true, true, NULL, theme_col_tab_outline);
+
/* tab highlight (3d look) */
- glColor3ubv(is_active ? theme_col_tab_highlight : theme_col_tab_highlight_inactive);
- ui_panel_category_draw_tab(GL_LINE_STRIP, rct->xmin, rct->ymin, rct->xmax, rct->ymax,
+ ui_panel_category_draw_tab(false, rct->xmin, rct->ymin, rct->xmax, rct->ymax,
tab_curve_radius, roundboxtype, true, false,
- is_active ? theme_col_back : theme_col_tab_inactive);
+ is_active ? theme_col_back : theme_col_tab_inactive,
+ is_active ? theme_col_tab_highlight : theme_col_tab_highlight_inactive);
}
/* tab blackline */
if (!is_active) {
- glColor3ubv(theme_col_tab_divider);
- glRecti(v2d->mask.xmin + category_tabs_width - px,
- rct->ymin - tab_v_pad,
- v2d->mask.xmin + category_tabs_width,
- rct->ymax + tab_v_pad);
+ pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor3ubv(theme_col_tab_divider);
+ immRecti(pos, v2d->mask.xmin + category_tabs_width - px,
+ rct->ymin - tab_v_pad,
+ v2d->mask.xmin + category_tabs_width,
+ rct->ymax + tab_v_pad);
+
+ immUnbindProgram();
}
if (do_scaletabs) {
@@ -1788,7 +1861,7 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active)
/* tab titles */
/* draw white shadow to give text more depth */
- glColor3ubv(theme_col_text);
+ BLF_color3ubv(fontid, theme_col_text);
/* main tab title */
BLF_draw(fontid, category_id_draw, category_draw_len);
@@ -1796,33 +1869,36 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active)
glDisable(GL_BLEND);
/* tab blackline remaining (last tab) */
+ pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
if (pc_dyn->prev == NULL) {
- glColor3ubv(theme_col_tab_divider);
- glRecti(v2d->mask.xmin + category_tabs_width - px,
- rct->ymax + px,
- v2d->mask.xmin + category_tabs_width,
- v2d->mask.ymax);
+ immUniformColor3ubv(theme_col_tab_divider);
+ immRecti(pos, v2d->mask.xmin + category_tabs_width - px,
+ rct->ymax + px,
+ v2d->mask.xmin + category_tabs_width,
+ v2d->mask.ymax);
}
if (pc_dyn->next == NULL) {
- glColor3ubv(theme_col_tab_divider);
- glRecti(v2d->mask.xmin + category_tabs_width - px,
- 0,
- v2d->mask.xmin + category_tabs_width,
- rct->ymin);
+ immUniformColor3ubv(theme_col_tab_divider);
+ immRecti(pos, v2d->mask.xmin + category_tabs_width - px,
+ 0,
+ v2d->mask.xmin + category_tabs_width,
+ rct->ymin);
}
#ifdef USE_FLAT_INACTIVE
/* draw line between inactive tabs */
if (is_active == false && is_active_prev == false && pc_dyn->prev) {
- glColor3ubv(theme_col_tab_divider);
- glRecti(v2d->mask.xmin + (category_tabs_width / 5),
- rct->ymax + px,
- (v2d->mask.xmin + category_tabs_width) - (category_tabs_width / 5),
- rct->ymax + (px * 3));
+ immUniformColor3ubv(theme_col_tab_divider);
+ immRecti(pos, v2d->mask.xmin + (category_tabs_width / 5),
+ rct->ymax + px,
+ (v2d->mask.xmin + category_tabs_width) - (category_tabs_width / 5),
+ rct->ymax + (px * 3));
}
is_active_prev = is_active;
#endif
+ immUnbindProgram();
/* not essential, but allows events to be handled right up until the region edge [#38171] */
pc_dyn->rect.xmin = v2d->mask.xmin;
diff --git a/source/blender/editors/interface/interface_region_menu_popup.c b/source/blender/editors/interface/interface_region_menu_popup.c
index aa3e2464237..a0aecb12b84 100644
--- a/source/blender/editors/interface/interface_region_menu_popup.c
+++ b/source/blender/editors/interface/interface_region_menu_popup.c
@@ -603,11 +603,13 @@ void UI_popup_block_close(bContext *C, wmWindow *win, uiBlock *block)
/* if loading new .blend while popup is open, window will be NULL */
if (block->handle) {
if (win) {
+ const bScreen *screen = WM_window_get_active_screen(win);
+
UI_popup_handlers_remove(&win->modalhandlers, block->handle);
ui_popup_block_free(C, block->handle);
/* In the case we have nested popups, closing one may need to redraw another, see: T48874 */
- for (ARegion *ar = win->screen->regionbase.first; ar; ar = ar->next) {
+ for (ARegion *ar = screen->regionbase.first; ar; ar = ar->next) {
ED_region_tag_refresh_ui(ar);
}
}
diff --git a/source/blender/editors/interface/interface_region_popup.c b/source/blender/editors/interface/interface_region_popup.c
index 15053f0d8ca..24990c593ac 100644
--- a/source/blender/editors/interface/interface_region_popup.c
+++ b/source/blender/editors/interface/interface_region_popup.c
@@ -324,7 +324,7 @@ static void ui_block_region_draw(const bContext *C, ARegion *ar)
* Use to refresh centered popups on screen resizing (for splash).
*/
static void ui_block_region_popup_window_listener(
- bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
+ bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn, const Scene *UNUSED(scene))
{
switch (wmn->category) {
case NC_WINDOW:
diff --git a/source/blender/editors/interface/interface_region_search.c b/source/blender/editors/interface/interface_region_search.c
index c9d313a4bab..f14f9af8785 100644
--- a/source/blender/editors/interface/interface_region_search.c
+++ b/source/blender/editors/interface/interface_region_search.c
@@ -397,7 +397,7 @@ int ui_searchbox_autocomplete(bContext *C, ARegion *ar, uiBut *but, char *str)
return match;
}
-static void ui_searchbox_region_draw_cb(const bContext *UNUSED(C), ARegion *ar)
+static void ui_searchbox_region_draw_cb(const bContext *C, ARegion *ar)
{
uiSearchboxData *data = ar->regiondata;
@@ -415,6 +415,9 @@ static void ui_searchbox_region_draw_cb(const bContext *UNUSED(C), ARegion *ar)
if (data->preview) {
/* draw items */
for (a = 0; a < data->items.totitem; a++) {
+ /* ensure icon is up-to-date */
+ ui_icon_ensure_deferred(C, data->items.icons[a], data->preview);
+
ui_searchbox_butrect(&rect, data, a);
/* widget itself */
diff --git a/source/blender/editors/interface/interface_region_tooltip.c b/source/blender/editors/interface/interface_region_tooltip.c
index 7d10087dcd9..f71b71fce43 100644
--- a/source/blender/editors/interface/interface_region_tooltip.c
+++ b/source/blender/editors/interface/interface_region_tooltip.c
@@ -157,6 +157,7 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *ar)
uiWidgetColors *theme = ui_tooltip_get_theme();
rcti bbox = data->bbox;
float tip_colors[UI_TIP_LC_MAX][3];
+ unsigned char drawcol[4] = {0, 0, 0, 255}; /* to store color in while drawing (alpha is always 255) */
float *main_color = tip_colors[UI_TIP_LC_MAIN]; /* the color from the theme */
float *value_color = tip_colors[UI_TIP_LC_VALUE];
@@ -225,9 +226,9 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *ar)
fstyle_header.shadowalpha = 1.0f;
fstyle_header.word_wrap = true;
+ rgb_float_to_uchar(drawcol, tip_colors[UI_TIP_LC_MAIN]);
UI_fontstyle_set(&fstyle_header);
- glColor3fv(tip_colors[UI_TIP_LC_MAIN]);
- UI_fontstyle_draw(&fstyle_header, &bbox, field->text);
+ UI_fontstyle_draw(&fstyle_header, &bbox, field->text, drawcol);
fstyle_header.shadow = 0;
@@ -238,8 +239,8 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *ar)
bbox.xmin += xofs;
bbox.ymax -= yofs;
- glColor3fv(tip_colors[UI_TIP_LC_ACTIVE]);
- UI_fontstyle_draw(&fstyle_header, &bbox, field->text_suffix);
+ rgb_float_to_uchar(drawcol, tip_colors[UI_TIP_LC_ACTIVE]);
+ UI_fontstyle_draw(&fstyle_header, &bbox, field->text_suffix, drawcol);
/* undo offset */
bbox.xmin -= xofs;
@@ -254,8 +255,8 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *ar)
UI_fontstyle_set(&fstyle_mono);
/* XXX, needed because we dont have mono in 'U.uifonts' */
BLF_size(fstyle_mono.uifont_id, fstyle_mono.points * U.pixelsize, U.dpi);
- glColor3fv(tip_colors[field->format.color_id]);
- UI_fontstyle_draw(&fstyle_mono, &bbox, field->text);
+ rgb_float_to_uchar(drawcol, tip_colors[field->format.color_id]);
+ UI_fontstyle_draw(&fstyle_mono, &bbox, field->text, drawcol);
}
else {
uiFontStyle fstyle_normal = data->fstyle;
@@ -263,9 +264,9 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *ar)
fstyle_normal.word_wrap = true;
/* draw remaining data */
+ rgb_float_to_uchar(drawcol, tip_colors[field->format.color_id]);
UI_fontstyle_set(&fstyle_normal);
- glColor3fv(tip_colors[field->format.color_id]);
- UI_fontstyle_draw(&fstyle_normal, &bbox, field->text);
+ UI_fontstyle_draw(&fstyle_normal, &bbox, field->text, drawcol);
}
bbox.ymax -= data->lineh * field->geom.lines;
@@ -306,6 +307,65 @@ static void ui_tooltip_region_free_cb(ARegion *ar)
/** \name ToolTip Creation
* \{ */
+static uiTooltipData *ui_tooltip_data_from_keymap(bContext *C, wmKeyMap *keymap)
+{
+ char buf[512];
+
+ /* create tooltip data */
+ uiTooltipData *data = MEM_callocN(sizeof(uiTooltipData), "uiTooltipData");
+
+ BLI_assert(data->fields_len < MAX_TOOLTIP_LINES);
+
+ for (wmKeyMapItem *kmi = keymap->items.first; kmi; kmi = kmi->next) {
+ wmOperatorType *ot = WM_operatortype_find(kmi->idname, true);
+ if (ot != NULL) {
+ /* Tip */
+ {
+ uiTooltipField *field = text_field_add(
+ data, &(uiTooltipFormat){
+ .style = UI_TIP_STYLE_NORMAL,
+ .color_id = UI_TIP_LC_MAIN,
+ .is_pad = true,
+ });
+ field->text = BLI_strdup(ot->description[0] ? ot->description : ot->name);
+ }
+ /* Shortcut */
+ {
+ uiTooltipField *field = text_field_add(
+ data, &(uiTooltipFormat){
+ .style = UI_TIP_STYLE_NORMAL,
+ .color_id = UI_TIP_LC_NORMAL,
+ });
+ bool found = false;
+ if (WM_keymap_item_to_string(kmi, false, buf, sizeof(buf))) {
+ found = true;
+ }
+ field->text = BLI_sprintfN(TIP_("Shortcut: %s"), found ? buf : "None");
+ }
+
+ /* Python */
+ {
+ uiTooltipField *field = text_field_add(
+ data, &(uiTooltipFormat){
+ .style = UI_TIP_STYLE_NORMAL,
+ .color_id = UI_TIP_LC_PYTHON,
+ });
+ char *str = WM_operator_pystring_ex(C, NULL, false, false, ot, kmi->ptr);
+ WM_operator_pystring_abbreviate(str, 32);
+ field->text = BLI_sprintfN(TIP_("Python: %s"), str);
+ MEM_freeN(str);
+ }
+ }
+ }
+ if (data->fields_len == 0) {
+ MEM_freeN(data);
+ return NULL;
+ }
+ else {
+ return data;
+ }
+}
+
static uiTooltipData *ui_tooltip_data_from_button(bContext *C, uiBut *but)
{
uiStringInfo but_tip = {BUT_GET_TIP, NULL};
@@ -586,8 +646,27 @@ ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
if (but->drawflag & UI_BUT_NO_TOOLTIP) {
return NULL;
}
+ uiTooltipData *data = NULL;
+
+ /* custom tips for pre-defined operators */
+ if (but->optype) {
+ if (STREQ(but->optype->idname, "WM_OT_tool_set")) {
+ char keymap[64] = "";
+ RNA_string_get(but->opptr, "keymap", keymap);
+ if (keymap[0]) {
+ ScrArea *sa = CTX_wm_area(C);
+ wmKeyMap *km = WM_keymap_find_all(C, keymap, sa->spacetype, RGN_TYPE_WINDOW);
+ if (km != NULL) {
+ data = ui_tooltip_data_from_keymap(C, km);
+ }
+ }
+ }
+ }
+ /* toolsystem exception */
- uiTooltipData *data = ui_tooltip_data_from_button(C, but);
+ if (data == NULL) {
+ data = ui_tooltip_data_from_button(C, but);
+ }
if (data == NULL) {
return NULL;
}
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
index dd1d38bbe2e..fa25a119ada 100644
--- a/source/blender/editors/interface/interface_regions.c
+++ b/source/blender/editors/interface/interface_regions.c
@@ -61,6 +61,9 @@ ARegion *ui_region_temp_add(bScreen *sc)
void ui_region_temp_remove(bContext *C, bScreen *sc, ARegion *ar)
{
wmWindow *win = CTX_wm_window(C);
+
+ BLI_assert(ar->regiontype == RGN_TYPE_TEMPORARY);
+ BLI_assert(BLI_findindex(&sc->regionbase, ar) != -1);
if (win)
wm_draw_region_clear(win, ar);
diff --git a/source/blender/editors/interface/interface_style.c b/source/blender/editors/interface/interface_style.c
index 8b41302b5bb..01456e2e122 100644
--- a/source/blender/editors/interface/interface_style.c
+++ b/source/blender/editors/interface/interface_style.c
@@ -149,7 +149,7 @@ static uiFont *uifont_to_blfont(int id)
void UI_fontstyle_draw_ex(
- const uiFontStyle *fs, const rcti *rect, const char *str,
+ const uiFontStyle *fs, const rcti *rect, const char *str, const unsigned char col[4],
size_t len, float *r_xofs, float *r_yofs)
{
int xofs = 0, yofs;
@@ -196,6 +196,7 @@ void UI_fontstyle_draw_ex(
/* clip is very strict, so we give it some space */
BLF_clipping(fs->uifont_id, rect->xmin - 2, rect->ymin - 4, rect->xmax + 1, rect->ymax + 4);
BLF_position(fs->uifont_id, rect->xmin + xofs, rect->ymin + yofs, 0.0f);
+ BLF_color4ubv(fs->uifont_id, col);
BLF_draw(fs->uifont_id, str, len);
@@ -205,17 +206,17 @@ void UI_fontstyle_draw_ex(
*r_yofs = yofs;
}
-void UI_fontstyle_draw(const uiFontStyle *fs, const rcti *rect, const char *str)
+void UI_fontstyle_draw(const uiFontStyle *fs, const rcti *rect, const char *str, const unsigned char col[4])
{
float xofs, yofs;
UI_fontstyle_draw_ex(
- fs, rect, str,
+ fs, rect, str, col,
BLF_DRAW_STR_DUMMY_MAX, &xofs, &yofs);
}
/* drawn same as above, but at 90 degree angle */
-void UI_fontstyle_draw_rotated(const uiFontStyle *fs, const rcti *rect, const char *str)
+void UI_fontstyle_draw_rotated(const uiFontStyle *fs, const rcti *rect, const char *str, const unsigned char col[4])
{
float height;
int xofs, yofs;
@@ -249,6 +250,7 @@ void UI_fontstyle_draw_rotated(const uiFontStyle *fs, const rcti *rect, const ch
BLF_enable(fs->uifont_id, BLF_ROTATION);
BLF_rotation(fs->uifont_id, angle);
+ BLF_color4ubv(fs->uifont_id, col);
if (fs->shadow) {
BLF_enable(fs->uifont_id, BLF_SHADOW);
@@ -275,13 +277,14 @@ void UI_fontstyle_draw_rotated(const uiFontStyle *fs, const rcti *rect, const ch
*
* For drawing on-screen labels.
*/
-void UI_fontstyle_draw_simple(const uiFontStyle *fs, float x, float y, const char *str)
+void UI_fontstyle_draw_simple(const uiFontStyle *fs, float x, float y, const char *str, const unsigned char col[4])
{
if (fs->kerning == 1)
BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
UI_fontstyle_set(fs);
BLF_position(fs->uifont_id, x, y, 0.0f);
+ BLF_color4ubv(fs->uifont_id, col);
BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
if (fs->kerning == 1)
@@ -293,7 +296,7 @@ void UI_fontstyle_draw_simple(const uiFontStyle *fs, float x, float y, const cha
*/
void UI_fontstyle_draw_simple_backdrop(
const uiFontStyle *fs, float x, float y, const char *str,
- const unsigned char fg[4], const unsigned char bg[4])
+ const float col_fg[4], const float col_bg[4])
{
if (fs->kerning == 1)
BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
@@ -307,21 +310,19 @@ void UI_fontstyle_draw_simple_backdrop(
const float margin = height / 4.0f;
/* backdrop */
- glColor4ubv(bg);
+ float color[4] = { col_bg[0], col_bg[1], col_bg[2], 0.5f };
- UI_draw_roundbox_corner_set(UI_CNR_ALL | UI_RB_ALPHA);
- UI_draw_roundbox(
+ UI_draw_roundbox_corner_set(UI_CNR_ALL);
+ UI_draw_roundbox_aa(true,
x - margin,
(y + decent) - margin,
x + width + margin,
(y + decent) + height + margin,
- margin);
-
- glColor4ubv(fg);
+ margin, color);
}
-
BLF_position(fs->uifont_id, x, y, 0.0f);
+ BLF_color4fv(fs->uifont_id, col_fg);
BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
if (fs->kerning == 1)
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index e113098a769..5a2200fbe49 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -56,11 +56,12 @@
#include "BKE_colorband.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_idcode.h"
#include "BKE_idprop.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
+#include "BKE_library_override.h"
#include "BKE_linestyle.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
@@ -72,6 +73,9 @@
#include "BKE_sca.h"
#include "BKE_screen.h"
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
#include "ED_screen.h"
#include "ED_object.h"
#include "ED_render.h"
@@ -91,11 +95,126 @@
// #define USE_OP_RESET_BUT // we may want to make this optional, disable for now.
+/* defines for templateID/TemplateSearch */
+#define TEMPLATE_SEARCH_TEXTBUT_WIDTH (UI_UNIT_X * 6)
+#define TEMPLATE_SEARCH_TEXTBUT_HEIGHT UI_UNIT_Y
+
void UI_template_fix_linking(void)
{
}
+/**
+ * Add a block button for the search menu for templateID and templateSearch.
+ */
+static void template_add_button_search_menu(
+ const bContext *C, uiLayout *layout, uiBlock *block,
+ PointerRNA *ptr, PropertyRNA *prop,
+ uiBlockCreateFunc block_func, void *block_argN, const char * const tip,
+ const bool use_previews, const bool editable)
+{
+ PointerRNA active_ptr = RNA_property_pointer_get(ptr, prop);
+ ID *id = (active_ptr.data && RNA_struct_is_ID(active_ptr.type)) ? active_ptr.data : NULL;
+ const ID *idfrom = ptr->id.data;
+ const StructRNA *type = active_ptr.type ? active_ptr.type : RNA_property_pointer_type(ptr, prop);
+ uiBut *but;
+
+ if (use_previews) {
+ ARegion *region = CTX_wm_region(C);
+ const bool use_big_size = (region->regiontype != RGN_TYPE_HEADER); /* silly check, could be more generic */
+ /* Ugly exception for screens here, drawing their preview in icon size looks ugly/useless */
+ const bool use_preview_icon = use_big_size || (id && (GS(id->name) != ID_SCR));
+ const short width = UI_UNIT_X * (use_big_size ? 6 : 1.6f);
+ const short height = UI_UNIT_Y * (use_big_size ? 6 : 1);
+
+ but = uiDefBlockButN(block, block_func, block_argN, "", 0, 0, width, height, tip);
+ if (use_preview_icon) {
+ int icon = id ? ui_id_icon_get(C, id, use_big_size) : RNA_struct_ui_icon(type);
+ ui_def_but_icon(but, icon, UI_HAS_ICON | UI_BUT_ICON_PREVIEW);
+ }
+ else {
+ ui_def_but_icon(but, RNA_struct_ui_icon(type), UI_HAS_ICON);
+ UI_but_drawflag_enable(but, UI_BUT_ICON_LEFT);
+ }
+
+ if ((idfrom && idfrom->lib) || !editable)
+ UI_but_flag_enable(but, UI_BUT_DISABLED);
+ if (use_big_size) {
+ uiLayoutRow(layout, true);
+ }
+ }
+ else {
+ but = uiDefBlockButN(block, block_func, block_argN, "", 0, 0, UI_UNIT_X * 1.6, UI_UNIT_Y, tip);
+ ui_def_but_icon(but, RNA_struct_ui_icon(type), UI_HAS_ICON);
+ if (id) {
+ /* default dragging of icon for id browse buttons */
+ UI_but_drag_set_id(but, id);
+ }
+ UI_but_drawflag_enable(but, UI_BUT_ICON_LEFT);
+
+ if ((idfrom && idfrom->lib) || !editable)
+ UI_but_flag_enable(but, UI_BUT_DISABLED);
+ }
+}
+
+static uiBlock *template_common_search_menu(
+ const bContext *C, ARegion *region,
+ uiButSearchFunc search_func, void *search_arg,
+ uiButHandleFunc handle_func, void *active_item,
+ const int preview_rows, const int preview_cols)
+{
+ static char search[256];
+ wmWindow *win = CTX_wm_window(C);
+ uiBlock *block;
+ uiBut *but;
+
+ /* clear initial search string, then all items show */
+ search[0] = 0;
+
+ block = UI_block_begin(C, region, "_popup", UI_EMBOSS);
+ UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_SEARCH_MENU);
+
+ /* preview thumbnails */
+ if (preview_rows > 0 && preview_cols > 0) {
+ const int w = 4 * U.widget_unit * preview_cols;
+ const int h = 5 * U.widget_unit * preview_rows;
+
+ /* fake button, it holds space for search items */
+ uiDefBut(block, UI_BTYPE_LABEL, 0, "", 10, 26, w, h, NULL, 0, 0, 0, 0, NULL);
+
+ but = uiDefSearchBut(
+ block, search, 0, ICON_VIEWZOOM, sizeof(search), 10, 0, w, UI_UNIT_Y,
+ preview_rows, preview_cols, "");
+ }
+ /* list view */
+ else {
+ const int searchbox_width = UI_searchbox_size_x();
+ const int searchbox_height = UI_searchbox_size_y();
+
+ /* fake button, it holds space for search items */
+ uiDefBut(
+ block, UI_BTYPE_LABEL, 0, "", 10, 15, searchbox_width, searchbox_height,
+ NULL, 0, 0, 0, 0, NULL);
+ but = uiDefSearchBut(
+ block, search, 0, ICON_VIEWZOOM, sizeof(search), 10, 0,
+ searchbox_width, UI_UNIT_Y - 1, 0, 0, "");
+ }
+ UI_but_func_search_set(
+ but, ui_searchbox_create_generic, search_func,
+ search_arg, handle_func, active_item);
+
+
+ UI_block_bounds_set_normal(block, 0.3f * U.widget_unit);
+ UI_block_direction_set(block, UI_DIR_DOWN);
+
+ /* give search-field focus */
+ UI_but_focus_on_enter_event(win, but);
+ /* this type of search menu requires undo */
+ but->flag |= UI_BUT_UNDO;
+
+ return block;
+}
+
/********************** Header Template *************************/
void uiTemplateHeader(uiLayout *layout, bContext *C)
@@ -177,61 +296,16 @@ static void id_search_cb(const bContext *C, void *arg_template, const char *str,
/* ID Search browse menu, open */
static uiBlock *id_search_menu(bContext *C, ARegion *ar, void *arg_litem)
{
- static char search[256];
static TemplateID template_ui;
- PointerRNA idptr;
- wmWindow *win = CTX_wm_window(C);
- uiBlock *block;
- uiBut *but;
-
- /* clear initial search string, then all items show */
- search[0] = 0;
+ PointerRNA active_item_ptr;
+
/* arg_litem is malloced, can be freed by parent button */
template_ui = *((TemplateID *)arg_litem);
-
- /* get active id for showing first item */
- idptr = RNA_property_pointer_get(&template_ui.ptr, template_ui.prop);
+ active_item_ptr = RNA_property_pointer_get(&template_ui.ptr, template_ui.prop);
- block = UI_block_begin(C, ar, "_popup", UI_EMBOSS);
- UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_SEARCH_MENU);
-
- /* preview thumbnails */
- if (template_ui.prv_rows > 0 && template_ui.prv_cols > 0) {
- int w = 4 * U.widget_unit * template_ui.prv_cols;
- int h = 5 * U.widget_unit * template_ui.prv_rows;
-
- /* fake button, it holds space for search items */
- uiDefBut(block, UI_BTYPE_LABEL, 0, "", 10, 26, w, h, NULL, 0, 0, 0, 0, NULL);
-
- but = uiDefSearchBut(block, search, 0, ICON_VIEWZOOM, sizeof(search), 10, 0, w, UI_UNIT_Y,
- template_ui.prv_rows, template_ui.prv_cols, "");
- UI_but_func_search_set(
- but, ui_searchbox_create_generic, id_search_cb,
- &template_ui, id_search_call_cb, idptr.data);
- }
- /* list view */
- else {
- const int searchbox_width = UI_searchbox_size_x();
- const int searchbox_height = UI_searchbox_size_y();
-
- /* fake button, it holds space for search items */
- uiDefBut(block, UI_BTYPE_LABEL, 0, "", 10, 15, searchbox_width, searchbox_height, NULL, 0, 0, 0, 0, NULL);
- but = uiDefSearchBut(block, search, 0, ICON_VIEWZOOM, sizeof(search), 10, 0, searchbox_width, UI_UNIT_Y - 1, 0, 0, "");
- UI_but_func_search_set(
- but, ui_searchbox_create_generic, id_search_cb,
- &template_ui, id_search_call_cb, idptr.data);
- }
-
-
- UI_block_bounds_set_normal(block, 0.3f * U.widget_unit);
- UI_block_direction_set(block, UI_DIR_DOWN);
-
- /* give search-field focus */
- UI_but_focus_on_enter_event(win, but);
- /* this type of search menu requires undo */
- but->flag |= UI_BUT_UNDO;
-
- return block;
+ return template_common_search_menu(
+ C, ar, id_search_cb, &template_ui, id_search_call_cb, active_item_ptr.data,
+ template_ui.prv_rows, template_ui.prv_cols);
}
/************************ ID Template ***************************/
@@ -319,6 +393,20 @@ static void template_id_cb(bContext *C, void *arg_litem, void *arg_event)
}
}
break;
+ case UI_ID_OVERRIDE:
+ if (id) {
+ Main *bmain = CTX_data_main(C);
+ ID *override_id = BKE_override_static_create_from(bmain, id);
+ if (override_id != NULL) {
+ BKE_main_id_clear_newpoins(bmain);
+
+ /* Assign new pointer, takes care of updates/notifiers */
+ RNA_id_pointer_create(override_id, &idptr);
+ RNA_property_pointer_set(&template_ui->ptr, template_ui->prop, idptr);
+ RNA_property_update(C, &template_ui->ptr, template_ui->prop);
+ }
+ }
+ break;
case UI_ID_ALONE:
if (id) {
const bool do_scene_obj = (GS(id->name) == ID_OB) &&
@@ -330,13 +418,13 @@ static void template_id_cb(bContext *C, void *arg_litem, void *arg_event)
Scene *scene = CTX_data_scene(C);
ED_object_single_user(bmain, scene, (struct Object *)id);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
- DAG_relations_tag_update(bmain);
+ DEG_relations_tag_update(bmain);
}
else {
if (id) {
Main *bmain = CTX_data_main(C);
id_single_user(C, id, &template_ui->ptr, template_ui->prop);
- DAG_relations_tag_update(bmain);
+ DEG_relations_tag_update(bmain);
}
}
}
@@ -348,7 +436,7 @@ static void template_id_cb(bContext *C, void *arg_litem, void *arg_event)
}
}
-static const char *template_id_browse_tip(StructRNA *type)
+static const char *template_id_browse_tip(const StructRNA *type)
{
if (type) {
switch (RNA_type_to_ID_code(type)) {
@@ -380,6 +468,8 @@ static const char *template_id_browse_tip(StructRNA *type)
case ID_PAL: return N_("Browse Palette Data to be linked");
case ID_PC: return N_("Browse Paint Curve Data to be linked");
case ID_CF: return N_("Browse Cache Files to be linked");
+ case ID_WS: return N_("Browse Workspace to be linked");
+ case ID_LP: return N_("Browse LightProbe to be linked");
}
}
return N_("Browse ID data to be linked");
@@ -409,6 +499,7 @@ static void template_ID(
// ListBase *lb; // UNUSED
ID *id, *idfrom;
const bool editable = RNA_property_editable(&template_ui->ptr, template_ui->prop);
+ const bool use_previews = template_ui->preview = (flag & UI_ID_PREVIEWS) != 0;
idptr = RNA_property_pointer_get(&template_ui->ptr, template_ui->prop);
id = idptr.data;
@@ -421,29 +512,11 @@ static void template_ID(
if (idptr.type)
type = idptr.type;
- if (flag & UI_ID_PREVIEWS) {
- template_ui->preview = true;
-
- but = uiDefBlockButN(block, id_search_menu, MEM_dupallocN(template_ui), "", 0, 0, UI_UNIT_X * 6, UI_UNIT_Y * 6,
- TIP_(template_id_browse_tip(type)));
- ui_def_but_icon(but, id ? ui_id_icon_get(C, id, true) : RNA_struct_ui_icon(type),
- UI_HAS_ICON | UI_BUT_ICON_PREVIEW);
-
- if ((idfrom && idfrom->lib) || !editable)
- UI_but_flag_enable(but, UI_BUT_DISABLED);
-
- uiLayoutRow(layout, true);
- }
- else if (flag & UI_ID_BROWSE) {
- but = uiDefBlockButN(block, id_search_menu, MEM_dupallocN(template_ui), "", 0, 0, UI_UNIT_X * 1.6, UI_UNIT_Y,
- TIP_(template_id_browse_tip(type)));
- ui_def_but_icon(but, RNA_struct_ui_icon(type), UI_HAS_ICON);
- /* default dragging of icon for id browse buttons */
- UI_but_drag_set_id(but, id);
- UI_but_drawflag_enable(but, UI_BUT_ICON_LEFT);
-
- if ((idfrom && idfrom->lib) || !editable)
- UI_but_flag_enable(but, UI_BUT_DISABLED);
+ if (flag & UI_ID_BROWSE) {
+ template_add_button_search_menu(
+ C, layout, block, &template_ui->ptr, template_ui->prop,
+ id_search_menu, MEM_dupallocN(template_ui), TIP_(template_id_browse_tip(type)),
+ use_previews, editable);
}
/* text button with name */
@@ -453,8 +526,9 @@ static void template_ID(
//text_idbutton(id, name);
name[0] = '\0';
- but = uiDefButR(block, UI_BTYPE_TEXT, 0, name, 0, 0, UI_UNIT_X * 6, UI_UNIT_Y,
- &idptr, "name", -1, 0, 0, -1, -1, RNA_struct_ui_description(type));
+ but = uiDefButR(
+ block, UI_BTYPE_TEXT, 0, name, 0, 0, TEMPLATE_SEARCH_TEXTBUT_WIDTH, TEMPLATE_SEARCH_TEXTBUT_HEIGHT,
+ &idptr, "name", -1, 0, 0, -1, -1, RNA_struct_ui_description(type));
UI_but_funcN_set(but, template_id_cb, MEM_dupallocN(template_ui), SET_INT_IN_POINTER(UI_ID_RENAME));
if (user_alert) UI_but_flag_enable(but, UI_BUT_REDALERT);
@@ -465,13 +539,27 @@ static void template_ID(
UI_but_flag_enable(but, UI_BUT_DISABLED);
}
else {
+ const bool disabled = (!id_make_local(CTX_data_main(C), id, true /* test */, false) ||
+ (idfrom && idfrom->lib));
but = uiDefIconBut(block, UI_BTYPE_BUT, 0, ICON_LIBRARY_DATA_DIRECT, 0, 0, UI_UNIT_X, UI_UNIT_Y,
NULL, 0, 0, 0, 0, TIP_("Direct linked library data-block, click to make local"));
- if (!id_make_local(CTX_data_main(C), id, true /* test */, false) || (idfrom && idfrom->lib))
+ if (disabled) {
UI_but_flag_enable(but, UI_BUT_DISABLED);
- }
+ }
+ else {
+ UI_but_funcN_set(but, template_id_cb, MEM_dupallocN(template_ui), SET_INT_IN_POINTER(UI_ID_LOCAL));
+ }
- UI_but_funcN_set(but, template_id_cb, MEM_dupallocN(template_ui), SET_INT_IN_POINTER(UI_ID_LOCAL));
+ but = uiDefIconBut(block, UI_BTYPE_BUT, 0, ICON_LIBRARY_DATA_OVERRIDE, 0, 0, UI_UNIT_X, UI_UNIT_Y,
+ NULL, 0, 0, 0, 0,
+ TIP_("Direct linked library data-block, click to create static override"));
+ if (disabled) {
+ UI_but_flag_enable(but, UI_BUT_DISABLED);
+ }
+ else {
+ UI_but_funcN_set(but, template_id_cb, MEM_dupallocN(template_ui), SET_INT_IN_POINTER(UI_ID_OVERRIDE));
+ }
+ }
}
if (id->us > 1) {
@@ -499,7 +587,7 @@ static void template_ID(
if (user_alert) UI_but_flag_enable(but, UI_BUT_REDALERT);
- if (id->lib == NULL && !(ELEM(GS(id->name), ID_GR, ID_SCE, ID_SCR, ID_TXT, ID_OB))) {
+ if (id->lib == NULL && !(ELEM(GS(id->name), ID_GR, ID_SCE, ID_SCR, ID_TXT, ID_OB, ID_WS))) {
uiDefButR(block, UI_BTYPE_TOGGLE, 0, "F", 0, 0, UI_UNIT_X, UI_UNIT_Y, &idptr, "use_fake_user", -1, 0, 0, -1, -1, NULL);
}
}
@@ -533,6 +621,8 @@ static void template_ID(
BLT_I18NCONTEXT_ID_PARTICLESETTINGS,
BLT_I18NCONTEXT_ID_GPENCIL,
BLT_I18NCONTEXT_ID_FREESTYLELINESTYLE,
+ BLT_I18NCONTEXT_ID_WORKSPACE,
+ BLT_I18NCONTEXT_ID_LIGHTPROBE,
);
if (newop) {
@@ -740,6 +830,208 @@ void uiTemplateAnyID(
uiItemFullR(sub, ptr, propID, 0, 0, 0, "", ICON_NONE);
}
+/********************* Search Template ********************/
+
+typedef struct TemplateSearch {
+ uiRNACollectionSearch search_data;
+
+ bool use_previews;
+ int preview_rows, preview_cols;
+} TemplateSearch;
+
+static void template_search_handle_cb(bContext *C, void *arg_template, void *item)
+{
+ TemplateSearch *template_search = arg_template;
+ uiRNACollectionSearch *coll_search = &template_search->search_data;
+ StructRNA *type = RNA_property_pointer_type(&coll_search->target_ptr, coll_search->target_prop);
+ PointerRNA item_ptr;
+
+ RNA_pointer_create(NULL, type, item, &item_ptr);
+ RNA_property_pointer_set(&coll_search->target_ptr, coll_search->target_prop, item_ptr);
+ RNA_property_update(C, &coll_search->target_ptr, coll_search->target_prop);
+}
+
+static uiBlock *template_search_menu(bContext *C, ARegion *region, void *arg_template)
+{
+ static TemplateSearch template_search;
+ PointerRNA active_ptr;
+
+ /* arg_template is malloced, can be freed by parent button */
+ template_search = *((TemplateSearch *)arg_template);
+ active_ptr = RNA_property_pointer_get(&template_search.search_data.target_ptr,
+ template_search.search_data.target_prop);
+
+ return template_common_search_menu(
+ C, region, ui_rna_collection_search_cb, &template_search,
+ template_search_handle_cb, active_ptr.data,
+ template_search.preview_rows, template_search.preview_cols);
+}
+
+static void template_search_add_button_searchmenu(
+ const bContext *C, uiLayout *layout, uiBlock *block,
+ TemplateSearch *template_search, const bool editable)
+{
+ const char *ui_description = RNA_property_ui_description(template_search->search_data.target_prop);
+
+ template_add_button_search_menu(
+ C, layout, block,
+ &template_search->search_data.target_ptr, template_search->search_data.target_prop,
+ template_search_menu, MEM_dupallocN(template_search), ui_description,
+ template_search->use_previews, editable);
+}
+
+static void template_search_add_button_name(
+ uiBlock *block, PointerRNA *active_ptr, const StructRNA *type)
+{
+ uiDefAutoButR(
+ block, active_ptr, RNA_struct_name_property(type), 0, "", ICON_NONE,
+ 0, 0, TEMPLATE_SEARCH_TEXTBUT_WIDTH, TEMPLATE_SEARCH_TEXTBUT_HEIGHT);
+}
+
+static void template_search_add_button_operator(
+ uiBlock *block, const char * const operator_name,
+ const int opcontext, const int icon, const bool editable)
+{
+ if (!operator_name) {
+ return;
+ }
+
+ uiBut *but = uiDefIconButO(
+ block, UI_BTYPE_BUT, operator_name, opcontext, icon,
+ 0, 0, UI_UNIT_X, UI_UNIT_Y, NULL);
+
+ if (!editable) {
+ UI_but_drawflag_enable(but, UI_BUT_DISABLED);
+ }
+}
+
+static void template_search_buttons(
+ const bContext *C, uiLayout *layout, TemplateSearch *template_search,
+ const char *newop, const char *unlinkop)
+{
+ uiBlock *block = uiLayoutGetBlock(layout);
+ uiRNACollectionSearch *search_data = &template_search->search_data;
+ StructRNA *type = RNA_property_pointer_type(&search_data->target_ptr, search_data->target_prop);
+ const bool editable = RNA_property_editable(&search_data->target_ptr, search_data->target_prop);
+ PointerRNA active_ptr = RNA_property_pointer_get(&search_data->target_ptr, search_data->target_prop);
+
+ if (active_ptr.type) {
+ /* can only get correct type when there is an active item */
+ type = active_ptr.type;
+ }
+
+ uiLayoutRow(layout, true);
+ UI_block_align_begin(block);
+
+ template_search_add_button_searchmenu(C, layout, block, template_search, editable);
+ template_search_add_button_name(block, &active_ptr, type);
+ template_search_add_button_operator(block, newop, WM_OP_INVOKE_DEFAULT, ICON_ZOOMIN, editable);
+ template_search_add_button_operator(block, unlinkop, WM_OP_INVOKE_REGION_WIN, ICON_X, editable);
+
+ UI_block_align_end(block);
+}
+
+static PropertyRNA *template_search_get_searchprop(
+ PointerRNA *targetptr, PropertyRNA *targetprop,
+ PointerRNA *searchptr, const char * const searchpropname)
+{
+ PropertyRNA *searchprop;
+
+ if (searchptr && !searchptr->data) {
+ searchptr = NULL;
+ }
+
+ if (!searchptr && !searchpropname) {
+ /* both NULL means we don't use a custom rna collection to search in */
+ }
+ else if (!searchptr && searchpropname) {
+ RNA_warning("searchpropname defined (%s) but searchptr is missing", searchpropname);
+ }
+ else if (searchptr && !searchpropname) {
+ RNA_warning("searchptr defined (%s) but searchpropname is missing", RNA_struct_identifier(searchptr->type));
+ }
+ else if (!(searchprop = RNA_struct_find_property(searchptr, searchpropname))) {
+ RNA_warning("search collection property not found: %s.%s",
+ RNA_struct_identifier(searchptr->type), searchpropname);
+ }
+ else if (RNA_property_type(searchprop) != PROP_COLLECTION) {
+ RNA_warning("search collection property is not a collection type: %s.%s",
+ RNA_struct_identifier(searchptr->type), searchpropname);
+ }
+ /* check if searchprop has same type as targetprop */
+ else if (RNA_property_pointer_type(searchptr, searchprop) != RNA_property_pointer_type(targetptr, targetprop)) {
+ RNA_warning("search collection items from %s.%s are not of type %s",
+ RNA_struct_identifier(searchptr->type), searchpropname,
+ RNA_struct_identifier(RNA_property_pointer_type(targetptr, targetprop)));
+ }
+ else {
+ return searchprop;
+ }
+
+ return NULL;
+}
+
+static TemplateSearch *template_search_setup(
+ PointerRNA *ptr, const char * const propname,
+ PointerRNA *searchptr, const char * const searchpropname)
+{
+ TemplateSearch *template_search;
+ PropertyRNA *prop, *searchprop;
+
+ prop = RNA_struct_find_property(ptr, propname);
+
+ if (!prop || RNA_property_type(prop) != PROP_POINTER) {
+ RNA_warning("pointer property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
+ return NULL;
+ }
+ searchprop = template_search_get_searchprop(ptr, prop, searchptr, searchpropname);
+
+ template_search = MEM_callocN(sizeof(*template_search), __func__);
+ template_search->search_data.target_ptr = *ptr;
+ template_search->search_data.target_prop = prop;
+ template_search->search_data.search_ptr = *searchptr;
+ template_search->search_data.search_prop = searchprop;
+
+ return template_search;
+}
+
+/**
+ * Search menu to pick an item from a collection.
+ * A version of uiTemplateID that works for non-ID types.
+ */
+void uiTemplateSearch(
+ uiLayout *layout, bContext *C,
+ PointerRNA *ptr, const char *propname,
+ PointerRNA *searchptr, const char *searchpropname,
+ const char *newop, const char *unlinkop)
+{
+ TemplateSearch *template_search = template_search_setup(ptr, propname, searchptr, searchpropname);
+ if (template_search != NULL) {
+ template_search_buttons(C, layout, template_search, newop, unlinkop);
+ MEM_freeN(template_search);
+ }
+}
+
+void uiTemplateSearchPreview(
+ uiLayout *layout, bContext *C,
+ PointerRNA *ptr, const char *propname,
+ PointerRNA *searchptr, const char *searchpropname,
+ const char *newop, const char *unlinkop,
+ const int rows, const int cols)
+{
+ TemplateSearch *template_search = template_search_setup(ptr, propname, searchptr, searchpropname);
+
+ if (template_search != NULL) {
+ template_search->use_previews = true;
+ template_search->preview_rows = rows;
+ template_search->preview_cols = cols;
+
+ template_search_buttons(C, layout, template_search, newop, unlinkop);
+
+ MEM_freeN(template_search);
+ }
+}
+
/********************* RNA Path Builder Template ********************/
/* ---------- */
@@ -793,7 +1085,7 @@ static void modifiers_convertToReal(bContext *C, void *ob_v, void *md_v)
ob->partype = PAROBJECT;
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
ED_undo_push(C, "Modifier convert to real");
}
@@ -937,7 +1229,7 @@ static uiLayout *draw_modifier(
/* When Modifier is a simulation, show button to switch to context rather than the delete button. */
if (modifier_can_delete(md) &&
(!modifier_is_simulation(md) ||
- STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME)))
+ STREQ(scene->view_render.engine_id, RE_engine_id_BLENDER_GAME)))
{
uiItemO(row, "", ICON_X, "OBJECT_OT_modifier_remove");
}
@@ -1074,7 +1366,7 @@ static void do_constraint_panels(bContext *C, void *ob_pt, int event)
Main *bmain = CTX_data_main(C);
if (ob->pose)
BKE_pose_tag_recalc(bmain, ob->pose); /* checks & sorts pose channels */
- DAG_relations_tag_update(bmain);
+ DEG_relations_tag_update(bmain);
break;
}
#endif
@@ -1088,8 +1380,8 @@ static void do_constraint_panels(bContext *C, void *ob_pt, int event)
* object_test_constraints(ob);
* if (ob->pose) BKE_pose_update_constraint_flags(ob->pose); */
- if (ob->type == OB_ARMATURE) DAG_id_tag_update(&ob->id, OB_RECALC_DATA | OB_RECALC_OB);
- else DAG_id_tag_update(&ob->id, OB_RECALC_OB);
+ if (ob->type == OB_ARMATURE) DEG_id_tag_update(&ob->id, OB_RECALC_DATA | OB_RECALC_OB);
+ else DEG_id_tag_update(&ob->id, OB_RECALC_OB);
WM_event_add_notifier(C, NC_OBJECT | ND_CONSTRAINT, ob);
}
@@ -3854,6 +4146,7 @@ void uiTemplateKeymapItemProperties(uiLayout *layout, PointerRNA *ptr)
if (propptr.data) {
uiBut *but = uiLayoutGetBlock(layout)->buttons.last;
+ WM_operator_properties_sanitize(&propptr, false);
template_keymap_item_properties(layout, NULL, &propptr);
/* attach callbacks to compensate for missing properties update,
@@ -3870,6 +4163,66 @@ void uiTemplateKeymapItemProperties(uiLayout *layout, PointerRNA *ptr)
}
}
+/********************************* Overrides *************************************/
+
+void uiTemplateOverrideProperty(
+ uiLayout *layout, PointerRNA *collection_props_ptr, PointerRNA *scene_props_ptr, const char *propname,
+ const char *name, const char *text_ctxt, int translate, int icon,
+ const char *custom_template)
+{
+ bool is_set = false;
+ uiLayout *row, *col;
+
+ PointerRNA *ptr;
+ PropertyRNA *prop;
+
+ IDProperty *collection_props = collection_props_ptr->data;
+
+ if (IDP_GetPropertyFromGroup(collection_props, propname)) {
+ prop = RNA_struct_find_property(collection_props_ptr, propname);
+ ptr = collection_props_ptr;
+ is_set = RNA_property_is_set(ptr, prop);
+ }
+ else {
+ /* property doesn't exist yet */
+ prop = RNA_struct_find_property(scene_props_ptr, propname);
+ ptr = scene_props_ptr;
+ }
+
+ /* Get translated name (label). */
+ name = RNA_translate_ui_text(name, text_ctxt, NULL, prop, translate);
+
+ row = uiLayoutRow(layout, false);
+ col = uiLayoutColumn(row, false);
+
+ uiLayoutSetEnabled(col, is_set);
+
+ if (custom_template && STREQ(custom_template, "icon_view")) {
+ uiTemplateIconView(col, ptr, propname, false, 5.0f);
+ }
+ else {
+ uiItemFullR(col, ptr, prop, -1, 0, 0, name, icon);
+ }
+
+ col = uiLayoutColumn(row, false);
+ uiBut *but;
+ uiBlock *block = uiLayoutGetBlock(col);
+ UI_block_emboss_set(block, UI_EMBOSS_NONE);
+
+ if (is_set) {
+ but = uiDefIconButO(block, UI_BTYPE_BUT, "UI_OT_unuse_property_button", WM_OP_EXEC_DEFAULT, ICON_X, 0, 0, UI_UNIT_X, UI_UNIT_Y, NULL);
+ }
+ else {
+ but = uiDefIconButO(block, UI_BTYPE_BUT, "UI_OT_use_property_button", WM_OP_EXEC_DEFAULT, ICON_ZOOMIN, 0, 0, UI_UNIT_X, UI_UNIT_Y, NULL);
+ /* XXX - Using existing data struct to pass another RNAPointer */
+ but->rnasearchpoin = *scene_props_ptr;
+ }
+
+ but->rnapoin = *collection_props_ptr;
+ but->rnaprop = prop;
+ UI_block_emboss_set(block, UI_EMBOSS);
+}
+
/********************************* Color management *************************************/
void uiTemplateColorspaceSettings(uiLayout *layout, PointerRNA *ptr, const char *propname)
diff --git a/source/blender/editors/interface/interface_utils.c b/source/blender/editors/interface/interface_utils.c
index 1927d7280f3..f0317087ddc 100644
--- a/source/blender/editors/interface/interface_utils.c
+++ b/source/blender/editors/interface/interface_utils.c
@@ -215,8 +215,90 @@ int uiDefAutoButsRNA(
return tot;
}
-/***************************** ID Utilities *******************************/
+/* *** RNA collection search menu *** */
+typedef struct CollItemSearch {
+ struct CollItemSearch *next, *prev;
+ void *data;
+ char *name;
+ int index;
+ int iconid;
+} CollItemSearch;
+
+static int sort_search_items_list(const void *a, const void *b)
+{
+ const CollItemSearch *cis1 = a;
+ const CollItemSearch *cis2 = b;
+
+ if (BLI_strcasecmp(cis1->name, cis2->name) > 0)
+ return 1;
+ else
+ return 0;
+}
+
+void ui_rna_collection_search_cb(const struct bContext *C, void *arg, const char *str, uiSearchItems *items)
+{
+ uiRNACollectionSearch *data = arg;
+ char *name;
+ int i = 0, iconid = 0, flag = RNA_property_flag(data->target_prop);
+ ListBase *items_list = MEM_callocN(sizeof(ListBase), "items_list");
+ CollItemSearch *cis;
+ const bool skip_filter = !(data->but_changed && *data->but_changed);
+
+ /* build a temporary list of relevant items first */
+ RNA_PROP_BEGIN (&data->search_ptr, itemptr, data->search_prop)
+ {
+
+ if (flag & PROP_ID_SELF_CHECK)
+ if (itemptr.data == data->target_ptr.id.data)
+ continue;
+
+ /* use filter */
+ if (RNA_property_type(data->target_prop) == PROP_POINTER) {
+ if (RNA_property_pointer_poll(&data->target_ptr, data->target_prop, &itemptr) == 0)
+ continue;
+ }
+
+ name = RNA_struct_name_get_alloc(&itemptr, NULL, 0, NULL); /* could use the string length here */
+ iconid = 0;
+ if (itemptr.type && RNA_struct_is_ID(itemptr.type)) {
+ iconid = ui_id_icon_get(C, itemptr.data, false);
+ }
+
+ if (name) {
+ if (skip_filter || BLI_strcasestr(name, str)) {
+ cis = MEM_callocN(sizeof(CollItemSearch), "CollectionItemSearch");
+ cis->data = itemptr.data;
+ cis->name = MEM_dupallocN(name);
+ cis->index = i;
+ cis->iconid = iconid;
+ BLI_addtail(items_list, cis);
+ }
+ MEM_freeN(name);
+ }
+
+ i++;
+ }
+ RNA_PROP_END;
+
+ BLI_listbase_sort(items_list, sort_search_items_list);
+
+ /* add search items from temporary list */
+ for (cis = items_list->first; cis; cis = cis->next) {
+ if (UI_search_item_add(items, cis->name, cis->data, cis->iconid) == false) {
+ break;
+ }
+ }
+
+ for (cis = items_list->first; cis; cis = cis->next) {
+ MEM_freeN(cis->name);
+ }
+ BLI_freelistN(items_list);
+ MEM_freeN(items_list);
+}
+
+
+/***************************** ID Utilities *******************************/
int UI_icon_from_id(ID *id)
{
Object *ob;
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 39ee8e2885d..cc4f53cbabf 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -47,9 +47,6 @@
#include "RNA_access.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
-
#include "BLF_api.h"
#include "UI_interface.h"
@@ -58,6 +55,9 @@
#include "interface_intern.h"
#include "GPU_basic_shader.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
#ifdef WITH_INPUT_IME
# include "WM_types.h"
@@ -208,48 +208,58 @@ static const uint g_shape_preset_hold_action_face[2][3] = {{2, 0, 1}, {3, 5, 4}}
/* ************************************************* */
-void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3)
+void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3,
+ const float color[4])
{
float tri_arr[3][2] = {{x1, y1}, {x2, y2}, {x3, y3}};
- float color[4];
- int j;
-
+ float draw_color[4];
+
+ copy_v4_v4(draw_color, color);
+ draw_color[3] *= 0.125f;
+
glEnable(GL_BLEND);
- glGetFloatv(GL_CURRENT_COLOR, color);
- color[3] *= 0.125f;
- glColor4fv(color);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, tri_arr);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor4fv(draw_color);
+ immBegin(GWN_PRIM_TRIS, 3 * WIDGET_AA_JITTER);
/* for each AA step */
- for (j = 0; j < WIDGET_AA_JITTER; j++) {
- glTranslate2fv(jit[j]);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- glTranslatef(-jit[j][0], -jit[j][1], 0.0f);
+ for (int j = 0; j < WIDGET_AA_JITTER; j++) {
+ immVertex2f(pos, tri_arr[0][0] + jit[j][0], tri_arr[0][1] + jit[j][1]);
+ immVertex2f(pos, tri_arr[1][0] + jit[j][0], tri_arr[1][1] + jit[j][1]);
+ immVertex2f(pos, tri_arr[2][0] + jit[j][0], tri_arr[2][1] + jit[j][1]);
}
- glDisableClientState(GL_VERTEX_ARRAY);
+ immEnd();
+
+ immUnbindProgram();
+
glDisable(GL_BLEND);
}
-void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy, float rad, bool use_alpha)
+/* belongs in interface_draw.c, but needs WIDGET_AA_JITTER from this file */
+void UI_draw_roundbox_aa(bool filled, float minx, float miny, float maxx, float maxy, float rad, const float color[4])
{
- float color[4];
- int j;
-
glEnable(GL_BLEND);
- glGetFloatv(GL_CURRENT_COLOR, color);
- if (use_alpha) {
- color[3] = 0.5f;
+
+ if (filled) {
+ /* plain antialiased filled box */
+ const float alpha = color[3] * 0.125f;
+
+ for (int j = 0; j < WIDGET_AA_JITTER; j++) {
+ gpuPushMatrix();
+ gpuTranslate2fv(jit[j]);
+ UI_draw_roundbox_3fvAlpha(true, minx, miny, maxx, maxy, rad, color, alpha);
+ gpuPopMatrix();
+ }
}
- color[3] *= 0.125f;
- glColor4fv(color);
-
- for (j = 0; j < WIDGET_AA_JITTER; j++) {
- glTranslate2fv(jit[j]);
- UI_draw_roundbox_gl_mode(mode, minx, miny, maxx, maxy, rad);
- glTranslatef(-jit[j][0], -jit[j][1], 0.0f);
+ else {
+ /* plain antialiased unfilled box */
+ glEnable(GL_LINE_SMOOTH);
+ UI_draw_roundbox_4fv(false, minx, miny, maxx, maxy, rad, color);
+ glDisable(GL_LINE_SMOOTH);
}
glDisable(GL_BLEND);
@@ -570,12 +580,27 @@ static void shape_preset_init_scroll_circle(uiWidgetTrias *tria, const rcti *rec
g_shape_preset_scroll_circle_face, ARRAY_SIZE(g_shape_preset_scroll_circle_face));
}
-static void shape_preset_draw_trias(uiWidgetTrias *tria)
+static void shape_preset_draw_trias(uiWidgetTrias *tria, uint pos)
{
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, tria->vec);
- glDrawElements(GL_TRIANGLES, tria->tot * 3, GL_UNSIGNED_INT, tria->index);
- glDisableClientState(GL_VERTEX_ARRAY);
+ immBegin(GWN_PRIM_TRIS, tria->tot * 3);
+ for (int i = 0; i < tria->tot; ++i)
+ for (int j = 0; j < 3; ++j)
+ immVertex2fv(pos, tria->vec[tria->index[i][j]]);
+ immEnd();
+}
+
+static void widget_draw_vertex_buffer(unsigned int pos, unsigned int col, int mode,
+ const float quads_pos[WIDGET_SIZE_MAX][2],
+ const unsigned char quads_col[WIDGET_SIZE_MAX][4],
+ unsigned int totvert)
+{
+ immBegin(mode, totvert);
+ for (int i = 0; i < totvert; ++i) {
+ if (quads_col)
+ immAttrib4ubv(col, quads_col[i]);
+ immVertex2fv(pos, quads_pos[i]);
+ }
+ immEnd();
}
static void shape_preset_trias_from_rect_menu(uiWidgetTrias *tria, const rcti *rect)
@@ -666,21 +691,18 @@ static void widget_verts_to_triangle_strip_open(uiWidgetBase *wtb, const int tot
}
}
-static void widgetbase_outline(uiWidgetBase *wtb)
+static void widgetbase_outline(uiWidgetBase *wtb, unsigned int pos)
{
float triangle_strip[WIDGET_SIZE_MAX * 2 + 2][2]; /* + 2 because the last pair is wrapped */
widget_verts_to_triangle_strip(wtb, wtb->totvert, triangle_strip);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, triangle_strip);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, wtb->totvert * 2 + 2);
- glDisableClientState(GL_VERTEX_ARRAY);
+ widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_STRIP, triangle_strip, NULL, wtb->totvert * 2 + 2);
}
static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
{
int j, a;
-
+
glEnable(GL_BLEND);
/* backdrop non AA */
@@ -690,78 +712,76 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
float inner_v_half[WIDGET_SIZE_MAX][2];
float x_mid = 0.0f; /* used for dumb clamping of values */
- /* dark checkers */
- glColor4ub(UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, 255);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_CHECKER);
- /* light checkers */
- GPU_basic_shader_bind(GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- glColor4ub(UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, 255);
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_CHECKER_8PX);
+ /* checkers */
+ immUniform4f("color1", UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_DARK / 255.0f, UI_ALPHA_CHECKER_DARK / 255.0f, 1.0f);
+ immUniform4f("color2", UI_ALPHA_CHECKER_LIGHT / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, UI_ALPHA_CHECKER_LIGHT / 255.0f, 1.0f);
+ immUniform1i("size", 8);
- glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_FAN, wtb->inner_v, NULL, wtb->totvert);
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ immUnbindProgram();
/* alpha fill */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4ubv((unsigned char *)wcol->inner);
- glColor4ubv((unsigned char *)wcol->inner);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
for (a = 0; a < wtb->totvert; a++) {
x_mid += wtb->inner_v[a][0];
}
x_mid /= wtb->totvert;
- glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_FAN, wtb->inner_v, NULL, wtb->totvert);
/* 1/2 solid color */
- glColor4ub(wcol->inner[0], wcol->inner[1], wcol->inner[2], 255);
+ immUniformColor3ubv((unsigned char *)wcol->inner);
for (a = 0; a < wtb->totvert; a++) {
inner_v_half[a][0] = MIN2(wtb->inner_v[a][0], x_mid);
inner_v_half[a][1] = wtb->inner_v[a][1];
}
- glVertexPointer(2, GL_FLOAT, 0, inner_v_half);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
- glDisableClientState(GL_VERTEX_ARRAY);
+ widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_FAN, inner_v_half, NULL, wtb->totvert);
+
+ immUnbindProgram();
}
else {
/* simple fill */
- glColor4ubv((unsigned char *)wcol->inner);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4ubv((unsigned char *)wcol->inner);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
- glDisableClientState(GL_VERTEX_ARRAY);
+ widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_FAN, wtb->inner_v, NULL, wtb->totvert);
+
+ immUnbindProgram();
}
}
else {
char col1[4], col2[4];
- unsigned char col_array[WIDGET_SIZE_MAX * 4];
- unsigned char *col_pt = col_array;
-
+ unsigned char col_array[WIDGET_SIZE_MAX][4];
+ unsigned char *col_pt = &col_array[0][0];
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
+
shadecolors4(col1, col2, wcol->inner, wcol->shadetop, wcol->shadedown);
for (a = 0; a < wtb->totvert; a++, col_pt += 4) {
round_box_shade_col4_r(col_pt, col1, col2, wtb->inner_uv[a][wtb->draw_shadedir ? 1 : 0]);
}
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, col_array);
- glDrawArrays(GL_POLYGON, 0, wtb->totvert);
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
+ widget_draw_vertex_buffer(pos, col, GL_TRIANGLE_FAN, wtb->inner_v, col_array, wtb->totvert);
+ immUnbindProgram();
}
}
-
+
/* for each AA step */
if (wtb->draw_outline) {
float triangle_strip[WIDGET_SIZE_MAX * 2 + 2][2]; /* + 2 because the last pair is wrapped */
@@ -780,53 +800,55 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
UI_GetThemeColor4ubv(TH_WIDGET_EMBOSS, emboss);
}
- glEnableClientState(GL_VERTEX_ARRAY);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
for (j = 0; j < WIDGET_AA_JITTER; j++) {
- glTranslate2fv(jit[j]);
+ gpuTranslate2fv(jit[j]);
/* outline */
- glColor4ubv(tcol);
+ immUniformColor4ubv(tcol);
- glVertexPointer(2, GL_FLOAT, 0, triangle_strip);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, wtb->totvert * 2 + 2);
+ widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_STRIP, triangle_strip, NULL, wtb->totvert * 2 + 2);
/* emboss bottom shadow */
if (wtb->draw_emboss) {
if (emboss[3]) {
- glColor4ubv(emboss);
- glVertexPointer(2, GL_FLOAT, 0, triangle_strip_emboss);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, wtb->halfwayvert * 2);
+ immUniformColor4ubv(emboss);
+ widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_STRIP, triangle_strip_emboss, NULL, wtb->halfwayvert * 2);
}
}
- glTranslatef(-jit[j][0], -jit[j][1], 0.0f);
+ gpuTranslate2f(-jit[j][0], -jit[j][1]);
}
-
- glDisableClientState(GL_VERTEX_ARRAY);
+ immUnbindProgram();
}
-
+
/* decoration */
if (wtb->tria1.tot || wtb->tria2.tot) {
const unsigned char tcol[4] = {wcol->item[0],
wcol->item[1],
wcol->item[2],
(unsigned char)((float)wcol->item[3] / WIDGET_AA_JITTER)};
- glColor4ubv(tcol);
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4ubv(tcol);
/* for each AA step */
for (j = 0; j < WIDGET_AA_JITTER; j++) {
- glTranslate2fv(jit[j]);
+ gpuTranslate2fv(jit[j]);
- if (wtb->tria1.tot) {
- shape_preset_draw_trias(&wtb->tria1);
- }
- if (wtb->tria2.tot) {
- shape_preset_draw_trias(&wtb->tria2);
- }
+ if (wtb->tria1.tot)
+ shape_preset_draw_trias(&wtb->tria1, pos);
- glTranslatef(-jit[j][0], -jit[j][1], 0.0f);
+ if (wtb->tria2.tot)
+ shape_preset_draw_trias(&wtb->tria2, pos);
+
+ gpuTranslate2f(-jit[j][0], -jit[j][1]);
}
+
+ immUnbindProgram();
}
glDisable(GL_BLEND);
@@ -1282,6 +1304,7 @@ static void widget_draw_text_ime_underline(
int ofs_x, width;
int rect_x = BLI_rcti_size_x(rect);
int sel_start = ime_data->sel_start, sel_end = ime_data->sel_end;
+ float fcol[4];
if (drawstr[0] != 0) {
if (but->pos >= but->ofs) {
@@ -1294,8 +1317,8 @@ static void widget_draw_text_ime_underline(
width = BLF_width(fstyle->uifont_id, drawstr + but->ofs,
ime_data->composite_len + but->pos - but->ofs);
- glColor4ubv((unsigned char *)wcol->text);
- UI_draw_text_underline(rect->xmin + ofs_x, rect->ymin + 6 * U.pixelsize, min_ii(width, rect_x - 2) - ofs_x, 1);
+ rgba_uchar_to_float(fcol, wcol->text);
+ UI_draw_text_underline(rect->xmin + ofs_x, rect->ymin + 6 * U.pixelsize, min_ii(width, rect_x - 2) - ofs_x, 1, fcol);
/* draw the thick line */
if (sel_start != -1 && sel_end != -1) {
@@ -1312,7 +1335,7 @@ static void widget_draw_text_ime_underline(
width = BLF_width(fstyle->uifont_id, drawstr + but->ofs,
sel_end + sel_start - but->ofs);
- UI_draw_text_underline(rect->xmin + ofs_x, rect->ymin + 6 * U.pixelsize, min_ii(width, rect_x - 2) - ofs_x, 2);
+ UI_draw_text_underline(rect->xmin + ofs_x, rect->ymin + 6 * U.pixelsize, min_ii(width, rect_x - 2) - ofs_x, 2, fcol);
}
}
}
@@ -1396,11 +1419,16 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
selwidth_draw = BLF_width(fstyle->uifont_id, drawstr + but->ofs, but->selend - but->ofs);
- glColor4ubv((unsigned char *)wcol->item);
- glRecti(rect->xmin + selsta_draw,
- rect->ymin + 2,
- min_ii(rect->xmin + selwidth_draw, rect->xmax - 2),
- rect->ymax - 2);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor4ubv((unsigned char *)wcol->item);
+ immRecti(pos, rect->xmin + selsta_draw,
+ rect->ymin + 2,
+ min_ii(rect->xmin + selwidth_draw, rect->xmax - 2),
+ rect->ymax - 2);
+
+ immUnbindProgram();
}
}
@@ -1423,13 +1451,18 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
t = 0;
}
- glColor3f(0.2, 0.6, 0.9);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor3f(0.2f, 0.6f, 0.9f);
tx = rect->xmin + t + 2;
ty = rect->ymin + 2;
/* draw cursor */
- glRecti(rect->xmin + t, ty, tx, rect->ymax - 2);
+ immRecti(pos, rect->xmin + t, ty, tx, rect->ymax - 2);
+
+ immUnbindProgram();
}
#ifdef WITH_INPUT_IME
@@ -1488,43 +1521,46 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
}
#endif
- glColor4ubv((unsigned char *)wcol->text);
-
if (!use_right_only) {
/* for underline drawing */
float font_xofs, font_yofs;
- UI_fontstyle_draw_ex(fstyle, rect, drawstr + but->ofs,
- drawstr_left_len - but->ofs, &font_xofs, &font_yofs);
+ int drawlen = (drawstr_left_len == INT_MAX) ? strlen(drawstr + but->ofs) : (drawstr_left_len - but->ofs);
- if (but->menu_key != '\0') {
- char fixedbuf[128];
- const char *str;
+ if (drawlen > 0) {
+ UI_fontstyle_draw_ex(fstyle, rect, drawstr + but->ofs, (unsigned char *)wcol->text,
+ drawlen, &font_xofs, &font_yofs);
- BLI_strncpy(fixedbuf, drawstr + but->ofs, min_ii(sizeof(fixedbuf), drawstr_left_len));
+ if (but->menu_key != '\0') {
+ char fixedbuf[128];
+ const char *str;
- str = strchr(fixedbuf, but->menu_key - 32); /* upper case */
- if (str == NULL)
- str = strchr(fixedbuf, but->menu_key);
+ BLI_strncpy(fixedbuf, drawstr + but->ofs, min_ii(sizeof(fixedbuf), drawlen));
- if (str) {
- int ul_index = -1;
- float ul_advance;
+ str = strchr(fixedbuf, but->menu_key - 32); /* upper case */
+ if (str == NULL)
+ str = strchr(fixedbuf, but->menu_key);
- ul_index = (int)(str - fixedbuf);
+ if (str) {
+ int ul_index = -1;
+ float ul_advance;
- if (fstyle->kerning == 1) {
- BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
- }
+ ul_index = (int)(str - fixedbuf);
+
+ if (fstyle->kerning == 1) {
+ BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
+ }
- fixedbuf[ul_index] = '\0';
- ul_advance = BLF_width(fstyle->uifont_id, fixedbuf, ul_index);
+ fixedbuf[ul_index] = '\0';
+ ul_advance = BLF_width(fstyle->uifont_id, fixedbuf, ul_index);
- BLF_position(fstyle->uifont_id, rect->xmin + font_xofs + ul_advance, rect->ymin + font_yofs, 0.0f);
- BLF_draw(fstyle->uifont_id, "_", 2);
+ BLF_position(fstyle->uifont_id, rect->xmin + font_xofs + ul_advance, rect->ymin + font_yofs, 0.0f);
+ BLF_color4ubv(fstyle->uifont_id, (unsigned char *)wcol->text);
+ BLF_draw(fstyle->uifont_id, "_", 2);
- if (fstyle->kerning == 1) {
- BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
+ if (fstyle->kerning == 1) {
+ BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
+ }
}
}
}
@@ -1534,7 +1570,7 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
if (drawstr_right) {
fstyle->align = UI_STYLE_TEXT_RIGHT;
rect->xmax -= UI_TEXT_CLIP_MARGIN;
- UI_fontstyle_draw(fstyle, rect, drawstr_right);
+ UI_fontstyle_draw(fstyle, rect, drawstr_right, (unsigned char *)wcol->text);
}
}
@@ -1657,6 +1693,9 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
widget_draw_text(fstyle, wcol, but, rect);
ui_but_text_password_hide(password_str, but, true);
+
+ /* if a widget uses font shadow it has to be deactivated now */
+ BLF_disable(fstyle->uifont_id, BLF_SHADOW);
}
#undef UI_TEXT_CLIP_MARGIN
@@ -1671,6 +1710,8 @@ static struct uiWidgetStateColors wcol_state_colors = {
{215, 211, 75, 255},
{180, 0, 255, 255},
{153, 0, 230, 255},
+ {74, 137, 137, 255},
+ {49, 112, 112, 255},
0.5f, 0.0f
};
@@ -1915,6 +1956,19 @@ static struct uiWidgetColors wcol_list_item = {
0, 0
};
+struct uiWidgetColors wcol_tab = {
+ {255, 255, 255, 255},
+ {83, 83, 83, 255},
+ {114, 114, 114, 255},
+ {90, 90, 90, 255},
+
+ {0, 0, 0, 255},
+ {0, 0, 0, 255},
+
+ 0,
+ 0, 0
+};
+
/* free wcol struct to play with */
static struct uiWidgetColors wcol_tmp = {
{0, 0, 0, 255},
@@ -1937,6 +1991,7 @@ void ui_widget_color_init(ThemeUI *tui)
tui->wcol_tool = wcol_tool;
tui->wcol_text = wcol_text;
tui->wcol_radio = wcol_radio;
+ tui->wcol_tab = wcol_tab;
tui->wcol_option = wcol_option;
tui->wcol_toggle = wcol_toggle;
tui->wcol_num = wcol_num;
@@ -2009,6 +2064,8 @@ static void widget_state(uiWidgetType *wt, int state)
widget_state_blend(wt->wcol.inner, wcol_state->inner_anim_sel, wcol_state->blend);
else if (state & UI_BUT_DRIVEN)
widget_state_blend(wt->wcol.inner, wcol_state->inner_driven_sel, wcol_state->blend);
+ else if (state & UI_BUT_OVERRIDEN)
+ widget_state_blend(wt->wcol.inner, wcol_state->inner_overridden_sel, wcol_state->blend);
copy_v3_v3_char(wt->wcol.text, wt->wcol.text_sel);
@@ -2022,6 +2079,8 @@ static void widget_state(uiWidgetType *wt, int state)
widget_state_blend(wt->wcol.inner, wcol_state->inner_anim, wcol_state->blend);
else if (state & UI_BUT_DRIVEN)
widget_state_blend(wt->wcol.inner, wcol_state->inner_driven, wcol_state->blend);
+ else if (state & UI_BUT_OVERRIDEN)
+ widget_state_blend(wt->wcol.inner, wcol_state->inner_overridden, wcol_state->blend);
if (state & UI_ACTIVE) { /* mouse over? */
wt->wcol.inner[0] = wt->wcol.inner[0] >= 240 ? 255 : wt->wcol.inner[0] + 15;
@@ -2067,7 +2126,9 @@ static void widget_state_numslider(uiWidgetType *wt, int state)
widget_state_blend(wt->wcol.item, wcol_state->inner_anim_sel, blend);
else if (state & UI_BUT_DRIVEN)
widget_state_blend(wt->wcol.item, wcol_state->inner_driven_sel, blend);
-
+ else if (state & UI_BUT_OVERRIDEN)
+ widget_state_blend(wt->wcol.item, wcol_state->inner_overridden_sel, blend);
+
if (state & UI_SELECT)
SWAP(short, wt->wcol.shadetop, wt->wcol.shadedown);
}
@@ -2078,6 +2139,8 @@ static void widget_state_numslider(uiWidgetType *wt, int state)
widget_state_blend(wt->wcol.item, wcol_state->inner_anim, blend);
else if (state & UI_BUT_DRIVEN)
widget_state_blend(wt->wcol.item, wcol_state->inner_driven, blend);
+ else if (state & UI_BUT_OVERRIDEN)
+ widget_state_blend(wt->wcol.item, wcol_state->inner_overridden, blend);
}
}
@@ -2195,23 +2258,24 @@ static void widget_softshadow(const rcti *rect, int roundboxalign, const float r
/* we draw a number of increasing size alpha quad strips */
alphastep = 3.0f * btheme->tui.menu_shadow_fac / radout;
-
- glEnableClientState(GL_VERTEX_ARRAY);
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
for (step = 1; step <= (int)radout; step++) {
float expfac = sqrtf(step / radout);
round_box_shadow_edges(wtb.outer_v, &rect1, radin, UI_CNR_ALL, (float)step);
- glColor4f(0.0f, 0.0f, 0.0f, alphastep * (1.0f - expfac));
+ immUniformColor4f(0.0f, 0.0f, 0.0f, alphastep * (1.0f - expfac));
widget_verts_to_triangle_strip(&wtb, totvert, triangle_strip);
- glVertexPointer(2, GL_FLOAT, 0, triangle_strip);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, totvert * 2); /* add + 2 for getting a complete soft rect. Now it skips top edge to allow transparent menus */
+ widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_STRIP, triangle_strip, NULL, totvert * 2);
}
- glDisableClientState(GL_VERTEX_ARRAY);
+ immUnbindProgram();
}
static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int direction)
@@ -2248,20 +2312,21 @@ static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int dir
static void ui_hsv_cursor(float x, float y)
{
- glPushMatrix();
- glTranslatef(x, y, 0.0f);
-
- glColor3f(1.0f, 1.0f, 1.0f);
- glutil_draw_filled_arc(0.0f, M_PI * 2.0, 3.0f * U.pixelsize, 8);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor3f(1.0f, 1.0f, 1.0f);
+ imm_draw_circle_fill_2d(pos, x, y, 3.0f * U.pixelsize, 8);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- glColor3f(0.0f, 0.0f, 0.0f);
- glutil_draw_lined_arc(0.0f, M_PI * 2.0, 3.0f * U.pixelsize, 12);
+ immUniformColor3f(0.0f, 0.0f, 0.0f);
+ imm_draw_circle_wire_2d(pos, x, y, 3.0f * U.pixelsize, 12);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
-
- glPopMatrix();
+
+ immUnbindProgram();
}
void ui_hsvcircle_vals_from_pos(float *val_rad, float *val_dist, const rcti *rect,
@@ -2301,18 +2366,17 @@ void ui_hsvcircle_pos_from_vals(uiBut *but, const rcti *rect, float *hsv, float
static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *rect)
{
+ /* TODO(merwin): reimplement as shader for pixel-perfect colors */
+
const int tot = 64;
const float radstep = 2.0f * (float)M_PI / (float)tot;
const float centx = BLI_rcti_cent_x_fl(rect);
const float centy = BLI_rcti_cent_y_fl(rect);
float radius = (float)min_ii(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)) / 2.0f;
- /* gouraud triangle fan */
ColorPicker *cpicker = but->custom_data;
const float *hsv_ptr = cpicker->color_data;
- float xpos, ypos, ang = 0.0f;
float rgb[3], hsvo[3], hsv[3], col[3], colcent[3];
- int a;
bool color_profile = ui_but_is_colorpicker_display_space(but);
/* color */
@@ -2343,11 +2407,18 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
ui_color_picker_to_rgb(0.0f, 0.0f, hsv[2], colcent, colcent + 1, colcent + 2);
- glBegin(GL_TRIANGLE_FAN);
- glColor3fv(colcent);
- glVertex2f(centx, centy);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
+
+ immBegin(GWN_PRIM_TRI_FAN, tot + 2);
+ immAttrib3fv(color, colcent);
+ immVertex2f(pos, centx, centy);
- for (a = 0; a <= tot; a++, ang += radstep) {
+ float ang = 0.0f;
+ for (int a = 0; a <= tot; a++, ang += radstep) {
float si = sinf(ang);
float co = cosf(ang);
@@ -2355,25 +2426,32 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
ui_color_picker_to_rgb_v(hsv, col);
- glColor3fv(col);
- glVertex2f(centx + co * radius, centy + si * radius);
+ immAttrib3fv(color, col);
+ immVertex2f(pos, centx + co * radius, centy + si * radius);
}
- glEnd();
-
+ immEnd();
+ immUnbindProgram();
+
/* fully rounded outline */
- glPushMatrix();
- glTranslatef(centx, centy, 0.0f);
+ format = immVertexFormat();
+ pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- glColor3ubv((unsigned char *)wcol->outline);
- glutil_draw_lined_arc(0.0f, M_PI * 2.0, radius, tot + 1);
+
+ immUniformColor3ubv((unsigned char *)wcol->outline);
+ imm_draw_circle_wire_2d(pos, centx, centy, radius, tot);
+
+ immUnbindProgram();
+
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
- glPopMatrix();
/* cursor */
+ float xpos, ypos;
ui_hsvcircle_pos_from_vals(but, rect, hsvo, &xpos, &ypos);
-
ui_hsv_cursor(xpos, ypos);
}
@@ -2383,7 +2461,8 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, const float alpha)
{
/* allows for 4 steps (red->yellow) */
- const float color_step = 1.0f / 48.0f;
+ const int steps = 48;
+ const float color_step = 1.0f / steps;
int a;
float h = hsv[0], s = hsv[1], v = hsv[2];
float dx, dy, sx1, sx2, sy;
@@ -2437,9 +2516,14 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons
copy_v3_v3(col1[3], col1[2]);
break;
}
-
+
/* old below */
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
+ immBegin(GWN_PRIM_TRIS, steps * 3 * 6);
for (dx = 0.0f; dx < 0.999f; dx += color_step) { /* 0.999 = prevent float inaccuracy for steps */
const float dx_next = dx + color_step;
@@ -2497,22 +2581,29 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons
sy = rect->ymin;
dy = (float)BLI_rcti_size_y(rect) / 3.0f;
- glBegin(GL_QUADS);
for (a = 0; a < 3; a++, sy += dy) {
- glColor4f(col0[a][0], col0[a][1], col0[a][2], alpha);
- glVertex2f(sx1, sy);
+ immAttrib4f(col, col0[a][0], col0[a][1], col0[a][2], alpha);
+ immVertex2f(pos, sx1, sy);
- glColor4f(col1[a][0], col1[a][1], col1[a][2], alpha);
- glVertex2f(sx2, sy);
+ immAttrib4f(col, col1[a][0], col1[a][1], col1[a][2], alpha);
+ immVertex2f(pos, sx2, sy);
+
+ immAttrib4f(col, col1[a + 1][0], col1[a + 1][1], col1[a + 1][2], alpha);
+ immVertex2f(pos, sx2, sy + dy);
- glColor4f(col1[a + 1][0], col1[a + 1][1], col1[a + 1][2], alpha);
- glVertex2f(sx2, sy + dy);
+ immAttrib4f(col, col0[a][0], col0[a][1], col0[a][2], alpha);
+ immVertex2f(pos, sx1, sy);
+
+ immAttrib4f(col, col1[a + 1][0], col1[a + 1][1], col1[a + 1][2], alpha);
+ immVertex2f(pos, sx2, sy + dy);
- glColor4f(col0[a + 1][0], col0[a + 1][1], col0[a + 1][2], alpha);
- glVertex2f(sx1, sy + dy);
+ immAttrib4f(col, col0[a + 1][0], col0[a + 1][1], col0[a + 1][2], alpha);
+ immVertex2f(pos, sx1, sy + dy);
}
- glEnd();
}
+ immEnd();
+
+ immUnbindProgram();
}
bool ui_but_is_colorpicker_display_space(uiBut *but)
@@ -2588,8 +2679,11 @@ static void ui_draw_but_HSVCUBE(uiBut *but, const rcti *rect)
ui_hsv_cursor(x, y);
/* outline */
- glColor3ub(0, 0, 0);
- fdrawbox((rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax));
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3ub(0, 0, 0);
+ imm_draw_box_wire_2d(pos, (rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax));
+ immUnbindProgram();
}
/* vertical 'value' slider, using new widget code */
@@ -2657,12 +2751,22 @@ static void ui_draw_separator(const rcti *rect, uiWidgetColors *wcol)
wcol->text[2],
30
};
-
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
glEnable(GL_BLEND);
- glColor4ubv(col);
+ immUniformColor4ubv(col);
glLineWidth(1.0f);
- sdrawline(rect->xmin, y, rect->xmax, y);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(pos, rect->xmin, y);
+ immVertex2f(pos, rect->xmax, y);
+ immEnd();
+
glDisable(GL_BLEND);
+
+ immUnbindProgram();
}
/* ************ button callbacks, draw ***************** */
@@ -2734,11 +2838,14 @@ bool ui_link_bezier_points(const rcti *rect, float coord_array[][2], int resol)
}
#define LINK_RESOL 24
-void ui_draw_link_bezier(const rcti *rect)
+void ui_draw_link_bezier(const rcti *rect, const float color[4])
{
float coord_array[LINK_RESOL + 1][2];
if (ui_link_bezier_points(rect, coord_array, LINK_RESOL)) {
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
#if 0 /* unused */
/* we can reuse the dist variable here to increment the GL curve eval amount*/
const float dist = 1.0f / (float)LINK_RESOL;
@@ -2746,13 +2853,17 @@ void ui_draw_link_bezier(const rcti *rect)
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, coord_array);
- glDrawArrays(GL_LINE_STRIP, 0, LINK_RESOL + 1);
- glDisableClientState(GL_VERTEX_ARRAY);
+ immUniformColor4fv(color);
+
+ immBegin(GWN_PRIM_LINE_STRIP, LINK_RESOL + 1);
+ for (int i = 0; i <= LINK_RESOL; ++i)
+ immVertex2fv(pos, coord_array[i]);
+ immEnd();
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
+
+ immUnbindProgram();
}
}
@@ -2934,15 +3045,16 @@ static void widget_link(uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect, in
if (but->flag & UI_SELECT) {
rcti rectlink;
+ float color[4];
- UI_ThemeColor(TH_TEXT_HI);
+ UI_GetThemeColor4fv(TH_TEXT_HI, color);
rectlink.xmin = BLI_rcti_cent_x(rect);
rectlink.ymin = BLI_rcti_cent_y(rect);
rectlink.xmax = but->linkto[0];
rectlink.ymax = but->linkto[1];
- ui_draw_link_bezier(&rectlink);
+ ui_draw_link_bezier(&rectlink, color);
}
}
@@ -3055,7 +3167,7 @@ static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int stat
ui_but_v3_get(but, col);
- if (state & (UI_BUT_ANIMATED | UI_BUT_ANIMATED_KEY | UI_BUT_DRIVEN | UI_BUT_REDALERT)) {
+ if (state & (UI_BUT_ANIMATED | UI_BUT_ANIMATED_KEY | UI_BUT_DRIVEN | UI_BUT_OVERRIDEN | UI_BUT_REDALERT)) {
/* draw based on state - color for keyed etc */
widgetbase_draw(&wtb, wcol);
@@ -3094,13 +3206,18 @@ static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int stat
float bw = rgb_to_grayscale(col);
bw += (bw < 0.5f) ? 0.5f : -0.5f;
-
- glColor4f(bw, bw, bw, 1.0);
- glBegin(GL_TRIANGLES);
- glVertex2f(rect->xmin + 0.1f * width, rect->ymin + 0.9f * height);
- glVertex2f(rect->xmin + 0.1f * width, rect->ymin + 0.5f * height);
- glVertex2f(rect->xmin + 0.5f * width, rect->ymin + 0.9f * height);
- glEnd();
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor3f(bw, bw, bw);
+ immBegin(GWN_PRIM_TRIS, 3);
+ immVertex2f(pos, rect->xmin + 0.1f * width, rect->ymin + 0.9f * height);
+ immVertex2f(pos, rect->xmin + 0.1f * width, rect->ymin + 0.5f * height);
+ immVertex2f(pos, rect->xmin + 0.5f * width, rect->ymin + 0.9f * height);
+ immEnd();
+
+ immUnbindProgram();
}
}
@@ -3416,12 +3533,50 @@ static void widget_roundbut_exec(uiWidgetColors *wcol, rcti *rect, int state, in
widgetbase_draw(&wtb, wcol);
}
+static void widget_tab(uiBut *but, uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign)
+{
+ const uiStyle *style = UI_style_get();
+ const float rad = 0.15f * U.widget_unit;
+ const int fontid = style->widget.uifont_id;
+ const bool is_active = (but->flag & UI_SELECT);
+
+ uiWidgetBase wtb;
+ unsigned char theme_col_tab_highlight[3];
+
+ /* create outline highlight colors */
+ if (is_active) {
+ interp_v3_v3v3_uchar(theme_col_tab_highlight, (unsigned char *)wcol->inner_sel,
+ (unsigned char *)wcol->outline, 0.2f);
+ }
+ else {
+ interp_v3_v3v3_uchar(theme_col_tab_highlight, (unsigned char *)wcol->inner,
+ (unsigned char *)wcol->outline, 0.12f);
+ }
+
+ widget_init(&wtb);
+
+ /* half rounded */
+ round_box_edges(&wtb, roundboxalign, rect, rad);
+
+ /* draw inner */
+ wtb.draw_outline = 0;
+ widgetbase_draw(&wtb, wcol);
+
+ /* draw outline (3d look) */
+ ui_draw_but_TAB_outline(rect, rad, theme_col_tab_highlight, (unsigned char *)wcol->inner);
+
+ /* text shadow */
+ BLF_enable(fontid, BLF_SHADOW);
+ BLF_shadow(fontid, 3, (const float[4]){1.0f, 1.0f, 1.0f, 0.25f});
+ BLF_shadow_offset(fontid, 0, -1);
+}
+
static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *wt, rcti *rect)
{
uiWidgetBase wtb;
const float rad = 0.25f * U.widget_unit;
unsigned char col[4];
-
+
/* state copy! */
wt->wcol = *(wt->wcol_theme);
@@ -3431,12 +3586,17 @@ static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *
/* note: drawextra can change rect +1 or -1, to match round errors of existing previews */
but->block->drawextra(C, but->poin, but->block->drawextra_arg1, but->block->drawextra_arg2, rect);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
/* make mask to draw over image */
UI_GetThemeColor3ubv(TH_BACK, col);
- glColor3ubv(col);
-
+ immUniformColor3ubv(col);
+
round_box__edges(&wtb, UI_CNR_ALL, rect, 0.0f, rad);
- widgetbase_outline(&wtb);
+ widgetbase_outline(&wtb, pos);
+
+ immUnbindProgram();
}
/* outline */
@@ -3498,6 +3658,11 @@ static uiWidgetType *widget_type(uiWidgetTypeEnum type)
wt.draw = widget_roundbut_exec;
break;
+ case UI_WTYPE_TAB:
+ wt.custom = widget_tab;
+ wt.wcol_theme = &btheme->tui.wcol_tab;
+ break;
+
case UI_WTYPE_TOOLTIP:
wt.wcol_theme = &btheme->tui.wcol_tooltip;
wt.draw = widget_menu_back;
@@ -3760,7 +3925,11 @@ void ui_draw_but(const bContext *C, ARegion *ar, uiStyle *style, uiBut *but, rct
if (but->block->flag & UI_BLOCK_LOOP)
wt->wcol_theme = &btheme->tui.wcol_menu_back;
break;
-
+
+ case UI_BTYPE_TAB:
+ wt = widget_type(UI_WTYPE_TAB);
+ break;
+
case UI_BTYPE_BUT_TOGGLE:
case UI_BTYPE_TOGGLE:
case UI_BTYPE_TOGGLE_N:
@@ -3962,15 +4131,21 @@ void ui_draw_menu_back(uiStyle *UNUSED(style), uiBlock *block, rcti *rect)
wt->draw(&wt->wcol, rect, 0, 0);
if (block) {
+ float draw_color[4];
+ unsigned char *color = (unsigned char *)wt->wcol.text;
+
+ draw_color[0] = ((float)color[0]) / 255.0f;
+ draw_color[1] = ((float)color[1]) / 255.0f;
+ draw_color[2] = ((float)color[2]) / 255.0f;
+ draw_color[3] = 1.0f;
+
if (block->flag & UI_BLOCK_CLIPTOP) {
/* XXX no scaling for UI here yet */
- glColor3ubv((unsigned char *)wt->wcol.text);
- UI_draw_icon_tri(BLI_rcti_cent_x(rect), rect->ymax - 8, 't');
+ UI_draw_icon_tri(BLI_rcti_cent_x(rect), rect->ymax - 8, 't', draw_color);
}
if (block->flag & UI_BLOCK_CLIPBOTTOM) {
/* XXX no scaling for UI here yet */
- glColor3ubv((unsigned char *)wt->wcol.text);
- UI_draw_icon_tri(BLI_rcti_cent_x(rect), rect->ymin + 10, 'v');
+ UI_draw_icon_tri(BLI_rcti_cent_x(rect), rect->ymin + 10, 'v', draw_color);
}
}
}
@@ -3988,33 +4163,21 @@ static void draw_disk_shaded(
float y1, y2;
float fac;
unsigned char r_col[4];
+ unsigned int pos, col;
- glBegin(GL_TRIANGLE_STRIP);
-
- s = sinf(start);
- c = cosf(start);
-
- y1 = s * radius_int;
- y2 = s * radius_ext;
-
+ Gwn_VertFormat *format = immVertexFormat();
+ pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
if (shaded) {
- fac = (y1 + radius_ext) * radius_ext_scale;
- round_box_shade_col4_r(r_col, col1, col2, fac);
-
- glColor4ubv(r_col);
+ col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
}
-
- glVertex2f(c * radius_int, s * radius_int);
-
- if (shaded) {
- fac = (y2 + radius_ext) * radius_ext_scale;
- round_box_shade_col4_r(r_col, col1, col2, fac);
-
- glColor4ubv(r_col);
+ else {
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4ubv((unsigned char *)col1);
}
- glVertex2f(c * radius_ext, s * radius_ext);
- for (i = 1; i < subd; i++) {
+ immBegin(GWN_PRIM_TRI_STRIP, subd * 2);
+ for (i = 0; i < subd; i++) {
float a;
a = start + ((i) / (float)(subd - 1)) * angle;
@@ -4026,20 +4189,20 @@ static void draw_disk_shaded(
if (shaded) {
fac = (y1 + radius_ext) * radius_ext_scale;
round_box_shade_col4_r(r_col, col1, col2, fac);
-
- glColor4ubv(r_col);
+ immAttrib4ubv(col, r_col);
}
- glVertex2f(c * radius_int, s * radius_int);
+ immVertex2f(pos, c * radius_int, s * radius_int);
if (shaded) {
fac = (y2 + radius_ext) * radius_ext_scale;
round_box_shade_col4_r(r_col, col1, col2, fac);
-
- glColor4ubv(r_col);
+ immAttrib4ubv(col, r_col);
}
- glVertex2f(c * radius_ext, s * radius_ext);
+ immVertex2f(pos, c * radius_ext, s * radius_ext);
}
- glEnd();
+ immEnd();
+
+ immUnbindProgram();
}
void ui_draw_pie_center(uiBlock *block)
@@ -4058,8 +4221,8 @@ void ui_draw_pie_center(uiBlock *block)
float angle = atan2f(pie_dir[1], pie_dir[0]);
float range = (block->pie_data.flags & UI_PIE_DEGREES_RANGE_LARGE) ? M_PI_2 : M_PI_4;
- glPushMatrix();
- glTranslatef(cx, cy, 0.0f);
+ gpuPushMatrix();
+ gpuTranslate2f(cx, cy);
glEnable(GL_BLEND);
if (btheme->tui.wcol_pie_menu.shaded) {
@@ -4068,8 +4231,7 @@ void ui_draw_pie_center(uiBlock *block)
draw_disk_shaded(0.0f, (float)(M_PI * 2.0), pie_radius_internal, pie_radius_external, subd, col1, col2, true);
}
else {
- glColor4ubv((GLubyte *)btheme->tui.wcol_pie_menu.inner);
- draw_disk_shaded(0.0f, (float)(M_PI * 2.0), pie_radius_internal, pie_radius_external, subd, NULL, NULL, false);
+ draw_disk_shaded(0.0f, (float)(M_PI * 2.0), pie_radius_internal, pie_radius_external, subd, btheme->tui.wcol_pie_menu.inner, NULL, false);
}
if (!(block->pie_data.flags & UI_PIE_INVALID_DIR)) {
@@ -4079,25 +4241,34 @@ void ui_draw_pie_center(uiBlock *block)
draw_disk_shaded(angle - range / 2.0f, range, pie_radius_internal, pie_radius_external, subd, col1, col2, true);
}
else {
- glColor4ubv((GLubyte *)btheme->tui.wcol_pie_menu.inner_sel);
- draw_disk_shaded(angle - range / 2.0f, range, pie_radius_internal, pie_radius_external, subd, NULL, NULL, false);
+ draw_disk_shaded(angle - range / 2.0f, range, pie_radius_internal, pie_radius_external, subd, btheme->tui.wcol_pie_menu.inner_sel, NULL, false);
}
}
- glColor4ubv((GLubyte *)btheme->tui.wcol_pie_menu.outline);
- glutil_draw_lined_arc(0.0f, (float)M_PI * 2.0f, pie_radius_internal, subd);
- glutil_draw_lined_arc(0.0f, (float)M_PI * 2.0f, pie_radius_external, subd);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4ubv((unsigned char *)btheme->tui.wcol_pie_menu.outline);
+
+ imm_draw_circle_wire_2d(pos, 0.0f, 0.0f, pie_radius_internal, subd);
+ imm_draw_circle_wire_2d(pos, 0.0f, 0.0f, pie_radius_external, subd);
+
+ immUnbindProgram();
if (U.pie_menu_confirm > 0 && !(block->pie_data.flags & (UI_PIE_INVALID_DIR | UI_PIE_CLICK_STYLE))) {
float pie_confirm_radius = U.pixelsize * (pie_radius_internal + U.pie_menu_confirm);
float pie_confirm_external = U.pixelsize * (pie_radius_internal + U.pie_menu_confirm + 7.0f);
- glColor4ub(btheme->tui.wcol_pie_menu.text_sel[0], btheme->tui.wcol_pie_menu.text_sel[1], btheme->tui.wcol_pie_menu.text_sel[2], 64);
- draw_disk_shaded(angle - range / 2.0f, range, pie_confirm_radius, pie_confirm_external, subd, NULL, NULL, false);
+ const char col[4] = {btheme->tui.wcol_pie_menu.text_sel[0],
+ btheme->tui.wcol_pie_menu.text_sel[1],
+ btheme->tui.wcol_pie_menu.text_sel[2],
+ 64};
+
+ draw_disk_shaded(angle - range / 2.0f, range, pie_confirm_radius, pie_confirm_external, subd, col, NULL, false);
}
glDisable(GL_BLEND);
- glPopMatrix();
+ gpuPopMatrix();
}
@@ -4181,8 +4352,7 @@ void ui_draw_menu_item(uiFontStyle *fstyle, rcti *rect, const char *name, int ic
UI_text_clip_middle_ex(fstyle, drawstr, okwidth, minwidth, max_len, '\0');
}
- glColor4ubv((unsigned char *)wt->wcol.text);
- UI_fontstyle_draw(fstyle, rect, drawstr);
+ UI_fontstyle_draw(fstyle, rect, drawstr, (unsigned char *)wt->wcol.text);
}
/* part text right aligned */
@@ -4190,7 +4360,7 @@ void ui_draw_menu_item(uiFontStyle *fstyle, rcti *rect, const char *name, int ic
if (cpoin) {
fstyle->align = UI_STYLE_TEXT_RIGHT;
rect->xmax = _rect.xmax - 5;
- UI_fontstyle_draw(fstyle, rect, cpoin + 1);
+ UI_fontstyle_draw(fstyle, rect, cpoin + 1, (unsigned char *)wt->wcol.text);
*cpoin = UI_SEP_CHAR;
}
}
@@ -4248,8 +4418,7 @@ void ui_draw_preview_item(uiFontStyle *fstyle, rcti *rect, const char *name, int
BLI_strncpy(drawstr, name, sizeof(drawstr));
UI_text_clip_middle_ex(fstyle, drawstr, okwidth, minwidth, max_len, '\0');
- glColor4ubv((unsigned char *)wt->wcol.text);
- UI_fontstyle_draw(fstyle, &trect, drawstr);
+ UI_fontstyle_draw(fstyle, &trect, drawstr, (unsigned char *)wt->wcol.text);
}
}
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index d12e7cc036b..2eae452debb 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -53,6 +53,8 @@
#include "BIF_gl.h"
+#include "BLF_api.h"
+
#include "UI_interface.h"
#include "UI_interface_icons.h"
@@ -665,6 +667,17 @@ const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colo
case TH_AXIS_Z:
cp = btheme->tui.zaxis; break;
+ case TH_MANIPULATOR_HI:
+ cp = btheme->tui.manipulator_hi; break;
+ case TH_MANIPULATOR_PRIMARY:
+ cp = btheme->tui.manipulator_primary; break;
+ case TH_MANIPULATOR_SECONDARY:
+ cp = btheme->tui.manipulator_secondary; break;
+ case TH_MANIPULATOR_A:
+ cp = btheme->tui.manipulator_a; break;
+ case TH_MANIPULATOR_B:
+ cp = btheme->tui.manipulator_b; break;
+
case TH_INFO_SELECTED:
cp = ts->info_selected;
break;
@@ -835,6 +848,15 @@ static void ui_theme_space_init_handles_color(ThemeSpace *theme_space)
rgba_char_args_set(theme_space->act_spline, 0xdb, 0x25, 0x12, 255);
}
+static void ui_theme_space_init_manipulator_colors(bTheme *btheme)
+{
+ rgba_char_args_set(btheme->tui.manipulator_hi, 255, 255, 255, 255);
+ rgba_char_args_set(btheme->tui.manipulator_primary, 222, 255, 13, 255);
+ rgba_char_args_set(btheme->tui.manipulator_secondary, 0, 255, 255, 255);
+ rgba_char_args_set(btheme->tui.manipulator_a, 23, 127, 23, 255);
+ rgba_char_args_set(btheme->tui.manipulator_b, 127, 23, 23, 255);
+}
+
/**
* initialize default theme
* \note: when you add new colors, created & saved themes need initialized
@@ -875,6 +897,9 @@ void ui_theme_init_default(void)
/* common (new) variables */
ui_theme_init_new(btheme);
+ /* Manipulator. */
+ ui_theme_space_init_manipulator_colors(btheme);
+
/* space view3d */
rgba_char_args_set_fl(btheme->tv3d.back, 0.225, 0.225, 0.225, 1.0);
rgba_char_args_set(btheme->tv3d.text, 0, 0, 0, 255);
@@ -1272,25 +1297,35 @@ void UI_ThemeColor4(int colorid)
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
glColor4ubv(cp);
-
}
/* set the color with offset for shades */
void UI_ThemeColorShade(int colorid, int offset)
{
- int r, g, b;
+ unsigned char col[4];
+ UI_GetThemeColorShade4ubv(colorid, offset, col);
+ glColor4ubv(col);
+}
+
+void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset)
+{
+ int r, g, b, a;
const unsigned char *cp;
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
- r = offset + (int) cp[0];
+ r = coloffset + (int) cp[0];
CLAMP(r, 0, 255);
- g = offset + (int) cp[1];
+ g = coloffset + (int) cp[1];
CLAMP(g, 0, 255);
- b = offset + (int) cp[2];
+ b = coloffset + (int) cp[2];
CLAMP(b, 0, 255);
- glColor4ub(r, g, b, cp[3]);
+ a = alphaoffset + (int) cp[3];
+ CLAMP(a, 0, 255);
+
+ glColor4ub(r, g, b, a);
}
-void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset)
+
+void UI_GetThemeColorShadeAlpha4ubv(int colorid, int coloffset, int alphaoffset, unsigned char col[4])
{
int r, g, b, a;
const unsigned char *cp;
@@ -1304,7 +1339,11 @@ void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset)
CLAMP(b, 0, 255);
a = alphaoffset + (int) cp[3];
CLAMP(a, 0, 255);
- glColor4ub(r, g, b, a);
+
+ col[0] = r;
+ col[1] = g;
+ col[2] = b;
+ col[3] = a;
}
void UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, unsigned char col[3])
@@ -1320,6 +1359,19 @@ void UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, unsigned c
col[2] = floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
}
+void UI_GetThemeColorBlend3f(int colorid1, int colorid2, float fac, float r_col[3])
+{
+ const unsigned char *cp1, *cp2;
+
+ cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
+ cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
+
+ CLAMP(fac, 0.0f, 1.0f);
+ r_col[0] = ((1.0f - fac) * cp1[0] + fac * cp2[0]) / 255.0f;
+ r_col[1] = ((1.0f - fac) * cp1[1] + fac * cp2[1]) / 255.0f;
+ r_col[2] = ((1.0f - fac) * cp1[2] + fac * cp2[2]) / 255.0f;
+}
+
/* blend between to theme colors, and set it */
void UI_ThemeColorBlend(int colorid1, int colorid2, float fac)
{
@@ -1372,6 +1424,12 @@ void UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int off
glColor4ub(r, g, b, a);
}
+void UI_FontThemeColor(int fontid, int colorid)
+{
+ unsigned char color[4];
+ UI_GetThemeColor4ubv(colorid, color);
+ BLF_color4ubv(fontid, color);
+}
/* get individual values, not scaled */
float UI_GetThemeValuef(int colorid)
@@ -1470,6 +1528,111 @@ void UI_GetThemeColorShade3ubv(int colorid, int offset, unsigned char col[3])
col[2] = b;
}
+void UI_GetThemeColorBlendShade3ubv(int colorid1, int colorid2, float fac, int offset, unsigned char col[3])
+{
+ const unsigned char *cp1, *cp2;
+
+ cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
+ cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
+
+ CLAMP(fac, 0.0f, 1.0f);
+
+ float blend[3];
+ blend[0] = offset + floorf((1.0f - fac) * cp1[0] + fac * cp2[0]);
+ blend[1] = offset + floorf((1.0f - fac) * cp1[1] + fac * cp2[1]);
+ blend[2] = offset + floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
+
+ F3TOCHAR3(blend, col);
+}
+
+void UI_GetThemeColorShade4ubv(int colorid, int offset, unsigned char col[4])
+{
+ int r, g, b;
+ const unsigned char *cp;
+
+ cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+ r = offset + (int) cp[0];
+ CLAMP(r, 0, 255);
+ g = offset + (int) cp[1];
+ CLAMP(g, 0, 255);
+ b = offset + (int) cp[2];
+ CLAMP(b, 0, 255);
+
+ col[0] = r;
+ col[1] = g;
+ col[2] = b;
+ col[3] = cp[3];
+}
+
+void UI_GetThemeColorShadeAlpha4fv(int colorid, int coloffset, int alphaoffset, float col[4])
+{
+ int r, g, b, a;
+ const unsigned char *cp;
+
+ cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
+
+ r = coloffset + (int) cp[0];
+ CLAMP(r, 0, 255);
+ g = coloffset + (int) cp[1];
+ CLAMP(g, 0, 255);
+ b = coloffset + (int) cp[2];
+ CLAMP(b, 0, 255);
+ a = alphaoffset + (int) cp[3];
+ CLAMP(b, 0, 255);
+
+ col[0] = ((float)r) / 255.0f;
+ col[1] = ((float)g) / 255.0f;
+ col[2] = ((float)b) / 255.0f;
+ col[3] = ((float)a) / 255.0f;
+}
+
+void UI_GetThemeColorBlendShade3fv(int colorid1, int colorid2, float fac, int offset, float col[3])
+{
+ int r, g, b;
+ const unsigned char *cp1, *cp2;
+
+ cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
+ cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
+
+ CLAMP(fac, 0.0f, 1.0f);
+
+ r = offset + floorf((1.0f - fac) * cp1[0] + fac * cp2[0]);
+ CLAMP(r, 0, 255);
+ g = offset + floorf((1.0f - fac) * cp1[1] + fac * cp2[1]);
+ CLAMP(g, 0, 255);
+ b = offset + floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
+ CLAMP(b, 0, 255);
+
+ col[0] = ((float)r) / 255.0f;
+ col[1] = ((float)g) / 255.0f;
+ col[2] = ((float)b) / 255.0f;
+}
+
+void UI_GetThemeColorBlendShade4fv(int colorid1, int colorid2, float fac, int offset, float col[4])
+{
+ int r, g, b, a;
+ const unsigned char *cp1, *cp2;
+
+ cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
+ cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
+
+ CLAMP(fac, 0.0f, 1.0f);
+
+ r = offset + floorf((1.0f - fac) * cp1[0] + fac * cp2[0]);
+ CLAMP(r, 0, 255);
+ g = offset + floorf((1.0f - fac) * cp1[1] + fac * cp2[1]);
+ CLAMP(g, 0, 255);
+ b = offset + floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
+ CLAMP(b, 0, 255);
+ a = offset + floorf((1.0f - fac) * cp1[3] + fac * cp2[3]);
+ CLAMP(a, 0, 255);
+
+ col[0] = ((float)r) / 255.0f;
+ col[1] = ((float)g) / 255.0f;
+ col[2] = ((float)b) / 255.0f;
+ col[3] = ((float)a) / 255.0f;
+}
+
/* get the color, in char pointer */
void UI_GetThemeColor3ubv(int colorid, unsigned char col[3])
{
@@ -1658,11 +1821,9 @@ void init_userdef_do_versions(void)
U.savetime = 1;
// XXX error(STRINGIFY(BLENDER_STARTUP_FILE)" is buggy, please consider removing it.\n");
}
- /* transform widget settings */
- if (U.tw_hotspot == 0) {
- U.tw_hotspot = 14;
- U.tw_size = 25; /* percentage of window size */
- U.tw_handlesize = 16; /* percentage of widget radius */
+ if (U.manipulator_size == 0) {
+ U.manipulator_size = 75;
+ U.manipulator_flag |= USER_MANIPULATOR_DRAW;
}
if (U.pad_rot_angle == 0.0f)
U.pad_rot_angle = 15.0f;
@@ -2500,9 +2661,6 @@ void init_userdef_do_versions(void)
if (!USER_VERSION_ATLEAST(269, 9)) {
bTheme *btheme;
-
- U.tw_size = U.tw_size * 5.0f;
-
/* Action Editor (and NLA Editor) - Keyframe Colors */
/* Graph Editor - larger vertex size defaults */
for (btheme = U.themes.first; btheme; btheme = btheme->next) {
@@ -2776,13 +2934,35 @@ void init_userdef_do_versions(void)
U.uiflag |= USER_LOCK_CURSOR_ADJUST;
}
+ if (!USER_VERSION_ATLEAST(280, 1)) {
+ /* interface_widgets.c */
+ struct uiWidgetColors wcol_tab = {
+ {255, 255, 255, 255},
+ {83, 83, 83, 255},
+ {114, 114, 114, 255},
+ {90, 90, 90, 255},
+
+ {0, 0, 0, 255},
+ {0, 0, 0, 255},
+
+ 0,
+ 0, 0
+ };
+
+ for (bTheme *btheme = U.themes.first; btheme; btheme = btheme->next) {
+ btheme->tui.wcol_tab = wcol_tab;
+ }
+ }
+
/**
* Include next version bump.
*
* (keep this block even if it becomes empty).
*/
- {
-
+ if (((bTheme *)U.themes.first)->tui.manipulator_hi[3] == 0) {
+ for (bTheme *btheme = U.themes.first; btheme; btheme = btheme->next) {
+ ui_theme_space_init_manipulator_colors(btheme);
+ }
}
if (U.pixelsize == 0.0f)
@@ -2791,11 +2971,8 @@ void init_userdef_do_versions(void)
if (U.image_draw_method == 0)
U.image_draw_method = IMAGE_DRAW_METHOD_2DTEXTURE;
- // keep the following until the new audaspace is default to be built with
-#ifdef WITH_SYSTEM_AUDASPACE
// we default to the first audio device
U.audiodevice = 0;
-#endif
/* funny name, but it is GE stuff, moves userdef stuff to engine */
// XXX space_set_commmandline_options();
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 38432395a17..a94ef0d1d5b 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -49,11 +49,11 @@
#include "BKE_screen.h"
#include "BKE_global.h"
+#include "GPU_immediate.h"
+#include "GPU_matrix.h"
#include "WM_api.h"
-#include "BIF_gl.h"
-
#include "BLF_api.h"
#include "ED_screen.h"
@@ -1100,9 +1100,6 @@ void UI_view2d_view_ortho(View2D *v2d)
/* set matrix on all appropriate axes */
wmOrtho2(curmasked.xmin, curmasked.xmax, curmasked.ymin, curmasked.ymax);
-
- /* XXX is this necessary? */
- glLoadIdentity();
}
/**
@@ -1130,9 +1127,6 @@ void UI_view2d_view_orthoSpecial(ARegion *ar, View2D *v2d, const bool xaxis)
wmOrtho2(curmasked.xmin - xofs, curmasked.xmax - xofs, -yofs, ar->winy - yofs);
else
wmOrtho2(-xofs, ar->winx - xofs, curmasked.ymin - yofs, curmasked.ymax - yofs);
-
- /* XXX is this necessary? */
- glLoadIdentity();
}
@@ -1144,7 +1138,7 @@ void UI_view2d_view_restore(const bContext *C)
int height = BLI_rcti_size_y(&ar->winrct) + 1;
wmOrtho2(0.0f, (float)width, 0.0f, (float)height);
- glLoadIdentity();
+ gpuLoadIdentity();
// ED_region_pixelspace(CTX_wm_region(C));
}
@@ -1298,12 +1292,45 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
{
float vec1[2], vec2[2];
int a, step;
+ int vertical_minor_step = (BLI_rcti_size_x(&v2d->mask) + 1) / (U.v2d_min_gridsize * UI_DPI_FAC),
+ horizontal_major_step = (BLI_rcti_size_y(&v2d->mask) + 1) / (U.v2d_min_gridsize * UI_DPI_FAC);
+ unsigned char grid_line_color[3];
/* check for grid first, as it may not exist */
if (grid == NULL)
return;
- glBegin(GL_LINES);
+ /* Count the needed vertices for the gridlines */
+ unsigned vertex_count = 0;
+ if (flag & V2D_VERTICAL_LINES) {
+ /* vertical lines */
+ vertex_count += 2 * vertical_minor_step; /* minor gridlines */
+ vertex_count += 2 * (vertical_minor_step + 2); /* major gridlines */
+ }
+ if (flag & V2D_HORIZONTAL_LINES) {
+ /* horizontal lines */
+ vertex_count += 2 * (horizontal_major_step + 1); /* major gridlines */
+
+ /* fine lines */
+ if (flag & V2D_HORIZONTAL_FINELINES)
+ vertex_count += 2 * (horizontal_major_step + 1);
+ }
+ /* axes */
+ if (flag & V2D_HORIZONTAL_AXIS)
+ vertex_count += 2;
+ if (flag & V2D_VERTICAL_AXIS)
+ vertex_count += 2;
+
+ /* If there is nothing to render, exit early */
+ if (vertex_count == 0)
+ return;
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+ immBegin(GWN_PRIM_LINES, vertex_count);
/* vertical lines */
if (flag & V2D_VERTICAL_LINES) {
@@ -1313,24 +1340,31 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
vec2[1] = v2d->cur.ymax;
/* minor gridlines */
- step = (BLI_rcti_size_x(&v2d->mask) + 1) / (U.v2d_min_gridsize * UI_DPI_FAC);
- UI_ThemeColor(TH_GRID);
-
- for (a = 0; a < step; a++) {
- glVertex2fv(vec1);
- glVertex2fv(vec2);
-
- vec2[0] = vec1[0] += grid->dx;
+ step = vertical_minor_step;
+ if (step != 0) {
+ UI_GetThemeColor3ubv(TH_GRID, grid_line_color);
+
+ for (a = 0; a < step; a++) {
+ immSkipAttrib(color);
+ immVertex2fv(pos, vec1);
+ immAttrib3ubv(color, grid_line_color);
+ immVertex2fv(pos, vec2);
+
+ vec2[0] = vec1[0] += grid->dx;
+ }
}
/* major gridlines */
vec2[0] = vec1[0] -= 0.5f * grid->dx;
- UI_ThemeColorShade(TH_GRID, 16);
+
+ UI_GetThemeColorShade3ubv(TH_GRID, 16, grid_line_color);
step++;
for (a = 0; a <= step; a++) {
- glVertex2fv(vec1);
- glVertex2fv(vec2);
+ immSkipAttrib(color);
+ immVertex2fv(pos, vec1);
+ immAttrib3ubv(color, grid_line_color);
+ immVertex2fv(pos, vec2);
vec2[0] = vec1[0] -= grid->dx;
}
@@ -1343,12 +1377,15 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
vec1[0] = grid->startx;
vec2[0] = v2d->cur.xmax;
- step = (BLI_rcti_size_y(&v2d->mask) + 1) / (U.v2d_min_gridsize * UI_DPI_FAC);
-
- UI_ThemeColor(TH_GRID);
+ step = horizontal_major_step;
+
+ UI_GetThemeColor3ubv(TH_GRID, grid_line_color);
+
for (a = 0; a <= step; a++) {
- glVertex2fv(vec1);
- glVertex2fv(vec2);
+ immSkipAttrib(color);
+ immVertex2fv(pos, vec1);
+ immAttrib3ubv(color, grid_line_color);
+ immVertex2fv(pos, vec2);
vec2[1] = vec1[1] += grid->dy;
}
@@ -1358,10 +1395,12 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
step++;
if (flag & V2D_HORIZONTAL_FINELINES) {
- UI_ThemeColorShade(TH_GRID, 16);
+ UI_GetThemeColorShade3ubv(TH_GRID, 16, grid_line_color);
for (a = 0; a < step; a++) {
- glVertex2fv(vec1);
- glVertex2fv(vec2);
+ immSkipAttrib(color);
+ immVertex2fv(pos, vec1);
+ immAttrib3ubv(color, grid_line_color);
+ immVertex2fv(pos, vec2);
vec2[1] = vec1[1] -= grid->dy;
}
@@ -1369,7 +1408,7 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
}
/* Axes are drawn as darker lines */
- UI_ThemeColorShade(TH_GRID, -50);
+ UI_GetThemeColorShade3ubv(TH_GRID, -50, grid_line_color);
/* horizontal axis */
if (flag & V2D_HORIZONTAL_AXIS) {
@@ -1377,8 +1416,10 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
vec2[0] = v2d->cur.xmax;
vec1[1] = vec2[1] = 0.0f;
- glVertex2fv(vec1);
- glVertex2fv(vec2);
+ immSkipAttrib(color);
+ immVertex2fv(pos, vec1);
+ immAttrib3ubv(color, grid_line_color);
+ immVertex2fv(pos, vec2);
}
/* vertical axis */
@@ -1387,91 +1428,157 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
vec2[1] = v2d->cur.ymax;
vec1[0] = vec2[0] = 0.0f;
- glVertex2fv(vec1);
- glVertex2fv(vec2);
+ immSkipAttrib(color);
+ immVertex2fv(pos, vec1);
+ immAttrib3ubv(color, grid_line_color);
+ immVertex2fv(pos, vec2);
}
- glEnd();
+ immEnd();
+ immUnbindProgram();
}
/* Draw a constant grid in given 2d-region */
void UI_view2d_constant_grid_draw(View2D *v2d, float step)
{
- float start;
-
- UI_ThemeColorShade(TH_BACK, -10);
+ float start_x, start_y;
+ int count_x, count_y;
- start = v2d->cur.xmin - (float)fmod(v2d->cur.xmin, step);
+ start_x = v2d->cur.xmin;
+ if (start_x < 0.0)
+ start_x += -(float)fmod(v2d->cur.xmin, step);
+ else
+ start_x += (step - (float)fmod(v2d->cur.xmin, step));
+
+ if (start_x > v2d->cur.xmax)
+ count_x = 0;
+ else
+ count_x = (v2d->cur.xmax - start_x) / step + 1;
+
+ start_y = v2d->cur.ymin;
+ if (start_y < 0.0)
+ start_y += -(float)fmod(v2d->cur.ymin, step);
+ else
+ start_y += (step - (float)fabs(fmod(v2d->cur.ymin, step)));
+
+ if (start_y > v2d->cur.ymax)
+ count_y = 0;
+ else
+ count_y = (v2d->cur.ymax - start_y) / step + 1;
- glBegin(GL_LINES);
- for (; start < v2d->cur.xmax; start += step) {
- glVertex2f(start, v2d->cur.ymin);
- glVertex2f(start, v2d->cur.ymax);
- }
+ if (count_x > 0 || count_y > 0) {
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ float theme_color[3];
- start = v2d->cur.ymin - (float)fmod(v2d->cur.ymin, step);
- for (; start < v2d->cur.ymax; start += step) {
- glVertex2f(v2d->cur.xmin, start);
- glVertex2f(v2d->cur.xmax, start);
- }
+ UI_GetThemeColorShade3fv(TH_BACK, -10, theme_color);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+ immBegin(GWN_PRIM_LINES, count_x * 2 + count_y * 2 + 4);
+
+ immAttrib3fv(color, theme_color);
+ for (int i = 0; i < count_x ; start_x += step, i++) {
+ immVertex2f(pos, start_x, v2d->cur.ymin);
+ immVertex2f(pos, start_x, v2d->cur.ymax);
+ }
+
+ for (int i = 0; i < count_y; start_y += step, i++) {
+ immVertex2f(pos, v2d->cur.xmin, start_y);
+ immVertex2f(pos, v2d->cur.xmax, start_y);
+ }
- /* X and Y axis */
- UI_ThemeColorShade(TH_BACK, -18);
- glVertex2f(0.0f, v2d->cur.ymin);
- glVertex2f(0.0f, v2d->cur.ymax);
- glVertex2f(v2d->cur.xmin, 0.0f);
- glVertex2f(v2d->cur.xmax, 0.0f);
+ /* X and Y axis */
+ UI_GetThemeColorShade3fv(TH_BACK, -18, theme_color);
+
+ immAttrib3fv(color, theme_color);
+ immVertex2f(pos, 0.0f, v2d->cur.ymin);
+ immVertex2f(pos, 0.0f, v2d->cur.ymax);
+ immVertex2f(pos, v2d->cur.xmin, 0.0f);
+ immVertex2f(pos, v2d->cur.xmax, 0.0f);
- glEnd();
+ immEnd();
+ immUnbindProgram();
+ }
}
/* Draw a multi-level grid in given 2d-region */
void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_size, int totlevels)
{
+ /* Exit if there is nothing to draw */
+ if (totlevels == 0)
+ return;
+
int offset = -10;
float lstep = step;
- int level;
+ unsigned char grid_line_color[3];
+
+ /* Make an estimate of at least how many vertices will be needed */
+ unsigned vertex_count = 4;
+ vertex_count += 2 * ((int)((v2d->cur.xmax - v2d->cur.xmin) / lstep) + 1);
+ vertex_count += 2 * ((int)((v2d->cur.ymax - v2d->cur.ymin) / lstep) + 1);
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
glLineWidth(1.0f);
- for (level = 0; level < totlevels; ++level) {
- int i;
- float start;
-
- UI_ThemeColorShade(colorid, offset);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+ immBeginAtMost(GWN_PRIM_LINES, vertex_count);
+
+ for (int level = 0; level < totlevels; ++level) {
+ UI_GetThemeColorShade3ubv(colorid, offset, grid_line_color);
- i = (v2d->cur.xmin >= 0.0f ? -(int)(-v2d->cur.xmin / lstep) : (int)(v2d->cur.xmin / lstep));
- start = i * lstep;
+ int i = (int)(v2d->cur.xmin / lstep);
+ if (v2d->cur.xmin > 0.0f)
+ i++;
+ float start = i * lstep;
- glBegin(GL_LINES);
for (; start < v2d->cur.xmax; start += lstep, ++i) {
if (i == 0 || (level < totlevels - 1 && i % level_size == 0))
continue;
- glVertex2f(start, v2d->cur.ymin);
- glVertex2f(start, v2d->cur.ymax);
+
+ immSkipAttrib(color);
+ immVertex2f(pos, start, v2d->cur.ymin);
+ immAttrib3ubv(color, grid_line_color);
+ immVertex2f(pos, start, v2d->cur.ymax);
}
- i = (v2d->cur.ymin >= 0.0f ? -(int)(-v2d->cur.ymin / lstep) : (int)(v2d->cur.ymin / lstep));
+ i = (int)(v2d->cur.ymin / lstep);
+ if (v2d->cur.ymin > 0.0f)
+ i++;
start = i * lstep;
for (; start < v2d->cur.ymax; start += lstep, ++i) {
if (i == 0 || (level < totlevels - 1 && i % level_size == 0))
continue;
- glVertex2f(v2d->cur.xmin, start);
- glVertex2f(v2d->cur.xmax, start);
+
+ immSkipAttrib(color);
+ immVertex2f(pos, v2d->cur.xmin, start);
+ immAttrib3ubv(color, grid_line_color);
+ immVertex2f(pos, v2d->cur.xmax, start);
}
- /* X and Y axis */
- UI_ThemeColorShade(colorid, offset - 8);
- glVertex2f(0.0f, v2d->cur.ymin);
- glVertex2f(0.0f, v2d->cur.ymax);
- glVertex2f(v2d->cur.xmin, 0.0f);
- glVertex2f(v2d->cur.xmax, 0.0f);
-
- glEnd();
-
lstep *= level_size;
offset -= 6;
}
+
+ /* X and Y axis */
+ UI_GetThemeColorShade3ubv(colorid, -18 + ((totlevels - 1) * -6), grid_line_color);
+
+ immSkipAttrib(color);
+ immVertex2f(pos, 0.0f, v2d->cur.ymin);
+ immAttrib3ubv(color, grid_line_color);
+ immVertex2f(pos, 0.0f, v2d->cur.ymax);
+
+ immSkipAttrib(color);
+ immVertex2f(pos, v2d->cur.xmin, 0.0f);
+ immAttrib3ubv(color, grid_line_color);
+ immVertex2f(pos, v2d->cur.xmax, 0.0f);
+
+ immEnd();
+ immUnbindProgram();
}
/* the price we pay for not exposting structs :( */
@@ -1693,6 +1800,10 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
Scene *scene = CTX_data_scene(C);
rcti vert, hor;
int scroll = view2d_scroll_mapped(v2d->scroll);
+ unsigned char scrollers_back_color[4];
+
+ /* Color for scrollbar backs */
+ UI_GetThemeColor4ubv(TH_BACK, scrollers_back_color);
/* make copies of rects for less typing */
vert = vs->vert;
@@ -1704,7 +1815,6 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
uiWidgetColors wcol = btheme->tui.wcol_scroll;
rcti slider;
int state;
- unsigned char col[4];
slider.xmin = vs->hor_min;
slider.xmax = vs->hor_max;
@@ -1728,16 +1838,23 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
}
/* clean rect behind slider, but not with transparent background */
- UI_GetThemeColor4ubv(TH_BACK, col);
- if (col[3] == 255) {
- glColor3ub(col[0], col[1], col[2]);
- glRecti(v2d->hor.xmin, v2d->hor.ymin, v2d->hor.xmax, v2d->hor.ymax);
+ if (scrollers_back_color[3] == 255) {
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor3ubv(scrollers_back_color);
+ immRecti(pos, v2d->hor.xmin, v2d->hor.ymin, v2d->hor.xmax, v2d->hor.ymax);
+
+ immUnbindProgram();
}
UI_draw_widget_scroll(&wcol, &hor, &slider, state);
/* scale indicators */
if ((scroll & V2D_SCROLL_SCALE_HORIZONTAL) && (vs->grid)) {
+ const int font_id = BLF_default();
View2DGrid *grid = vs->grid;
float fac, dfac, fac2, val;
@@ -1752,7 +1869,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
dfac = dfac * BLI_rcti_size_x(&hor);
/* set starting value, and text color */
- UI_ThemeColor(TH_TEXT);
+ UI_FontThemeColor(font_id, TH_TEXT);
val = grid->startx;
/* if we're clamping to whole numbers only, make sure entries won't be repeated */
@@ -1764,7 +1881,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
}
if (vs->xunits == V2D_UNIT_FRAMES)
grid->powerx = 1;
-
+
/* draw numbers in the appropriate range */
if (dfac > 0.0f) {
float h = 0.1f * UI_UNIT_Y + (float)(hor.ymin);
@@ -1805,7 +1922,6 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
uiWidgetColors wcol = btheme->tui.wcol_scroll;
rcti slider;
int state;
- unsigned char col[4];
slider.xmin = vert.xmin;
slider.xmax = vert.xmax;
@@ -1829,10 +1945,16 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
}
/* clean rect behind slider, but not with transparent background */
- UI_GetThemeColor4ubv(TH_BACK, col);
- if (col[3] == 255) {
- glColor3ub(col[0], col[1], col[2]);
- glRecti(v2d->vert.xmin, v2d->vert.ymin, v2d->vert.xmax, v2d->vert.ymax);
+ if (scrollers_back_color[3] == 255) {
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor3ubv(scrollers_back_color);
+ immRecti(pos, v2d->vert.xmin, v2d->vert.ymin, v2d->vert.xmax, v2d->vert.ymax);
+
+ immUnbindProgram();
}
UI_draw_widget_scroll(&wcol, &vert, &slider, state);
@@ -1856,7 +1978,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
dfac = dfac * BLI_rcti_size_y(&vert);
/* set starting value, and text color */
- UI_ThemeColor(TH_TEXT);
+ const int font_id = BLF_default();
+ UI_FontThemeColor(font_id, TH_TEXT);
val = grid->starty;
/* if vertical clamping (to whole numbers) is used (i.e. in Sequencer), apply correction */
@@ -1865,9 +1988,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
/* draw vertical steps */
if (dfac > 0.0f) {
-
- BLF_rotation_default(M_PI_2);
- BLF_enable_default(BLF_ROTATION);
+ BLF_rotation(font_id, M_PI_2);
+ BLF_enable(font_id, BLF_ROTATION);
for (; fac < vert.ymax - 10; fac += dfac, val += grid->dy) {
@@ -1878,7 +2000,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
scroll_printstr(scene, (float)(vert.xmax) - 2.0f, fac, val, grid->powery, vs->yunits, 'v');
}
- BLF_disable_default(BLF_ROTATION);
+ BLF_disable(font_id, BLF_ROTATION);
}
}
}
@@ -2400,7 +2522,8 @@ void UI_view2d_text_cache_draw(ARegion *ar)
int col_pack_prev = 0;
/* investigate using BLF_ascender() */
- const float default_height = g_v2d_strings ? BLF_height_default("28", 3) : 0.0f;
+ const int font_id = BLF_default();
+ const float default_height = g_v2d_strings ? BLF_height(font_id, "28", 3) : 0.0f;
wmOrtho2_region_pixelspace(ar);
@@ -2411,7 +2534,7 @@ void UI_view2d_text_cache_draw(ARegion *ar)
if (yofs < 1) yofs = 1;
if (col_pack_prev != v2s->col.pack) {
- glColor3ubv(v2s->col.ub);
+ BLF_color3ubv(font_id, v2s->col.ub);
col_pack_prev = v2s->col.pack;
}
@@ -2419,11 +2542,11 @@ void UI_view2d_text_cache_draw(ARegion *ar)
BLF_draw_default((float)(v2s->mval[0] + xofs), (float)(v2s->mval[1] + yofs), 0.0,
v2s->str, BLF_DRAW_STR_DUMMY_MAX);
else {
- BLF_clipping_default(v2s->rect.xmin - 4, v2s->rect.ymin - 4, v2s->rect.xmax + 4, v2s->rect.ymax + 4);
- BLF_enable_default(BLF_CLIPPING);
+ BLF_enable(font_id, BLF_CLIPPING);
+ BLF_clipping(font_id, v2s->rect.xmin - 4, v2s->rect.ymin - 4, v2s->rect.xmax + 4, v2s->rect.ymax + 4);
BLF_draw_default(v2s->rect.xmin + xofs, v2s->rect.ymin + yofs, 0.0f,
v2s->str, BLF_DRAW_STR_DUMMY_MAX);
- BLF_disable_default(BLF_CLIPPING);
+ BLF_disable(font_id, BLF_CLIPPING);
}
}
g_v2d_strings = NULL;
@@ -2432,11 +2555,6 @@ void UI_view2d_text_cache_draw(ARegion *ar)
BLI_memarena_free(g_v2d_strings_arena);
g_v2d_strings_arena = NULL;
}
-
- // glMatrixMode(GL_PROJECTION);
- // glPopMatrix();
- // glMatrixMode(GL_MODELVIEW);
- // glPopMatrix();
}