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Diffstat (limited to 'source/blender/editors/manipulator_library/arrow2d_manipulator.c')
-rw-r--r--source/blender/editors/manipulator_library/arrow2d_manipulator.c233
1 files changed, 233 insertions, 0 deletions
diff --git a/source/blender/editors/manipulator_library/arrow2d_manipulator.c b/source/blender/editors/manipulator_library/arrow2d_manipulator.c
new file mode 100644
index 00000000000..61827723752
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+++ b/source/blender/editors/manipulator_library/arrow2d_manipulator.c
@@ -0,0 +1,233 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file arrow2d_manipulator.c
+ * \ingroup wm
+ *
+ * \name 2D Arrow Manipulator
+ *
+ * \brief Simple arrow manipulator which is dragged into a certain direction.
+ */
+
+#include "BIF_gl.h"
+
+#include "BKE_context.h"
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_rect.h"
+
+#include "DNA_manipulator_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "ED_screen.h"
+#include "ED_manipulator_library.h"
+
+#include "GPU_draw.h"
+#include "GPU_immediate.h"
+#include "GPU_matrix.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "RNA_access.h"
+
+#include "WM_types.h"
+
+/* own includes */
+#include "WM_api.h"
+
+#include "manipulator_library_intern.h"
+
+
+typedef struct ArrowManipulator2D {
+ struct wmManipulator manipulator;
+
+ float angle;
+ float line_len;
+} ArrowManipulator2D;
+
+
+static void arrow2d_draw_geom(ArrowManipulator2D *arrow, const float origin[2], const float color[4])
+{
+ const float size = 0.11f;
+ const float size_h = size / 2.0f;
+ const float len = arrow->line_len;
+ const float draw_line_ofs = (arrow->manipulator.line_width * 0.5f) / arrow->manipulator.scale;
+
+ unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
+
+ gpuPushMatrix();
+ gpuTranslate2fv(origin);
+ gpuScaleUniform(arrow->manipulator.scale);
+ gpuRotate2D(RAD2DEGF(arrow->angle));
+ /* local offset */
+ gpuTranslate2f(arrow->manipulator.offset[0] + draw_line_ofs, arrow->manipulator.offset[1]);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor4fv(color);
+
+ immBegin(PRIM_LINES, 2);
+ immVertex2f(pos, 0.0f, 0.0f);
+ immVertex2f(pos, 0.0f, len);
+ immEnd();
+
+ immBegin(PRIM_TRIANGLES, 3);
+ immVertex2f(pos, size_h, len);
+ immVertex2f(pos, -size_h, len);
+ immVertex2f(pos, 0.0f, len + size * 1.7f);
+ immEnd();
+
+ immUnbindProgram();
+
+ gpuPopMatrix();
+}
+
+static void manipulator_arrow2d_draw(const bContext *UNUSED(C), struct wmManipulator *manipulator)
+{
+ ArrowManipulator2D *arrow = (ArrowManipulator2D *)manipulator;
+ float col[4];
+
+ manipulator_color_get(manipulator, manipulator->state & WM_MANIPULATOR_STATE_HIGHLIGHT, col);
+
+ glLineWidth(manipulator->line_width);
+ glEnable(GL_BLEND);
+ arrow2d_draw_geom(arrow, manipulator->origin, col);
+ glDisable(GL_BLEND);
+
+ if (arrow->manipulator.interaction_data) {
+ ManipulatorInteraction *inter = arrow->manipulator.interaction_data;
+
+ glEnable(GL_BLEND);
+ arrow2d_draw_geom(arrow, inter->init_origin, (const float[4]){0.5f, 0.5f, 0.5f, 0.5f});
+ glDisable(GL_BLEND);
+ }
+}
+
+static void manipulator_arrow2d_invoke(
+ bContext *UNUSED(C), struct wmManipulator *manipulator, const wmEvent *UNUSED(event))
+{
+ ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__);
+
+ copy_v2_v2(inter->init_origin, manipulator->origin);
+ manipulator->interaction_data = inter;
+}
+
+static int manipulator_arrow2d_intersect(
+ bContext *UNUSED(C), struct wmManipulator *manipulator, const wmEvent *event)
+{
+ ArrowManipulator2D *arrow = (ArrowManipulator2D *)manipulator;
+ const float mval[2] = {event->mval[0], event->mval[1]};
+ const float line_len = arrow->line_len * manipulator->scale;
+ float mval_local[2];
+
+ copy_v2_v2(mval_local, mval);
+ sub_v2_v2(mval_local, manipulator->origin);
+
+ float line[2][2];
+ line[0][0] = line[0][1] = line[1][0] = 0.0f;
+ line[1][1] = line_len;
+
+ /* rotate only if needed */
+ if (arrow->angle != 0.0f) {
+ float rot_point[2];
+ copy_v2_v2(rot_point, line[1]);
+ rotate_v2_v2fl(line[1], rot_point, arrow->angle);
+ }
+
+ /* arrow line intersection check */
+ float isect_1[2], isect_2[2];
+ const int isect = isect_line_sphere_v2(
+ line[0], line[1], mval_local, MANIPULATOR_HOTSPOT + manipulator->line_width * 0.5f,
+ isect_1, isect_2);
+
+ if (isect > 0) {
+ float line_ext[2][2]; /* extended line for segment check including hotspot */
+ copy_v2_v2(line_ext[0], line[0]);
+ line_ext[1][0] = line[1][0] + MANIPULATOR_HOTSPOT * ((line[1][0] - line[0][0]) / line_len);
+ line_ext[1][1] = line[1][1] + MANIPULATOR_HOTSPOT * ((line[1][1] - line[0][1]) / line_len);
+
+ const float lambda_1 = line_point_factor_v2(isect_1, line_ext[0], line_ext[1]);
+ if (isect == 1) {
+ return IN_RANGE_INCL(lambda_1, 0.0f, 1.0f);
+ }
+ else {
+ BLI_assert(isect == 2);
+ const float lambda_2 = line_point_factor_v2(isect_2, line_ext[0], line_ext[1]);
+ return IN_RANGE_INCL(lambda_1, 0.0f, 1.0f) && IN_RANGE_INCL(lambda_2, 0.0f, 1.0f);
+ }
+ }
+
+ return 0;
+}
+
+/* -------------------------------------------------------------------- */
+/** \name 2D Arrow Manipulator API
+ *
+ * \{ */
+
+struct wmManipulator *ED_manipulator_arrow2d_new(wmManipulatorGroup *mgroup, const char *name)
+{
+ const wmManipulatorType *mpt = WM_manipulatortype_find("MANIPULATOR_WT_arrow_2d", false);
+ ArrowManipulator2D *arrow = (ArrowManipulator2D *)WM_manipulator_new(mpt, mgroup, name);
+
+ arrow->manipulator.flag |= WM_MANIPULATOR_DRAW_ACTIVE;
+
+ arrow->line_len = 1.0f;
+
+ return &arrow->manipulator;
+}
+
+void ED_manipulator_arrow2d_set_angle(struct wmManipulator *manipulator, const float angle)
+{
+ ArrowManipulator2D *arrow = (ArrowManipulator2D *)manipulator;
+ arrow->angle = angle;
+}
+
+void ED_manipulator_arrow2d_set_line_len(struct wmManipulator *manipulator, const float len)
+{
+ ArrowManipulator2D *arrow = (ArrowManipulator2D *)manipulator;
+ arrow->line_len = len;
+}
+
+static void MANIPULATOR_WT_arrow_2d(wmManipulatorType *wt)
+{
+ /* identifiers */
+ wt->idname = "MANIPULATOR_WT_arrow_2d";
+
+ /* api callbacks */
+ wt->draw = manipulator_arrow2d_draw;
+ wt->invoke = manipulator_arrow2d_invoke;
+ wt->intersect = manipulator_arrow2d_intersect;
+
+ wt->size = sizeof(ArrowManipulator2D);
+}
+
+void ED_manipulatortypes_arrow_2d(void)
+{
+ WM_manipulatortype_append(MANIPULATOR_WT_arrow_2d);
+}
+
+/** \} */ /* Arrow Manipulator API */