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Diffstat (limited to 'source/blender/editors/manipulator_library/cage2d_manipulator.c')
-rw-r--r--source/blender/editors/manipulator_library/cage2d_manipulator.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/manipulator_library/cage2d_manipulator.c b/source/blender/editors/manipulator_library/cage2d_manipulator.c
index bf6c23f98e7..07667c70bd4 100644
--- a/source/blender/editors/manipulator_library/cage2d_manipulator.c
+++ b/source/blender/editors/manipulator_library/cage2d_manipulator.c
@@ -86,12 +86,12 @@ typedef struct Cage2D {
static void rect_transform_draw_corners(
const rctf *r, const float offsetx, const float offsety, const float color[3])
{
- uint pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3fv(color);
- immBegin(PRIM_LINES, 16);
+ immBegin(GWN_PRIM_LINES, 16);
immVertex2f(pos, r->xmin, r->ymin + offsety);
immVertex2f(pos, r->xmin, r->ymin);
@@ -175,14 +175,14 @@ static void rect_transform_draw_interaction(
return;
}
- VertexFormat *format = immVertexFormat();
- uint pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
- uint color = VertexFormat_add_attrib(format, "color", COMP_F32, 3, KEEP_FLOAT);
+ Gwn_VertFormat *format = immVertexFormat();
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
glLineWidth(line_width + 3.0);
- immBegin(PRIM_LINE_STRIP, 3);
+ immBegin(GWN_PRIM_LINE_STRIP, 3);
immAttrib3f(color, 0.0f, 0.0f, 0.0f);
immVertex2fv(pos, verts[0]);
immVertex2fv(pos, verts[1]);
@@ -191,7 +191,7 @@ static void rect_transform_draw_interaction(
glLineWidth(line_width);
- immBegin(PRIM_LINE_STRIP, 3);
+ immBegin(GWN_PRIM_LINE_STRIP, 3);
immAttrib3fv(color, col);
immVertex2fv(pos, verts[0]);
immVertex2fv(pos, verts[1]);