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Diffstat (limited to 'source/blender/editors/manipulator_library/manipulator_library_presets.c')
-rw-r--r--source/blender/editors/manipulator_library/manipulator_library_presets.c151
1 files changed, 151 insertions, 0 deletions
diff --git a/source/blender/editors/manipulator_library/manipulator_library_presets.c b/source/blender/editors/manipulator_library/manipulator_library_presets.c
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index 00000000000..cccf484f29d
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+++ b/source/blender/editors/manipulator_library/manipulator_library_presets.c
@@ -0,0 +1,151 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/manipulator_library/manipulator_library_presets.c
+ * \ingroup wm
+ *
+ * \name Manipulator Lib Presets
+ *
+ * \brief Preset shapes that can be drawn from any manipulator type.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+
+#include "DNA_view3d_types.h"
+#include "DNA_object_types.h"
+
+#include "BKE_context.h"
+
+#include "BIF_gl.h"
+
+#include "GPU_draw.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
+#include "GPU_select.h"
+
+#include "DEG_depsgraph.h"
+
+#include "RNA_access.h"
+
+#include "WM_types.h"
+#include "WM_api.h"
+
+#include "ED_view3d.h"
+#include "ED_screen.h"
+
+/* own includes */
+#include "ED_manipulator_library.h" /* own include */
+#include "manipulator_library_intern.h" /* own include */
+
+/* TODO, this is to be used by RNA. might move to ED_manipulator_library */
+
+/**
+ * Given a single axis, orient the matrix to a different direction.
+ */
+static void single_axis_convert(
+ int src_axis, float src_mat[4][4],
+ int dst_axis, float dst_mat[4][4])
+{
+ copy_m4_m4(dst_mat, src_mat);
+ if (src_axis == dst_axis) {
+ return;
+ }
+
+ float rotmat[3][3];
+ mat3_from_axis_conversion_single(src_axis, dst_axis, rotmat);
+ transpose_m3(rotmat);
+ mul_m4_m4m3(dst_mat, src_mat, rotmat);
+}
+
+/**
+ * Use for all geometry.
+ */
+static void ed_manipulator_draw_preset_geometry(
+ const struct wmManipulator *mpr, float mat[4][4], int select_id,
+ const ManipulatorGeomInfo *info)
+{
+ const bool is_select = (select_id != -1);
+ const bool is_highlight = is_select && (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0;
+
+ float color[4];
+ manipulator_color_get(mpr, is_highlight, color);
+
+ if (is_select) {
+ GPU_select_load_id(select_id);
+ }
+
+ gpuPushMatrix();
+ gpuMultMatrix(mat);
+ wm_manipulator_geometryinfo_draw(info, is_select, color);
+ gpuPopMatrix();
+
+ if (is_select) {
+ GPU_select_load_id(-1);
+ }
+}
+
+void ED_manipulator_draw_preset_box(
+ const struct wmManipulator *mpr, float mat[4][4], int select_id)
+{
+ ed_manipulator_draw_preset_geometry(mpr, mat, select_id, &wm_manipulator_geom_data_cube);
+}
+
+void ED_manipulator_draw_preset_arrow(
+ const struct wmManipulator *mpr, float mat[4][4], int axis, int select_id)
+{
+ float mat_rotate[4][4];
+ single_axis_convert(OB_POSZ, mat, axis, mat_rotate);
+ ed_manipulator_draw_preset_geometry(mpr, mat_rotate, select_id, &wm_manipulator_geom_data_arrow);
+}
+
+void ED_manipulator_draw_preset_circle(
+ const struct wmManipulator *mpr, float mat[4][4], int axis, int select_id)
+{
+ float mat_rotate[4][4];
+ single_axis_convert(OB_POSZ, mat, axis, mat_rotate);
+ ed_manipulator_draw_preset_geometry(mpr, mat_rotate, select_id, &wm_manipulator_geom_data_dial);
+}
+
+void ED_manipulator_draw_preset_facemap(
+ const bContext *C, const struct wmManipulator *mpr, struct Scene *scene, Object *ob, const int facemap, int select_id)
+{
+ const bool is_select = (select_id != -1);
+ const bool is_highlight = is_select && (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0;
+
+ float color[4];
+ manipulator_color_get(mpr, is_highlight, color);
+
+ if (is_select) {
+ GPU_select_load_id(select_id);
+ }
+
+ gpuPushMatrix();
+ gpuMultMatrix(ob->obmat);
+ ED_draw_object_facemap(CTX_data_depsgraph(C), scene, ob, color, facemap);
+ gpuPopMatrix();
+
+ if (is_select) {
+ GPU_select_load_id(-1);
+ }
+}
+