diff options
Diffstat (limited to 'source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c')
-rw-r--r-- | source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c | 503 |
1 files changed, 503 insertions, 0 deletions
diff --git a/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c b/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c new file mode 100644 index 00000000000..3bbcafb925a --- /dev/null +++ b/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c @@ -0,0 +1,503 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2014 Blender Foundation. + * All rights reserved. + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file arrow3d_manipulator.c + * \ingroup wm + * + * \name Arrow Manipulator + * + * 3D Manipulator + * + * \brief Simple arrow manipulator which is dragged into a certain direction. + * The arrow head can have varying shapes, e.g. cone, box, etc. + * + * - `matrix[0]` is derived from Y and Z. + * - `matrix[1]` is 'up' for manipulator types that have an up. + * - `matrix[2]` is the arrow direction (for all arrowes). + */ + +#include "BIF_gl.h" + +#include "BKE_context.h" + +#include "BLI_math.h" + +#include "DNA_view3d_types.h" + +#include "ED_view3d.h" +#include "ED_screen.h" +#include "ED_manipulator_library.h" + +#include "GPU_draw.h" +#include "GPU_immediate.h" +#include "GPU_immediate_util.h" +#include "GPU_matrix.h" +#include "GPU_select.h" + +#include "MEM_guardedalloc.h" + +#include "RNA_access.h" +#include "RNA_define.h" + +#include "WM_types.h" +#include "WM_api.h" + +/* own includes */ +#include "../manipulator_geometry.h" +#include "../manipulator_library_intern.h" + +/* to use custom arrows exported to geom_arrow_manipulator.c */ +//#define USE_MANIPULATOR_CUSTOM_ARROWS + +typedef struct ArrowManipulator3D { + wmManipulator manipulator; + ManipulatorCommonData data; +} ArrowManipulator3D; + + +/* -------------------------------------------------------------------- */ + +static void manipulator_arrow_matrix_basis_get(const wmManipulator *mpr, float r_matrix[4][4]) +{ + ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr; + + copy_m4_m4(r_matrix, arrow->manipulator.matrix_basis); + madd_v3_v3fl(r_matrix[3], arrow->manipulator.matrix_basis[2], arrow->data.offset); +} + +static void arrow_draw_geom(const ArrowManipulator3D *arrow, const bool select, const float color[4]) +{ + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + bool unbind_shader = true; + const int draw_style = RNA_enum_get(arrow->manipulator.ptr, "draw_style"); + + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); + + if (draw_style == ED_MANIPULATOR_ARROW_STYLE_CROSS) { + immUniformColor4fv(color); + + immBegin(GWN_PRIM_LINES, 4); + immVertex3f(pos, -1.0f, 0.0f, 0.0f); + immVertex3f(pos, 1.0f, 0.0f, 0.0f); + immVertex3f(pos, 0.0f, -1.0f, 0.0f); + immVertex3f(pos, 0.0f, 1.0f, 0.0f); + immEnd(); + } + else if (draw_style == ED_MANIPULATOR_ARROW_STYLE_CONE) { + float aspect[2]; + RNA_float_get_array(arrow->manipulator.ptr, "aspect", aspect); + const float unitx = aspect[0]; + const float unity = aspect[1]; + const float vec[4][3] = { + {-unitx, -unity, 0}, + { unitx, -unity, 0}, + { unitx, unity, 0}, + {-unitx, unity, 0}, + }; + + glLineWidth(arrow->manipulator.line_width); + wm_manipulator_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GWN_PRIM_LINE_LOOP); + } + else { +#ifdef USE_MANIPULATOR_CUSTOM_ARROWS + wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_arrow, select, color); +#else + const float arrow_length = RNA_float_get(arrow->manipulator.ptr, "length"); + + const float vec[2][3] = { + {0.0f, 0.0f, 0.0f}, + {0.0f, 0.0f, arrow_length}, + }; + + glLineWidth(arrow->manipulator.line_width); + wm_manipulator_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GWN_PRIM_LINE_STRIP); + + + /* *** draw arrow head *** */ + + gpuPushMatrix(); + + if (draw_style == ED_MANIPULATOR_ARROW_STYLE_BOX) { + const float size = 0.05f; + + /* translate to line end with some extra offset so box starts exactly where line ends */ + gpuTranslate3f(0.0f, 0.0f, arrow_length + size); + /* scale down to box size */ + gpuScale3f(size, size, size); + + /* draw cube */ + immUnbindProgram(); + unbind_shader = false; + wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_cube, select, color); + } + else { + BLI_assert(draw_style == ED_MANIPULATOR_ARROW_STYLE_NORMAL); + + const float len = 0.25f; + const float width = 0.06f; + const bool use_lighting = (!select && ((U.manipulator_flag & USER_MANIPULATOR_SHADED) != 0)); + + /* translate to line end */ + gpuTranslate3f(0.0f, 0.0f, arrow_length); + + if (use_lighting) { + immUnbindProgram(); + immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR); + } + + imm_draw_circle_fill_3d(pos, 0.0, 0.0, width, 8); + imm_draw_cylinder_fill_3d(pos, width, 0.0, len, 8, 1); + } + + gpuPopMatrix(); +#endif /* USE_MANIPULATOR_CUSTOM_ARROWS */ + } + + if (unbind_shader) { + immUnbindProgram(); + } +} + +static void arrow_draw_intern(ArrowManipulator3D *arrow, const bool select, const bool highlight) +{ + wmManipulator *mpr = &arrow->manipulator; + float color[4]; + float matrix_final[4][4]; + + manipulator_color_get(mpr, highlight, color); + + WM_manipulator_calc_matrix_final(mpr, matrix_final); + + gpuPushMatrix(); + gpuMultMatrix(matrix_final); + glEnable(GL_BLEND); + arrow_draw_geom(arrow, select, color); + glDisable(GL_BLEND); + + gpuPopMatrix(); + + if (mpr->interaction_data) { + ManipulatorInteraction *inter = mpr->interaction_data; + + gpuPushMatrix(); + gpuMultMatrix(inter->init_matrix_final); + + + glEnable(GL_BLEND); + arrow_draw_geom(arrow, select, (const float [4]){0.5f, 0.5f, 0.5f, 0.5f}); + glDisable(GL_BLEND); + + gpuPopMatrix(); + } +} + +static void manipulator_arrow_draw_select( + const bContext *UNUSED(C), wmManipulator *mpr, + int select_id) +{ + GPU_select_load_id(select_id); + arrow_draw_intern((ArrowManipulator3D *)mpr, true, false); +} + +static void manipulator_arrow_draw(const bContext *UNUSED(C), wmManipulator *mpr) +{ + arrow_draw_intern((ArrowManipulator3D *)mpr, false, (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0); +} + +/** + * Calculate arrow offset independent from prop min value, + * meaning the range will not be offset by min value first. + */ +static int manipulator_arrow_modal( + bContext *C, wmManipulator *mpr, const wmEvent *event, + eWM_ManipulatorTweak tweak_flag) +{ + ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr; + ManipulatorInteraction *inter = mpr->interaction_data; + ARegion *ar = CTX_wm_region(C); + RegionView3D *rv3d = ar->regiondata; + + float orig_origin[4]; + float viewvec[3], tangent[3], plane[3]; + float offset[4]; + float m_diff[2]; + float dir_2d[2], dir2d_final[2]; + float facdir = 1.0f; + bool use_vertical = false; + + + copy_v3_v3(orig_origin, inter->init_matrix_basis[3]); + orig_origin[3] = 1.0f; + add_v3_v3v3(offset, orig_origin, arrow->manipulator.matrix_basis[2]); + offset[3] = 1.0f; + + /* calculate view vector */ + if (rv3d->is_persp) { + sub_v3_v3v3(viewvec, orig_origin, rv3d->viewinv[3]); + } + else { + copy_v3_v3(viewvec, rv3d->viewinv[2]); + } + normalize_v3(viewvec); + + /* first determine if view vector is really close to the direction. If it is, we use + * vertical movement to determine offset, just like transform system does */ + if (RAD2DEGF(acosf(dot_v3v3(viewvec, arrow->manipulator.matrix_basis[2]))) > 5.0f) { + /* multiply to projection space */ + mul_m4_v4(rv3d->persmat, orig_origin); + mul_v4_fl(orig_origin, 1.0f / orig_origin[3]); + mul_m4_v4(rv3d->persmat, offset); + mul_v4_fl(offset, 1.0f / offset[3]); + + sub_v2_v2v2(dir_2d, offset, orig_origin); + dir_2d[0] *= ar->winx; + dir_2d[1] *= ar->winy; + normalize_v2(dir_2d); + } + else { + dir_2d[0] = 0.0f; + dir_2d[1] = 1.0f; + use_vertical = true; + } + + /* find mouse difference */ + m_diff[0] = event->mval[0] - inter->init_mval[0]; + m_diff[1] = event->mval[1] - inter->init_mval[1]; + + /* project the displacement on the screen space arrow direction */ + project_v2_v2v2(dir2d_final, m_diff, dir_2d); + + float zfac = ED_view3d_calc_zfac(rv3d, orig_origin, NULL); + ED_view3d_win_to_delta(ar, dir2d_final, offset, zfac); + + add_v3_v3v3(orig_origin, offset, inter->init_matrix_basis[3]); + + /* calculate view vector for the new position */ + if (rv3d->is_persp) { + sub_v3_v3v3(viewvec, orig_origin, rv3d->viewinv[3]); + } + else { + copy_v3_v3(viewvec, rv3d->viewinv[2]); + } + + normalize_v3(viewvec); + if (!use_vertical) { + /* now find a plane parallel to the view vector so we can intersect with the arrow direction */ + cross_v3_v3v3(tangent, viewvec, offset); + cross_v3_v3v3(plane, tangent, viewvec); + + const float plane_offset = dot_v3v3(plane, offset); + const float plane_dir = dot_v3v3(plane, arrow->manipulator.matrix_basis[2]); + const float fac = (plane_dir != 0.0f) ? (plane_offset / plane_dir) : 0.0f; + facdir = (fac < 0.0f) ? -1.0f : 1.0f; + if (isfinite(fac)) { + mul_v3_v3fl(offset, arrow->manipulator.matrix_basis[2], fac); + } + } + else { + facdir = (m_diff[1] < 0.0f) ? -1.0f : 1.0f; + } + + + ManipulatorCommonData *data = &arrow->data; + const float ofs_new = facdir * len_v3(offset); + + wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset"); + + /* set the property for the operator and call its modal function */ + if (WM_manipulator_target_property_is_valid(mpr_prop)) { + const int draw_options = RNA_enum_get(arrow->manipulator.ptr, "draw_options"); + const bool constrained = (draw_options & ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED) != 0; + const bool inverted = (draw_options & ED_MANIPULATOR_ARROW_STYLE_INVERTED) != 0; + const bool use_precision = (tweak_flag & WM_MANIPULATOR_TWEAK_PRECISE) != 0; + float value = manipulator_value_from_offset(data, inter, ofs_new, constrained, inverted, use_precision); + + WM_manipulator_target_property_value_set(C, mpr, mpr_prop, value); + /* get clamped value */ + value = WM_manipulator_target_property_value_get(mpr, mpr_prop); + + data->offset = manipulator_offset_from_value(data, value, constrained, inverted); + } + else { + data->offset = ofs_new; + } + + /* tag the region for redraw */ + ED_region_tag_redraw(ar); + WM_event_add_mousemove(C); + + return OPERATOR_RUNNING_MODAL; +} + +static void manipulator_arrow_setup(wmManipulator *mpr) +{ + ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr; + + arrow->manipulator.flag |= WM_MANIPULATOR_DRAW_MODAL; + + arrow->data.range_fac = 1.0f; +} + +static int manipulator_arrow_invoke( + bContext *UNUSED(C), wmManipulator *mpr, const wmEvent *event) +{ + ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr; + ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__); + wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset"); + + /* Some manipulators don't use properties. */ + if (WM_manipulator_target_property_is_valid(mpr_prop)) { + inter->init_value = WM_manipulator_target_property_value_get(mpr, mpr_prop); + } + + inter->init_offset = arrow->data.offset; + + inter->init_mval[0] = event->mval[0]; + inter->init_mval[1] = event->mval[1]; + + manipulator_arrow_matrix_basis_get(mpr, inter->init_matrix_basis); + WM_manipulator_calc_matrix_final(mpr, inter->init_matrix_final); + + mpr->interaction_data = inter; + + return OPERATOR_RUNNING_MODAL; +} + +static void manipulator_arrow_property_update(wmManipulator *mpr, wmManipulatorProperty *mpr_prop) +{ + ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr; + const int draw_options = RNA_enum_get(arrow->manipulator.ptr, "draw_options"); + const bool constrained = (draw_options & ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED) != 0; + const bool inverted = (draw_options & ED_MANIPULATOR_ARROW_STYLE_INVERTED) != 0; + manipulator_property_data_update(mpr, &arrow->data, mpr_prop, constrained, inverted); +} + +static void manipulator_arrow_exit(bContext *C, wmManipulator *mpr, const bool cancel) +{ + ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr; + ManipulatorCommonData *data = &arrow->data; + wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset"); + const bool is_prop_valid = WM_manipulator_target_property_is_valid(mpr_prop); + + if (!cancel) { + /* Assign incase applying the opetration needs an updated offset + * editmesh bisect needs this. */ + if (is_prop_valid) { + data->offset = WM_manipulator_target_property_value_get(mpr, mpr_prop); + } + return; + } + + ManipulatorInteraction *inter = mpr->interaction_data; + if (is_prop_valid) { + manipulator_property_value_reset(C, mpr, inter, mpr_prop); + } + data->offset = inter->init_offset; +} + + +/* -------------------------------------------------------------------- */ +/** \name Arrow Manipulator API + * + * \{ */ + +/** + * Define a custom property UI range + * + * \note Needs to be called before WM_manipulator_target_property_def_rna! + */ +void ED_manipulator_arrow3d_set_ui_range(wmManipulator *mpr, const float min, const float max) +{ + ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr; + + BLI_assert(min < max); + BLI_assert(!(WM_manipulator_target_property_is_valid(WM_manipulator_target_property_find(mpr, "offset")) && + "Make sure this function is called before WM_manipulator_target_property_def_rna")); + + arrow->data.range = max - min; + arrow->data.min = min; + arrow->data.flag |= MANIPULATOR_CUSTOM_RANGE_SET; +} + +/** + * Define a custom factor for arrow min/max distance + * + * \note Needs to be called before WM_manipulator_target_property_def_rna! + */ +void ED_manipulator_arrow3d_set_range_fac(wmManipulator *mpr, const float range_fac) +{ + ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr; + BLI_assert(!(WM_manipulator_target_property_is_valid(WM_manipulator_target_property_find(mpr, "offset")) && + "Make sure this function is called before WM_manipulator_target_property_def_rna")); + + arrow->data.range_fac = range_fac; +} + +static void MANIPULATOR_WT_arrow_3d(wmManipulatorType *wt) +{ + /* identifiers */ + wt->idname = "MANIPULATOR_WT_arrow_3d"; + + /* api callbacks */ + wt->draw = manipulator_arrow_draw; + wt->draw_select = manipulator_arrow_draw_select; + wt->matrix_basis_get = manipulator_arrow_matrix_basis_get; + wt->modal = manipulator_arrow_modal; + wt->setup = manipulator_arrow_setup; + wt->invoke = manipulator_arrow_invoke; + wt->property_update = manipulator_arrow_property_update; + wt->exit = manipulator_arrow_exit; + + wt->struct_size = sizeof(ArrowManipulator3D); + + /* rna */ + static EnumPropertyItem rna_enum_draw_style[] = { + {ED_MANIPULATOR_ARROW_STYLE_NORMAL, "NORMAL", 0, "Normal", ""}, + {ED_MANIPULATOR_ARROW_STYLE_CROSS, "CROSS", 0, "Cross", ""}, + {ED_MANIPULATOR_ARROW_STYLE_BOX, "BOX", 0, "Box", ""}, + {ED_MANIPULATOR_ARROW_STYLE_CONE, "CONE", 0, "Cone", ""}, + {0, NULL, 0, NULL, NULL} + }; + static EnumPropertyItem rna_enum_draw_options[] = { + {ED_MANIPULATOR_ARROW_STYLE_INVERTED, "INVERT", 0, "Inverted", ""}, + {ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED, "CONSTRAIN", 0, "Constrained", ""}, + {0, NULL, 0, NULL, NULL} + }; + + RNA_def_enum(wt->srna, "draw_style", rna_enum_draw_style, ED_MANIPULATOR_ARROW_STYLE_NORMAL, "Draw Style", ""); + RNA_def_enum_flag(wt->srna, "draw_options", rna_enum_draw_options, 0, "Draw Options", ""); + + RNA_def_float(wt->srna, "length", 1.0f, 0.0f, FLT_MAX, "Arrow Line Length", "", 0.0f, FLT_MAX); + RNA_def_float_vector(wt->srna, "aspect", 2, NULL, 0, FLT_MAX, "Aspect", "Cone/box style only", 0.0f, FLT_MAX); + + WM_manipulatortype_target_property_def(wt, "offset", PROP_FLOAT, 1); +} + +void ED_manipulatortypes_arrow_3d(void) +{ + WM_manipulatortype_append(MANIPULATOR_WT_arrow_3d); +} + +/** \} */ |