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Diffstat (limited to 'source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c')
-rw-r--r--source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c497
1 files changed, 497 insertions, 0 deletions
diff --git a/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c b/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c
new file mode 100644
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+++ b/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c
@@ -0,0 +1,497 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file arrow3d_manipulator.c
+ * \ingroup wm
+ *
+ * \name Arrow Manipulator
+ *
+ * 3D Manipulator
+ *
+ * \brief Simple arrow manipulator which is dragged into a certain direction.
+ * The arrow head can have varying shapes, e.g. cone, box, etc.
+ *
+ * - `matrix[0]` is derived from Y and Z.
+ * - `matrix[1]` is 'up' for manipulator types that have an up.
+ * - `matrix[2]` is the arrow direction (for all arrowes).
+ */
+
+#include "BIF_gl.h"
+
+#include "BLI_math.h"
+
+#include "DNA_view3d_types.h"
+
+#include "BKE_context.h"
+
+#include "GPU_draw.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
+#include "GPU_select.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "WM_types.h"
+#include "WM_api.h"
+
+#include "ED_view3d.h"
+#include "ED_screen.h"
+#include "ED_manipulator_library.h"
+
+/* own includes */
+#include "../manipulator_geometry.h"
+#include "../manipulator_library_intern.h"
+
+/* to use custom arrows exported to geom_arrow_manipulator.c */
+//#define USE_MANIPULATOR_CUSTOM_ARROWS
+
+typedef struct ArrowManipulator3D {
+ wmManipulator manipulator;
+ ManipulatorCommonData data;
+} ArrowManipulator3D;
+
+
+/* -------------------------------------------------------------------- */
+
+static void manipulator_arrow_matrix_basis_get(const wmManipulator *mpr, float r_matrix[4][4])
+{
+ ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
+
+ copy_m4_m4(r_matrix, arrow->manipulator.matrix_basis);
+ madd_v3_v3fl(r_matrix[3], arrow->manipulator.matrix_basis[2], arrow->data.offset);
+}
+
+static void arrow_draw_geom(const ArrowManipulator3D *arrow, const bool select, const float color[4])
+{
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ bool unbind_shader = true;
+ const int draw_style = RNA_enum_get(arrow->manipulator.ptr, "draw_style");
+ const int draw_options = RNA_enum_get(arrow->manipulator.ptr, "draw_options");
+
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+
+ if (draw_style == ED_MANIPULATOR_ARROW_STYLE_CROSS) {
+ immUniformColor4fv(color);
+
+ immBegin(GWN_PRIM_LINES, 4);
+ immVertex3f(pos, -1.0f, 0.0f, 0.0f);
+ immVertex3f(pos, 1.0f, 0.0f, 0.0f);
+ immVertex3f(pos, 0.0f, -1.0f, 0.0f);
+ immVertex3f(pos, 0.0f, 1.0f, 0.0f);
+ immEnd();
+ }
+ else if (draw_style == ED_MANIPULATOR_ARROW_STYLE_CONE) {
+ float aspect[2];
+ RNA_float_get_array(arrow->manipulator.ptr, "aspect", aspect);
+ const float unitx = aspect[0];
+ const float unity = aspect[1];
+ const float vec[4][3] = {
+ {-unitx, -unity, 0},
+ { unitx, -unity, 0},
+ { unitx, unity, 0},
+ {-unitx, unity, 0},
+ };
+
+ glLineWidth(arrow->manipulator.line_width);
+ wm_manipulator_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GWN_PRIM_LINE_LOOP);
+ }
+ else {
+#ifdef USE_MANIPULATOR_CUSTOM_ARROWS
+ wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_arrow, select, color);
+#else
+ const float arrow_length = RNA_float_get(arrow->manipulator.ptr, "length");
+
+ const float vec[2][3] = {
+ {0.0f, 0.0f, 0.0f},
+ {0.0f, 0.0f, arrow_length},
+ };
+
+ if (draw_options & ED_MANIPULATOR_ARROW_DRAW_FLAG_STEM) {
+ glLineWidth(arrow->manipulator.line_width);
+ wm_manipulator_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GWN_PRIM_LINE_STRIP);
+ }
+ else {
+ immUniformColor4fv(color);
+ }
+
+ /* *** draw arrow head *** */
+
+ gpuPushMatrix();
+
+ if (draw_style == ED_MANIPULATOR_ARROW_STYLE_BOX) {
+ const float size = 0.05f;
+
+ /* translate to line end with some extra offset so box starts exactly where line ends */
+ gpuTranslate3f(0.0f, 0.0f, arrow_length + size);
+ /* scale down to box size */
+ gpuScale3f(size, size, size);
+
+ /* draw cube */
+ immUnbindProgram();
+ unbind_shader = false;
+ wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_cube, select, color);
+ }
+ else {
+ BLI_assert(draw_style == ED_MANIPULATOR_ARROW_STYLE_NORMAL);
+
+ const float len = 0.25f;
+ const float width = 0.06f;
+ const bool use_lighting = (!select && ((U.manipulator_flag & USER_MANIPULATOR_SHADED) != 0));
+
+ /* translate to line end */
+ gpuTranslate3f(0.0f, 0.0f, arrow_length);
+
+ if (use_lighting) {
+ immUnbindProgram();
+ immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR);
+ }
+
+ imm_draw_circle_fill_3d(pos, 0.0, 0.0, width, 8);
+ imm_draw_cylinder_fill_3d(pos, width, 0.0, len, 8, 1);
+ }
+
+ gpuPopMatrix();
+#endif /* USE_MANIPULATOR_CUSTOM_ARROWS */
+ }
+
+ if (unbind_shader) {
+ immUnbindProgram();
+ }
+}
+
+static void arrow_draw_intern(ArrowManipulator3D *arrow, const bool select, const bool highlight)
+{
+ wmManipulator *mpr = &arrow->manipulator;
+ float color[4];
+ float matrix_final[4][4];
+
+ manipulator_color_get(mpr, highlight, color);
+
+ WM_manipulator_calc_matrix_final(mpr, matrix_final);
+
+ gpuPushMatrix();
+ gpuMultMatrix(matrix_final);
+ glEnable(GL_BLEND);
+ arrow_draw_geom(arrow, select, color);
+ glDisable(GL_BLEND);
+
+ gpuPopMatrix();
+
+ if (mpr->interaction_data) {
+ ManipulatorInteraction *inter = mpr->interaction_data;
+
+ gpuPushMatrix();
+ gpuMultMatrix(inter->init_matrix_final);
+
+
+ glEnable(GL_BLEND);
+ arrow_draw_geom(arrow, select, (const float[4]){0.5f, 0.5f, 0.5f, 0.5f});
+ glDisable(GL_BLEND);
+
+ gpuPopMatrix();
+ }
+}
+
+static void manipulator_arrow_draw_select(
+ const bContext *UNUSED(C), wmManipulator *mpr,
+ int select_id)
+{
+ GPU_select_load_id(select_id);
+ arrow_draw_intern((ArrowManipulator3D *)mpr, true, false);
+}
+
+static void manipulator_arrow_draw(const bContext *UNUSED(C), wmManipulator *mpr)
+{
+ arrow_draw_intern((ArrowManipulator3D *)mpr, false, (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0);
+}
+
+/**
+ * Calculate arrow offset independent from prop min value,
+ * meaning the range will not be offset by min value first.
+ */
+static int manipulator_arrow_modal(
+ bContext *C, wmManipulator *mpr, const wmEvent *event,
+ eWM_ManipulatorTweak tweak_flag)
+{
+ ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
+ ManipulatorInteraction *inter = mpr->interaction_data;
+ View3D *v3d = CTX_wm_view3d(C);
+ ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = ar->regiondata;
+
+ float offset[3];
+ float facdir = 1.0f;
+
+ /* (src, dst) */
+ struct {
+ float mval[2];
+ float ray_origin[3], ray_direction[3];
+ float location[3];
+ } proj[2] = {
+ {.mval = {UNPACK2(inter->init_mval)}},
+ {.mval = {UNPACK2(event->mval)}},
+ };
+
+ float arrow_co[3];
+ float arrow_no[3];
+ copy_v3_v3(arrow_co, inter->init_matrix_basis[3]);
+ normalize_v3_v3(arrow_no, arrow->manipulator.matrix_basis[2]);
+
+ int ok = 0;
+
+ for (int j = 0; j < 2; j++) {
+ if (ED_view3d_win_to_ray(
+ CTX_data_depsgraph(C),
+ ar, v3d, proj[j].mval,
+ proj[j].ray_origin, proj[j].ray_direction, false))
+ {
+ /* Force Y axis if we're view aligned */
+ if (j == 0) {
+ if (RAD2DEGF(acosf(dot_v3v3(proj[j].ray_direction, arrow->manipulator.matrix_basis[2]))) < 5.0f) {
+ normalize_v3_v3(arrow_no, rv3d->viewinv[1]);
+ }
+ }
+
+ float arrow_no_proj[3];
+ project_plane_v3_v3v3(arrow_no_proj, arrow_no, proj[j].ray_direction);
+
+ normalize_v3(arrow_no_proj);
+
+ float plane[4];
+ plane_from_point_normal_v3(plane, proj[j].ray_origin, arrow_no_proj);
+
+ float lambda;
+ if (isect_ray_plane_v3(arrow_co, arrow_no, plane, &lambda, false)) {
+ madd_v3_v3v3fl(proj[j].location, arrow_co, arrow_no, lambda);
+ ok++;
+ }
+ }
+ }
+
+ if (ok != 2) {
+ return OPERATOR_RUNNING_MODAL;
+ }
+
+ sub_v3_v3v3(offset, proj[1].location, proj[0].location);
+ facdir = dot_v3v3(arrow_no, offset) < 0.0f ? -1 : 1;
+
+ ManipulatorCommonData *data = &arrow->data;
+ const float ofs_new = facdir * len_v3(offset);
+
+ wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset");
+
+ /* set the property for the operator and call its modal function */
+ if (WM_manipulator_target_property_is_valid(mpr_prop)) {
+ const int transform_flag = RNA_enum_get(arrow->manipulator.ptr, "transform");
+ const bool constrained = (transform_flag & ED_MANIPULATOR_ARROW_XFORM_FLAG_CONSTRAINED) != 0;
+ const bool inverted = (transform_flag & ED_MANIPULATOR_ARROW_XFORM_FLAG_INVERTED) != 0;
+ const bool use_precision = (tweak_flag & WM_MANIPULATOR_TWEAK_PRECISE) != 0;
+ float value = manipulator_value_from_offset(data, inter, ofs_new, constrained, inverted, use_precision);
+
+ WM_manipulator_target_property_value_set(C, mpr, mpr_prop, value);
+ /* get clamped value */
+ value = WM_manipulator_target_property_value_get(mpr, mpr_prop);
+
+ data->offset = manipulator_offset_from_value(data, value, constrained, inverted);
+ }
+ else {
+ data->offset = ofs_new;
+ }
+
+ /* tag the region for redraw */
+ ED_region_tag_redraw(ar);
+ WM_event_add_mousemove(C);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static void manipulator_arrow_setup(wmManipulator *mpr)
+{
+ ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
+
+ arrow->manipulator.flag |= WM_MANIPULATOR_DRAW_MODAL;
+
+ arrow->data.range_fac = 1.0f;
+}
+
+static int manipulator_arrow_invoke(
+ bContext *UNUSED(C), wmManipulator *mpr, const wmEvent *event)
+{
+ ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
+ ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__);
+ wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset");
+
+ /* Some manipulators don't use properties. */
+ if (WM_manipulator_target_property_is_valid(mpr_prop)) {
+ inter->init_value = WM_manipulator_target_property_value_get(mpr, mpr_prop);
+ }
+
+ inter->init_offset = arrow->data.offset;
+
+ inter->init_mval[0] = event->mval[0];
+ inter->init_mval[1] = event->mval[1];
+
+ manipulator_arrow_matrix_basis_get(mpr, inter->init_matrix_basis);
+ WM_manipulator_calc_matrix_final(mpr, inter->init_matrix_final);
+
+ mpr->interaction_data = inter;
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static void manipulator_arrow_property_update(wmManipulator *mpr, wmManipulatorProperty *mpr_prop)
+{
+ ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
+ const int transform_flag = RNA_enum_get(arrow->manipulator.ptr, "transform");
+ const bool constrained = (transform_flag & ED_MANIPULATOR_ARROW_XFORM_FLAG_CONSTRAINED) != 0;
+ const bool inverted = (transform_flag & ED_MANIPULATOR_ARROW_XFORM_FLAG_INVERTED) != 0;
+ manipulator_property_data_update(mpr, &arrow->data, mpr_prop, constrained, inverted);
+}
+
+static void manipulator_arrow_exit(bContext *C, wmManipulator *mpr, const bool cancel)
+{
+ ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
+ ManipulatorCommonData *data = &arrow->data;
+ wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset");
+ const bool is_prop_valid = WM_manipulator_target_property_is_valid(mpr_prop);
+
+ if (!cancel) {
+ /* Assign incase applying the opetration needs an updated offset
+ * editmesh bisect needs this. */
+ if (is_prop_valid) {
+ data->offset = WM_manipulator_target_property_value_get(mpr, mpr_prop);
+ }
+ return;
+ }
+
+ ManipulatorInteraction *inter = mpr->interaction_data;
+ if (is_prop_valid) {
+ manipulator_property_value_reset(C, mpr, inter, mpr_prop);
+ }
+ data->offset = inter->init_offset;
+}
+
+
+/* -------------------------------------------------------------------- */
+/** \name Arrow Manipulator API
+ *
+ * \{ */
+
+/**
+ * Define a custom property UI range
+ *
+ * \note Needs to be called before WM_manipulator_target_property_def_rna!
+ */
+void ED_manipulator_arrow3d_set_ui_range(wmManipulator *mpr, const float min, const float max)
+{
+ ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
+
+ BLI_assert(min < max);
+ BLI_assert(!(WM_manipulator_target_property_is_valid(WM_manipulator_target_property_find(mpr, "offset")) &&
+ "Make sure this function is called before WM_manipulator_target_property_def_rna"));
+
+ arrow->data.range = max - min;
+ arrow->data.min = min;
+ arrow->data.flag |= MANIPULATOR_CUSTOM_RANGE_SET;
+}
+
+/**
+ * Define a custom factor for arrow min/max distance
+ *
+ * \note Needs to be called before WM_manipulator_target_property_def_rna!
+ */
+void ED_manipulator_arrow3d_set_range_fac(wmManipulator *mpr, const float range_fac)
+{
+ ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
+ BLI_assert(!(WM_manipulator_target_property_is_valid(WM_manipulator_target_property_find(mpr, "offset")) &&
+ "Make sure this function is called before WM_manipulator_target_property_def_rna"));
+
+ arrow->data.range_fac = range_fac;
+}
+
+static void MANIPULATOR_WT_arrow_3d(wmManipulatorType *wt)
+{
+ /* identifiers */
+ wt->idname = "MANIPULATOR_WT_arrow_3d";
+
+ /* api callbacks */
+ wt->draw = manipulator_arrow_draw;
+ wt->draw_select = manipulator_arrow_draw_select;
+ wt->matrix_basis_get = manipulator_arrow_matrix_basis_get;
+ wt->modal = manipulator_arrow_modal;
+ wt->setup = manipulator_arrow_setup;
+ wt->invoke = manipulator_arrow_invoke;
+ wt->property_update = manipulator_arrow_property_update;
+ wt->exit = manipulator_arrow_exit;
+
+ wt->struct_size = sizeof(ArrowManipulator3D);
+
+ /* rna */
+ static EnumPropertyItem rna_enum_draw_style_items[] = {
+ {ED_MANIPULATOR_ARROW_STYLE_NORMAL, "NORMAL", 0, "Normal", ""},
+ {ED_MANIPULATOR_ARROW_STYLE_CROSS, "CROSS", 0, "Cross", ""},
+ {ED_MANIPULATOR_ARROW_STYLE_BOX, "BOX", 0, "Box", ""},
+ {ED_MANIPULATOR_ARROW_STYLE_CONE, "CONE", 0, "Cone", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+ static EnumPropertyItem rna_enum_draw_options_items[] = {
+ {ED_MANIPULATOR_ARROW_DRAW_FLAG_STEM, "STEM", 0, "Stem", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+ static EnumPropertyItem rna_enum_transform_items[] = {
+ {ED_MANIPULATOR_ARROW_XFORM_FLAG_INVERTED, "INVERT", 0, "Inverted", ""},
+ {ED_MANIPULATOR_ARROW_XFORM_FLAG_CONSTRAINED, "CONSTRAIN", 0, "Constrained", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ RNA_def_enum(
+ wt->srna, "draw_style", rna_enum_draw_style_items,
+ ED_MANIPULATOR_ARROW_STYLE_NORMAL,
+ "Draw Style", "");
+ RNA_def_enum_flag(
+ wt->srna, "draw_options", rna_enum_draw_options_items,
+ ED_MANIPULATOR_ARROW_DRAW_FLAG_STEM,
+ "Draw Options", "");
+ RNA_def_enum_flag(
+ wt->srna, "transform", rna_enum_transform_items,
+ 0,
+ "Transform", "");
+
+ RNA_def_float(wt->srna, "length", 1.0f, 0.0f, FLT_MAX, "Arrow Line Length", "", 0.0f, FLT_MAX);
+ RNA_def_float_vector(wt->srna, "aspect", 2, NULL, 0, FLT_MAX, "Aspect", "Cone/box style only", 0.0f, FLT_MAX);
+
+ WM_manipulatortype_target_property_def(wt, "offset", PROP_FLOAT, 1);
+}
+
+void ED_manipulatortypes_arrow_3d(void)
+{
+ WM_manipulatortype_append(MANIPULATOR_WT_arrow_3d);
+}
+
+/** \} */