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Diffstat (limited to 'source/blender/editors/manipulator_library/manipulator_types/cage2d_manipulator.c')
-rw-r--r--source/blender/editors/manipulator_library/manipulator_types/cage2d_manipulator.c1099
1 files changed, 1099 insertions, 0 deletions
diff --git a/source/blender/editors/manipulator_library/manipulator_types/cage2d_manipulator.c b/source/blender/editors/manipulator_library/manipulator_types/cage2d_manipulator.c
new file mode 100644
index 00000000000..fe748f33d35
--- /dev/null
+++ b/source/blender/editors/manipulator_library/manipulator_types/cage2d_manipulator.c
@@ -0,0 +1,1099 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file cage2d_manipulator.c
+ * \ingroup wm
+ *
+ * \name Cage Manipulator
+ *
+ * 2D Manipulator
+ *
+ * \brief Rectangular manipulator acting as a 'cage' around its content.
+ * Interacting scales or translates the manipulator.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_dial_2d.h"
+#include "BLI_rect.h"
+
+#include "BKE_context.h"
+
+#include "BIF_gl.h"
+
+#include "GPU_matrix.h"
+#include "GPU_shader.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_select.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_screen.h"
+#include "ED_view3d.h"
+#include "ED_manipulator_library.h"
+
+/* own includes */
+#include "../manipulator_library_intern.h"
+
+#define MANIPULATOR_RESIZER_SIZE 10.0f
+#define MANIPULATOR_MARGIN_OFFSET_SCALE 1.5f
+
+static void manipulator_calc_rect_view_scale(
+ const wmManipulator *mpr, const float dims[2], float scale[2])
+{
+ float matrix_final_no_offset[4][4];
+ float asp[2] = {1.0f, 1.0f};
+ if (dims[0] > dims[1]) {
+ asp[0] = dims[1] / dims[0];
+ }
+ else {
+ asp[1] = dims[0] / dims[1];
+ }
+ float x_axis[3], y_axis[3];
+ WM_manipulator_calc_matrix_final_no_offset(mpr, matrix_final_no_offset);
+ mul_v3_mat3_m4v3(x_axis, matrix_final_no_offset, mpr->matrix_offset[0]);
+ mul_v3_mat3_m4v3(y_axis, matrix_final_no_offset, mpr->matrix_offset[1]);
+
+ mul_v2_v2(x_axis, asp);
+ mul_v2_v2(y_axis, asp);
+
+ scale[0] = 1.0f / len_v3(x_axis);
+ scale[1] = 1.0f / len_v3(y_axis);
+}
+
+static void manipulator_calc_rect_view_margin(
+ const wmManipulator *mpr, const float dims[2], float margin[2])
+{
+ float handle_size;
+ if (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) {
+ handle_size = 0.15f;
+ }
+ else {
+ handle_size = MANIPULATOR_RESIZER_SIZE;
+ }
+ handle_size *= mpr->scale_final;
+ float scale_xy[2];
+ manipulator_calc_rect_view_scale(mpr, dims, scale_xy);
+ margin[0] = ((handle_size * scale_xy[0]));
+ margin[1] = ((handle_size * scale_xy[1]));
+}
+
+/* -------------------------------------------------------------------- */
+
+static void manipulator_rect_pivot_from_scale_part(int part, float r_pt[2], bool r_constrain_axis[2])
+{
+ bool x = true, y = true;
+ switch (part) {
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X: { ARRAY_SET_ITEMS(r_pt, 0.5, 0.0); x = false; break; }
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X: { ARRAY_SET_ITEMS(r_pt, -0.5, 0.0); x = false; break; }
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y: { ARRAY_SET_ITEMS(r_pt, 0.0, 0.5); y = false; break; }
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y: { ARRAY_SET_ITEMS(r_pt, 0.0, -0.5); y = false; break; }
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y: { ARRAY_SET_ITEMS(r_pt, 0.5, 0.5); x = y = false; break; }
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y: { ARRAY_SET_ITEMS(r_pt, 0.5, -0.5); x = y = false; break; }
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y: { ARRAY_SET_ITEMS(r_pt, -0.5, 0.5); x = y = false; break; }
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y: { ARRAY_SET_ITEMS(r_pt, -0.5, -0.5); x = y = false; break; }
+ default: BLI_assert(0);
+ }
+ r_constrain_axis[0] = x;
+ r_constrain_axis[1] = y;
+}
+
+/* -------------------------------------------------------------------- */
+/** \name Box Draw Style
+ *
+ * Useful for 3D views, see: #ED_MANIPULATOR_CAGE2D_STYLE_BOX
+ * \{ */
+
+static void cage2d_draw_box_corners(
+ const rctf *r, const float margin[2], const float color[3])
+{
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3fv(color);
+
+ immBegin(GWN_PRIM_LINES, 16);
+
+ immVertex2f(pos, r->xmin, r->ymin + margin[1]);
+ immVertex2f(pos, r->xmin, r->ymin);
+ immVertex2f(pos, r->xmin, r->ymin);
+ immVertex2f(pos, r->xmin + margin[0], r->ymin);
+
+ immVertex2f(pos, r->xmax, r->ymin + margin[1]);
+ immVertex2f(pos, r->xmax, r->ymin);
+ immVertex2f(pos, r->xmax, r->ymin);
+ immVertex2f(pos, r->xmax - margin[0], r->ymin);
+
+ immVertex2f(pos, r->xmax, r->ymax - margin[1]);
+ immVertex2f(pos, r->xmax, r->ymax);
+ immVertex2f(pos, r->xmax, r->ymax);
+ immVertex2f(pos, r->xmax - margin[0], r->ymax);
+
+ immVertex2f(pos, r->xmin, r->ymax - margin[1]);
+ immVertex2f(pos, r->xmin, r->ymax);
+ immVertex2f(pos, r->xmin, r->ymax);
+ immVertex2f(pos, r->xmin + margin[0], r->ymax);
+
+ immEnd();
+
+ immUnbindProgram();
+}
+
+static void cage2d_draw_box_interaction(
+ const float color[4], const int highlighted,
+ const float size[2], const float margin[2],
+ const float line_width, const bool is_solid, const int draw_options)
+{
+ /* 4 verts for translate, otherwise only 3 are used. */
+ float verts[4][2];
+ uint verts_len = 0;
+ Gwn_PrimType prim_type = GWN_PRIM_NONE;
+
+ switch (highlighted) {
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X:
+ {
+ rctf r = {
+ .xmin = -size[0], .xmax = -size[0] + margin[0],
+ .ymin = -size[1] + margin[1], .ymax = size[1] - margin[1],
+ };
+ ARRAY_SET_ITEMS(verts[0], r.xmin, r.ymin);
+ ARRAY_SET_ITEMS(verts[1], r.xmin, r.ymax);
+ verts_len = 2;
+ if (is_solid) {
+ ARRAY_SET_ITEMS(verts[2], r.xmax, r.ymax);
+ ARRAY_SET_ITEMS(verts[3], r.xmax, r.ymin);
+ verts_len += 2;
+ prim_type = GWN_PRIM_TRI_FAN;
+ }
+ else {
+ prim_type = GWN_PRIM_LINE_STRIP;
+ }
+ break;
+ }
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X:
+ {
+ rctf r = {
+ .xmin = size[0] - margin[0], .xmax = size[0],
+ .ymin = -size[1] + margin[1], .ymax = size[1] - margin[1],
+ };
+ ARRAY_SET_ITEMS(verts[0], r.xmax, r.ymin);
+ ARRAY_SET_ITEMS(verts[1], r.xmax, r.ymax);
+ verts_len = 2;
+ if (is_solid) {
+ ARRAY_SET_ITEMS(verts[2], r.xmin, r.ymax);
+ ARRAY_SET_ITEMS(verts[3], r.xmin, r.ymin);
+ verts_len += 2;
+ prim_type = GWN_PRIM_TRI_FAN;
+ }
+ else {
+ prim_type = GWN_PRIM_LINE_STRIP;
+ }
+ break;
+ }
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y:
+ {
+ rctf r = {
+ .xmin = -size[0] + margin[0], .xmax = size[0] - margin[0],
+ .ymin = -size[1], .ymax = -size[1] + margin[1],
+ };
+ ARRAY_SET_ITEMS(verts[0], r.xmin, r.ymin);
+ ARRAY_SET_ITEMS(verts[1], r.xmax, r.ymin);
+ verts_len = 2;
+ if (is_solid) {
+ ARRAY_SET_ITEMS(verts[2], r.xmax, r.ymax);
+ ARRAY_SET_ITEMS(verts[3], r.xmin, r.ymax);
+ verts_len += 2;
+ prim_type = GWN_PRIM_TRI_FAN;
+ }
+ else {
+ prim_type = GWN_PRIM_LINE_STRIP;
+ }
+ break;
+ }
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y:
+ {
+ rctf r = {
+ .xmin = -size[0] + margin[0], .xmax = size[0] - margin[0],
+ .ymin = size[1] - margin[1], .ymax = size[1],
+ };
+ ARRAY_SET_ITEMS(verts[0], r.xmin, r.ymax);
+ ARRAY_SET_ITEMS(verts[1], r.xmax, r.ymax);
+ verts_len = 2;
+ if (is_solid) {
+ ARRAY_SET_ITEMS(verts[2], r.xmax, r.ymin);
+ ARRAY_SET_ITEMS(verts[3], r.xmin, r.ymin);
+ verts_len += 2;
+ prim_type = GWN_PRIM_TRI_FAN;
+ }
+ else {
+ prim_type = GWN_PRIM_LINE_STRIP;
+ }
+ break;
+ }
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y:
+ {
+ rctf r = {
+ .xmin = -size[0], .xmax = -size[0] + margin[0],
+ .ymin = -size[1], .ymax = -size[1] + margin[1],
+ };
+ ARRAY_SET_ITEMS(verts[0], r.xmax, r.ymin);
+ ARRAY_SET_ITEMS(verts[1], r.xmax, r.ymax);
+ ARRAY_SET_ITEMS(verts[2], r.xmin, r.ymax);
+ verts_len = 3;
+ if (is_solid) {
+ ARRAY_SET_ITEMS(verts[3], r.xmin, r.ymin);
+ verts_len += 1;
+ prim_type = GWN_PRIM_TRI_FAN;
+ }
+ else {
+ prim_type = GWN_PRIM_LINE_STRIP;
+ }
+ break;
+ }
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y:
+ {
+ rctf r = {
+ .xmin = -size[0], .xmax = -size[0] + margin[0],
+ .ymin = size[1] - margin[1], .ymax = size[1],
+ };
+ ARRAY_SET_ITEMS(verts[0], r.xmax, r.ymax);
+ ARRAY_SET_ITEMS(verts[1], r.xmax, r.ymin);
+ ARRAY_SET_ITEMS(verts[2], r.xmin, r.ymin);
+ verts_len = 3;
+ if (is_solid) {
+ ARRAY_SET_ITEMS(verts[3], r.xmin, r.ymax);
+ verts_len += 1;
+ prim_type = GWN_PRIM_TRI_FAN;
+ }
+ else {
+ prim_type = GWN_PRIM_LINE_STRIP;
+ }
+ break;
+ }
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y:
+ {
+ rctf r = {
+ .xmin = size[0] - margin[0], .xmax = size[0],
+ .ymin = -size[1], .ymax = -size[1] + margin[1],
+ };
+ ARRAY_SET_ITEMS(verts[0], r.xmin, r.ymin);
+ ARRAY_SET_ITEMS(verts[1], r.xmin, r.ymax);
+ ARRAY_SET_ITEMS(verts[2], r.xmax, r.ymax);
+ verts_len = 3;
+ if (is_solid) {
+ ARRAY_SET_ITEMS(verts[3], r.xmax, r.ymin);
+ verts_len += 1;
+ prim_type = GWN_PRIM_TRI_FAN;
+ }
+ else {
+ prim_type = GWN_PRIM_LINE_STRIP;
+ }
+ break;
+ }
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y:
+ {
+ rctf r = {
+ .xmin = size[0] - margin[0], .xmax = size[0],
+ .ymin = size[1] - margin[1], .ymax = size[1],
+ };
+ ARRAY_SET_ITEMS(verts[0], r.xmin, r.ymax);
+ ARRAY_SET_ITEMS(verts[1], r.xmin, r.ymin);
+ ARRAY_SET_ITEMS(verts[2], r.xmax, r.ymin);
+ verts_len = 3;
+ if (is_solid) {
+ ARRAY_SET_ITEMS(verts[3], r.xmax, r.ymax);
+ verts_len += 1;
+ prim_type = GWN_PRIM_TRI_FAN;
+ }
+ else {
+ prim_type = GWN_PRIM_LINE_STRIP;
+ }
+ break;
+ }
+ case ED_MANIPULATOR_CAGE2D_PART_ROTATE:
+ {
+ const float rotate_pt[2] = {0.0f, size[1] + margin[1]};
+ const rctf r_rotate = {
+ .xmin = rotate_pt[0] - margin[0] / 2.0f,
+ .xmax = rotate_pt[0] + margin[0] / 2.0f,
+ .ymin = rotate_pt[1] - margin[1] / 2.0f,
+ .ymax = rotate_pt[1] + margin[1] / 2.0f,
+ };
+
+ ARRAY_SET_ITEMS(verts[0], r_rotate.xmin, r_rotate.ymin);
+ ARRAY_SET_ITEMS(verts[1], r_rotate.xmin, r_rotate.ymax);
+ ARRAY_SET_ITEMS(verts[2], r_rotate.xmax, r_rotate.ymax);
+ ARRAY_SET_ITEMS(verts[3], r_rotate.xmax, r_rotate.ymin);
+ verts_len = 4;
+ if (is_solid) {
+ prim_type = GWN_PRIM_TRI_FAN;
+ }
+ else {
+ prim_type = GWN_PRIM_LINE_STRIP;
+ }
+ break;
+ }
+
+ case ED_MANIPULATOR_CAGE2D_PART_TRANSLATE:
+ if (draw_options & ED_MANIPULATOR_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE) {
+ ARRAY_SET_ITEMS(verts[0], -margin[0] / 2, -margin[1] / 2);
+ ARRAY_SET_ITEMS(verts[1], margin[0] / 2, margin[1] / 2);
+ ARRAY_SET_ITEMS(verts[2], -margin[0] / 2, margin[1] / 2);
+ ARRAY_SET_ITEMS(verts[3], margin[0] / 2, -margin[1] / 2);
+ verts_len = 4;
+ if (is_solid) {
+ prim_type = GWN_PRIM_TRI_FAN;
+ }
+ else {
+ prim_type = GWN_PRIM_LINES;
+ }
+ }
+ else {
+ /* Only used for 3D view selection, never displayed to the user. */
+ ARRAY_SET_ITEMS(verts[0], -size[0], -size[1]);
+ ARRAY_SET_ITEMS(verts[1], -size[0], size[1]);
+ ARRAY_SET_ITEMS(verts[2], size[0], size[1]);
+ ARRAY_SET_ITEMS(verts[3], size[0], -size[1]);
+ verts_len = 4;
+ if (is_solid) {
+ prim_type = GWN_PRIM_TRI_FAN;
+ }
+ else {
+ /* unreachable */
+ BLI_assert(0);
+ prim_type = GWN_PRIM_LINE_STRIP;
+ }
+ }
+ break;
+ default:
+ return;
+ }
+
+ BLI_assert(prim_type != GWN_PRIM_NONE);
+
+ Gwn_VertFormat *format = immVertexFormat();
+ struct {
+ uint pos, col;
+ } attr_id = {
+ .pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT),
+ .col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT),
+ };
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+
+ {
+ if (is_solid) {
+ BLI_assert(ELEM(prim_type, GWN_PRIM_TRI_FAN));
+ immBegin(prim_type, verts_len);
+ immAttrib3f(attr_id.col, 0.0f, 0.0f, 0.0f);
+ for (uint i = 0; i < verts_len; i++) {
+ immVertex2fv(attr_id.pos, verts[i]);
+ }
+ immEnd();
+ }
+ else {
+ BLI_assert(ELEM(prim_type, GWN_PRIM_LINE_STRIP, GWN_PRIM_LINES));
+ glLineWidth(line_width + 3.0f);
+
+ immBegin(prim_type, verts_len);
+ immAttrib3f(attr_id.col, 0.0f, 0.0f, 0.0f);
+ for (uint i = 0; i < verts_len; i++) {
+ immVertex2fv(attr_id.pos, verts[i]);
+ }
+ immEnd();
+
+ glLineWidth(line_width);
+
+ immBegin(prim_type, verts_len);
+ immAttrib3fv(attr_id.col, color);
+ for (uint i = 0; i < verts_len; i++) {
+ immVertex2fv(attr_id.pos, verts[i]);
+ }
+ immEnd();
+ }
+ }
+
+ immUnbindProgram();
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Circle Draw Style
+ *
+ * Useful for 2D views, see: #ED_MANIPULATOR_CAGE2D_STYLE_CIRCLE
+ * \{ */
+
+static void imm_draw_point_aspect_2d(
+ uint pos, float x, float y, float rad_x, float rad_y, bool solid)
+{
+ immBegin(solid ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_LOOP, 4);
+ immVertex2f(pos, x - rad_x, y - rad_y);
+ immVertex2f(pos, x - rad_x, y + rad_y);
+ immVertex2f(pos, x + rad_x, y + rad_y);
+ immVertex2f(pos, x + rad_x, y - rad_y);
+ immEnd();
+}
+
+static void cage2d_draw_circle_wire(
+ const rctf *r, const float margin[2], const float color[3],
+ const int transform_flag, const int draw_options)
+{
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3fv(color);
+
+ immBegin(GWN_PRIM_LINE_LOOP, 4);
+ immVertex2f(pos, r->xmin, r->ymin);
+ immVertex2f(pos, r->xmax, r->ymin);
+ immVertex2f(pos, r->xmax, r->ymax);
+ immVertex2f(pos, r->xmin, r->ymax);
+ immEnd();
+
+ if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE) {
+ immBegin(GWN_PRIM_LINE_LOOP, 2);
+ immVertex2f(pos, BLI_rctf_cent_x(r), r->ymax);
+ immVertex2f(pos, BLI_rctf_cent_x(r), r->ymax + margin[1]);
+ immEnd();
+ }
+
+ if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE) {
+ if (draw_options & ED_MANIPULATOR_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE) {
+ const float rad[2] = {margin[0] / 2, margin[1] / 2};
+ const float center[2] = {BLI_rctf_cent_x(r), BLI_rctf_cent_y(r)};
+
+ immBegin(GWN_PRIM_LINES, 4);
+ immVertex2f(pos, center[0] - rad[0], center[1] - rad[1]);
+ immVertex2f(pos, center[0] + rad[0], center[1] + rad[1]);
+ immVertex2f(pos, center[0] + rad[0], center[1] - rad[1]);
+ immVertex2f(pos, center[0] - rad[0], center[1] + rad[1]);
+ immEnd();
+ }
+ }
+
+ immUnbindProgram();
+}
+
+static void cage2d_draw_circle_handles(
+ const rctf *r, const float margin[2], const float color[3],
+ const int transform_flag,
+ bool solid)
+{
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ void (*circle_fn)(uint, float, float, float, float, int) =
+ (solid) ? imm_draw_circle_fill_aspect_2d : imm_draw_circle_wire_aspect_2d;
+ const int resolu = 12;
+ const float rad[2] = {margin[0] / 3, margin[1] / 3};
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3fv(color);
+
+ /* should really divide by two, but looks too bulky. */
+ {
+ imm_draw_point_aspect_2d(pos, r->xmin, r->ymin, rad[0], rad[1], solid);
+ imm_draw_point_aspect_2d(pos, r->xmax, r->ymin, rad[0], rad[1], solid);
+ imm_draw_point_aspect_2d(pos, r->xmax, r->ymax, rad[0], rad[1], solid);
+ imm_draw_point_aspect_2d(pos, r->xmin, r->ymax, rad[0], rad[1], solid);
+ }
+
+ if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE) {
+ const float handle[2] = {BLI_rctf_cent_x(r), r->ymax + (margin[1] * MANIPULATOR_MARGIN_OFFSET_SCALE)};
+ circle_fn(pos, handle[0], handle[1], rad[0], rad[1], resolu);
+ }
+
+ immUnbindProgram();
+}
+
+/** \} */
+
+static void manipulator_cage2d_draw_intern(
+ wmManipulator *mpr, const bool select, const bool highlight, const int select_id)
+{
+ // const bool use_clamp = (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) == 0;
+ float dims[2];
+ RNA_float_get_array(mpr->ptr, "dimensions", dims);
+ float matrix_final[4][4];
+
+ const int transform_flag = RNA_enum_get(mpr->ptr, "transform");
+ const int draw_style = RNA_enum_get(mpr->ptr, "draw_style");
+ const int draw_options = RNA_enum_get(mpr->ptr, "draw_options");
+
+ const float size_real[2] = {dims[0] / 2.0f, dims[1] / 2.0f};
+
+ WM_manipulator_calc_matrix_final(mpr, matrix_final);
+
+ gpuPushMatrix();
+ gpuMultMatrix(matrix_final);
+
+ float margin[2];
+ manipulator_calc_rect_view_margin(mpr, dims, margin);
+
+ /* Handy for quick testing draw (if it's outside bounds). */
+ if (false) {
+ glEnable(GL_BLEND);
+ uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4fv((const float[4]){1, 1, 1, 0.5f});
+ float s = 0.5f;
+ immRectf(pos, -s, -s, s, s);
+ immUnbindProgram();
+ glDisable(GL_BLEND);
+ }
+
+ if (select) {
+ /* expand for hotspot */
+ const float size[2] = {size_real[0] + margin[0] / 2, size_real[1] + margin[1] / 2};
+
+ if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE) {
+ int scale_parts[] = {
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y,
+
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y,
+ };
+ for (int i = 0; i < ARRAY_SIZE(scale_parts); i++) {
+ GPU_select_load_id(select_id | scale_parts[i]);
+ cage2d_draw_box_interaction(
+ mpr->color, scale_parts[i], size, margin, mpr->line_width, true, draw_options);
+ }
+ }
+ if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE) {
+ const int transform_part = ED_MANIPULATOR_CAGE2D_PART_TRANSLATE;
+ GPU_select_load_id(select_id | transform_part);
+ cage2d_draw_box_interaction(
+ mpr->color, transform_part, size, margin, mpr->line_width, true, draw_options);
+ }
+ if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE) {
+ cage2d_draw_box_interaction(
+ mpr->color, ED_MANIPULATOR_CAGE2D_PART_ROTATE, size_real, margin, mpr->line_width, true, draw_options);
+ }
+ }
+ else {
+ const rctf r = {
+ .xmin = -size_real[0],
+ .ymin = -size_real[1],
+ .xmax = size_real[0],
+ .ymax = size_real[1],
+ };
+ if (draw_style == ED_MANIPULATOR_CAGE2D_STYLE_BOX) {
+ /* corner manipulators */
+ glLineWidth(mpr->line_width + 3.0f);
+ cage2d_draw_box_corners(&r, margin, (const float[3]){0, 0, 0});
+
+ /* corner manipulators */
+ float color[4];
+ manipulator_color_get(mpr, highlight, color);
+ glLineWidth(mpr->line_width);
+ cage2d_draw_box_corners(&r, margin, color);
+
+ bool show = false;
+ if (mpr->highlight_part == ED_MANIPULATOR_CAGE2D_PART_TRANSLATE) {
+ /* Only show if we're drawing the center handle
+ * otherwise the entire rectangle is the hotspot. */
+ if (draw_options & ED_MANIPULATOR_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE) {
+ show = true;
+ }
+ }
+ else {
+ show = true;
+ }
+
+ if (show) {
+ cage2d_draw_box_interaction(
+ mpr->color, mpr->highlight_part, size_real, margin, mpr->line_width, false, draw_options);
+ }
+
+ if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE) {
+ cage2d_draw_box_interaction(
+ mpr->color, ED_MANIPULATOR_CAGE2D_PART_ROTATE, size_real, margin, mpr->line_width, false, draw_options);
+ }
+ }
+ else if (draw_style == ED_MANIPULATOR_CAGE2D_STYLE_CIRCLE) {
+ float color[4];
+ manipulator_color_get(mpr, highlight, color);
+
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+
+ glLineWidth(mpr->line_width + 3.0f);
+ cage2d_draw_circle_wire(&r, margin, (const float[3]){0, 0, 0}, transform_flag, draw_options);
+ glLineWidth(mpr->line_width);
+ cage2d_draw_circle_wire(&r, margin, color, transform_flag, draw_options);
+
+
+ /* corner manipulators */
+ cage2d_draw_circle_handles(&r, margin, color, transform_flag, true);
+ cage2d_draw_circle_handles(&r, margin, (const float[3]){0, 0, 0}, transform_flag, false);
+
+ glDisable(GL_BLEND);
+ glDisable(GL_LINE_SMOOTH);
+ }
+ else {
+ BLI_assert(0);
+ }
+ }
+
+ glLineWidth(1.0);
+ gpuPopMatrix();
+}
+
+/**
+ * For when we want to draw 2d cage in 3d views.
+ */
+static void manipulator_cage2d_draw_select(const bContext *UNUSED(C), wmManipulator *mpr, int select_id)
+{
+ manipulator_cage2d_draw_intern(mpr, true, false, select_id);
+}
+
+static void manipulator_cage2d_draw(const bContext *UNUSED(C), wmManipulator *mpr)
+{
+ const bool is_highlight = (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0;
+ manipulator_cage2d_draw_intern(mpr, false, is_highlight, -1);
+}
+
+static int manipulator_cage2d_get_cursor(wmManipulator *mpr)
+{
+ int highlight_part = mpr->highlight_part;
+
+ if (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) {
+ return BC_NSEW_SCROLLCURSOR;
+ }
+
+ switch (highlight_part) {
+ case ED_MANIPULATOR_CAGE2D_PART_TRANSLATE:
+ return BC_NSEW_SCROLLCURSOR;
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X:
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X:
+ return CURSOR_X_MOVE;
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y:
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y:
+ return CURSOR_Y_MOVE;
+
+ /* TODO diagonal cursor */
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y:
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y:
+ return BC_NSEW_SCROLLCURSOR;
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y:
+ case ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y:
+ return BC_NSEW_SCROLLCURSOR;
+ case ED_MANIPULATOR_CAGE2D_PART_ROTATE:
+ return BC_CROSSCURSOR;
+ default:
+ return CURSOR_STD;
+ }
+}
+
+static int manipulator_cage2d_test_select(
+ bContext *C, wmManipulator *mpr, const wmEvent *event)
+{
+ float point_local[2];
+ float dims[2];
+ RNA_float_get_array(mpr->ptr, "dimensions", dims);
+ const float size_real[2] = {dims[0] / 2.0f, dims[1] / 2.0f};
+
+ if (manipulator_window_project_2d(
+ C, mpr, (const float[2]){UNPACK2(event->mval)}, 2, true, point_local) == false)
+ {
+ return -1;
+ }
+
+ float margin[2];
+ manipulator_calc_rect_view_margin(mpr, dims, margin);
+ /* expand for hotspot */
+ const float size[2] = {size_real[0] + margin[0] / 2, size_real[1] + margin[1] / 2};
+
+ const int transform_flag = RNA_enum_get(mpr->ptr, "transform");
+ const int draw_options = RNA_enum_get(mpr->ptr, "draw_options");
+
+ if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE) {
+ rctf r;
+ if (draw_options & ED_MANIPULATOR_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE) {
+ r.xmin = -margin[0] / 2;
+ r.ymin = -margin[1] / 2;
+ r.xmax = margin[0] / 2;
+ r.ymax = margin[1] / 2;
+ }
+ else {
+ r.xmin = -size[0] + margin[0];
+ r.ymin = -size[1] + margin[1];
+ r.xmax = size[0] - margin[0];
+ r.ymax = size[1] - margin[1];
+ };
+ bool isect = BLI_rctf_isect_pt_v(&r, point_local);
+ if (isect) {
+ return ED_MANIPULATOR_CAGE2D_PART_TRANSLATE;
+ }
+ }
+
+ /* if manipulator does not have a scale intersection, don't do it */
+ if (transform_flag & (ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE | ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_UNIFORM)) {
+ const rctf r_xmin = {.xmin = -size[0], .ymin = -size[1], .xmax = -size[0] + margin[0], .ymax = size[1]};
+ const rctf r_xmax = {.xmin = size[0] - margin[0], .ymin = -size[1], .xmax = size[0], .ymax = size[1]};
+ const rctf r_ymin = {.xmin = -size[0], .ymin = -size[1], .xmax = size[0], .ymax = -size[1] + margin[1]};
+ const rctf r_ymax = {.xmin = -size[0], .ymin = size[1] - margin[1], .xmax = size[0], .ymax = size[1]};
+
+ if (BLI_rctf_isect_pt_v(&r_xmin, point_local)) {
+ if (BLI_rctf_isect_pt_v(&r_ymin, point_local)) {
+ return ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y;
+ }
+ if (BLI_rctf_isect_pt_v(&r_ymax, point_local)) {
+ return ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y;
+ }
+ return ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X;
+ }
+ if (BLI_rctf_isect_pt_v(&r_xmax, point_local)) {
+ if (BLI_rctf_isect_pt_v(&r_ymin, point_local)) {
+ return ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y;
+ }
+ if (BLI_rctf_isect_pt_v(&r_ymax, point_local)) {
+ return ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y;
+ }
+ return ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X;
+ }
+ if (BLI_rctf_isect_pt_v(&r_ymin, point_local)) {
+ return ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y;
+ }
+ if (BLI_rctf_isect_pt_v(&r_ymax, point_local)) {
+ return ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y;
+ }
+ }
+
+ if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE) {
+ /* Rotate:
+ * (*) <-- hot spot is here!
+ * +---+
+ * | |
+ * +---+ */
+ const float r_rotate_pt[2] = {0.0f, size_real[1] + (margin[1] * MANIPULATOR_MARGIN_OFFSET_SCALE)};
+ const rctf r_rotate = {
+ .xmin = r_rotate_pt[0] - margin[0] / 2.0f,
+ .xmax = r_rotate_pt[0] + margin[0] / 2.0f,
+ .ymin = r_rotate_pt[1] - margin[1] / 2.0f,
+ .ymax = r_rotate_pt[1] + margin[1] / 2.0f,
+ };
+
+ if (BLI_rctf_isect_pt_v(&r_rotate, point_local)) {
+ return ED_MANIPULATOR_CAGE2D_PART_ROTATE;
+ }
+ }
+
+ return -1;
+}
+
+typedef struct RectTransformInteraction {
+ float orig_mouse[2];
+ float orig_matrix_offset[4][4];
+ float orig_matrix_final_no_offset[4][4];
+ Dial *dial;
+} RectTransformInteraction;
+
+static void manipulator_cage2d_setup(wmManipulator *mpr)
+{
+ mpr->flag |= WM_MANIPULATOR_DRAW_MODAL | WM_MANIPULATOR_DRAW_NO_SCALE;
+}
+
+static int manipulator_cage2d_invoke(
+ bContext *C, wmManipulator *mpr, const wmEvent *event)
+{
+ RectTransformInteraction *data = MEM_callocN(sizeof(RectTransformInteraction), "cage_interaction");
+
+ copy_m4_m4(data->orig_matrix_offset, mpr->matrix_offset);
+ WM_manipulator_calc_matrix_final_no_offset(mpr, data->orig_matrix_final_no_offset);
+
+ if (manipulator_window_project_2d(
+ C, mpr, (const float[2]){UNPACK2(event->mval)}, 2, false, data->orig_mouse) == 0)
+ {
+ zero_v2(data->orig_mouse);
+ }
+
+ mpr->interaction_data = data;
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static int manipulator_cage2d_modal(
+ bContext *C, wmManipulator *mpr, const wmEvent *event,
+ eWM_ManipulatorTweak UNUSED(tweak_flag))
+{
+ /* For transform logic to be managable we operate in -0.5..0.5 2D space,
+ * no matter the size of the rectangle, mouse coorts are scaled to unit space.
+ * The mouse coords have been projected into the matrix so we don't need to worry about axis alignment.
+ *
+ * - The cursor offset are multiplied by 'dims'.
+ * - Matrix translation is also multiplied by 'dims'.
+ */
+ RectTransformInteraction *data = mpr->interaction_data;
+ float point_local[2];
+
+ float dims[2];
+ RNA_float_get_array(mpr->ptr, "dimensions", dims);
+
+ {
+ float matrix_back[4][4];
+ copy_m4_m4(matrix_back, mpr->matrix_offset);
+ copy_m4_m4(mpr->matrix_offset, data->orig_matrix_offset);
+
+ bool ok = manipulator_window_project_2d(
+ C, mpr, (const float[2]){UNPACK2(event->mval)}, 2, false, point_local);
+ copy_m4_m4(mpr->matrix_offset, matrix_back);
+ if (!ok) {
+ return OPERATOR_RUNNING_MODAL;
+ }
+ }
+
+ const int transform_flag = RNA_enum_get(mpr->ptr, "transform");
+ wmManipulatorProperty *mpr_prop;
+
+ mpr_prop = WM_manipulator_target_property_find(mpr, "matrix");
+ if (mpr_prop->type != NULL) {
+ WM_manipulator_target_property_value_get_array(mpr, mpr_prop, &mpr->matrix_offset[0][0]);
+ }
+
+ if (mpr->highlight_part == ED_MANIPULATOR_CAGE2D_PART_TRANSLATE) {
+ /* do this to prevent clamping from changing size */
+ copy_m4_m4(mpr->matrix_offset, data->orig_matrix_offset);
+ mpr->matrix_offset[3][0] = data->orig_matrix_offset[3][0] + (point_local[0] - data->orig_mouse[0]);
+ mpr->matrix_offset[3][1] = data->orig_matrix_offset[3][1] + (point_local[1] - data->orig_mouse[1]);
+ }
+ else if (mpr->highlight_part == ED_MANIPULATOR_CAGE2D_PART_ROTATE) {
+
+#define MUL_V2_V3_M4_FINAL(test_co, mouse_co) \
+ mul_v3_m4v3(test_co, data->orig_matrix_final_no_offset, ((const float[3]){UNPACK2(mouse_co), 0.0}))
+
+ float test_co[3];
+
+ if (data->dial == NULL) {
+ MUL_V2_V3_M4_FINAL(test_co, data->orig_matrix_offset[3]);
+
+ data->dial = BLI_dial_initialize(test_co, FLT_EPSILON);
+
+ MUL_V2_V3_M4_FINAL(test_co, data->orig_mouse);
+ BLI_dial_angle(data->dial, test_co);
+ }
+
+ /* rotate */
+ MUL_V2_V3_M4_FINAL(test_co, point_local);
+ const float angle = BLI_dial_angle(data->dial, test_co);
+
+ float matrix_space_inv[4][4];
+ float matrix_rotate[4][4];
+ float pivot[3];
+
+ copy_v3_v3(pivot, data->orig_matrix_offset[3]);
+
+ invert_m4_m4(matrix_space_inv, mpr->matrix_space);
+
+ unit_m4(matrix_rotate);
+ mul_m4_m4m4(matrix_rotate, matrix_rotate, matrix_space_inv);
+ rotate_m4(matrix_rotate, 'Z', -angle);
+ mul_m4_m4m4(matrix_rotate, matrix_rotate, mpr->matrix_space);
+
+ zero_v3(matrix_rotate[3]);
+ transform_pivot_set_m4(matrix_rotate, pivot);
+
+ mul_m4_m4m4(mpr->matrix_offset, matrix_rotate, data->orig_matrix_offset);
+
+#undef MUL_V2_V3_M4_FINAL
+ }
+ else {
+ /* scale */
+ copy_m4_m4(mpr->matrix_offset, data->orig_matrix_offset);
+ float pivot[2];
+ bool constrain_axis[2] = {false};
+
+ if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE) {
+ manipulator_rect_pivot_from_scale_part(mpr->highlight_part, pivot, constrain_axis);
+ }
+ else {
+ zero_v2(pivot);
+ }
+
+ /* Cursor deltas scaled to (-0.5..0.5). */
+ float delta_orig[2], delta_curr[2];
+ for (int i = 0; i < 2; i++) {
+ delta_orig[i] = ((data->orig_mouse[i] - data->orig_matrix_offset[3][i]) / dims[i]) - pivot[i];
+ delta_curr[i] = ((point_local[i] - data->orig_matrix_offset[3][i]) / dims[i]) - pivot[i];
+ }
+
+ float scale[2] = {1.0f, 1.0f};
+ for (int i = 0; i < 2; i++) {
+ if (constrain_axis[i] == false) {
+ if (delta_orig[i] < 0.0f) {
+ delta_orig[i] *= -1.0f;
+ delta_curr[i] *= -1.0f;
+ }
+ const int sign = signum_i(scale[i]);
+
+ scale[i] = 1.0f + ((delta_curr[i] - delta_orig[i]) / len_v3(data->orig_matrix_offset[i]));
+
+ if ((transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_SIGNED) == 0) {
+ if (sign != signum_i(scale[i])) {
+ scale[i] = 0.0f;
+ }
+ }
+ }
+ }
+
+ if (transform_flag & ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_UNIFORM) {
+ if (constrain_axis[0] == false && constrain_axis[1] == false) {
+ scale[1] = scale[0] = (scale[1] + scale[0]) / 2.0f;
+ }
+ else if (constrain_axis[0] == false) {
+ scale[1] = scale[0];
+ }
+ else if (constrain_axis[1] == false) {
+ scale[0] = scale[1];
+ }
+ else {
+ BLI_assert(0);
+ }
+ }
+
+ /* scale around pivot */
+ float matrix_scale[4][4];
+ unit_m4(matrix_scale);
+
+ mul_v3_fl(matrix_scale[0], scale[0]);
+ mul_v3_fl(matrix_scale[1], scale[1]);
+
+ transform_pivot_set_m4(matrix_scale, (const float[3]){pivot[0] * dims[0], pivot[1] * dims[1], 0.0f});
+ mul_m4_m4m4(mpr->matrix_offset, data->orig_matrix_offset, matrix_scale);
+ }
+
+ if (mpr_prop->type != NULL) {
+ WM_manipulator_target_property_value_set_array(C, mpr, mpr_prop, &mpr->matrix_offset[0][0]);
+ }
+
+ /* tag the region for redraw */
+ ED_region_tag_redraw(CTX_wm_region(C));
+ WM_event_add_mousemove(C);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static void manipulator_cage2d_property_update(wmManipulator *mpr, wmManipulatorProperty *mpr_prop)
+{
+ if (STREQ(mpr_prop->type->idname, "matrix")) {
+ if (WM_manipulator_target_property_array_length(mpr, mpr_prop) == 16) {
+ WM_manipulator_target_property_value_get_array(mpr, mpr_prop, &mpr->matrix_offset[0][0]);
+ }
+ else {
+ BLI_assert(0);
+ }
+ }
+ else {
+ BLI_assert(0);
+ }
+}
+
+static void manipulator_cage2d_exit(bContext *C, wmManipulator *mpr, const bool cancel)
+{
+ RectTransformInteraction *data = mpr->interaction_data;
+
+ MEM_SAFE_FREE(data->dial);
+
+ if (!cancel)
+ return;
+
+ wmManipulatorProperty *mpr_prop;
+
+ /* reset properties */
+ mpr_prop = WM_manipulator_target_property_find(mpr, "matrix");
+ if (mpr_prop->type != NULL) {
+ WM_manipulator_target_property_value_set_array(C, mpr, mpr_prop, &data->orig_matrix_offset[0][0]);
+ }
+
+ copy_m4_m4(mpr->matrix_offset, data->orig_matrix_offset);
+}
+
+
+/* -------------------------------------------------------------------- */
+/** \name Cage Manipulator API
+ *
+ * \{ */
+
+static void MANIPULATOR_WT_cage_2d(wmManipulatorType *wt)
+{
+ /* identifiers */
+ wt->idname = "MANIPULATOR_WT_cage_2d";
+
+ /* api callbacks */
+ wt->draw = manipulator_cage2d_draw;
+ wt->draw_select = manipulator_cage2d_draw_select;
+ wt->test_select = manipulator_cage2d_test_select;
+ wt->setup = manipulator_cage2d_setup;
+ wt->invoke = manipulator_cage2d_invoke;
+ wt->property_update = manipulator_cage2d_property_update;
+ wt->modal = manipulator_cage2d_modal;
+ wt->exit = manipulator_cage2d_exit;
+ wt->cursor_get = manipulator_cage2d_get_cursor;
+
+ wt->struct_size = sizeof(wmManipulator);
+
+ /* rna */
+ static EnumPropertyItem rna_enum_draw_style[] = {
+ {ED_MANIPULATOR_CAGE2D_STYLE_BOX, "BOX", 0, "Box", ""},
+ {ED_MANIPULATOR_CAGE2D_STYLE_CIRCLE, "CIRCLE", 0, "Circle", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+ static EnumPropertyItem rna_enum_transform[] = {
+ {ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE, "TRANSLATE", 0, "Translate", ""},
+ {ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE, "ROTATE", 0, "Rotate", ""},
+ {ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE, "SCALE", 0, "Scale", ""},
+ {ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_UNIFORM, "SCALE_UNIFORM", 0, "Scale Uniform", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+ static EnumPropertyItem rna_enum_draw_options[] = {
+ {ED_MANIPULATOR_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE, "XFORM_CENTER_HANDLE", 0, "Center Handle", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+ static float unit_v2[2] = {1.0f, 1.0f};
+ RNA_def_float_vector(wt->srna, "dimensions", 2, unit_v2, 0, FLT_MAX, "Dimensions", "", 0.0f, FLT_MAX);
+ RNA_def_enum_flag(wt->srna, "transform", rna_enum_transform, 0, "Transform Options", "");
+ RNA_def_enum(wt->srna, "draw_style", rna_enum_draw_style, ED_MANIPULATOR_CAGE2D_STYLE_CIRCLE, "Draw Style", "");
+ RNA_def_enum_flag(
+ wt->srna, "draw_options", rna_enum_draw_options,
+ ED_MANIPULATOR_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE, "Draw Options", "");
+
+ WM_manipulatortype_target_property_def(wt, "matrix", PROP_FLOAT, 16);
+}
+
+void ED_manipulatortypes_cage_2d(void)
+{
+ WM_manipulatortype_append(MANIPULATOR_WT_cage_2d);
+}
+
+/** \} */