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Diffstat (limited to 'source/blender/editors/mask/mask_add.c')
-rw-r--r--source/blender/editors/mask/mask_add.c148
1 files changed, 42 insertions, 106 deletions
diff --git a/source/blender/editors/mask/mask_add.c b/source/blender/editors/mask/mask_add.c
index 7fa41c361bb..2e1d5221b56 100644
--- a/source/blender/editors/mask/mask_add.c
+++ b/source/blender/editors/mask/mask_add.c
@@ -182,15 +182,13 @@ static int find_nearest_diff_point(const bContext *C, Mask *mask, const float no
/******************** add vertex *********************/
static void setup_vertex_point(Mask *mask, MaskSpline *spline, MaskSplinePoint *new_point,
- const float point_co[2], const float tangent[2], const float u,
- MaskSplinePoint *reference_point, const short reference_adjacent,
- const float view_zoom)
+ const float point_co[2], const float u,
+ MaskSplinePoint *reference_point, const short reference_adjacent)
{
MaskSplinePoint *prev_point = NULL;
MaskSplinePoint *next_point = NULL;
BezTriple *bezt;
float co[3];
- const float len = 10.0; /* default length of handle in pixel space */
copy_v2_v2(co, point_co);
co[2] = 0.0f;
@@ -201,7 +199,41 @@ static void setup_vertex_point(Mask *mask, MaskSpline *spline, MaskSplinePoint *
bezt->h1 = bezt->h2 = HD_ALIGN;
if (reference_point) {
- bezt->h1 = bezt->h2 = MAX2(reference_point->bezt.h2, reference_point->bezt.h1);
+ if (reference_point->bezt.h1 == HD_VECT && reference_point->bezt.h2 == HD_VECT) {
+ /* If the reference point is sharp try using some smooth point as reference
+ * for handles.
+ */
+ int point_index = reference_point - spline->points;
+ int delta = new_point == spline->points ? 1 : -1;
+ int i = 0;
+ for (i = 0; i < spline->tot_point - 1; ++i) {
+ MaskSplinePoint *current_point;
+
+ point_index += delta;
+ if (point_index == -1 || point_index >= spline->tot_point) {
+ if (spline->flag & MASK_SPLINE_CYCLIC) {
+ if (point_index == -1) {
+ point_index = spline->tot_point - 1;
+ }
+ else if (point_index >= spline->tot_point) {
+ point_index = 0;
+ }
+ }
+ else {
+ break;
+ }
+ }
+
+ current_point = &spline->points[point_index];
+ if (current_point->bezt.h1 != HD_VECT || current_point->bezt.h2 != HD_VECT) {
+ bezt->h1 = bezt->h2 = MAX2(current_point->bezt.h2, current_point->bezt.h1);
+ break;
+ }
+ }
+ }
+ else {
+ bezt->h1 = bezt->h2 = MAX2(reference_point->bezt.h2, reference_point->bezt.h1);
+ }
}
else if (reference_adjacent) {
if (spline->tot_point != 1) {
@@ -219,83 +251,11 @@ static void setup_vertex_point(Mask *mask, MaskSpline *spline, MaskSplinePoint *
copy_v3_v3(bezt->vec[1], co);
copy_v3_v3(bezt->vec[2], co);
- /* initial offset for handles */
- if (spline->tot_point == 1) {
- /* first point of splien is aligned horizontally */
- bezt->vec[0][0] -= len * view_zoom;
- bezt->vec[2][0] += len * view_zoom;
- }
- else if (tangent) {
- float vec[2];
-
- copy_v2_v2(vec, tangent);
-
- mul_v2_fl(vec, len);
-
- sub_v2_v2(bezt->vec[0], vec);
- add_v2_v2(bezt->vec[2], vec);
-
- if (reference_adjacent) {
- BKE_mask_calc_handle_adjacent_interp(spline, new_point, u);
- }
- }
- else {
-
- /* calculating auto handles works much nicer */
-#if 0
- /* next points are aligning in the direction of previous/next point */
- MaskSplinePoint *point;
- float v1[2], v2[2], vec[2];
- float dir = 1.0f;
-
- if (new_point == spline->points) {
- point = new_point + 1;
- dir = -1.0f;
- }
- else
- point = new_point - 1;
-
- if (spline->tot_point < 3) {
- v1[0] = point->bezt.vec[1][0] * width;
- v1[1] = point->bezt.vec[1][1] * height;
-
- v2[0] = new_point->bezt.vec[1][0] * width;
- v2[1] = new_point->bezt.vec[1][1] * height;
- }
- else {
- if (new_point == spline->points) {
- v1[0] = spline->points[1].bezt.vec[1][0] * width;
- v1[1] = spline->points[1].bezt.vec[1][1] * height;
-
- v2[0] = spline->points[spline->tot_point - 1].bezt.vec[1][0] * width;
- v2[1] = spline->points[spline->tot_point - 1].bezt.vec[1][1] * height;
- }
- else {
- v1[0] = spline->points[0].bezt.vec[1][0] * width;
- v1[1] = spline->points[0].bezt.vec[1][1] * height;
-
- v2[0] = spline->points[spline->tot_point - 2].bezt.vec[1][0] * width;
- v2[1] = spline->points[spline->tot_point - 2].bezt.vec[1][1] * height;
- }
- }
-
- sub_v2_v2v2(vec, v1, v2);
- mul_v2_fl(vec, len * dir / len_v2(vec));
-
- vec[0] /= width;
- vec[1] /= height;
-
- add_v2_v2(bezt->vec[0], vec);
- sub_v2_v2(bezt->vec[2], vec);
-#else
- BKE_mask_calc_handle_point_auto(spline, new_point, TRUE);
+ BKE_mask_parent_init(&new_point->parent);
+ if (spline->tot_point != 1) {
BKE_mask_calc_handle_adjacent_interp(spline, new_point, u);
-
-#endif
}
- BKE_mask_parent_init(&new_point->parent);
-
/* select new point */
MASKPOINT_SEL_ALL(new_point);
ED_mask_select_flush_all(mask);
@@ -382,7 +342,7 @@ static int add_vertex_subdivide(const bContext *C, Mask *mask, const float co[2]
new_point = &spline->points[point_index + 1];
- setup_vertex_point(mask, spline, new_point, co, tangent, u, NULL, TRUE, 1.0f);
+ setup_vertex_point(mask, spline, new_point, co, u, NULL, TRUE);
/* TODO - we could pass the spline! */
BKE_mask_layer_shape_changed_add(masklay, BKE_mask_layer_shape_spline_to_index(masklay, spline) + point_index + 1, true, true);
@@ -409,7 +369,6 @@ static int add_vertex_extrude(const bContext *C, Mask *mask, MaskLayer *masklay,
float tangent_point[2];
float tangent_co[2];
bool do_cyclic_correct = false;
- bool do_recalc_src = false; /* when extruding from endpoints only */
bool do_prev; /* use prev point rather then next?? */
if (!masklay) {
@@ -440,11 +399,9 @@ static int add_vertex_extrude(const bContext *C, Mask *mask, MaskLayer *masklay,
}
else if (((spline->flag & MASK_SPLINE_CYCLIC) == 0) && (point_index == 0)) {
do_prev = TRUE;
- do_recalc_src = TRUE;
}
else if (((spline->flag & MASK_SPLINE_CYCLIC) == 0) && (point_index == spline->tot_point - 1)) {
do_prev = FALSE;
- do_recalc_src = TRUE;
}
else {
do_prev = FALSE; /* quiet warning */
@@ -482,18 +439,13 @@ static int add_vertex_extrude(const bContext *C, Mask *mask, MaskLayer *masklay,
masklay->act_point = new_point;
- setup_vertex_point(mask, spline, new_point, co, NULL, 0.5f, ref_point, FALSE, 1.0f);
+ setup_vertex_point(mask, spline, new_point, co, 0.5f, ref_point, FALSE);
if (masklay->splines_shapes.first) {
point_index = (((int)(new_point - spline->points) + 0) % spline->tot_point);
BKE_mask_layer_shape_changed_add(masklay, BKE_mask_layer_shape_spline_to_index(masklay, spline) + point_index, true, true);
}
- if (do_recalc_src) {
- /* TODO, update keyframes in time */
- BKE_mask_calc_handle_point_auto(spline, ref_point, FALSE);
- }
-
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
return TRUE;
@@ -504,7 +456,6 @@ static int add_vertex_new(const bContext *C, Mask *mask, MaskLayer *masklay, con
MaskSpline *spline;
MaskSplinePoint *point;
MaskSplinePoint *new_point = NULL, *ref_point = NULL;
- float view_zoom;
if (!masklay) {
/* if there's no masklay currently operationg on, create new one */
@@ -529,22 +480,7 @@ static int add_vertex_new(const bContext *C, Mask *mask, MaskLayer *masklay, con
masklay->act_point = new_point;
- {
- ScrArea *sa = CTX_wm_area(C);
- ARegion *ar = CTX_wm_region(C);
-
- float zoom_x, zoom_y;
- /* calc view zoom in a simplistic way */
- ED_mask_zoom(sa, ar, &zoom_x, &zoom_y);
-
- view_zoom = zoom_x + zoom_y / 2.0f;
- view_zoom = 1.0f / view_zoom;
-
- /* arbitrary but gives good results */
- view_zoom /= 500.0f;
- }
-
- setup_vertex_point(mask, spline, new_point, co, NULL, 0.5f, ref_point, FALSE, view_zoom);
+ setup_vertex_point(mask, spline, new_point, co, 0.5f, ref_point, FALSE);
{
int point_index = (((int)(new_point - spline->points) + 0) % spline->tot_point);