diff options
Diffstat (limited to 'source/blender/editors/mask/mask_add.c')
-rw-r--r-- | source/blender/editors/mask/mask_add.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/mask/mask_add.c b/source/blender/editors/mask/mask_add.c index 36edbbe31d6..880d27e1615 100644 --- a/source/blender/editors/mask/mask_add.c +++ b/source/blender/editors/mask/mask_add.c @@ -145,7 +145,7 @@ static void setup_vertex_point(Mask *mask, /* parent */ reference_parent_point = close_point; - /* note, we may want to copy other attributes later, radius? pressure? color? */ + /* NOTE: we may want to copy other attributes later, radius? pressure? color? */ } } @@ -189,7 +189,7 @@ static void finSelectedSplinePoint(MaskLayer *mask_layer, *point = NULL; if (check_active) { - /* TODO, having an active point but no active spline is possible, why? */ + /* TODO: having an active point but no active spline is possible, why? */ if (mask_layer->act_spline && mask_layer->act_point && MASKPOINT_ISSEL_ANY(mask_layer->act_point)) { *spline = mask_layer->act_spline; @@ -277,7 +277,7 @@ static bool add_vertex_subdivide(const bContext *C, Mask *mask, const float co[2 setup_vertex_point(mask, spline, new_point, co, u, ctime, NULL, true); - /* TODO - we could pass the spline! */ + /* TODO: we could pass the spline! */ BKE_mask_layer_shape_changed_add(mask_layer, BKE_mask_layer_shape_spline_to_index(mask_layer, spline) + point_index + 1, @@ -479,7 +479,7 @@ static int add_vertex_handle_cyclic_at_point(bContext *C, spline->flag |= MASK_SPLINE_CYCLIC; - /* TODO, update keyframes in time. */ + /* TODO: update keyframes in time. */ BKE_mask_calc_handle_point_auto(spline, active_point, false); BKE_mask_calc_handle_point_auto(spline, other_point, false); @@ -526,7 +526,7 @@ static int add_vertex_exec(bContext *C, wmOperator *op) float co[2]; RNA_float_get_array(op->ptr, "location", co); - /* TODO, having an active point but no active spline is possible, why? */ + /* TODO: having an active point but no active spline is possible, why? */ if (mask_layer && mask_layer->act_spline && mask_layer->act_point && MASKPOINT_ISSEL_ANY(mask_layer->act_point)) { MaskSpline *spline = mask_layer->act_spline; |