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Diffstat (limited to 'source/blender/editors/mask/mask_add.c')
-rw-r--r--source/blender/editors/mask/mask_add.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/mask/mask_add.c b/source/blender/editors/mask/mask_add.c
index d2704923de1..7fa41c361bb 100644
--- a/source/blender/editors/mask/mask_add.c
+++ b/source/blender/editors/mask/mask_add.c
@@ -408,9 +408,9 @@ static int add_vertex_extrude(const bContext *C, Mask *mask, MaskLayer *masklay,
int point_index;
float tangent_point[2];
float tangent_co[2];
- int do_cyclic_correct = FALSE;
- int do_recalc_src = FALSE; /* when extruding from endpoints only */
- int do_prev; /* use prev point rather then next?? */
+ bool do_cyclic_correct = false;
+ bool do_recalc_src = false; /* when extruding from endpoints only */
+ bool do_prev; /* use prev point rather then next?? */
if (!masklay) {
return FALSE;
@@ -584,8 +584,8 @@ static int add_vertex_exec(bContext *C, wmOperator *op)
MaskSpline *spline = masklay->act_spline;
MaskSplinePoint *point = masklay->act_point;
- int is_sta = (point == spline->points);
- int is_end = (point == &spline->points[spline->tot_point - 1]);
+ const bool is_sta = (point == spline->points);
+ const bool is_end = (point == &spline->points[spline->tot_point - 1]);
/* then check are we overlapping the mouse */
if ((is_sta || is_end) && equals_v2v2(co, point->bezt.vec[1])) {