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Diffstat (limited to 'source/blender/editors/mask')
-rw-r--r--source/blender/editors/mask/mask_draw.c43
1 files changed, 13 insertions, 30 deletions
diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c
index a18419ad422..4662fe9d1a8 100644
--- a/source/blender/editors/mask/mask_draw.c
+++ b/source/blender/editors/mask/mask_draw.c
@@ -171,12 +171,10 @@ static void draw_single_handle(const MaskLayer *mask_layer,
static void draw_spline_points(const bContext *C,
MaskLayer *mask_layer,
MaskSpline *spline,
- const char draw_flag,
const char draw_type)
{
const bool is_spline_sel = (spline->flag & SELECT) &&
(mask_layer->visibility_flag & MASK_HIDE_SELECT) == 0;
- const bool is_smooth = (draw_flag & MASK_DRAWFLAG_SMOOTH) != 0;
uchar rgb_spline[4];
MaskSplinePoint *points_array = BKE_mask_spline_point_array(spline);
@@ -253,9 +251,7 @@ static void draw_spline_points(const bContext *C,
immUnbindProgram();
- if (is_smooth) {
- GPU_line_smooth(true);
- }
+ GPU_line_smooth(true);
/* control points */
INIT_MINMAX2(min, max);
@@ -323,9 +319,7 @@ static void draw_spline_points(const bContext *C,
minmax_v2v2_v2(min, max, vert);
}
- if (is_smooth) {
- GPU_line_smooth(false);
- }
+ GPU_line_smooth(false);
if (is_spline_sel) {
float x = (min[0] + max[0]) * 0.5f;
@@ -502,7 +496,6 @@ static void mask_draw_curve_type(const bContext *C,
static void draw_spline_curve(const bContext *C,
MaskLayer *mask_layer,
MaskSpline *spline,
- const char draw_flag,
const char draw_type,
const bool is_active,
const int width,
@@ -515,7 +508,6 @@ static void draw_spline_curve(const bContext *C,
const bool is_spline_sel = (spline->flag & SELECT) &&
(mask_layer->visibility_flag & MASK_HIDE_SELECT) == 0;
- const bool is_smooth = (draw_flag & MASK_DRAWFLAG_SMOOTH) != 0;
const bool is_fill = (spline->flag & MASK_SPLINE_NOFILL) == 0;
uint tot_diff_point;
@@ -530,9 +522,7 @@ static void draw_spline_curve(const bContext *C,
return;
}
- if (is_smooth) {
- GPU_line_smooth(true);
- }
+ GPU_line_smooth(true);
feather_points = BKE_mask_spline_feather_differentiated_points_with_resolution(
spline, resol, (is_fill != false), &tot_feather_point);
@@ -567,14 +557,11 @@ static void draw_spline_curve(const bContext *C,
C, spline, diff_points, tot_diff_point, false, is_active, rgb_tmp, draw_type);
MEM_freeN(diff_points);
- if (is_smooth) {
- GPU_line_smooth(false);
- }
+ GPU_line_smooth(false);
}
static void draw_layer_splines(const bContext *C,
MaskLayer *layer,
- const char draw_flag,
const char draw_type,
const int width,
const int height,
@@ -582,11 +569,11 @@ static void draw_layer_splines(const bContext *C,
{
LISTBASE_FOREACH (MaskSpline *, spline, &layer->splines) {
/* draw curve itself first... */
- draw_spline_curve(C, layer, spline, draw_flag, draw_type, is_active, width, height);
+ draw_spline_curve(C, layer, spline, draw_type, is_active, width, height);
if (!(layer->visibility_flag & MASK_HIDE_SELECT)) {
/* ...and then handles over the curve so they're nicely visible */
- draw_spline_points(C, layer, spline, draw_flag, draw_type);
+ draw_spline_points(C, layer, spline, draw_type);
}
/* show undeform for testing */
@@ -594,19 +581,15 @@ static void draw_layer_splines(const bContext *C,
void *back = spline->points_deform;
spline->points_deform = NULL;
- draw_spline_curve(C, layer, spline, draw_flag, draw_type, is_active, width, height);
- draw_spline_points(C, layer, spline, draw_flag, draw_type);
+ draw_spline_curve(C, layer, spline, draw_type, is_active, width, height);
+ draw_spline_points(C, layer, spline, draw_type);
spline->points_deform = back;
}
}
}
-static void draw_mask_layers(const bContext *C,
- Mask *mask,
- const char draw_flag,
- const char draw_type,
- const int width,
- const int height)
+static void draw_mask_layers(
+ const bContext *C, Mask *mask, const char draw_type, const int width, const int height)
{
GPU_blend(GPU_BLEND_ALPHA);
GPU_program_point_size(true);
@@ -628,11 +611,11 @@ static void draw_mask_layers(const bContext *C,
continue;
}
- draw_layer_splines(C, mask_layer, draw_flag, draw_type, width, height, is_active);
+ draw_layer_splines(C, mask_layer, draw_type, width, height, is_active);
}
if (active != NULL) {
- draw_layer_splines(C, active, draw_flag, draw_type, width, height, true);
+ draw_layer_splines(C, active, draw_type, width, height, true);
}
GPU_program_point_size(false);
@@ -777,7 +760,7 @@ void ED_mask_draw_region(
/* draw! */
if (draw_flag & MASK_DRAWFLAG_SPLINE) {
- draw_mask_layers(C, mask_eval, draw_flag, draw_type, width, height);
+ draw_mask_layers(C, mask_eval, draw_type, width, height);
}
if (do_draw_cb) {