diff options
Diffstat (limited to 'source/blender/editors/mesh/bmesh_select.c')
-rw-r--r-- | source/blender/editors/mesh/bmesh_select.c | 44 |
1 files changed, 21 insertions, 23 deletions
diff --git a/source/blender/editors/mesh/bmesh_select.c b/source/blender/editors/mesh/bmesh_select.c index 2e21f6d1f28..fd6242fb209 100644 --- a/source/blender/editors/mesh/bmesh_select.c +++ b/source/blender/editors/mesh/bmesh_select.c @@ -214,11 +214,11 @@ void EDBM_free_backbuf(void) } /* mcords is a polygon mask - - grab backbuffer, - - draw with black in backbuffer, - - grab again and compare - returns 'OK' -*/ + * - grab backbuffer, + * - draw with black in backbuffer, + * - grab again and compare + * returns 'OK' + */ int EDBM_mask_init_backbuf_border(ViewContext *vc, int mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax) { unsigned int *dr, *drm; @@ -626,10 +626,10 @@ BMFace *EDBM_findnearestface(ViewContext *vc, int *dist) } /* best distance based on screen coords. - use em->selectmode to define how to use - selected vertices and edges get disadvantage - return 1 if found one -*/ + * use em->selectmode to define how to use + * selected vertices and edges get disadvantage + * return 1 if found one + */ static int unified_findnearest(ViewContext *vc, BMVert **r_eve, BMEdge **r_eed, BMFace **r_efa) { BMEditMesh *em = vc->em; @@ -770,13 +770,11 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op) /* ********************************* */ /* -VERT GROUP - mode 1: same normal - mode 2: same number of face users - mode 3: same vertex groups -*/ - - + * VERT GROUP + * mode 1: same normal + * mode 2: same number of face users + * mode 3: same vertex groups + */ static int similar_vert_select_exec(bContext *C, wmOperator *op) { Object *ob = CTX_data_edit_object(C); @@ -1271,7 +1269,7 @@ static int edgetag_shortest_path(Scene *scene, BMEditMesh *em, BMEdge *source, B * path to edge n found so far, Finally, heap is a priority heap which is built on the * the same data as the cost arry, but inverted: it is a worklist of edges prioritized * by the shortest path found so far to the edge. - */ + */ #if 0 /* UNUSED */ /* this block does nothing, not sure why its here? - campbell */ for (i = 0; i < totvert; i++) { @@ -1995,8 +1993,8 @@ void MESH_OT_select_less(wmOperatorType *ot) } /* Walk all reachable elements of the same type as h_act in breadth-first - order, starting from h_act. Deselects elements if the depth when they - are reached is not a multiple of "nth". */ + * order, starting from h_act. Deselects elements if the depth when they + * are reached is not a multiple of "nth". */ static void walker_deselect_nth(BMEditMesh *em, int nth, int offset, BMHeader *h_act) { BMElem *ele; @@ -2203,9 +2201,9 @@ int EM_view3d_poll(bContext *C) static int select_sharp_edges_exec(bContext *C, wmOperator *op) { /* Find edges that have exactly two neighboring faces, - * check the angle between those faces, and if angle is - * small enough, select the edge - */ + * check the angle between those faces, and if angle is + * small enough, select the edge + */ Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BMEdit_FromObject(obedit); BMIter iter; @@ -2543,7 +2541,7 @@ static int region_to_loop(bContext *C, wmOperator *UNUSED(op)) } /* If in face-only select mode, switch to edge select mode so that - an edge-only selection is not inconsistent state */ + * an edge-only selection is not inconsistent state */ if (em->selectmode == SCE_SELECT_FACE) { em->selectmode = SCE_SELECT_EDGE; EDBM_selectmode_set(em); |