diff options
Diffstat (limited to 'source/blender/editors/mesh/bmesh_selecthistory.c')
-rw-r--r-- | source/blender/editors/mesh/bmesh_selecthistory.c | 160 |
1 files changed, 11 insertions, 149 deletions
diff --git a/source/blender/editors/mesh/bmesh_selecthistory.c b/source/blender/editors/mesh/bmesh_selecthistory.c index 9421a98a11c..5fb19dc1648 100644 --- a/source/blender/editors/mesh/bmesh_selecthistory.c +++ b/source/blender/editors/mesh/bmesh_selecthistory.c @@ -88,57 +88,19 @@ #include "BLO_sys_types.h" // for intptr_t support -/* XXX */ -static void waitcursor() {} -static int pupmenu() {return 0;} +/*these wrap equivilent bmesh functions. I'm in two minds of it we should + just use the bm functions directly; on the one hand, there's no real + need (at the moment) to wrap them, but on the other hand having these + wrapped avoids a confusing mess of mixing BM_ and EDBM_ namespaces.*/ -/* generic way to get data from an EditSelection type -These functions were written to be used by the Modifier widget when in Rotate about active mode, -but can be used anywhere. -EM_editselection_center -EM_editselection_normal -EM_editselection_plane -*/ void EDBM_editselection_center(BMEditMesh *em, float *center, BMEditSelection *ese) { - if (ese->type==BM_VERT) { - BMVert *eve= ese->data; - VecCopyf(center, eve->co); - } else if (ese->type==BM_EDGE) { - BMEdge *eed= ese->data; - VecAddf(center, eed->v1->co, eed->v2->co); - VecMulf(center, 0.5); - } else if (ese->type==BM_FACE) { - BMFace *efa= ese->data; - BM_Compute_Face_Center(em->bm, efa, center); - } + BM_editselection_center(em->bm, center, ese); } void EDBM_editselection_normal(float *normal, BMEditSelection *ese) { - if (ese->type==BM_VERT) { - BMVert *eve= ese->data; - VecCopyf(normal, eve->no); - } else if (ese->type==BM_EDGE) { - BMEdge *eed= ese->data; - float plane[3]; /* need a plane to correct the normal */ - float vec[3]; /* temp vec storage */ - - VecAddf(normal, eed->v1->no, eed->v2->no); - VecSubf(plane, eed->v2->co, eed->v1->co); - - /* the 2 vertex normals will be close but not at rightangles to the edge - for rotate about edge we want them to be at right angles, so we need to - do some extra colculation to correct the vert normals, - we need the plane for this */ - Crossf(vec, normal, plane); - Crossf(normal, plane, vec); - Normalize(normal); - - } else if (ese->type==BM_FACE) { - BMFace *efa= ese->data; - VecCopyf(normal, efa->no); - } + BM_editselection_normal(normal, ese); } /* Calculate a plane that is rightangles to the edge/vert/faces normal @@ -146,125 +108,25 @@ also make the plane run allong an axis that is related to the geometry, because this is used for the manipulators Y axis.*/ void EDBM_editselection_plane(BMEditMesh *em, float *plane, BMEditSelection *ese) { - if (ese->type==BM_VERT) { - BMVert *eve= ese->data; - float vec[3]={0,0,0}; - - if (ese->prev) { /*use previously selected data to make a usefull vertex plane */ - EDBM_editselection_center(em, vec, ese->prev); - VecSubf(plane, vec, eve->co); - } else { - /* make a fake plane thats at rightangles to the normal - we cant make a crossvec from a vec thats the same as the vec - unlikely but possible, so make sure if the normal is (0,0,1) - that vec isnt the same or in the same direction even.*/ - if (eve->no[0]<0.5) vec[0]=1; - else if (eve->no[1]<0.5) vec[1]=1; - else vec[2]=1; - Crossf(plane, eve->no, vec); - } - } else if (ese->type==BM_EDGE) { - BMEdge *eed= ese->data; - - /*the plane is simple, it runs allong the edge - however selecting different edges can swap the direction of the y axis. - this makes it less likely for the y axis of the manipulator - (running along the edge).. to flip less often. - at least its more pradictable */ - if (eed->v2->co[1] > eed->v1->co[1]) /*check which to do first */ - VecSubf(plane, eed->v2->co, eed->v1->co); - else - VecSubf(plane, eed->v1->co, eed->v2->co); - - } else if (ese->type==BM_FACE) { - BMFace *efa= ese->data; - float vec[3] = {0.0f, 0.0f, 0.0f}; - - /*for now, use face normal*/ - - /* make a fake plane thats at rightangles to the normal - we cant make a crossvec from a vec thats the same as the vec - unlikely but possible, so make sure if the normal is (0,0,1) - that vec isnt the same or in the same direction even.*/ - if (efa->no[0]<0.5) vec[0]=1.0f; - else if (efa->no[1]<0.5) vec[1]=1.0f; - else vec[2]=1.0f; - Crossf(plane, efa->no, vec); -#if 0 - - if (efa->v4) { /*if its a quad- set the plane along the 2 longest edges.*/ - float vecA[3], vecB[3]; - VecSubf(vecA, efa->v4->co, efa->v3->co); - VecSubf(vecB, efa->v1->co, efa->v2->co); - VecAddf(plane, vecA, vecB); - - VecSubf(vecA, efa->v1->co, efa->v4->co); - VecSubf(vecB, efa->v2->co, efa->v3->co); - VecAddf(vec, vecA, vecB); - /*use the biggest edge length*/ - if (plane[0]*plane[0]+plane[1]*plane[1]+plane[2]*plane[2] < vec[0]*vec[0]+vec[1]*vec[1]+vec[2]*vec[2]) - VecCopyf(plane, vec); - } else { - /*start with v1-2 */ - VecSubf(plane, efa->v1->co, efa->v2->co); - - /*test the edge between v2-3, use if longer */ - VecSubf(vec, efa->v2->co, efa->v3->co); - if (plane[0]*plane[0]+plane[1]*plane[1]+plane[2]*plane[2] < vec[0]*vec[0]+vec[1]*vec[1]+vec[2]*vec[2]) - VecCopyf(plane, vec); - - /*test the edge between v1-3, use if longer */ - VecSubf(vec, efa->v3->co, efa->v1->co); - if (plane[0]*plane[0]+plane[1]*plane[1]+plane[2]*plane[2] < vec[0]*vec[0]+vec[1]*vec[1]+vec[2]*vec[2]) - VecCopyf(plane, vec); - } -#endif - } - Normalize(plane); + BM_editselection_plane(em->bm, plane, ese); } static int EDBM_check_selection(BMEditMesh *em, void *data) { - BMEditSelection *ese; - - for(ese = em->selected.first; ese; ese = ese->next){ - if(ese->data == data) return 1; - } - - return 0; + BM_check_selection(em, data); } void EDBM_remove_selection(BMEditMesh *em, void *data) { - BMEditSelection *ese; - for(ese=em->selected.first; ese; ese = ese->next){ - if(ese->data == data){ - BLI_freelinkN(&(em->selected),ese); - break; - } - } + BM_remove_selection(em->bm, data); } void EDBM_store_selection(BMEditMesh *em, void *data) { - BMEditSelection *ese; - if(!EDBM_check_selection(em, data)){ - ese = (BMEditSelection*) MEM_callocN( sizeof(BMEditSelection), "BMEdit Selection"); - ese->type = ((BMHeader*)data)->type; - ese->data = data; - BLI_addtail(&(em->selected),ese); - } + BM_store_selection(em->bm, data); } void EDBM_validate_selections(BMEditMesh *em) { - BMEditSelection *ese, *nextese; - - ese = em->selected.first; - - while(ese){ - nextese = ese->next; - if (!BM_TestHFlag(ese->data, BM_SELECT)) BLI_freelinkN(&(em->selected), ese); - ese = nextese; - } + BM_validate_selections(em->bm); } |