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Diffstat (limited to 'source/blender/editors/mesh/editmesh_add.c')
-rw-r--r--source/blender/editors/mesh/editmesh_add.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c
index 1833682b19e..91e1997a8f5 100644
--- a/source/blender/editors/mesh/editmesh_add.c
+++ b/source/blender/editors/mesh/editmesh_add.c
@@ -334,7 +334,7 @@ static void make_fgon(EditMesh *em, int make)
else {
EM_fgon_flags(em); // redo flags and indices for fgons
-// XXX DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA);
+// XXX DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
BIF_undo_push("Make FGon");
}
}
@@ -600,7 +600,7 @@ void addfaces_from_edgenet(EditMesh *em)
EM_select_flush(em);
BIF_undo_push("Add faces");
-// XXX DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA);
+// XXX DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
}
void addedgeface_mesh(EditMesh *em)
@@ -632,7 +632,7 @@ void addedgeface_mesh(EditMesh *em)
EM_select_edge(eed, 1);
BIF_undo_push("Add edge");
- // XXX DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA);
+ // XXX DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
return;
}
else if(amount > 4) {
@@ -734,11 +734,11 @@ void addedgeface_mesh(EditMesh *em)
BIF_undo_push("Add face");
}
-// XXX DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA);
+// XXX DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
}
-void adduplicate_mesh(Object *obedit, EditMesh *em)
+void adduplicate_mesh(Scene *scene, Object *obedit, EditMesh *em)
{
if(multires_test()) return;
@@ -755,8 +755,8 @@ void adduplicate_mesh(Object *obedit, EditMesh *em)
* This shouldn't be necessary, derived queries should be
* automatically building this data if invalid. Or something.
*/
-// XXX DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA);
- object_handle_update(obedit);
+ DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+ object_handle_update(scene, obedit);
// XXX BIF_TransformSetUndo("Add Duplicate");
// initTransform(TFM_TRANSLATION, CTX_NO_PET);
@@ -773,13 +773,13 @@ static int confirm_objectExists(Scene *scene, Object *obedit, Mesh **me, float m
if(obedit==NULL) {
/* add_object actually returns an object ! :-)
But it also stores the added object struct in
- G.scene->basact->object (BASACT->object) */
+ scene->basact->object (BASACT->object) */
// XXX add_object_draw(OB_MESH);
obedit= BASACT->object;
- where_is_object(obedit);
+ where_is_object(scene, obedit);
make_editMesh(scene, obedit);
newob= 1;
@@ -1245,7 +1245,7 @@ void add_primitiveMesh(Scene *scene, View3D *v3d, Object *obedit, EditMesh *em,
char *undostr="Add Primitive";
char *name=NULL;
-// if(G.scene->id.lib) return;
+// if(scene->id.lib) return;
/* this function also comes from an info window */
// XXX if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return;
@@ -1396,7 +1396,7 @@ void add_primitiveMesh(Scene *scene, View3D *v3d, Object *obedit, EditMesh *em,
if(type!=0 && type!=13) righthandfaces(em, 1); /* otherwise monkey has eyes in wrong direction... */
-// XXX DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA);
+// XXX DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
/* if a new object was created, it stores it in Mesh, for reload original data and undo */
if ( !(newob) || U.flag & USER_ADD_EDITMODE) {