diff options
Diffstat (limited to 'source/blender/editors/mesh/editmesh_intersect.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_intersect.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/editmesh_intersect.c b/source/blender/editors/mesh/editmesh_intersect.c index 166eb40a7db..83cefd1c09d 100644 --- a/source/blender/editors/mesh/editmesh_intersect.c +++ b/source/blender/editors/mesh/editmesh_intersect.c @@ -180,11 +180,12 @@ static int edbm_intersect_exec(bContext *C, wmOperator *op) default: /* ISECT_SEPARATE_NONE */ break; } + const Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); uint objects_len = 0; uint isect_len = 0; Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data( - view_layer, CTX_wm_view3d(C), &objects_len); + scene, view_layer, CTX_wm_view3d(C), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *obedit = objects[ob_index]; BMEditMesh *em = BKE_editmesh_from_object(obedit); @@ -350,11 +351,12 @@ static int edbm_intersect_boolean_exec(bContext *C, wmOperator *op) bool has_isect; test_fn = use_swap ? bm_face_isect_pair_swap : bm_face_isect_pair; + const Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); uint objects_len = 0; uint isect_len = 0; Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data( - view_layer, CTX_wm_view3d(C), &objects_len); + scene, view_layer, CTX_wm_view3d(C), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *obedit = objects[ob_index]; BMEditMesh *em = BKE_editmesh_from_object(obedit); @@ -815,10 +817,11 @@ static int edbm_face_split_by_edges_exec(bContext *C, wmOperator *UNUSED(op)) BLI_SMALLSTACK_DECLARE(loop_stack, BMLoop *); + const Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); uint objects_len = 0; Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data( - view_layer, CTX_wm_view3d(C), &objects_len); + scene, view_layer, CTX_wm_view3d(C), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *obedit = objects[ob_index]; BMEditMesh *em = BKE_editmesh_from_object(obedit); |