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Diffstat (limited to 'source/blender/editors/mesh/editmesh_lib.c')
-rw-r--r--source/blender/editors/mesh/editmesh_lib.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c
index 7236c34d6f5..2fc8452f734 100644
--- a/source/blender/editors/mesh/editmesh_lib.c
+++ b/source/blender/editors/mesh/editmesh_lib.c
@@ -998,7 +998,7 @@ static void add_normal_aligned(float *nor, float *add)
if( INPR(nor, add) < -0.9999f)
sub_v3_v3v3(nor, nor, add);
else
- add_v3_v3v3(nor, nor, add);
+ add_v3_v3(nor, add);
}
static void set_edge_directions_f2(EditMesh *em, int val)
@@ -2006,15 +2006,15 @@ void recalc_editnormals(EditMesh *em)
if(efa->v4) {
normal_quad_v3( efa->n,efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
cent_quad_v3(efa->cent, efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
- add_v3_v3v3(efa->v4->no, efa->v4->no, efa->n);
+ add_v3_v3(efa->v4->no, efa->n);
}
else {
normal_tri_v3( efa->n,efa->v1->co, efa->v2->co, efa->v3->co);
cent_tri_v3(efa->cent, efa->v1->co, efa->v2->co, efa->v3->co);
}
- add_v3_v3v3(efa->v1->no, efa->v1->no, efa->n);
- add_v3_v3v3(efa->v2->no, efa->v2->no, efa->n);
- add_v3_v3v3(efa->v3->no, efa->v3->no, efa->n);
+ add_v3_v3(efa->v1->no, efa->n);
+ add_v3_v3(efa->v2->no, efa->n);
+ add_v3_v3(efa->v3->no, efa->n);
}
/* following Mesh convention; we use vertex coordinate itself for normal in this case */