diff options
Diffstat (limited to 'source/blender/editors/mesh/editmesh_lib.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_lib.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c index 02b5250f67a..8945cac428b 100644 --- a/source/blender/editors/mesh/editmesh_lib.c +++ b/source/blender/editors/mesh/editmesh_lib.c @@ -337,7 +337,7 @@ void EM_editselection_normal(float *normal, EditSelection *ese) } /* Calculate a plane that is rightangles to the edge/vert/faces normal -also make the plane run allong an axis that is related to the geometry, +also make the plane run along an axis that is related to the geometry, because this is used for the manipulators Y axis.*/ void EM_editselection_plane(float *plane, EditSelection *ese) { @@ -345,7 +345,7 @@ void EM_editselection_plane(float *plane, EditSelection *ese) EditVert *eve= ese->data; float vec[3]={0,0,0}; - if (ese->prev) { /*use previously selected data to make a usefull vertex plane */ + if (ese->prev) { /*use previously selected data to make a useful vertex plane */ EM_editselection_center(vec, ese->prev); sub_v3_v3v3(plane, vec, eve->co); } else { @@ -361,7 +361,7 @@ void EM_editselection_plane(float *plane, EditSelection *ese) } else if (ese->type==EDITEDGE) { EditEdge *eed= ese->data; - /*the plane is simple, it runs allong the edge + /*the plane is simple, it runs along the edge however selecting different edges can swap the direction of the y axis. this makes it less likely for the y axis of the manipulator (running along the edge).. to flip less often. |