diff options
Diffstat (limited to 'source/blender/editors/mesh/editmesh_mods.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_mods.c | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/source/blender/editors/mesh/editmesh_mods.c b/source/blender/editors/mesh/editmesh_mods.c index 018df499dcc..375ebde5f52 100644 --- a/source/blender/editors/mesh/editmesh_mods.c +++ b/source/blender/editors/mesh/editmesh_mods.c @@ -119,15 +119,15 @@ void EM_automerge(int update) { // XXX int len; -// if ((G.scene->automerge) && +// if ((scene->automerge) && // (obedit && obedit->type==OB_MESH) && // (((Mesh*)obedit->data)->mr==NULL) // ) { -// len = removedoublesflag(1, 1, G.scene->toolsettings->doublimit); +// len = removedoublesflag(1, 1, scene->toolsettings->doublimit); // if (len) { // G.totvert -= len; /* saves doing a countall */ // if (update) { -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); // } // } // } @@ -670,7 +670,7 @@ int facegroup_select(EditMesh *em, short mode) unsigned int deselcount=0; short ok=0; - float thresh=0; // XXX G.scene->toolsettings->select_thresh; + float thresh=0; // XXX scene->toolsettings->select_thresh; for(efa= em->faces.first; efa; efa= efa->next) { if (!efa->h) { @@ -814,7 +814,7 @@ static int edgegroup_select__internal(EditMesh *em, short mode) unsigned int deselcount=0; short ok=0; - float thresh=0; // XXX G.scene->toolsettings->select_thresh; + float thresh=0; // XXX scene->toolsettings->select_thresh; for(eed= em->edges.first; eed; eed= eed->next) { if (!eed->h) { @@ -1043,7 +1043,7 @@ int vertgroup_select(EditMesh *em, short mode) unsigned int deselcount=0; short ok=0; - float thresh=0; // XXX G.scene->toolsettings->select_thresh; + float thresh=0; // XXX scene->toolsettings->select_thresh; for(eve= em->verts.first; eve; eve= eve->next) { if (!eve->h) { @@ -1343,7 +1343,7 @@ void EM_mesh_copy_edge(EditMesh *em, short type) } if (change) { -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); BIF_undo_push("Copy Edge Attribute"); } @@ -1472,7 +1472,7 @@ void EM_mesh_copy_face(EditMesh *em, short type) } if (change) { -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); if (type==3) { // XXX allqueue(REDRAWIMAGE, 0); } @@ -1606,7 +1606,7 @@ void EM_mesh_copy_face_layer(EditMesh *em, short type) } if (change) { -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); BIF_undo_push("Copy Face Layer"); } @@ -2006,7 +2006,7 @@ static void mouse_mesh_loop(ViewContext *vc) } } - switch (0) { // XXX G.scene->toolsettings->edge_mode) { + switch (0) { // XXX scene->toolsettings->edge_mode) { case EDGE_MODE_TAG_SEAM: G.f |= G_DRAWSEAMS; break; @@ -2021,7 +2021,7 @@ static void mouse_mesh_loop(ViewContext *vc) break; } -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); } } @@ -2425,7 +2425,7 @@ void hide_mesh(EditMesh *em, int swap) G.totedgesel= G.totfacesel= G.totvertsel= 0; // if(EM_texFaceCheck()) - // DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); + // DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); BIF_undo_push("Hide"); } @@ -2463,7 +2463,7 @@ void reveal_mesh(EditMesh *em) EM_selectmode_flush(em); // if (EM_texFaceCheck()) -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); BIF_undo_push("Reveal"); } @@ -3431,7 +3431,7 @@ void Vertex_Menu(EditMesh *em) switch(ret) { case 1: -// XXX notice("Removed %d Vertices", removedoublesflag(1, 0, G.scene->toolsettings->doublimit)); +// XXX notice("Removed %d Vertices", removedoublesflag(1, 0, scene->toolsettings->doublimit)); BIF_undo_push("Remove Doubles"); break; case 2: @@ -3452,7 +3452,7 @@ void Vertex_Menu(EditMesh *em) break; } /* some items crashed because this is in the original W menu but not here. should really manage this better */ -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); } @@ -3499,16 +3499,16 @@ void Edge_Menu(EditMesh *em) case 11: // editmesh_mark_sharp(em, 1); BIF_undo_push("Mark Sharp"); -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); break; case 12: // editmesh_mark_sharp(em, 0); BIF_undo_push("Clear Sharp"); -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); break; } /* some items crashed because this is in the original W menu but not here. should really manage this better */ -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); } void Face_Menu(EditMesh *em) @@ -3525,7 +3525,7 @@ void Face_Menu(EditMesh *em) { case 1: // flip_editnormals(em); -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); BIF_undo_push("Flip Normals"); break; case 2: @@ -3540,7 +3540,7 @@ void Face_Menu(EditMesh *em) case 5: /* Quads to Tris */ // convert_to_triface(em, 0); -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); break; case 6: /* Tris to Quads */ // join_triangles(em); @@ -3570,7 +3570,7 @@ void Face_Menu(EditMesh *em) break; } /* some items crashed because this is in the original W menu but not here. should really manage this better */ -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); } @@ -3781,7 +3781,7 @@ void righthandfaces(EditMesh *em, int select) /* makes faces righthand turning * recalc_editnormals(em); -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); waitcursor(0); } @@ -3856,7 +3856,7 @@ void faceselect_align_view_to_selected(View3D *v3d, Mesh *me, int axis) if (totselected == 0) error("No faces selected."); else - view3d_align_axis_to_vector(v3d, axis, norm); + view3d_align_axis_to_vector(NULL, v3d, axis, norm); } /* helper for below, to survive non-uniform scaled objects */ @@ -3901,7 +3901,7 @@ void editmesh_align_view_to_selected(Object *obedit, EditMesh *em, View3D *v3d, } } - view3d_align_axis_to_vector(v3d, axis, norm); + view3d_align_axis_to_vector(NULL, v3d, axis, norm); } else if (nselverts>2) { float cent[3]; @@ -3926,7 +3926,7 @@ void editmesh_align_view_to_selected(Object *obedit, EditMesh *em, View3D *v3d, } Mat4Mul3Vecfl(obedit->obmat, norm); - view3d_align_axis_to_vector(v3d, axis, norm); + view3d_align_axis_to_vector(NULL, v3d, axis, norm); } else if (nselverts==2) { /* Align view to edge (or 2 verts) */ EditVert *eve, *leve= NULL; @@ -3943,7 +3943,7 @@ void editmesh_align_view_to_selected(Object *obedit, EditMesh *em, View3D *v3d, } } Mat4Mul3Vecfl(obedit->obmat, norm); - view3d_align_axis_to_vector(v3d, axis, norm); + view3d_align_axis_to_vector(NULL, v3d, axis, norm); } else if (nselverts==1) { /* Align view to vert normal */ EditVert *eve; @@ -3957,7 +3957,7 @@ void editmesh_align_view_to_selected(Object *obedit, EditMesh *em, View3D *v3d, } } Mat4Mul3Vecfl(obedit->obmat, norm); - view3d_align_axis_to_vector(v3d, axis, norm); + view3d_align_axis_to_vector(NULL, v3d, axis, norm); } } @@ -4049,7 +4049,7 @@ void vertexsmooth(Object *obedit, EditMesh *em) if(eve->f & SELECT) { if(eve->f1) { -// XXX if (G.scene->toolsettings->editbutflag & B_MESH_X_MIRROR) { +// XXX if (scene->toolsettings->editbutflag & B_MESH_X_MIRROR) { // eve_mir= editmesh_get_x_mirror_vert(obedit, em, eve->co); // } @@ -4089,7 +4089,7 @@ void vertexsmooth(Object *obedit, EditMesh *em) recalc_editnormals(em); -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); BIF_undo_push("Vertex Smooth"); } @@ -4135,7 +4135,7 @@ void vertexnoise(Object *obedit, EditMesh *em) } recalc_editnormals(em); -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); BIF_undo_push("Vertex Noise"); } @@ -4194,7 +4194,7 @@ void vertices_to_sphere(Scene *scene, View3D *v3d, Object *obedit, EditMesh *em) } recalc_editnormals(em); -// DAG_object_flush_update(G.scene, obedit, OB_RECALC_DATA); +// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA); BIF_undo_push("To Sphere"); } |