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Diffstat (limited to 'source/blender/editors/mesh/editmesh_path.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_path.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/editmesh_path.c b/source/blender/editors/mesh/editmesh_path.c index e7e27c2189f..2cb8da37260 100644 --- a/source/blender/editors/mesh/editmesh_path.c +++ b/source/blender/editors/mesh/editmesh_path.c @@ -698,10 +698,9 @@ static int edbm_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmE /* If nothing is selected, let's select the picked vertex/edge/face. */ if ((vc.em->bm->totvertsel == 0) && (eve || eed || efa)) { - /* TODO (dfelinto) right now we try to find the closest element twice. + /* TODO(dfelinto): right now we try to find the closest element twice. * The ideal is to refactor EDBM_select_pick so it doesn't - * have to pick the nearest vert/edge/face again. - */ + * have to pick the nearest vert/edge/face again. */ EDBM_select_pick(C, event->mval, true, false, false); return OPERATOR_FINISHED; } |