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Diffstat (limited to 'source/blender/editors/mesh/editmesh_rip.c')
-rw-r--r--source/blender/editors/mesh/editmesh_rip.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c
index 33797573f2b..222d44f85d8 100644
--- a/source/blender/editors/mesh/editmesh_rip.c
+++ b/source/blender/editors/mesh/editmesh_rip.c
@@ -386,7 +386,7 @@ static void edbm_ripsel_deselect_helper(BMesh *bm,
* use for rebuilding face-fill
*
* \note the method currently used fails for edges with 3+ face users and gives
- * nasty holes in the mesh, there isnt a good way of knowing ahead of time
+ * nasty holes in the mesh, there isn't a good way of knowing ahead of time
* which loops will be split apart (its possible to figure out but quite involved).
* So for now this is a known limitation of current rip-fill option.
*/