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Diffstat (limited to 'source/blender/editors/mesh/editmesh_rip.c')
-rw-r--r--source/blender/editors/mesh/editmesh_rip.c29
1 files changed, 16 insertions, 13 deletions
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c
index b1a62ffde3d..8d995d542dc 100644
--- a/source/blender/editors/mesh/editmesh_rip.c
+++ b/source/blender/editors/mesh/editmesh_rip.c
@@ -170,23 +170,26 @@ static float edbm_rip_edge_side_measure(
*
* The method used for checking the side of selection is as follows...
* - First tag all rip-able edges.
- * - Build a contiguous edge list by looping over tagged edges and following each ones tagged siblings in both
- * directions.
- * - The loops are not stored in an array, Instead both loops on either side of each edge has its index values set
- * to count down from the last edge, this way, once we have the 'last' edge its very easy to walk down the
- * connected edge loops.
- * The reason for using loops like this is because when the edges are split we don't which face user gets the newly
- * created edge (its as good as random so we cant assume new edges will be on once side).
- * After splitting, its very simple to walk along boundary loops since each only has one edge from a single side.
- * - The end loop pairs are stored in an array however to support multiple edge-selection-islands, so you can rip
- * multiple selections at once.
+ * - Build a contiguous edge list by looping over tagged edges and following each ones tagged
+ * siblings in both directions.
+ * - The loops are not stored in an array, Instead both loops on either side of each edge has
+ * its index values set to count down from the last edge, this way, once we have the 'last'
+ * edge its very easy to walk down the connected edge loops.
+ * The reason for using loops like this is because when the edges are split we don't which
+ * face user gets the newly created edge
+ * (its as good as random so we cant assume new edges will be on once side).
+ * After splitting, its very simple to walk along boundary loops since each only has one edge
+ * from a single side.
+ * - The end loop pairs are stored in an array however to support multiple edge-selection-islands,
+ * so you can rip multiple selections at once.
* - * Execute the split *
- * - For each #EdgeLoopPair walk down both sides of the split using the loops and measure which is facing the mouse.
+ * - For each #EdgeLoopPair walk down both sides of the split using the loops and measure
+ * which is facing the mouse.
* - Deselect the edge loop facing away.
*
* Limitation!
- * This currently works very poorly with intersecting edge islands (verts with more than 2 tagged edges)
- * This is nice to but for now not essential.
+ * This currently works very poorly with intersecting edge islands
+ * (verts with more than 2 tagged edges). This is nice to but for now not essential.
*
* - campbell.
*/