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Diffstat (limited to 'source/blender/editors/mesh/editmesh_select.c')
-rw-r--r--source/blender/editors/mesh/editmesh_select.c115
1 files changed, 55 insertions, 60 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 680d15ec51e..2e40419cb16 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -330,9 +330,9 @@ int EDBM_backbuf_circle_init(ViewContext *vc, short xs, short ys, short rads)
}
-static void findnearestvert__doClosest(void *userData, BMVert *eve, int x, int y, int index)
+static void findnearestvert__doClosest(void *userData, BMVert *eve, const float screen_co[2], int index)
{
- struct { short mval[2], pass, select, strict; int dist, lastIndex, closestIndex; BMVert *closest; } *data = userData;
+ struct { float mval_fl[2], pass, select, strict; float dist, lastIndex, closestIndex; BMVert *closest; } *data = userData;
if (data->pass == 0) {
if (index <= data->lastIndex)
@@ -344,18 +344,18 @@ static void findnearestvert__doClosest(void *userData, BMVert *eve, int x, int y
}
if (data->dist > 3) {
- int temp = abs(data->mval[0] - x) + abs(data->mval[1] - y);
+ float dist_test = len_manhattan_v2v2(data->mval_fl, screen_co);
if (BM_elem_flag_test(eve, BM_ELEM_SELECT) == data->select) {
if (data->strict == 1) {
return;
}
else {
- temp += 5;
+ dist_test += 5;
}
}
- if (temp < data->dist) {
- data->dist = temp;
+ if (dist_test < data->dist) {
+ data->dist = dist_test;
data->closest = eve;
data->closestIndex = index;
}
@@ -382,10 +382,10 @@ static unsigned int findnearestvert__backbufIndextest(void *handle, unsigned int
* if 0, unselected vertice are given the bias
* strict: if 1, the vertice corresponding to the sel parameter are ignored and not just biased
*/
-BMVert *EDBM_vert_find_nearest(ViewContext *vc, int *dist, short sel, short strict)
+BMVert *EDBM_vert_find_nearest(ViewContext *vc, float *r_dist, const short sel, const short strict)
{
if (vc->v3d->drawtype > OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
- int distance;
+ float distance;
unsigned int index;
BMVert *eve;
@@ -400,8 +400,8 @@ BMVert *EDBM_vert_find_nearest(ViewContext *vc, int *dist, short sel, short stri
eve = BM_vert_at_index(vc->em->bm, index - 1);
- if (eve && distance < *dist) {
- *dist = distance;
+ if (eve && distance < *r_dist) {
+ *r_dist = distance;
return eve;
}
else {
@@ -410,7 +410,7 @@ BMVert *EDBM_vert_find_nearest(ViewContext *vc, int *dist, short sel, short stri
}
else {
- struct { short mval[2], pass, select, strict; int dist, lastIndex, closestIndex; BMVert *closest; } data;
+ struct { float mval_fl[2], pass, select, strict; float dist, lastIndex, closestIndex; BMVert *closest; } data;
static int lastSelectedIndex = 0;
static BMVert *lastSelected = NULL;
@@ -420,10 +420,10 @@ BMVert *EDBM_vert_find_nearest(ViewContext *vc, int *dist, short sel, short stri
}
data.lastIndex = lastSelectedIndex;
- data.mval[0] = vc->mval[0];
- data.mval[1] = vc->mval[1];
+ data.mval_fl[0] = vc->mval[0];
+ data.mval_fl[1] = vc->mval[1];
data.select = sel;
- data.dist = *dist;
+ data.dist = *r_dist;
data.strict = strict;
data.closest = NULL;
data.closestIndex = 0;
@@ -439,7 +439,7 @@ BMVert *EDBM_vert_find_nearest(ViewContext *vc, int *dist, short sel, short stri
mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, V3D_CLIP_TEST_RV3D_CLIPPING);
}
- *dist = data.dist;
+ *r_dist = data.dist;
lastSelected = data.closest;
lastSelectedIndex = data.closestIndex;
@@ -462,18 +462,12 @@ float labda_PdistVL2Dfl(const float v1[2], const float v2[2], const float v3[2])
}
/* note; uses v3d, so needs active 3d window */
-static void findnearestedge__doClosest(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int UNUSED(index))
+static void findnearestedge__doClosest(void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int UNUSED(index))
{
- struct { ViewContext vc; float mval[2]; int dist; BMEdge *closest; } *data = userData;
- float v1[2], v2[2];
+ struct { ViewContext vc; float mval_fl[2]; float dist; BMEdge *closest; } *data = userData;
int distance;
-
- v1[0] = x0;
- v1[1] = y0;
- v2[0] = x1;
- v2[1] = y1;
-
- distance = dist_to_line_segment_v2(data->mval, v1, v2);
+
+ distance = dist_to_line_segment_v2(data->mval_fl, screen_co_a, screen_co_b);
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
distance += 5;
@@ -481,7 +475,7 @@ static void findnearestedge__doClosest(void *userData, BMEdge *eed, int x0, int
if (distance < data->dist) {
if (data->vc.rv3d->rflag & RV3D_CLIPPING) {
- float labda = labda_PdistVL2Dfl(data->mval, v1, v2);
+ float labda = labda_PdistVL2Dfl(data->mval_fl, screen_co_a, screen_co_b);
float vec[3];
vec[0] = eed->v1->co[0] + labda * (eed->v2->co[0] - eed->v1->co[0]);
@@ -499,11 +493,11 @@ static void findnearestedge__doClosest(void *userData, BMEdge *eed, int x0, int
}
}
}
-BMEdge *EDBM_edge_find_nearest(ViewContext *vc, int *dist)
+BMEdge *EDBM_edge_find_nearest(ViewContext *vc, float *r_dist)
{
if (vc->v3d->drawtype > OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
- int distance;
+ float distance;
unsigned int index;
BMEdge *eed;
@@ -512,8 +506,8 @@ BMEdge *EDBM_edge_find_nearest(ViewContext *vc, int *dist)
index = view3d_sample_backbuf_rect(vc, vc->mval, 50, bm_solidoffs, bm_wireoffs, &distance, 0, NULL, NULL);
eed = BM_edge_at_index(vc->em->bm, index - 1);
- if (eed && distance < *dist) {
- *dist = distance;
+ if (eed && distance < *r_dist) {
+ *r_dist = distance;
return eed;
}
else {
@@ -521,36 +515,37 @@ BMEdge *EDBM_edge_find_nearest(ViewContext *vc, int *dist)
}
}
else {
- struct { ViewContext vc; float mval[2]; int dist; BMEdge *closest; } data;
+ struct { ViewContext vc; float mval_fl[2]; float dist; BMEdge *closest; } data;
data.vc = *vc;
- data.mval[0] = vc->mval[0];
- data.mval[1] = vc->mval[1];
- data.dist = *dist;
+ data.mval_fl[0] = vc->mval[0];
+ data.mval_fl[1] = vc->mval[1];
+ data.dist = *r_dist;
data.closest = NULL;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenEdge(vc, findnearestedge__doClosest, &data, V3D_CLIP_TEST_REGION);
- *dist = data.dist;
+ *r_dist = data.dist;
return data.closest;
}
}
-static void findnearestface__getDistance(void *userData, BMFace *efa, int x, int y, int UNUSED(index))
+static void findnearestface__getDistance(void *userData, BMFace *efa, const float screen_co[2], int UNUSED(index))
{
- struct { short mval[2]; int dist; BMFace *toFace; } *data = userData;
+ struct { float mval_fl[2]; float dist; BMFace *toFace; } *data = userData;
if (efa == data->toFace) {
- int temp = abs(data->mval[0] - x) + abs(data->mval[1] - y);
+ const float dist_test = len_manhattan_v2v2(data->mval_fl, screen_co);
- if (temp < data->dist)
- data->dist = temp;
+ if (dist_test < data->dist) {
+ data->dist = dist_test;
+ }
}
}
-static void findnearestface__doClosest(void *userData, BMFace *efa, int x, int y, int index)
+static void findnearestface__doClosest(void *userData, BMFace *efa, const float screen_co[2], int index)
{
- struct { short mval[2], pass; int dist, lastIndex, closestIndex; BMFace *closest; } *data = userData;
+ struct { float mval_fl[2], pass; float dist, lastIndex, closestIndex; BMFace *closest; } *data = userData;
if (data->pass == 0) {
if (index <= data->lastIndex)
@@ -562,17 +557,17 @@ static void findnearestface__doClosest(void *userData, BMFace *efa, int x, int y
}
if (data->dist > 3) {
- int temp = abs(data->mval[0] - x) + abs(data->mval[1] - y);
+ const float dist_test = len_manhattan_v2v2(data->mval_fl, screen_co);
- if (temp < data->dist) {
- data->dist = temp;
+ if (dist_test < data->dist) {
+ data->dist = dist_test;
data->closest = efa;
data->closestIndex = index;
}
}
}
-BMFace *EDBM_face_find_nearest(ViewContext *vc, int *dist)
+BMFace *EDBM_face_find_nearest(ViewContext *vc, float *r_dist)
{
if (vc->v3d->drawtype > OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
@@ -585,17 +580,17 @@ BMFace *EDBM_face_find_nearest(ViewContext *vc, int *dist)
efa = BM_face_at_index(vc->em->bm, index - 1);
if (efa) {
- struct { short mval[2]; int dist; BMFace *toFace; } data;
+ struct { float mval_fl[2]; float dist; BMFace *toFace; } data;
- data.mval[0] = vc->mval[0];
- data.mval[1] = vc->mval[1];
+ data.mval_fl[0] = vc->mval[0];
+ data.mval_fl[1] = vc->mval[1];
data.dist = 0x7FFF; /* largest short */
data.toFace = efa;
mesh_foreachScreenFace(vc, findnearestface__getDistance, &data);
- if (vc->em->selectmode == SCE_SELECT_FACE || data.dist < *dist) { /* only faces, no dist check */
- *dist = data.dist;
+ if ((vc->em->selectmode == SCE_SELECT_FACE) || (data.dist < *r_dist)) { /* only faces, no dist check */
+ *r_dist = data.dist;
return efa;
}
}
@@ -603,7 +598,7 @@ BMFace *EDBM_face_find_nearest(ViewContext *vc, int *dist)
return NULL;
}
else {
- struct { short mval[2], pass; int dist, lastIndex, closestIndex; BMFace *closest; } data;
+ struct { float mval_fl[2], pass; float dist, lastIndex, closestIndex; BMFace *closest; } data;
static int lastSelectedIndex = 0;
static BMFace *lastSelected = NULL;
@@ -613,9 +608,9 @@ BMFace *EDBM_face_find_nearest(ViewContext *vc, int *dist)
}
data.lastIndex = lastSelectedIndex;
- data.mval[0] = vc->mval[0];
- data.mval[1] = vc->mval[1];
- data.dist = *dist;
+ data.mval_fl[0] = vc->mval[0];
+ data.mval_fl[1] = vc->mval[1];
+ data.dist = *r_dist;
data.closest = NULL;
data.closestIndex = 0;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
@@ -623,13 +618,13 @@ BMFace *EDBM_face_find_nearest(ViewContext *vc, int *dist)
data.pass = 0;
mesh_foreachScreenFace(vc, findnearestface__doClosest, &data);
- if (data.dist > 3) {
+ if (data.dist > 3.0f) {
data.pass = 1;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenFace(vc, findnearestface__doClosest, &data);
}
- *dist = data.dist;
+ *r_dist = data.dist;
lastSelected = data.closest;
lastSelectedIndex = data.closestIndex;
@@ -645,7 +640,7 @@ BMFace *EDBM_face_find_nearest(ViewContext *vc, int *dist)
static int unified_findnearest(ViewContext *vc, BMVert **r_eve, BMEdge **r_eed, BMFace **r_efa)
{
BMEditMesh *em = vc->em;
- int dist = 75;
+ float dist = 75.0f;
*r_eve = NULL;
*r_eed = NULL;
@@ -1004,7 +999,7 @@ static void mouse_mesh_loop(bContext *C, int mval[2], short extend, short ring)
BMEditMesh *em;
BMEdge *eed;
int select = TRUE;
- int dist = 50;
+ float dist = 50.0f;
float mvalf[2];
em_setup_viewcontext(C, &vc);
@@ -1392,7 +1387,7 @@ static int mouse_mesh_shortest_path(bContext *C, int mval[2])
ViewContext vc;
BMEditMesh *em;
BMEdge *e;
- int dist = 50;
+ float dist = 75.0f;
em_setup_viewcontext(C, &vc);
vc.mval[0] = mval[0];