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Diffstat (limited to 'source/blender/editors/mesh/editmesh_select.c')
-rw-r--r--source/blender/editors/mesh/editmesh_select.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index d5e60cfd7fd..403a80ee6f4 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -196,7 +196,7 @@ bool EDBM_backbuf_border_init(ViewContext *vc, short xmin, short ymin, short xma
unsigned int *dr;
int a;
- if (vc->obedit == NULL || vc->v3d->drawtype < OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT) == 0) {
+ if (vc->obedit == NULL || !V3D_IS_ZBUF(vc->v3d)) {
return false;
}
@@ -271,7 +271,7 @@ bool EDBM_backbuf_border_mask_init(ViewContext *vc, const int mcords[][2], short
return false;
}
}
- else if (vc->v3d->drawtype < OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT) == 0) {
+ else if (!V3D_IS_ZBUF(vc->v3d)) {
return false;
}
@@ -320,7 +320,7 @@ bool EDBM_backbuf_circle_init(ViewContext *vc, short xs, short ys, short rads)
return false;
}
}
- else if (vc->v3d->drawtype < OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT) == 0) {
+ else if (!V3D_IS_ZBUF(vc->v3d)) {
return false;
}
@@ -402,7 +402,7 @@ BMVert *EDBM_vert_find_nearest(
ViewContext *vc, float *r_dist,
const bool use_select_bias, const bool is_strict)
{
- if (vc->v3d->drawtype > OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
+ if (V3D_IS_ZBUF(vc->v3d)) {
float distance;
unsigned int index;
BMVert *eve;
@@ -502,7 +502,7 @@ static void findnearestedge__doClosest(void *userData, BMEdge *eed, const float
BMEdge *EDBM_edge_find_nearest(ViewContext *vc, float *r_dist)
{
- if (vc->v3d->drawtype > OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
+ if (V3D_IS_ZBUF(vc->v3d)) {
float distance;
unsigned int index;
BMEdge *eed;
@@ -576,7 +576,7 @@ static void findnearestface__doClosest(void *userData, BMFace *efa, const float
BMFace *EDBM_face_find_nearest(ViewContext *vc, float *r_dist)
{
- if (vc->v3d->drawtype > OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
+ if (V3D_IS_ZBUF(vc->v3d)) {
unsigned int index;
BMFace *efa;