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Diffstat (limited to 'source/blender/editors/mesh/editmesh_select.c')
-rw-r--r--source/blender/editors/mesh/editmesh_select.c359
1 files changed, 265 insertions, 94 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 9df03a81762..28551280ff4 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -67,6 +67,8 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
+#include "DRW_engine.h"
+
#include "mesh_intern.h" /* own include */
/* use bmesh operator flags for a few operators */
@@ -196,7 +198,87 @@ void EDBM_automerge(Scene *scene, Object *obedit, bool update, const char hflag)
/** \name Back-Buffer OpenGL Selection
* \{ */
-/* set in drawobject.c ... for colorindices */
+struct EDBMBaseOffset {
+ uint face;
+ uint edge;
+ uint vert;
+};
+
+static struct EDBMBaseOffset *base_array_index_offsets = NULL;
+
+static void edbm_select_pick_cache_alloc(uint bases_len)
+{
+ BLI_assert(base_array_index_offsets == NULL);
+ base_array_index_offsets = MEM_mallocN(sizeof(struct EDBMBaseOffset) * bases_len, __func__);
+}
+
+static void edbm_select_pick_cache_free(void)
+{
+ MEM_SAFE_FREE(base_array_index_offsets);
+}
+
+static bool check_ob_drawface_dot(short select_mode, View3D *vd, char dt)
+{
+ if ((select_mode & SCE_SELECT_FACE) == 0) {
+ return false;
+ }
+
+ /* if its drawing textures with zbuf sel, then don't draw dots */
+ if (dt == OB_TEXTURE && vd->shading.type == OB_TEXTURE) {
+ return false;
+ }
+
+ return true;
+}
+
+static void edbm_select_pick_draw_bases(ViewContext *vc,
+ Base **bases,
+ uint bases_len,
+ short select_mode)
+{
+ Scene *scene_eval = (Scene *)DEG_get_evaluated_id(vc->depsgraph, &vc->scene->id);
+ DRW_framebuffer_select_id_setup(vc->ar, true);
+
+ uint offset = 0;
+ for (uint base_index = 0; base_index < bases_len; base_index++) {
+ Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph, bases[base_index]->object);
+ struct EDBMBaseOffset *base_ofs = &base_array_index_offsets[base_index];
+
+ bool draw_facedot = check_ob_drawface_dot(select_mode, vc->v3d, ob_eval->dt);
+
+ DRW_draw_select_id_object(scene_eval,
+ vc->rv3d,
+ ob_eval,
+ select_mode,
+ draw_facedot,
+ offset,
+ &base_ofs->vert,
+ &base_ofs->edge,
+ &base_ofs->face);
+
+ offset = base_ofs->vert;
+ }
+
+ DRW_framebuffer_select_id_release(vc->ar);
+}
+
+static uint edbm_select_pick_base_index_find(uint bases_len, uint elem_index, uint *r_offset)
+{
+ *r_offset = 0;
+ uint base_index = 0;
+ for (; base_index < bases_len; base_index++) {
+ struct EDBMBaseOffset *base_ofs = &base_array_index_offsets[base_index];
+ if (base_ofs->vert > elem_index) {
+ break;
+ }
+ *r_offset = base_ofs->vert;
+ }
+
+ *r_offset += 1;
+ return base_index;
+}
+
+/* set in view3d_draw_legacy.c ... for colorindices */
unsigned int bm_solidoffs = 0, bm_wireoffs = 0, bm_vertoffs = 0;
/* facilities for box select and circle select */
@@ -217,6 +299,7 @@ bool EDBM_backbuf_border_init(ViewContext *vc, short xmin, short ymin, short xma
return false;
}
+ ED_view3d_select_id_validate(vc);
buf = ED_view3d_select_id_read(vc, xmin, ymin, xmax, ymax, &buf_len);
if ((buf == NULL) || (bm_vertoffs == 0)) {
return false;
@@ -303,6 +386,7 @@ bool EDBM_backbuf_border_mask_init(ViewContext *vc,
return false;
}
+ ED_view3d_select_id_validate(vc);
buf = ED_view3d_select_id_read(vc, xmin, ymin, xmax, ymax, &buf_len);
if ((buf == NULL) || (bm_vertoffs == 0)) {
return false;
@@ -354,6 +438,8 @@ bool EDBM_backbuf_circle_init(ViewContext *vc, short xs, short ys, short rads)
xmax = xs + rads;
ymin = ys - rads;
ymax = ys + rads;
+
+ ED_view3d_select_id_validate(vc);
buf = ED_view3d_select_id_read(vc, xmin, ymin, xmax, ymax, NULL);
if ((buf == NULL) || (bm_vertoffs == 0)) {
return false;
@@ -470,29 +556,47 @@ static void findnearestvert__doClosest(void *userData,
BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
float *r_dist,
const bool use_select_bias,
- bool use_cycle)
+ bool use_cycle,
+ Base **bases,
+ uint bases_len,
+ uint *r_base_index)
{
- BMesh *bm = vc->em->bm;
+ uint base_index = 0;
if (!XRAY_FLAG_ENABLED(vc->v3d)) {
uint dist_px = (uint)ED_view3d_backbuf_sample_size_clamp(vc->ar, *r_dist);
- unsigned int index;
+ uint index, offset;
BMVert *eve;
/* No afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad. */
{
FAKE_SELECT_MODE_BEGIN (vc, fake_select_mode, select_mode, SCE_SELECT_VERTEX)
;
- ED_view3d_select_id_validate_with_select_mode(vc, select_mode);
- index = ED_view3d_select_id_read_nearest(vc, vc->mval, bm_wireoffs, 0xFFFFFF, &dist_px);
- eve = index ? BM_vert_at_index_find_or_table(bm, index - 1) : NULL;
+ edbm_select_pick_cache_alloc(bases_len);
+ edbm_select_pick_draw_bases(vc, bases, bases_len, select_mode);
+
+ index = ED_view3d_select_id_read_nearest(vc, vc->mval, 1, UINT_MAX, &dist_px);
+
+ if (index) {
+ base_index = edbm_select_pick_base_index_find(bases_len, index, &offset);
+ ED_view3d_viewcontext_init_object(vc, bases[base_index]->object);
+ eve = BM_vert_at_index_find_or_table(vc->em->bm, index - offset);
+ }
+ else {
+ eve = NULL;
+ }
+
+ edbm_select_pick_cache_free();
FAKE_SELECT_MODE_END(vc, fake_select_mode);
}
if (eve) {
if (dist_px < *r_dist) {
+ if (r_base_index) {
+ *r_base_index = base_index;
+ }
*r_dist = dist_px;
return eve;
}
@@ -509,7 +613,7 @@ BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
if ((use_cycle == false) ||
(prev_select_elem &&
- (prev_select_elem != BM_vert_at_index_find_or_table(bm, prev_select_index)))) {
+ (prev_select_elem != BM_vert_at_index_find_or_table(vc->em->bm, prev_select_index)))) {
prev_select_index = 0;
prev_select_elem = NULL;
}
@@ -518,14 +622,26 @@ BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
data.mval_fl[1] = vc->mval[1];
data.use_select_bias = use_select_bias;
data.use_cycle = use_cycle;
- data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias = *r_dist;
data.cycle_index_prev = prev_select_index;
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, clip_flag);
+ for (; base_index < bases_len; base_index++) {
+ Base *base_iter = bases[base_index];
+ ED_view3d_viewcontext_init_object(vc, base_iter->object);
+ data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias =
+ *r_dist;
- hit = (data.use_cycle && data.hit_cycle.vert) ? &data.hit_cycle : &data.hit;
- *r_dist = hit->dist;
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+ mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, clip_flag);
+
+ hit = (data.use_cycle && data.hit_cycle.vert) ? &data.hit_cycle : &data.hit;
+
+ if (hit->dist < *r_dist) {
+ if (r_base_index) {
+ *r_base_index = base_index;
+ }
+ *r_dist = hit->dist;
+ }
+ }
prev_select_elem = hit->vert;
prev_select_index = hit->index;
@@ -536,7 +652,8 @@ BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
BMVert *EDBM_vert_find_nearest(ViewContext *vc, float *r_dist)
{
- return EDBM_vert_find_nearest_ex(vc, r_dist, false, false);
+ Base *base = BKE_view_layer_base_find(vc->view_layer, vc->obact);
+ return EDBM_vert_find_nearest_ex(vc, r_dist, false, false, &base, 1, NULL);
}
/* find the distance to the edge we already have */
@@ -659,23 +776,38 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
float *r_dist_center,
const bool use_select_bias,
const bool use_cycle,
- BMEdge **r_eed_zbuf)
+ BMEdge **r_eed_zbuf,
+ Base **bases,
+ uint bases_len,
+ uint *r_base_index)
{
- BMesh *bm = vc->em->bm;
+ uint base_index = 0;
if (!XRAY_FLAG_ENABLED(vc->v3d)) {
uint dist_px = (uint)ED_view3d_backbuf_sample_size_clamp(vc->ar, *r_dist);
- unsigned int index;
+ uint index, offset;
BMEdge *eed;
/* No afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad. */
{
FAKE_SELECT_MODE_BEGIN (vc, fake_select_mode, select_mode, SCE_SELECT_EDGE)
;
- ED_view3d_select_id_validate_with_select_mode(vc, select_mode);
- index = ED_view3d_select_id_read_nearest(vc, vc->mval, bm_solidoffs, bm_wireoffs, &dist_px);
- eed = index ? BM_edge_at_index_find_or_table(bm, index - 1) : NULL;
+ edbm_select_pick_cache_alloc(bases_len);
+ edbm_select_pick_draw_bases(vc, bases, bases_len, select_mode);
+
+ index = ED_view3d_select_id_read_nearest(vc, vc->mval, 1, UINT_MAX, &dist_px);
+
+ if (index) {
+ base_index = edbm_select_pick_base_index_find(bases_len, index, &offset);
+ ED_view3d_viewcontext_init_object(vc, bases[base_index]->object);
+ eed = BM_edge_at_index_find_or_table(vc->em->bm, index - offset);
+ }
+ else {
+ eed = NULL;
+ }
+
+ edbm_select_pick_cache_free();
FAKE_SELECT_MODE_END(vc, fake_select_mode);
}
@@ -704,6 +836,9 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
if (eed) {
if (dist_px < *r_dist) {
+ if (r_base_index) {
+ *r_base_index = base_index;
+ }
*r_dist = dist_px;
return eed;
}
@@ -721,7 +856,7 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
if ((use_cycle == false) ||
(prev_select_elem &&
- (prev_select_elem != BM_edge_at_index_find_or_table(bm, prev_select_index)))) {
+ (prev_select_elem != BM_edge_at_index_find_or_table(vc->em->bm, prev_select_index)))) {
prev_select_index = 0;
prev_select_elem = NULL;
}
@@ -731,14 +866,27 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
data.mval_fl[1] = vc->mval[1];
data.use_select_bias = use_select_bias;
data.use_cycle = use_cycle;
- data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias = *r_dist;
data.cycle_index_prev = prev_select_index;
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mesh_foreachScreenEdge(vc, find_nearest_edge__doClosest, &data, clip_flag);
+ for (; base_index < bases_len; base_index++) {
+ Base *base_iter = bases[base_index];
+ ED_view3d_viewcontext_init_object(vc, base_iter->object);
+ data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias =
+ *r_dist;
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+ mesh_foreachScreenEdge(vc, find_nearest_edge__doClosest, &data, clip_flag);
+
+ hit = (data.use_cycle && data.hit_cycle.edge) ? &data.hit_cycle : &data.hit;
+
+ if (hit->dist < *r_dist) {
+ if (r_base_index) {
+ *r_base_index = base_index;
+ }
+ *r_dist = hit->dist;
+ }
+ }
- hit = (data.use_cycle && data.hit_cycle.edge) ? &data.hit_cycle : &data.hit;
- *r_dist = hit->dist;
if (r_dist_center) {
*r_dist_center = hit->dist_center;
}
@@ -752,7 +900,8 @@ BMEdge *EDBM_edge_find_nearest_ex(ViewContext *vc,
BMEdge *EDBM_edge_find_nearest(ViewContext *vc, float *r_dist)
{
- return EDBM_edge_find_nearest_ex(vc, r_dist, NULL, false, false, NULL);
+ Base *base = BKE_view_layer_base_find(vc->view_layer, vc->obact);
+ return EDBM_edge_find_nearest_ex(vc, r_dist, NULL, false, false, NULL, &base, 1, NULL);
}
/* find the distance to the face we already have */
@@ -832,22 +981,37 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
float *r_dist_center,
const bool use_select_bias,
const bool use_cycle,
- BMFace **r_efa_zbuf)
+ BMFace **r_efa_zbuf,
+ Base **bases,
+ uint bases_len,
+ uint *r_base_index)
{
- BMesh *bm = vc->em->bm;
+ uint base_index = 0;
if (!XRAY_FLAG_ENABLED(vc->v3d)) {
float dist_test = 0.0f;
- unsigned int index;
+ uint index, offset;
BMFace *efa;
{
FAKE_SELECT_MODE_BEGIN (vc, fake_select_mode, select_mode, SCE_SELECT_FACE)
;
- ED_view3d_select_id_validate_with_select_mode(vc, select_mode);
+
+ edbm_select_pick_cache_alloc(bases_len);
+ edbm_select_pick_draw_bases(vc, bases, bases_len, select_mode);
index = ED_view3d_select_id_sample(vc, vc->mval[0], vc->mval[1]);
- efa = index ? BM_face_at_index_find_or_table(bm, index - 1) : NULL;
+
+ if (index) {
+ base_index = edbm_select_pick_base_index_find(bases_len, index, &offset);
+ ED_view3d_viewcontext_init_object(vc, bases[base_index]->object);
+ efa = BM_face_at_index_find_or_table(vc->em->bm, index - offset);
+ }
+ else {
+ efa = NULL;
+ }
+
+ edbm_select_pick_cache_free();
FAKE_SELECT_MODE_END(vc, fake_select_mode);
}
@@ -876,6 +1040,9 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
if (efa) {
if (dist_test < *r_dist) {
+ if (r_base_index) {
+ *r_base_index = base_index;
+ }
*r_dist = dist_test;
return efa;
}
@@ -892,7 +1059,7 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
if ((use_cycle == false) ||
(prev_select_elem &&
- (prev_select_elem != BM_face_at_index_find_or_table(bm, prev_select_index)))) {
+ (prev_select_elem != BM_face_at_index_find_or_table(vc->em->bm, prev_select_index)))) {
prev_select_index = 0;
prev_select_elem = NULL;
}
@@ -901,14 +1068,28 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
data.mval_fl[1] = vc->mval[1];
data.use_select_bias = use_select_bias;
data.use_cycle = use_cycle;
- data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias = *r_dist;
data.cycle_index_prev = prev_select_index;
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mesh_foreachScreenFace(vc, findnearestface__doClosest, &data, clip_flag);
+ for (; base_index < bases_len; base_index++) {
+ Base *base_iter = bases[base_index];
+ ED_view3d_viewcontext_init_object(vc, base_iter->object);
+
+ data.hit.dist = data.hit_cycle.dist = data.hit.dist_bias = data.hit_cycle.dist_bias =
+ *r_dist;
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+ mesh_foreachScreenFace(vc, findnearestface__doClosest, &data, clip_flag);
+
+ hit = (data.use_cycle && data.hit_cycle.face) ? &data.hit_cycle : &data.hit;
+
+ if (hit->dist < *r_dist) {
+ if (r_base_index) {
+ *r_base_index = base_index;
+ }
+ *r_dist = hit->dist;
+ }
+ }
- hit = (data.use_cycle && data.hit_cycle.face) ? &data.hit_cycle : &data.hit;
- *r_dist = hit->dist;
if (r_dist_center) {
*r_dist_center = hit->dist;
}
@@ -922,7 +1103,8 @@ BMFace *EDBM_face_find_nearest_ex(ViewContext *vc,
BMFace *EDBM_face_find_nearest(ViewContext *vc, float *r_dist)
{
- return EDBM_face_find_nearest_ex(vc, r_dist, NULL, false, false, NULL);
+ Base *base = BKE_view_layer_base_find(vc->view_layer, vc->obact);
+ return EDBM_face_find_nearest_ex(vc, r_dist, NULL, false, false, NULL, &base, 1, NULL);
}
#undef FIND_NEAR_SELECT_BIAS
@@ -965,75 +1147,64 @@ static bool unified_findnearest(ViewContext *vc,
} f, f_zbuf;
} hit = {{NULL}};
- /* TODO(campbell): perform selection as one pass
- * instead of many smaller passes (which doesn't work for zbuf occlusion). */
-
/* no afterqueue (yet), so we check it now, otherwise the em_xxxofs indices are bad */
+ short selectmode = vc->scene->toolsettings->selectmode;
- if ((dist > 0.0f) && em->selectmode & SCE_SELECT_FACE) {
+ if ((dist > 0.0f) && (selectmode & SCE_SELECT_FACE)) {
float dist_center = 0.0f;
float *dist_center_p = (em->selectmode & (SCE_SELECT_EDGE | SCE_SELECT_VERTEX)) ?
&dist_center :
NULL;
- for (uint base_index = 0; base_index < bases_len; base_index++) {
- Base *base_iter = bases[base_index];
- Object *obedit = base_iter->object;
- ED_view3d_viewcontext_init_object(vc, obedit);
- BLI_assert(vc->em->selectmode == em->selectmode);
- BMFace *efa_zbuf = NULL;
- BMFace *efa_test = EDBM_face_find_nearest_ex(
- vc, &dist, dist_center_p, true, use_cycle, &efa_zbuf);
- if (efa_test && dist_center_p) {
- dist = min_ff(dist_margin, dist_center);
- }
- if (efa_test) {
- hit.f.base_index = base_index;
- hit.f.ele = efa_test;
- }
- if (efa_zbuf) {
- hit.f_zbuf.base_index = base_index;
- hit.f_zbuf.ele = efa_zbuf;
- }
- } /* bases */
+ uint base_index = 0;
+ BMFace *efa_zbuf = NULL;
+ BMFace *efa_test = EDBM_face_find_nearest_ex(
+ vc, &dist, dist_center_p, true, use_cycle, &efa_zbuf, bases, bases_len, &base_index);
+
+ if (efa_test && dist_center_p) {
+ dist = min_ff(dist_margin, dist_center);
+ }
+ if (efa_test) {
+ hit.f.base_index = base_index;
+ hit.f.ele = efa_test;
+ }
+ if (efa_zbuf) {
+ hit.f_zbuf.base_index = base_index;
+ hit.f_zbuf.ele = efa_zbuf;
+ }
}
- if ((dist > 0.0f) && (em->selectmode & SCE_SELECT_EDGE)) {
+ if ((dist > 0.0f) && (selectmode & SCE_SELECT_EDGE)) {
float dist_center = 0.0f;
float *dist_center_p = (em->selectmode & SCE_SELECT_VERTEX) ? &dist_center : NULL;
- for (uint base_index = 0; base_index < bases_len; base_index++) {
- Base *base_iter = bases[base_index];
- Object *obedit = base_iter->object;
- ED_view3d_viewcontext_init_object(vc, obedit);
- BMEdge *eed_zbuf = NULL;
- BMEdge *eed_test = EDBM_edge_find_nearest_ex(
- vc, &dist, dist_center_p, true, use_cycle, &eed_zbuf);
- if (eed_test && dist_center_p) {
- dist = min_ff(dist_margin, dist_center);
- }
- if (eed_test) {
- hit.e.base_index = base_index;
- hit.e.ele = eed_test;
- }
- if (eed_zbuf) {
- hit.e_zbuf.base_index = base_index;
- hit.e_zbuf.ele = eed_zbuf;
- }
- } /* bases */
+ uint base_index = 0;
+ BMEdge *eed_zbuf = NULL;
+ BMEdge *eed_test = EDBM_edge_find_nearest_ex(
+ vc, &dist, dist_center_p, true, use_cycle, &eed_zbuf, bases, bases_len, &base_index);
+
+ if (eed_test && dist_center_p) {
+ dist = min_ff(dist_margin, dist_center);
+ }
+ if (eed_test) {
+ hit.e.base_index = base_index;
+ hit.e.ele = eed_test;
+ }
+ if (eed_zbuf) {
+ hit.e_zbuf.base_index = base_index;
+ hit.e_zbuf.ele = eed_zbuf;
+ }
}
- if ((dist > 0.0f) && em->selectmode & SCE_SELECT_VERTEX) {
- for (uint base_index = 0; base_index < bases_len; base_index++) {
- Base *base_iter = bases[base_index];
- Object *obedit = base_iter->object;
- ED_view3d_viewcontext_init_object(vc, obedit);
- BMVert *eve_test = EDBM_vert_find_nearest_ex(vc, &dist, true, use_cycle);
- if (eve_test) {
- hit.v.base_index = base_index;
- hit.v.ele = eve_test;
- }
- } /* bases */
+ if ((dist > 0.0f) && (selectmode & SCE_SELECT_VERTEX)) {
+ uint base_index = 0;
+ BMVert *eve_test = EDBM_vert_find_nearest_ex(
+ vc, &dist, true, use_cycle, bases, bases_len, &base_index);
+
+ if (eve_test) {
+ hit.v.base_index = base_index;
+ hit.v.ele = eve_test;
+ }
}
/* return only one of 3 pointers, for frontbuffer redraws */