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Diffstat (limited to 'source/blender/editors/mesh/editmesh_tools.c')
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c786
1 files changed, 487 insertions, 299 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 533b2ca12de..645b2d9cb68 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -66,6 +66,8 @@
#include "RE_render_ext.h"
+#include "UI_interface.h"
+
#include "mesh_intern.h"
/* allow accumulated normals to form a new direction but don't
@@ -485,7 +487,7 @@ static int edbm_extrude_mesh(Scene *scene, Object *obedit, BMEditMesh *em, wmOpe
* automatically building this data if invalid. Or something.
*/
// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
- object_handle_update(scene, obedit);
+ BKE_object_handle_update(scene, obedit);
/* individual faces? */
// BIF_TransformSetUndo("Extrude");
@@ -614,7 +616,7 @@ static int edbm_extrude_faces_exec(bContext *C, wmOperator *op)
edbm_extrude_face_indiv(em, op, BM_ELEM_SELECT, nor);
- WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
+ EDBM_update_generic(C, em, TRUE);
return OPERATOR_FINISHED;
}
@@ -1251,6 +1253,7 @@ void MESH_OT_edge_split(wmOperatorType *ot)
/* identifiers */
ot->name = "Edge Split";
ot->idname = "MESH_OT_edge_split";
+ ot->description = "Split selected edges so that each neighbor face gets its own copy";
/* api callbacks */
ot->exec = edbm_edge_split_exec;
@@ -3060,6 +3063,7 @@ void MESH_OT_beautify_fill(wmOperatorType *ot)
/* identifiers */
ot->name = "Beautify Fill";
ot->idname = "MESH_OT_beautify_fill";
+ ot->description = "Rearrange some faces to try to get less degenerated geometry";
/* api callbacks */
ot->exec = edbm_beautify_fill_exec;
@@ -3657,393 +3661,577 @@ void MESH_OT_select_mirror(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend the existing selection");
}
-/* qsort routines. not sure how to make these
- * work, since we aren't using linked lists for
- * geometry anymore. might need a sort of "swap"
- * function for bmesh elements. */
-
-/* TODO All this section could probably use a refresh...
- * face code works in object mode, does everything in one op, while vert uses several...
- */
-
-typedef struct xvertsort {
- int x; /* X screen-coordinate */
- int org_idx; /* Original index of this vertex _in the mempool_ */
-} xvertsort;
-
+/******************************************************************************
+ * qsort routines.
+ * Now unified, for vertices/edges/faces. */
-static int vergxco(const void *v1, const void *v2)
-{
- const xvertsort *x1 = v1, *x2 = v2;
+enum {
+ SRT_VIEW_ZAXIS = 1, /* Use view Z (deep) axis. */
+ SRT_VIEW_XAXIS, /* Use view X (left to right) axis. */
+ SRT_CURSOR_DISTANCE, /* Use distance from element to 3D cursor. */
+ SRT_MATERIAL, /* Face only: use mat number. */
+ SRT_SELECTED, /* Move selected elements in first, without modifying
+ * relative order of selected and unselected elements. */
+ SRT_RANDOMIZE, /* Randomize selected elements. */
+ SRT_REVERSE, /* Reverse current order of selected elements. */
+};
- /* We move unchanged vertices (org_idx < 0) at the begining of the sorted list. */
- if (x1->org_idx >= 0 && x2->org_idx >= 0)
- return (x1->x > x2->x) - (x1->x < x2->x);
- return (x2->org_idx < 0) - (x1->org_idx < 0);
-}
+typedef struct bmelemsort {
+ float srt; /* Sort factor */
+ int org_idx; /* Original index of this element _in its mempool_ */
+} bmelemsort;
-static void xsortvert_flag__doSetX(void *userData, BMVert *UNUSED(eve), int x, int UNUSED(y), int index)
+static int bmelemsort_comp(const void *v1, const void *v2)
{
- xvertsort *sortblock = userData;
+ const bmelemsort *x1 = v1, *x2 = v2;
- sortblock[index].x = x;
+ return (x1->srt > x2->srt) - (x1->srt < x2->srt);
}
-/* all verts with (flag & 'flag') are sorted */
-static void xsortvert_flag(bContext *C, int flag)
+/* Reorders vertices/edges/faces using a given methods. Loops are not supported. */
+static void sort_bmelem_flag(bContext *C, const int types, const int flag, const int action,
+ const int reverse, const unsigned int seed)
{
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = CTX_data_edit_object(C);
ViewContext vc;
BMEditMesh *em;
BMVert *ve;
+ BMEdge *ed;
+ BMFace *fa;
BMIter iter;
- xvertsort *sortblock;
- int *unchangedblock, *vmap;
- int totvert, sorted = 0, unchanged = 0, i;
+
+ /* In all five elements below, 0 = vertices, 1 = edges, 2 = faces. */
+ /* Just to mark protected elements. */
+ char *pblock[3] = {NULL, NULL, NULL}, *pb;
+ bmelemsort *sblock[3] = {NULL, NULL, NULL}, *sb;
+ int *map[3] = {NULL, NULL, NULL}, *mp;
+ int totelem[3] = {0, 0, 0}, tot;
+ int affected[3] = {0, 0, 0}, aff;
+ int i, j;
+
+ if (!(types && flag && action))
+ return;
em_setup_viewcontext(C, &vc);
em = vc.em;
- totvert = em->bm->totvert;
+ if (types & BM_VERT)
+ totelem[0] = em->bm->totvert;
+ if (types & BM_EDGE)
+ totelem[1] = em->bm->totedge;
+ if (types & BM_FACE)
+ totelem[2] = em->bm->totface;
- sortblock = MEM_callocN(sizeof(xvertsort) * totvert, "xsort sorted");
- /* Stores unchanged verts, will be reused as final old2new vert mapping... */
- unchangedblock = MEM_callocN(sizeof(int) * totvert, "xsort unchanged");
- BM_ITER_MESH_INDEX (ve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
- if (BM_elem_flag_test(ve, flag)) {
- sortblock[i].org_idx = i;
- sorted++;
- }
- else {
- unchangedblock[unchanged++] = i;
- sortblock[i].org_idx = -1;
- }
- }
-/* printf("%d verts: %d to be sorted, %d unchanged…\n", totvert, sorted, unchanged);*/
- if (sorted == 0) {
- MEM_freeN(sortblock);
- MEM_freeN(unchangedblock);
- return;
- }
+ if (ELEM(action, SRT_VIEW_ZAXIS, SRT_VIEW_XAXIS)) {
+ RegionView3D *rv3d = ED_view3d_context_rv3d(C);
+ float mat[4][4];
+ float fact = reverse ? -1.0 : 1.0;
+ int coidx = (action == SRT_VIEW_ZAXIS) ? 2 : 0;
- ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
- mesh_foreachScreenVert(&vc, xsortvert_flag__doSetX, sortblock, V3D_CLIP_TEST_OFF);
+ mult_m4_m4m4(mat, rv3d->viewmat, ob->obmat); /* Apply the view matrix to the object matrix. */
- qsort(sortblock, totvert, sizeof(xvertsort), vergxco);
+ if (totelem[0]) {
+ pb = pblock[0] = MEM_callocN(sizeof(char) * totelem[0], "sort_bmelem vert pblock");
+ sb = sblock[0] = MEM_callocN(sizeof(bmelemsort) * totelem[0], "sort_bmelem vert sblock");
- /* Convert sortblock into an array mapping old idx to new. */
- vmap = unchangedblock;
- unchangedblock = NULL;
- if (unchanged) {
- unchangedblock = MEM_mallocN(sizeof(int) * unchanged, "xsort unchanged");
- memcpy(unchangedblock, vmap, unchanged * sizeof(int));
- }
- for (i = totvert; i--; ) {
- if (i < unchanged)
- vmap[unchangedblock[i]] = i;
- else
- vmap[sortblock[i].org_idx] = i;
- }
+ BM_ITER_MESH_INDEX (ve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
+ if (BM_elem_flag_test(ve, flag)) {
+ float co[3];
+ mul_v3_m4v3(co, mat, ve->co);
- MEM_freeN(sortblock);
- if (unchangedblock)
- MEM_freeN(unchangedblock);
+ pb[i] = FALSE;
+ sb[affected[0]].org_idx = i;
+ sb[affected[0]++].srt = co[coidx] * fact;
+ }
+ else {
+ pb[i] = TRUE;
+ }
+ }
+ }
- BM_mesh_remap(em->bm, vmap, NULL, NULL);
+ if (totelem[1]) {
+ pb = pblock[1] = MEM_callocN(sizeof(char) * totelem[1], "sort_bmelem edge pblock");
+ sb = sblock[1] = MEM_callocN(sizeof(bmelemsort) * totelem[1], "sort_bmelem edge sblock");
- MEM_freeN(vmap);
-}
+ BM_ITER_MESH_INDEX (ed, &iter, em->bm, BM_EDGES_OF_MESH, i) {
+ if (BM_elem_flag_test(ed, flag)) {
+ float co[3];
+ mid_v3_v3v3(co, ed->v1->co, ed->v2->co);
+ mul_m4_v3(mat, co);
-static int edbm_vertices_sort_exec(bContext *C, wmOperator *UNUSED(op))
-{
- xsortvert_flag(C, BM_ELEM_SELECT);
- return OPERATOR_FINISHED;
-}
+ pb[i] = FALSE;
+ sb[affected[1]].org_idx = i;
+ sb[affected[1]++].srt = co[coidx] * fact;
+ }
+ else {
+ pb[i] = TRUE;
+ }
+ }
+ }
-void MESH_OT_vertices_sort(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Vertex Sort";
- ot->description = "Sort vertex order";
- ot->idname = "MESH_OT_vertices_sort";
+ if (totelem[2]) {
+ pb = pblock[2] = MEM_callocN(sizeof(char) * totelem[2], "sort_bmelem face pblock");
+ sb = sblock[2] = MEM_callocN(sizeof(bmelemsort) * totelem[2], "sort_bmelem face sblock");
- /* api callbacks */
- ot->exec = edbm_vertices_sort_exec;
+ BM_ITER_MESH_INDEX (fa, &iter, em->bm, BM_FACES_OF_MESH, i) {
+ if (BM_elem_flag_test(fa, flag)) {
+ float co[3];
+ BM_face_calc_center_mean(fa, co);
+ mul_m4_v3(mat, co);
- ot->poll = EM_view3d_poll; /* uses view relative X axis to sort verts */
+ pb[i] = FALSE;
+ sb[affected[2]].org_idx = i;
+ sb[affected[2]++].srt = co[coidx] * fact;
+ }
+ else {
+ pb[i] = TRUE;
+ }
+ }
+ }
+ }
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
+ else if (action == SRT_CURSOR_DISTANCE) {
+ View3D *v3d = CTX_wm_view3d(C);
+ float cur[3];
+ float mat[4][4];
+ float fact = reverse ? -1.0 : 1.0;
-/* ********************** SORT FACES ******************* */
+ if (v3d && v3d->localvd)
+ copy_v3_v3(cur, v3d->cursor);
+ else
+ copy_v3_v3(cur, scene->cursor);
+ invert_m4_m4(mat, ob->obmat);
+ mul_m4_v3(mat, cur);
+
+ if (totelem[0]) {
+ pb = pblock[0] = MEM_callocN(sizeof(char) * totelem[0], "sort_bmelem vert pblock");
+ sb = sblock[0] = MEM_callocN(sizeof(bmelemsort) * totelem[0], "sort_bmelem vert sblock");
+
+ BM_ITER_MESH_INDEX (ve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
+ if (BM_elem_flag_test(ve, flag)) {
+ pb[i] = FALSE;
+ sb[affected[0]].org_idx = i;
+ sb[affected[0]++].srt = len_squared_v3v3(cur, ve->co) * fact;
+ }
+ else {
+ pb[i] = TRUE;
+ }
+ }
+ }
-static void permutate(void *list, int num, int size, int *index)
-{
- void *buf;
- int len;
- int i;
+ if (totelem[1]) {
+ pb = pblock[1] = MEM_callocN(sizeof(char) * totelem[1], "sort_bmelem edge pblock");
+ sb = sblock[1] = MEM_callocN(sizeof(bmelemsort) * totelem[1], "sort_bmelem edge sblock");
- len = num * size;
+ BM_ITER_MESH_INDEX (ed, &iter, em->bm, BM_EDGES_OF_MESH, i) {
+ if (BM_elem_flag_test(ed, flag)) {
+ float co[3];
+ mid_v3_v3v3(co, ed->v1->co, ed->v2->co);
- buf = MEM_mallocN(len, "permutate");
- memcpy(buf, list, len);
-
- for (i = 0; i < num; i++) {
- memcpy((char *)list + (i * size), (char *)buf + (index[i] * size), size);
- }
- MEM_freeN(buf);
-}
+ pb[i] = FALSE;
+ sb[affected[1]].org_idx = i;
+ sb[affected[1]++].srt = len_squared_v3v3(cur, co) * fact;
+ }
+ else {
+ pb[i] = TRUE;
+ }
+ }
+ }
-/* sort faces on view axis */
-static float *face_sort_floats;
-static int float_sort(const void *v1, const void *v2)
-{
- float x1, x2;
-
- x1 = face_sort_floats[((int *) v1)[0]];
- x2 = face_sort_floats[((int *) v2)[0]];
-
- if (x1 > x2) return 1;
- else if (x1 < x2) return -1;
- return 0;
-}
+ if (totelem[2]) {
+ pb = pblock[2] = MEM_callocN(sizeof(char) * totelem[2], "sort_bmelem face pblock");
+ sb = sblock[2] = MEM_callocN(sizeof(bmelemsort) * totelem[2], "sort_bmelem face sblock");
-static int edbm_sort_faces_exec(bContext *C, wmOperator *op)
-{
- RegionView3D *rv3d = ED_view3d_context_rv3d(C);
- View3D *v3d = CTX_wm_view3d(C);
- Object *ob = CTX_data_edit_object(C);
- Scene *scene = CTX_data_scene(C);
- Mesh *me;
- CustomDataLayer *layer;
- int i, j, *index;
- int event;
- float reverse = 1;
- // XXX int ctrl = 0;
-
- if (!v3d) return OPERATOR_CANCELLED;
-
- /* This operator work in Object Mode, not in edit mode.
- * After talk with Campbell we agree that there is no point to port this to EditMesh right now.
- * so for now, we just exit_editmode and enter_editmode at the end of this function.
- */
- ED_object_exit_editmode(C, EM_FREEDATA);
+ BM_ITER_MESH_INDEX (fa, &iter, em->bm, BM_FACES_OF_MESH, i) {
+ if (BM_elem_flag_test(fa, flag)) {
+ float co[3];
+ BM_face_calc_center_mean(fa, co);
- me = ob->data;
- if (me->totpoly == 0) {
- ED_object_enter_editmode(C, 0);
- return OPERATOR_FINISHED;
+ pb[i] = FALSE;
+ sb[affected[2]].org_idx = i;
+ sb[affected[2]++].srt = len_squared_v3v3(cur, co) * fact;
+ }
+ else {
+ pb[i] = TRUE;
+ }
+ }
+ }
}
- event = RNA_enum_get(op->ptr, "type");
-
- // XXX
- //if (ctrl)
- // reverse = -1;
-
- /* create index list */
- index = (int *)MEM_mallocN(sizeof(int) * me->totpoly, "sort faces");
- for (i = 0; i < me->totpoly; i++) {
- index[i] = i;
+ /* Faces only! */
+ else if (action == SRT_MATERIAL && totelem[2]) {
+ pb = pblock[2] = MEM_callocN(sizeof(char) * totelem[2], "sort_bmelem face pblock");
+ sb = sblock[2] = MEM_callocN(sizeof(bmelemsort) * totelem[2], "sort_bmelem face sblock");
+
+ BM_ITER_MESH_INDEX (fa, &iter, em->bm, BM_FACES_OF_MESH, i) {
+ if (BM_elem_flag_test(fa, flag)) {
+ /* Reverse materials' order, not order of faces inside each mat! */
+ /* Note: cannot use totcol, as mat_nr may sometimes be greater... */
+ float srt = reverse ? (float)(MAXMAT - fa->mat_nr) : (float)fa->mat_nr;
+ pb[i] = FALSE;
+ sb[affected[2]].org_idx = i;
+ /* Multiplying with totface and adding i ensures us we keep current order for all faces of same mat. */
+ sb[affected[2]++].srt = srt * ((float)totelem[2]) + ((float)i);
+/* printf("e: %d; srt: %f; final: %f\n", i, srt, srt * ((float)totface) + ((float)i));*/
+ }
+ else {
+ pb[i] = TRUE;
+ }
+ }
}
-
- face_sort_floats = (float *) MEM_mallocN(sizeof(float) * me->totpoly, "sort faces float");
- /* sort index list instead of faces itself
- * and apply this permutation to all face layers
- */
- if (event == 5) {
- /* Random */
- for (i = 0; i < me->totpoly; i++) {
- face_sort_floats[i] = BLI_frand();
+ else if (action == SRT_SELECTED) {
+ int *tbuf[3] = {NULL, NULL, NULL}, *tb;
+
+ if (totelem[0]) {
+ tb = tbuf[0] = MEM_callocN(sizeof(int) * totelem[0], "sort_bmelem vert tbuf");
+ mp = map[0] = MEM_callocN(sizeof(int) * totelem[0], "sort_bmelem vert map");
+
+ BM_ITER_MESH_INDEX (ve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
+ if (BM_elem_flag_test(ve, flag)) {
+ mp[affected[0]++] = i;
+ }
+ else {
+ *tb = i;
+ tb++;
+ }
+ }
}
- qsort(index, me->totpoly, sizeof(int), float_sort);
- }
- else {
- MPoly *mp;
- MLoop *ml;
- MVert *mv;
- float vec[3];
- float mat[4][4];
- float cur[3];
-
- if (event == 1)
- mult_m4_m4m4(mat, rv3d->viewmat, OBACT->obmat); /* apply the view matrix to the object matrix */
- else if (event == 2) { /* sort from cursor */
- if (v3d && v3d->localvd) {
- copy_v3_v3(cur, v3d->cursor);
+
+ if (totelem[1]) {
+ tb = tbuf[1] = MEM_callocN(sizeof(int) * totelem[1], "sort_bmelem edge tbuf");
+ mp = map[1] = MEM_callocN(sizeof(int) * totelem[1], "sort_bmelem edge map");
+
+ BM_ITER_MESH_INDEX (ed, &iter, em->bm, BM_EDGES_OF_MESH, i) {
+ if (BM_elem_flag_test(ed, flag)) {
+ mp[affected[1]++] = i;
}
else {
- copy_v3_v3(cur, scene->cursor);
+ *tb = i;
+ tb++;
+ }
+ }
+ }
+
+ if (totelem[2]) {
+ tb = tbuf[2] = MEM_callocN(sizeof(int) * totelem[2], "sort_bmelem face tbuf");
+ mp = map[2] = MEM_callocN(sizeof(int) * totelem[2], "sort_bmelem face map");
+
+ BM_ITER_MESH_INDEX (fa, &iter, em->bm, BM_FACES_OF_MESH, i) {
+ if (BM_elem_flag_test(fa, flag)) {
+ mp[affected[2]++] = i;
+ }
+ else {
+ *tb = i;
+ tb++;
+ }
}
- invert_m4_m4(mat, OBACT->obmat);
- mul_m4_v3(mat, cur);
}
-
- mp = me->mpoly;
- for (i = 0; i < me->totpoly; i++, mp++) {
- if (event == 3) {
- face_sort_floats[i] = ((float)mp->mat_nr) * reverse;
+ for (j = 3; j--;) {
+ int tot = totelem[j];
+ int aff = affected[j];
+ tb = tbuf[j];
+ mp = map[j];
+ if (!(tb && mp))
+ continue;
+ if (ELEM(aff, 0, tot)) {
+ MEM_freeN(tb);
+ MEM_freeN(mp);
+ map[j] = NULL;
+ continue;
}
- else if (event == 4) {
- /* selected first */
- if (mp->flag & ME_FACE_SEL)
- face_sort_floats[i] = 0.0;
- else
- face_sort_floats[i] = reverse;
+ if (reverse) {
+ memcpy(tb + (tot - aff), mp, aff * sizeof(int));
}
else {
- /* find the face's center */
- ml = me->mloop + mp->loopstart;
- zero_v3(vec);
- for (j = 0; j < mp->totloop; j++, ml++) {
- mv = me->mvert + ml->v;
- add_v3_v3(vec, mv->co);
+ memcpy(mp + aff, tb, (tot - aff) * sizeof(int));
+ tb = mp;
+ mp = map[j] = tbuf[j];
+ tbuf[j] = tb;
+ }
+
+ /* Reverse mapping, we want an org2new one! */
+ for (i = tot, tb = tbuf[j] + tot - 1; i--; tb--) {
+ mp[*tb] = i;
+ }
+ MEM_freeN(tbuf[j]);
+ }
+ }
+
+ else if (action == SRT_RANDOMIZE) {
+ if (totelem[0]) {
+ /* Re-init random generator for each element type, to get consistant random when
+ * enabling/disabling an element type. */
+ BLI_srandom(seed);
+ pb = pblock[0] = MEM_callocN(sizeof(char) * totelem[0], "sort_bmelem vert pblock");
+ sb = sblock[0] = MEM_callocN(sizeof(bmelemsort) * totelem[0], "sort_bmelem vert sblock");
+
+ BM_ITER_MESH_INDEX (ve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
+ if (BM_elem_flag_test(ve, flag)) {
+ pb[i] = FALSE;
+ sb[affected[0]].org_idx = i;
+ sb[affected[0]++].srt = BLI_frand();
}
- mul_v3_fl(vec, 1.0f / (float)mp->totloop);
-
- if (event == 1) { /* sort on view axis */
- mul_m4_v3(mat, vec);
- face_sort_floats[i] = vec[2] * reverse;
+ else {
+ pb[i] = TRUE;
}
- else if (event == 2) { /* distance from cursor */
- face_sort_floats[i] = len_v3v3(cur, vec) * reverse; /* back to front */
+ }
+ }
+
+ if (totelem[1]) {
+ BLI_srandom(seed);
+ pb = pblock[1] = MEM_callocN(sizeof(char) * totelem[1], "sort_bmelem edge pblock");
+ sb = sblock[1] = MEM_callocN(sizeof(bmelemsort) * totelem[1], "sort_bmelem edge sblock");
+
+ BM_ITER_MESH_INDEX (ed, &iter, em->bm, BM_EDGES_OF_MESH, i) {
+ if (BM_elem_flag_test(ed, flag)) {
+ pb[i] = FALSE;
+ sb[affected[1]].org_idx = i;
+ sb[affected[1]++].srt = BLI_frand();
+ }
+ else {
+ pb[i] = TRUE;
+ }
+ }
+ }
+
+ if (totelem[2]) {
+ BLI_srandom(seed);
+ pb = pblock[2] = MEM_callocN(sizeof(char) * totelem[2], "sort_bmelem face pblock");
+ sb = sblock[2] = MEM_callocN(sizeof(bmelemsort) * totelem[2], "sort_bmelem face sblock");
+
+ BM_ITER_MESH_INDEX (fa, &iter, em->bm, BM_FACES_OF_MESH, i) {
+ if (BM_elem_flag_test(fa, flag)) {
+ pb[i] = FALSE;
+ sb[affected[2]].org_idx = i;
+ sb[affected[2]++].srt = BLI_frand();
+ }
+ else {
+ pb[i] = TRUE;
}
}
}
- qsort(index, me->totpoly, sizeof(int), float_sort);
- }
-
- MEM_freeN(face_sort_floats);
- for (i = 0; i < me->pdata.totlayer; i++) {
- layer = &me->pdata.layers[i];
- permutate(layer->data, me->totpoly, CustomData_sizeof(layer->type), index);
}
- MEM_freeN(index);
- DAG_id_tag_update(ob->data, 0);
+ else if (action == SRT_REVERSE) {
+ if (totelem[0]) {
+ pb = pblock[0] = MEM_callocN(sizeof(char) * totelem[0], "sort_bmelem vert pblock");
+ sb = sblock[0] = MEM_callocN(sizeof(bmelemsort) * totelem[0], "sort_bmelem vert sblock");
- /* Return to editmode. */
- ED_object_enter_editmode(C, 0);
+ BM_ITER_MESH_INDEX (ve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
+ if (BM_elem_flag_test(ve, flag)) {
+ pb[i] = FALSE;
+ sb[affected[0]].org_idx = i;
+ sb[affected[0]++].srt = (float)-i;
+ }
+ else {
+ pb[i] = TRUE;
+ }
+ }
+ }
- return OPERATOR_FINISHED;
-}
+ if (totelem[1]) {
+ pb = pblock[1] = MEM_callocN(sizeof(char) * totelem[1], "sort_bmelem edge pblock");
+ sb = sblock[1] = MEM_callocN(sizeof(bmelemsort) * totelem[1], "sort_bmelem edge sblock");
-void MESH_OT_sort_faces(wmOperatorType *ot)
-{
- static EnumPropertyItem type_items[] = {
- { 1, "VIEW_AXIS", 0, "View Axis", "" },
- { 2, "CURSOR_DISTANCE", 0, "Cursor Distance", "" },
- { 3, "MATERIAL", 0, "Material", "" },
- { 4, "SELECTED", 0, "Selected", "" },
- { 5, "RANDOMIZE", 0, "Randomize", "" },
- { 0, NULL, 0, NULL, NULL }};
+ BM_ITER_MESH_INDEX (ed, &iter, em->bm, BM_EDGES_OF_MESH, i) {
+ if (BM_elem_flag_test(ed, flag)) {
+ pb[i] = FALSE;
+ sb[affected[1]].org_idx = i;
+ sb[affected[1]++].srt = (float)-i;
+ }
+ else {
+ pb[i] = TRUE;
+ }
+ }
+ }
- /* identifiers */
- ot->name = "Sort Faces"; // XXX (Ctrl to reverse)%t|
- ot->description = "The faces of the active Mesh Object are sorted, based on the current view";
- ot->idname = "MESH_OT_sort_faces";
+ if (totelem[2]) {
+ pb = pblock[2] = MEM_callocN(sizeof(char) * totelem[2], "sort_bmelem face pblock");
+ sb = sblock[2] = MEM_callocN(sizeof(bmelemsort) * totelem[2], "sort_bmelem face sblock");
- /* api callbacks */
- ot->invoke = WM_menu_invoke;
- ot->exec = edbm_sort_faces_exec;
- ot->poll = ED_operator_editmesh;
+ BM_ITER_MESH_INDEX (fa, &iter, em->bm, BM_FACES_OF_MESH, i) {
+ if (BM_elem_flag_test(fa, flag)) {
+ pb[i] = FALSE;
+ sb[affected[2]].org_idx = i;
+ sb[affected[2]++].srt = (float)-i;
+ }
+ else {
+ pb[i] = TRUE;
+ }
+ }
+ }
+ }
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+/* printf("%d vertices: %d to be affected…\n", totelem[0], affected[0]);*/
+/* printf("%d edges: %d to be affected…\n", totelem[1], affected[1]);*/
+/* printf("%d faces: %d to be affected…\n", totelem[2], affected[2]);*/
+ if (affected[0] == 0 && affected[1] == 0 && affected[2] == 0) {
+ for (j = 3; j--;) {
+ if (pblock[j])
+ MEM_freeN(pblock[j]);
+ if (sblock[j])
+ MEM_freeN(sblock[j]);
+ if (map[j])
+ MEM_freeN(map[j]);
+ }
+ return;
+ }
- /* properties */
- ot->prop = RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "");
+ /* Sort affected elements, and populate mapping arrays, if needed. */
+ for (j = 3; j--;) {
+ pb = pblock[j];
+ sb = sblock[j];
+ if (pb && sb && !map[j]) {
+ char *p_blk;
+ bmelemsort *s_blk;
+ tot = totelem[j];
+ aff = affected[j];
+
+ qsort(sb, aff, sizeof(bmelemsort), bmelemsort_comp);
+
+ mp = map[j] = MEM_mallocN(sizeof(int) * tot, "sort_bmelem map");
+ p_blk = pb + tot - 1;
+ s_blk = sb + aff - 1;
+ for (i = tot; i--; p_blk--) {
+ if (*p_blk) { /* Protected! */
+ mp[i] = i;
+ }
+ else {
+ mp[s_blk->org_idx] = i;
+ s_blk--;
+ }
+ }
+ }
+ if (pb)
+ MEM_freeN(pb);
+ if (sb)
+ MEM_freeN(sb);
+ }
+
+ BM_mesh_remap(em->bm, map[0], map[1], map[2]);
+/* DAG_id_tag_update(ob->data, 0);*/
+
+ for (j = 3; j--;) {
+ if (map[j])
+ MEM_freeN(map[j]);
+ }
}
-/* ******************************* Randomize verts ************************* */
-static void hashvert_flag(BMEditMesh *em, int flag, unsigned int seed)
+static int edbm_sort_elements_exec(bContext *C, wmOperator *op)
{
- BMVert *ve;
- BMIter iter;
- char *block /* Just to mark protected vertices */, *t_blk;
- int *randblock, *vmap, *t_idx, *r_idx;
- int totvert, randomized = 0, /*protected = 0, */ i;
-
- totvert = em->bm->totvert;
-
- block = MEM_callocN(sizeof(char) * totvert, "randvert block");
- randblock = MEM_callocN(sizeof(int) * totvert, "randvert randblock");
- BM_ITER_MESH_INDEX (ve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
- if (BM_elem_flag_test(ve, flag)) {
- block[i] = FALSE;
- randblock[randomized++] = i;
- }
- else {
- block[i] = TRUE;
- }
+ int action = RNA_enum_get(op->ptr, "type");
+ PropertyRNA *prop_elem_types = RNA_struct_find_property(op->ptr, "elements");
+ int elem_types = 0;
+ int reverse = RNA_boolean_get(op->ptr, "reverse");
+ unsigned int seed = RNA_int_get(op->ptr, "seed");
+
+ /* If no elem_types set, use current selection mode to set it! */
+ if (RNA_property_is_set(op->ptr, prop_elem_types)) {
+ elem_types = RNA_property_enum_get(op->ptr, prop_elem_types);
}
-/* protected = totvert - randomized;*/
-/* printf("%d verts: %d to be randomized, %d protected…\n", totvert, randomized, protected);*/
- if (randomized == 0) {
- MEM_freeN(block);
- MEM_freeN(randblock);
- return;
+ else {
+ BMEditMesh *em = BMEdit_FromObject(CTX_data_edit_object(C));
+ if (em->selectmode & SCE_SELECT_VERTEX)
+ elem_types |= BM_VERT;
+ if (em->selectmode & SCE_SELECT_EDGE)
+ elem_types |= BM_EDGE;
+ if (em->selectmode & SCE_SELECT_FACE)
+ elem_types |= BM_FACE;
+ RNA_enum_set(op->ptr, "elements", elem_types);
}
-
- /* Randomize non-protected vertices indices, and create an array mapping old idx to new
- * from both blocks, keeping protected vertices at the same indices. */
- vmap = randblock;
- randblock = MEM_mallocN(sizeof(int) * randomized, "randvert randblock");
- memcpy(randblock, vmap, randomized * sizeof(int));
- BLI_array_randomize((void *)randblock, sizeof(int), randomized, seed);
- t_blk = block + totvert - 1;
- t_idx = vmap + totvert - 1;
- r_idx = randblock + randomized - 1;
- for (i = totvert; i--; t_blk--, t_idx--) {
- if (*t_blk) /* Protected! */
- *t_idx = i;
+ sort_bmelem_flag(C, elem_types, BM_ELEM_SELECT, action, reverse, seed);
+ return OPERATOR_FINISHED;
+}
+
+static int edbm_sort_elements_draw_check_prop(PointerRNA *ptr, PropertyRNA *prop)
+{
+ const char *prop_id = RNA_property_identifier(prop);
+ int action = RNA_enum_get(ptr, "type");
+
+ /* Only show seed for randomize action! */
+ if (strcmp(prop_id, "seed") == 0) {
+ if (action == SRT_RANDOMIZE)
+ return TRUE;
else
- *t_idx = *r_idx--;
+ return FALSE;
}
- MEM_freeN(randblock);
- MEM_freeN(block);
-
- BM_mesh_remap(em->bm, vmap, NULL, NULL);
+ /* Hide seed for reverse and randomize actions! */
+ if (strcmp(prop_id, "reverse") == 0) {
+ if (ELEM(action, SRT_RANDOMIZE, SRT_REVERSE))
+ return FALSE;
+ else
+ return TRUE;
+ }
- MEM_freeN(vmap);
+ return TRUE;
}
-static int edbm_vertices_randomize_exec(bContext *C, wmOperator *op)
+static void edbm_sort_elements_ui(bContext *C, wmOperator *op)
{
- Object *obedit = CTX_data_edit_object(C);
- BMEditMesh *em = BMEdit_FromObject(obedit);
- unsigned int seed = RNA_int_get(op->ptr, "seed");
+ uiLayout *layout = op->layout;
+ wmWindowManager *wm = CTX_wm_manager(C);
+ PointerRNA ptr;
- hashvert_flag(em, BM_ELEM_SELECT, seed);
+ RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr);
- return OPERATOR_FINISHED;
+ /* Main auto-draw call. */
+ uiDefAutoButsRNA(layout, &ptr, edbm_sort_elements_draw_check_prop, '\0');
}
-void MESH_OT_vertices_randomize(wmOperatorType *ot)
+void MESH_OT_sort_elements(wmOperatorType *ot)
{
+ static EnumPropertyItem type_items[] = {
+ {SRT_VIEW_ZAXIS, "VIEW_ZAXIS", 0, "View Z Axis",
+ "Sort selected elements from farest to nearest one in current view"},
+ {SRT_VIEW_XAXIS, "VIEW_XAXIS", 0, "View X Axis",
+ "Sort selected elements from left to right one in current view"},
+ {SRT_CURSOR_DISTANCE, "CURSOR_DISTANCE", 0, "Cursor Distance",
+ "Sort selected elements from nearest to farest from 3D cursor"},
+ {SRT_MATERIAL, "MATERIAL", 0, "Material",
+ "Sort selected elements from smallest to greatest material index (faces only!)"},
+ {SRT_SELECTED, "SELECTED", 0, "Selected",
+ "Move all selected elements in first places, preserving their relative order "
+ "(WARNING: this will affect unselected elements' indices as well!)"},
+ {SRT_RANDOMIZE, "RANDOMIZE", 0, "Randomize", "Randomize order of selected elements"},
+ {SRT_REVERSE, "REVERSE", 0, "Reverse", "Reverse current order of selected elements"},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ static EnumPropertyItem elem_items[] = {
+ {BM_VERT, "VERT", 0, "Vertices", ""},
+ {BM_EDGE, "EDGE", 0, "Edges", ""},
+ {BM_FACE, "FACE", 0, "Faces", ""},
+ {0, NULL, 0, NULL, NULL},
+ };
+
/* identifiers */
- ot->name = "Vertex Randomize";
- ot->description = "Randomize vertex order";
- ot->idname = "MESH_OT_vertices_randomize";
+ ot->name = "Sort Mesh Elements";
+ ot->description = "The order of selected vertices/edges/faces is modified, based on a given method";
+ ot->idname = "MESH_OT_sort_elements";
/* api callbacks */
- ot->exec = edbm_vertices_randomize_exec;
-
+ ot->invoke = WM_menu_invoke;
+ ot->exec = edbm_sort_elements_exec;
ot->poll = ED_operator_editmesh;
+ ot->ui = edbm_sort_elements_ui;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
- /* Properties */
- ot->prop = RNA_def_int(ot->srna, "seed", 0, 0, INT_MAX, "Seed", "Seed for the random generator", 0, 255);
+ /* properties */
+ ot->prop = RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "Type of re-ordering operation to apply");
+ RNA_def_enum_flag(ot->srna, "elements", elem_items, 0, "Elements",
+ "Which elements to affect (vertices, edges and/or faces)");
+ RNA_def_boolean(ot->srna, "reverse", FALSE, "Reverse", "Reverse the sorting effect");
+ RNA_def_int(ot->srna, "seed", 0, 0, INT_MAX, "Seed", "Seed for random-based operations", 0, 255);
}
-/******end of qsort stuff ****/
-
+/****** end of qsort stuff ****/
static int edbm_noise_exec(bContext *C, wmOperator *op)
{