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Diffstat (limited to 'source/blender/editors/mesh/editmesh_tools.c')
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index fcca91d4167..2d6be5a063f 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -2774,7 +2774,7 @@ void MESH_OT_uvs_reverse(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
- //RNA_def_enum(ot->srna, "axis", axis_items, DIRECTION_CW, "Axis", "Axis to mirror UVs around");
+ // RNA_def_enum(ot->srna, "axis", axis_items, DIRECTION_CW, "Axis", "Axis to mirror UVs around");
}
void MESH_OT_colors_rotate(wmOperatorType *ot)
@@ -3573,7 +3573,7 @@ static float bm_edge_seg_isect(const float sco_a[2],
float threshold = 0.0;
int i;
- //threshold = 0.000001; /* tolerance for vertex intersection */
+ // threshold = 0.000001; /* tolerance for vertex intersection */
// XXX threshold = scene->toolsettings->select_thresh / 100;
/* Get screen coords of verts */
@@ -3715,7 +3715,7 @@ static float bm_edge_seg_isect(const float sco_a[2],
else {
perc = (yi - y21) / (y22 - y21); /* lower slope more accurate */
}
- //isect = 32768.0 * (perc + 0.0000153); /* Percentage in 1 / 32768ths */
+ // isect = 32768.0 * (perc + 0.0000153); /* Percentage in 1 / 32768ths */
break;
}