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Diffstat (limited to 'source/blender/editors/mesh/editmesh_tools.c')
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c33
1 files changed, 29 insertions, 4 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 0b2944657fd..5a0a2b7a09a 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -27,6 +27,7 @@
#include "BLI_sort_utils.h"
#include "BLI_string.h"
+#include "BKE_attribute.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
@@ -37,6 +38,7 @@
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
+#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_texture.h"
@@ -726,7 +728,7 @@ void MESH_OT_edge_collapse(wmOperatorType *ot)
/* identifiers */
ot->name = "Collapse Edges & Faces";
ot->description =
- "Collapse isolated edge and face regions, merging data such as UV's and vertex colors. "
+ "Collapse isolated edge and face regions, merging data such as UV's and color attributes. "
"This can collapse edge-rings as well as regions of connected faces into vertices";
ot->idname = "MESH_OT_edge_collapse";
@@ -3090,7 +3092,22 @@ static int edbm_rotate_colors_exec(bContext *C, wmOperator *op)
BMOperator bmop;
- EDBM_op_init(em, &bmop, op, "rotate_colors faces=%hf use_ccw=%b", BM_ELEM_SELECT, use_ccw);
+ Mesh *me = BKE_object_get_original_mesh(ob);
+ CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
+
+ if (!layer || BKE_id_attribute_domain(&me->id, layer) != ATTR_DOMAIN_CORNER) {
+ continue;
+ }
+
+ int color_index = BKE_id_attribute_to_index(
+ &me->id, layer, ATTR_DOMAIN_MASK_COLOR, CD_MASK_COLOR_ALL);
+ EDBM_op_init(em,
+ &bmop,
+ op,
+ "rotate_colors faces=%hf use_ccw=%b color_index=%i",
+ BM_ELEM_SELECT,
+ use_ccw,
+ color_index);
BMO_op_exec(em->bm, &bmop);
@@ -3127,9 +3144,17 @@ static int edbm_reverse_colors_exec(bContext *C, wmOperator *op)
continue;
}
+ Mesh *me = BKE_object_get_original_mesh(obedit);
+ CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
+
+ if (!layer || BKE_id_attribute_domain(&me->id, layer) != ATTR_DOMAIN_CORNER) {
+ continue;
+ }
+
BMOperator bmop;
- EDBM_op_init(em, &bmop, op, "reverse_colors faces=%hf", BM_ELEM_SELECT);
+ int color_index = BKE_id_attribute_to_index(&me->id, layer, ATTR_DOMAIN_MASK_COLOR, CD_MASK_COLOR_ALL);
+ EDBM_op_init(em, &bmop, op, "reverse_colors faces=%hf color_index=%i", BM_ELEM_SELECT, color_index);
BMO_op_exec(em->bm, &bmop);
@@ -3190,7 +3215,7 @@ void MESH_OT_colors_rotate(wmOperatorType *ot)
/* identifiers */
ot->name = "Rotate Colors";
ot->idname = "MESH_OT_colors_rotate";
- ot->description = "Rotate vertex colors inside faces";
+ ot->description = "Rotate color attributes inside faces";
/* api callbacks */
ot->exec = edbm_rotate_colors_exec;