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Diffstat (limited to 'source/blender/editors/mesh/editmesh_tools.c')
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c198
1 files changed, 105 insertions, 93 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index cf3170b5446..83555e728d7 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -3946,6 +3946,61 @@ static Base *mesh_separate_tagged(
return base_new;
}
+static Base *mesh_separate_arrays(Main *bmain,
+ Scene *scene,
+ ViewLayer *view_layer,
+ Base *base_old,
+ BMesh *bm_old,
+ BMVert **verts,
+ uint verts_len,
+ BMEdge **edges,
+ uint edges_len,
+ BMFace **faces,
+ uint faces_len)
+{
+ Base *base_new;
+ Object *obedit = base_old->object;
+ BMesh *bm_new;
+
+ bm_new = BM_mesh_create(&bm_mesh_allocsize_default,
+ &((struct BMeshCreateParams){
+ .use_toolflags = true,
+ }));
+
+ CustomData_copy(&bm_old->vdata, &bm_new->vdata, CD_MASK_BMESH.vmask, CD_CALLOC, 0);
+ CustomData_copy(&bm_old->edata, &bm_new->edata, CD_MASK_BMESH.emask, CD_CALLOC, 0);
+ CustomData_copy(&bm_old->ldata, &bm_new->ldata, CD_MASK_BMESH.lmask, CD_CALLOC, 0);
+ CustomData_copy(&bm_old->pdata, &bm_new->pdata, CD_MASK_BMESH.pmask, CD_CALLOC, 0);
+
+ CustomData_bmesh_init_pool(&bm_new->vdata, verts_len, BM_VERT);
+ CustomData_bmesh_init_pool(&bm_new->edata, edges_len, BM_EDGE);
+ CustomData_bmesh_init_pool(&bm_new->ldata, faces_len * 3, BM_LOOP);
+ CustomData_bmesh_init_pool(&bm_new->pdata, faces_len, BM_FACE);
+
+ base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, USER_DUP_MESH);
+
+ /* normally would call directly after but in this case delay recalc */
+ /* DAG_relations_tag_update(bmain); */
+
+ /* new in 2.5 */
+ assign_matarar(bmain, base_new->object, give_matarar(obedit), *give_totcolp(obedit));
+
+ ED_object_base_select(base_new, BA_SELECT);
+
+ BM_mesh_copy_arrays(bm_old, bm_new, verts, verts_len, edges, edges_len, faces, faces_len);
+
+ for (uint i = 0; i < verts_len; i++) {
+ BM_vert_kill(bm_old, verts[i]);
+ }
+
+ BM_mesh_bm_to_me(bmain, bm_new, base_new->object->data, (&(struct BMeshToMeshParams){0}));
+
+ BM_mesh_free(bm_new);
+ ((Mesh *)base_new->object->data)->edit_mesh = NULL;
+
+ return base_new;
+}
+
static bool mesh_separate_selected(
Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_old, BMesh *bm_old)
{
@@ -3959,41 +4014,6 @@ static bool mesh_separate_selected(
return (mesh_separate_tagged(bmain, scene, view_layer, base_old, bm_old) != NULL);
}
-/* flush a hflag to from verts to edges/faces */
-static void bm_mesh_hflag_flush_vert(BMesh *bm, const char hflag)
-{
- BMEdge *e;
- BMLoop *l_iter;
- BMLoop *l_first;
- BMFace *f;
-
- BMIter eiter;
- BMIter fiter;
-
- bool ok;
-
- BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) {
- if (BM_elem_flag_test(e->v1, hflag) && BM_elem_flag_test(e->v2, hflag)) {
- BM_elem_flag_enable(e, hflag);
- }
- else {
- BM_elem_flag_disable(e, hflag);
- }
- }
- BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
- ok = true;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- if (!BM_elem_flag_test(l_iter->v, hflag)) {
- ok = false;
- break;
- }
- } while ((l_iter = l_iter->next) != l_first);
-
- BM_elem_flag_set(f, hflag, ok);
- }
-}
-
/**
* Sets an object to a single material. from one of its slots.
*
@@ -4109,72 +4129,64 @@ static bool mesh_separate_material(
static bool mesh_separate_loose(
Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_old, BMesh *bm_old)
{
- int i;
- BMEdge *e;
- BMVert *v_seed;
- BMWalker walker;
- bool result = false;
- int max_iter = bm_old->totvert;
+ /* Without this, we duplicate the object mode mesh for each loose part.
+ * This can get very slow especially for large meshes with many parts
+ * which would duplicate the mesh on entering edit-mode. */
+ const bool clear_object_data = true;
- /* Clear all selected vertices */
- BM_mesh_elem_hflag_disable_all(bm_old, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
+ bool result = false;
- /* A "while (true)" loop should work here as each iteration should
- * select and remove at least one vertex and when all vertices
- * are selected the loop will break out. But guard against bad
- * behavior by limiting iterations to the number of vertices in the
- * original mesh.*/
- for (i = 0; i < max_iter; i++) {
- int tot = 0;
- /* Get a seed vertex to start the walk */
- v_seed = BM_iter_at_index(bm_old, BM_VERTS_OF_MESH, NULL, 0);
+ BMVert **vert_groups = MEM_mallocN(sizeof(*vert_groups) * bm_old->totvert, __func__);
+ BMEdge **edge_groups = MEM_mallocN(sizeof(*edge_groups) * bm_old->totedge, __func__);
+ BMFace **face_groups = MEM_mallocN(sizeof(*face_groups) * bm_old->totface, __func__);
+
+ int(*groups)[3] = NULL;
+ int groups_len = BM_mesh_calc_edge_groups_as_arrays(
+ bm_old, vert_groups, edge_groups, face_groups, &groups);
+ if (groups_len <= 1) {
+ goto finally;
+ }
+
+ if (clear_object_data) {
+ ED_mesh_geometry_clear(base_old->object->data);
+ }
+
+ /* Separate out all groups except the first. */
+ uint group_ofs[3] = {UNPACK3(groups[0])};
+ for (int i = 1; i < groups_len; i++) {
+ Base *base_new = mesh_separate_arrays(bmain,
+ scene,
+ view_layer,
+ base_old,
+ bm_old,
+ vert_groups + group_ofs[0],
+ groups[i][0],
+ edge_groups + group_ofs[1],
+ groups[i][1],
+ face_groups + group_ofs[2],
+ groups[i][2]);
+ result |= (base_new != NULL);
- /* No vertices available, can't do anything */
- if (v_seed == NULL) {
- break;
- }
+ group_ofs[0] += groups[i][0];
+ group_ofs[1] += groups[i][1];
+ group_ofs[2] += groups[i][2];
+ }
- /* Select the seed explicitly, in case it has no edges */
- if (!BM_elem_flag_test(v_seed, BM_ELEM_TAG)) {
- BM_elem_flag_enable(v_seed, BM_ELEM_TAG);
- tot++;
- }
+ Mesh *me_old = base_old->object->data;
+ BMEditMesh *em_old = me_old->edit_mesh;
- /* Walk from the single vertex, selecting everything connected
- * to it */
- BMW_init(&walker,
- bm_old,
- BMW_VERT_SHELL,
- BMW_MASK_NOP,
- BMW_MASK_NOP,
- BMW_MASK_NOP,
- BMW_FLAG_NOP,
- BMW_NIL_LAY);
+ BM_mesh_elem_hflag_disable_all(em_old->bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false);
- for (e = BMW_begin(&walker, v_seed); e; e = BMW_step(&walker)) {
- if (!BM_elem_flag_test(e->v1, BM_ELEM_TAG)) {
- BM_elem_flag_enable(e->v1, BM_ELEM_TAG);
- tot++;
- }
- if (!BM_elem_flag_test(e->v2, BM_ELEM_TAG)) {
- BM_elem_flag_enable(e->v2, BM_ELEM_TAG);
- tot++;
- }
- }
- BMW_end(&walker);
-
- if (bm_old->totvert == tot) {
- /* Every vertex selected, nothing to separate, work is done */
- break;
- }
+ if (clear_object_data) {
+ BM_mesh_bm_to_me(NULL, em_old->bm, me_old, (&(struct BMeshToMeshParams){0}));
+ }
- /* Flush the selection to get edge/face selections matching
- * the vertex selection */
- bm_mesh_hflag_flush_vert(bm_old, BM_ELEM_TAG);
+finally:
+ MEM_freeN(vert_groups);
+ MEM_freeN(edge_groups);
+ MEM_freeN(face_groups);
- /* Move selection into a separate object */
- result |= (mesh_separate_tagged(bmain, scene, view_layer, base_old, bm_old) != NULL);
- }
+ MEM_freeN(groups);
return result;
}