diff options
Diffstat (limited to 'source/blender/editors/mesh/editmesh_utils.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_utils.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c index 54a7b0dd22e..141b69f0465 100644 --- a/source/blender/editors/mesh/editmesh_utils.c +++ b/source/blender/editors/mesh/editmesh_utils.c @@ -1011,7 +1011,7 @@ BMFace *EDBM_uv_active_face_get(BMEditMesh *em, const bool sloppy, const bool se return NULL; } -/* can we edit UV's for this mesh?*/ +/* Can we edit UV's for this mesh? */ bool EDBM_uv_check(BMEditMesh *em) { /* some of these checks could be a touch overkill */ @@ -1689,8 +1689,8 @@ bool BMBVH_EdgeVisible(struct BMBVHTree *tree, scale_point(co1, co2, 0.99); scale_point(co3, co2, 0.99); - /* ok, idea is to generate rays going from the camera origin to the - * three points on the edge (v1, mid, v2)*/ + /* OK, idea is to generate rays going from the camera origin to the + * three points on the edge (v1, mid, v2). */ sub_v3_v3v3(dir1, origin, co1); sub_v3_v3v3(dir2, origin, co2); sub_v3_v3v3(dir3, origin, co3); @@ -1699,8 +1699,8 @@ bool BMBVH_EdgeVisible(struct BMBVHTree *tree, normalize_v3_length(dir2, epsilon); normalize_v3_length(dir3, epsilon); - /* offset coordinates slightly along view vectors, to avoid - * hitting the faces that own the edge.*/ + /* Offset coordinates slightly along view vectors, + * to avoid hitting the faces that own the edge. */ add_v3_v3v3(co1, co1, dir1); add_v3_v3v3(co2, co2, dir2); add_v3_v3v3(co3, co3, dir3); |